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[Problem]Wieża demonów brak 7 piętra


Rekomendowane odpowiedzi

Opublikowano

Witam gdy ubijam już elitarnego króla pojawia się kowal da się ulepszać ale nie da się przejść na 7 piętro co jest nie tak

Opublikowano

oto mój quest deviltower_zone.quest

 

quest deviltower_zone begin
   state start begin
when login begin
 if pc.get_map_index() == 66 then
 -- ¨A?D?b1LÓ?É, °eSdA~­?.
 -- LhLC ?dln
 -- 1LÓ  88  577  236 737
 -- 2LÓ  91  343  238 504
 -- 3LÓ 104  107  248 269
 if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
  pc.warp((5376+532)*100, (512+596+4)*100, 65)
 end
 pc.set_warp_location(65, 5376+532, 512+596+4)
 elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
 pc.set_warp_location(65, 5376+532, 512+596+4)
 end
end
when deviltower_man.chat.locale.deviltower_man_chat begin
 if pc.get_level() < 40 then
 say(locale.deviltower_man_say_you_cant)
 else
 say(locale.deviltower_man_say)
 local s = select(locale.deviltower_enter,locale.deviltower_no_enter)
 if s == 1 then
  -- warp into!
  pc.warp(216500,727000)
 end
 end
end
when devil_stone1.kill begin
 timer("devil_stone1_1", 6)
end
when devil_stone1_1.timer begin
 local mapto7= pc.count_item(30302)  -- ?r?R¤LSl?O§_?s?bSsZu¤`CF?d
 pc.remove_item(30302,mapto7)
 local boxto7= pc.count_item(30300)  -- ?r?R¤LSl?O§_?s?bSs¤LSl?WSs?c¤l
 pc.remove_item(30300,boxto7)
 d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
 d.regen_file("data/dungeon/deviltower2_regen.txt")
 d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
end
--when devil_stone2.kill begin
--d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])
--end
when devil_stone3.kill begin
 --d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])
 --d.set_exit_all_at_eliminate(6)
 --d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)
 --d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)
 d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
 d.check_eliminated()
 --d.exit_all()
end
function get_4floor_stone_pos()
 local positions = {
 {368, 629},
 {419, 630},
 {428, 653},
 {422, 679},
 {395, 689},
 {369, 679},
 {361, 658},
 }
 for i = 1, 6 do
 local j = number(i, 7)
 if i != j then
  local t = positions[i];
  positions[i] = positions[j];
  positions[j] = t;
 end
 end
 --for i = 1, 7 do
-- positions[i][1] = positions[i][1] * 100
-- positions[i][2] = positions[i][2] * 100
 --   end
 return positions
end
when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
 d.setf("level", 4)
 -- ?A?{¤j?q?ÇS?¤Î?slyZuAURY?M°?AURY
 --d.regen_file("data/dungeon/deviltower4_regen.txt")
 local positions = deviltower_zone.get_4floor_stone_pos()
 for i = 1, 6 do
 chat(positions[i][1], positions[i][2])
 d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
 end
 chat(positions[7][1], positions[7][2])
 local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
 chat(vid)
 d.set_unique("real", vid)
 server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
 server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
 d.notice("Brawo, udalo sie Tobie");
 d.notice("zniszczyc kamien metin!");
 d.notice("Macie 15 minut na nastepnym pietrze[ENTER] zanim zostaniecie wylogowani.");
 d.notice("Spieszcie sie!");
end
when devil_stone4_fail1.server_timer begin
 if d.select(get_server_timer_arg()) then
 d.notice("Pozostalo 10 minut!")
 server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
 end
end
when devil_stone4_fail2.server_timer begin
 if d.select(get_server_timer_arg()) then
 d.notice("Pozostalo 5 minut![ENTER]Tenma tu byl...")
 server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
 end
end
when devil_stone4_fail.server_timer begin
 if d.select(get_server_timer_arg()) then
 d.notice("Nie udalo sie, zostaniecie wylogowany!")
 d.exit_all()
 clear_server_timer('devil_stone4_update', get_server_timer_arg())
 end
end
when devil_stone4_update.server_timer begin
 if d.select(get_server_timer_arg()) then
 if not d.is_unique_dead("real") then
  for i = 1, 6 do
  if d.getf("fakedead" .. i) == 0 then
   if d.unique_get_hp_perc("fake" .. i) < 50 then
   d.purge_unique("fake" .. i)
   d.setf("fakedead" .. i, 1)
   d.notice("To nie ten kamien!");
   end
  end
  end
 else
  --d.clear_regen()
  --d.regen_file("data/dungeon/deviltower5_regen.txt")
  server_timer("devil_stone4_end", 5, get_server_timer_arg())
  d.notice("Udalo sie! Zabij wszystkie potwory na nastepnym");
  d.notice("pietrze, aby zdobyc kamien otwarcia!")
  clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
  clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
  clear_server_timer('devil_stone4_fail', get_server_timer_arg())
 end
 else
 server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
 end
end
when devil_stone4_stop_timer.server_timer begin
 clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
