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[prośba] D2NT pod 1.13D + Konfiguracja


Tarzan17

Rekomendowane odpowiedzi

Opublikowano (edytowane)

Witam,

czy mógłby ktoś podeslać link do działającego D2NT, lub innego bota do D2, pod patch 1.13D ?

Znalazłem w internecie D2NT 4.0b, ale to mi nie działa. Ściągnąłem wersje 3.3 i włącza się, ale wyskakuje błąd pliku NT_LoadConfig ("is not defined")

 

Do tego potrzebował bym gotowej konfy dla pala hammera. Niby wszystko dobrze robię w Configu, ale błąd wyskakuje.

 

Poszukam jeszcze czegoś na forum.

Jeśli nie uda mi się znaleźć, a cośtakiego było to proszę o podesłanie linka do tematu.

 

 

Z góry dzięki ;)

 

 

 

EDIT :

 

Mniej więcej to ogarnąłem. Ale mam problem z "drugą falą" w Sali Tronowej. Jak mogę ustawić, aby najpierw zajął się Wyzwolicielami, a potem kościotrupami ? Obecnie teleportuje się, i tylko kościotrupy bije, a pomocnik za nim i w ogóle nie rusza Wyzwolicieli.

 

 

Config :

 

 

var NTConfig_UseRedemptionHP;

var NTConfig_UseRedemptionMP;

 

function NT_LoadConfig()

{

//------------------------------------------------------------------------------

// Boss configuration

//------------------------------------------------------------------------------

 

//--- Variable --- Put script pushes here if you move them out of acts for reordering

 

 

//--- Act 1 -------------------------------------------------------

//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;

//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

//NTConfig_Script.push("NTTreehead.ntj");

//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all

//NTConfig_Script.push("NTCountess.ntj");

//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all

//NTConfig_Script.push("NTAndariel.ntj");

//NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = true; NTConfig_TristExtension = false;

 

//--- Act 2 -------------------------------------------------------

//NTConfig_Script.push("NTRadament.ntj");

//NTConfig_Script.push("NTColdworm.ntj");

//NTConfig_Script.push("NTAncientTunnels.ntj");

//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;

//NTConfig_Script.push("NTDuriel.ntj");

 

//--- Act 3 -------------------------------------------------------

//NTConfig_Script.push("NTLowerKurast.ntj"); //Super Chest run Script

//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all

//NTConfig_Script.push("NTKurastTravel.ntj");

//NTConfig_Script.push("NTTravincal.ntj");

//NTConfig_Script.push("NTMephisto.ntj");

 

//--- Act 4 -------------------------------------------------------

//NTConfig_Script.push("NTIzual.ntj");

//NTConfig_Script.push("NTHephasto.ntj");

 

//------------------------ Chaos Sanctuary ------------------------

//-- !!DO NOT RUN THIS SCRIPT BY ITSELF!! For some reason coordinates get messed up over time

//-- I suggest running this with a fast boss script either before or after this

//-----------------------------------------------------------------

//NTConfig_Script.push("NTChaosSanctuary.ntj");

 

//---------- Chaos Sanctuary Configuration ------------------------

//---------- Use 1 for true and 0 for false -----------------------

NTConfig_SealOrder = ['w', 'n', 'e']; //seal order, w = west (vizier), n = north (de seis), e = east (venom)

NTConfig_NextGameMsg = ''; // leave = '' to say nothing

NTConfig_FastMode = 0; // open seals and kill bosses only (a little more dangerous)

NTConfig_SkipRegularMonsters = 0; // true = skip regular monsters (non uniques/champs)

NTConfig_ClearFromFront = 0; // clear from the entrance to the star

NTConfig_OpenHiddenStashes = 0; // open the hidden stashes, doesnt open on fastmode

 

//--- Public Mode setup for Chaos Sanctuary ----------------------

//-- Set Make TP to true or bot wont TP for leechers -------------

//--- Make sure to set Public mode to true towards the bottom of this script ------

NTConfig_MakeTP = 0; // true to make a tp. if clearing from front it will make one there, else at star

NTConfig_WaitAndBO = 1; // true = bot will wait for x seconds and cast BO (if you dont have CTA set to false)

NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)

NTConfig_BOWait = 2; // time in seconds to wait before using BO

//-----------------------------------------------------------------

 

//--- Act 5 -------------------------------------------------------

//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;

//NTConfig_Script.push("NTCrystallinePassage.ntj");

//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;

//NTConfig_Script.push("NTThreshSocket.ntj");

//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = true;

//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = true;

//NTConfig_Script.push("NTAncientsWay.ntj");

