Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

[Poradnik] Kody Do Konsoli.


Pro kiki Junior

Rekomendowane odpowiedzi

Opublikowano

Tutaj macie 3774 kodów do konsol na wszystko co chcecie. ;)

Miłej zabawy.

Kody w spojlerze.

UWAGA! dużo tego.

 

ac_animErrorClamp " 1 "

ac_animErrorMaxAngle " 45 "

ac_animErrorMaxDistance " 0.5 "

ac_clampTimeAnimation " 0.3 "

ac_clampTimeEntity " 0.7 "

ac_ColliderModeAI

ac_ColliderModePlayer

ac_debugAnimEffects

ac_debugAnimError

ac_debugAnimTarget

ac_debugCarryCorrection

ac_debugColliderMode

ac_debugEntityParams

ac_DebugFilter

ac_debugFutureAnimPath

ac_debugLocations

ac_debugLocationsGraphs

ac_debugMotionParams

ac_debugMovementControlMethods

ac_debugPrediction

ac_debugSelection

ac_debugSelectionParams

ac_debugText

ac_debugTweakTrajectoryFit

ac_debugXXXValues

ac_disableFancyTransitions

ac_disableSlidingContactEvents

ac_enableExtraSolidCollider

ac_enableProceduralLeaning " 1 "

ac_entityAnimClamp " 1 "

ac_forceSimpleMovement

ac_frametime

ac_movementControlMethodFilter

ac_movementControlMethodHor

ac_movementControlMethodVer

ac_templateMCMs " 1 "

ag_action

ag_adjustToCatchUp

ag_averageTravelSpeed

ag_breakmode

ag_breakOnQuery

ag_debug

ag_debugAdditives

ag_debugErrors

ag_debugExactPos

ag_debugLayer

ag_debugMusic

ag_defaultAIStance " walki "

ag_drawActorPos

ag_ep_correctMovement " 1 "

ag_ep_showPath

ag_forceAdjust

ag_forceInsideErrorDisc " 1 "

ag_fpAnimPop " 1 "

ag_humanBlending

ag_item

ag_lockToEntity

ag_log

ag_logeffects

ag_logselections

ag_logsounds

ag_logtransitions

ag_log_entity

ag_measureActualSpeeds

ag_nonDecoupledLeaning " 1 "

ag_queue

ag_reload_ag

ag_reload_xml

ag_safeExactPositioning " 1 "

ag_showmovement

ag_showPhysSync

ag_signal

ag_stance

ag_step

ag_testplanner

ag_variationInput

AICollisions.dmgFactorWhenCollidedByObject " 1 "

AICollisions.minMassForFallAndPlay " 5 "

AICollisions.minSpeedForFallAndPlay " 10 "

AICollisions.showInLog

aim_altNormalization.enable

aim_altNormalization.hud_ctrl_Coeff_Unified " 1 "

aim_altNormalization.hud_ctrl_Curve_Unified " 2.5 "

aim_assistGlidingMultiplier " 2 "

aim_assistMaxDistance " 75 "

aim_assistMaxDistanceTagged " 50 "

aim_assistMaxDistance_IronSight " 100 "

aim_assistMinDistance

aim_assistMinTurnScale " 0.5 "

aim_assistMinTurnScale_IronSight " 0.6 "

aim_assistSlidingMultiplier " 8 "

aim_assistSlowDisableDistance " 100 "

aim_assistSlowDistanceModifier " 1 "

aim_assistSlowFalloffStartDistance " 40 "

aim_assistSlowStartFadeinDistance " 1 "

aim_assistSlowStopFadeinDistance " 3 "

aim_assistSlowThresholdOuter " 2.5 "

aim_assistSnapRadiusScale " 1 "

aim_assistSnapRadiusTaggedScale " 1 "

aim_assistSprintMultiplier " 2 "

aim_assistStrength " 0.7 "

aim_assistStrength_IronSight " 0.9 "

ai_AdjustPathsAroundDynamicObstacles " 1 "

ai_AgentStatsDist " 150 "

ai_AllowAccuracyDecrease " 1 "

ai_AllowAccuracyIncrease

ai_AllowedToHit " 1 "

ai_AllowedToHitPlayer " 1 "

ai_AllTime

ai_AmbientFireEnable " 1 "

ai_AmbientFireQuota " 3 "

ai_AmbientFireUpdateInterval " 0.5 "

ai_AttemptStraightPath " 1 "

ai_BannedNavSoTime " 15 "

ai_BeautifyPath " 1 "

ai_BigBrushCheckLimitSize " 15 "

ai_BurstWhileMovingDestinationRange " 2 "

ai_CheckGoalpipes

ai_CheckWalkabilityOptimalSectionLength " 1,75 "

ai_CloakIncrementMod " 1 "

ai_CloakingDelay " 0,55 "

ai_CloakMaxDist " 4 "

ai_CloakMinDist " 1 "

ai_CodeCoverageMode

ai_CollisionAvoidanceAgentExtraFat " 0,025 "

ai_CollisionAvoidanceAgentTimeHorizon " 2.5 "

ai_CollisionAvoidanceObstacleTimeHorizon " 1.5 "

ai_CollisionAvoidancePathEndCutoffRange " 2 "

ai_CollisionAvoidanceRange " 10 "

ai_CollisionAvoidanceTargetCutoffRange " 3.5 "

ai_CollisionAvoidanceTimestep " 0,075 "

ai_commTest

ai_commTestStop

ai_CompatibilityMode

ai_CompleteCloakDelay " 2 "

ai_CoolMissesBoxHeight " 2.5 "

ai_CoolMissesBoxSize " 10 "

ai_CoolMissesCooldown " 0,25 "

ai_CoolMissesMaxLightweightEntityMass " 20 "

ai_CoolMissesMinMissDistance " 7.5 "

ai_CoolMissesProbability " 0,35 "

ai_CoverExactPositioning

ai_CoverMaxEyeCount " 2 "

ai_CoverPredictTarget " 1 "

ai_CoverSpacing " 0.5 "

ai_CoverSystem " 1 "

ai_CrouchVisibleRange " 15 "

ai_CrowdControlInPathfind

ai_DebugAggressionSystem

ai_DebugBattleFront

ai_DebugBehaviorSelection

ai_DebugCheckWalkability

ai_DebugCheckWalkabilityRadius " 0.5 "

ai_DebugCollisionAvoidanceForceSpeed

ai_DebugCollisionAvoidanceUpdateVelocities " 1 "

ai_DebugDeferredDeath

ai_DebugDraw " -1 "

ai_DebugDrawAdaptiveUrgency

ai_DebugDrawAmbientFire

ai_DebugDrawArrowLabelsVisibilityDistance

ai_DebugDrawAStarOpenList

ai_DebugDrawAStarOpenListTime " 10 "

ai_DebugDrawBannedNavsos

ai_DebugDrawCollisionAvoidance

ai_DebugDrawCollisionAvoidanceAgentName

ai_DebugDrawCommunication

ai_DebugDrawCommunicationHistoryDepth " 5 "

ai_DebugDrawCoolMisses

ai_DebugDrawCoopReadabilities " none "

ai_DebugDrawCoordination

ai_DebugDrawCover

ai_DebugDrawCoverLocations

ai_DebugDrawCoverPlanes

ai_DebugDrawCoverSampler

ai_DebugDrawCrowdControl

ai_DebugDrawDamageControl

ai_DebugDrawDamageParts

ai_DebugDrawDeadBodies

ai_DebugDrawDynamicCoverSampler

ai_DebugDrawDynamicHideObjectsRange

ai_DebugDrawEnabledActors

ai_DebugDrawEnabledPlayers

ai_DebugDrawExpensiveAccessoryQuota

ai_DebugDrawFireCommand

ai_DebugDrawFlight2

ai_DebugDrawGroups

ai_DebugDrawHashSpaceAround

ai_DebugDrawHidespotRange

ai_DebugDrawHideSpotSearchRays

ai_DebugDrawLightLevel

ai_DebugDrawPhysicsAccess

ai_DebugDrawPlayerActions

ai_DebugDrawReinforcements " -1 "

ai_DebugDrawStanceSize

ai_DebugDrawVegetationCollisionDist

ai_DebugDrawVisionMap

ai_DebugDrawVolumeVoxels

ai_DebugGroupCoordinationSelection

ai_DebugHideSpotName

ai_DebugInterestSystem

ai_DebugPathfinding

ai_DebugPerceptionManager

ai_DebugPinger

ai_DebugPingerCollision

ai_DebugPlasma

ai_DebugPressureSystem

ai_DebugRangeSignaling

ai_DebugSearch

ai_DebugSignalTimers

ai_DebugSoftPing

ai_DebugStalkerJump

ai_DebugTacticalPoints

ai_DebugTacticalPointsBlocked

ai_DebugTargetSilhouette

ai_DebugTargetTracksAgent " none "

ai_DebugTargetTracksConfig

ai_DebugTargetTracksConfig_Filter " none "

ai_DebugTargetTracksTarget

ai_DebugVisualScriptErrors

ai_DebugWalkabilityCache

ai_DrawAgentFOV

ai_DrawAgentStats " NkcBbtGgSf "

ai_DrawAgentStatsGroupFilter

ai_DrawAreas

ai_DrawAttentionTargetPositions

ai_DrawBadAnchors " -1 "

ai_DrawBulletEvents

ai_DrawCollisionEvents

ai_DrawDistanceLUT

ai_DrawExplosions

ai_DrawFakeDamageInd

ai_DrawFakeHitEffects

ai_DrawFakeTracers

ai_DrawFireEffectDecayRange " 30 "

ai_DrawFireEffectEnabled " 1 "

ai_DrawFireEffectMaxAngle " 5 "

ai_DrawFireEffectMinDistance " 7.5 "

ai_DrawFireEffectMinTargetFOV " 7.5 "

ai_DrawFireEffectTimeScale " 1 "

ai_DrawFormations

ai_DrawGetEnclosingFailures

ai_DrawGoals

ai_DrawGrenadeEvents

ai_DrawGroupTactic

ai_DrawHidespots

ai_DrawModifiers

ai_DrawNode " none "

ai_DrawNodeLinkCutoff

ai_DrawNodeLinkType

ai_DrawOffset " 0.1 "

ai_DrawPath " none "

ai_DrawPathAdjustment

ai_DrawPathFollower

ai_DrawPatterns

ai_DrawPerceptionDebugging

ai_DrawPerceptionHandlerModifiers " none "

ai_DrawPerceptionIndicators

ai_DrawPerceptionModifiers

ai_DrawPlayerRanges

ai_DrawProbableTarget

ai_DrawRadar

ai_DrawRadarDist " 20 "

ai_DrawReadibilities

ai_DrawRefPoints

ai_DrawShooting " none "

ai_DrawSmartObjects

ai_DrawSoundEvents

ai_DrawStats

ai_DrawTargets

ai_DrawTrajectory

ai_DrawType " -1 "

ai_DrawUpdate

ai_dumpCheckpoints

ai_DynamicHidespotsEnabled

ai_DynamicVolumeUpdateTime " 0.000175 "

ai_DynamicWaypointUpdateTime " 0,00035 "

ai_emo

ai_EnableCoolMisses " 1 "

ai_EnableORCA " 1 "

ai_EnablePerceptionStanceVisibleRange

ai_EnablePressureSystem " 1 "

ai_EnableWarningsErrors " 1 "

ai_EnableWaterOcclusion " 1 "

ai_ExtraForbiddenRadiusDuringBeautification " 1 "

ai_ExtraRadiusDuringBeautification " 0.2 "

ai_ExtraVehicleAvoidanceRadiusBig " 4 "

ai_ExtraVehicleAvoidanceRadiusSmall " 0.5 "

ai_FlowNodeAlertnessCheck

ai_ForceAGAction

ai_ForceAGSignal

ai_ForceAllowStrafing " -1 "

ai_ForceLookAimTarget " none "

ai_ForcePosture

ai_ForceSerializeAllObjects

ai_ForceStance " -1 "

ai_IgnoreBulletRainStimulus

ai_IgnoreDeadBodies

ai_IgnorePlayer

ai_IgnoreSoundStimulus

ai_IgnoreVisibilityChecks

ai_IgnoreVisualStimulus

ai_IncludeNonColEntitiesInNavigation " 1 "

ai_InterestSystem " 1 "

ai_InterestSystemCastRays " 1 "

ai_IntersectionTesterQuota " 12 "

ai_LayerSwitchDynamicLinkBump " 8 "

ai_LayerSwitchDynamicLinkBumpDuration " 60 "

ai_lnmDebugDraw

ai_lnmDrawAgentType " wszystkie "

ai_lnmDynamics

ai_lnmGetEnclosingExtraRange " 1 "

ai_Locate " none "

ai_LogConsoleVerbosity

ai_LogFileVerbosity " 1 "

ai_MovementSpeedDarkIllumMod " 0.6 "

ai_MovementSpeedMediumIllumMod " 0.8 "

ai_MovementSpeedSuperDarkIllumMod " 0,25 "

ai_NetworkDebug

ai_NoUpdate

ai_ObstacleSizeThreshold " 1.2 "

ai_OverlayMessageDuration " 5 "

ai_PathfinderUpdateTime " 0,0005 "

ai_PathfindTimeLimit " 0,08 "

ai_perception.landed_baseRadius " 3 "

ai_perception.landed_speedMultiplier " 1 "

ai_perception.movement_crouchMovingMultiplier

ai_perception.movement_crouchRadiusDefault

ai_perception.movement_movingSurfaceDefault " 1 "

ai_perception.movement_standingMovingMultiplier " 5 "

ai_perception.movement_standingRadiusDefault " 5 "

ai_perception.movement_useSurfaceType

ai_PlayerAffectedByLight " 1 "

ai_PredictivePathFollowing " 1 "

ai_ProfileGoals

ai_ProneVisibleRange " 6 "

ai_PuppetDirSpeedControl " 1 "

ai_RadiusForAutoForbidden " 1 "

ai_RayCasterQuota " 12 "

ai_RecordCommunicationStats

ai_Recorder

ai_Recorder_Auto

ai_Recorder_Buffer " 1024 "

ai_Recorder_Start

ai_Recorder_Stop

ai_RecordLog

ai_reload

ai_reload_voicelib

ai_remoteRecorder_enabled

ai_remoteRecorder_onlyBookmarked " 1 "

ai_remoteRecorder_serverDir

ai_resetCommStats

ai_RODAliveTime " 2.5 "

ai_RODAmbientFireInc " 2 "

ai_RODCombatRangeMod " 0.6 "

ai_RODCoverFireTimeMod " 1.5 "

ai_RODDirInc " 1 "

ai_RODFakeHitChance " 0.2 "

ai_RODKillRangeMod " 0.2 "

ai_RODKillZoneInc " -2 "

ai_RODLowHealthMercyTime " 2.5 "

ai_RODMoveInc " 0,75 "

ai_RODReactionDarkIllumInc " 0.3 "

ai_RODReactionDirInc " 1 "

ai_RODReactionDistInc " 0.1 "

ai_RODReactionLeanInc " 0.2 "

ai_RODReactionMediumIllumInc " 0.2 "

ai_RODReactionSuperDarkIllumInc " 0.4 "

ai_RODReactionTime " 0.3 "

ai_RODStanceInc " 0,75 "

ai_ShowBehaviorCalls

ai_SightRangeDarkIllumMod " 0.5 "

ai_SightRangeMediumIllumMod " 0.8 "

ai_SightRangeSuperDarkIllumMod " 0,25 "

ai_SimpleWayptPassability " 1 "

ai_SmartObjectUpdateTime " 0,00125 "

ai_SOMCloakMaxTimeCombat " 5 "

ai_SOMCloakMaxTimeRelaxed " 5 "

ai_SOMCrouchModifierCombat " 1 "

ai_SOMCrouchModifierRelaxed " 2 "

ai_SOMDebugName " none "

ai_SOMDecayTime " 1 "

ai_SOMIgnoreVisualRatio " 0,35 "

ai_SOMMinimumCombat " 0.5 "

ai_SOMMinimumRelaxed

ai_SOMMovementModifierCombat " 1 "

ai_SOMMovementModifierRelaxed " 10 "

ai_SOMSpeedCombat " 1 "

ai_SOMSpeedRelaxed " 12 "

ai_SOMUncloakMaxTimeCombat " 5 "

ai_SOMUncloakMaxTimeRelaxed " 5 "

ai_SOMUncloakMinTimeCombat " 1 "

ai_SOMUncloakMinTimeRelaxed " 1 "

ai_SOMWeaponFireModifierCombat " 0,01 "

ai_SOMWeaponFireModifierRelaxed " 0,01 "

ai_SoundPerception " 1 "

ai_StartupMode " default "

ai_start_coordination

ai_StatsDisplayMode

ai_StatsTarget " none "

ai_SteepSlopeAcrossValue " 0.6 "

ai_SteepSlopeUpValue " 1 "

ai_SystemUpdate " 1 "

ai_TacticalPointsDebugDrawMode " 1 "

ai_TacticalPointsDebugFadeMode " 2 "

ai_TacticalPointsDebugScaling " 1 "

ai_TacticalPointsDebugTime " 5 "

ai_TacticalPointsWarnings " 1 "

ai_TacticalPointUpdateTime " 0,0005 "

ai_TargetTracking " 2 "

ai_TargetTracks_DeadForgetTime " 5 "

ai_TargetTracks_GlobalTargetLimit

ai_ThreadedVolumeNavPreprocess " 1 "

ai_UnCloakingTime " 0,75 "

ai_UpdateAllAlways

ai_UpdateInterval " 0,13 "

ai_UpdateProxy " 1 "

ai_UseAlternativeReadability " 1 "

ai_UseCalculationStopperCounter

ai_UseSimplePathfindingHeuristic

ai_UseSmartPathFollower " 1 "

ai_UseSmartPathFollower_AABB_based " 1 "

ai_UseSmartPathFollower_LookAheadDistance " 10 "

ai_voiceTest

ai_voiceTestStop

ai_warn_signal_duration " 40 "

ai_WaterOcclusion " 0.5 "

ai_WIPCode

ai_writeCommStats

aln_debug_filter

aln_debug_movement

armorModule_reload

arm_resetTest

arm_testHit

autotest_enabled

autotest_quit_when_done

autotest_state_setup

autotest_verbose " 1 "

zakaz

ban_remove

ban_status

ban_timeout " 30 "

bc_AreaClearedDistance " 20 "

bc_canSeeActorApprox_dot " 0.6 "

bc_canSeeActorApprox_rangeSq " 400 "

bc_chatter

bc_chatterFreq " 0,005 "

bc_debug

bc_maxTimeCanDitto " 1 "

bc_minTimeBetweenBattlechatter " 3.5 "

bc_NearEndOfGameScore " 20 "

bc_NearEndOfGameTime " 60 "

bc_play

bc_playForAllActors

bc_signals

bc_signalsDetail " -1 "

bc_timeNeededForQuiet " 45 "

bc_visualHighLowAngle " 20 "

