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Rekomendowane odpowiedzi

Opublikowano

Daj + I zrób haka

HERE THEY ARE BE HAPPY !

USER_ID 0x00B5D170

USER_PW 0x00B5D370

USER_NAME 0x00B5D3B0

USER_CLAN 0x00B5E800

 

~D3D~

D3D_CHAMS_1 36

D3D_CHAMS_2 32

D3D_WALLHACK 36+32

D3D_POINTMODE 36+32

D3D_WIREFRAME 36+32

 

~DEFINE~

#define ADR_SP_10% 0x0041F331

#define ADR_SP_5% 0x0041F312

#define ADR_1SLOT 0x001021A0

#define ADR_2SLOT 0x001021A1

#define ADR_3SLOT 0x001021A2

#define ADR_4SLOT 0x001021A3

#define ADR_VISUAL_RAIN 0x0096F964

#define ADR_TEXT_COLOR 0x00976F18

#define ADR_QUICKPLANT 0x0052467B

#define ADR_QUICKPLANT2 0x005246AF

#define ADR_QUICKPLANTBYTE 0xEB,0x34

#define ADR_QUICKDEFUSE 0x00523BC2

#define ADR_QUICKDEFUSE2 0x00523BEF

#define ADR_QUICKDEFUSEBYE 0xEB,0x2D

#define CQC_SPAWN 0x009FF1A8

#define UNLIMITED_AMMO 0x00B53C40

#define WEAPONGRAVITY 0x0096CAB8

#define VIRTUALJUMP 0x0096CCA4

#define VISUAL_LVL 0x0011A610

#define ADR_IMDRUNK 0xB4ADA8

#define ADR_CQCPRONE 0x00508153

#define ADR_UNLOXYGEN 0x00518108

#define ADR_BASEPOINTER 0x00BCFA78

#define ADR_HEALTHPOINTER 0x00BD160C

#define ADR_WEAPONPOINTER 0x009FF450

#define ADR_POINTOFVIEW 0x0096CCA4

#define ADR_CLASSBASE 0x00BD160C

#define ADR_EngineText 0x005322

#define ADR_PLAYERPOINTER 0xC62388

#define ADR_SERVERPOINTER 0xB5D0F8

#define ADR_POINTOFVIEW 0x974CC4

#define ADR_ENGINETEXT 0x0053470B

#define OFS_PLAYERSIZE 0x01CE8

#define OFS_MAXPLAYER 0xFCD1C

#define OFS_X 0x102D4

#define OFS_Y 0x102DC

#define OFS_Z 0x102D8

#define OFS_SUPERMASTER 0xFCD30

#define OFS_LOWGRAVITY 0xC49C

#define OFS_NFD 0x103A4

#define OFS_PREMIUM 0x57C

#define OFS_PREMIUM2 0x580

#define OFS_LEVEL 0x11A610

#define OFS_DINAR 0x11A620

#define OFS_SLOT5 0x1021A4

#define OFS_SLOT6 0x1021A5

#define OFS_SLOT7 0x1021A6

#define OFS_SLOT8 0x1021A7

#define OFS_NORECOIL1 0x1C

#define OFS_NORECOIL2 0x20

#define OFS_NORECOIL3 0x24

#define OFS_WEAPON1 0x101D8

#define OFS_WEAPON2 0x101D2

#define OFS_WEAPON3 0x101D0

#define ADR_NOSPREAD 0xAE330C

#define ADR_UNLAMMO 0xB1B6E8

#define ADR_FASTLOCKON 0xAE3318

#define ADR_SPEED 0x984924

#define ADR_FULLBRIGHT1 0x00AE916C

#define ADR_FULLBRIGHT2 0x00AE9168

#define ADR_FULLBRIGHT3 0x00AE9164

#define ADR_NOBOUNDS1 0xB0D9D8

#define ADR_NOBOUNDS2 0xB0D9E0