when devil_stone4_end.server_timer begin
 if d.select(get_server_timer_arg()) then
 d.setf("level", 5)
 d.setf("stone_count", 5)
 d.notice("Brawo, jestes na 5 pietrze!")
 d.notice("Aby przejsc na 6 pietro musisz zabic")
 d.notice("wszystkie potwory tutaj, zdobyc kamien")
 d.notice("otwarcia i otworzyc pieczecie przed czasem!")
 d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
 server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
 clear_server_timer('devil_stone4_update', get_server_timer_arg())
 -- 5LÓÄ~Än?A?{
 d.set_regen_file("data/dungeon/deviltower5_regen.txt")
 -- 5LÓ?E?LAU?A?{
 d.spawn_mob(20073, 421, 452)
 d.spawn_mob(20073, 380, 460)
 d.spawn_mob(20073, 428, 414)
 d.spawn_mob(20073, 398, 392)
 d.spawn_mob(20073, 359, 426)
 end
end
when devil_stone5_fail1.server_timer begin
 if d.select(get_server_timer_arg()) then
 d.notice("Pozostalo 15 minut!")
 server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
 end
end
when devil_stone5_fail2.server_timer begin
 if d.select(get_server_timer_arg()) then
 d.notice("Pozostalo 10 minut!")
 server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
 end
end
when devil_stone5_fail3.server_timer begin
 if d.select(get_server_timer_arg()) then
 d.notice("Pozostalo 5 minut!")
 server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
 end
end
when devil_stone5_fail.server_timer begin
 if d.select(get_server_timer_arg()) then
 d.notice("Nie udalo sie, zostaniesz wylogowany!")
 d.exit_all()
 end
end
--when devil_stone4.kill begin
 --d.setf("level", 5)
 --d.setf("stone_count", 4)
 --d.clear_regen()
 --d.regen_file("data/dungeon/deviltower5_regen.txt")
 --d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])
--end
when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
 local KILL_COUNT_FOR_DROP_KEY = 50
 --if is_test_server() then
 --KILL_COUNT_FOR_DROP_KEY = 1
 --end
 local n =d.getf("count") + 1
 d.setf("count", n)
 if n == KILL_COUNT_FOR_DROP_KEY then
 -- ?L¤UÂe°Í
 game.drop_item(50084, 1)
 d.setf("count", 0)
 end
end
when devil_stone5.take with item.vnum == 50084 begin
 npc.purge()
 item.remove()
 d.setf("stone_count", d.getf("stone_count") - 1)
 if d.getf("stone_count") <= 0 then
 d.setf("level", 6)
 d.clear_regen()
 d.regen_file("data/dungeon/deviltower6_regen.txt")
 d.notice("Brawo udalo sie! jestes na 6 pietrze!")
 d.notice("Zabij wszystkie potwory!")
 d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
 clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
 clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
 clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
 clear_server_timer('devil_stone5_fail', get_server_timer_arg())
 else
 d.notice("Zostalo"..d.getf("stone_count").."pieczeci")
 end
end
when devil_stone6.kill begin
 -- ?ǰe¨e?N¸t?N?bSs?aaD
 -- §_?h?A?}l]¤@­Ó?s?N¸t
 --d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])
 d.kill_all()
   -- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)
 d.check_eliminated()
 local reward_alchemist = {20074, 20075, 20076}
 d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
 d.setqf("can_refine", 1)
end
--------------------------------------
-- AN?i¤J7LÓ?ܨeaF8LÓ¤§?e
--------------------------------------
when 20074.chat."Chce przejsc dalej" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
 say(""..mob_name(20074).."")
 say("Zostaniesz przeniesiony")
 say("na 7 pietro Wiezy Demonow!")
 say("Lecz uwazaj...")
 say("Tam nie bedzie tak latwo jak wczesniej!")
 wait()
 if pc.level >=75 then
  say("Kazdy z graczy zostanie przeniesiony!")
  timer("devil_jump_7", 6)
  return
 end
 say("Mozesz przejsc dalej!")
 say("")
 say("")
 wait()
 pc.warp(590500, 110500)
 return
   end
when 20075.chat."Chce przejsc dalej" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
 say(""..mob_name(20075).."")
 say("Zostaniesz przeniesiony")
 say("na 7 pietro Wiezy Demonow!")
 say("Lecz uwazaj...")
 say("Tam nie bedzie tak latwo jak wczesniej!")
 wait()
 if pc.level >=75 then
  say("Kazdy z graczy zostanie przeniesiony!")
  timer("devil_jump_7", 6)
  return
 end
 say("Mozesz przejsc dalej!")
 say("")
 say("")
 wait()
 pc.warp(590500, 110500)
 return
   end
when 20076.chat."Chce przejsc dalej" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
 say(""..mob_name(20076).."")
 say("Zostaniesz przeniesiony")
 say("na 7 pietro Wiezy Demonow!")
 say("Lecz uwazaj...")
 say("Tam nie bedzie tak latwo jak wczesniej!")
 wait()
 if pc.level >=75 then
  ssay("Kazdy z graczy zostanie przeniesiony!")
  timer("devil_jump_7", 6)
  return
 end
 say("Mozesz przejsc dalej!")
 say("")
 say("")
 wait()
 pc.warp(590500, 110500)
 return
   end
  when devil_jump_7.timer begin
 d.clear_regen()
 d.spawn_mob(8018, 639, 658)
 d.spawn_mob(8018, 611, 637)
 d.spawn_mob(8018, 596, 674)
 d.spawn_mob(8018, 629, 670)
 d.setf("level", 7)
 d.jump_all(2048+590, 6656+638)
end