Wiązać

CacheAudioFile

capture_file_format " jpg "

capture_file_name

capture_file_prefix

capture_folder " CaptureOutput "

capture_frames

capture_frame_once

capture_image_scale " 0,25 "

capture_misc_render_buffers

capture_use_scale

ca_AllowMultipleEffectsOfSameName " 1 "

ca_AMC " 1 "

ca_AMC_SmoothTurn " 1 "

ca_AMC_TurnLeaning " 0,35 "

ca_AnimActionDebug

ca_AnimWarningLevel " 3 "

ca_ApplyJointVelocitiesMode " 2 "

ca_AttachmentCullingRation " 120 "

ca_CharEditModel " objects/characters/human/us/nanosuit_v2/nanosuit_v2.cdf "

ca_cloth_air_resistance

ca_cloth_damping

ca_cloth_friction

ca_cloth_max_safe_step

ca_cloth_max_timestep

ca_cloth_stiffness

ca_cloth_stiffness_norm

ca_cloth_stiffness_tang

ca_cloth_thickness

ca_cloth_vars_reset " 2 "

ca_DBAUnloadRemoveTime " 4 "

ca_DBAUnloadUnregisterTime " 2 "

ca_DeathBlendTime " 0.3 "

ca_DebugADIKTargets

ca_DebugAnimationStreaming

ca_DebugAnimMemTracking

ca_DebugAnimUpdates

ca_DebugAnimUsage

ca_DebugAnimUsageOnFileAccess

ca_DebugCaps

ca_DebugCommandBuffer

ca_DebugCriticalErrors

ca_DebugFacial

ca_DebugFacialEyes

ca_DebugFootPlants

ca_DebugModelCache

ca_DebugSkeletonEffects

ca_DebugSubstateTransitions

ca_DebugText

ca_DecalSizeMultiplier " 1 "

ca_disable_thread " 1 "

ca_DrawAimIKVEGrid

ca_DrawAimPoses

ca_DrawAttachmentOBB

ca_DrawAttachments " 1 "

ca_DrawBaseMesh " 1 "

ca_DrawBBox

ca_DrawBinormals

ca_DrawCC " 1 "

ca_DrawCGA " 1 "

ca_DrawCGAAsSkin

ca_DrawCHR " 1 "

ca_DrawDecalsBBoxes

ca_DrawEmptyAttachments

ca_DrawFaceAttachments " 1 "

ca_DrawFootPlants

ca_DrawIdle2MoveDir

ca_DrawLocator

ca_DrawLookIK

ca_DrawNormals

ca_DrawPositionPost

ca_DrawPositionPre

ca_DrawSkeleton

ca_DrawTangents

ca_DrawVEGInfo

ca_DrawWireframe

ca_DumpUsedAnims

ca_EnableAssetStrafing " 1 "

ca_EnableAssetTurning " 1 "

ca_eyes_procedural " 1 "

ca_FacialAnimationFramerate " 20 "

ca_FacialAnimationRadius " 30 "

ca_FootAnchoring

ca_ForceUpdateSkeletons

ca_FPWeaponInCamSpace " 1 "

ca_fullAnimStatistics

ca_GameControlledStrafing " 1 "

ca_GroundAlignment " 1 "

ca_KeepModels

ca_lipsync_debug

ca_lipsync_phoneme_crossfade " 70 "

ca_lipsync_phoneme_offset " 20 "

ca_lipsync_phoneme_strength " 1 "

ca_lipsync_vertex_drag " 1.2 "

ca_LoadUncompressedChunks

ca_LockFeetWithIK " 1 "

ca_lod_ratio " 6 "

ca_MemoryUsageLog

ca_MotionBlurMovementThreshold " 0,001 "

ca_NoAnim

ca_NoDeform

ca_ParametricPoolSize " 64 "

ca_physicsProcessImpact

ca_PrintDesiredSpeed

ca_RandomScaling

ca_SaveAABB

ca_SerializeSkeletonAnim

ca_SkipLoadThinFat

ca_SmoothStrafe " 1 "

ca_StoreAnimNamesOnLoad

ca_thread " 1 "

ca_thread0Affinity " 5 "

ca_thread1Affinity " 3 "

ca_travelSpeedScaleMax " 2 "

ca_travelSpeedScaleMin " 0.5 "

ca_UnloadAnimationCAF " 1 "

ca_UnloadAnimationDBA " 1 "

ca_UseAimIK " 1 "

ca_UseAimIKRefPose

ca_UseAllJoints " 1 "

ca_UseAnimationsCache

ca_UseAssetDefinedLod

ca_UseDecals

ca_UseFacialAnimation " 1 "

ca_UseIMG_AIM " 1 "

ca_UseIMG_CAF " 1 "

ca_UseJointMasking " 1 "

ca_UseLookIK " 1 "

ca_UseMorph " 1 "

ca_UsePhysics " 1 "

ca_Validate

cc_breast_gravity " -9 "

cc_breast_lowerDamper " 1 "

cc_breast_lowerRestRatio " 1 "

cc_breast_maxDist " 0.2 "

cc_breast_minDist " 0,05 "

cc_breast_simulation " 1 "

cc_breast_upperDamper " 0,05 "

cc_breast_upperRestRatio " 1 "

cc_cache

cc_cacheall

cc_cleanupcache

cc_GroinMaxWeightAngle " 15 "

cc_GroinMinWeightAngle " 35 "

cc_groinSimulation " 1 "

cc_lod1GenMaxAngle " 15 "

cc_lod1GenSkinning

cc_lod1GenTexSplits

cc_lod2GenMaxAngle " 25 "

cc_lod2GenSkinning

cc_lod2GenTexSplits

cc_lod3GenMaxAngle " 60 "

cc_lod3GenSkinning " 1 "

cc_lod3GenTexSplits " 1 "

cc_lod4GenMaxAngle " 70 "

cc_lod4GenSkinning " 1 "

cc_lod4GenTexSplits " 1 "

cc_lod5GenMaxAngle " 90 "

cc_lod5GenSkinning " 1 "

cc_lod5GenTexSplits " 1 "

cc_lodGenNumLods " 3 "

cc_maxcachesize " 100 "

cc_mergerDisableAtlas

cc_mergerUseDiffuseAtlas " 1 "

cc_neckAngleBias " -5 "

cc_neckAngleMultiplier " 2 "

cc_neckAngleMultiplier_LR " 1 "

cc_neckSimulation " 1 "

cc_neck_lowerDamper " 0.3 "

cc_neck_maxDist " 0.2 "

cc_neck_minDist " 0,05 "

cc_neck_upperDamper " 0.1 "

cc_profile

cc_scale_head_factor " 0.1 "

cc_verbose

cld_enable

cld_error_percentage " 10 "

cld_max_delay_time " 5000 "

cld_min_delay_time " 2000 "

cl_actorsafemode

cl_AISystem

cl_bandwidth " 50000 "

cl_bobHeight " 0,03 "

cl_bobHud " 1 "

cl_bobMaxHeight " 0,08 "

cl_bobSprintMultiplier " 1.5 "

cl_bobVerticalMultiplier " 4 "

cl_bobWidth " 0,025 "

cl_camera_nearz " 0,25 "

cl_camera_noise " -1 "

cl_camera_noise_freq " 2,53262 "

cl_comment

cl_crouchToggle " 1 "

cl_debugSwimming

cl_DisableCombatLog

cl_DisableHUDText

cl_ETColorOverrideB " 1 "

cl_ETColorOverrideEnable

cl_ETColorOverrideG " 1 "

cl_ETColorOverrideR " 1 "

cl_ETFontSizeMultiplier " 1 "

cl_ETHideAIDebug

cl_ETHideAll

cl_ETHideBehaviour

cl_ETHideFlowgraph

cl_ETHideReadability

cl_ETHideScriptBind

cl_ETLog

cl_ETMaxDisplayDistance " -2 "

cl_fov " 55 "

cl_fpBody " 2 "

cl_gs_cdkey

cl_gs_email

cl_gs_nick

cl_gs_password

cl_idleBreaksDelayTime " 8 "

cl_invertController

cl_invertMouse

cl_logAsserts

cl_motionBlurVectorScale " 1.5 "

cl_motionBlurVectorScaleSprint " 3 "

cl_mp_sensitivityControllerDefault " 1 "

cl_nickname

cl_packetRate " 30 "

cl_postUpdateCamera " 2 "

cl_sensitivity " 17,5 "

cl_sensitivityController " 0.8 "

cl_sensitivityControllerMP " 0.5 "

cl_serveraddr " localhost "

cl_serverpassword

cl_serverport " 64087 "

cl_shallowWaterDepthHi " 1.2 "

cl_shallowWaterDepthLo " 0.5 "

cl_shallowWaterSpeedMulAI " 0.8 "

cl_shallowWaterSpeedMulPlayer " 0.6 "

cl_speedToBobFactor " 0,35 "

cl_strafeHorzScale " 0,05 "

cl_suitModeSpecificScreenFX " 1 "

cl_tokenid

cl_tpvDist " 3.5 "

cl_tpvYaw

cl_useCurrentUserNameAsDefault " 1 "

cl_ViewSystemDebug

cl_visualLog

cl_visualLogFolder " VisualLog "

cl_visualLogImageFormat " bmp "

cl_visualLogImageScale " 128 "

cl_voice_recording

cl_voice_volume " 1 "

komentarz

skontaktować się

connect_repeatedly

connect_repeatedly_num_attempts " 5 "

connect_repeatedly_time_between_attempts " 10 "

ConsoleHide

ConsoleShow

controller_full_turn_multiplier_x " 1.8 "

controller_full_turn_multiplier_z " 2,35 "

controller_multiplier_x " 3 "

controller_multiplier_z " 4 "

controller_power_curve " 2.5 "

con_debug

con_display_last_messages

con_line_buffer_size " 1000 "

con_restricted

con_showonload

coop_respawn_time " 15 "

co_coopAnimDebug

co_slideWhileStreaming

co_usenewcoopanimsystem " 1 "

credits_acceleration " 5 "

credits_max_speed " 0,003 "

credits_shoot_delay " 0.1 "

credits_speed_decay " 3 "

ctrlr_acceleration_horizontal_down " 1600 "

ctrlr_acceleration_horizontal_up " 255 ​​"

ctrlr_acceleration_vertical_down " 1500 "

ctrlr_acceleration_vertical_up " 275 "

ctrlr_exponent " 1,425 "

ctrlr_maxspeed_horizontal " 105 "

ctrlr_maxspeed_vertical " 75 "

ctrlr_OUTPUTDEBUGINFO

ctrlr_smooth_angular_velocity " 1 "

ctrlr_timeaccel_base_multiplier_horizontal " 1,35 "

ctrlr_timeaccel_base_multiplier_vertical " 1.4 "

ctrlr_timeaccel_boost_time " 0,25 "

ctrlr_timeaccel_multiplier_horizontal " 5.5 "

ctrlr_timeaccel_multiplier_vertical " 4.5 "

cvDoVerboseWindowTitle

cvGameName " Crysis 2 "

c_shakeMult " 1 "

dd_maxRMIsPerFrame " 3 "

dd_waitPeriodBetweenRMIBatches " 0.1 "

demo

demo_ai " 1 "

demo_file " timedemo "

demo_finish_memreplay_sizer

demo_finish_memreplay_stop

demo_fixed_timestep " 30 "

demo_game_state

demo_max_frames " 100000 "

demo_noinfo

demo_num_runs " 1 "

demo_panoramic

demo_profile " 1 "

demo_quit

demo_restart_level " 1 "

demo_savestats

demo_save_every_frame

demo_screenshot_frame

demo_scroll_pause " 1 "

demo_StartDemoChain

demo_StartDemoLevel

demo_time_of_day " -1 "

demo_vtune

designer_warning_enabled " 1 "

designer_warning_level_resources

odłączyć

disconnectchannel

dlc_directory " c: usersrevolutionxsaved gamescrysis2dlc "

ds_AutoReloadScripts

ds_Dump

ds_DumpSessions

ds_LevelNameOverride

ds_LoadExcelScripts " 1 "

ds_LoadSoundsSync

ds_LogLevel

ds_PrecacheSounds

ds_Reload

ds_WarnOnMissingLoc " 1 "

dtp_debug

dtp_giveAwardDogtag

dtp_giveMedalDogtag

dtp_pickupDogtag

dtp_testDogtagInfoInt64

dtp_testLongName

DumpCommandsVars

DumpLoadingMessages

dumpnt

dumpss

dump_action_maps

dump_maps

dump_stats

echo

enable_memory_trace " 1 "

eqp_DumpPacks

es_activateEntity

es_bboxes

es_CharZOffsetSpeed ​​" 2 "

es_ClearPoolBookmarksOnLayerUnload " 1 "

es_compile_area_grid

es_deactivateEntity

es_DebrisLifetimeScale " 0.6 "

es_debug

es_debugEntityLifetime

es_DebugEntityUsage

es_DebugEntityUsageFilter

es_DebugEvents

es_DebugFindEntity

es_DebugPool

es_DebugPoolFilter

es_DebugTimers

es_debug_not_seen_timeout

es_DisableTriggers

es_DrawAreaDebug

es_DrawAreaGrid

es_DrawAreas

es_DrawSoundProxyZRay

es_dump_bookmarks

es_dump_entities

es_dump_entity_classes_in_use

es_EnablePoolUse " -1 "

es_enable_full_script_save

es_FarPhysTimeout " 4 "

es_helpers

es_HitCharacters " 1 "

es_HitDeadBodies " 1 "

es_ImpulseScale

es_LayerDebugInfo

es_LayerSaveLoadSerialization

es_log_collisions

es_MaxImpulseAdjMass " 2000 "

es_MaxPhysDist " 100 "

es_MaxPhysDistCloth " 300 "

es_MaxPhysDistInvisible " 15 "

es_MinImpulseVel

es_not_seen_timeout " 30 "

es_profileentities

es_removeEntity

es_SaveLoadUseLUANoSaveFlag

es_SortUpdatesByClass

es_SplashThreshold " 1 "

es_SplashTimeout " 3 "

es_TestPoolSignatures

es_UpdateAI " 1 "

es_UpdateCollision " 1 "

es_UpdateCollisionScript " 1 "

es_UpdateContainer " 1 "

es_UpdateEntities " 1 "

es_UpdatePhysics " 1 "

es_UpdateScript " 1 "

es_UpdateTimer " 1 "

es_UsePhysVisibilityChecks " 1 "

es_VisCheckForUpdate " 1 "

exec

ExitOnQuit

e_3dEngineLogAlways

e_3dEngineTempPoolSize " 1024 "

e_AutoPrecacheCameraJumpDist " 16 "

e_AutoPrecacheCgf " 1 "

e_AutoPrecacheCgfMaxTasks " 8 "

e_AutoPrecacheTerrainAndProcVeget

e_AutoPrecacheTexturesAndShaders

e_BBoxes

e_Brushes " 1 "

e_CameraFreeze

e_CameraGoto

e_CameraRotationSpeed

e_CharLodMin

e_Clouds " 1 "

e_CoarseShadowMask

e_CoarseShadowMgrDebug

e_CoverageBuffer " 1 "

e_CoverageBufferAABBExpand " 0.1 "

e_CoverageBufferAccurateOBBTest

e_CoverageBufferBias " 0,05 "

e_CoverageBufferCullIndividualBrushesMaxNodeSize

e_CoverageBufferDebug

e_CoverageBufferDebugDrawScale " 1 "

e_CoverageBufferDebugFreeze

e_CoverageBufferDrawOccluders

e_CoverageBufferLightsDebugSide " -1 "

e_CoverageBufferMaxAddRenderMeshTime " 2 "

e_CoverageBufferOccludersLodRatio " 0,25 "

e_CoverageBufferOccludersTestMinTrisNum

e_CoverageBufferOccludersViewDistRatio " 1 "

e_CoverageBufferReproj

e_CoverageBufferResolution " 128 "

e_CoverageBufferRotationSafeCheck

e_CoverageBufferTerrain

e_CoverageBufferTerrainLodShift " 2 "

e_CoverageBufferTestMode " 2 "

e_CoverageBufferTolerance

e_CoverageBufferTreeDebug

e_CoverageBufferVersion " 2 "

e_CoverCgfDebug

e_CullerThread " 1 "

e_CullVegActivation " 30 "

e_DebugDraw

e_DebugDrawShowOnlyCompound

e_DebugDrawShowOnlyLod " -1 "

e_DebugLights

e_Decals " 1 "

e_DecalsAllowGameDecals " 1 "

e_DecalsClip " 1 "

e_DecalsDefferedDynamic " 1 "

e_DecalsDefferedDynamicDepthScale " 0.2 "

e_DecalsDefferedDynamicMinSize " 0,35 "

e_DecalsDefferedStatic " 1 "

e_DecalsForceDeferred

e_DecalsHitCache " 1 "

e_DecalsLifeTimeScale " 1 "

e_DecalsMaxTrisInObject " 8000 "

e_DecalsMaxUpdatesPerFrame " 4 "

e_DecalsMaxValidFrames " 600 "

e_DecalsMerge

e_DecalsNeighborMaxLifeTime " 4 "

e_DecalsOverlapping

e_DecalsPlacementTestAreaSize " 0.2 "

e_DecalsPreCreate " 1 "

e_DecalsRange " 20 "

e_DecalsScissor " 1 "

e_DefaultMaterial

e_DeferredPhysicsEvents " 1 "

e_DeformableObjects " 1 "

e_DisplayMemoryUsageIcon " 1 "

e_Dissolve " 2 "

e_DissolveDist " 2 "

e_DissolveTime " 0.5 "

e_DynamicLights " 1 "

e_DynamicLightsConsistentSortOrder " 1 "

e_DynamicLightsForceDeferred " 1 "

e_DynamicLightsFrameIdVisTest " 1 "

e_DynamicLightsMaxCount " 512 "

e_DynamicLightsMaxEntityLights " 7 "

e_Entities " 1 "

e_EntitySuppressionLevel

e_Fog " 1 "

e_FogVolumes " 1 "

e_FoliageBranchesDamping " 10 "

e_FoliageBranchesStiffness " 100 "

e_FoliageBranchesTimeout " 4 "

e_FoliageBrokenBranchesDamping " 15 "

e_FoliageStiffness " 3.2 "

e_FoliageWindActivationDist " 10 "

