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Rekomendowane odpowiedzi

Opublikowano

Witam

wszedłem dziś na serwer gdzie był 1 gość (anglik) gadaliśmy troszkę i po chwili pokazał mi dziwny bug. W sumie to nie wiem jak to nazwać jak w niego strzelilem to lecial z 30 metrów dalej, to samo było jak on we mnie strzelil.

Nagrałem to oto film: http://www.xfire.com/video/4a8c72/

 

Wie ktoś może jak to zrobić na własnym serwerze? ;] lub co to w ogóle jest?

szefmarcin.png

Opublikowano

Myślę że ten bug tkwi w tej lampie, pierwsze widzę takie czary ^^, I aż się uśmiechnąłem jak się odbił od słupa i zmienił tor lotu xD.

Ale to wina ((Chyba)) Tej lampy Ewentualnie jakiś mod hack.

1316854236-U173186.png

By Siema Heniu

 

Pomogłem? jebnij lajka!

Opublikowano

piorex podasz mi komendy jak to zmniejszyć, zwiększyć, włączyć, wyłączyc? Bo nigdzie nie mogę tego znaleźć. Wiem, że na manu admin modzie można komenda !knockback ####.

szefmarcin.png

Opublikowano

piorex podasz mi komendy jak to zmniejszyć, zwiększyć, włączyć, wyłączyc? Bo nigdzie nie mogę tego znaleźć. Wiem, że na manu admin modzie można komenda !knockback ####.

 

Sprawdź:

 

Aby załadować mapę z oszustów, wpisz następujące polecenie w konsoli:

 

/ Devmap mp_dawnville

 

/god

God mode (nieśmiertelność tj.)

 

/noclip

Brak klipu (tzn. można latać i przejść przez obiekty)

 

/ufo

Podobne do noclip, z wyjątkiem pobyt na tej samej płaszczyźnie, chyba że naciśniesz skoku lub przykucnąć.

 

/give all

Dostajesz wszystkie bronie i pełna amunicja. Jeśli grasz na mapie, że nie ma wszystkich broni w nim (np. żadnej mapie akcji), serwer będzie kopać każdy ponieważ musi precache wszystkich broni. To zwykle powiedzieć coś mp_weapon bar nie precached. Po rzutach Ciebie, po prostu podłącz i będzie można zrobić /give all, aby wszystkie bronie. Możesz to zrobić tylko na dedykowanym serwerze. Będzie kopać można tak po prostu podłączyć, aby działało to poprawnie.

 

/give health

Gives you full health

 

/give ammo

Gives you full ammo for the weapon you have selected (be aware that this may cause some CoD servers to crash)

 

/g_gravity

Changes the gravity, obviously Default is 800.

 

/g_speed

Changes the speed you walk at, default is 190.

 

How to bind the above commands:

 

It's simple! Just type the following commands in the console:

/bind ? god

/bind ? noclip

/bind ? give ammo

/bind ? give health

 

Obviously change '?' to whatever you want to set the key to.

 

User-side commands

 

/cg_drawfps 1

This shows your fps (frames per second) in the top right hand corner of your screen. The higher it is, the better.

 

/cg_drawfps 2

This shows more detailed information about your fps, but I'm not exactly sure what it all means

 

/cg_drawfps 0

This removes the fps from being shown (i.e. if you don't want the fps to be shown on the screen anymore then type this).

 

/com_maxfps 125

This sets the maximum fps as 125, so if you computer is fast enough it will be at a constant 125fps. 125 fps is good because it means that you can jump higher. 333 fps allows you to jump even higher apparantly.

 

/cg_thirdperson 1

Toggels 3rd person view on.

 

/cg_thirdperson 0

Toggels 3rd person view off.

 

 

 

cg_hudObjectiveMinAlpha "1"

cg_hudObjectiveMinHeight "-70"

cg_hudStanceHintPrints "1"

cg_lagometer "0"

cg_marks "1"

cg_noTaunt "0"

cg_noVoiceChats "0"

cg_noVoiceText "0"

cg_predictItems "1"

cg_railTrailTime "400"

cg_scoreboardScrollStep "3"

cg_selectedPlayer "0"

cg_shadows "0"

cg_skybox "1"

cg_stereoSeparation "0.4"

cg_subtitleMinTime "3"

cg_subtitles "1"

cg_subtitleWidth "80"

cg_teamChatsOnly "0"

cg_viewsize "100"

cg_voiceSpriteTime "6000"

cg_weaponCycleDelay "0"

cl_allowDownload "0"

cl_anglespeedkey "1.5"

cl_anonymous "0"

cl_avidemo "0"

cl_bypassMouseInput "0"

cl_conXOffset "0"

cl_debugMove "0"

cl_forceavidemo "0"

cl_freelook "1"

