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[Pytanie] Alteriwnet


er0l94

Rekomendowane odpowiedzi

Opublikowano

Możecie powiedzieć co mam ustawić żeby mój server był widoczny na liście serwerów alterIwnet

Robiłem go według tego filmiku

graphic.png

Opublikowano

Ile to może potrwać ???

Jak właczam serva to wszystko jest tak

 

Unloaded fastfile dlc1_ui_mp

Unloaded fastfile ui_mp

Unloaded fastfile localized_ui_mp

Loading fastfile mp_rust

Waited 766 msec for asset 'maps/mp/mp_rust.d3dbsp' of type 'col_map_mp'.

------- Game Initialization -------

gamename: IW4

gamedate: Feb 2 2010

Waited 55 msec for asset 'maps/mp/mp_rust_precache.gsc' of type 'rawfile'.

-----------------------------------

Huffman Took 2 Milliseconds

Error: SetDvar: dvar 'aiw_hardpoints_stack' not allowed to be modified. flags are '256'. New value supposed to be 0.

We wanted to send a logging packet but we haven't connected to the LSP server yet, so we're dropping the packet.

-----------------------------------

map_rotate...

 

"sv_mapRotation" is: "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype dom map mp_afghan"

 

"sv_mapRotationCurrent" is: ""

 

setting new current rotation...

new gametype: war

new map: mp_afghan

Working directory: D:\Game\CoD SerVer

Unloaded fastfile mp_rust_load

Loading fastfile mp_afghan_load

CL_Disconnect called for local client 0

Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.

Saving lastPlayedTime of 1294590762.

==== ShutdownGame (1) ====

------ Server Initialization ------

Server: mp_afghan

Unloaded fastfile mp_rust

----- FS_Startup -----

Current language: english

Current search path:

D:\Game\CoD SerVer\main\iw_25.iwd (11 files)

D:\Game\CoD SerVer\main\iw_23.iwd (429 files)

D:\Game\CoD SerVer\main\iw_22.iwd (434 files)

D:\Game\CoD SerVer\main\iw_21.iwd (46 files)

D:\Game\CoD SerVer\main\iw_20.iwd (86 files)

D:\Game\CoD SerVer\main\iw_19.iwd (57 files)

D:\Game\CoD SerVer\main\iw_18.iwd (61 files)

D:\Game\CoD SerVer\main\iw_17.iwd (125 files)

D:\Game\CoD SerVer\main\iw_16.iwd (171 files)

D:\Game\CoD SerVer\main\iw_15.iwd (198 files)

D:\Game\CoD SerVer\main\iw_14.iwd (406 files)

D:\Game\CoD SerVer\main\iw_13.iwd (63 files)

D:\Game\CoD SerVer\main\iw_12.iwd (31 files)

D:\Game\CoD SerVer\main\iw_11.iwd (297 files)

D:\Game\CoD SerVer\main\iw_10.iwd (556 files)

D:\Game\CoD SerVer\main\iw_09.iwd (716 files)

D:\Game\CoD SerVer\main\iw_08.iwd (886 files)

D:\Game\CoD SerVer\main\iw_07.iwd (782 files)

D:\Game\CoD SerVer\main\iw_06.iwd (481 files)

D:\Game\CoD SerVer\main\iw_05.iwd (952 files)

D:\Game\CoD SerVer\main\iw_04.iwd (1005 files)

D:\Game\CoD SerVer\main\iw_03.iwd (1437 files)

D:\Game\CoD SerVer\main\iw_02.iwd (1391 files)

D:\Game\CoD SerVer\main\iw_01.iwd (1272 files)

D:\Game\CoD SerVer\main\iw_00.iwd (1428 files)

D:\Game\CoD SerVer/main

D:\Game\CoD SerVer/main_shared

D:\Game\CoD SerVer/players

D:\Game\CoD SerVer/raw

D:\Game\CoD SerVer/raw_shared

D:\Game\CoD SerVer/devraw

D:\Game\CoD SerVer/devraw_shared

D:\Game\CoD SerVer\main\localized_english_iw07.iwd (860 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw06.iwd (1474 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw05.iwd (1635 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw04.iwd (2172 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw03.iwd (2742 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw02.iwd (2732 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw01.iwd (2525 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw00.iwd (3013 files)

localized assets iwd file for english

 

File Handles:

handle 1: console_mp.log

----------------------

91422 files in iwd files

Loading fastfile mp_afghan

Waited 1261 msec for asset 'maps/mp/mp_afghan.d3dbsp' of type 'col_map_mp'.

------- Game Initialization -------

gamename: IW4

gamedate: Feb 2 2010

Waited 356 msec for asset 'common_scripts/_destructible_types_anim_lockers.gsc' of type 'rawfile'.

Waited 39 msec for asset 'locker_broken_door2_slow' of type 'xanim'.

-----------------------------------

Waited 14 msec for asset 'com_barrel_piece' of type 'xmodel'.

-----------------------------------

GamerProfile - Updating and possibly saving for controller #0.

 

GamerProfile - Compressed 'Exe' keypairs for storage. Used 73/1000 bytes.