//NTConfig_Script.push("NTHallsofPainToAnguish.ntj"); // Uses Pain WP and kills Pindleskin after

//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;

//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;

NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;

 

//------------------------------------------------------------------------------

// Boss Leech Configuration - Make sure to Set up leader in 2lineBotLeech.ntj or 3lineBotleech.ntj

// depending on which you need to use based on friend whisper size when Leader enters game

//------------------------------------------------------------------------------

 

//--- Basic Leech --------------------------------------------------------------

//--- For Only Leeching off minions --------------------------------------------

//NTConfig_Script.push("NTBaalLeech.ntj"); //Make sure to set Leader Name in the NTBaalLeech.ntj script

 

//--- Leech Fighters -----------------------------------------------------------

//--- For leechers who fight and help with minions and baal --------------------

//--- Make sure to use both the NTConfig_Leader line if you are using a --------

//--- LeechFight Boss script here ----------------------------------------------

//NTConfig_Leader = "Leader" // Your Leader name - CaSe sensitive - Must use this to set up Leech Fighter Scripts

//NTConfig_Script.push("NTDiabloLeechFight.ntj");

NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true;

 

 

//------------------------------------------------------------------------------

//------------------------------------------------------------------------------

me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)

NTConfig_StartDelay = 4000; // Delay time in milliseconds to start;

NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;

NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

 

//------------------------------------------------------------------------------

//------------------------------------------------------------------------------

NTConfig_SkipHealLife = 30; // If you have more than this percent of life, you won't go to a healer

NTConfig_SkipHealMana = 0; // If you have more than this percent of mana, you won't go to a healer

NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.

NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

 

NTConfig_LifeThresh = 55; // Drink a normal potion if under this percent of life.

NTConfig_LifeRejuvThresh = 30; // Drink a rejuvenation potion if under this percent of life.

NTConfig_ManaThresh = 20; // Drink a normal potion if under this percent of mana.

NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.

NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.

NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

 

NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.

NTConfig_MercRejuvThresh = 25; // This is the threshold to use a rejuv potion on your merc in percent.

NTConfig_MercChicken = 15; // This is your mercs chicken life percent. If he goes below this, exit game.

 

//------------------------------------------------------------------------------

//------------------------------------------------------------------------------

NTConfig_FreeSpace = 5; // Number of free columns. If less full columns are free stashing is set.

 

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.

NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];

NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];

NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];

NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];

 

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

 

//----------------------------------------------------------------------------------------------

// Type of potion used in each belt column

// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.

// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.

// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).

// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).

// To use rejuvenations only, put "rv" in all columns.

//----------------------------------------------------------------------------------------------

NTConfig_BeltColType[0] = "hp";

NTConfig_BeltColType[1] = "hp";

NTConfig_BeltColType[2] = "mp";

NTConfig_BeltColType[3] = "rv";

 

//-----------------------------------------------------------------------------------

// SnagIt configuration

//-----------------------------------------------------------------------------------

//NTConfig_NIPFilePath.push("custom/normal.nip");

//NTConfig_NIPFilePath.push("custom/magic_rare.nip");

//NTConfig_NIPFilePath.push("custom/set.nip");

NTConfig_NIPFilePath.push("custom/unique.nip");

//NTConfig_NIPFilePath.push("custom/craft.nip");

 

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

 

//------------------------------------------------------------------------------

// Cubing configuration

//------------------------------------------------------------------------------

NTConfig_Cubing = true; // Enable cubing

 

//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst

//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz

//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire

//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald

//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby

//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond

//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

 

//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara

//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

 

//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm

//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

 

//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

 

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots

NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil

NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

 

NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

 

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

 

//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

 

//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);

//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);

//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);

//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);

//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);

//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);

//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);

//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);

//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);

//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);

//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);

NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);

NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);

NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);

NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);

NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);

NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);

NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);

NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);

NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);

NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);

NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);

NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

 

 

//-------------------------------------------------------------------------

// Socketing

//-------------------------------------------------------------------------

//***** Include the following, Primary item must be set in item_configs folder *****

 

//-- Body Armor ----------------------------

//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate

 

//-- Shields -------------------------------

//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 502]); // Socket Vortex Shield

 

//-- Weapons -------------------------------

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 200]); // Socket Berserker Axe

 

//--------------------------------------------------------------------------

// Unique Item Upgrades

//--------------------------------------------------------------------------

//***** Include the following, Primary item and results must be set in item_configs folder *****

 

//-- Exceptional Weapons ------------------

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 134]); // Blackbog's Sharp : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 171]); // Buriza-Do Kyanon : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 187]); // Bartuc's Cutthroat : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 292]); // Lycander's Aim : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

