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account create 4 Syntax: .account create $account $password

 

 

Create account and set password to it.

account delete 4 Syntax: .account delete $account

 

 

Delete account with all characters.

account lock 0 Syntax: .account lock [on|off]

 

 

Allow login from account only from current used IP or remove this requirement.

account onlinelist 4 Syntax: .account onlinelist

 

 

Show list of online accounts.

account password 0 Syntax: .account password $old_password $new_password $new_password

 

 

Change your account password.

account set addon 3 Syntax: .account set addon [$account] #addon

 

 

Set user (possible targeted) expansion addon level allowed. Addon values: 0 ? normal, 1 ? tbc, 2 ? wotlk.

account set gmlevel 4 Syntax: .account set gmlevel [$account] #level [#realmid]

 

 

Set the security level for targeted player (can?t be used at self) or for account $name to a level of #level on the realm #realmID.

 

#level may range from 0 to 3.

 

#reamID may be -1 for all realms.

account set password 4 Syntax: .account set password $account $password $password

 

 

Set password for account.

account set 3 Syntax: .account set $subcommand

Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands

account 0 Syntax: .account

 

 

Display the access level of your account.

additem 3 Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount

 

 

Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.

.

additemset 3 Syntax: .additemset #itemsetid

 

 

Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

announce 1 Syntax: .announce $MessageToBroadcast

 

 

Send a global message to all players online in chat log.

aura 3 Syntax: .aura #spellid

 

 

Add the aura from spell #spellid to the selected Unit.

ban account 3 Syntax: .ban account $Name $bantime $reason

Ban account kick player.

$bantime: negative value leads to permban, otherwise use a timestring like ?4d20h3s?.

ban character 3 Syntax: .ban character $Name $bantime $reason

Ban character and kick player.

$bantime: negative value leads to permban, otherwise use a timestring like ?4d20h3s?.

ban ip 3 Syntax: .ban ip $Ip $bantime $reason

Ban IP.

$bantime: negative value leads to permban, otherwise use a timestring like ?4d20h3s?.

ban 3 Syntax: .ban $subcommand

Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands

baninfo account 3 Syntax: .baninfo account $accountid

Watch full information about a specific ban.

baninfo character 3 Syntax: .baninfo character $charactername

Watch full information about a specific ban.

baninfo ip 3 Syntax: .baninfo ip $ip

Watch full information about a specific ban.

baninfo 3 Syntax: .baninfo $subcommand

Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands

bank 3 Syntax: .bank

 

 

Show your bank inventory.

banlist account 3 Syntax: .banlist account [$Name]

Searches the banlist for a account name pattern or show full list account bans.

banlist character 3 Syntax: .banlist character $Name

Searches the banlist for a character name pattern. Pattern required.

banlist ip 3 Syntax: .banlist ip [$Ip]

Searches the banlist for a IP pattern or show full list of IP bans.

banlist 3 Syntax: .banlist $subcommand

Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands

bindsight 3 Syntax: .bindsight

 

 

Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.

cast back 3 Syntax: .cast back #spellid [triggered]

Selected target will cast #spellid to your character. If ?trigered? or part provided then spell casted with triggered flag.

cast dist 3 Syntax: .cast dist #spellid [#dist [triggered]]

You will cast spell to pint at distance #dist. If ?trigered? or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.

cast self 3 Syntax: .cast self #spellid [triggered]

Cast #spellid by target at target itself. If ?trigered? or part provided then spell casted with triggered flag.

cast target 3 Syntax: .cast target #spellid [triggered]

Selected target will cast #spellid to his victim. If ?trigered? or part provided then spell casted with triggered flag.

cast 3 Syntax: .cast #spellid [triggered]

Cast #spellid to selected target. If no target selected cast to self. If ?trigered? or part provided then spell casted with triggered flag.

character customize 2 Syntax: .character customize [$name]

 

 

Mark selected in game or by $name in command character for customize at next login.

character erase 4 Syntax: .character erase $name

 

 

Delete character $name. Character finally deleted in case any deleting options.

character level 3 Syntax: .character level [$playername] [#level]

 

 

Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

character rename 2 Syntax: .character rename [$name]

 

 

Mark selected in game or by $name in command character for rename at next login.

character reputation 2 Syntax: .character reputation [$player_name]

 

 

Show reputation information for selected player or player find by $player_name.

combatstop 2 Syntax: .combatstop [$playername]

Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.

cometome 3 SYntax: .cometome $parameter

Make selected creature come to your current location (new position not saved to DB).

commands 0 Syntax: .commands

 

 

Display a list of available commands for your account level.

cooldown 3 Syntax: .cooldown [#spell_id]

 

 

Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

damage 3 Syntax: .damage $damage_amount [$school [$spellid]]

 

 

Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.

debug arena 3 Syntax: .debug arena

 

 

Toggle debug mode for arenas. In debug mode GM can start arena with single player.

debug bg 3 Syntax: .debug bg

 

 

Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.

debug Mod32Value 3 Syntax: .debug Mod32Value #field #value

 

 

Add #value to field #field of your character.

debug play cinematic 1 Syntax: .debug play cinematic #cinematicid

 

 

Play cinematic #cinematicid for you. You stay at place while your mind fly.

debug play movie 1 Syntax: .debug play movie #movieid

 

 

Play movie #movieid for you.

debug play sound 1 Syntax: .debug play sound #soundid

 

 

Play sound with #soundid.

Sound will be play only for you. Other players do not hear this.