cl_freezeDemo "0"

cl_goStandJumpTime "0"

cl_ingame "0"

cl_language "0"

cl_languagesavailable "1"

cl_languagetranslate "1"

cl_languagewarnings "0"

cl_languagewarningsaserrors "0"

cl_maxpackets "30"

cl_maxPing "800"

cl_motd "1"

cl_motdString ""

cl_mouseAccel "0"

cl_nodelta "0"

cl_noprint "0"

cl_packetdup "1"

cl_paused "0"

cl_pitchspeed "140"

cl_run "1"

cl_running "1"

cl_serverloadgametype ""

cl_serverloadmap ""

cl_serverloadwaiting "0"

cl_serverStatusResendTime "750"

cl_showmouserate "0"

cl_shownet "0"

cl_shownuments "0"

cl_showSend "0"

cl_showServerCommands "0"

cl_showTimeDelta "0"

cl_stance "0"

cl_stanceTemp "0"

cl_timeout "200"

cl_updateavailable "0"

cl_updatefiles ""

cl_updateoldversion ""

cl_updateversion ""

cl_viewPitchCompensate "0"

cl_viewYawCompensate "0"

cl_visibleClients "0"

cl_waitForFire "0"

cl_xmodelcheck "0"

cl_yawspeed "140"

cm_playerCurveClip "1"

com_animCheck "0"

com_hunkmegs "128"

com_introplayed "1"

com_maxfps "85"

com_recommendedSet "1"

com_speeds "0"

com_statmon "0"

con_boldgamemessagetime "8"

con_debug "0"

con_gamemessagetime "5"

con_minicon "0"

con_miniconlines "5"

con_minicontime "4"

con_restricted "0"

debug_protocol ""

debuggraph "0"

dedicated "0"

developer "0"

developer_script "0"

fixedtime "0"

fs_basegame ""

fs_basepath "C:\PROGRA~1\CALLOF~1"

fs_cdpath ""

fs_copyfiles "0"

fs_debug "0"

fs_game ""

fs_homepath "C:\PROGRA~1\CALLOF~1"

fs_ignoreLozalized "0"

fs_restrict ""

fx_count "0"

fx_cull "1"

fx_debug "0"

fx_debugBolt "0"

fx_draw "1"

fx_enable "1"

fx_freeze "0"

g_allowvote "1"

g_arenasFile ""

g_banIPs ""

g_complaintlimit "3"

g_gametype "dm"

g_log "games_mp.log"

g_logSync "0"

g_useGear "1"

g_voiceChatsAllowed "4"

graphheight "32"

graphscale "1"

graphshift "0"

handicap "100"

head ""

in_debugjoystick "0"

in_joyBallScale "0.02"

in_joystick "0"

in_midi "0"

in_midichannel "1"

in_mididevice "0"

in_midiport "1"

in_mouse "1"

journal "0"

joy_threshold "0.15"

logfile "0"

m_filter "0"

m_forward "0.25"

m_pitch "0.022"

m_side "0.25"

m_yaw "0.022"

mapname "nomap"

model ""

mss_3d_provider "Miles Fast 2D Positional Audio" mss_bits "16"

mss_errorOnMissing "1"

mss_khz "44"

mss_q3fs "1"

mss_roomtype "0"

mss_stereo "1"

mss_volume "0.8"

mss_wetlevel "0"

name "Unknown Soldier"

net_ip "localhost"

net_lanauthorize "0"

net_noipx "0"

net_noudp "0"

net_port "28960"

net_profile "0"

net_qport "42763"

net_showprofile "0"

net_socksEnabled "0"

net_socksPassword ""

net_socksPort "1080"

net_socksServer ""

net_socksUsername ""

nextmap ""

outsideMapEnts "0"

password ""

protocol "2"

r_allowSoftwareGL "0"

r_arb_texture_cube_map "1"

r_arb_texture_env_add "1"

r_arb_texture_env_combine "1"

r_arb_texture_env_dot3 "1"

r_arb_vertex_buffer_object "1"

r_arb_vertex_program "1"

r_ati_element_array "1"

r_ati_fragment_shader "1"

r_ati_fsaa_samples "1"

r_ati_pntriangles "0"

r_ati_truform_normalmode "QUADRATIC"

r_ati_truform_pointmode "CUBIC"

r_ati_truform_tess "1"

r_ati_vertex_array_object "0"

r_clear "0"

r_colorbits "32"

r_colorMipLevels "0"

r_cullBModels "1"

r_cullXModels "1"

r_customaspect "1"

r_customheight "1024"

r_customwidth "1600"

r_debugEntLight "0"

r_debugGLErrors "0"

r_debugOptTex "0"

r_debugSort "0"

r_depthbits "0"

r_detailtextures "1"

r_diffuseSunQuality "2"