e_ForceDetailLevelForScreenRes

e_GI " 1 "

e_GIAmount " 1 "

e_GIBlendRatio " 0,25 "

e_GICache " 7 "

e_GICascadesRatio " 2 "

e_GIGlossyReflections

e_GIIterations " 10 "

e_GIMaxDistance " 50 "

e_GINumCascades " 1 "

e_GIOffset " 0.2 "

e_GIPropagationAmp " 3.3 "

e_GIRSMSize " 384 "

e_GISecondaryOcclusion

e_GsmCache " 1 "

e_GsmCacheLodOffset " 3 "

e_GsmCacheLodOffsetExtended " 6 "

e_GsmCastFromTerrain

e_GsmDepthBoundsDebug

e_GsmExtendLastLod

e_GsmExtendLastLodIncludeObjects

e_GsmExtendLastLodUseAdditiveBlending

e_GsmExtendLastLodUseVariance

e_GsmLodsNum " 4 "

e_GsmRange " 3 "

e_GsmRangeStep " 3 "

e_GsmRangeStepExtended " 8 "

e_GsmScatterLodDist " 70 "

e_GsmStats

e_GsmViewSpace

e_HwOcclusionCullingObjects

e_HwOcclusionCullingWater " 1 "

e_JointStrengthScale " 1 "

e_levelStartupFrameDelay

e_levelStartupFrameNum

e_LodCompMaxSize " 6 "

e_LodMax " 6 "

e_LodMin

e_LodMinTtris " 300 "

e_LodRatio " 4 "

e_Lods " 1 "

e_LodsForceUse " 1 "

e_MaxViewDistance " -1 "

e_MaxViewDistFullDistCamHeight " 1000 "

e_MaxViewDistSpecLerp " 0.5 "

e_MtTest

e_ObjectLayersActivation " 1 "

e_ObjectLayersActivationPhysics

e_Objects " 1 "

e_ObjectsTreeBBoxes

e_ObjFastRegister " 1 "

e_ObjQuality " 1 "

e_ObjStats

e_OcclusionCullingViewDistRatio " 1 "

e_OcclusionLazyHideFrames

e_OcclusionVolumes " 1 "

e_OcclusionVolumesViewDistRatio " 0,05 "

e_OnDemandMaxSize " 20 "

e_OnDemandPhysics " 1 "

e_Particles " 1 "

e_ParticlesCoarseShadowMask

e_ParticlesDebug

e_ParticlesDumpMemoryAfterMapLoad

e_ParticlesEmitterPoolSize " 4096 "

e_ParticlesForceAnimBlend

e_ParticlesHalfResCoverageTreshold " 3 "

e_ParticlesHalfResTreatAsForced

e_ParticlesLights " 1 "

e_ParticlesLightsViewDistRatio " 256 "

e_ParticlesLod " 1 "

e_ParticlesMaxDrawScreen " 2 "

e_ParticlesMaxScreenFill " 32 "

e_ParticlesMinDrawAlpha " 0,025 "

e_ParticlesMinDrawPixels " 1.5 "

e_ParticlesObjectCollisions " 1 "

e_ParticlesPoolSize " 8192 "

e_ParticlesPreload " 1 "

e_ParticlesPreLoadExtentsInTask " 1 "

e_ParticlesQuality " 2 "

e_ParticlesSimpleWaterCollision

e_ParticlesThread " 1 "

e_ParticlesUseLevelSpecificLibs

e_PhysFoliage " 2 "

e_PhysMinCellSize " 2 "

e_PhysOceanCell " 1 "

e_PhysProxyTriLimit

e_Portals " 1 "

e_PortalsBigEntitiesFix " 1 "

e_PrecacheLevel

e_PreloadDecals " 1 "

e_PreloadMaterials " 1 "

e_PrepareDeformableObjectsAtLoadTime

e_ProcVegetation " 1 "

e_ProcVegetationMaxObjectsInChunk " 512 "

e_ProcVegetationMaxSectorsInCache " 16 "

e_ProcVegetationMaxViewDistance " 128 "

e_Recursion " 1 "

e_RecursionOcclusionCulling

e_RecursionViewDistRatio " 0.1 "

e_ReloadSurfaces

e_Render " 1 "

e_RenderMeshCollisionTolerance " 0.3 "

e_RNTmpDataPoolMaxFrames " 16 "

e_Roads " 1 "

e_Ropes " 1 "

e_ScissorDebug

e_ScreenShot

e_ScreenShotDebug

e_ScreenShotFileFormat " tga "

e_ScreenShotHeight " 1500 "

e_ScreenShotMapCamHeight " 4000 "

e_ScreenShotMapCenterX

e_ScreenShotMapCenterY

e_ScreenShotMapOrientation

e_ScreenShotMapSizeX " 1024 "

e_ScreenShotMapSizeY " 1024 "

e_ScreenShotMinSlices " 4 "

e_ScreenShotQuality " 30 "

e_ScreenShotWidth " 2000 "

e_Shadows " 1 "

e_ShadowsAdaptScale " 2,72 "

e_ShadowsCastViewDistRatio " 0,45 "

e_ShadowsCastViewDistRatioLights " 1 "

e_ShadowsClouds " 1 "

e_ShadowsConstBias " 1 "

e_ShadowsDebug

e_ShadowsFrustums

e_ShadowsLodBiasFixed " 1 "

e_ShadowsLodBiasInvis

e_ShadowsMasksLimit

e_ShadowsMaxTexRes " 512 "

e_ShadowsOcclusionCulling

e_ShadowsOcclusionCullingCaster

e_ShadowsOnAlphaBlend

e_ShadowsOnWater

e_ShadowsResScale " 2.5 "

e_ShadowsSlopeBias " 4 "

e_sketch_mode

e_SkyBox " 1 "

e_SkyQuality " 1 "

e_SkyType " 1 "

e_SkyUpdateRate " 0.5 "

e_Sleep

e_SplitScreenTest

e_SQTestBegin

e_SQTestCount

e_SQTestDelay " 5 "

e_SQTestDistance " 80 "

e_SQTestExitOnFinish

e_SQTestMip " 1 "

e_SQTestMoveSpeed ​​" 10 "

e_SQTestTextureName " strfrn_advrt_boards_screen "

e_StatObjBufferRenderTasks

e_StatObjMerge " 1 "

e_StatObjMergeMaxTrisPerDrawCall " 500 "

e_StatObjMergeUseThread " 1 "

e_StatObjPreload " 1 "

e_StatObjTestOBB

e_StatObjValidate " 1 "

e_StreamAutoMipFactorMax " 1 "

e_StreamAutoMipFactorMaxDVD " 0.5 "

e_StreamAutoMipFactorMin " 0.5 "

e_StreamAutoMipFactorSpeedThreshold

e_StreamCgf

e_StreamCgfDebug

e_StreamCgfDebugFilter

e_StreamCgfDebugHeatMap

e_StreamCgfDebugMinObjSize " 100 "

e_StreamCgfFastUpdateMaxDistance " 16 "

e_StreamCgfGridUpdateDistance

e_StreamCgfMaxTasksInProgress " 32 "

e_StreamCgfPoolSize " 28 "

e_StreamCgfUpdatePerNodeDistance " 1 "

e_StreamCgfVisObjPriority " 0.5 "

e_StreamPredictionAhead " 0.5 "

e_StreamPredictionAheadDebug

e_StreamPredictionDistanceFar " 16 "

e_StreamPredictionDistanceNear

e_StreamPredictionMaxVisAreaRecursion " 9 "

e_StreamPredictionMinFarZoneDistance " 16 "

e_StreamPredictionMinReportDistance " 0,75 "

e_StreamPredictionTexelDensity " 1 "

e_StreamPredictionUpdateTimeSlice " 0.4 "

e_StreamSaveStartupResultsIntoXML

e_Sun " 1 "

e_SunAngleSnapDot " 0.999999 "

e_SunAngleSnapSec " 0.1 "

e_SunClipPlaneRange " 256 "

e_Terrain " 1 "

e_TerrainAo

e_TerrainBBoxes

e_TerrainDeformations

e_TerrainDetailMaterials " 1 "

e_TerrainDetailMaterialsDebug

e_TerrainDetailMaterialsViewDistXY " 2048 "

e_TerrainDetailMaterialsViewDistZ " 128 "

e_TerrainDrawThisSectorOnly

e_TerrainLodRatio " 1 "

e_TerrainLodRatioHolesMin " 2 "

e_TerrainLog

e_TerrainNormalMap

e_TerrainOcclusionCulling " 1 "

e_TerrainOcclusionCullingDebug

e_TerrainOcclusionCullingMaxDist " 130 "

e_TerrainOcclusionCullingMaxSteps " 50 "

e_TerrainOcclusionCullingPrecision " 0,25 "

e_TerrainOcclusionCullingPrecisionDistRatio " 3 "

e_TerrainOcclusionCullingStepSize " 4 "

e_TerrainOcclusionCullingStepSizeDelta " 1,05 "

e_TerrainOcclusionCullingVersion " 1 "

e_TerrainTextureDebug

e_TerrainTextureLodRatio " 1 "

e_TerrainTextureStreamingDebug

e_TerrainTextureStreamingPoolItemsNum " 64 "

e_texeldensity

e_TimeOfDay

e_TimeOfDayDebug

e_TimeOfDaySpeed

e_Vegetation " 1 "

e_VegetationAlignToTerrainAmount " 1 "

e_VegetationAlphaBlend " 1 "

e_VegetationBending " 1 "

e_VegetationBoneInfo

e_VegetationMinSize " 0.5 "

e_VegetationSphericalSkinning " 1 "

e_VegetationSprites

e_VegetationSpritesBatching

e_VegetationSpritesDistanceCustomRatioMin " 0.6 "

e_VegetationSpritesDistanceRatio " 1 "

e_VegetationSpritesMinDistance " 8 "

e_VegetationUseTerrainColor " 1 "

e_ViewDistCompMaxSize " 64 "

e_ViewDistMin " 10 "

e_ViewDistRatio " 25 "

e_ViewDistRatioCustom " 60 "

e_ViewDistRatioDetail " 19 "

e_ViewDistRatioLights " 25 "

e_ViewDistRatioPortals " 60 "

e_ViewDistRatioVegetation " 21 "

e_VolObjShadowStrength " 0.4 "

e_Voxel " 1 "

e_VoxelAoRadius " 6 "

e_VoxelAoScale " 8 "

e_VoxelDebug

e_VoxelGenerate

e_VoxelLodsNum " 2 "

e_VoxelUpdatePhysics " 1 "

e_VoxTer

e_VoxTerActivateAll

e_VoxTerAddBrushes " 1 "

e_VoxTerAsyncPhysicalization " 1 "

e_VoxTerBorderLodPlus " 2 "

e_VoxTerDebug

e_VoxTerDebugAreaSizeMax " 128 "

e_VoxTerDebugAreaSizeRatio " 160 "

e_VoxTerDebugBuildLeafs

e_VoxTerDebugLodRatio " 35 "

e_VoxTerDebugNodesGenDepth " 3 "

e_VoxTerDebugX

e_VoxTerDebugY

e_VoxTerDiskUsageDebug

e_VoxTerExportObjects

e_VoxTerHeightmapEditing

e_VoxTerHeightmapEditingCustomLayerInfo

e_VoxTerHideIntegrated

e_VoxTerInGameTextureStreaming " 1 "

e_VoxTerIntegrateBoxes

e_VoxTerIntegrateVegetations

e_VoxTerLog " 1 "

e_VoxTerMaxMeshBuildDepth " 5 "

e_VoxTerMaxMeshBuildDepthLimit " 5 "

e_VoxTerMaxMeshesInMem " 2000 "

e_VoxTerMaxMeshLods " 9 "

e_VoxTerMemoryUsageDebug

e_VoxTerMemWarning " 10 "

e_VoxTerMeshSize " 2 "

e_VoxTerMeshUsageDebug

e_VoxTerMixMask

e_VoxTerOnTheFlyIntegration

e_VoxTerOptimizeLods

e_VoxTerOverlayBlend

e_VoxTerPaintSleep " 10 "

e_VoxTerPlanarProjection

e_VoxTerRelaxation

e_VoxTerRoadsCheck " 1 "

e_VoxTerRoadsCullDist " 4 "

e_VoxTerShadows " 1 "

e_VoxTerShapeCheck

e_VoxTerTexBuildOnCPU

e_VoxTerTexBuildsPerFrame " 256 "

e_VoxTerTexDebug

e_VoxTerTexFormat " 22 "

e_VoxTerTexPoolSizeForEditor " 128 "

e_VoxTerTexRangeScale " 1 "

e_VoxTerTexRebuildEveryFrame

e_VoxTerTexResBumpDownscale " 1 "

e_VoxTerTexResExportDownscale " 1 "

e_VoxTerTexResFinal " 256 "

e_VoxTerTexResInternal " 256 "

e_VoxTerTexTiling " 1 "

e_VoxTerTexUsageDebug

e_VoxTerThreads " 1 "

e_VoxTerTraceMessages

e_VoxTerUpdateTextures

e_VoxTerVegetationEx

e_VoxTerViewDistRatio " 0.5 "

e_VoxTerViewDistRatioMeshActivate " 0.5 "

e_VoxTerViewDistRatioPrediction " 1 "

e_WaterOcean " 2 "

e_WaterOceanBottom " 1 "

e_WaterOceanFFT

e_WaterTesselationAmount " 6 "

e_WaterTesselationAmountX " 10 "

e_WaterTesselationAmountY " 10 "

e_WaterTesselationSwathWidth " 10 "

e_WaterVolumes " 1 "

e_WaterWaves

e_WaterWavesTesselationAmount " 5 "

e_Wind " 1 "

e_WindAreas " 1 "

e_WorldSegmentationTest

fea_debug

ffs_debug

ffs_PlayEffect

ffs_Reload

ffs_StopAllEffects

fg_abortOnLoadError " 1 "

fg_default_preset " defaultMale "

fg_iDebugNextStep

fg_iEnableFlowgraphNodeDebugging

fg_InspectAction

fg_InspectEntity

fg_Inspector

fg_inspectorLog

fg_noDebugText

fg_profile

fg_SystemEnable " 1 "

FlyCamPlay

FlyCamSetPoint

FreeCamDisable

FreeCamEnable

FreeCamLockCamera

FreeCamUnlockCamera

ft_debug_ccoverage

ft_debug_ccoverage_filter_maxcount

ft_debug_ccoverage_filter_mincount

ft_debug_ccoverage_maxlines " 10 "

ft_debug_ccoverage_rate " 0,05 "

ft_debug_checkpoint_search

ft_load

ft_map_forceRun

ft_map_runAll

ft_reload

ft_runAll

ft_saveScreenshotWhenFail

ft_startTest

gamedata_playback

gamedata_record

gamedata_stop_record_or_playback

gamespy_accept_friend_request

gamespy_accept_invite

gamespy_block_profile_id

gamespy_find_user

gamespy_get_name

gamespy_get_profile_id

gamespy_is_profile_id_blocked

gamespy_is_user_friend

gamespy_list_friends

gamespy_log_friend_events

gamespy_log_invites

gamespy_revoke_friend_status

gamespy_search_ping_retry " 1000 "

gamespy_search_ping_timeout " 10000 "

gamespy_send_friend_request

gamespy_send_invite

gamespy_unblock_profile_id

giveAchievement

gl_advancePlaylist

gl_allowEnsureBestHostCalls " 1 "

gl_allowLobbyMerging " 1 "

gl_checkDLCBeforeStartTime " 20 "

gl_debug

gl_debugBadServersList

gl_debugBadServersTestPerc " 50 "

gl_debugForceLobbyMigrations

gl_debugForceLobbyMigrationsTimer " 12,5 "

gl_debugLobbyBreaksGeneral

gl_debugLobbyBreaksHMHints

gl_debugLobbyBreaksHMShard

gl_debugLobbyBreaksHMTasks

gl_debugLobbyHMAttempts

gl_debugLobbyHMTerminations

gl_debugLobbyRejoin

gl_debugLobbyRejoinRandomTimer " 2 "

gl_debugLobbyRejoinTimer " 25 "

gl_dummyUserlist

gl_dummyUserlistNumTeams " 3 "

gl_enableOfflineCountdown

gl_enableOfflinePlaylistVoting

gl_enablePlaylistVoting " 1 "

gl_experimentalPlaylistRotationAdvance " 1 "

gl_findGameTimeoutBase " 3 "

gl_findGameTimeoutPerPlayer " 5 "

gl_findGameTimeoutRandomRange " 5 "

gl_GameRules

gl_gameTimeRemainingRestrictLoad " 30 "

gl_ignoreBadServers

gl_initialTime " 10 "

gl_leaveGameTimeout " 10 "

gl_lobbyForceShowTeams

gl_Map

gl_maxSessionNameTimeWithoutConnection " 5 "

gl_minPlaylistSizeToEnableVoting " 2 "

gl_say

gl_skillChangeUpdateDelayTime " 3 "

gl_skip

gl_skipPreSearch

gl_slotReservationTimeout " 5 "

gl_StartGame

gl_teamsay

gl_time " 45 "

gl_timeTillEndOfGameForNoMatchMaking " 120 "

gl_voip_debug

gl_Vote

gl_voteDebug

gl_votingCloseTimeBeforeStart " 5 "

goto

gotoe

gpu_particle_physics

gt_AddToDebugList

gt_RemoveFromDebugList

gt_show

g_actorViewDistRatio " 255 ​​"

g_ageLimit " 15 "

g_aimdebug

g_alienPhysicsAnimRatio

g_allowCustomLoadouts " 1 "

g_allowDisconnectIfUpdateFails

g_allowExplosives " 1 "

g_allowFatalityBonus " 1 "

g_allowSaveLoadInEditor

g_allowSuitPerks " 1 "

g_allowTeamPerks " 1 "

g_animateCameraOrientation

g_animatorDebug

g_assertWhenVisTableNotUpdatedForNumFrames " 255 ​​"

g_autoAimManagerDebug

g_autoAssignTeams " 1 "

g_autoReviveTime " 7 "

g_avmine_limit " 3 "

g_battleDust_debug

g_battleDust_effect " misc.battledust.light "

g_battleDust_enable

g_battleDust_reload

g_blinding_flashbangRecoveryDelayFrac " 0,29 "

g_blinding_timeBetweenFlashbangAndKill " 5 "

g_blood " 1 "

g_bodyDamage_log

g_bodyDamage_reload

g_bodyDestruction_debug

g_bodyDestruction_debugFilter

g_bodyDestruction_reload

g_breakageFadeDelay " 6 "

g_breakageFadeTime " 6 "

g_breakagelog

g_breakageMinAxisInertia " 1 "