Warning: client may have more 5000 sounds?

debug 1 Syntax: .debug $subcommand

Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands

demorph 2 Syntax: .demorph

 

 

Demorph the selected player.

die 3 Syntax: .die

 

 

Kill the selected player. If no player is selected, it will kill you.

dismount 0 Syntax: .dismount

 

 

Dismount you, if you are mounted.

distance 3 Syntax: .distance

 

 

Display the distance from your character to the selected creature.

event activelist 2 Syntax: .event activelist

Show list of currently active events.

event start 2 Syntax: .event start #event_id

Start event #event_id. Set start time for event to current moment (change not saved in DB).

event stop 2 Syntax: .event stop #event_id

Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).

event 2 Syntax: .event #event_id

Show details about event with #event_id.

explorecheat 3 Syntax: .explorecheat #flag

 

 

Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.

 

Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

flusharenapoints 3 Syntax: .flusharenapoints

 

 

Use it to distribute arena points based on arena team ratings, and start a new week.

freeze 1 Syntax: .freeze (#player)

?Freezes? #player and disables his chat. When using this without #name it will freeze your target.

gm chat 1 Syntax: .gm chat [on/off]

 

 

Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.

gm fly 3 Syntax: .gm fly [on/off]

Enable/disable gm fly mode.

gm ingame 0 Syntax: .gm ingame

 

 

Display a list of available in game Game Masters.

gm list 3 Syntax: .gm list

 

 

Display a list of all Game Masters accounts and security levels.

gm visible 1 Syntax: .gm visible on/off

 

 

Output current visibility state or make GM visible(on) and invisible(off) for other players.

gm 1 Syntax: .gm [on/off]

 

 

Enable or Disable in game GM MODE or show current state of on/off not provided.

gmannounce 1 Syntax: .gmannounce $announcement

Send an announcement to online Gamemasters.

gmnameannounce 1 Syntax: .gmnameannounce $announcement.

Send an announcement to all online GM?s, displaying the name of the sender.

gmnotify 1 Syntax: .gmnotify $notification

Displays a notification on the screen of all online GM?s.

go creature 1 Syntax: .go creature #creature_guid

Teleport your character to creature with guid #creature_guid.

.gocreature #creature_name

Teleport your character to creature with this name.

.gocreature id #creature_id

Teleport your character to a creature that was spawned from the template with this entry.

*If* more than one creature is found, then you are teleported to the first that is found inside the database.

go graveyard 1 Syntax: .go graveyard #graveyardId

Teleport to graveyard with the graveyardId specified.

go grid 1 Syntax: .go grid #gridX #gridY [#mapId]

 

 

Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).

go object 1 Syntax: .go object #object_guid

Teleport your character to gameobject with guid #object_guid

go taxinode 1 Syntax: .go taxinode #taxinode

 

 

Teleport player to taxinode coordinates. You can look up MPCforum using .lookup taxinode $namepart

go ticket 1 Syntax: .go ticket #ticketid

Teleports the user to the location where $ticketid was created.

go trigger 1 Syntax: .go trigger #trigger_id

 

 

Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.

go xyz 1 Syntax: .go xyz #x #y [#z [#mapid [#orientation]]]

 

 

Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.

go zonexy 1 Syntax: .go zonexy #x #y [#MPCforum]

 

 

Teleport player to point with (#x,#y) client coordinates at ground(water) level in MPCforum #zoneid or current MPCforum if #zoneid not provided. You can look up MPCforum using .lookup area $namepart

go 1 Syntax: .go $subcommand

Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands

gobject activate 2 Syntax: .gobject activate #guid

 

 

Activates an object like a door or a button.

gobject add 2 Syntax: .gobject add #id <spawntimeSecs>

 

 

Add a game object from game object templates to the world at your current location using the #id.

spawntimesecs sets the spawntime, it is optional.

 

Note: this is a copy of .gameobject.

gobject delete 2 Syntax: .gobject delete #go_guid

Delete gameobject with guid #go_guid.

gobject move 2 Syntax: .gobject move #goguid [#x #y #z]

 

 

Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

gobject near 2 Syntax: .gobject near [#distance]

 

 

Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.

gobject add temp 2 Adds a temporary gameobject that is not saved to DB.

gobject target 2 Syntax: .gobject target [#go_id|#go_name_part]

 

 

Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

gobject set phase 2 Syntax: .gobject set phase #guid #phasemask

 

 

Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.

gobject turn 2 Syntax: .gobject turn #goguid

 

 

Set for gameobject #goguid orientation same as current character orientation.

gobject 2 Syntax: .gobject $subcommand

Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands

summon 1 Syntax: .summon [$charactername]

 

 

Teleport the given character to you. Character can be offline.

gps 1 Syntax: .gps [$name|$shift-link]

 

 

Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and MPCforum Id

groupsummon 1 Syntax: .groupsummon [$charactername]

 

 

Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.

guid 2 Syntax: .guid

 

 

Display the GUID for the selected character.

guild create 2 Syntax: .guild create [$GuildLeaderName] ?$GuildName?

 

 

Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.

guild delete 2 Syntax: .guild delete ?$GuildName?

 

 

Delete guild $GuildName. Guild name must in quotes.

guild invite 2 Syntax: .guild invite [$CharacterName] ?$GuildName?

 

 

Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.

guild rank 2 Syntax: .guild rank [$CharacterName] #Rank

 

 

Set for player $CharacterName (or selected) rank #Rank in a guild.

guild uninvite 2 Syntax: .guild uninvite [$CharacterName]

 

 

Remove player $CharacterName (or selected) from a guild.

guild 3 Syntax: .guild $subcommand

Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands

name security help

help 0 Syntax: .help [$command]

 

 

Display usage instructions for the given $command. If no $command provided show list available commands.

hidearea 3 Syntax: .hidearea #areaid

 

 

Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

honor add 2 Syntax: .honor add $amount

 

 

Add a certain amount of honor (gained today) to the selected player.

honor add kill 2 Syntax: .honor add kill

 

 

Add the targeted unit as one of your pvp kills today (you only get honor if it?s a racial leader or a player)

honor update 2 Syntax: .honor update

 

 

Force the yesterday?s honor fields to be updated with today?s data, which will get reset for the selected player.

honor 2 Syntax: .honor $subcommand

Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands

hover 3 Syntax: .hover #flag

 

 

Enable or disable hover mode for your character.