r_diffuseSunSteps "3"

r_displayRefresh "0"

r_dlightQuality "1"

r_dlightRadius "0.1124278"

r_dlightShift "0.3162278"

r_drawBModels "1"

r_drawBuffer "GL_BACK"

r_drawentities "1"

r_drawSModels "1"

r_drawSun "1"

r_drawworld "1"

r_drawXModels "1"

r_dynamiclight "1"

r_entFullbright "0"

r_entLightCutoff "0.2"

r_entMinLight ".15"

r_errorOnConflicts "1"

r_ext_compiled_vertex_array "1"

r_ext_draw_range_elements "1"

r_ext_rescale_normal "1"

r_ext_texture_filter_anisotropic "0"

r_fastsky "0"

r_finish "0"

r_flareFadeIn ".2"

r_flareFadeOut ".2"

r_flares "1"

r_flareSize "96"

r_fog "1"

r_fullbright "0"

r_fullscreen "1"

r_gamma "1.0"

r_graymap "0"

r_highLodDist "-1"

r_ignore "1"

r_ignoreGLErrors "1"

r_ignorehwgamma "0"

r_inGameVideo "1"

r_intensity "1"

r_lastValidRenderer "GeForce4 Ti 4400/AGP/SSE2"

r_lightmap "0"

r_lockpvs "0"

r_lodbias "0"

r_lodscale "1"

r_lodViewDist "0"

r_logFile "0"

r_lowLodDist "0"

r_maxActiveTextures "0"

r_maxEntLights "8"

r_maxpolys "4096"

r_maxpolyverts "8192"

r_maxTextureSize "0"

r_measureOverdraw "0"

r_mediumLodDist "0"

r_mem_agp "10"

r_mem_backend "1"

r_mem_manual "0"

r_mem_video "0"

r_minEntLightIntensity "0.02"

r_mode "6"

r_nobind "0"

r_nocull "0"

r_noportals "0"

r_norefresh "0"

r_nv_fence "1"

r_nv_fog_available "1"

r_nv_fog_dist "1"

r_nv_fogdist_mode "GL_EYE_RADIAL_NV"

r_nv_register_combiners "2"

r_nv_texture_shader "1"

r_nv_vertex_array_range "2"

r_offsetfactor "-1"

r_offsetunits "-2"

r_optimize "1"

r_optimizeBackend "1"

r_optimizeSModels "1"

r_optimizeTextures "2"

r_optimizeWorld "1"

r_optimizeXModels "100"

r_overBrightBits "1"

r_picmip "1"

r_picmip2 "1"

r_portalbevels "0.7"

r_portalOnly "0"

r_primitives "0"

r_printShaders "0"

r_profileDrawElements "0"

r_railCoreWidth "1"

r_railSegmentLength "32"

r_railWidth "16"

r_saveFontData "0"

r_showaabbtrees "0"

r_showCullBModels "0"

r_showCullSModels "0"

r_showCullXModels "0"

r_showImages "0"

r_showLeafLights "0"

r_shownormals ""

r_showportals "0"

r_showsky "0"

r_showsurfcounts "0"

r_showtricounts "0"

r_showtris "0"

r_simpleMipMaps "1"

r_singlecell "0"

r_singleShader "0"

r_skip_auto_config "0"

r_skipBackEnd "0"

r_smc_enable "1"

r_speeds "0"

r_stencilbits "8"

r_sunblind_fadein ".5"

r_sunblind_fadeout "3"

r_sunblind_max_angle "5"

r_sunblind_max_darken ".75"

r_sunblind_min_angle "30"

r_sunflare_fadein "1"

r_sunflare_fadeout "1"

r_sunflare_max_alpha "1"

r_sunflare_max_angle "2"

r_sunflare_max_size "2500"

r_sunflare_min_angle "45"

r_sunflare_min_size "0"

r_sunflare_shader "sunFlareShader"

r_sunglare_fadein ".5"

r_sunglare_fadeout "3"

r_sunglare_max_angle "5"

r_sunglare_max_lighten ".75"

r_sunglare_min_angle "30"

r_sunsprite_shader "sun"

r_sunsprite_size "16"

r_suntest "0"

r_swapDelay "0"

r_swapInterval "1"

r_texturebits "0"

r_textureMode "GL_LINEAR_MIPMAP_NEAREST"

r_uiFullScreen "1"

r_vbo_interleave "0"

r_vbo_paranoia "1"

r_vbo_smc_static_draw "1"

r_vbo_stream_draw "1"

r_vc_compile "0"

r_vc_makelog "0"

r_vc_showlog "0"

r_verbose "0"

r_weightMipMaps "0"

r_xdebug ""

r_zfar "0"

r_znear "4"

r_znear_depthhack "0.1"

rate "5000"

rconAddress ""