g_breakageNoDebrisCollisions

g_breakageTreeDec

g_breakageTreeInc

g_breakageTreeIncGlass

g_breakageTreeMax

g_breakage_debug

g_breakage_mem_limit

g_breakage_particles_limit " 80 "

g_breakImpulseScale " 1 "

g_breaktimeoutframes " 140 "

g_buddyMessagesIngame " 1 "

g_bulletPenetrationDebug

g_bulletPenetrationDebugTimeout " 8 "

g_bulletPenetrationEnable " 1 "

g_callEnsureBestHost

g_CarryObjective_watchLvl

g_charactersDbaManagementDebug

g_charactersDbaManagementEnable " 1 "

g_claymore_limit " 3 "

g_cloakBlendSpeedScale " 1 "

g_cloakRefractionScale " 1 "

g_CombiCaptureObjective_watchLvl

g_CombiCaptureObjective_watchTerminalSignalPlayers

g_combinedFire_maxTimeBetweenWeapons " 7 "

g_corpseManager_hologramToCorpseRatio " 2 "

g_corpseManager_maxNum " 6 "

g_corpseManager_thermalHeatFadeDuration " 20 "

g_corpseManager_thermalHeatMinValue " 0,22 "

g_corpseMinDistance " 20 "

g_corpseMinTime " 8 "

g_corpsePollTime " 1 "

g_corpseUnseenTime " 2 "

g_craigNetworkDebugLevel

g_CTFScoreElement_watchLvl

g_data_centre_config " Dallas "

g_deathCam " 1 "

g_deathCamSP.dofDistanceSpeed ​​" 75 "

g_deathCamSP.dofRange " 20 "

g_deathCamSP.dofRangeNoKiller " 5 "

g_deathCamSP.dofRangeSpeed ​​" 10 "

g_deathCamSP.dof_enable " 1 "

g_deathCamSP.enable " 1 "

g_deathCamSP.updateFrequency " 0.1 "

g_deathReloadDelay " 10 "

g_debugaimlook

g_debugCollectableEnergyPoints

g_debugCollisionDamage

g_debugDirectMPMenu

g_DebugDrawPhysicsAccess

g_debugFakeHits

g_debugHardwareMouse

g_debugHitReacts

g_debugHits

g_debugLongTermAwardDays " 182 "

g_debugMines

g_debugNetPlayerInput

g_debugOffsetCamera

g_debugSaveLoadMemory

g_debugSpawnPointsRegistration

g_debug_entity_clustering

g_debug_entity_clustering_radius " 10 "

g_debug_fscommand

g_debug_spawning_visually

g_debug_spawn_mode " 2 "

g_debug_stats

g_dedicatedClientInput_commitSuicide

g_dedicatedClientInput_showDebugText

g_defaultItemRespawnTimer " 5 "

g_deferredviewsystemupdate

g_defiant_lowHealthFraction " 0,25 "

g_defiant_timeAtLowHealth " 1 "

g_delayQuitTime " 5 "

g_demiGodRevivesAtCheckpoint " 1 "

g_detachCamera

g_detachedCameraDebug

g_detachedCameraMoveSpeed ​​" 6 "

g_detachedCameraRotateSpeed ​​" 1.5 "

g_detachedCameraTurboBoost " 4 "

g_difficultyHintSystem " 2 "

g_difficultyLevel " 2 "

g_difficultyLevelLowestPlayed " 2 "

g_difficultyRadius " 300 "

g_difficultyRadiusThreshold " 5 "

g_difficultySaveThreshold " 5 "

g_DisableCollisionDamage

g_DisableScoring

g_disable_OpponentsDisconnectedGameEnd

g_displayCheckpointName

g_displayDbgText_actorState

g_displayDbgText_hud

g_displayDbgText_perk

g_displayDbgText_plugins

g_displayDbgText_pmv

g_displayDbgText_psGuns

g_displayDbgText_silhouettes

g_displayIgnoreList " 1 "

g_displayPlayerDamageTaken

g_distanceForceNoIk " 35 "

g_distanceForceNoLegRaycasts " 5 "

g_dlcPurchaseOverwrite

g_droppedItemVanishTimer " 45 "

g_dummyPlayersFire

g_dummyPlayersJump " 0.5 "

g_dummyPlayersMove

g_dump_stats

g_EAWhiteBuild

g_ec_enable " 1 "

g_ec_extent " 2 "

g_ec_radiusScale " 2 "

g_ec_removeThreshold " 20 "

g_ec_volume " 0,75 "

g_enableActorLuaCache " 1 "

g_EnableDevMenuOptions

g_enableFriendlyAIHits

g_enableFriendlyFallAndPlay

g_enableFriendlyPlayerHits " 1 "

g_enableInitialLoadoutScreen " 1 "

g_enableInitialLoginScreen " 1 "

g_enableitems " 1 "

g_enableLanguageSelectionMenu " 1 "

g_enableloadingscreen

g_EnableLoadSave " 1 "

g_enablePoolCache " 1 "

g_enableSlimCheckpoints

g_energy_scale_income " 1 "

g_energy_scale_price

g_EPD

g_explosion_materialFX_raycastLength " 1 "

g_fallAndPlayThreshold " 50 "

g_fillReservationSlots

g_flashBangFriends

g_flashBangMinFOVMultiplier " 0,75 "

g_flashBangMinSpeedMultiplier " 0.2 "

g_flashBangNotInFOVRadiusFraction " 0,66 "

g_flashBangSelf " 1 "

g_flashBangSpeedMultiplierFallOffEase " 5 "

g_flashrenderingduringloading

g_flushed_minDistanceActorTravelledSquared " 25 "

g_flushed_timeBetweenGrenadeBounceAndSkillKill " 4 "

g_flyCamLoop

g_footstepSoundMaxDistanceSq " 900 "

g_FootstepSoundsDebug

g_FootstepSoundsFollowEntity " 1 "

g_forcedReviveTime " 14 "

g_forceFastUpdate

g_forceItemRespawnTimer

g_forceNetLimbo

g_forceWeapon " -1 "

g_fovToRotationSpeedInfluence

g_fpDbaManagementDebug

g_fpDbaManagementEnable

g_fraglead " 1 "

g_fraglimit

g_friendlyfireratio

g_friendlyLowerItemMaxDistance " 10 "

g_frontEndRequiredEPD " 3 "

g_gameFXSystemDebug

g_gameIntersectionTestQuota " 6 "

g_gameplayAnalyst

g_gameRayCastQuota " 16 "

g_gameRules_minPlayerWarningTimerLength " 15000 "

g_gameRules_postGame_HUDMessageTime " 3 "

g_gameRules_postGame_ScoreboardTime " 4 "

g_gameRules_postGame_Top3Time " 4 "

g_gameRules_skipStartTimer

g_gameRules_startTimerLength " 15 "

g_gameRules_startTimerMinPlayers " 2 "

g_gameRules_startTimerMinPlayersPerTeam " 1 "

g_gameRules_startTimerOverrideWait " 30 "

g_gameRules_startTimerPlayersRatio " 0.5 "

g_gamespy_email

g_gamespy_loginUI " 1 "

g_gamespy_password

g_gamespy_unique_nick

g_generateAnimPairFile

g_giveCollectableEnergyPoints

g_glassAutoShatter

g_glassAutoShatterMinArea " 0.5 "

g_glassAutoShatterOnExplosions

g_glassForceTimeout

g_glassForceTimeoutSpread

g_glassMaxPanesToBreakPerFrame

g_glassNoDecals

g_godMode

g_gotYourBackKill_FOVRange " 45 "

g_gotYourBackKill_targetDistFromFriendly " 5 "

g_grabLog

g_groundAlignAll " 1 "

g_groundeffectsdebug

g_guardian_maxTimeSinceLastDamage " 1 "

g_hasWindowFocus " 1 "

g_hideArms

g_hitDeathReactions_debug

g_hitDeathReactions_disableRagdoll

g_hitDeathReactions_disable_ai " 1 "

g_hitDeathReactions_dumpAssetUsage

g_hitDeathReactions_enable " 1 "

g_hitDeathReactions_logReactionAnimsOnLoading

g_hitDeathReactions_reload

g_hitDeathReactions_streaming " 2 "

g_hitDeathReactions_useLuaDefaultFunctions

g_holdObjectiveDebug

g_HoldObjective_secondsBeforeStartForSpawn " 8 "

g_hologram_initialNoMovementCheckTime " 0.2 "

g_hologram_maxBlockedTime " 0.2 "

g_hologram_maxNumber " 10 "

g_hologram_negligibleMovementSqrd " 0,001 "

g_hologram_spawnOffsetDist " 1.5 "

g_hologram_spawnRayHeight " 2 "

g_hostMigrationEnsureBestHostDelayTime " 10 "

g_hostMigrationResumeTime " 3 "

g_hostMigrationServerDelay

g_hostMigrationUseAutoLobbyMigrateInPrivateGames

g_idleKickTime " 120 "

g_ignoreDLCRequirements

g_immersive " 1 "

g_impulseHandler_reload

g_infiniteAmmo

g_infiniteSuitEnergy

g_instantKillDamageThreshold " -1 "

g_intervention_timeBetweenZoomedAndKill " 1 "

g_inventoryExplosivesCapacity " 6 "

g_inventoryGrenadesCapacity " 3 "

g_inventoryNoLimits

g_inventoryWeaponCapacity " 2 "

g_joint_breaking " 1 "

g_KingOfTheHillObjective_watchLvl

g_landingBobLandTimeFactor " 0.1 "

g_landingBobTimeFactor " 0.2 "

g_language " angielski "

g_levelfadein_levelload " 4 "

g_levelfadein_quickload " 2 "

g_loadMod

g_loadoutServerControlled

g_loadoutUsePerkTiers

g_loadPlayerModelOnLoad " 1 "

g_loadSave

g_localPacketRate " 50 "

g_LogDamage

g_logPrimaryRound " 1 "

g_logSuitActions

g_logSuitArmourDamageAbsorption

g_logSuitEnergyNetworking

g_MatchmakingBlock

g_MatchmakingVersion " 5620 "

g_maxHealthMultiplier " 1 "

g_maximumDamage " -1 "

g_mechanismMgrLog

g_mechanismMgrWatch

g_messageOfTheDay

g_minplayerlimit " 6 "

g_minteamlimit " 1 "

g_modevarivar_disableKillCam

g_modevarivar_disableNanosuit

g_modevarivar_disableSpectatorCam

g_modevarivar_proHealth_frac " 0,75 "

g_modevarivar_proHud

g_moveDetachedCamera

g_movementTransitions_debug

g_movementTransitions_enable " 1 "

g_movementTransitions_log

g_movementTransitions_reload

g_mpAllSeeingRadar

g_mpAllSeeingRadarSv

g_MPCoverAndLean

g_mpCullShootProbablyHits " 1 "

g_mpDisableRadar

g_mpHeadshotsOnly

g_mpKickableCars " 1 "

g_MPLedgeGrabbing " 1 "

g_mpLoaderScreenMaxTime " 25 "

g_mpLoaderScreenMaxTimeSoftLimit " 15 "

g_mpNoEnemiesOnRadar

g_mpRegenerationRate

g_mp_as_DefendersMaxHealth " 180 "

g_multikillTimeBetweenKills " 5 "

g_multiplayerDefault " 1 "

g_multiplayerEnableVehicles " 1 "

g_multiplayerModeOnly

g_muzzleFlashCull " 1 "

g_muzzleFlashCullDistance " 30000 "

g_n.oob_h.untersorg

g_nanoGlassPostEffect " 1 "

g_nanoSuitDisableSprintDamageTaken " 20 "

g_nanoSuitDisableSprintTime " 0.5 "

g_nanoSuitEnableSuitShapeDeformation " 1 "

g_nanoSuitMenuToggleTime

g_neverFlagging_maxMatchTimeRemaining " 10 "

g_nextlevel

g_no_breaking_by_objects

g_no_secondary_breaking

g_numLives " 3 "

g_objectivesTimeScale " 1 "

g_officialServer

g_persistantStats_gamesCompletedFractionNeeded " 0.5 "

g_playerEnableDedicatedInput " 1 "

g_playerFallAndPlay

g_playerInteractorRadius " 1.8 "

g_playerLodRatio " 80 "

g_playerLowHealthThreshold " 20 "

g_playerMidHealthThreshold " 60 "

g_playersWithDisabledDedicatedInputCrouch

g_playerUsesDedicatedInput

g_post3DRendererDebug

g_post3DRendererDebugGridSegmentCount " 10 "

g_postEffect.FilterGrain_Amount

g_postEffect.FilterRadialBlurring_Amount

g_postEffect.FilterRadialBlurring_Radius " 1 "

g_postEffect.FilterRadialBlurring_ScreenPosX " 0.5 "

g_postEffect.FilterRadialBlurring_ScreenPosY " 0.5 "

g_postEffect.Global_User_Brightness " 1 "

g_postEffect.Global_User_ColorC

g_postEffect.Global_User_ColorHue

g_postEffect.Global_User_ColorK

g_postEffect.Global_User_ColorM

g_postEffect.Global_User_ColorY

g_postEffect.Global_User_Contrast " 1 "

g_postEffect.Global_User_Saturation " 1 "

g_postEffect.HUD3D_FOV

g_postEffect.HUD3D_Interference

g_pp_scale_income " 1 "

g_pp_scale_price " 1 "

g_preroundtime " 8 "

g_presaleUnlock

g_presaleURL " http://crytek.com "

g_procedural_breaking " 1 "

g_ProcessOnlineCallbacks " 1 "

g_ProjectilePathDebugGfx

g_PSTutorial_Enabled " 1 "

g_punishFriendlyDeaths " 1 "

g_radialBlur " 1 "

g_rejectEffectCullDistance " 625 "

g_rejectEffectVisibilityCull " 1 "

g_reloadActionMaps

g_reloadGameRules

g_requestPickupDelay " 1 "

g_resetActionmapOnStart

g_revivetime " 7 "

g_roundlimit " 30 "

g_roundScoreboardTime " 7 "

g_roundStartTime " 10 "

g_roundtime " 2.5 "

g_saveLoadBasicEntityOptimization " 1 "

g_saveLoadDumpEntity

g_saveLoadUseExportedEntityList " 1 "

g_scoreLimit " 3 "

g_scoreLimitOverride

g_serverImageUrl

g_setActorModelFromLua

g_setcontrollerlayout

g_setlevelstat

g_showIdleStats

g_showShadowChar

g_showUpdateState

g_SimpleEntityBasedObjective_watchLvl

g_skipAfterLoadingScreen

g_skipIntro

g_spawndeathdist " 20 "

g_spawn_conflict_clustering_radius " 7 "

g_spawn_ctfFlagAvoidDist " 30 "

g_spawn_enemyDistLevelSizeDivider " 6 "

g_spawn_explosiveSafeDist " 7 "

g_spawn_lastKillerDist " 30 "

g_spawn_lastSpawnDist " 10 "

g_spawn_recentSpawnTimer " 2.5 "

g_spawn_timeToRetrySpawnRequest " 0.4 "

g_spawn_vistable_maxDistToAltSpawnEntity " 4 "

g_spawn_vistable_numAreaTestsPerFrame " 20 "

g_spawn_vistable_numLineTestsPerFrame "3"

g_spawn_vistable_show

g_spectacularKill.debug

g_spectacularKill.maxDistanceError "2"

g_spectacularKill.maxHeightBetweenActors "0.2"

g_spectacularKill.minKillerToTargetDotProduct

g_spectacularKill.minTimeBetweenKills "1"

g_spectacularKill.minTimeBetweenSameKills "10"

g_spectacularKill.sqMaxDistanceFromPlayer "900"

g_spectacularKill_reload

g_spectate_cctv_RotScale "5"

g_spectate_Debug

g_spectate_DisableCCTV

g_spectate_DisableDead

g_spectate_DisableFollow

g_spectate_DisableFree "1"

g_spectate_DisableManual "1"

g_spectate_DisableSpawnOptOut "1"

g_spectate_TeamOnly "1"

g_spectatorcollisions "1"

g_stanceTransitionSpeed "15"

g_STAPCameraAnimation "1"

g_stapEnable "1"

g_stapLayer "5"

g_startFirstTime "1"

g_statisticsMode "2"

g_stereoIronsightEyeDistance "0.0064"

g_stereoIronsightWeaponDistance "0.375"

g_suddendeathtime "30"

g_SuitModeSlowMotionRatio "1"

g_SurvivorOneVictoryConditions_watchLvl

g_syncClassRegistry

g_teamDifferentiation "1"

g_teamlock "2"

g_telemetryConfig "MP"

g_telemetryDisplaySessionId

g_telemetryEnabledSP

g_telemetryEntityClassesToExport

g_telemetrySampleRateBandwidth "3"

g_telemetrySampleRateMemory "2"

g_telemetrySampleRatePerformance "1"

g_telemetrySampleRateSound "-1"

g_telemetry_compression_level "2"

g_telemetry_compression_mem_level "3"

g_telemetry_compression_window_bits "24"

g_telemetry_compress_gamelog "1"

g_telemetry_drawcall_budget "2000"

g_telemetry_enabled "1"

g_telemetry_gameplay_copy_to_global_heap "1"

g_telemetry_gameplay_enabled "1"

g_telemetry_gameplay_gzip "1"

g_telemetry_gameplay_save_to_disk "1"

g_telemetry_logging

g_telemetry_memory_display

g_telemetry_memory_size_mp "1048576"

g_telemetry_memory_size_sp

g_telemetry_mp_upload_delay "5"

g_telemetry_onlyInGame "1"

g_telemetry_port "80"

g_telemetry_serialize_method "1"

g_telemetry_server "lb.crysis2.ea.com"

g_telemetry_serverPath "/mycrysislite_dev/telemetry"

g_telemetry_serverPathSP "/~steven/telemetry"

g_telemetry_transaction_recording

g_telemetry_upload_errorlogs "1"

g_telemetry_upload_gamelogs "2"

g_telemetry_xp_event_send_interval "1"

g_tentacle_joint_limit "-1"

g_testMuteTeam

g_testTeamBalancing

g_thermalVisionDebug

g_timelimit "60"

g_timelimitextratime

g_tk_punish "1"

g_tk_punish_limit "5"

g_tpdeathcam_camCollisionRadius "0.2"

g_tpdeathcam_camDistFromPlayer "2.2"

g_tpdeathcam_camHeightTweak "-0.02"

g_tpdeathcam_collisionEpsilon "0.001"

g_tpdeathcam_dbg_alwaysOn

g_tpdeathcam_dbg_gfxTimeout

g_tpdeathcam_directionalFocusGroundTestLen "0.5"

