Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • ✅ Pełny dostęp do działów i ukrytych treści
    • ✅ Możliwość pisania i odpowiadania w tematach
    • ✅ System prywatnych wiadomości
    • ✅ Zbieranie reputacji i rozwijanie swojego profilu
    • ✅ Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

[S18 P2 Custom] [x10 Non-Reset] NewSquad Zenith - 16 OCTOBER


Rekomendowane odpowiedzi

Opublikowano

Website:  https://newsquad.mu
Discord:  https://discord.gg/6zeFHmQX4t

 

Hello,

 

The second Official Edition of Zenith will start on Friday, 16 October at 19:00 GMT+3 (Monsters will spawn at 20:00 GMT+3).
Official Client & the Public Test Server are now available. You can test anything you want on the Test Server before and after the official launch.

 

The first edition was great for its first official run, but there were still many things that didn't go as expected. Most of them have been fixed, tweaked or reworked since then, either during the edition or after the edition died. We can't say everything is perfect, but development never stops.

 

You can read about the changes, new features and the overall development in our official announcement, here:
https://newsquad.mu/forum/topic/277-project-zenith-2nd-edition-16-october-2026/

 

NewSquadMU - Project Zenith - Info

   ⇓

Zenith.jpg

Basic Info

spoiler
  • Season: 18 Part 2 - Episode NewSquad.
  • Gameplay: Non-Reset.
  • Maximum Level: 1550 (400 Normal + 1150 Master).
  • EXP Rates:
    • Normal EXP (Lv. 1-400): Dynamic 2-7x - starts at middle and it is decreased then increased again as you advance in Levels, up to 400.
    • Master EXP (Lv. 400-800): Dynamic 5-13x - starts high and it is decreased then increased again as you advance in Master Levels, up to 800.
      • Note: Master Exp can be gained on any monsters over level 110.
      • Note2: There's an 650% EXP increase at level 775 due to EXP required to level-up being highly increased after 775+.
    • Majestic EXP (Lv. 800-1100): Dynamic 40-160x - starts lowest and it is increased as you advance in Master Levels.
      • Note: Majestic Exp can be gained on any monsters over level 142.
    • Majestic EXP (Lv. 1100+): Dynamic 600-100x - starts highest and it is decreased as you advance in Master Levels.
    • Note: Entire EXP System is explained on the Gameplay Info.
    • Note2: The number of monsters from spots is increased as the game progresses.
      • Example: The lowest maps have 4 monsters on spots, the highest maps have 10 monsters on spots.
  • Drop: 15%.
  • Max ADD on Items: 28.
  • Party Exp System: 
    • The following exp rates will be applied no matter the races that are in the party:
      • Solo = 100%.
      • 2 Players = 102%.
      • 3 Players = 105%.
      • 4 Players = 108%.
      • 5 Players = 112%.
    • Now, when there are ONLY 4 people in a party, but all of them different races (Perfect Party):
      • Everyone gets a "seal" with +5% EXP from the 4-man base exp (108%).
    • If there are 5 people in a party, and all of them different races (Perfect Party):
      • Everyone gets a "seal" with +7% EXP from the 5-man base exp (112%).
    • To apply the seal, a player from the party must be in the 10x10 range of PM.
    • If the PM hasn't at least 1 other player from the party in his 10x10 range, he won't get the seal alone.
      • So: Leaving from the spot means losing your seal, but others on the spot near PM do not lose it.
      • If the PM leaves the spot and he's alone, nobody has a seal anymore, including the PM.
  • Guild System: Maximum 15 players in a guild for all classes.
    • Note: The level needed to create a guild is 100.
  • Alliance System: Maximum 2 guilds in an alliance.
    • Note: Alliance can join the CS as well with the same rights as the main guild.
    • Note2: There can only be 20/30 players at CS per alliance, with a minimum of 10 being from the main guild.
    • Note3: Based on the amount of competitive guilds, we may unlock a 3rd alliance slot after Stage 1 or after Stage 2.
  • Elf Soldier Buff: Up to level 200 (or higher with VIP).
    • Damage Formula: 15 + (LVL/3).
    • Defense Formula: 25 + (LVL/4).
  • Limited Connections: Maximum of 2 accounts on same IP / HWID.
    • Note: Energy Elves & Lemuria Buffers are removed from gameplay so you can have 1 main + 1 alt.
    • Note2: The Energy Elf build can be used only at Castle Siege, using a free stats rebuild before each CS.
  • Shops for a low-exp server.
  • Limited HP & Mana stacks: Maximum of 15 HP (Large) pots stack and 55 Mana (Large) pots stack (for PvP and PvM experience).
    • Note: There are "Luxury" potions that have bigger amounts per stack, but with a high price of Zen.
  • All characters are unlocked from level 1.
  • Reconnect System fully working.
  • Play2Win System: No Web Shop, no Cash Shop, only VIP System (without VIP Server) & Web-Credits for Premium Modules.
  • Helper from level 1.
  • Max Level to Delete a Character: 350. To delete chars over level 350 you need to contact us.
  • OFF-Attack: Active for everyone, 5 hours no auto-pick (VIP can boost its duration and can add auto-pick).
  • Quest 3 is reworked and is no longer based on RNG drop.
    • You will automatically get your Quest 3 item after killing 40x monsters from each of the 3 quest monsters.
  • You can only clear your PK status by killing monsters and/or waiting.