when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
 local cont = d.getf("7_stone_kill") + 1
 d.setf("7_stone_kill", cont)
 if cont >= 4 then
  d.setf("7_stone_kill", 0)
  d.set_regen_file("data/dungeon/deviltower7_regen.txt")
 end
end
when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
 game.drop_item(30300, 1)
end
when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
 pc.remove_item("30300", 1)
 local pct = number(1,10)
 if pct == 1 then
  -- ?L¤UZu?aaD
  game.drop_item(30302, 1)
  d.clear_regen()
 else
  -- ?L¤U°??aaD
  game.drop_item(30301, 1)

 end
end
when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
 -- ?ǰe¨e8LÓ
 say("Przeniesiesz sie na 8 pietro!")
 pc.remove_item("30302", 1)
 timer("devil_jump_8", 6)
 d.clear_regen()
end

--------------------------------------------
-- AN?i¤J8LÓ?ܨeaF9LÓ¤§?e
--------------------------------------------
when devil_jump_8.timer begin
 d.setf("level", 8)
 d.jump_all(2048+590, 6656+403)
 d.set_regen_file("data/dungeon/deviltower8_regen.txt")
 d.spawn_mob(20366, 640, 460)
 local _count= pc.count_item(30302)-- ?r?RZu¤`CF?d
 pc.remove_item(30302,_count)

end
when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
 local pct1 = number(1, 5)
 if pct1 == 1 then
  local pct2 = number(1, 10)
  if pct2 == 1 then
   -- ?L¤UZuÂe°Í
   game.drop_item(30304, 1)
  else
   -- ?L¤U°?Âe°Í
   game.drop_item(30303, 1)
  end
 else
  return
 end
end
when 20366.take with item.vnum == 30304 begin
 -- 9LÓ?E?L¸N°L
 d.notice("Zostaniecie przeniesieni na 9 pietro!")
 npc.purge()
 item.remove()
 timer("devil_jump_9", 6)
end
---------------------------------------------
-- AN?i¤J9LÓ?Ü??§ô
---------------------------------------------
when devil_jump_9.timer begin
 d.setf("level", 9)
 d.jump_all(2048+590, 6656+155)
 d.regen_file("data/dungeon/deviltower9_regen.txt")
end
when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 9 begin
 d.kill_all()
 notice_all(pc.get_name().." zabil Umarlego Rozpruwacza!")
 d.notice("Zostaniecie przeniesieni na 10 pietro!")
 timer("devil_end_jump", 6)
end
when devil_end_jump.timer begin
 d.setf("level", 10)
 d.jump_all(2048+590, 6656+403)
 d.spawn_mob(1095, 640, 460)
end
when 1095.kill with pc.in_dungeon() and d.getf("level") == 10 begin
 notice_all(pc.get_name().." zabil Niebieska Smierc!")
 timer("devil_jump_10", 180)
  d.spawn_mob(20074, 640, 460)
 d.spawn_mob(20075, 645, 460)
 d.spawn_mob(20076, 650, 460)
  d.setqf("can_refine", 3)
 d.notice("Masz 3 minuty na uepszanie. Po tym czasie[ENTER]Zostaniesz wyrzucony")
end
when devil_jump_10.timer begin
 d.exit_all()
end
end

Opublikowano

Tutaj masz taki mały Bonusik ode mnie :

 