rconPassword ""

scr_allow_bar "1"

scr_allow_bren "1"

scr_allow_enfield "1"

scr_allow_fg42 "0"

scr_allow_kar98k "1"

scr_allow_kar98ksniper "1"

scr_allow_m1carbine "1"

scr_allow_m1garand "1"

scr_allow_mp40 "1"

scr_allow_mp44 "1"

scr_allow_nagant "1"

scr_allow_nagantsniper "1"

scr_allow_panzerfaust "1"

scr_allow_ppsh "1"

scr_allow_springfield "1"

scr_allow_sten "1"

scr_allow_thompson "1"

scr_bel_alivepointtime "10"

scr_bel_scorelimit "50"

scr_bel_timelimit "30"

scr_conspeed "3"

scr_dm_scorelimit "50"

scr_dm_timelimit "30"

scr_drawfriend "0"

scr_forcerespawn "0"

scr_freelook "1"

scr_friendlyfire "0"

scr_hq_scorelimit "450"

scr_hq_timelimit "30"

scr_killcam "1"

scr_re_graceperiod "15"

scr_re_roundlength "4"

scr_re_roundlimit "0"

scr_re_scorelimit "10"

scr_re_showcarrier "0"

scr_re_timelimit "0"

scr_sd_graceperiod "15"

scr_sd_roundlength "4"

scr_sd_roundlimit "0"

scr_sd_scorelimit "10"

scr_sd_timelimit "0"

scr_spectateenemy "1"

scr_tdm_scorelimit "100"

scr_tdm_timelimit "30"

scr_teambalance "0"

sensitivity "5"

server1 ""

server10 ""

server11 ""

server12 ""

server13 ""

server14 ""

server15 ""

server16 ""

server2 ""

server3 ""

server4 ""

server5 ""

server6 ""

server7 ""

server8 ""

server9 ""

shortversion "1.2"

showdrop "0"

showpackets "0"

snaps "20"

sv_allowAnonymous "0"

sv_allowDownload "1"

sv_cheats "0"

sv_floodProtect "1"

sv_fps "20"

sv_hostname "CoDHost"

sv_keywords ""

sv_kickBanTime "300"

sv_killserver "0"

sv_mapRotation ""

sv_mapRotationCurrent ""

sv_master2 ""

sv_master3 ""

sv_master4 ""

sv_master5 ""

sv_maxclients "20"

sv_maxPing "0"

sv_maxRate "0"

sv_minPing "0"

sv_onlyVisibleClients "0"

sv_packet_info "0"

sv_padPackets "0"

sv_pakNames ""

sv_paks ""

sv_paused "0"

sv_privateClients "0"

sv_privatePassword ""

sv_pure "0"

sv_reconnectlimit "3"

sv_referencedPakNames ""

sv_referencedPaks ""

sv_running "0"

sv_serverid "0"

sv_showAverageBPS "0"

sv_showCommands "0"

sv_showloss "0"

sv_timeout "240"

sv_zombietime "2"

ui_allow_sniperrifles "1"

ui_bigFont "0.4"

ui_browserFriendlyfire "-1"

ui_browserGameType "0"

ui_browserKillcam "-1"

ui_browserMaster "0"

ui_browserMod "-1"

ui_browserShowDedicated "0"

ui_browserShowEmpty "1"

ui_browserShowFull "1"

ui_browserShowNoPassword "1"

ui_browserShowPassword "1"

ui_browserShowPure "1"

ui_browserSortKey "4"

ui_cdkeychecked "0"

ui_cmd ""

ui_currentMap "16"

ui_currentNetMap "16"

ui_dedicated "0"

 

ai_badPathSpam "0"

ai_corpseCount "10"

ai_debugAnimDeltas "0"

ai_debugCoverEntityNum "-6969"

ai_debugFindPath "0"

ai_debugMayMove "0"

ai_debugThreat "0"

ai_disableSpawn "0"

ai_nocriticalsections "1"

ai_noDodge "0"

ai_playerFarAccuracy "0.1"

ai_playerFarDamage "20"

ai_playerFarRange "2000"

ai_playerNearAccuracy "0.5"

ai_playerNearDamage "200"

ai_playerNearRange "800"

ai_showBadPlaces "0"

ai_ShowCanshootChecks "0"

ai_showDodge "0"

ai_ShowFailedPaths "100"

ai_showFriendlyChains "0"

ai_showNearestNode "0"

ai_showNodes "0"

ai_showNodesDist "384"

ai_showPaths "0"

ai_showVisData "0"

ai_showVisDataDist "1000"

angles "0"

animscriptent "-1"

arch "winnt"

bg_debugWeaponAnim "0"

bg_debugWeaponState "0"

bg_duck2prone_time "400"

bg_fallDamageMaxHeight "480"