Gameplay Info
 

spoiler

NewSquad is going to offer you a nice & unique experience with a build-base, very interesting PvM, and balanced PvP for all classes, that can satisfy any kind of player (passive, farmer, pvp-lover, afk-er, competitive, etc.).

 

Just as we used you with OldSquad, we're also bringing a lot of innovations with NewSquad!

 

Energy Elves are eliminated as we used to know them (some must-have-secondary-chars to progress/compete). That means nobody will have to make a secondary EE now - They are USELESS on normal sub-server(s) and can only be played at the Castle Siege Event by using the free /rebuild command!
Lemuria's buffs are also removed from the character.

 

Zenith is featuring 1 Break and 3 big Stages, each of them having its own content, limitations, and catch-up mechanisms.

 

Dynamic EXP System

 

  • We want to make sure that everyone understands how our EXP system works, at the server-level (not taking into account any boosts).
  • There are 3 types of EXP that you will encounter, based on the stage:
    • Dynamic Downside (means the global % of exp is decreased after certain levels).
    • Dynamic Upside (means the global % of exp is increased after certain levels).
    • Full Dynamic (means the global % of exp is increased after certain levels, then decreased - or vice-versa).
  • Stage 1 - Normal Levels (1-400):
    • Between level 1 and 400, the EXP is Full Dynamic as follows:
      • EXP starts at the middle of the EXP range for level 1-400.
      • It decreases with -15% on the following levels:
        • 30, 60, 90, 120.
      • Then it increases with +15% on the following levels:
        • 180, 240, 280, 310, 330, 350, 365, 380.
  • Stage 1 - Master Levels (400-500):
    • Between level 400 and 500, the EXP is Dynamic Downside as follows:
      • EXP starts at the highest EXP value for Master Level 400~500.
      • It decreases with -10% on the following levels:
        • 415, 430, 445, 460.
      • At level 480 starts the Stage 1 EXP which is 18% of the level 479 EXP, until the Stage is over, up to level 500.
  • Stage 1 - Newbies EXP BOOST:
    • When Stage 1 is over, an EXP boost is applied for level 1-480.
  • Stage 2 - Master Levels (500-800):
    • Between level 500 and 800, the EXP is Dynamic Upside as follows:
      • EXP starts at the lowest EXP value for Master Level 500~800.
      • It increases with +10% on the following levels:
        • 520, 540, 560, 580, 600, 630, 660, 690, 720, 750.
      • At level 775, there's an 650% EXP increase compared to level 774, due to the huge increase in the EXP required to level after 775.
      • At level 780 starts the Stage 2 EXP which is 22% of the level 779 EXP, until the Stage is over, up to level 800.
  • Stage 2 - Newbies EXP BOOST:
    • When Stage 2 is over, an EXP boost is applied for level 1-780.
  • Stage 3 - Majestic Levels (800-1100):
    • Between level 800 and 1100, the EXP is Dynamic Upside as follows:
      • EXP starts at the lowest EXP value for Majestic Level 800~1100 (which is also increased by 700% compared to level 799).
      • It increases with +15% on the following levels:
        • 820, 840, 860, 880.
      • Then it increases with +12% on the following levels:
        • 900, 930, 960, 990, 1020, 1050.
      • At level 1080 starts the Stage 3 EXP which is 26% of the level 1079 EXP, until the Stage is over, up to level 1100.
  • Stage 3 - Newbies EXP BOOST:
    • When Stage 3 is over, an EXP boost is applied for level 1-1080.
  • Majestic Levels (1100-1550):
    • Between level 1100 and 1550, the EXP is Dynamic Downside as follows:
      • EXP starts at the highest EXP value for Majestic Level 1100~1550 (which is also increased by 350% compared to level 1099).
      • It decreases with -7% on the following levels:
        • 1130, 1160, 1190, 1220, 1250, 1280, 1310, 1340, 1370, 1400, 1430, 1460, 1490, 1520.
           