<p><br></p><p>quest deviltower_zone begin<br>state start begin<br>when login begin<br>if pc.get_map_index() == 66 then<br>if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then<br>pc.warp((5376+532)*100, (512+596+4)*100, 65)<br>end<br>pc.set_warp_location(65, 5376+532, 512+596+4)<br>elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then<br>pc.set_warp_location(65, 5376+532, 512+596+4)<br>end<br>end<br><br>when deviltower_man.chat."Wejdz do wiezy z Kolega" with pc.countitem(10) >= 1 begin<br>say("Nie wiem1")<br>say("")<br>if pc.level < 40 then<br>say(locale.deviltower_man_say_you_cant)<br>else<br>say(locale.deviltower_man_say)<br>return<br>end<br><br>local dt_item = pc.countitem(10)<br>local dt_item2 = dt_item > 0<br>if not dt_item2 then<br>say("Musisz posiadać xxx")<br>end<br><br>local NEED_MONEY2 = 1000000<br>if pc.get_money() < NEED_MONEY2 then<br>say("")<br>say("")<br>say("")<br>say("")<br>end<br><br>say_title("Starsza Pani:")<br>say("Jesli chcesz tam wejsc")<br>say("wpisac imie swojego kolegi!")<br>say("")<br>say_reward("Wpisz je ponizej!")<br><br>local dname = input()<br>if dname == "" then<br>say("Czy nie znasz imienia swojego kolegi?")<br>say("")<br>return<br>end<br><br>local u_dk = find_pc_by_name(dname)<br>local m_dk = pc.get_vid()<br>if u_dk == 0 then<br>say_title("Starsza Pani:")<br>say("Takiej osoby nie ma...")<br>say("Czyzbys zapomnial imienia swojego partnera?")<br>say("")<br>say_reward(string.format("Imienia takiego jak %s nie ma!", dname))<br>say("")<br>npc.unlock()<br>return<br>end<br><br>if not npc.is_near_vid(u_dk, 50) then<br>say_title("Starsza Pani:")<br>say("Twoj kolega musi tutaj podejsc!")<br>say("")<br>say("")<br>say_reward(string.format("%s musi tutaj podejsc!", dname))<br>say("")<br>npc.unlock()<br>return<br>end<br><br>local old = pc.select(u_dk)<br>local u_level = pc.get_level()<br>local u_name = pc.name<br>local u_gold = pc.get_money()<br>local u_has_ring = pc.countitem(70301) > 0<br>pc.select(old)<br>local m_level = pc.get_level()<br><br>if u_dk == m_dk then<br>say("Czy ty oszalales?")<br>say("Nie mozesz wejsc tam samemu!")<br>say_reward("")<br>say("")<br>npc.unlock()<br>return<br>end<br><br><br>if u_level < 40 then<br>say("Twoj kolega musi miec 40 poziom")<br>say_reward("")<br>say("")<br>npc.unlock()<br>return<br>end<br><br>if not u_has_ring then<br>if m_ring_num >= 2 then<br>say("Twoj partner nie ma")<br>say("xxx")<br>else<br>say("Twoj partner nie ma")<br>say("xxx")<br>say("")<br>end<br><br>say_item("Miecz+0", 10, "")<br>say("")<br>npc.unlock()<br>return<br>end<br><br>local ok_sign = confirm( u_dk, "Czy chcesz tam wejsc z: "..pc.name.. "", 60)<br>if ok_sign == CONFIRM_OK then<br>local m_name = pc.name<br>if pc.get_gold()>=NEED_MONEY then<br>pc.change_gold(-NEED_MONEY)<br><br>pc.removeitem(70301, 1)<br>pc.give_item2(70302, 1)<br>local old = pc.select(u_dk)<br>pc.removeitem(70301, 1)<br>pc.give_item2(70302, 1)<br>pc.select(old)<br><br>say("Zostaniesz przeniesiony do specjalnej")<br>say("lokacji!")<br>say("")<br>say_reward("Wcisnij kontynuuj!")<br>say("")<br>wait()<br>setskin(NOWINDOW)<br>pc.warp(216500,727000)<br>end<br>else<br>say("?zŞşąď?H¤Ł?Q¸ň?z?˛?B.")<br>say("?z¸ňĄL?n?n˝Í˝Í§a.")<br>say("")<br>say_reward("ąď?H?Ú?´¸ň?z?˛?B")<br>end<br>say("")<br>npc.unlock()<br>end<br><br>when 20074.chat."Ukończyłem zadanie" or 20075.chat."Ukończyłem zadanie" or 20076.chat."Ukończyłem zadanie" begin<br>pc.warp(590500, 110500)<br>end<br><br><br>when deviltower_man.chat.locale.deviltower_man_chat begin<br>if pc.get_level() < 40 then<br>say(locale.deviltower_man_say_you_cant)<br>else<br>say(locale.deviltower_man_say)<br>local ok_sign = confirm( u_vid, "Czy chcesz wejsc do Wiezy z: "..pc.name.. "", 30)<br>local s = select(locale.deviltower_enter,locale.deviltower_no_enter)<br>if s == 1 then<br>-- warp into!<br>pc.warp(216500,727000)<br>end<br>end<br><br>end<br><br>when devil_stone1.kill begin<br>timer("devil_stone1_1", 6)<br>end<br><br>when devil_stone1_1.timer begin<br>local mapto7= pc.count_item(30302)<br>pc.remove_item(30302,mapto7)<br><br>local boxto7= pc.count_item(30300)<br>pc.remove_item(30300,boxto7)<br><br>d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])<br>d.regen_file("data/dungeon/deviltower2_regen.txt")<br>d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")<br>end<br><br>--when devil_stone2.kill begin<br>--d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])<br>--end<br>when devil_stone3.kill