g_tpdeathcam_lookDistWhenNoKiller "10"

g_tpdeathcam_maxBumpCamUpOnCollide "2"

g_tpdeathcam_testLenIncreaseRestriction "0.3"

g_tpdeathcam_zVerticalLimit "0.983"

g_translationPinningEnable "1"

g_tree_cut_reuse_dist "0.35"

g_trooperBankingMultiplier "1"

g_trooperTentacleAnimBlend

g_TweakProfile "Standard"

g_updateRichPresenceInterval "15"

g_useDedicatedLeaderboards "1"

g_useHitReactController "1"

g_useHitSoundFeedback "1"

g_useOnlineServiceForDedicated "1"

g_useProfile "1"

g_userNeverAutoSignsIn

g_useSkillKillSoundEffects

g_useXMLCPBinForSaveLoad "1"

g_victoryConditionsDebugDrawResolution

g_visibilityTimeout

g_visibilityTimeoutTime "30"

g_watchSuitAllEnergyLevels

g_wavesLimit "3"

g_writeUserDataInterval "0.25"

g_XMLCPBAddExtraDebugInfoToXmlDebugFiles

g_XMLCPBGenerateXmlDebugFiles

g_XMLCPBSizeReportThreshold "2048"

g_XMLCPBUseExtraZLibCompression "1"

g_xpMultiplyer "1"

http_startserver

http_stopserver

hud_2DtestRenderType

hud_alloc_show

hud_allowMouseInput "1"

hud_aspectCorrection

hud_battlelog_debug

hud_battlelog_enableFlashReadback "1"

hud_battlelog_iconOffset

hud_battlelog_iconPadding "5"

hud_battlelog_pause

hud_battlelog_queueSizeBeforeFast "3"

hud_battlelog_test

hud_battlelog_timeMuliplier_fast "1.3"

hud_battlelog_timeMuliplier_slow "2"

hud_boot_enableForMP

hud_capturing_debug

hud_capturing_timeToExplode "3"

hud_cgf_positionBase "1"

hud_cgf_positionRightScale

hud_cgf_positionScaleFOV

hud_cgf_positionUpScale

hud_chatlog_debug

hud_chatlog_pause

hud_chatlog_queueSizeBeforeFast "3"

hud_chatlog_timeMuliplier_fast "1.3"

hud_chatlog_timeMuliplier_slow "2"

hud_clearinteractionmsg

hud_cmdClearDebugState

hud_colorLine "4481854"

hud_colorOver "14125840"

hud_colorText "12386209"

hud_ContextualHealthIndicator

hud_controllerMouse_speed "250"

hud_createStateWithSingleObject

hud_Crosshair "1"

hud_CrosshairHideOnReload "1"

hud_CrosshairHitIndicator_AfterSuitFailFadeoutMultiplier "2"

hud_CrosshairMinSpread "0.5"

hud_CrosshairSpreadMultiplier "10"

hud_CrosshairUseSmoothSpread "1"

hud_Crosshair_blinkin_endrate "0.05"

hud_Crosshair_blinkin_startrate "0.1"

hud_Crosshair_blinkout_endrate "0.05"

hud_Crosshair_blinkout_startrate "0.5"

hud_Crosshair_debug

hud_Crosshair_ironsight_fadeInDelay "0.05"

hud_Crosshair_ironsight_fadeInTime "0.2"

hud_Crosshair_ironsight_fadeOutTime "0.12"

hud_Crosshair_laser_fadeInTime "0.2"

hud_Crosshair_laser_fadeOutTime "0.2"

hud_Crosshair_shotgun_spreadMultiplier "2.2"

hud_crosshair_triggerCantFire

hud_Crosshair_underradar_flashcount "3"

hud_Crosshair_underradar_flashtime "1"

hud_ctrlZoomMode

hud_customtextmsg

hud_customtext_afterTextFadeAnimDelay "0.5"

hud_customtext_initialAnimDelay "0.5"

hud_DeathRedScreen "1"

hud_debugActiveStates

hud_debugDrawAssets

hud_debugDrawAssets_search

hud_DebugFrontEnd

hud_detach

hud_detector_detonationDelayFlashRate "3"

hud_DMode

hud_dogtagsDbgDrawSpawnImpulseHelpers

hud_dogtagsEnable "1"

hud_dogtagsHUDPopupEnable "1"

hud_dogtagsSpawnDirectionalBump "0.25"

hud_dogtagsSpawnHeightBump "0.8"

hud_dogtagsSpawnImpulseAngDegZ

hud_dogtagsSpawnImpulseMag "3"

hud_double_taptime "0.25"

hud_DPad_visual_time "1"

hud_drawCentreOfScreen

hud_drawSafeAreas

hud_enable_tutorial_box "1"

hud_errors_designer_warnings

hud_errors_show

hud_faderDebug

hud_fakeGameStateNotify

hud_fakelowenergy

hud_fakeobjectives

hud_fakePerks

hud_fakeradardata

hud_fakeRankMessages

hud_fakeScores

hud_faketransmission

hud_fakeweaponinfo

hud_fakeXP

hud_findDeepestWorkingPathOnGetVariableFail

hud_forceDrawAllAssets

hud_forceLowAmmoOn

hud_hide

hud_hideMenus

hud_hitIndicators_depth "0.4"

hud_hitIndicators_forceShow

hud_hitIndicators_timeOnScreen "1.5"

hud_inputprompts_dropPromptTime "3"

hud_inputprompts_enabled "1"

HUD_interactiveSafeAreas

hud_InterestPointsMaxDist "60"

hud_InterestPointsMaxDistSize "0.75"

hud_InterestPointsMinDist "2"

hud_InterestPointsMinDistSize "2"

hud_InterestPointsPingDistance "80"

hud_InterestPointsQueryRate "1"

hud_InterestPointsRadius "50"

hud_leavingBattleAreaToggle

hud_localize_ws_instead

hud_lockless_buffer_size "300000"

hud_lowAmmoOn_timesOut

hud_mapEnable "1"

hud_messages_bracketsClosingSpeedScale "1"

hud_messages_bracketsInterpolateMethod "5"

hud_messages_bracketsInterpolateScalar "100"

hud_messages_bracketsOpeningSpeedScale "1"

hud_messages_debug

hud_messages_queueSizeBeforeFast "3"

hud_messages_speedScale "1"

hud_messages_timeMuliplier_fast "1.5"

hud_messages_timeMuliplier_slow "1"

hud_minimapLevelsAlphaToUpdate "0.05"

hud_minimapLevelsDebug

hud_minimapLevelsEnable "1"

hud_minimapLevelsZToUpdate "0.2"

hud_minimapOverrideScale

hud_mpHasOwnAssets "1"

hud_mpObjectives_atEdgeFixedDepthValue

hud_mpObjectives_atEdgeUseFixedDepth

hud_mpObjectives_boxHeight "0.85"

hud_mpObjectives_boxWidth "0.7"

hud_mpObjectives_chamfering "1"

hud_mpObjectives_chamferRadius "0.3"

hud_mpObjectives_debug

hud_mpObjectives_globalScale "1.2"

hud_mpObjectives_iconRotate "1"

hud_mpObjectives_shrinkWithDistance

hud_mpObjectives_shrinkWithDistanceEdge

hud_navPath_autoClearAtEnd

hud_navPath_autoClearDistance "5"

hud_navPath_compassDistance "12"

hud_navPath_debugDraw

hud_navPath_enable

hud_navPath_maxPoints "100"

hud_navPath_minSegmentLength "0.5"

hud_navPath_segmentLengthIncrease "1"

hud_navPath_smoothLevel "4"

hud_navPath_updateDistance "2"

hud_objectiveIcons_attachToAllBullets

hud_objectiveIcons_flashTime "1.6"

hud_objectiveLeadingMode "1"

hud_ObjectiveRangeDistance "100"

hud_om_debug

hud_onshot_enabled "1"

hud_onshot_radarEnabled

hud_pc_invite_debug

hud_pc_invite_test

hud_perk_debug

hud_perk_deploymentIconScale "100"

hud_perk_iconFlashRate "3"

hud_perk_speedMuliplier "1"

hud_posteffects_enable "1"

hud_prematch_debug

hud_quitAfterTest

hud_radarAimTimeToSpotOnRadar "0.5"

hud_radarDebug

hud_radarOnShootTimeOnRadar "3"

hud_radarOverrideMapRotation

hud_radarOverrideMapScale

hud_radarOverrideScale

hud_radarScaleMP "15"

hud_radarScaleSP "35"

hud_radarSpottedTimeOnRadar "5"

hud_radarSweepSpeed "0.7"

hud_radarSweepVisibleDistance "200"

hud_radarTypeMP "1"

hud_radar_ShowRadarBg

hud_reload

hud_sb_debug

hud_scores_debug

hud_scores_queueSizeBeforeFast "3"

hud_scores_showX

hud_scores_timeMuliplier_fast "1.3"

hud_scores_timeMuliplier_slow "2"

hud_setActiveState

HUD_setCustomSafeArea

hud_setinteractionmsg

hud_skipLoadingAssets

hud_spotting_enabled "1"

hud_startPaused "1"

hud_stereo_icon_depth_multiplier "1"

hud_stereo_maxDist "10"

hud_stereo_minDist "0.1"

hud_stereo_multiplier "1"

hud_stereo_objective_icon_depth "500"

hud_subtitles

hud_tagging_colour_alerted_b

hud_tagging_colour_alerted_g "0.761719"

hud_tagging_colour_alerted_r "1"

hud_tagging_colour_combat_b

hud_tagging_colour_combat_g

hud_tagging_colour_combat_r "1"

hud_tagging_duration "10"

hud_tagging_duration_assaultDefenders "10"

hud_tagging_enabled "1"

hud_tagnames_debug

hud_tagnames_debugdata

hud_tagnames_debugZDepths

hud_tagnames_disable

hud_tagnames_EnemyLockOnDuration "0.5"

hud_tagnames_EnemyTimeUntilLockObtained "0.4"

hud_tagnames_FadeInOutDuringEnemyLock "1"

hud_tagnames_ForceDraw

hud_tagnames_forceZSwap

hud_tagnames_incrementFrame

hud_tagnames_occludeAll

hud_tagnames_occludeBoxTest

hud_tagnames_occludedEnemyShowArrows

hud_tagnames_occludedFriendlyShowArrows

hud_tagnames_occlude_debug

hud_tagnames_occlude_debugGraphics

hud_tagnames_occlusionCylinderWidth "0.5"

hud_tagnames_randomiseIsSpeaking

hud_tagnames_RankFontSize "14"

hud_tagnames_scale_farDist "100"

hud_tagnames_scale_farScale "0.2"

hud_tagnames_scale_maxScaleGlobal "1"

hud_tagnames_scale_midDist "20"

hud_tagnames_scale_midScale "0.8"

hud_tagnames_scale_minScaleGlobal "1"

hud_tagnames_scale_nearDist "1"

hud_tagnames_scale_nearScale "1"

hud_tagnames_showOverCorpses "1"

hud_tagnames_ThroughGeom_dead

hud_tagnames_ThroughGeom_enemies

hud_tagnames_ThroughGeom_friendies "1"

hud_tagnames_useOcclusion "1"

hud_tagnames_zoffset_farDist "350"

hud_tagnames_zoffset_farOffset "0.18"

hud_tagnames_zoffset_midDist "8"

hud_tagnames_zoffset_midOffset "0.18"

hud_tagnames_zoffset_nearDist "1"

hud_tagnames_zoffset_nearOffset "0.18"

hud_tagname_rankTextColourEnemies

hud_tagname_rankTextColourFriends

hud_tagname_rankTextColourFriendSquad

hud_test

hud_testDone

hud_test_iterateResolutions

hud_test_iterateSafeAreas "1"

hud_test_takeScreenShots

hud_test_timeBetweenTestScreenShots "2"

hud_threats_setLookAtThreat

hud_threat_debug

hud_threat_distanceAboveThreat "-0.1"

hud_threat_radius "0.4"

hud_threat_showLocalPlayersAfterXTime "1"

hud_threat_stopGrenadesExploding

hud_threat_useRotationFromPlayer "1"

hud_threat_useScaledThreatLocation

hud_throttle

hud_UseFlashFrontEndLoading

hud_warningDisplayTimeMP "0.1"

hud_warningDisplayTimeMP_lowEnergy "0.2"

hud_warningDisplayTimeSP "2"

hud_WeaponInfo_changeFiremodeDisplayTime "3"

hud_WeaponInfo_changeWeaponDisplayTime "3"

hud_WeaponSelectDisplayTime "2"

h_drawSlippers

h_useIK "1"

IgnoreAllAsserts

i_auto_turret_target "1"

i_auto_turret_target_tacshells

i_debuggun_1 "ai_statsTarget"

i_debuggun_2 "ai_BehaviorStatsTarget"

i_debug_itemparams_memusage

i_debug_mp_flowgraph

i_debug_projectiles

i_debug_recoil

i_debug_sounds

i_debug_spread

i_debug_turrets

i_debug_weaponActions

i_debug_weaponparams_memusage

i_debug_zoom_mods

i_dogtag_constantorientation

i_dogtag_gravity "-9.8"

i_dogtag_lifetime "60"

i_dogtag_minBounceVel "0.3"

i_dogtag_minVel "0.2"

i_dogtag_nopathalign "1"

i_dogtag_normalX

i_dogtag_normalY

i_dogtag_normalZ "1"

i_dogtag_noroll "1"

i_dogtag_nospin

i_dogtag_pierceability "15"

i_dogtag_size "0.05"

i_dogtag_thickness "0.05"

i_dogtag_useparticlephysics "1"

i_dropitem

i_dump_ammo_pool_stats

i_enable_auto_weapon_lowering

i_failedDetonation_lifetime "1"

i_failedDetonation_speedMultiplier "0.15"

i_fastSelectMultiplier "4"

i_giveallitems

i_giveammo

i_givedebugitems

i_giveitem

i_grenade_showTrajectory

i_hmg_detachWeaponAnimFraction "0.55"

i_hmg_impulseLocalDirection_x "1"

i_hmg_impulseLocalDirection_y

i_hmg_impulseLocalDirection_z

i_inventory_capacity "64"

i_itemSystemDebugMemStats

i_laser_hitPosOffset "0.1"

i_lighteffects "1"

i_listitems

i_lying_item_limit "64"

i_particleeffects "1"

i_precache "1"

i_rejecteffects "1"

i_reload

i_saveweaponposition

i_soundeffects "1"

i_staticfiresounds "1"

i_useCharacterAttachments "1"

join_game

kc_bulletCamOffsetX

kc_bulletCamOffsetY "-0.3"

kc_bulletCamOffsetZ "0.06"

kc_bulletHoverDist "4"

kc_bulletHoverTime "1"

kc_bulletHoverTimeScale "0.01"

kc_bulletPostHoverTimeScale "1"

kc_bulletRiflingSpeed "6.5"

kc_bulletSpeed "100"

kc_bulletTravelTimeScale "0.5"

kc_bulletZoomDist "0.5"

kc_bulletZoomOutRatio "1"

kc_bulletZoomTime "0.02"

kc_cameraCollision "1"

kc_cameraRaiseHeight "1"

kc_debug

kc_debugSkillKill

kc_debugStressTest

kc_debugVictimPos

kc_debugWinningKill

kc_enable "1"

kc_grenadeSmoothingDist "10"

kc_gunshipCamDist "10"

kc_gunshipCamHeight

kc_kickInTime "2"

kc_largeProjectileDistance "0.625"

kc_largeProjectileHeightOffset "0.18"

kc_length "5"

kc_maxFramesToPlayAtOnce "10"

kc_memStats

kc_perkCamOffsetX "-3"

kc_perkCamOffsetY

kc_perkCamOffsetZ "18"

kc_playbackSyncDelay

kc_projectileDistance "0.3"

kc_projectileHeightOffset "0.05"

kc_projectileMinimumVictimDist "4.3"

kc_projectileVictimHeightOffset "0.65"

kc_skillKillLength "4"

kc_smoothing "0.05"

kick

kickid

kill

lastinv

load

loadactionmap

LoadConfig

loadLastSave

loadOnlineAttributes

loadProfile

log_IncludeTime "1"

log_Module

log_SpamDelay

log_tick

log_Verbosity "3"

log_VerbosityOverridesWriteToFile "1"

log_WriteToFile "1"

log_WriteToFileVerbosity "3"

lua_CodeCoverage

lua_debugger

lua_debugger_show

lua_dump_coverage

lua_dump_state

lua_garbagecollect

lua_reload_script

lua_stackonmalloc

lua_StopOnError

map

mc_entity

memDumpAllocs

MemInfo

memReplayAddSizerTree

memReplayDumpSymbols

memReplayInfo

memReplayLabel

memReplayPause

memReplayResume

memReplayStop

memResetAllocs

MemStats

MemStatsMaxDepth "4"