 

Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

instance listbinds 3 Syntax: .instance listbinds

Lists the binds of the selected player.

instance savedata 3 Syntax: .instance savedata

Save the InstanceData for the current player?s map to the DB.

instance stats 3 Syntax: .instance stats

Shows statistics about instances.

instance unbind 3 Syntax: .instance unbind <mapid|all> [difficulty]

Clear all/some of player?s binds

instance 3 Syntax: .instance $subcommand

Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands

itemmove 2 Syntax: .itemmove #sourceslotid #destinationslotid

 

 

Move an item from slots #sourceslotid to #destinationslotid in your inventory

 

Not yet implemented

kick 2 Syntax: .kick [$charactername] [$reason]

 

 

Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is ?No Reason?.

learn all my talents 3 Syntax: .learn all my talents

 

 

Learn all talents (and spells with first rank learned as talent) available for his class.

learn all my spells 3 Syntax: .learn all my spells

 

 

Learn all spells (except talents and spells with first rank learned as talent) available for his class.

learn all my pettalents 3 Syntax: .learn all my pettalents

 

 

Learn all talents for your pet available for his creature type (only for hunter pets).

learn all my class 3 Syntax: .learn all my class

 

 

Learn all spells and talents available for his class.

learn all gm 2 Syntax: .learn all gm

 

 

Learn all default spells for Game Masters.

learn all lang 1 Syntax: .learn all lang

 

 

Learn all languages

learn all default 1 Syntax: .learn all default [$playername]

 

 

Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.

learn 3 Syntax: .learn #spell [all]

 

 

Selected character learn a spell of id #spell. If ?all? provided then all ranks learned.

modify scale 1 .modify scale #scale

Modify size of the selected player or creature to ?normal scale?*rate. If no player or creature is selected, modify your size.

#rate may range from 0.1 to 10.

learn all crafts 2 Syntax: .learn crafts

 

 

Learn all professions and recipes.

levelup 3 Syntax: .levelup [$playername] [#numberoflevels]

 

 

Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

linkgrave 3 Syntax: .linkgrave #graveyard_id [alliance|horde]

 

 

Link current MPCforum to graveyard for any (or alliance/horde faction ghosts). This let character ghost from MPCforum teleport to graveyard after die if graveyard is nearest from linked to MPCforum and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

list auras 3 Syntax: .list auras

List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.

list creature 3 Syntax: .list creature #creature_id [#max_count]

 

 

Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

list item 3 Syntax: .list item #item_id [#max_count]

 

 

Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

list object 3 Syntax: .list object #gameobject_id [#max_count]

 

 

Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

list 3 Syntax: .list $subcommand

Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands

listfreeze 1 Syntax: .listfreeze

 

 

Search and output all frozen players.

wp reload 3 Syntax: .wp reload $pathid

Load path changes ingame ? IMPORTANT: must be applied first for new paths before .wp load #pathid

reload spell_group 3 Syntax: .reload spell_group

Reload spell_group table.

lookup area 1 Syntax: .lookup area $namepart

 

 

Looks up an area by $namepart, and returns all matches with their area ID?s.

lookup creature 3 Syntax: .lookup creature $namepart

 

 

Looks up a creature by $namepart, and returns all matches with their creature ID?s.

lookup event 2 Syntax: .lookup event $name

Attempts to find the ID of the event with the provided $name.

lookup faction 3 Syntax: .lookup faction $name

Attempts to find the ID of the faction with the provided $name.

lookup item 3 Syntax: .lookup item $itemname

 

 

Looks up an item by $itemname, and returns all matches with their Item ID?s.

lookup itemset 3 Syntax: .lookup itemset $itemname

 

 

Looks up an item set by $itemname, and returns all matches with their Item set ID?s.

lookup map 3 Syntax: .lookup map $namepart

 

 

Looks up a map by $namepart, and returns all matches with their map ID?s.

lookup object 3 Syntax: .lookup object $objname

 

 

Looks up an gameobject by $objname, and returns all matches with their Gameobject ID?s.

lookup player account 2 Syntax: .lookup player account $account ($limit)

 

 

Searchs players, which account username is $account with optional parametr $limit of results.

lookup player email 2 Syntax: .lookup player email $email ($limit)

 

 

Searchs players, which account email is $email with optional parametr $limit of results.

lookup player ip 2 Syntax: .lookup player ip $ip ($limit)

 

 

Searchs players, which account ast_ip is $ip with optional parametr $limit of results.

lookup quest 3 Syntax: .lookup quest $namepart

 

 

Looks up a quest by $namepart, and returns all matches with their quest ID?s.

lookup skill 3 Syntax: .lookup skill $$namepart

 

 

Looks up a skill by $namepart, and returns all matches with their skill ID?s.

lookup spell 3 Syntax: .lookup spell $namepart

 

 

Looks up a spell by $namepart, and returns all matches with their spell ID?s.

lookup taxinode 3 Syntax: .lookup taxinode $substring

 

 

Search and output all taxinodes with provide $substring in name.

lookup tele 1 Syntax: .lookup tele $substring

 

 

Search and output all .tele command locations with provide $substring in name.

lookup 3 Syntax: .lookup $subcommand

Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands

maxskill 3 Syntax: .maxskill

Sets all skills of the targeted player to their maximum values for its current level.

modify arena 1 Syntax: .modify arena #value

Add $amount arena points to the selected player.

modify aspeed 1 Syntax: .modify aspeed #rate

 

 

Modify all speeds -run,swim,run back,swim back- of the selected player to ?normalbase speed for this move type?*rate. If no player is selected, modify your speed.