bg_fallDamageMinHeight "256"

bg_foliagesnd_fastinterval "500"

bg_foliagesnd_maxspeed "180"

bg_foliagesnd_minspeed "40"

bg_foliagesnd_resetinterval "500"

bg_foliagesnd_slowinterval "1500"

bg_ladder_yawcap "100"

bg_physicsFix "1"

bg_prone2duck_time "400"

bg_prone_softyawedge "1"

bg_prone_yawcap "85"

bg_viewheight_crouched "40"

bg_viewheight_prone "11"

bg_viewheight_standing "60"

camera "off"

cg_blood "1"

cg_bobAmplitudeDucked "0.015"

cg_bobAmplitudeProne "0.03"

cg_bobamplitudestanding ".008"

cg_bobMax "8"

cg_bobWeaponAmplitude "0.16"

cg_bobWeaponLag "0.25"

cg_bobWeaponMax "10"

cg_bobWeaponRollAmplitude "1.5"

cg_brass "1"

cg_centertime "3"

cg_crosshairalpha "1.0"

cg_crosshairalphamin "0.7"

cg_crosshairDynamic "0"

cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga"

cg_cursorHints "3"

cg_deadscreen_backdrop "levelshots/deadscreen/defeat_american.tga"

cg_deadscreen_levelname "levelshots/level_name_text/hud@Ste_Mere_Eglise.tga"

cg_debugevents "0"

cg_debugHUDDraw "0"

cg_draw2d "1"

cg_drawCrosshair "1"

cg_drawFPS "0"

cg_drawgun "1"

cg_drawpaused "1"

cg_drawScriptUsage "0"

cg_drawShader "0"

cg_drawSnapshot "0"

cg_drawSoundOverlay "0"

cg_drawStatus "1"

cg_drawTimer "0"

cg_drawVersion "1"

cg_dumpAnims "-1"

cg_errordecay "100"

cg_footsteps "1"

C cg_fov "80"

cg_gameBoldMessageWidth "60"

cg_gameMessageWidth "70"

cg_gun_move_f "0"

cg_gun_move_minspeed "0"

cg_gun_move_r "0"

cg_gun_move_rate "0"

cg_gun_move_u "0"

cg_gun_ofs_f "0"

cg_gun_ofs_r "0"

cg_gun_ofs_u "0"

cg_gun_rot_minspeed "0"

cg_gun_rot_p "0"

cg_gun_rot_r "0"

cg_gun_rot_rate "0"

cg_gun_rot_y "0"

cg_gunX "0"

cg_gunY "0"

cg_gunZ "0"

cg_hintFadeTime "100"

cg_hudAlpha "1.0"

cg_hudCompassMaxRange "1024"

cg_hudCompassMinRadius "0.1"

cg_hudCompassMinRange "64"

cg_hudCompassSize "1.0"

cg_hudCompassSpringyPointers "0"

cg_hudDamageIconHeight "64"

cg_hudDamageIconOffset "32"

cg_hudDamageIconTime "2000"

cg_hudDamageIconWidth "128"

cg_hudFiles "ui/hud.txt"

cg_hudObjectiveMaxHeight "60"

cg_hudObjectiveMaxRange "2048"

cg_hudObjectiveMinAlpha "1"

cg_hudObjectiveMinHeight "-68"

cg_hudObjectiveNumRings "10"

cg_hudObjectiveRingSize "64"

cg_hudObjectiveRingTime "10000"

cg_hudStanceFlash_b "0.3"

cg_hudStanceFlash_g "1.0"

cg_hudStanceFlash_r "1.0"

cg_hudStanceHintPrints "1"

cg_ignore "0"

cg_letterbox "0"

cg_marks "1"

cg_nopredict "0"

cg_norender "0"

cg_railTrailTime "400"

cg_runpitch "0.002"

cg_runroll "0.005"

cg_selectedPlayer "0"

cg_shadows "0"

cg_shock_mouse "1"

cg_shock_mouse_fadeTime "2"

cg_shock_mouse_maxpitchspeed "90"

cg_shock_mouse_maxyawspeed "90"

cg_shock_mouse_sensitivityscale "0.5"

cg_shock_screenBlendFadeTime "1"

cg_shock_screenBlendTime "0.4"

cg_shock_sound "1"

cg_shock_soundFadeInTime "0.25"

cg_shock_soundFadeOutTime "2.5"

cg_shock_soundLoopEndDelay "-3.0"

cg_shock_soundLoopFadeTime "1.5"

cg_shock_soundModEndDelay "2"

cg_shock_soundRoomType "underwater"

cg_shock_soundWetLevel "0.5"

cg_shock_viewKickFadeTime "3"

cg_shock_viewKickPeriod ".75"

cg_shock_viewKickRadius ".05"