begin<br>--d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])<br>--d.set_exit_all_at_eliminate(6)<br>--d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)<br>--d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)<br>d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")<br>d.check_eliminated()<br>--d.exit_all()<br>end<br>function get_4floor_stone_pos()<br>local positions = {<br>{368, 629},<br>{419, 630},<br>{428, 653},<br>{422, 679},<br>{395, 689},<br>{369, 679},<br>{361, 658},<br>}<br>for i = 1, 6 do<br>local j = number(i, 7)<br>if i != j then<br>local t = positions;<br>positions = positions[j];<br>positions[j] = t;<br>end<br>end<br>--for i = 1, 7 do<br>-- positions[1] = positions[1] * 100<br>-- positions[2] = positions[2] * 100<br>-- end<br>return positions<br>end<br>when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>d.setf("level", 4)<br>--d.regen_file("data/dungeon/deviltower4_regen.txt")<br>local positions = deviltower_zone.get_4floor_stone_pos()<br>for i = 1, 6 do<br>chat(positions[1], positions[2])<br>d.set_unique("fake" .. i , d.spawn_mob(8017, positions[1], positions[2]))<br>end<br>chat(positions[7][1], positions[7][2])<br>local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])<br>chat(vid)<br>d.set_unique("real", vid)<br>server_loop_timer('devil_stone4_update', 10, pc.get_map_index())<br>server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())<br><br>d.notice("Brawo, udalo sie Tobie");<br>d.notice("zniszczyc kamien metin!");<br>d.notice("Macie 15 minut na nastepnym pietrze[ENTER] zanim zostaniecie wylogowani.");<br>d.notice("Spieszcie sie!");<br>end<br><br>when devil_stone4_fail1.server_timer begin<br>if d.select(get_server_timer_arg()) then<br>d.notice("Pozostalo 10 minut!")<br>server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())<br>end<br>end<br><br>when devil_stone4_fail2.server_timer begin<br>if d.select(get_server_timer_arg()) then<br>d.notice("Pozostalo 5 minut!")<br>server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())<br>end<br>end<br><br>when devil_stone4_fail.server_timer begin<br>if d.select(get_server_timer_arg()) then<br>d.notice("Nie udalo sie, zostaniecie wylogowany!")<br>d.exit_all()<br>clear_server_timer('devil_stone4_update', get_server_timer_arg())<br>end<br>end<br><br>when devil_stone4_update.server_timer begin<br>if d.select(get_server_timer_arg()) then<br>if not d.is_unique_dead("real") then<br>for i = 1, 6 do<br>if d.getf("fakedead" .. i) == 0 then<br>if d.unique_get_hp_perc("fake" .. i) < 50 then<br>d.purge_unique("fake" .. i)<br>d.setf("fakedead" .. i, 1)<br>d.notice("To nie ten kamien!");<br>end<br>end<br>end<br>else<br>--d.clear_regen()<br>--d.regen_file("data/dungeon/deviltower5_regen.txt")<br>server_timer("devil_stone4_end", 5, get_server_timer_arg())<br>d.notice("Udalo sie! Zabij wszystkie potwory na nastepnym");<br>d.notice("pietrze, aby zdobyc kamien otwarcia!")<br>clear_server_timer('devil_stone4_fail1', get_server_timer_arg())<br>clear_server_timer('devil_stone4_fail2', get_server_timer_arg())<br>clear_server_timer('devil_stone4_fail', get_server_timer_arg())<br>end<br>else<br>server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())<br>end<br>end<br><br>when devil_stone4_stop_timer.server_timer begin<br>clear_server_timer('devil_stone4_update', get_server_timer_arg())<br>end<br><br>when devil_stone4_end.server_timer begin<br>if d.select(get_server_timer_arg()) then<br>d.setf("level", 5)<br>d.setf("stone_count", 5)<br>d.notice("Brawo, jestes na 5 pietrze!")<br>d.notice("Aby przejsc na 6 pietro musisz zabic")<br>d.notice("wszystkie potwory tutaj, zdobyc kamien")<br>d.notice("otwarcia i otworzyc pieczecie przed czasem!")<br>d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])<br>server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())<br>clear_server_timer('devil_stone4_update', get_server_timer_arg())<br><br>d.set_regen_file("data/dungeon/deviltower5_regen.txt")<br><br>d.spawn_mob(20073, 421, 452)<br>d.spawn_mob(20073, 380, 460)<br>d.spawn_mob(20073, 428, 414)<br>d.spawn_mob(20073, 398, 392)<br>d.spawn_mob(20073, 359, 426)<br>end<br>end<br>when devil_stone5_fail1.server_timer begin<br>if d.select(get_server_timer_arg()) then<br>d.notice("Pozostalo 15 minut!")<br>server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())<br>end<br>end<br><br>when devil_stone5_fail2.server_timer begin<br>if d.select(get_server_timer_arg()) then<br>d.notice("Pozostalo 10 minut!")<br>server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())<br>end<br>end<br><br>when devil_stone5_fail3.server_timer begin<br>if d.select(get_server_timer_arg()) then<br>d.notice("Pozostalo 5 minut!")