 

#rate may range from 0.1 to 50.

modify bit 1 Syntax: .modify bit #field #bit

 

 

Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

modify bwalk 1 Syntax: .modify bwalk #rate

 

 

Modify the speed of the selected player while running backwards to ?normal walk back speed?*rate. If no player is selected, modify your speed.

 

#rate may range from 0.1 to 50.

modify drunk 1 Syntax: .modify drunk #value

Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.

modify energy 1 Syntax: .modify energy #energy

 

 

Modify the energy of the selected player. If no player is selected, modify your energy.

modify faction 1 Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid

 

 

Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

modify fly 1 .modify fly $parameter

Modify the flying speed of the selected player to ?normal flying speed?*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 50.

modify gender 2 Syntax: .modify gender male/female

 

 

Change gender of selected player.

modify honor 1 Syntax: .modify honor $amount

 

 

Add $amount honor points to the selected player.

modify hp 1 Syntax: .modify hp #newhp

 

 

Modify the hp of the selected player. If no player is selected, modify your hp.

modify mana 1 Syntax: .modify mana #newmana

 

 

Modify the mana of the selected player. If no player is selected, modify your mana.

modify money 1 Syntax: .modify money #money

.money #money

 

 

Add or remove money to the selected player. If no player is selected, modify your money.

 

#gold can be negative to remove money.

modify morph 2 Syntax: .modify morph #displayid

 

 

Change your current model id to #displayid.

modify mount 1 Syntax: .modify mount #id #speed

Display selected player as mounted at #id creature and set speed to #speed value.

modify phase 3 Syntax: .modify phase #phasemask

 

 

Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.

modify rage 1 Syntax: .modify rage #newrage

 

 

Modify the rage of the selected player. If no player is selected, modify your rage.

modify rep 2 Syntax: .modify rep #repId (#repvalue | $rankname [#delta])

Sets the selected players reputation with faction #repId to #repvalue or to $reprank.

If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.

You can use ?.pinfo rep? to list all known reputation ids, or use ?.lookup faction $name? to locate a specific faction id.

modify runicpower 1 Syntax: .modify runicpower #newrunicpower

 

 

Modify the runic power of the selected player. If no player is selected, modify your runic power.

modify speed 1 Syntax: .modify speed #rate

.speed #rate

 

 

Modify the running speed of the selected player to ?normal base run speed?*rate. If no player is selected, modify your speed.

 

#rate may range from 0.1 to 50.

modify spell 1 TODO

modify standstate 2 Syntax: .modify standstate #emoteid

 

 

Change the emote of your character while standing to #emoteid.

modify swim 1 Syntax: .modify swim #rate

 

 

Modify the swim speed of the selected player to ?normal swim speed?*rate. If no player is selected, modify your speed.

 

#rate may range from 0.1 to 50.

character titles 2 Syntax: .character titles [$player_name]

 

 

Show known titles list for selected player or player find by $player_name.

modify tp 1 Syntax: .modify tp #amount

 

 

Set free talent pointes for selected character or character?s pet. It will be reset to default expected at next levelup/login/quest reward.

modify 1 Syntax: .modify $subcommand

Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands

movegens 3 Syntax: .movegens

Show movement generators stack for selected creature or player.

mute 1 Syntax: .mute [$playerName] $timeInMinutes [$reason]

 

 

Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.

nameannounce 1 Syntax: .nameannounce $announcement.

Send an announcement to all online players, displaying the name of the sender.

appear 1 Syntax: .appear [$charactername]

 

 

Teleport to the given character. Either specify the character name or click on the character?s portrait,e.g. when you are in a group. Character can be offline.

neargrave 3 Syntax: .neargrave [alliance|horde]

 

 

Find nearest graveyard linked to MPCforum (or only nearest from accepts alliance or horde faction ghosts).

notify 1 Syntax: .notify $MessageToBroadcast

 

 

Send a global message to all players online in screen.

npc set phase 2 Syntax: .npc set phase #phasemask

 

 

Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..

npc set movetype 2 Syntax: .npc set movetype [#creature_guid] stay/random/way [NODEL]

 

 

Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.

Make sure you use NODEL, if you want to keep the waypoints.

npc set model 2 Syntax: .npc set model #displayid

 

 

Change the model id of the selected creature to #displayid.

npc set link 2 Syntax: .npc set link $creatureGUID

 

 

Links respawn of selected creature to the condition that $creatureGUID defined is alive.

wpgps 3 Syntax: .wpgps

 

 

Output current position to sql developer log as partial SQL query to be used in pathing

npc say 1 Syntax: .npc say $message

Make selected creature say specified message.

npc move 2 Syntax: .npc move [#creature_guid]

 

 

Move the targeted creature spawn point to your coordinates.

npc playemote 3 Syntax: .npc playemote #emoteid

 

 

Make the selected creature emote with an emote of id #emoteid.

npc follow stop 2 Syntax: .npc follow stop

 

 

Selected creature (non pet) stop follow you.

npc info 3 Syntax: .npc info

 

 

Display a list of details for the selected creature.

 

The list includes:

- GUID, Faction, NPC flags, Entry ID, Model ID,

- Level,

- Health (current/maximum),

 

- Field flags, dynamic flags, faction template,

- Position information,

- and the creature type, e.g. if the creature is a vendor.

npc follow 2 Syntax: .npc follow start

 

 

Selected creature start follow you until death/fight/etc.

npc set flag 2 Syntax: .npc set flag #npcflag

 

 

Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

npc set factionid 2 Syntax: .npc set factionid #factionid

 

 

Set the faction of the selected creature to #factionid.

npc set level 2 Syntax: .npc set level #level

 

 

Change the level of the selected creature to #level.