MemStatsThreshold "32000"

menu_addWarning

menu_cmd

menu_cmdbuffer_DebugBuffer

menu_cmdbuffer_FEBackground

menu_cmdbuffer_FEMainUI

menu_cmdbuffer_FEWarnings

menu_cmdbuffer_FriendsPopups

menu_cmdbuffer_VideoBuffer

menu_debugScreenStack

menu_debugWatches

menu_dogtagsMenuEnable "1"

menu_dogtagsMenuLocalDurationOn "2"

menu_dogtagsMenuLocalDurationWait "15"

menu_dogtagsMenuTempDurationOn "2"

menu_dogtagsMenuTempDurationWait "5"

menu_dogtagsUnlockAll

menu_friends_menus_debug

menu_gotoPage

menu_hostMigration

menu_list_loading_hints

menu_namesAsWs

menu_newDisplayFlagsSet

menu_refreshPage

menu_serverListTest_addAllServers

menu_serverListTest_numServers "30000"

menu_serverListTest_serversIncrements "200"

menu_useTestData

mfx_Debug

mfx_DebugFlowGraphFX

mfx_DebugVisual

mfx_DebugVisualFilter

mfx_Enable "1"

mfx_EnableAttachedEffects "1"

mfx_EnableFGEffects "1"

mfx_ParticleImpactThresh "2"

mfx_pfx_maxDist "35"

mfx_pfx_maxScale "1.5"

mfx_pfx_minScale "0.5"

mfx_RaisedSoundImpactThresh "3.5"

mfx_Reload

mfx_ReloadFGEffects

mfx_SerializeFGEffects "1"

mfx_SoundImpactThresh "1.5"

mfx_Timeout "0.01"

mov_debugCamShake

mov_debugEvents

mov_goToFrame

mov_NoCutscenes

mov_overrideCam

mov_useCam

mp_ctfParams.carryingFlag_SpeedScale "0.8"

mp_extractionParams.carryingTick_DamageAbsorbDesperateEnergyCost "0.45"

mp_extractionParams.carryingTick_EnergyCostPerHit "0.05"

mp_extractionParams.carryingTick_SpeedScale "0.8"

name

net_backofftimeout "360"

net_breakage_sync_entities

net_bw_aggressiveness "0.5"

net_channelstats

net_check_for_patch

net_connectivity_detection_interval "1"

net_defaultChannelBitRateDesired "200000"

net_defaultChannelBitRateToleranceHigh "0.001"

net_defaultChannelBitRateToleranceLow "0.5"

net_defaultChannelIdlePacketRateDesired "0.05"

net_defaultChannelPacketRateDesired "50"

net_defaultChannelPacketRateToleranceHigh "2"

net_defaultChannelPacketRateToleranceLow "0.1"

net_disconnect_on_rmi_error

net_download_patch

net_dump_object_state

net_enable_tfrc

net_enable_voice_chat "1"

net_enable_watchdog_timer

net_gamespy_voip_enable "1"

net_gamespy_voip_logging

net_gamespy_voip_loopback

net_gamespy_voip_threshold "0.05"

net_highlatencythreshold "0.5"

net_highlatencytimelimit "1.5"

net_inactivitytimeout "30"

net_inactivitytimeoutDevmode "30"

net_initLobbyServiceToLan

net_input_dump

net_input_trace

net_install_patch

net_keepalive_time "10"

net_lanbrowser

net_lan_scanport_first "64087"

net_lan_scanport_num "5"

net_lobby_default_port "64090"

net_lobby_gamespy_connection_wait_timeout "60000"

net_lobby_gamespy_online_port "64100"

net_lobby_gamespy_symmetrical_friends "1"

net_log "1"

net_log_remote_methods

net_maxpacketsize "1000"

net_minMicrophoneNotificationInterval "1"

net_minTCPFriendlyBitRate "30000"

net_nat_type "Uninitialized"

net_new_queue_behaviour "1"

net_next_map

net_onlyListGameServersContainingText

net_packetsendrate "20"

net_packet_read_debug_output

net_pb_cl_enable

net_pb_sv_enable

net_phys_debug

net_phys_lagsmooth "0.1"

net_phys_pingsmooth "0.1"

net_ping_time "5"

net_profile_budget_logging

net_profile_budget_logname "profile_net_budget.log"

net_profile_enable

net_profile_logging

net_profile_logname "profile_net.log"

net_profile_show_socket_measurements

net_profile_socket_budget "256"

net_profile_worst_num_channels "15"

net_remotetimeestimationwarning

net_rtt_convergence_factor "995"

net_safetysleeps

net_scheduler_debug

net_setOnlineMode

net_set_cdkey

net_show_matchmaking_tasks

net_stats_login

net_stats_pass

net_UseDeprecatedVoiceSystem "1"

net_voice_lead_packets "5"

net_voice_proximity

net_voice_trail_packets "5"

open_url

performance_profile_logname "performance.log"

perk

perkActivateTeamPerk

perkLock

perks

perksClear

perkTier

perkUnlock

perk_alienGunship_debugInfo

perk_alienGunship_enemyIgnoreTime "1"

perk_alienGunship_enteringDecelerationRange "210"

perk_alienGunship_idealWaypointAngleRange "90"

perk_alienGunship_inOutSpeed "80"

perk_alienGunship_lookToNextTargetDistance "20"

perk_alienGunship_maxDamage "0.075"

perk_alienGunship_optimum2DDistFromTarget "25"

perk_alienGunship_roamingDecelerationRange "25"

perk_alienGunship_roamingMaxSpeed "12"

perk_alienGunship_roamingMinSpeed "5"

perk_alienGunship_secondaryFireWaitTime "0.1"

perk_alienGunship_spawnIgnoreTime "5"

perk_alienGunship_targetCloakedSecondaryFireTime "2"

perk_alienGunship_targetLerpSpeed "0.5"

perk_alienGunship_targetLockTime "1"

perk_alienGunship_targetting2DRangeSq "2500"

perk_alienGunship_targettingFOV "140"

perk_alienGunship_targettingMinSpeed "0.75"

perk_alienGunship_timeBetweenRaycasts "0.15"

perk_alienGunship_timeInLevel "60"

perk_alienGunship_turretLerpSpeed "1"

perk_alienGunship_turretMaxAngleDiffForFiring "35"

perk_antiSniperEffect "1"

perk_antiSniperEffectDecreaseRate "4"

perk_antiSniperEffectIncreaseRate "8"

perk_antiSniperEnergyMinimum "-0.5"

perk_antiSniperEnergyRechargeRate "0.1"

perk_antiSniperEnergyUseRate

perk_antiSniperScreenEffectAmount "5"

perk_antiSniperSwayMult "0.15"

perk_ArmorEfficiency_scaleEnergyDrain "0.5"

perk_ArmorEfficiency_scaleMovementSpeed "0.25"

perk_chaffFOV "5"

perk_chaffRechargeTime "4"

perk_chaffSpread "0.4"

perk_cloakAwareness_FlickerTime "1"

perk_cloakAwareness_Range "20"

perk_cloakAwareness_TimeFromUncloakToKill "3"

perk_cloakAwareness_TimeTillFlickerTierThree "5"

perk_cloakAwareness_TimeTillFlickerTierTwo "7"

perk_criticalEnergyDamagePerSecond "30"

perk_deflection_damageMultiplier "0.5"

perk_DetonationDelay_explosionDelay "2"

perk_disable

perk_Dogtag_teamPerkTimeScale "1.2"

perk_dolphinSpeedMult "4"

perk_ECM_blendDistance "5"

perk_ECM_height "5"

perk_ECM_rangeTierOne "10"

perk_ECM_rangeTierThree "18"

perk_ECM_rangeTierTwo "10"

perk_EnergyLeech_tier1RechargeFraction "0.2"

perk_EnergyLeech_tier2RechargeFraction "0.3"

perk_EnergyLeech_tier3RechargeFraction "0.5"

perk_EnhancedVisor_FlashBangScale "0.1"

perk_FatalityBonus_deathStreakRequired "5"

perk_FatalityBonus_killStreakToStop "1"

perk_FragResistant_damageMultiplier "0.5"

perk_FragResistant_suitLayerOverrideB "0.5"

perk_FragResistant_suitLayerOverrideG

perk_FragResistant_suitLayerOverrideR "1"

perk_FragResistant_suitLayerOverrideTimer "3"

perk_HeavyArms_mountedWeapons_movementMultiplier "1.5"

perk_HeavyArms_mountedWeapons_ripOffOverrideSpeed "1.4"

perk_HeavyArms_reducedAttachmentWeight_selectSpeedMultiplier "2"

perk_HeavyArms_reducedAttachmentWeight_zoomTimeMultiplier "0.5"

perk_icon_pulse_time "0.7"

perk_lockedPerksA

perk_lockedPerksB

perk_MapDeployment_timer "7"

perk_MaximumFocus_shakeScale "0.4"

perk_maximumFocus_zoomedSpeedScale "1.6"

perk_MicrowaveBeam_deploymentHeight "300"

perk_MicrowaveBeam_effectReleaseTime "0.5"

perk_MicrowaveBeam_explosionTimer "0.5"

perk_MicrowaveBeam_fireRate "15"

perk_MicrowaveBeam_flashIconScale "100"

perk_MicrowaveBeam_innerRadius "2"

perk_MicrowaveBeam_innerRadiusDamage "200"

perk_MicrowaveBeam_maxRotationAngle "8"

perk_MicrowaveBeam_outerRadius "6"

perk_MicrowaveBeam_outerRadiusDamage "15"

perk_MicrowaveBeam_stage0Time "2"

perk_MicrowaveBeam_stage1Time "1"

perk_MicrowaveBeam_stage2Time "6"

perk_MicrowaveBeam_warningAudioDistance "25"

perk_Mobility_fireFromSprintTimeMultiplier "0.25"

perk_Mobility_scaleEnergyConsumption "0.5"

perk_Mobility_sprintToRunBlendTimeMultiplier "0.25"

perk_particleBoneChoiceScale "0.4"

perk_particleBoneEmitterSpawnRadius "0.7"

perk_particleTypesGenerateOnWho

perk_particleTypesToHide

perk_Phantom_cloakDelay "0.25"

perk_Phantom_cloakSpeedBlendScale "2"

perk_Phantom_scaleEnergyConsumptionTierOne "1"

perk_Phantom_scaleEnergyConsumptionTierThree "0.5"

perk_Phantom_scaleEnergyConsumptionTierTwo "1"

perk_Phantom_timeFromCloakToKill "7"

perk_Phantom_uncloakDelay "0.25"

perk_proximityAlarm_height "3"

perk_proximityAlarm_range "30"

perk_proximityAlarm_scanSpeedTierOne "15"

perk_proximityAlarm_scanSpeedTierThree "60"

perk_proximityAlarm_scanSpeedTierTwo "30"

perk_Regen_energyRechargeScale "2"

perk_Regen_healthRechargeDelayScale "0.5"

perk_Regen_healthRechargeScale "2"

perk_silentFeet_killRange "25"

perk_silentFeet_scaleFootstepSounds

perk_Stamp_directFallSpeedIncrease "3.2"

perk_Stamp_directHitDamage "50"

perk_Stamp_displayPromptUntilStampedThisManyTimes "99999"

perk_Stamp_displayPromptUtilAirFrictionedThisManyTimes "99999"

perk_Stamp_enableForFalling "1"

perk_Stamp_enableForNormalJump "1"

perk_Stamp_enableForPowerJump "1"

perk_Stamp_fallspeed "11.4"

perk_Stamp_maxDamage "220"

perk_Stamp_maxDamageSpeed "12.6"

perk_Stamp_maxRadius "7"

perk_Stamp_minAirTime "0.2"

perk_Stamp_minDamage "40"

perk_Stamp_minDamageSpeed "11.4"

perk_Stamp_minRadius "2"

perk_Stamp_rechargeTime

perk_Stamp_zeroMovementInputsTime_tier1 "2.55"

perk_Stamp_zeroMovementInputsTime_tier3 "1.45"

perk_SuitDisruptor_bouncinessScale "0.5"

perk_SuitDisruptor_drainMultiplier "30"

perk_SuitDisruptor_drainRange "15"

perk_SuitDisruptor_effectAllPlayers

perk_SuitDisruptor_effectTime "1.5"

perk_SuitDisruptor_flashIconScale "100"

perk_SuitDisruptor_interferenceMultiplier "1"

perk_SuitDisruptor_launchSpeed "12"

perk_SuitDisruptor_selfDestructTime "45"

perk_SuitDisruptor_speedMultiplier "0.7"

perk_SuitDisruptor_vtolHoverTime "2"

perk_SuitDisruptor_vtolMaxSpeed "40"

perk_SuitDisruptor_vtolSlowDistance "20"

perk_teamPowerReductionArmour_scaleEnergyUse "0.5"

perk_teamPowerReductionDefault_scaleEnergyUse "0.5"

perk_teamPowerReductionStealth_scaleEnergyUse "0.5"

perk_teamRadarJammer_timeUntilDeactivate "30"

perk_teamRadar_timeUntilDeactivate "30"

perk_teamSuitBoost_damageScale "0.2"

perk_teamSuitBoost_scaleEnergyUse

perk_teamSuitBoost_timeUntilDeactivate "30"

perk_threatTrails_BulletFadeStartTime "0.8"

perk_threatTrails_BulletOpacity "0.01"

perk_threatTrails_BulletRenderRange "6"

perk_threatTrails_BulletRenderTime "1"

perk_threatTrails_BulletThickness "0.5"

perk_threatTrails_GrenadeRenderRange "15"

perk_tracker_individualMinDistMovedTier1 "0.7"

perk_tracker_individualMinDistMovedTier3 "0.35"

perk_tracker_individualUpdateRateTier1 "0.6"

perk_tracker_individualUpdateRateTier3 "0.3"

perk_tracker_lifetimeStrength

perk_tracker_maxDistanceToSpawn "25"

perk_tracker_updateRate "0.1"

perk_weaponsTrainingReloadSpeedScale "1.7"

perk_weaponsTrainingSelectSpeedScale "2.5"

perk_weaponsTrainingZoomTimeScale "0.5"

play

PlayAllSignals

playerGoto

playlists_choose

playlists_list

playlists_request_rss

playlists_select_variant

playlists_show_variants

playlists_unchoose

PlaySignal

PlaySignalOnEntity

pl_aim_acceleration_enabled "1"

pl_aim_assistance_enabled "1"

pl_aim_cloaked_multiplier

pl_aim_near_lookat_target_distance "0.65"

pl_airFrictionPerk_control.fall_activation_height

pl_airFrictionPerk_control.fall_distance_for_full_upwards_force "4"

pl_airFrictionPerk_control.fall_maxSeepd_height "20"

pl_airFrictionPerk_control.forward_speed "5"

pl_airFrictionPerk_control.max_falling_speed "17.5"

pl_airFrictionPerk_control.min_falling_speed "4"

pl_airFrictionPerk_control.triggerAutomatically

pl_airFrictionPerk_control.view_pitch_shake "15"

pl_airFrictionPerk_control.view_recover_time "1"

pl_blendView

pl_boostedMelee_allowInMP

pl_boostedMelee_threshold "0.6"

pl_cameraTransitionTime "0.25"

pl_clientInertia "25"

pl_cover_and_lean.debug_draw

pl_cover_and_lean.enable "1"

pl_cover_and_lean.enable_view_clamp "1"

pl_cover_and_lean.num_detection_rays "12"

pl_curvingSlowdownSpeedScale "0.7"

pl_debugInterpolation

pl_debug_aiming

pl_debug_aiming_input

pl_debug_energyConsumption

pl_debug_filter

pl_debug_hit_recoil

pl_debug_jumping

pl_debug_log_camera_mode_changes

pl_debug_log_player_plugins

pl_debug_look_poses

pl_debug_movement

pl_debug_pickable_items

pl_debug_suit

pl_debug_view

pl_debug_vistable

pl_debug_watch_camera_mode

pl_doLocalHitImpulsesMP "1"

pl_enemy_ramming.fall_damage_threashold "4"

pl_enemy_ramming.fatal_falling_speed "10"

pl_enemy_ramming.max_falling_damage "250"

pl_enemy_ramming.min_momentum_to_fall "600"

pl_enemy_ramming.player_to_player "1"

pl_enemy_ramming.ragdoll_to_player "50"

pl_enemy_ramming.safe_falling_speed "6"

pl_fall_intensity_hit_multiplier "0.3"

pl_fall_intensity_max "1.5"

pl_fall_intensity_multiplier "0.1"

pl_fall_time_max "0.05"

pl_fall_time_multiplier "0.05"

pl_freeFallDeath_cameraAngle "-30"

pl_freeFallDeath_fadeTimer "0.75"

pl_grabOntoLedges "1"

pl_grabOntoLedgesFromSwimming "1"

pl_health

pl_health.collision_health_threshold "41"

pl_health.critical_health_thresholdMP "10"

pl_health.critical_health_thresholdSP "15"

pl_health.debug_FallDamage

pl_health.enableNewHUDEffect "1"

pl_health.enable_FallandPlay

pl_health.fallDamage_CurveAttack "2"

pl_health.fallDamage_health_threshold "1"

pl_health.fallDamage_SpeedFatal "17"

pl_health.fallDamage_SpeedFatalArmor "21"

pl_health.fallDamage_SpeedFatalArmorMP "24"

pl_health.fallDamage_SpeedSafe "12"

pl_health.fallDamage_SpeedSafeArmorMP "16"

pl_health.fallSpeed_HeavyLand "14"

pl_health.fallSpeed_HeavyLandArmor "17"

pl_health.fallSpeed_HeavyLandArmorMP "15"

pl_health.fast_regeneration_rateMP "75"

pl_health.normal_regeneration_rateMP "50"

pl_health.normal_regeneration_rateSP "250"

pl_health.normal_threshold_time_to_regenerateMP "5"

pl_health.normal_threshold_time_to_regenerateSP "5"

pl_health.slow_regeneration_rateMP "20"

pl_impulseCounterFactor "0.9"

pl_impulseDuration "0.3"

pl_impulseEnabled "1"

pl_impulseFullRecoilFactor "0.25"

pl_impulseLayer "2"

pl_impulseMaxPitch "0.3"

pl_impulseMaxTwist "0.25"

pl_inputAccel "30"

pl_jump_baseTimeAddedPerJump "0.4"

pl_jump_control.air_control_scale "1"

pl_jump_control.air_inertia_scale "0.3"

pl_jump_control.air_resistance_scale "1.3"

pl_jump_currentTimeMultiplierOnJump "1.5"

pl_jump_maxTimerValue

pl_jump_quickPressThresh "0.25"

pl_ledgeClamber.cameraBlendWeight "0.6"

pl_ledgeClamber.debugDraw

pl_melee.angle_limit_from_behind "70"

pl_melee.damage_multiplier_from_behind "1"

pl_melee.damage_multiplier_mpNoSuit "1.5"

pl_melee.debug_gfx

pl_melee.impulses_enable "1"

pl_melee.melee_snap_angle_limit "55"

pl_melee.melee_snap_blend_speed "0.33"

pl_melee.melee_snap_end_position_range "1"

pl_melee.melee_snap_move_speed_multiplier "12"

pl_melee.melee_snap_target_select_range "3"

pl_melee.mp_victim_screenfx_blendout_duration "0.25"

pl_melee.mp_victim_screenfx_dbg_force_test_duration

pl_melee.mp_victim_screenfx_duration "0.1"

pl_melee.mp_victim_screenfx_intensity "1"

pl_mike_debug

pl_movement.crouch_SpeedScaleWithoutNanosuit "1"

pl_movement.nonCombat_heavy_weapon_crouch_speed_scale "1"

pl_movement.nonCombat_heavy_weapon_speed_scale "0.75"

pl_movement.nonCombat_heavy_weapon_sprint_scale "1.25"

pl_movement.nonCombat_heavy_weapon_strafe_speed_scale "0.9"

pl_movement.power_sprint_targetFov "55"

pl_movement.speedScaleWithoutNanosuit "1.03"

pl_movement.sprint_mpNoSuit_breatheSoundFreqSecs "1"

pl_movement.sprint_mpNoSuit_breatheSoundStaminaThresh "0.5"

pl_movement.sprint_mpNoSuit_dbgWatch

pl_movement.sprint_mpNoSuit_staminaDepleteRatePerSec "0.2"

pl_movement.sprint_mpNoSuit_staminaRegenDelayExtremeSecs "4"