<br>server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())<br>end<br>end<br><br>when devil_stone5_fail.server_timer begin<br>if d.select(get_server_timer_arg()) then<br>d.notice("Nie udalo sie, zostaniesz wylogowany!")<br>d.exit_all()<br>end<br>end<br><br>--when devil_stone4.kill begin<br>--d.setf("level", 5)<br>--d.setf("stone_count", 4)<br>--d.clear_regen()<br>--d.regen_file("data/dungeon/deviltower5_regen.txt")<br>--d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])<br>--end<br><br>when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin<br>local KILL_COUNT_FOR_DROP_KEY = 50<br>--if is_test_server() then<br>--KILL_COUNT_FOR_DROP_KEY = 1<br>--end<br>local n =d.getf("count") + 1<br>d.setf("count", n)<br>if n == KILL_COUNT_FOR_DROP_KEY then<br>game.drop_item(50084, 1)<br>d.setf("count", 0)<br>end<br>end<br>when devil_stone5.take with item.vnum == 50084 begin<br>npc.purge()<br>item.remove()<br>d.setf("stone_count", d.getf("stone_count") - 1)<br>if d.getf("stone_count") <= 0 then<br>d.setf("level", 6)<br>d.clear_regen()<br>d.regen_file("data/dungeon/deviltower6_regen.txt")<br><br>d.notice("Brawo udalo sie! jestes na 6 pietrze!")<br>d.notice("Zabij wszystkie potwory!")<br>d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])<br>clear_server_timer('devil_stone5_fail1', get_server_timer_arg())<br>clear_server_timer('devil_stone5_fail2', get_server_timer_arg())<br>clear_server_timer('devil_stone5_fail3', get_server_timer_arg())<br>clear_server_timer('devil_stone5_fail', get_server_timer_arg())<br>else<br>d.notice("Nie wiem1"..d.getf("stone_count").."Nie wiem 2")<br>end<br>end<br><br>when devil_stone6.kill begin<br>--d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])<br>d.kill_all()<br>-- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)<br>d.check_eliminated()<br>local reward_alchemist = {20074, 20075, 20076}<br>d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);<br>d.setqf("can_refine", 1)<br>end<br><br>when 20074.chat."Chce przejsc dalej" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>say(""..mob_name(20074).."")<br>say("Zostaniesz przeniesiony")<br>say("na 7 pietro Wiezy Demonow!")<br>say("Lecz uwazaj...")<br>say("Tam nie bedzie tak latwo jak wczesniej!")<br>wait()<br>if pc.level >=75 then<br>say("Kazdy z graczy zostanie przeniesiony!")<br>timer("devil_jump_7", 6)<br>return<br>end<br>say("Mozesz przejsc dalej!")<br>say("")<br>say("")<br>wait()<br>pc.warp(590500, 110500)<br>return<br>end<br><br>when 20075.chat."Chce przejsc dalej" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>say(""..mob_name(20075).."")<br>say("Zostaniesz przeniesiony")<br>say("na 7 pietro Wiezy Demonow!")<br>say("Lecz uwazaj...")<br>say("Tam nie bedzie tak latwo jak wczesniej!")<br>wait()<br>if pc.level >=75 then<br>say("Kazdy z graczy zostanie przeniesiony!")<br>timer("devil_jump_7", 6)<br>return<br>end<br>say("Mozesz przejsc dalej!")<br>say("")<br>say("")<br>wait()<br>pc.warp(590500, 110500)<br>return<br>end<br>when 20076.chat."Chce przejsc dalej" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>say(""..mob_name(20076).."")<br>say("Zostaniesz przeniesiony")<br>say("na 7 pietro Wiezy Demonow!")<br>say("Lecz uwazaj...")<br>say("Tam nie bedzie tak latwo jak wczesniej!")<br>wait()<br>if pc.level >=75 then<br>say("Kazdy z graczy zostanie przeniesiony!")<br>timer("devil_jump_7", 6)<br>return<br>end<br>say("Mozesz przejsc dalej!")<br>say("")<br>say("")<br>wait()<br>pc.warp(590500, 110500)<br>return<br>end<br><br>when devil_jump_7.timer begin<br>d.clear_regen()<br><br>d.spawn_mob(8018, 639, 658)<br>d.spawn_mob(8018, 611, 637)<br>d.spawn_mob(8018, 596, 674)<br>d.spawn_mob(8018, 629, 670)<br><br>d.setf("level", 7)<br><br>d.jump_all(2048+590, 6656+638)<br>end<br><br>when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>local cont = d.getf("7_stone_kill") + 1<br>d.setf("7_stone_kill", cont)<br><br>if cont >= 4 then<br>d.setf("7_stone_kill", 0)<br>d.set_regen_file("data/dungeon/deviltower7_regen.txt")<br>end<br>end<br><br>when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>game.drop_item(30300, 1)<br>end<br><br>when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>pc.remove_item("30300", 1)<br><br>local pct = number(1,10)<br><br>if pct == 1 then<br>game.drop_item(30302, 1)<br>d.clear_regen()<br>else<br>game.drop_item(30301, 1)<br><br>end<br>end<br><br>when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>say("Przeniesiesz sie na 8 pietro!")