 

#level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.

npc delete 2 Syntax: .npc delete [#guid]

 

 

Delete creature with guid #guid (or the selected if no guid is provided)

npc delete item 2 Syntax: .npc delete item #itemId

 

 

Remove item #itemid from item list of selected vendor.

name security help

npc set allowmove 3 Syntax: .npc set allowmove

 

 

Enable or disable movement creatures in world. Not implemented.

npc set entry 3 Syntax: .npc set entry $entry

Switch selected creature with another entry from creature_template. ? New creature.id value not saved to DB.

npc add move 2 Syntax: .npc add move #creature_guid [#waittime]

 

 

Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

npc add item 2 Syntax: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r

 

 

Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.

npc add formation 1 Syntax: .npc add formation $leader

Add selected creature to a leader?s formation.

npc 1 Syntax: .npc $subcommand

Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands

npc add 2 Syntax: .npc add #creatureid

 

 

Spawn a creature by the given template id of #creatureid.

pdump load 3 Syntax: .pdump load $filename $account [$newname] [$newguid]

Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.

pdump write 3 Syntax: .pdump write $filename $playerNameOrGUID

Write character dump with name/guid $playerNameOrGUID to file $filename.

pdump 3 Syntax: .pdump $subcommand

Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands

pet create 2 Syntax: .pet create

 

 

Creates a pet of the selected creature.

pet learn 2 Syntax: .pet learn

 

 

Learn #spellid to pet.

reload spell_proc 3 Syntax: .reload spell_proc

Reload spell_proc table.

pet unlearn 2 Syntax: .pet unlean

 

 

unLearn #spellid to pet.

pet 2 Syntax: .pet $subcommand

Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands

pinfo 2 Syntax: .pinfo [$player_name/#GUID]

 

 

Output account information for selected player or player find by $player_name or #GUID.

playall 2 Syntax: .playall #soundid

 

 

Player a sound to whole server.

possess 3 Syntax: .possess

 

 

Possesses indefinitely the selected creature.

quest add 3 Syntax: .quest add #quest_id

 

 

Add to character quest log quest #quest_id. Quest started from item can?t be added by this command but correct .additem call provided in command output.

quest complete 3 Syntax: .quest complete #questid

Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.

quest remove 3 Syntax: .quest remove #quest_id

 

 

Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.

quest 3 Syntax: .quest $subcommand

Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands

recall 1 Syntax: .recall [$playername]

 

 

Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.

reload all quest 3 Syntax: .reload all quest

 

 

Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.

reload all npc 3 Syntax: .reload all npc

Reload npc_option, npc_trainer, npc vendor, points of interest tables.

reload all loot 3 Syntax: .reload all loot

 

 

Reload all `*_loot_template` tables. This can be slow operation with lags for server run.

reload all item 3 Syntax: .reload all item

Reload page_text, item_enchantment_table tables.

reload all locales 3 Syntax: .reload all locales

 

 

Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.

reload all gossips 3 Syntax: .reload all gossips

Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.

reload all 3 Syntax: .reload all

 

 

Reload all tables with reload support added and that can be _safe_ reloaded.

reload areatrigger_involvedrelation 3 Syntax: .reload areatrigger_involvedrelation

Reload areatrigger_involvedrelation table.

reload areatrigger_tavern 3 Syntax: .reload areatrigger_tavern

Reload areatrigger_tavern table.

reload areatrigger_teleport 3 Syntax: .reload areatrigger_teleport

Reload areatrigger_teleport table.

reload autobroadcast 3 Syntax: .reload autobroadcast

Reload autobroadcast table.

reload command 3 Syntax: .reload command

Reload command table.

reload config 3 Syntax: .reload config

 

 

Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.

reload creature_involvedrelation 3 Syntax: .reload creature_involvedrelation

Reload creature_involvedrelation table.

reload creature_linked_respawn 2 Syntax: .reload creature_linked_respawn

Reload creature_linked_respawn table.

reload creature_loot_template 3 Syntax: .reload creature_loot_template

Reload creature_loot_template table.

reload creature_questrelation 3 Syntax: .reload creature_questrelation

Reload creature_questrelation table.

reload disenchant_loot_template 3 Syntax: .reload disenchant_loot_template

Reload disenchant_loot_template table.

reload event_scripts 3 Syntax: .reload event_scripts

Reload event_scripts table.

reload fishing_loot_template 3 Syntax: .reload fishing_loot_template

Reload fishing_loot_template table.

reload game_graveyard_zone 3 Syntax: .reload game_graveyard_zone

Reload game_graveyard_zone table.

reload game_tele 3 Syntax: .reload game_tele

Reload game_tele table.

reload gameobject_involvedrelation 3 Syntax: .reload gameobject_involvedrelation

Reload gameobject_involvedrelation table.

reload gameobject_loot_template 3 Syntax: .reload gameobject_loot_template

Reload gameobject_loot_template table.

reload gameobject_questrelation 3 Syntax: .reload gameobject_questrelation

Reload gameobject_questrelation table.

reload gameobject_scripts 3 Syntax: .reload gameobject_scripts

Reload gameobject_scripts table.

reload gm_tickets 3 Syntax: .reload gm_tickets

Reload gm_tickets table.

reload item_enchantment_template 3 Syntax: .reload item_enchantment_template

Reload item_enchantment_template table.

reload item_loot_template 3 Syntax: .reload item_loot_template

Reload item_loot_template table.

reload locales_creature 3 Syntax: .reload locales_creature

Reload locales_creature table.

reload locales_gameobject 3 Syntax: .reload locales_gameobject

Reload locales_gameobject table.

reload locales_item 3 Syntax: .reload locales_item

Reload locales_item table.

reload locales_npc_text 3 Syntax: .reload locales_npc_text

Reload locales_npc_text table.

reload locales_page_text 3 Syntax: .reload locales_page_text

Reload locales_page_text table.

reload locales_points_of_interest 3 Syntax: .reload locales_points_of_interest

Reload locales_point_of_interest table.

reload locales_quest 3 Syntax: .reload locales_quest

Reload locales_quest table.