pl_movement.sprint_mpNoSuit_staminaRegenDelaySecs "3.8"

pl_movement.sprint_mpNoSuit_staminaRegenRatePerSec "50"

pl_movement.sprint_SpeedScaleWithoutNanosuit "1.61"

pl_movement.sprint_timeInAirToStopSprinting "0.5"

pl_movement.strafe_SpeedScaleWithoutNanosuit "0.75"

pl_nano_vision.max_distance_visible "50"

pl_netAimLerpFactor "0.5"

pl_netSerialiseMaxSpeed "9"

pl_pickAndThrow.debugDraw

pl_pickAndThrow.delayPlayerAnimations "1"

pl_pickAndThrow.reloadProxies

pl_pickAndThrow.useEnergy "1"

pl_pickAndThrow.useProxies "1"

pl_power_sprint.foward_angle "45"

pl_refillAmmoDelay "0.8"

pl_reload

pl_serialisePhysVel "1"

pl_shotgunDamageCap "3.40282e+038"

pl_slealth_cloakinterference_onactionMP

pl_slideCameraFactor "1"

pl_slideMode "1"

pl_sliding_control.deceleration_speed "4"

pl_sliding_control.deceleration_speed_powerMode "3"

pl_sliding_control.max_downhill_acceleration "15"

pl_sliding_control.max_downhill_threshold "50"

pl_sliding_control.min_downhill_threshold "5"

pl_sliding_control.min_speed "2"

pl_sliding_control.min_speed_threshold "4"

pl_sliding_control_mp.deceleration_speed "2.2"

pl_sliding_control_mp.deceleration_speed_powerMode "4"

pl_sliding_control_mp.max_downhill_acceleration

pl_sliding_control_mp.max_downhill_threshold "50"

pl_sliding_control_mp.min_downhill_threshold "5"

pl_sliding_control_mp.min_speed "7"

pl_sliding_control_mp.min_speed_threshold "8"

pl_SnapToLedge

pl_spawnCorpseOnDeath "1"

pl_stampMinHeight "0.5"

pl_stampTimeout "3"

pl_stealthKill_aimVsSpineLerp "0.5"

pl_stealthKill_allowInMP "1"

pl_stealthKill_debug

pl_stealth_maxSpreadOnFire "1"

pl_stealth_maxSpreadOnFireMultiplier "2"

pl_stealth_shotgunDamageCap "40"

pl_swimAlignArmsToSurface "1"

pl_swimBackSpeedMul "0.8"

pl_swimBaseSpeed "4"

pl_swimNormalSprintSpeedMul "1.5"

pl_swimNoSuitSprintSpeedMul "1.25"

pl_swimSideSpeedMul "0.9"

pl_swimSpeedSprintSpeedMul "1.5"

pl_swimUpSprintSpeedMul "1.5"

pl_swimVertSpeedMul "0.5"

pl_switchTPOnKill "1"

pl_TacticalScanDuration

pl_TacticalScanDurationMP

pl_targeting_debug

pl_useItemHoldTime "0.3"

pl_velocityInterpAirControlScale "1"

pl_velocityInterpAirDeltaFactor "0.75"

pl_velocityInterpAlwaysSnap

pl_velocityInterpPathCorrection "1"

pl_velocityInterpSynchJump "2"

pp_AllActorsDropDogTags

pp_debug

pp_defaultUnlockAll

pp_DropOwnDogTag

pp_FakeProgression

pp_GainSuitXP

pp_GainXP

pp_GameEnd

pp_LoadOnlineAttributes "1"

pp_ResetXP

pp_RichSaveGames

pp_RSFDebugWrite "1"

pp_RSFDebugWriteOnLoad

pp_suitmodeAveraging

pp_UnlockAll

pp_UnlocksNow

pp_xpDebug

preloadforstats

print_memory_trace "1"

profile

profileStreaming

profile_additionalsub

profile_allthreads

profile_callstack

profile_disk "1"

profile_disk_budget "-1"

profile_disk_max_draw_items "10000"

profile_disk_max_items "10000"

profile_disk_timeframe "5"

profile_disk_type_filter "-1"

profile_filter

profile_filter_thread

profile_graph

profile_graphScale "100"

profile_log

profile_network

profile_pagefaults

profile_peak "10"

profile_peak_display "8"

profile_sampler

profile_sampler_max_samples "2000"

profile_smooth "1"

profile_threads

profile_weighting

ps_debugPersistantStats

ps_debugSessionStats "-1"

ps_DumpTelemetryDescription

ps_set

pts_addToken

pts_dump

pts_spendToken

p_accuracy_LCPCG "0.005"

p_accuracy_LCPCG_no_improvement "0.05"

p_accuracy_MC "0.005"

p_approx_caps_len "1.2"

p_async_rwi_use_spu "1"

p_break_on_validation

p_CharacterIK "1"

p_collision_mode

p_cull_distance "100"

p_damping_group_size "8"

p_debug_explosions

p_debug_joints

p_do_step

p_draw_helpers

p_draw_helpers_num

p_enforce_contacts "1"

p_ent_grid_use_obb "1"

p_fixed_timestep

p_fly_mode

p_GEB_max_cells "800"

p_gravity_z "-13"

p_group_damping "0.5"

p_joint_damage_accum "2"

p_joint_damage_accum_threshold "0.2"

p_joint_gravity_step "1"

p_jump_to_profile_ent

p_lattice_max_iters "100000"

p_limit_simple_solver_energy "1"

p_list_active_objects

p_log_lattice_tension

p_max_approx_caps "7"

p_max_contacts "150"

p_max_contact_gap "0.01"

p_max_contact_gap_player "0.01"

p_max_contact_gap_simple "0.03"

p_max_debris_mass "10"

p_max_entity_cells "10000"

p_max_LCPCG_contacts "100"

p_max_LCPCG_fruitless_iters "4"

p_max_LCPCG_iters "5"

p_max_LCPCG_microiters "12000"

p_max_LCPCG_microiters_final "25000"

p_max_LCPCG_subiters "120"

p_max_LCPCG_subiters_final "250"

p_max_MC_iters "4000"

p_max_MC_mass_ratio "100"

p_max_MC_vel "15"

p_max_object_splashes "3"

p_max_plane_contacts "8"

p_max_plane_contacts_distress "4"

p_max_player_velocity "150"

p_max_spu_rwi_cells "5"

p_max_substeps "5"

p_max_substeps_large_group "5"

p_max_unproj_vel "2.5"

p_max_velocity "100"

p_max_world_step "0.2"

p_min_LCPCG_improvement "0.05"

p_min_MC_iters "4"

p_min_separation_speed "0.02"

p_net_angsnapmul "0.01"

p_net_minsnapdist "0.1"

p_net_minsnapdot "0.99"

p_net_smoothtime "5"

p_net_velsnapmul "0.1"

p_num_bodies_large_group "100"

p_num_jobs "4"

p_num_startup_overload_checks "20"

p_num_threads "1"

p_penalty_scale "0.3"

p_players_can_break

p_pool_size "1536"

p_profile

p_profile_entities

p_profile_functions

p_prohibit_unprojection "1"

p_proxy_highlight_range "800"

p_proxy_highlight_threshold "200"

p_ray_fadein "0.2"

p_ray_peak_time

p_rope_collider_size_limit

p_single_step_mode

p_skip_redundant_colldet "1"

p_splash_dist0 "7"

p_splash_dist1 "30"

p_splash_force0 "10"

p_splash_force1 "100"

p_splash_vel0 "4.5"

p_splash_vel1 "10"

p_sync_rwi_use_spu

p_tick_breakable "0.1"

p_time_granularity "0.0001"

p_unproj_vel_scale "10"

p_use_distance_contacts

p_use_unproj_vel

p_wireframe_distance "40"

quit

rcon_command

rcon_connect

rcon_disconnect

rcon_startserver

rcon_stopserver

readabilityReload

record

ReloadDialogData

reloadFrontEnd

removeDummyPlayers

restartgame

revive

rss_debug

rss_speed "40"

RunUnitTests

r_AllowLiveMoCap

r_AnisoBlendWeight "0.99"

r_AnisoForce

r_AnisoMax "16"

r_AnisoMin

r_AnisoPasses

r_AnisoRefDistance "1"

r_AnisoScale "1"

r_ArmourPulseSpeedMultiplier "1"

r_ATOC

r_Batching "1"

r_Beams "3"

r_BeamsDistFactor "0.5"

r_BeamsHelpers

r_BeamsMaxSlices "32"

r_BeamsSoftClip "1"

r_Brightness "0.5"

r_CBStatic

r_CBStaticDebug

r_CharacterEditorHotFix

r_Character_NoDeform

r_CloakFadeByDist

r_CloakFadeLightScale "0.25"

r_CloakFadeMaxDistSq "25"

r_CloakFadeMinDistSq "1"

r_CloakFadeMinValue "0.2"

r_CloakHeatScale "1"

r_CloakLightScale "0.25"

r_CloakMinLightValue

r_CloakRefractionFadeByDist

r_CloakRefractionFadeMaxDistSq "25"

r_CloakRefractionFadeMinDistSq "1"

r_CloakRefractionFadeMinValue "0.2"

r_CloakRenderInThermalVision

r_CloakTransitionLightScale "1"

r_CloudsDebug

r_CloudsUpdateAlways

r_ColorBits "32"

r_ColorGrading "2"

r_ColorGradingCharts "1"

r_ColorGradingChartsCache "4"

r_ColorGradingFilters "1"

r_ColorGradingLevels "1"

r_ColorGradingSelectiveColor "1"

r_ConditionalRendering

r_ConsoleBackbufferHeight "720"

r_ConsoleBackbufferWidth "1152"

r_Contrast "0.5"

r_CoronaColorScale "1"

r_CoronaFade "0.5"

r_Coronas "1"

r_CoronaSizeScale "1"

r_CullByClipPlanes "1"

r_CustomVisions "1"

r_DebugFontRendering

r_DebugLayerEffect

r_DebugLights

r_DebugLightVolumes

r_DebugRefraction

r_DebugRenderMode

r_DebugVoxTerrainX

r_DebugVoxTerrainY

r_debug_renderer_set_eye_pos

r_debug_renderer_show_window

r_DeferredDecals "3"

r_deferredDecalsDebug

r_DeferredShadingCubeMaps "1"

r_DeferredShadingDebug

r_DeferredShadingDepthBoundsTest "1"

r_DeferredShadingHeightBasedAmbient "1"

r_DeferredShadingLightLodRatio "1"

r_DeferredShadingLightVolumes "1"

r_DeferredShadingScissor "1"

r_DeferredShadingSortLights

r_DeferredShadingStencilPrepass "1"

r_DeferredShadingTiled

r_DeferredShadingTiledRatio

r_DeferredShadingTilesX "16"

r_DeferredShadingTilesY "12"

r_DepthBits "32"

r_DepthOfField "2"

r_DepthOfFieldBokeh

r_DepthOfFieldBokehQuality

r_DepthOfFieldStencilPrepass

r_DetailDistance "4"

r_DetailNumLayers "1"

r_DetailScale "8"

r_DetailTextures "1"

r_DisplayInfo "1 [DUMPTODISK,rESTRICTEDMODE]"

r_dofMinZ

r_dofMinZBlendMult "6.5"

r_dofMinZScale

r_DrawNearFarPlane "40"

r_DrawNearFoV "60"

r_DrawNearZRange "0.12"

r_Driver "NULL"

r_DynTexAtlasCloudsMaxSize "24"

r_DynTexAtlasDynTexSrcSize "16"

r_DynTexAtlasSpritesMaxSize "16"

r_DynTexAtlasVoxTerrainMaxSize "250"

r_DynTexMaxSize "50"

r_DynTexSourceSharedRTHeight "256"

r_DynTexSourceSharedRTWidth "256"

r_enableAltTab "1"

r_enableAuxGeom "1"

r_EnvCMResolution

r_EnvCMShading "1"

r_EnvCMupdateInterval "0.04"

r_EnvLCMupdateInterval "0.1"

r_EnvTexResolution "1"

r_EnvTexUpdateInterval "0.075"

r_ExcludeMesh

r_ExcludeShader

r_EyeAdaptationBase "0.1"

r_EyeAdaptationFactor "0.85"

r_EyeAdaptationSpeed "2"

r_Flares "1"

r_FlashMatTexResQuality "1"

r_Flush "1"

r_FogColorGradientEnforced "2"

r_FogDepthTest "-0.0005"

r_FogGlassBackbufferMaxResolves "3"

r_FogGlassBackbufferResolveDebug

r_FogGlassBackbufferResolveDepthThreshold "1"

r_FSAA "0 [DUMPTODISK,rEQUIRE_APP_RESTART]"

r_FSAA_quality "0 [DUMPTODISK,rEQUIRE_APP_RESTART]"

r_FSAA_samples "4 [DUMPTODISK,rEQUIRE_APP_RESTART]"

r_Fullscreen "1"

r_Fur

r_Gamma "1.16"

r_GeomInstancing "1"

r_GeomInstancingThreshold

r_GetScreenShot

r_Glow "1"

r_GlowAnamorphicFlares "1"

r_GraphStyle

r_HDRBlueShift "1"

r_HDRBrightLevel "0.85"

r_HDRBrightOffset "5"

r_HDRBrightThreshold "6"

r_HDRDebug

r_HDREyeAdaptionCache "4"

r_HDRFlaresCache "3"

r_HDRForceUpdateTextures

r_HDRGrainAmount "0.6"

r_HDRLevel "6"

r_HDROffset "10"

r_HDRRangeAdapt

r_HDRRangeAdaptationSpeed "4"

r_HDRRangeAdaptLBufferMax "0.125"

r_HDRRangeAdaptLBufferMaxRange "2"

r_HDRRangeAdaptMax "1"

r_HDRRangeAdaptMaxRange "4"

r_HDRRendering "2"

r_HDRTexFormat

r_HDRVignetting "1"

r_Height "600"

r_HUDHitEffect "4"

r_ImposterRatio "2"

r_ImpostersDraw "1"

r_ImpostersUpdatePerFrame "6000"

r_IrradianceVolumes "1"

r_LightsSinglePass "1"

r_Log

r_LogShaders

r_LogTexStreaming

r_LogVBuffers

r_LogVidMem

r_MaterialsBatching "1"

r_MeasureOverdraw

r_MeasureOverdrawScale "1.5"

r_MergeRenderChunks "1"

r_MeshPoolSize

r_MeshPrecache "1"

r_MeshVolatilePoolSize

r_MotionBlur "2"

r_MotionBlurAdaptiveSampling "1"

r_MotionBlurFrameTimeScale

r_MotionBlurHDR "1"

r_MotionBlurMaxViewDist "16"

r_MotionBlurShutterSpeed "0.002"

r_MultiGPU "2"

r_MultiThreaded

r_NightVision "2"

r_NightVisionAmbientMul "6"

r_NightVisionBrightLevel "3"

r_NightVisionCamMovNoiseAmount "0.5"

r_NightVisionCamMovNoiseBlendSpeed "2"

r_NightVisionFinalMul "3"

r_NightVisionSonarLifetime "2"

r_NightVisionSonarMultiplier "0.2"

r_NightVisionSonarRadius "32"

r_NightVisionViewDist "100"

r_NoDrawNear

r_NoDrawShaders

r_NoHWGamma

r_NormalsLength "0.2"

r_OptimisedLightSetup "2"

r_OverscanBorders

r_pointslightshafts

r_PostMSAA "1"

r_PostMSAAInEditingMode "1"

r_PostMSAAMode "2"

r_PostProcessEffects "1"

r_PostProcessFilters "1"

r_PostProcessGameFx "1"

r_PostProcessHUD3D "1"

r_PostProcessHUD3DCache "2"

r_PostProcessHUD3DDebugView

r_PostProcessHUD3DGlowAmount "1"

r_PostProcessHUD3DShadowAmount "1.7"

r_PostProcessHUD3DStencilClear "1"

r_PostProcessNanoGlassDebugView

r_PostProcessParamsBlending "1"

r_PostprocessParamsBlendingTimeScale "12"

r_PostProcessReset

r_PrintMemoryLeaks

r_ProfileGPU

r_ProfileShaders

r_ProfileShadersGroupByName "1"

r_ProfileShadersSmooth "4"

r_PS3AllocFailureRate

r_PS3AllocFailureResource "255"

r_Rain "2"

r_RainAmount "1"

r_RainDistMultiplier "2"

r_RainDropsEffect "1"

r_RainIgnoreNearest "1"

r_RainLayersPerFrame "2"

r_RainMaxViewDist "32"

r_RainMaxViewDist_Deferred "40"

r_RainOccluderSizeTreshold "25"

r_RC_AutoInvoke "1"

r_Reflections "1"

r_ReflectionsOffset

r_ReflectionsQuality "3"

r_refraction "1"

r_RefractionPartialResolves "2"

r_ReleaseAllResourcesOnExit "1"

r_ReloadShaders

r_RenderMeshHashGridUnitSize "0.5"

r_RenderTargetPoolSize

r_Scissor "1"

r_Scratches "2"

r_ShaderCompilerDontCache

r_ShaderCompilerPort "61453"

r_ShaderCompilerServer

r_ShadersAsyncActivation

r_ShadersAsyncCompiling "1"

r_ShadersAsyncMaxThreads "1"

r_ShadersCacheOptimiseLog

r_ShadersCompileAutoActivate

r_ShadersDebug

r_ShadersDX11 "1"

r_ShadersDX9 "1"

r_ShadersEditing

r_ShadersIgnoreIncludesChanging

r_ShadersIntCompiler "1"

r_ShadersLazyUnload

r_ShadersLogCacheMisses "1"

r_ShadersNoCompile

r_ShadersPreactivate "3"

r_ShadersPrecacheAllLights "1"

r_ShadersPS3

r_ShadersRemoteCompiler

r_ShadersSubmitRequestline "1"

r_ShadersUseInstanceLookUpTable

r_ShadersXenon

r_ShadowBlur

r_ShadowBluriness "1"

r_ShadowGen "1"

r_ShadowGenGS

r_ShadowGenMode "1"

r_ShadowJittering "1"

r_ShadowPass "1"

r_ShadowsBias "8e-005"

r_ShadowsDeferredMode "1"

r_ShadowsDepthBoundNV

r_ShadowsForwardPass "1"

r_ShadowsGridAligned "1"

r_ShadowsMaskDownScale

r_ShadowsMaskResolution

r_ShadowsStencilPrePass "1"

r_ShadowsUseClipVolume "1"

r_ShadowTexFormat "4"

r_ShowBufferUsage

r_ShowDynTextures

r_ShowDynTexturesFilter "*"

r_ShowDynTexturesMaxCount "36"

