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Proszę o Pomoc, d2nt, dla, soso, light


oragot

Rekomendowane odpowiedzi

Opublikowano

Pierwszy problem to jak ustawic bota aby nie sprzedawał wysokich run np. ist itp. i itemów ja twarz arreatu itp. A drugi problem polega na dobrym rostawieniu skili których ma używać na bossów. Prosze o jak najszybszą pomoc. Z góry dziękuje.

Opublikowano

Pierwszy problem to jak ustawic bota aby nie sprzedawał wysokich run np. ist itp. i itemów ja twarz arreatu itp. A drugi problem polega na dobrym rostawieniu skili których ma używać na bossów. Prosze o jak najszybszą pomoc. Z góry dziękuje.

 

 

 

Masz juz nowego bota ktory działa? Mogę prosic o link do niego?

Opublikowano

ok zle mam jeszcze 1 problem jak ustawiłem go włanczam run on uruchamia gre ale nic potem nierobi nieloguj tylko stoi w menu cały czas czy to wina że mam widows7 bo rok temu mi działał na innym kompie prosze o pomoc

Opublikowano

dobra ogarnolem to daje pickid

 

 

 

 

 

var NTConfig_CastStatic;

 

function NT_LoadConfig()

{

//------------------------------------------------------------------------------

// Boss configuration

//------------------------------------------------------------------------------

NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;

//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;

//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;

//NTConfig_Script.push("NTThreshSocket.ntj");

//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;

//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;

//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;

//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;

//NTConfig_Script.push("NTDiablo.ntj");

//NTConfig_Script.push("NTHephasto.ntj");

//NTConfig_Script.push("NTIzual.ntj");

NTConfig_Script.push("NTMephisto.ntj");

NTConfig_Script.push("NTTravincal.ntj");

//NTConfig_Script.push("NTKurastTravel.ntj");

//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all

NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;

NTConfig_Script.push("NTDuriel.ntj");

//NTConfig_Script.push("NTAncientTunnels.ntj");

//NTConfig_Script.push("NTColdworm.ntj");

//NTConfig_Script.push("NTRadament.ntj");

NTConfig_Script.push("NTAndariel.ntj");

NTConfig_Script.push("NTCountess.ntj");

//NTConfig_Script.push("NTTreehead.ntj");

//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all

//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;

//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all

//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

 

//------------------------------------------------------------------------------

//------------------------------------------------------------------------------

me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)

NTConfig_StartDelay = 0; // Delay time in milliseconds to start;

NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;

NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

 

//------------------------------------------------------------------------------

//------------------------------------------------------------------------------

NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer

NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer

NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.

NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

 

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.

NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.

NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.

NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.

NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.

NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

 

NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.

NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.

NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

 

//------------------------------------------------------------------------------

//------------------------------------------------------------------------------

NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

 

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.

NTConfig_Columns[0] = [0,0,1,1,1,1,1,1,1,1];

NTConfig_Columns[1] = [0,0,1,1,1,1,1,1,1,1];

NTConfig_Columns[2] = [0,0,1,1,1,1,1,1,1,1];

NTConfig_Columns[3] = [0,0,1,1,1,1,1,1,1,1];

 

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

 

//----------------------------------------------------------------------------------------------

// Type of potion used in each belt column

// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.

// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.

// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).

// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).

// To use rejuvenations only, put "rv" in all columns.

//----------------------------------------------------------------------------------------------

NTConfig_BeltColType[0] = "hp";

NTConfig_BeltColType[1] = "hp";

NTConfig_BeltColType[2] = "mp";

NTConfig_BeltColType[3] = "mp";

 

//-----------------------------------------------------------------------------------

// SnagIt configuration

// Select one group only (normal / advance / extreme)

//-----------------------------------------------------------------------------------

//NTConfig_NIPFilePath.push("normal/normal.nip");

//NTConfig_NIPFilePath.push("normal/magic_rare.nip");

//NTConfig_NIPFilePath.push("normal/set.nip");

//NTConfig_NIPFilePath.push("normal/unique.nip");