#define ADR_NOBOUNDS3 0xB0D9DC

#define ADR_FOGCOLOR1 0x00AE91B4

#define ADR_FOGCOLOR2 0x00AE91B0

#define ADR_FOGCOLOR3 0x00AE91AC

#define ADR_FOGNEAR 0x00AE91FC

#define ADR_FOGNFAR 0x00AE9200

#define ADR_IMDRUNK 0xB127C8

#define ADR_WATERCOLOR1 0xA072F8

#define ADR_WATERCOLOR2 0xA072F4

#define ADR_WATERCOLOR3 0xA072F0

#define ADR_WATERHEIGHT 0x00AE91F8

#define ADR_FASTAMMO 0xAE67B4

#define ADR_FASTHEALTH 0xAE67B8

#define ADR_FASTFLAG 0xAE67BC

#define ADR_FASTREPAIR 0xAE67C0

#define ADR_SCOPE 0xA07238

#define ADR_SCOPESIZE 0xA07240

#define ADR_FULLBRIGHT1 0xAE9174

#define ADR_FULLBRIGHT2 0xAE9170

#define ADR_FULLBRIGHT3 0xAE916C

#define ADR_NOWEAPONGRAVITY 0x974AD8

#define ADR_VIRTUALJUMP 0x974CC4

#define ADR_NOSPAWNCQC 0xA07228

#define ADR_NOWATER 0xADD484

#define ADR_NOSPAWNWAIT1 0xB165C0

#define ADR_NOSPAWNWAIT2 0xB165C4

#define ADR_NOSPAWNWAIT3 0xB165C8

#define ADR_D3D_USERNAME 0x00B97F24

#define ADR_D3D_USERIP 0x00B97C34

#define ADR_D3D_OWN_ID 0x00B5D170

#define ADR_D3D_OWN_PW 0x00B5D370

#define ADR_D3D_OWN_NAME 0x00B5D3B0

#define ADR_D3D_OWN_CLAN 0x00B5E800

 

~MEMORY~

ADR_FULLBRIGHT1 0x00AE916C

ADR_FULLBRIGHT2 0x00AE9168

ADR_FULLBRIGHT3 0x00AE9164

ADR_FOGCOLOR1 0x00AE91B4

ADR_FOGCOLOR2 0x00AE91B0

ADR_FOGCOLOR3 0x00AE91AC

ADR_WATERCOLOR1 0x00A072EC

ADR_WATERCOLOR2 0x00A072E8

ADR_WATERCOLOR3 0x00A072E4

ADR_WATERHEIGHT 0x00AE91F8

ADR_GLASSWALLS 0x000AE9104

ADR_NEARFOG 0x000AE91FC

ADR_FARFOG 0x00AE9104

ADR_NOWATER 0x00A072FC

ADR_NOBOUNDS1 0x00B0D9D8

ADR_NOBOUNDS1 0x00B0D9E0

ADR_VISUALRAIN 0x0097765C

ADR_SPEED 0x00984924

ADR_NOSPREAD 0x00AE32BC

ADR_VIRTUALJUMP 0x00974CC4

ADR_IMDRUNK 0x00B127C8

ADR_FORCEKICK 0x008298DE

 

~ASM~

#define ADR_WTW 0x007E0237

#define OFS_INVI 0x00FC8C0

#define ADR_FORCEKICK 0x008298DE

 

~PX ITEMS~

ADR_BANDAGE 0x00AE32F6

ADR_SNIPERPX 0x00AE32F4

ADR_EXTRAAMMO1 0x00AE32F0

ADR_EXTRAAMMO2 0x00AE32F1

ADR_SPUP5 0x0041F316

ADR_SPUP10 0x0041F335

 

~OFFSETS~

OFS_SUPERMASTER 0x00FCD30

OFS_ROOMASTER 0x00FD148

OFS_LEVEL 0x0011A610

OFS_DINAR 0x0011A620

OFS_PREMIUM1 0x0057C

OFS_PREMIUM2 0x00580

OFS_LOWGRAVIT 0x00C484

OFS_X 0x000102D4

OFS_Y 0x000102DC

OFS_Z 0x000102D8

OFS_5SLOT 0x001021A4

OFS_6SLOT 0x001021A5

OFS_7SLOT 0x001021A6

OFS_8SLOT 0x001021A7

OFS_NORECOIL1 0x001C

OFS_NORECOIL2 0x0020

OFS_NORECOIL3 0x0024

 