r_ShowGammaReference

r_ShowLightBounds

r_ShowLines

r_ShowMT

r_ShowNormals

r_ShowOnlyShader

r_ShowRenderTarget

r_ShowRenderTarget_Filtered "1"

r_ShowRenderTarget_FullScreen

r_ShowTangents

r_ShowTexture

r_ShowTimeGraph

r_ShowVideoMemoryStats

r_SoftAlphaTest "1"

r_SonarVision "1"

r_SplitScreenActive

r_SSAO "4"

r_SSAOAmount "1"

r_SSAOContrast "1"

r_SSAODownscale "1"

r_SSAOQuality "1"

r_SSAORadius "1.5"

r_SSAOTemporalConvergence "0.7"

r_SSGI

r_SSGIAmount "1"

r_SSGIBlur "1"

r_SSGIQuality "2"

r_SSGIRadius "0.1"

r_Stats

r_StencilBits "8"

r_StereoDevice "100 [DUMPTODISK,rEQUIRE_APP_RESTART]"

r_StereoEyeDist "0.02"

r_StereoFlipEyes

r_StereoGammaAdjustment "0.12"

r_StereoHudScreenDist "0.5"

r_StereoMode

r_StereoNearGeoScale "0.65"

r_StereoOutput

r_StereoScreenDist "0.25"

r_StereoStrength "1"

r_sunshafts

r_TerrainAO "7"

r_TerrainAO_FadeDist "8"

r_testSplitScreen

r_TexAtlasSize "512"

r_TexBindMode

r_TexBumpResolution

r_TexelsPerMeter

r_TexGrid

r_TexLog

r_TexMaxAnisotropy "8"

r_TexMaxSize

r_TexMinSize "64"

r_TexNoAniso

r_TexNoLoad

r_TexPostponeLoading "1"

r_TexPreallocateAtlases "1"

r_TexResolution

r_TexSkyResolution "1"

r_TextureCompressor "1"

r_TextureLodDistanceRatio "-1"

r_TexturesFilteringQuality "1"

r_texturesskiplowermips

r_TexturesStreaming "2"

r_TexturesStreamingDebug

r_TexturesStreamingDebugDumpIntoLog

r_TexturesStreamingDebugFilter

r_TexturesStreamingDebugMinMip "100"

r_TexturesStreamingDebugMinSize "100"

r_TexturesStreamingMaxRequestedJobs "256"

r_TexturesStreamingMaxRequestedMB "2"

r_TexturesStreamingMinReadSizeKB "64"

r_TexturesStreamingMipBias

r_TexturesStreamingMipFading "1"

r_TexturesStreamingNoUpload

r_TexturesStreamingOnlyVideo

r_TexturesStreamingPostponeMips "1"

r_TexturesStreamingPostponeThresholdKB "1024"

r_TexturesStreamingResidencyEnabled "1"

r_TexturesStreamingResidencyThrottle "0.5"

r_TexturesStreamingResidencyTime "10"

r_TexturesStreamingResidencyTimeTestLimit "5"

r_TexturesStreamingSync

r_texturesstreampooldefragmentation

r_TexturesStreamPoolFragmentationCount

r_TexturesStreamPoolSize "128"

r_Texture_Anisotropic_Level "1"

r_ThermalVision "1"

r_ThermalVisionViewCloakFlickerMaxIntensity "1"

r_ThermalVisionViewCloakFlickerMinIntensity "1"

r_ThermalVisionViewCloakFrequencyPrimary "1"

r_ThermalVisionViewCloakFrequencySecondary "1"

r_ThermalVisionViewDistance "150"

r_UseAlphaBlend "1"

r_UseEdgeAA

r_UseGSParticles "1"

r_UseHWSkinning "1"

r_UseMaterialLayers "2"

r_UseMergedPosts "1"

r_UseParticlesGlow "1"

r_UseParticlesHalfRes "1"

r_UseParticlesHalfResDebug

r_UseParticlesHalfResForce

r_UseParticlesHalfRes_MinCount "2"

r_UseParticlesMerging "1"

r_UseParticlesRefraction "1"

r_UsePOM

r_UseShadowsPool "1"

r_UseSoftParticles "1"

r_UseSRGB "1"

r_UseZPass "1"

r_ValidateDraw

r_VarianceShadowMapBlurAmount "1"

r_VegetationAlphaTestOnly

r_VegetationSpritesDebug

r_VegetationSpritesGenAlways

r_VegetationSpritesNoGen

r_VegetationSpritesTexRes "64"

r_VSync "0 [DUMPTODISK,rESTRICTEDMODE]"

r_WaterCaustics "1"

r_WaterCausticsDeferred "2"

r_WaterCausticsDistance "100"

r_WaterGodRays "1"

r_WaterReflections "1"

r_WaterReflectionsMGPU "1"

r_WaterReflectionsMinVisiblePixelsUpdate "0.05"

r_WaterReflectionsMinVisUpdateDistanceMul "10"

r_WaterReflectionsMinVisUpdateFactorMul "20"

r_WaterReflectionsQuality "1"

r_WaterReflectionsUseMinOffset "1"

r_WaterUpdateDistance "1"

r_WaterUpdateFactor "0.1"

r_WaterUpdateThread "5"

r_Width "800"

r_wireframe

r_ZFightingDepthScale "0.995"

r_ZFightingExtrude "0.001"

r_ZPassDepthSorting

r_ZPassOnly

save

SaveLevelStats

saveOnlineAttributes

saveProfile

save_genstrings

sa_debug

sa_debugReward

sa_unlock

Screenshot

setDummyPlayerState

sm_create

sm_debug

sm_enable

sm_kick

sm_leave

spawnActorAtPos

spawnDummyPlayers

spectator

spu_debug

spu_dump_stats

spu_enable "1"

spu_filter

spu_max "5"

spu_profile_mode

spu_streaming "1"

STAP_DEBUG

STAP_DISABLE

STAP_LOCK_EFFECTOR

STAP_MF_All "1"

STAP_MF_Back "1"

STAP_MF_Down "1"

STAP_MF_Front "1"

STAP_MF_HeavyWeapon "1.5"

STAP_MF_Left "1"

STAP_MF_Right "1"

STAP_MF_Scope "1"

STAP_MF_ScopeVert

STAP_MF_StrafeLeft "1"

STAP_MF_StrafeRight "1"

STAP_MF_Up "1"

STAP_MF_VelFactorHoriz "0.3"

STAP_MF_VelFactorVert "0.4"

STAP_MF_VertMotion "0.4"

STAP_OVERRIDE_TRACK_FACTOR "-1"

STAP_TRANSLATION_FEATHER "1"

STAP_TRANSLATION_FUDGE "1"

startKickVoting

startNextMapVoting

startPlaylist

stats_FpsBuckets

stats_Particles

stats_RenderBatchStats

stats_RenderSummary

stats_Warnings

status

stopdemo

stoprecording

StopSignalsOnEntity

sv_AISystem

sv_aiTeamName

sv_autoconfigurl

sv_bandwidth "30000"

sv_bind "0.0.0.0"

sv_cheatprotection

sv_check_cd_keys

sv_DedicatedCPUPercent

sv_DedicatedCPUVariance "10"

sv_DedicatedMaxRate "30"

sv_dumpstats "1"

sv_dumpstatsperiod "1000"

sv_enableNetLimbo "1"

sv_gamerules "TeamInstantAction"

sv_gamerulesdefault "TeamInstantAction"

sv_gs_report "1"

sv_gs_trackstats "1"

sv_input_timeout

sv_lanonly

sv_levelrotation "levelrotation"

sv_LoadAllLayersForResList

sv_map "Wars/cw2_terminal"

sv_maxmemoryusage

sv_maxplayers "16"

sv_maxspectators "32"

sv_moveClientsTo

sv_netLimboTimeout "2"

sv_pacifist

sv_packetRate "30"

sv_password

sv_port "64087"

sv_randomLoadoutMethod

sv_ranked

sv_requireinputdevice "dontcare [DUMPTODISK,rEQUIRE_LEVEL_RELOAD]"

sv_restart

sv_say

sv_sendConsoleCommand

sv_servername

sv_timeofdayenable

sv_timeofdaylength "1"

sv_timeofdaystart "12"

sv_timeout_disconnect

sv_voicecodec "speex"

sv_voice_enable_groups "1"

sv_votingCooldown "180"

sv_votingRatio "0.51"

sv_votingTeamRatio "0.67"

sv_votingTimeout "60"

switch_game_multiplayer

sys_affinity

sys_AI "1"

sys_asserts "1"

sys_budget_frametime "50"

sys_budget_numdrawcalls "2000"

sys_budget_soundchannels "32"

sys_budget_soundCPU "15"

sys_budget_soundmem "32"

sys_budget_streamingthroughput "1024"

sys_budget_sysmem "512"

sys_budget_videomem "90"

sys_budget_xenon_estimation

sys_crashtest

sys_DeactivateConsole

sys_dll_ai "CryAISystem"

sys_dll_game "CryGameCrysis2.dll"

sys_dump_aux_threads "1"

sys_EarlyMovieUpdate

sys_enable_budgetmonitoring

sys_entities "1"

sys_FileAccessLog

sys_FileReadSequencer

sys_FileReadSequencerBufferChunkSize "16"

sys_FileReadSequencerBufferSize "24"

sys_FileReadSequencerFolderNameRead "d:User"

sys_FileReadSequencerFolderNameWrite "e:TestResults"

sys_FileReadSequencerInlineBlockMaxSizeKB "128"

sys_FileReadSequencerProfile

sys_firstlaunch

sys_flash "1"

sys_flash_check_filemodtime

sys_flash_curve_tess_error "4"

sys_flash_debugdraw

sys_flash_debuglog

sys_flash_edgeaa "1"

sys_flash_info

sys_flash_info_histo_scale "1"

sys_flash_info_peak_exclude

sys_flash_info_peak_tolerance "5"

sys_flash_log_options

sys_flash_newstencilclear "1"

sys_flash_static_pool_size

sys_flash_stereo_maxparallax "0.02"

sys_flash_video_buffertime "2"

sys_flash_video_buffertime_loading "2"

sys_flash_video_soundvolume "1"

sys_flash_warning_level "1"

sys_float_exceptions "3"

sys_force_installtohdd_mode

sys_game_folder "GameCrysis2"

sys_initpreloadpacks

sys_intromoviesduringinit

sys_keyboard "1"

sys_keyboard_break

sys_languages "english,french,spanish,german,turkish"

sys_limit_phys_thread_count "1"

sys_localization_debug

sys_LocalMemoryDiagramAlpha "255"

sys_LocalMemoryDiagramDistance "-5.5"

sys_LocalMemoryDiagramRadius "2.5"

sys_LocalMemoryDiagramStreamingSpeedDistance "2.2"

sys_LocalMemoryDiagramStreamingSpeedRadius "1"

sys_LocalMemoryDiagramWidth "0.5"

sys_LocalMemoryDrawText

sys_LocalMemoryGeometryLimit "32"

sys_LocalMemoryGeometryStreamingSpeedLimit "10"

sys_LocalMemoryInnerViewDistance "100"

sys_LocalMemoryLogText

sys_LocalMemoryMaxMSecBetweenCalls "1000"

sys_LocalMemoryObjectAlpha "128"

sys_LocalMemoryObjectHeight "2"

sys_LocalMemoryObjectWidth "6"

sys_LocalMemoryOptimalMSecPerSec "100"

sys_LocalMemoryOuterViewDistance "500"

sys_LocalMemoryStreamingSpeedObjectLength "10"

sys_LocalMemoryStreamingSpeedObjectWidth "1.5"

sys_LocalMemoryTextureLimit "64"

sys_LocalMemoryTextureStreamingSpeedLimit "10"

sys_LocalMemoryWarningRatio "0.8"

sys_logallocations

sys_LvlRes_finalstep

sys_LvlRes_findunused

sys_main_CPU

sys_MaxFPS "60"

sys_max_step "0.05"

sys_memory_debug

sys_menupreloadpacks

sys_min_step "0.01"

sys_noupdate

sys_no_crash_dialog

sys_PakInMemoryLayerPakSizeLimit "8"

sys_PakInMemorySizeLimit "6"

sys_PakLoadCache "1"

sys_PakLogInvalidFileAccess "1"

sys_PakLogMissingFiles

sys_PakMessageInvalidFileAccess

sys_PakPriority

sys_PakReadAheadCache

sys_PakReadSlice

sys_PakSaveLevelResourceList

sys_PakStreamCache "1"

sys_PakTouchDummyFiles

sys_PakValidateFileHash

sys_perfhud

sys_perfhud_fpsBucketsExclusive

sys_perfhud_pause

sys_physics "1"

sys_physics_CPU "1"

sys_preload

sys_ProfileLevelLoading

sys_ProfileLevelLoadingDump

sys_propblend_info

sys_propblend_prop

sys_RestoreSpec

sys_root

sys_SimulateTask

sys_spec "1"

sys_spec_full "1"

sys_spec_gameeffects "1"

sys_spec_objectdetail "1"

sys_spec_particles "1"

sys_spec_physics "1"

sys_spec_postprocessing "1"

sys_spec_quality "1"

sys_spec_shading "1"

sys_spec_shadows "1"

sys_spec_sound "1"

sys_spec_texture "1"

sys_spec_volumetriceffects "1"

sys_spec_water "1"

sys_SSInfo

sys_streaming_CPU "1"

sys_streaming_debug

sys_streaming_debug_filter

sys_streaming_debug_filter_file_name

sys_streaming_debug_filter_min_time

sys_streaming_max_bandwidth

sys_streaming_max_finalize_per_frame

sys_streaming_memory_budget "10"

sys_streaming_requests_grouping_time_period "2"

sys_streaming_resetstats

sys_streaming_use_optical_drive_thread "1"

sys_TaskThread0_CPU "3"

sys_TaskThread1_CPU "5"

sys_trackview "1"

sys_update_profile_time "1"

sys_usePlatformSavingAPI "1"

sys_usePlatformSavingAPIEncryption "1"

sys_user_folder "Crysis2"

sys_vtune

sys_warnings

sys_WER

sys_xenonAsserts

s_FileCacheManagerSize

s_MemoryPoolSoundPrimary

s_MemoryPoolSoundSecondary

s_MemoryPoolSystem

team

telemetry_getsessionid

telemetry_submitlog

testOnlineAttributes

test_delegate

test_nsbrowse

test_nschat

test_nsnat

test_nsreport

test_nsstats

test_playersBounds

test_profile

test_reset

test_timeout

tracer_player_radiusSqr "400"

t_Debug

t_FixedStep

t_MaxStep "0.25"

t_Scale "1"

t_Smoothing "1"

UnCacheAudioFile

unload

vehicle_acceleration_curve "2.5"

vehicle_acceleration_curve_scale "1"

vehicle_deceleration_curve "2.5"

vehicle_deceleration_curve_scale "1"

vehicle_steering_curve "2.5"

vehicle_steering_curve_scale "1"

version

viewnote

VisRegTest

VisualConsole

VisualConsoleSubStr

visual_spawn_team_A "Grunt"

visual_spawn_team_B "Pinger"

voice_mute

vote

v_altitudeLimit "600"

v_autoDisable "1"

v_debugCollisionDamage

v_debugdraw

v_debugMountedWeapon

v_debugMovement

v_debugMovementMoveVertically

v_debugMovementSensitivity "30"

v_debugMovementX

v_debugMovementY

v_debugMovementZ

v_debugSounds

v_debugVehicle

v_debugView

v_debugViewAbove

v_debugViewAboveH "10"

v_debugViewDetach

v_debug_flip_over

v_debug_mem

v_disableEntry

v_disable_hull

v_draw_components

v_draw_helpers

v_draw_passengers

v_draw_seats

v_draw_slip

v_draw_suspension

v_draw_tm

v_driverControlledMountedGuns "1"

v_dumpFriction

v_dump_classes

v_exit_player

v_goliathMode

v_help_tank_steering

v_independentMountedGuns "1"

v_invertPitchControl

v_kill

v_lights "2"

v_lights_enable_always

v_pa_surface "1"

v_profileMovement

v_ragdollPassengers

v_reload_system

v_rockBoats "1"

v_set_passenger_tm "1"

v_show_all

v_slipFrictionModFront

v_slipFrictionModRear

v_slipSlopeFront

v_slipSlopeRear

v_sprintSpeed

v_stabilizeVTOL "0.35"

v_transitionAnimations "1"

v_treadUpdateTime

v_vehicle_quality "4"

v_wind_minspeed

wait_frames

wait_seconds

watch_enabled "1"

watch_text_render_fxscale "13"

watch_text_render_lineSpacing "9.3"

watch_text_render_size "1.75"

watch_text_render_start_pos_x "35"

watch_text_render_start_pos_y "180H"

 

Tutaj stronka.

http://www.gamerconfig.eu/commands/crysis-2/

w83od2.jpg

Opublikowano

@up no nie, rozwaliles mnie :D zobacz ile tego jest. Chyba ze bysmy sie za to razem zabrali, wtedy moze kiedys by nam sie udalo. Ja sie zaraz za to zabiore, lecz bedzie to troch trudne ^^

;)

Opublikowano

@up

nie opłaca się.

Jeżeli ktoś będzie potrzebował np komendę na FPS'y to napiszę tutaj a my mu podamy czy jakoś to zorganizujemy.

Jak chcą to niech użyją CTRL + F i wpiszą to czego potrzebują. ;)

 

 

@down

Nie tylko ty . ;)

w83od2.jpg

Opublikowano

tak, ale wtedy wszystko by bylo jasne i wszyscy by wiedzieli do czego jest kod.

Jednak masz racje. jak nie wiecie do czego jest kod, piszcie tutaj. Postaram sie pomóc :)

;)

  • 1 miesiąc temu...
Opublikowano

help mam Crysisa 2 v 1.0.0.5858 i mi ~ nie działa ;/ pisali też żeby działało potrzeba zmienić coś w pliku autoexec.cfg ale go nie ma tak samo w jakiś plikach Crysisek\crasis2\game\config ale ja nie mam takiej linijki :/ pomóżcie

Opublikowano

@up

Dlaczego masz wersje 1.0 jak już jest 1.4?

Ten pierwszy plik mam co potrzebujesz (autoexec.cfg) lecz tego drugiego nie mam.

 

skan

http://www.virustotal.com/file-scan/report.html?id=2e33593069385005bef82b18c6ba51aec8f9f701338f4bdfbdd609ef96db14c5-1305496978http://www.virustotal.com/file-scan/report.html?id=2e33593069385005bef82b18c6ba51aec8f9f701338f4bdfbdd609ef96db14c5-1305496978

autoexec.rar

w83od2.jpg

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...