//NTConfig_NIPFilePath.push("normal/craft.nip");

 

NTConfig_NIPFilePath.push("advance/normal.nip");

NTConfig_NIPFilePath.push("advance/magic_rare.nip");

NTConfig_NIPFilePath.push("advance/set.nip");

NTConfig_NIPFilePath.push("advance/unique.nip");

NTConfig_NIPFilePath.push("advance/craft.nip");

 

//NTConfig_NIPFilePath.push("extreme/normal.nip");

//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");

//NTConfig_NIPFilePath.push("extreme/set.nip");

//NTConfig_NIPFilePath.push("extreme/unique.nip");

//NTConfig_NIPFilePath.push("extreme/craft.nip");

 

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

 

//------------------------------------------------------------------------------

// Cubing configuration

//------------------------------------------------------------------------------

NTConfig_Cubing = false; // Enable cubing

 

//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst

//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz

//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire

//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald

//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby

//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond

//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

 

//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara

//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

 

//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm

NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

 

NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers

//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

 

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet

NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

 

NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

 

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

 

NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

 

//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);

//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);

//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);

//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);

//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);

//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);

//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);

//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);

//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);

//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);

NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);

NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);

NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);

NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);

NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);

NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);

//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);

//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);

//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);

//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);

//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);

//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);

//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

 

//***** Include the following, Primary item must be setted in item_configs folder *****

 

//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

 

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

 

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

 

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite

NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite

NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

 

//------------------------------------------------------------------------------

// Gamble configuration

// To specify what items to gamble, adjust the array with the desired item codes

//------------------------------------------------------------------------------

NTConfig_Gamble = true; // Enable gambling

NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling

NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

 

NTConfig_GambleItem.push(520); // Amulets

NTConfig_GambleItem.push(522); // Rings

NTConfig_GambleItem.push(418); // Circlets

NTConfig_GambleItem.push(419); // Coronets

//NTConfig_GambleItem.push(334); // Leather Gloves

//NTConfig_GambleItem.push(335); // Heavy Gloves

NTConfig_GambleItem.push(336); // Chain Gloves

//NTConfig_GambleItem.push(337); // Light Gauntlets

//NTConfig_GambleItem.push(338); // Gauntlets

 

//------------------------------------------------------------------------------

// General configuration

//------------------------------------------------------------------------------

NTConfig_PublicMode = false;

NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.

NTConfig_OpenChest = true; // Set to true to open chest

me.quitonhostile = false;

 

//------------------------------------------------------------------------------

// Attack configuration

//------------------------------------------------------------------------------

NTConfig_AttackSkill[0] = 49; // First skill. Set to 0 if you won't

NTConfig_AttackSkill[1] = 49; // Primary skill to boss.

NTConfig_AttackSkill[2] = 49; // Primary untimed skill to boss. Set to 0 if you won't

NTConfig_AttackSkill[3] = 0; // Primary skill to others.

NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't

NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't

NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't

NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

 

// Check self safe in field (NOT in town). Set to 0 if you won't

// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist

NTConfig_CheckSelfSafe = 0x04|0x40;

// Check merc's safe in field (NOT in town). Set to 0 if you won't

// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist

NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

 

NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't

}

Opublikowano

nie dales pickita , pickit wyglada tak :

 

 

// ##### Runes #########################

//[Name] == ElRune

//[Name] == EldRune

//[Name] == TirRune

//[Name] == NefRune

//[Name] == EthRune

//[Name] == IthRune

//[Name] == TalRune

//[Name] == RalRune

//[Name] == OrtRune

//[Name] == ThulRune

//[Name] == AmnRune

//[Name] == SolRune

//[Name] == ShaelRune

//[Name] == DolRune

//[Name] == HelRune

//[Name] == IoRune

//[Name] == LumRune

//[Name] == KoRune

//[Name] == FalRune

//[Name] == LemRune

//[Name] == PulRune

//[Name] == UmRune

//[Name] == MalRune

[Name] >= IstRune && [Name] <= ZodRune

  • 6 miesięcy temu...

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