reload milling_loot_template 3 Syntax: .reload milling_loot_template

Reload milling_loot_template table.

reload npc_trainer 3 Syntax: .reload npc_trainer

Reload npc_trainer table.

reload npc_vendor 3 Syntax: .reload npc_vendor

Reload npc_vendor table.

reload page_text 3 Syntax: .reload page_text

Reload page_text table.

reload pickpocketing_loot_template 3 Syntax: .reload pickpocketing_loot_template

Reload pickpocketing_loot_template table.

reload points_of_interest 3 Syntax: .reload points_of_interest

Reload points_of_interest table.

reload prospecting_loot_template 3 Syntax: .reload prospecting_loot_template

Reload prospecting_loot_template table.

reload quest_end_scripts 3 Syntax: .reload quest_end_scripts

Reload quest_end_scripts table.

reload mail_loot_template 3 Syntax: .reload quest_mail_loot_template

Reload quest_mail_loot_template table.

reload quest_start_scripts 3 Syntax: .reload quest_start_scripts

Reload quest_start_scripts table.

reload quest_template 3 Syntax: .reload quest_template

Reload quest_template table.

reload reference_loot_template 3 Syntax: .reload reference_loot_template

Reload reference_loot_template table.

reload reserved_name 3 Syntax: .reload reserved_name

Reload reserved_name table.

reload skill_discovery_template 3 Syntax: .reload skill_discovery_template

Reload skill_discovery_template table.

reload skill_extra_item_template 3 Syntax: .reload skill_extra_item_template

Reload skill_extra_item_template table.

reload skill_fishing_base_level 3 Syntax: .reload skill_fishing_base_level

Reload skill_fishing_base_level table.

reload skinning_loot_template 3 Syntax: .reload skinning_loot_template

Reload skinning_loot_template table.

reload spell_area 3 Syntax: .reload spell_area

Reload spell_area table.

reload spell_bonus_data 3 Syntax: .reload spell_bonus_data

Reload spell_bonus_data table.

reload disables 3 Syntax: .reload disables

Reload disables table.

reload spell_group_stack_rules 3 Syntax: .reload spell_group

Reload spell_group_stack_rules table.

reload spell_learn_spell 3 Syntax: .reload spell_learn_spell

Reload spell_learn_spell table.

reload spell_linked_spell 3 Usage: .reload spell_linked_spell

Reloads the spell_linked_spell DB table.

reload spell_loot_template 3 Syntax: .reload spell_loot_template

Reload spell_loot_template table.

reload spell_pet_auras 3 Syntax: .reload spell_pet_auras

Reload spell_pet_auras table.

reload spell_proc_event 3 Syntax: .reload spell_proc_event

Reload spell_proc_event table.

reload spell_required 3 Syntax: .reload spell_required

Reload spell_required table.

reload item_set_names 3 Syntax: .reload item_set_names

Reload item_set_names table.

reload spell_scripts 3 Syntax: .reload spell_scripts

Reload spell_scripts table.

reload spell_target_position 3 Syntax: .reload spell_target_position

Reload spell_target_position table.

reload spell_threats 3 Syntax: .reload spell_threats

Reload spell_threats table.

reload trinity_string 3 Syntax: .reload trinity_string

Reload trinity_string table.

reload waypoint_scripts 3 Syntax: .reload waypoint_scripts

Reload waypoint_scripts table.

reload 3 Syntax: .reload $subcommand

Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands

repairitems 2 Syntax: .repairitems

 

 

Repair all selected player?s items.

reset achievements 3 Syntax: .reset achievements [$playername]

 

 

Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.

reset all 3 Syntax: .reset all spells

 

 

Syntax: .reset all talents

 

Request reset spells or talents (including talents for all character?s pets if any) at next login each existed character.

reset honor 3 Syntax: .reset honor [Playername]

Reset all honor data for targeted character.

reset level 3 Syntax: .reset level [Playername]

Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.

reset spells 3 Syntax: .reset spells [Playername]

Removes all non-original spells from spellbook.

. Playername can be name of offline character.

reset stats 3 Syntax: .reset stats [Playername]

Resets(recalculate) all stats of the targeted player to their original VALUESat current level.

name security help

reset talents 3 Syntax: .reset talents [Playername]

Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character?s pets if any.

reset 3 Syntax: .reset $subcommand

Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands

respawn 3 Syntax: .respawn

 

 

Respawn all nearest creatures and GO without waiting respawn time expiration.

revive 3 Syntax: .revive

 

 

Revive the selected player. If no player is selected, it will revive you.

save 0 Syntax: .save

 

 

Saves your character.

saveall 1 Syntax: .saveall

 

 

Save all characters in game.

send items 3 Syntax: .send items #playername ?#subject? ?#text? itemid1[:count1] itemid2[:count2] ? itemidN[:countN]

 

 

Send a mail to a player. Subject and mail text must be in ??. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.

send mail 1 Syntax: .send mail #playername ?#subject? ?#text?