<br>pc.remove_item("30302", 1)<br>timer("devil_jump_8", 6)<br>d.clear_regen()<br>end<br><br>when devil_jump_8.timer begin<br>d.setf("level", 8)<br>d.jump_all(2048+590, 6656+403)<br>d.set_regen_file("data/dungeon/deviltower8_regen.txt")<br>d.spawn_mob(20366, 640, 460)<br>local _count= pc.count_item(30302)<br>pc.remove_item(30302,_count)<br><br>end<br><br>when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>local pct1 = number(1, 5)<br>if pct1 == 1 then<br>local pct2 = number(1, 10)<br>if pct2 == 1 then<br>game.drop_item(30304, 1)<br>else<br>game.drop_item(30303, 1)<br>end<br>else<br>return<br>end<br>end<br><br>when 20366.take with item.vnum == 30304 begin<br>d.kill_all()<br>d.notice("Zostaniecie przeniesieni na 9 pietro!")<br>npc.purge()<br>item.remove()<br>timer("devil_jump_9", 6)<br>end<br><br>when devil_jump_9.timer begin<br>d.kill_all()<br>d.setf("level", 9)<br>d.jump_all(2048+590, 6656+155)<br>d.regen_file("data/dungeon/deviltower9_regen.txt")<br>end<br><br>when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>d.kill_all()<br>notice_all(pc.get_name().." zabil Umarlego Rozpruwacza!")<br>d.notice("Zostaniecie przeniesieni na 10 pietro!")<br>timer("devil_jump_10", 10)<br>end<br><br>when devil_jump_10.timer begin<br>d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])<br>server_timer("metiny", 10*60)<br>local a = 5<br>if a == 1 then<br>d.spawn_mob(11506, 421, 452)<br>d.spawn_mob(11506, 380, 460)<br>d.spawn_mob(11506, 428, 414)<br>d.spawn_mob(11509, 398, 392)<br>d.spawn_mob(11506, 359, 426)<br>elseif a == 2 then<br>d.spawn_mob(11506, 421, 452)<br>d.spawn_mob(11509, 380, 460)<br>d.spawn_mob(11506, 428, 414)<br>d.spawn_mob(11506, 398, 392)<br>d.spawn_mob(11506, 359, 426)<br>elseif a == 3 then<br>d.spawn_mob(11509, 421, 452)<br>d.spawn_mob(11506, 380, 460)<br>d.spawn_mob(11506, 428, 414)<br>d.spawn_mob(11506, 398, 392)<br>d.spawn_mob(11506, 359, 426)<br>elseif a == 4 then<br>d.spawn_mob(11506, 421, 452)<br>d.spawn_mob(11506, 380, 460)<br>d.spawn_mob(11509, 428, 414)<br>d.spawn_mob(11506, 398, 392)<br>d.spawn_mob(11506, 359, 426)<br>else<br>d.spawn_mob(11506, 421, 452)<br>d.spawn_mob(11506, 380, 460)<br>d.spawn_mob(11506, 428, 414)<br>d.spawn_mob(11506, 398, 392)<br>d.spawn_mob(11509, 359, 426)<br>end<br>end<br><br>when 11509.kill with pc.in_dungeon() begin<br>d.notice("Znalazles prawidlowy metin.")<br>d.jump_all(2048+590, 6656+155)<br>d.regen_file("data/dungeon/deviltower11_regen.txt")<br>clear_server_timer('metiny', get_server_timer_arg())<br>end<br><br>when metiny.server_timer begin<br>d.notice("Koniec czasu")<br>d.exit_all()<br>end<br><br>when 2491.kill with pc.in_dungeon() begin<br>game.drop_item(60003)<br>d.kill_all()<br>end<br><br>when 60003.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>timer("aaa", 10)<br>pc.remove_item("60003", 1)<br>end<br><br>when aaa.timer begin<br>d.notice("Gratulacje dotarles do 11 pietra!")<br>d.jump_all(2048+590, 6656+155)<br>d.spawn_mob(1095, 650, 194)<br>d.clear_regen()<br>end<br><br>when 1095.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>d.clear_regen()<br>d.notice("Zabiles nieb. Smierc. Ukonczyles 1 zadanie 11 pietra.")<br>timer("1095", 10)<br>end<br><br>when 1095.timer begin<br>d.spawn_mob(8020, 600, 203)<br>d.spawn_mob(8021, 620, 147)<br>d.spawn_mob(8022, 644, 204)<br>timer("imperialne", 30*60)<br>if pc.get_empire() == 1 then<br>pc.setqf("8020", 1)<br>elseif pc.get_empire() == 2 then<br>pc.setqf("8021", 1)<br>elseif empire == 3 then<br>pc.setqf("8022", 1)<br>end<br>end<br><br>when 8020.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and pc.get_empire() == 1 begin<br>pc.setqf("8020", 0)<br>d.jump_all(2048+590, 6656+155)<br>d.set_warp_at_eliminate("data/dungeon/deviltower12_regen.txt")<br>d.check_eliminated()<br>game.drop_item(70025)<br>end<br><br>when 8022.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and pc.get_empire() == 2 begin<br>pc.setqf("8022", 0)<br>d.jump_all(2048+590, 6656+155)<br>d.set_warp_at_eliminate("data/dungeon/deviltower12_regen.txt")<br>d.check_eliminated()<br>game.drop_item(70025)<br>end<br><br>when 8021.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and pc.get_empire() == 3 begin<br>pc.setqf("8021", 0)<br>d.jump_all(2048+590, 6656+155)<br>d.set_warp_at_eliminate("data/dungeon/deviltower12_regen.txt")<br>d.check_eliminated()<br>game.drop_item(70025)<br>end<br><br>when 70025.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>timer("ccc", 10)<br>pc.remove_item("70025", 1)<br>end<br><br>when ccc.timer begin<br>d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])<br>d.spawn_mob(8023, 377, 409)<br>end<br><br>when 8023.