cg_shock_volume_announcer "1.0"

cg_shock_volume_auto "0.1"

cg_shock_volume_body "0.1"

cg_shock_volume_item "0.1"

cg_shock_volume_local "1.0"

cg_shock_volume_menu "1.0"

cg_shock_volume_music "1.0"

cg_shock_volume_voice "0.2"

cg_shock_volume_weapon "0.5"

cg_showmiss "0"

cg_skybox "1"

cg_stats "0"

cg_stereoSeparation "0.4"

cg_subtitleMinTime "1.5"

cg_subtitles "1"

cg_subtitleWidth "60"

cg_switchbackWeapon "0"

cg_thirdPerson "0"

cg_thirdPersonAngle "0"

cg_thirdPersonRange "40"

cg_tracerchance "0.4"

cg_tracerlength "160"

cg_tracerspeed "4500"

cg_tracerwidth "0.8"

cg_victoryscreen_backdrop "levelshots/victoryscreen/victory_american.jpg"

cg_victoryscreen_levelname "levelshots/level_name_text/hud@Ste_Mere_Eglise.tga"

cg_viewKickMax "90"

cg_viewKickScale "0.8"

cg_viewsize "100"

cg_weaponCycleDelay "0"

cg_weaponSelect "18"

cg_weaponSelectTime "250"

chain "0"

cl_anglespeedkey "1.5"

cl_avidemo "0"

cl_conXOffset "0"

cl_debugMove "0"

cl_forceavidemo "0"

cl_freelook "1"

cl_goStandJumpTime "0"

cl_language "0"

cl_languagesavailable "1"

cl_languagetranslate "1"

cl_languagewarnings "0"

cl_maxpackets "30"

cl_mouseAccel "0"

cl_nodelta "0"

cl_noprint "0"

cl_paused "0"

cl_pitchspeed "140"

cl_run "1"

cl_running "1"

cl_serverStatusResendTime "750"

cl_showmouserate "0"

cl_shownet "0"

cl_showSend "0"

cl_showTimeDelta "0"

cl_stance "0"

cl_stanceTemp "0"

cl_testAnimWeight "0"

cl_viewPitchCompensate "0"

cl_viewYawCompensate "0"

cl_xmodelcheck "0"

cl_yawspeed "140"

cm_noCurves "0"

cm_playerCurveClip "1"

com_animCheck "0"

com_cameraMode "0"

com_dropsim "0"

com_dumpingdxf "0"

com_expectedhunkusage "31600034"

com_hunkMegs "80"

com_introplayed "0"

com_maxfps "0"

com_recommendedSet "1"

com_speeds "0"

com_statmon "0"

con_boldgamemessagetime "8"

con_debug "0"

con_gamemessagetime "5"

con_minicon "0"

con_miniconlines "5"

con_minicontime "4"

debug "0"

debug_drawcone "off"

debug_protocol ""

debug_stundraw "off"

debug_tankall "off"

debug_tanknone "off"

debug_tankque "off"

debug_tanksamples "off"

debuggraph "0"

developer "1"

dmflags "0"

dollycamera ""

fallback "0"

fixedtime "0"

fraglimit "20"

fs_basegame ""

fs_basepath "C:\Program Files\Call of Duty Single Player Demo"

fs_cdpath ""

fs_copyfiles "0"

fs_debug "0"

fs_game ""

I fs_homepath "C:\Program Files\Call of Duty Single Player Demo"

fs_ignoreLozalized "0"

fs_restrict ""

fx_count "0"

fx_cull "1"

fx_debug "0"

fx_draw "1"

fx_enable "1"

fx_freeze "0"

g_accuracyStanceCrouchMod "0.75"

g_accuracyStanceProneMod "0.5"

g_ai "1"

g_bounds_height_standing "70"

g_bounds_width "30"

g_changelevel_time "4"

g_connectpaths "0"

g_debugBullets "0"

g_debugDamage "0"

g_debugMove "0"

g_debugProneCheck "0"

g_debugProneCheckDepthCheck "1"

g_debugShowHit "0"

g_drawEntBBoxes "0"

g_dumpAnims "-1"

g_entinfo "0"

g_entinfo_maxdist "2048"

g_entinfo_scale "1"

g_friendlyfireDist "256"

g_friendlyfireUseDist "256"

g_friendlyfireUseTime "500"

g_gameskill "0"

g_gametype "0"

g_gravity "800"

g_ignorePathErrors "0"

g_internalSaveGame ""

g_knockback "1000"

g_lastSaveGame "save\autosave\burnville.svg"

g_listEntity "0"

g_log "games.log"

g_logSync "0"

g_maxGameClients "0"

g_no_script_spam "0"

g_player_maxhealth "1200"

g_playerTrailTime "500"

g_rankings "0"