GamerProfile - Compressed 'Common' keypairs for storage. Used 164/1000 bytes.

aIW auth returned 13.37

 

Resolving server.alteriw.net

server.alteriw.net resolved to 94.23.19.48:19025

Sending heartbeat to server.alteriw.net

Steam auth server ID is 0x4213371337420000

******************Set External IP******************

Our external IP is 81.15.131.113:28960

Our internal IP is 81.16.131.101:28960

Setting our NAT to Open

Sent to LSP: HELLO: LSPXUID 1100001ded1ca7e - GT "aIW|Dedicated [v0.2a]" - MID 0 - HD "yes" - WS "yes" - BTN "buttons_default" - STK "thumbstick_default"

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

map_rotate...

 

"sv_mapRotation" is: "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype dom map mp_afghan"

 

"sv_mapRotationCurrent" is: "gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype dom map mp_afghan"

 

new gametype: war

new map: mp_boneyard

Unloaded fastfile mp_afghan_load

Loading fastfile mp_boneyard_load

CL_Disconnect called for local client 0

Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.

Saving lastPlayedTime of 1294591993.

==== ShutdownGame (1) ====

------ Server Initialization ------

Server: mp_boneyard

Unloaded fastfile mp_afghan

----- FS_Startup -----

Current language: english

Current search path:

D:\Game\CoD SerVer\main\iw_25.iwd (11 files)

D:\Game\CoD SerVer\main\iw_23.iwd (429 files)

D:\Game\CoD SerVer\main\iw_22.iwd (434 files)

D:\Game\CoD SerVer\main\iw_21.iwd (46 files)

D:\Game\CoD SerVer\main\iw_20.iwd (86 files)

D:\Game\CoD SerVer\main\iw_19.iwd (57 files)

D:\Game\CoD SerVer\main\iw_18.iwd (61 files)

D:\Game\CoD SerVer\main\iw_17.iwd (125 files)

D:\Game\CoD SerVer\main\iw_16.iwd (171 files)

D:\Game\CoD SerVer\main\iw_15.iwd (198 files)

D:\Game\CoD SerVer\main\iw_14.iwd (406 files)

D:\Game\CoD SerVer\main\iw_13.iwd (63 files)

D:\Game\CoD SerVer\main\iw_12.iwd (31 files)

D:\Game\CoD SerVer\main\iw_11.iwd (297 files)

D:\Game\CoD SerVer\main\iw_10.iwd (556 files)

D:\Game\CoD SerVer\main\iw_09.iwd (716 files)

D:\Game\CoD SerVer\main\iw_08.iwd (886 files)

D:\Game\CoD SerVer\main\iw_07.iwd (782 files)

D:\Game\CoD SerVer\main\iw_06.iwd (481 files)

D:\Game\CoD SerVer\main\iw_05.iwd (952 files)

D:\Game\CoD SerVer\main\iw_04.iwd (1005 files)

D:\Game\CoD SerVer\main\iw_03.iwd (1437 files)

D:\Game\CoD SerVer\main\iw_02.iwd (1391 files)

D:\Game\CoD SerVer\main\iw_01.iwd (1272 files)

D:\Game\CoD SerVer\main\iw_00.iwd (1428 files)

D:\Game\CoD SerVer/main

D:\Game\CoD SerVer/main_shared

D:\Game\CoD SerVer/players

D:\Game\CoD SerVer/raw

D:\Game\CoD SerVer/raw_shared

D:\Game\CoD SerVer/devraw

D:\Game\CoD SerVer/devraw_shared

D:\Game\CoD SerVer\main\localized_english_iw07.iwd (860 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw06.iwd (1474 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw05.iwd (1635 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw04.iwd (2172 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw03.iwd (2742 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw02.iwd (2732 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw01.iwd (2525 files)

localized assets iwd file for english

D:\Game\CoD SerVer\main\localized_english_iw00.iwd (3013 files)

localized assets iwd file for english

 

File Handles:

handle 1: console_mp.log

----------------------

121896 files in iwd files

Loading fastfile mp_boneyard

Waited 803 msec for asset 'maps/mp/mp_boneyard.d3dbsp' of type 'col_map_mp'.

------- Game Initialization -------

gamename: IW4

gamedate: Feb 2 2010

Waited 110 msec for asset 'maps/mp/mp_boneyard_precache.gsc' of type 'rawfile'.

Waited 12 msec for asset 'common_scripts/_destructible_types_anim_generator.gsc' of type 'rawfile'.

Waited 2 msec for asset 'common_scripts/_destructible_types_anim_light_fluo_single.gsc' of type 'rawfile'.

-----------------------------------

Waited 34 msec for asset 'vehicle_moving_truck_dst' of type 'xmodel'.

Waited 5 msec for asset 'vehicle_pickup_destroyed' of type 'xmodel'.

Waited 4 msec for asset 'vehicle_pickup_door_lf' of type 'xmodel'.

-----------------------------------

GamerProfile - Updating and possibly saving for controller #0.

 

GamerProfile - Compressed 'Exe' keypairs for storage. Used 73/1000 bytes.

GamerProfile - Compressed 'Common' keypairs for storage. Used 164/1000 bytes.

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Sending heartbeat to server.alteriw.net

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

Dropping all reliable packets for client at 'loopback' since they haven't ack'd a reliable message in 20000ms

 

 

graphic.png

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