Info about Break

 

When the first player reaches level 350, the EXP for level 350+ will stop for 1.5 days (36 hours).
After the Break is over, the EXP for level 350+ will be unlocked, the EXP for level 1-250 will be boosted and the Starter Rings will drop Small Wings for the class that drops them.

Info about Stages

 

Stage 1 - Level 1~500

 

This is the initial stage of the server, and the maximum Level that can be achieved during this Stage is 500.
After level 480, the overall EXP rate will be reduced to 18% compared to level 479.

Example: If the normal EXP gained at level 479 is 15.000, when you reach level 480 you will gain only 2.700 EXP (18% of the normal EXP).


The following content is available during this Stage:
- [EVENT] Blood Castle 1 & 2.
- [EVENT] Devil Square 1 & 2.
- [EVENT] Chaos Castle 1 & 2.
- [EVENT] Doppelganger 1 & 2.
- [EVENT] Illusion Temple 1 & 2.
- [EVENT] Crywolf Fortress.
- [EVENT] Castle Siege.
- [INVASION] Gold Rabbits.
- [INVASION] White Wizards.
- [INVASION] Goldens.
- [INVASION] Tier 0 Elite Monsters.
- [INVASION] Death Skeletons.
- [BOSS] Cursed Dragon.
- [BOSS] Kundun.
- [BOSS] Nightmare.
- [BOSS] Bloody Witch Queen.
- [ACTIVITY] Treasure Hunt.
- [ACTIVITY] Bonus System.
- [ACTIVITY] Mini-Game: Bomb Hunt.
- [ACTIVITY] Mini-Game: MU Rummy.
- [EXTRA] Early NS Box.
- [WEBSITE] Silver VIP.
- [WEBSITE] Chaos Machine feature - only from +9 to +11.
- [WEBSITE] Add Luck feature.
- [WEBSITE] Change Name feature.
- [WEBSITE] Transfer Character feature.
- [WEBSITE] Change Race feature.
- [WEBSITE] Expanded Vault feature.
- [WEBSITE] Hide Inventory / Location feature.
- [WEBSITE] Character Market feature.

 

To complete Stage 1, at least 1 character from each class must reach level 480.
Once the condition is fulfilled, Stage 1 will be over in 3 days.
At the end of these days, characters will be rewarded for their progress during Stage 1, based on their final Level when the Stage is over.
Rewards: 2x Jewel of Creation + 3x Elemental Rune for every gained level after 480.
Example: Finishing the Stage with level 490 will grant you 20x Jewel of Creation + 30x Elemental Rune.

The following content will be released once Stage 1 is over:
- [NEWBIES BOOST] EXP boost for level 1-480.
- [NEWBIES BOOST] Special Feature - Newbies Pentagram & Errtels.
- [EVENT] Blood Castle 3 & 4.
- [EVENT] Devil Square 3 & 4.
- [EVENT] Chaos Castle 3 & 4.
- [EVENT] Doppelganger 3 & 4.
- [EVENT] Illusion Temple 3.
- [EVENT] Acheron Guardian.
- [INVASION] MUUN Monsters.
- [INVASION] Tier 1 Elite Monsters.
- [BOSS] Medusa.
- [BOSS] Selupan.
- [ACTIVITY] Mining System.
- [EXTRA] Mercenary Squad.
- [EXTRA] Gens Raids & Rewards.
- [EXTRA] Mid NS Box & Mix.
- [MODIFICATION] Crywolf Fortress difficulty increase.
- [WEBSITE] Gold VIP.
- [WEBSITE] Chaos Machine feature - from +9 to +12.
- [WEBSITE] Hide Info feature will also hide Stats.
- [WEBSITE] Increase ADD Option feature.