~POINTER~

ADR_PLAYERPOINTER 0x00C62388

ADR_SERVERPOINTER 0x00B5D0F8

ADR_HEALTHPOINTER 0x00B990F4

ADR_DEVICEPOINTER 0x00AE2BA0

ADR_WEAPONPOINTER 0x00A074C0

ADR_USERPOINTER 0x00C623D4

ADR_PLAYERSIZE 0x001CE8

 

~Vehicle~

#define ADR_VehicJump1 0x00481552

#define ADR_VehicJump2 0x0077E6EB

#define ADR_VehicJump3 0x007A3ACC

#define ADR_VehicJump4 0x0077E716

 

~OPK~

#define ADR_PLAYERPOINTER 0xC62388

#define ADR_SERVERPOINTER 0xB5D0F8

 

#define OFS_PREMCROSS 0x93FCC4

#define OFS_MKICK 0x36280

#define OFS_USERNAME 0x00B97F24

#define OFS_WEAPON 0x04C

#define OFS_WEAPON2 0x029c

#define OFS_STATUS 0x002

#define OFS_PING 0x10C

#define OFS_X 0x102D4

#define OFS_Y 0x102DC

#define OFS_Z 0x102D8

#define OFS_GRAVITY 0xC49C

#define OFS_NFD 0x103A4

#define OFS_50EXP 0x4E474

#define OFS_50DINAR 0x43450

#define OFS_ROOMMASTER 0x39A00

#define OFS_GM 0x35C

#define OFS_SUPERMASTER 0xFCD30

#define OFS_SPECTATE 0x4E2FC

#define OFS_STAMINA 0x02a4

#define OFS_NORECOIL1 0x1C

#define OFS_NORECOIL2 0x20

#define OFS_NORECOIL3 0x24

#define OFS_SLOT5 0x1021A4

#define OFS_SLOT6 0x1021A5

#define OFS_SLOT7 0x1021A6

#define OFS_SLOT8 0x1021A7

 

 

 

#define ADR_MAPNAME

#define ADR_WEPSLOT 0x0046CD80

#define ADR_NOSPAWNWAIT1 0xB165C0

#define ADR_NOSPAWNWAIT2 0xB165C4

#define ADR_NOSPAWNWAIT3 0xB165C8

#define ADR_NOSPREAD 0xAE330C

#define ADR_FULLBRIGHT1 0xAE9174

#define ADR_FULLBRIGHT2 0xAE9170

#define ADR_FULLBRIGHT3 0xAE916C

#define ADR_NOBOUNDS1 0xB0D9D8

#define ADR_NOBOUNDS2 0xB0D9E0

#define ADR_NOBOUNDS3 0xB0D9DC

#define ADR_SCOPE 0x00C29C1A

#define ADR_TRIGGER 0x009CC2E4

#define ADR_NAMEESP 0x0050F814

#define ADR_SPEED 0x984924

#define ADR_QPLANT 0x0051A80F

#define ADR_QDEFUSE 0x0051AB0B

#define ADR_PRONE 0x0050CEDE

#define ADR_INVIS 0x00510BE0

#define ADR_UNLAMMO1 0xB1B6E8

#define ADR_UNLAMMO2 0xB2B7E9

#define ADR_UNLAMMO3 0xB3B8E5

#define ADR_NOKICK 0x004F07E5

 

#define ADR_AUTOAMMO 0x00516A9C

#define ADR_AUTOMEDIC 0x00516B55

#define ADR_AUTOREPAIR 0x00481EC1

//#define ADR_CIRCLE

#define ADR_ANTIF 0x004A838B

#define ADR_ANTIM 0x004AA9CC

#define ADR_STW 0x007546F6

#define ADR_WTW //0x006B22E0

#define ADR_WUW 0x0051155E

#define ADR_HEADSHOT 0x004B1B24

#define ADR_NECKSHOT 0x004B1B45

#define ADR_VEHINVISI 0x004870ED

//#define ADR_NODMG

#define ADR_WATER 0x009CCE00

//#define ADR_VEHJUMP1

//#define ADR_VEHJUMP2

//#define ADR_VEHJUMP3

#define ADR_RADARGPS 0x00623AA9

#define ADR_VANTAGE 0x00502668

 