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin<br>pc.give_item2(30100)<br>d.kill_all()<br>d.spawn_mob(20076, 417, 448);<br>d.spawn_mob(20075, 414, 451);<br>d.spawn_mob(20074, 420, 444);<br>d.setqf("can_refine", 3)<br>end<br><br>when 20363.take with item.vnum == 30100 begin<br>local wieza_nagroda = {11200, 11201, 11202, 11203, 11204, 11205, 11206, 11207, 11208, 11209, 11210, 11211, 11212, 11213, 11214, 11215, 11216, 11217, 11218, 11219, 11220, 11221, 11222, 11223, 11224, 11225, 11226, 11227, 11228, 11229, 11230, 11231, 11232, 11233, 11234, 11235, 11236, 11237, 11238, 11239, 11240, 11241, 11242, 11243, 11244, 11245, 11246, 11247, 11248, 11249, 11250, 11251, 11252, 11253, 11254, 11255, 11256, 11257, 11258, 11259, 11260, 11261, 11262, 11263, 11264, 11265, 11266, 11267, 11268, 11269, 11270, 11271, 11272, 11273, 11274, 11275, 11276, 11277, 11278, 11279, 11280, 11281, 11282, 11283, 11284, 11285, 11286, 11287, 11288, 11289, 11290, 11291, 11292, 11293, 11294, 11295, 11296, 11297, 11298, 1129911400, 11401, 11402, 11403, 11404, 11405, 11406, 11407, 11408, 11409, 11410, 11411, 11412, 11413, 11414, 11415, 11416, 11417, 11418, 11419, 11420, 11421, 11422, 11423, 11424, 11425, 11426, 11427, 11428, 11429, 11430, 11431, 11432, 11433, 11434, 11435, 11436, 11437, 11438, 11439, 11440, 11441, 11442, 11443, 11444, 11445, 11446, 11447, 11448, 11449, 11450, 11451, 11452, 11453, 11454, 11455, 11456, 11457, 11458, 11459, 11460, 11461, 11462, 11463, 11464, 11465, 11466, 11467, 11468, 11469, 11470, 11471, 11472, 11473, 11474, 11475, 11476, 11477, 11478, 11479, 11480, 11481, 11482, 11483, 11484, 11485, 11486, 11487, 11488, 11489, 11490, 11491, 11492, 11493, 11494, 11495, 11496, 11497, 11498, 1149911600, 11601, 11602, 11603, 11604, 11605, 11606, 11607, 11608, 11609, 11610, 11611, 11612, 11613, 11614, 11615, 11616, 11617, 11618, 11619, 11620, 11621, 11622, 11623, 11624, 11625, 11626, 11627, 11628, 11629, 11630, 11631, 11632, 11633, 11634, 11635, 11636, 11637, 11638, 11639, 11640, 11641, 11642, 11643, 11644, 11645, 11646, 11647, 11648, 11649, 11650, 11651, 11652, 11653, 11654, 11655, 11656, 11657, 11658, 11659, 11660, 11661, 11662, 11663, 11664, 11665, 11666, 11667, 11668, 11669, 11670, 11671, 11672, 11673, 11674, 11675, 11676, 11677, 11678, 11679, 11680, 11681, 11682, 11683, 11684, 11685, 11686, 11687, 11688, 11689, 11690, 11691, 11692, 11693, 11694, 11695, 11696, 11697, 11698, 1169911800, 11801, 11802, 11803, 11804, 11805, 11806, 11807, 11808, 11809, 11810, 11811, 11812, 11813, 11814, 11815, 11816, 11817, 11818, 11819, 11820, 11821, 11822, 11823, 11824, 11825, 11826, 11827, 11828, 11829, 11830, 11831, 11832, 11833, 11834, 11835, 11836, 11837, 11838, 11839, 11840, 11841, 11842, 11843, 11844, 11845, 11846, 11847, 11848, 11849, 11850, 11851, 11852, 11853, 11854, 11855, 11856, 11857, 11858, 11859, 11860, 11861, 11862, 11863, 11864, 11865, 11866, 11867, 11868, 11869, 11870, 11871, 11872, 11873, 11874, 11875, 11876, 11877, 11878, 11879, 11880, 11881, 11882, 11883, 11884, 11885, 11886, 11887, 11888, 11889, 11890, 11891, 11892, 11893, 11894, 11895, 11896, 11897, 11898, 11899, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 1000, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008, 4009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 4040, 4011, 4012, 4013, 4014, 4015, 4016, 4017, 4018, 4019, 4040, 4021, 4022, 4023, 4024, 4025, 4026, 4027, 4028, 4029, 1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039, 1040, 1041, 1042, 1043, 1044, 1045, 1046, 1047, 1048, 1049, 1050, 1051, 1052, 1053, 1054, 1055, 1056, 1057, 1058, 1059, 1060, 1061, 1062, 1063, 1064, 1065, 1066, 1067, 1068, 1069, 1070, 1071, 1072, 1073, 1074, 1075, 1076, 1077, 1078, 1079, 1080, 1081, 1082, 1083, 1084, 1085, 1086, 1087, 1088, 1089, 1090, 1091, 1092, 1093, 1094, 1095, 1096, 1097, 1098, 1099, 1100, 1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108, 1109, 1110, 1111, 1112, 1113, 1114, 1115, 1116, 1117, 1118, 1119, 1120, 1121, 1122, 1123, 1124, 1125, 1126, 1127, 1128, 1129, 1130, 1131, 1132, 1133, 1134, 1135, 1136, 1137, 1138, 1139}<br>pc.give_item2(wieza_nagroda[number(1,767)]);<br>end<br>end<br>end</p>

 

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Wigilia 24 Grudnia 2011 ROK SϒS™ Obchodzi 14 Wigilię w Swoim Życiu..

Życzę wszystkim wesołych,pogodnych świąt ,tym czasem ja kończę zabawę w forumowanie i idę

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