g_reloading "0"

g_spawnai "1"

g_speed "190"

g_spSkill "2"

g_useGear "1"

g_useholdtime "100"

g_vehicleDebug "0"

g_vehicleDrawPath "0"

g_vehicleTexScrollScale "0"

g_weaponAmmoPools "0"

g_weaponrespawn "5"

gamedate "Aug 19 2003"

gamename "main"

graphheight "32"

graphscale "1"

graphshift "0"

in_debugjoystick "0"

in_joyBallScale "0.02"

in_joystick "0"

in_midi "0"

in_midichannel "1"

in_mididevice "0"

in_midiport "1"

in_mouse "1"

journal "0"

joy_threshold "0.15"

lastcamera "on"

logfile "2"

m_filter "0"

m_forward "0.25"

m_pitch "0.022"

m_side "0.25"

m_yaw "0.022"

mapname "burnville"

monkeytoy "0"

mss_3d_provider "Miles Fast 2D Positional Audio"

mss_bits "16"

mss_errorOnMissing "1"

mss_hunkmegs "32"

mss_khz "44"

mss_musicvolume "1"

mss_q3fs "1"

mss_roomtype "0"

mss_stereo "1"

mss_volume "0.8"

mss_wetlevel "0"

nextcamera "on"

nextdemo ""

nextmap "map_restart"

outsideMapEnts "0"

pmove_fixed "0"

pmove_msec "8"

r_allowSoftwareGL "0"

r_arb_texture_cube_map "1"

r_arb_texture_env_add "1"

r_arb_texture_env_combine "1"

r_arb_texture_env_dot3 "1"

r_arb_vertex_buffer_object "1"

r_arb_vertex_program "1"

r_ati_element_array "1"

r_ati_fragment_shader "1"

r_ati_fsaa_samples "1"

r_ati_pntriangles "0"

r_ati_truform_normalmode "QUADRATIC"

r_ati_truform_pointmode "CUBIC"

r_ati_truform_tess "1"

r_ati_vertex_array_object "1"

r_clear "0"

r_colorbits "32"

r_colorMipLevels "0"

r_cullBModels "1"

r_cullXModels "1"

r_customaspect "1"

r_customheight "1024"

r_customwidth "1600"

r_debugEntLight "0"

r_debugGLErrors "0"

r_debugOptTex "0"

r_debugSort "0"

r_depthbits "0"

r_detailtextures "1"

r_diffuseSunQuality "2"

r_diffuseSunSteps "3"

r_displayRefresh "0"

r_dlightQuality "1"

r_dlightRadius "0.1124278"

r_dlightShift "0.3162278"

r_drawBModels "1"

r_drawBuffer "GL_BACK"

r_drawentities "1"

r_drawSModels "1"

r_drawSun "1"

r_drawworld "1"

r_drawXModels "1"

r_dynamiclight "1"

r_entFullbright "0"

r_entLightCutoff "0.2"

r_entMinLight ".15"

r_errorOnConflicts "1"

r_ext_compiled_vertex_array "1"

r_ext_draw_range_elements "1"

r_ext_rescale_normal "1"

r_ext_texture_filter_anisotropic "0"

r_fastsky "0"

r_finish "0"

r_flareFadeIn ".25"

r_flareFadeOut "1"

r_flares "1"

r_flareSize "96"

r_fog "1"

r_fullbright "0"

r_fullscreen "0"

r_gamma "1.0"

r_graymap "0"

r_highLodDist "-1"

r_ignore "1"

r_ignoreGLErrors "1"

r_ignorehwgamma "0"

r_inGameVideo "1"

r_intensity "1"

r_lastValidRenderer "Radeon 9000 DDR x86/SSE2"

r_lightmap "0"

r_lockpvs "0"

r_lodbias "0"

r_lodscale "1"

r_lodViewDist "0"

r_logFile "0"

r_lowLodDist "0"

r_maxActiveTextures "0"

r_maxEntLights "8"

r_maxpolys "4096"

r_maxpolyverts "8192"

r_maxTextureSize "0"

r_measureOverdraw "0"

r_mediumLodDist "0"

r_mem_agp "8"

r_mem_backend "0.5"

r_mem_manual "0"

r_mem_video "2"

r_minEntLightIntensity "0.02"

r_mode "4"

r_nobind "0"

r_nocull "0"

r_noportals "0"

r_norefresh "0"

r_nv_fence "1"

r_nv_fog_available "0"

r_nv_fog_dist "0"

r_nv_fogdist_mode "GL_EYE_RADIAL_NV"

r_nv_register_combiners "2"

r_nv_texture_shader "1"

r_nv_vertex_array_range "2"

r_offsetfactor "-1"

r_offsetunits "-2"

r_optimize "1"

r_optimizeBackend "1"

r_optimizeSModels "1"