//#define ADR_MINEVIEW

//#define ADR_MINEVIEW2

#define ADR_NODELAY 0x0051EDAA

#define ADR_PREMCROSS 0x00495CE8

#define ADR_MEMPREMCROSS 0x009CC2E0

#define ADR_OPK_1 0x00502673

#define ADR_OPK_2 0x0050267D

#define ADR_OPK_3 0x00502683

#define ADR_SP_10 0x00C29C54

#define ADR_SP_5 0x00C29C55

#define ADR_PX_SNIPER 0x00C29C5E

#define ADR_COMPBANDAGE 0x00C29C62

#define ADR_EXTRAAMMO_1 0x00C29C5C

#define ADR_EXTRAAMMO_2 0x00C29C5F

#define ADR_HACKSHIELD 0x0060EB30

#define ADR_ADMIN_WARNING 0x00CEB144

#define ADR_MKICKCALL 0x0046CB60

#define ADR_KILLUSER1 0x004646DA

#define ADR_KILLUSER1 0x004646F5

#define ADR_PLANT 0x0051A80F

#define ADR_DEFUSE 0x0051AB0B

#define ADR_KICKERFAKE 0x0051623A

 

 

#define ADR_FINDUSER1 (ADR_SERVERBASE + OFS_USERNAME)

#define ADR_FINDUSER2 (ADR_FINDUSER1 + 0x1A40)

#define ADR_FINDUSER3 (ADR_FINDUSER1 + 0x1A40 * 2)

#define ADR_FINDUSER4 (ADR_FINDUSER1 + 0x1A40 * 3)

#define ADR_FINDUSER5 (ADR_FINDUSER1 + 0x1A40 * 4)

#define ADR_FINDUSER6 (ADR_FINDUSER1 + 0x1A40 * 5)

#define ADR_FINDUSER7 (ADR_FINDUSER1 + 0x1A40 * 6)

#define ADR_FINDUSER8 (ADR_FINDUSER1 + 0x1A40 * 7)

#define ADR_FINDUSER9 (ADR_FINDUSER1 + 0x1A40 * Cool

#define ADR_FINDUSER10 (ADR_FINDUSER1 + 0x1A40 * 9)

#define ADR_FINDUSER11 (ADR_FINDUSER1 + 0x1A40 * 10)

#define ADR_FINDUSER12 (ADR_FINDUSER1 + 0x1A40 * 11)

#define ADR_FINDUSER13 (ADR_FINDUSER1 + 0x1A40 * 12)

#define ADR_FINDUSER14 (ADR_FINDUSER1 + 0x1A40 * 13)

#define ADR_FINDUSER15 (ADR_FINDUSER1 + 0x1A40 * 14)

#define ADR_FINDUSER16 (ADR_FINDUSER1 + 0x1A40 * 15)

#define ADR_FINDUSER17 (ADR_FINDUSER1 + 0x1A40 * 16)

#define ADR_FINDUSER18 (ADR_FINDUSER1 + 0x1A40 * 17)

#define ADR_FINDUSER19 (ADR_FINDUSER1 + 0x1A40 * 18)

#define ADR_FINDUSER20 (ADR_FINDUSER1 + 0x1A40 * 19)

#define ADR_FINDUSER21 (ADR_FINDUSER1 + 0x1A40 * 20)

#define ADR_FINDUSER22 (ADR_FINDUSER1 + 0x1A40 * 20)

#define ADR_FINDUSER23 (ADR_FINDUSER1 + 0x1A40 * 22)

#define ADR_FINDUSER24 (ADR_FINDUSER1 + 0x1A40 * 23)

#define ADR_FINDUSER25 (ADR_FINDUSER1 + 0x1A40 * 24)

#define ADR_FINDUSER26 (ADR_FINDUSER1 + 0x1A40 * 25)

#define ADR_FINDUSER27 (ADR_FINDUSER1 + 0x1A40 * 26)

#define ADR_FINDUSER28 (ADR_FINDUSER1 + 0x1A40 * 27)

#define ADR_FINDUSER29 (ADR_FINDUSER1 + 0x1A40 * 28)

#define ADR_FINDUSER30 (ADR_FINDUSER1 + 0x1A40 * 29)

#define ADR_FINDUSER31 (ADR_FINDUSER1 + 0x1A40 * 30)

#define ADR_FINDUSER32 (ADR_FINDUSER1 + 0x1A40 * 31)

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