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Rekomendowane odpowiedzi

Opublikowano

Command:
  Drop:
    Usage: <crateId> <world> <x> <y> <z>
    Desc: Drop crate at specified location in the world.
    Done: Dropped &6%crate_name%&7 at &6%x%&7, &6%y%&7, &6%z%&7 in &6%world%&7.
  ForceOpen:
    Desc: Force open a crate for a player.
    Usage: <crateId> [player]
    Done: Force opened &6%crate_name%&7 for &6%player%&7.
    Notify: You have been forced to open &6%crate_name%&7.
  Give:
    Usage: <player | *> <crateId> [amount]
    Desc: Gives crate(s) to a player.
    Done: Given &6x%amount% &7of &6%crate_name% &7crate(s) to &6%player%&7.
    Notify: You recieved &6x%amount% &7of &6%crate_name%&7!
  Key:
    Desc: Manage or view player's crate keys.
    Error:
      Player: '&cCould not proccess operation for offline/invalid player &e%player%&c!'
    Give:
      Usage: <player | *> <keyId> <amount>
      Desc: Give crate key(s) to a player.
      Done: Given &ax%amount% &7of &a%key_name% &7key(s) to &a%player%&7.
      Notify: You recieved &ax%amount% &7of &a%key_name%&7!
    Take:
      Usage: <player | *> <keyId> <amount>
      Desc: Take crate key(s) from a player.
      Done: Taken &cx%amount% &c%key_name% &7key(s) from &c%player%
      Notify: You lost &cx%amount% &c%key_name%&7!
    Set:
      Usage: <player | *> <keyId> <amount>
      Desc: Set crate key(s) amount for a player.
      Done: Set &ex%amount% &7of &e%key_name% &7key(s) for &e%player%&7.
      Notify: Your &e%key_name%&7 amount has been changed to &ex%amount%&7!
    Show:
      Desc: Show amount of your or other player keys.
      Usage: '[player]'
      Format:
        List:
        - '{message: ~prefix: false;}'
        - '&6&m              &6&l[ &a%player% &e&lCrate Keys &6&l]&6&m              &6'
        - '&7'
        - '&6▸ &e%key_name%: &6%amount%'
  Preview:
    Desc: Open crate preview.
    Usage: <crateId> [player]
    Done:
      Others: Opened &6%crate_name%&7 preview for &6%player%&7.
  ResetLimit:
    Desc: Reset reward win limit for specified crate and reward.
    Usage: <player> <crateId> [rewardId]
    Done:
      Crate: Reset &6%player% &7win limit for all rewards of &6%crate_name%&7.
      Reward: Reset &6%player% &7win limit for &6%reward_name% &7reward of &6%crate_name%&7.
  ResetCooldown:
    Desc: Reset player cooldown for specified crate.
    Usage: <player> <crateId>
    Done: Reset &6%player% &7cooldown for &6%crate_name%&7.
  Menu:
    Usage: '[menuId]'
    Desc: Open crate menu.
    Done:
      Others: Opened &6%menu_id%&7 crate menu for &6%player%&7.
Crate:
  Error:
    Invalid: '&cInvalid crate!'
  Open:
    Error:
      InventorySpace: '&cPlease clean up your inventory to open the crate!'
      Cooldown:
        Temporary: '&cYou have to wait &6%time% &7before you can open &6%crate_name%&7
          again!'
        OneTimed: '&cYou already have opened this crate, you can not open it more!'
      NoKey: '&cYou don''t have a key for this crate!'
      NoRewards: '&cThis crate does not contains any rewards for you!'
      Cost:
        Money: '&cYou don''t have enough money to open this crate!'
        Exp: '&cYou don''t have enough exp levels to open this crate!'
    Reward:
      Info: You got the &6%reward_name% &7reward from the &6%crate_name%&7!
      Broadcast: '&7Player &a%player% &7just got the &6%reward_name% &7reward from
        the &6%crate_name%&7!'
  Key:
    Error:
      Invalid: '&cInvalid key!'
  Placeholder:
    Cooldown:
      Blank: Ready to open!
Menu:
  Invalid: '&cMenu does not exist!'
Editor:
  Crate:
    Enter:
      Id: '&7Enter &aunique &7crate &aidentifier&7...'
      DisplayName: '&7Enter crate &adisplay name&7...'
      Particle:
        Name: '&7Enter &aparticle &7name...'
        Data: '&7Enter &aparticle &7data...'
      KeyId: '&7Enter &akey &7identifier...'
      Block:
        Location: '&7Click a &ablock &7to assign crate...'
        Hologram:
          Text: '&7Enter &atext &7line...'
          Offset: '&7Enter &aoffset &7value...'
      Cooldown: '&7Enter &acooldown &7in seconds...'
      Citizens: '&7Enter &aCitizens NPC &7ID...'
      AnimationConfig: '&7Enter &aanimation config &7name...'
      PreviewConfig: '&7Enter &apreview config &7name...'
      OpenCost:
        Money: '&7Enter &amoney &7cost...'
        Exp: '&7Enter &aexp levels &7cost...'
    Error:
      Create:
        Exists: '&cCrate with such id is already exists!'
  Reward:
    Enter:
      Id: '&7Enter &aunique &7reward &aidentifier&7...'
      DisplayName: '&7Enter reward &adisplay name&7...'
      Chance: '&7Enter win &achance&7...'
      Command: '&7Enter a &acommand&7...'
      WinLimit:
        Amount: '&7Enter win limit &aamount&7...'
        Cooldown: '&7Enter win limit &acooldown&7...'
    Error:
      Create:
        Exist: '&cReward with such id is already exists!'
  Key:
    Error:
      Create:
        Exist: Key with such id is already exists!

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