 

 

Send a mail to a player. Subject and mail text must be in ??.

send message 3 Syntax: .send message $playername $message

 

 

Send screen message to player from ADMINISTRATOR.

send money 3 Syntax: .send money #playername ?#subject? ?#text? #money

 

 

Send mail with money to a player. Subject and mail text must be in ??.

server corpses 2 Syntax: .server corpses

 

 

Triggering corpses expire check in world.

server exit 4 Syntax: .server exit

 

 

Terminate trinity-core NOW. Exit code 0.

server idlerestart cancel 3 Syntax: .server idlerestart cancel

 

 

Cancel the restart/shutdown timer if any.

server idlerestart 3 Syntax: .server idlerestart #delay

 

 

Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.

server idleshutdown cancel 3 Syntax: .server idleshutdown cancel

 

 

Cancel the restart/shutdown timer if any.

server idleshutdown 3 Syntax: .server idleshutdown #delay [#exist_code]

 

 

Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.

server info 0 Syntax: .server info

 

 

Display server version and the number of connected players.

server motd 0 Syntax: .server motd

 

 

Show server Message of the day.

server plimit 3 Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]

 

 

Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file

server restart cancel 3 Syntax: .server restart cancel

 

 

Cancel the restart/shutdown timer if any.

server restart 3 Syntax: .server restart #delay

 

 

Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.

server set closed 3 Syntax: server set closed on/off

 

 

Sets whether the world accepts new client connectsions.

server set loglevel 4 Syntax: .server set loglevel #level

 

 

Set server log level (0 ? errors only, 1 ? basic, 2 ? detail, 3 ? debug).

server set motd 3 Syntax: .server set motd $MOTD

 

 

Set server Message of the day.

server shutdown cancel 3 Syntax: .server shutdown cancel

 

 

Cancel the restart/shutdown timer if any.

server shutdown 3 Syntax: .server shutdown #delay [#exit_code]

 

 

Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.

server 3 Syntax: .server $subcommand

Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands

setskill 3 Syntax: .setskill #skill #level [#max]

 

 

Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

showarea 3 Syntax: .showarea #areaid

 

 

Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

start 0 Syntax: .start

 

 

Teleport you to the starting area of your character.

taxicheat 1 Syntax: .taxicheat on/off

 

 

Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.

 

Visited taxi nodes sill accessible after removing access.

tele add 3 Syntax: .tele add $name

 

 

Add current your position to .tele command target locations list with name $name.

tele del 3 Syntax: .tele del $name

 

 

Remove location with name $name for .tele command locations list.

tele group 1 Syntax: .tele group#location

 

 

Teleport a selected player and his group members to a given location.

tele name 1 Syntax: .tele name [#playername] #location

 

 

Teleport the given character to a given location. Character can be offline.

tele 1 Syntax: .tele #location

 

 

Teleport player to a given location.

ticket assign 1 Usage: .ticket assign $ticketid $gmname.

Assigns the specified ticket to the specified Game Master.

ticket close 1 Usage: .ticket close $ticketid.

Closes the specified ticket. Does not delete permanently.

ticket closedlist 1 Displays a list of closed GM tickets.

ticket comment 1 Usage: .ticket comment $ticketid $comment.

Allows the adding or modifying of a comment to the specified ticket.

ticket delete 3 Usage: .ticket delete $ticketid.

Deletes the specified ticket permanently. Ticket must be closed first.

ticket list 1 Displays a list of open GM tickets.

ticket onlinelist 1 Displays a list of open GM tickets whose owner is online.

ticket unassign 1 Usage: .ticket unassign $ticketid.

Unassigns the specified ticket from the current assigned Game Master.

ticket viewid 1 Usage: .ticket viewid $ticketid.

Returns details about specified ticket. Ticket must be open and not deleted.

ticket viewname 1 Usage: .ticket viewname $creatorname.

Returns details about specified ticket. Ticket must be open and not deleted.

ticket 1 Syntax: .ticket $subcommand

Type .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands

unaura 3 Syntax: .unaura #spellid

 

 

Remove aura due to spell #spellid from the selected Unit.

unban account 3 Syntax: .unban account $Name

Unban accounts for account name pattern.

unban character 3 Syntax: .unban character $Name

Unban accounts for character name pattern.

unban ip 3 Syntax : .unban ip $Ip

Unban accounts for IP pattern.

unban 3 Syntax: .unban $subcommand

Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands

unbindsight 3 Syntax: .unbindsight

 

 

Removes bound vision. Cannot be used while currently possessing a target.

unfreeze 1 Syntax: .unfreeze (#player)

?Unfreezes? #player and enables his chat again. When using this without #name it will unfreeze your target.

unlearn 3 Syntax: .unlearn #spell [all]

 

 

Unlearn for selected player a spell #spell. If ?all? provided then all ranks unlearned.

unmute 1 Syntax: .unmute [$playerName]

 

 

Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.

unpossess 3 Syntax: .unpossess

 

 

If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.

waterwalk 2 Syntax: .waterwalk on/off

 

 

Set on/off waterwalk state for selected player or self if no player selected.

wchange 3 Syntax: .wchange #weathertype #status

 

 

Set current weather to #weathertype with an intensity of #status.

 

#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

whispers 1 Syntax: .whispers on|off

Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.

wp event 2 Syntax: .wp event $subcommand

Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.

wp load 2 Syntax: .wp load $pathid

Load pathid number for selected creature. Creature must have no waypoint data.

wp show 2 Syntax: .wp show $option

Options:

on $pathid (or selected creature with loaded path) ? Show path

off ? Hide path

info $slected_waypoint ? Show info for selected waypoint.

wp unload 2 Syntax: .wp unload

Unload path for selected creature.

account addon 1 Syntax: .account addon #addon

Set expansion addon level allowed. Addon values: 0 ? normal, 1 ? tbc, 2 ? wotlk.

titles remove 2 Syntax: .titles remove #title

Remove title #title (id or shift-link) from known titles list for selected player.

titles current 2 Syntax: .titles current #title

Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.

titles add 2 Syntax: .titles add #title

Add title #title (id or shift-link) to known titles list for selected player.

titles set mask 2 Syntax: .titles set mask #mask

 

 

Allows user to use all titles from #mask.

 

#mask=0 disables the title-choose-field

lookup title 2 Syntax: .lookup title $$namepart

 

 

Looks up a title by $namepart, and returns all matches with their title ID?s and index?s.

channel set ownership 3 Syntax: .channel set ownership $channel [on/off]

 

 

Grant ownership to the first person that joins the channel.

gobject info 2 Syntax: .gobject info [$object_entry]

 

 

Query Gameobject information for selected gameobject or given entry.

reload creature_template 3 Syntax: .reload creature_template $entry

Reload the specified creature?s template.

character deleted delete 4 Syntax: .character deleted delete #guid|$name

 

 

Completely deletes the selected characters.