 

Stage 2 - Level 501~800

 

The maximum Level that can be achieved during this Stage is 800.
After level 780, the overall EXP rate will be reduced to 22% compared to level 779.

Example: If the normal EXP gained at level 779 is 50.000, when you reach level 780 you will gain only 11.000 EXP (22% of the normal EXP).

To complete Stage 2, at least 12 different classes must reach level 780.
Once the condition is fulfilled, Stage 2 will be over in 5 days.
At the end of these days, characters will be rewarded for their progress during Stage 2, based on their final Level when the Stage is over.
Rewards: 5x Elemental Rune + 2x Lapidary Stone for every gained level after 780.
Example: Finishing the Stage with level 790 will grant you 50x Elemental Rune + 20x Lapidary Stone.

The following content will be released once Stage 2 is over:
- [NEWBIES BOOST] EXP boost for level 1-780.
- [EVENT] Blood Castle 5.
- [EVENT] Devil Square 5.
- [EVENT] Chaos Castle 5.
- [EVENT] Doppelganger 5.
- [EVENT] Illusion Temple 4.
- [EVENT] World Bosses.
- [INVASION] Tier 2 Elite Monsters.
- [BOSS] Lord Silvester.
- [BOSS] Core Magriffy.
- [ACTIVITY] Lucky Hunt.
- [EXTRA] Late NS Box & Mix.
- [MODIFICATION] Crywolf Fortress difficulty increase.
- [WEBSITE] Hide Info feature will also hide Master Tree skills.

 

Stage 3 - Level 801~1100

 

The maximum Level that can be achieved during this Stage is 1100.
After level 1080, the overall EXP rate will be reduced to 26% compared to level 1079.

Example: If the normal EXP gained at level 1079 is 100.000, when you reach level 1080 you will gain only 26.000 EXP (26% of the normal EXP).

To complete Stage 3, at least 10 different classes must reach level 1080.
Once the condition is fulfilled, Stage 3 will be over in 7 days.
At the end of these days, characters will be rewarded for their progress during Stage 3, based on their final Level when the Stage is over.
Rewards: 3x Jewel of Harmony + 2x Artifact Enhancement Stone for every gained level after 1080.
Example: Finishing the Stage with level 1090 will grant you 30x Jewel of Harmony + 20x Artifact Enhancement Stone.

The following content will be released once Stage 3 is over:
- [NEWBIES BOOST] EXP boost for level 1-1080.
- [EVENT] Blood Castle 6 & 7.
- [EVENT] Devil Square 6 & 7.
- [EVENT] Chaos Castle 6 & 7.
- [EVENT] Doppelganger 6 & 7.
- [EVENT] Illusion Temple 5.
- [EVENT] Maze of Dimensions.
- [INVASION] Royal Dragons & Baby Dragons.
- [BOSS] Lord of Ferea.
- [BOSS] God of Darkness.
- [BOSS] Nix.
- [EXTRA] End-Game NS Box & Mix.
- [MODIFICATION] Crywolf Fortress difficulty increase.
- [MODIFICATION] World Bosses difficulty increase.
- [WEBSITE] Hide Info feature will also hide Enhancement Tree skills.

 

We won't reveal all the info here, but if you are curious about the rest of things that NewSquad does offer (The events info, the economy system info, the custom castle siege info, the spots info, the CM info & other info ) we invite you to read our official info topic that can be found here:

https://newsquad.mu/info-zenith

+ Many , many, many other things that can be found on our forum!

So, if you are an old school player, an experienced one or even a newbie that wants to play some real MU you are welcomed in our community!🙂

Let's bring MU Online to the next level and #KeepItGreat!

"The only way to do great work is to love what you do" - Steve Jobs

Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto

Jedynie zarejestrowani użytkownicy mogą komentować zawartość tej strony.

Zarejestruj nowe konto

Załóż nowe konto. To bardzo proste!

Zarejestruj się

Zaloguj się

Zaloguj się poniżej.

Zaloguj się
×
×
  • Dodaj nową pozycję...