r_optimizeTextures "2"

r_optimizeWorld "1"

r_optimizeXModels "100"

r_overBrightBits "1"

r_picmip "1"

r_picmip2 "2"

r_portalbevels "0.7"

r_portalOnly "0"

r_primitives "0"

r_printShaders "0"

r_profileDrawElements "0"

r_railCoreWidth "1"

r_railSegmentLength "32"

r_railWidth "16"

r_saveFontData "0"

r_showCullBModels "0"

r_showCullSModels "0"

r_showCullXModels "0"

r_showImages "0"

r_showLeafLights "0"

r_shownormals ""

r_showportals "0"

r_showsky "0"

r_showsurfcounts "0"

r_showtricounts "0"

r_showtris "0"

r_simpleMipMaps "1"

r_singlecell "0"

r_singleShader "0"

r_skipBackEnd "0"

r_smc_enable "1"

r_speeds "0"

r_stencilbits "8"

r_sunblind_fadein ".9"

r_sunblind_fadeout "3"

r_sunblind_max_angle "5"

r_sunblind_max_darken ".01"

r_sunblind_min_angle "1"

r_sunflare_fadein "1"

r_sunflare_fadeout ".2"

r_sunflare_max_alpha "1"

r_sunflare_max_angle "2"

r_sunflare_max_size "120"

r_sunflare_min_angle "45"

r_sunflare_min_size "0"

r_sunflare_shader "gfx/sun/moon_flare"

r_sunglare_fadein ".1"

r_sunglare_fadeout ".1"

r_sunglare_max_angle "5"

r_sunglare_max_lighten ".005"

r_sunglare_min_angle "30"

r_sunsprite_shader "gfx/sun/moon_full"

r_sunsprite_size "32"

r_suntest "0"

r_swapDelay "0"

r_swapInterval "0"

r_texturebits "0"

r_texturemode "GL_LINEAR_MIPMAP_NEAREST"

r_uiFullScreen "0"

r_vbo_interleave "0"

r_vbo_manual "0"

r_vbo_smc_static_draw "1"

r_vbo_stream_draw "1"

r_vc_compile "0"

r_vc_makelog "0"

r_vc_showlog "0"

r_verbose "0"

r_weightMipMaps "0"

r_xdebug ""

r_zfar "0"

r_znear "4"

r_znear_depthhack "0.1"

rconAddress ""

rconPassword ""

scr_conspeed "3"

sensitivity "5"

server1 ""

server10 ""

server11 ""

server12 ""

server13 ""

server14 ""

server15 ""

server16 ""

server2 ""

server3 ""

server4 ""

server5 ""

server6 ""

server7 ""

server8 ""

server9 ""

showdrop "0"

showpackets "0"

start "start"

sv_allowAnonymous "0"

sv_cheats "0"

sv_framerate_smoothing "1"

sv_keywords ""

sv_killserver "0"

sv_mapname ""

sv_pakNames ""

sv_paks ""

sv_referencedPakNames "main/pak0"

sv_referencedPaks "-1122660197 "

sv_running "1"

sv_serverid "7153401"

sv_showCommands "0"

sys_configSum "34488330"

sys_cpuid "35"

sys_cpuMHz "1788.5"

sys_cpustring "Intel Pentium III"

sys_showconsole "1"

sys_sysMB "512"

sys_vidMB "64"

timedemo "0"

timegraph "0"

timelimit "0"

timescale "1"

ui_bigFont "0.4"

ui_campaign "american"

ui_cmd ""

ui_currentMap "0"

ui_currentNetMap "0"

ui_debug "0"

ui_dedicated "0"

ui_extraBigFont "0.55"

ui_initialized "0"

ui_menuFiles "ui/menus.txt"

ui_mousePitch "0"

ui_multiplayer "0"

ui_netSource "0"

ui_newScriptMenu ""

ui_newScriptMenuIndex "-1"

ui_prevClass "-1"

ui_prevTeam "-1"

ui_prevWeapon "-1"

ui_savegameName ""

ui_scriptMenu ""

ui_scriptMenuAllowResponse "1"

ui_scriptMenuIndex "-1"

ui_smallFont "0.25"

ui_victoryquote "@VICTORYQUOTE_IF_THE_OPPOSITION_DISARMS"

ui_waitingScriptMenu ""

ui_waitingScriptMenuIndex "-1"

ui_waitingScriptMenuNoMouse "0"

usedanim ""

username "Family Trees"

version "CoD Beta build 4082 Aug 19 2003 16:03:33 win-x86"

vid_xpos "3"

vid_ypos "22"

viewlog "0"

win_hinstance "4194304"

win_wndproc "4526560"

614 total cvars

614 cvar indexes

 

 

Tłumaczyć chyba nie muszę ? ;)

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