If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.

reload creature_onkill_reputation 3 Syntax: .reload creature_onkill_reputation

Reload creature_onkill_reputation table.

reload conditions 3 Reload conditions table.

reload locales_item_set_name 3 Syntax: .reload locales_item_set_name

Reload locales_item_set_name table.

character deleted list 3 Syntax: .character deleted list [#guid|$name]

 

 

Shows a list with all deleted characters.

If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.

character deleted old 4 Syntax: .character deleted old [#keepDays]

 

 

Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option ?CharDelete.KeepDays?. If referenced config option disabled (use 0 value) then command can?t be used without #keepDays.

character deleted restore 3 Syntax: .character deleted restore #guid|$name [$newname] [#new account]

 

 

Restores deleted characters.

If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.

If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!

reload gossip_menu 3 Syntax: .reload gossip_menu

Reload gossip_menu table.

reload gossip_menu_option 3 Syntax: .reload gossip_menu_option

Reload gossip_menu_option table.

cast dest 3 Syntax: .cast dest #spellid #x #y #z [triggered]

Selected target will cast #spellid at provided destination. If ?trigered? or part provided then spell casted with triggered flag.

reload all scripts 3 Syntax: .reload all scripts

Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.

reload locales_gossip_menu_option 3 Syntax: .reload locales_gossip_menu_option

Reload locales_gossip_menu_option table.

reload quest_poi 3 Syntax: .reload quest_poi

Reload quest_poi table.

reload lfg_dungeon_rewards 3 Syntax: .reload lfg_dungeon_rewards

Reload lfg_dungeon_rewards table.

character changefaction 2 Syntax: .character changefaction $name

 

 

Change character faction.

character changerace 2 Syntax: .character changerace $name

 

 

Change character race.

ban playeraccount 3 Syntax: .ban playeraccount $Name $bantime $reason

Ban account and kick player.

$bantime: negative value leads to permban, otherwise use a timestring like ?4d20h3s?.

achievement add 4 Syntax: .achievement add $achievement

Add an achievement to the targeted player.

$achievement: can be either achievement id or achievement link

achievement 4 Syntax: .achievement $subcommand

Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands

reload creature_text 3 Syntax: .reload creature_text

Reload creature_text table.

debug areatriggers 1 Syntax: .debug areatriggers

Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger

learn all recipes 2 Syntax: .learn all recipes [$profession]

 

 

Learns all recipes of specified profession and sets skill level to max.

Example: .learn all recipes enchanting

npc set spawndist 2 Syntax: .npc set spawndist #dist

 

 

Adjust spawndistance of selected creature to dist.

npc set spawntime 2 Syntax: .npc set spawntime #time

 

 

Adjust spawntime of selected creature to time.

npc add temp 2 Syntax: .npc add temp

 

 

Adds temporary NPC, not saved to database.

npc textemote 1 Syntax: .npc textemote #emoteid

 

 

Make the selected creature to do textemote with an emote of id #emoteid.

npc whisper 1 Syntax: .npc whisper #playerguid #text

Make the selected npc whisper #text to #playerguid.

name security help

npc yell 1 Syntax: .npc yell $message

Make selected creature yell specified message.

wp add 2 Syntax: .wp add

 

 

Add a waypoint for the selected creature at your current position.

reload all spell 3 Syntax: .reload all spell

 

 

Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.

server togglequerylog 4 Toggle SQL driver query logging.

reload access_requirement 3 Syntax: .reload access_requirement

Reload access_requirement table.

reload achievement_criteria_data 3 Syntax: .reload achievement_criteria_data

Reload achievement_criteria_data table.

reload achievement_reward 3 Syntax: .reload achievement_reward

Reload achievement_reward table.

reload all achievement 3 Syntax: .reload all achievement

 

 

Reload achievement_reward, achievement_criteria_data tables.

reload all area 3 Syntax: .reload all area

 

 

Reload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.

reload all eventai 3 Syntax: .reload all eventai

 

 

Reload creature_ai_scripts, creature_ai_summons, creature_ai_texts tables.

reload auctions 3 Syntax: .reload auctions

Reload dynamic data tables from the database.

reload mail_level_reward 3 Syntax: .reload mail_level_reward

Reload mail_level_reward table.

reload smart_scripts 3 Syntax: .reload smart_scripts

Reload smart_scripts table.

reload vehicle_accessory 3 Syntax: .reload vehicle_accessory

 

 

Reloads GUID-based vehicle accessory definitions from the database.

reload vehicle_template_accessory 3 Syntax: .reload vehicle_template_accessory

 

 

Reloads entry-based vehicle accessory definitions from the database.

Edytowane przez acemen
Opublikowano

I co to niby jest i do czego...

Jakoś nie wiem, wstawiasz tu poradnik z komendami do użycia jako admin serwa pod mangos, nic nie opisujesz co to jest i zaraz będzie spam "a bo mi nie działa i many mi nie zwienksza". Ogarnij to i opisz trochę, nie mówiąc już o tym, że zerżnięte to jest, byś podał źródło...

userbarwb.png

 

Nigdy nie kłóć się z głupcem, ludzie mogą nie dostrzec różnicy.

 

Nie bój się wystąpić przed szereg, potem może być już za późno.

Opublikowano

Jeszcze opisz do czego te komendy są, na początku i oddziel te komendy od opisu, żeby nie było takie jednolite.

userbarwb.png

 

Nigdy nie kłóć się z głupcem, ludzie mogą nie dostrzec różnicy.

 

Nie bój się wystąpić przed szereg, potem może być już za późno.

  • 9 miesięcy temu...
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