 

//-- Normal Gloves ------------------------

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 336]); // Chance Guards: Normal -> Exceptional

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 338]); // Frostburn : Normal -> Exceptional

 

//-- Normal Belts -------------------------

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 347]); // Goldwrap: Normal -> Exceptional

 

//-- Exceptional Headgear -----------------

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 354]); // StealSkull : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 356]); // Valkerie Wing : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 395]); // Vampire Gaze : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // Kira's Guardian : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite

 

//-- Exceptional Armor --------------------

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite

//NTConfig_Cubingitem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 361]); // Skin of the Flayed One : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // Shaftstop : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 367]); // Skullder's Ire : Exceptional -> Elite

 

//-- Exceptional Gloves -------------------

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 382]); // Ghoulhide or Chance Guards: Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite

 

//-- Exceptional Boots --------------------

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // Waterwalk : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 387]); // Silkweave : Exceptional -> Elite

NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite

 

//-- Exceptional Belts --------------------

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 390]); // String of Ears : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 393]); // Goldwrap or Snowclash : Exceptional -> Elite

 

//-- Exceptional Shields ------------------

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 396]); // Lidless Wall : Exceptional -> Elite

NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // Homunculus : Exceptional -> Elite

 

//------------------------------------------------------------------------------

// Gamble configuration

// To specify what items to gamble, adjust the array with the desired item codes

//------------------------------------------------------------------------------

NTConfig_Gamble = true; // Enable gambling

NTConfig_GambleStartGold = 5000000; // Gold amount to start the gambling

NTConfig_GambleStopGold = 5000000; // Gold amount to stop the gambling

 

//NTConfig_GambleItem.push(520); // Amulets

//NTConfig_GambleItem.push(522); // Rings

//NTConfig_GambleItem.push(418); // Circlets

//NTConfig_GambleItem.push(419); // Coronets

//NTConfig_GambleItem.push(334); // Leather Gloves

//NTConfig_GambleItem.push(335); // Heavy Gloves

//NTConfig_GambleItem.push(336); // Chain Gloves

//NTConfig_GambleItem.push(337); // Light Gauntlets

//NTConfig_GambleItem.push(338); // Gauntlets

//NTConfig_GambleItem.push(341); // Chain Boots

//NTConfig_GambleItem.push(342); // Light Plated Boots

 

//------------------------------------------------------------------------------

// General configuration

//------------------------------------------------------------------------------

NTConfig_PublicMode = true;

NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.

NTConfig_OpenChest = true; // Set to true to open chest

me.quitonhostile = false;

 

//------------------------------------------------------------------------------

// Attack configuration

//------------------------------------------------------------------------------

//96 Sacrifice

//97 Smite

//98 Might

//99 Prayer

//100 Resist Fire

//101 Holy Bolt

//102 Holy Fire

//103 Thorns

//104 Defiance

//105 Resist Cold

//106 Zeal

//107 Charge

//108 Blessed Aim

//109 Cleansing

//110 Resist Lightning

//111 Vengeance

//112 Blessed Hammer

//113 Concentration

//114 Holy Freeze

//115 Vigor

//116 Conversion

//117 Holy Shield

//118 Holy Shock

//119 Sanctuary

//120 Meditation

//121 Fist of the Heavens

//122 Fanaticism

//123 Conviction

//124 Redemption

//125 Salvation

//--------------------------------------------------------------------------

 

NTConfig_AttackSkill[0] = 112; // First skill. Set to 0 if you won't

NTConfig_AttackSkill[1] = 112; // Primary skill to boss.

NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't

NTConfig_AttackSkill[3] = 112; // Primary skill to others.

NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't

NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't

NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't

NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.

 

//--------------------------------------------------------------------------------------

// Check self safe in field (NOT in town). Set to 0 if you won't

// 0x01 : Potion

// 0x02 : Poison

// 0x04 : Amplify Damage

// 0x08 : Weaken

// 0x10 : Iron Maiden

// 0x20 : Decrepify

// 0x40 : Lower Resist

//----------------------------------

NTConfig_CheckSelfSafe = 0x01|0x40;

 

// Check merc's safe in field (NOT in town). Set to 0 if you won't

// 0x01 : Death

// 0x02 : Poison

// 0x04 : Amplify Damage

// 0x08 : Weaken

// 0x10 : Iron Maiden

// 0x20 : Decrepify

// 0x40 : Lower Resist

//----------------------------------

NTConfig_CheckMercSafe = 0x01|0x40|0x04;

 

NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't

NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't

}

Edytowane przez Tarzan17

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