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Opublikowano (edytowane)

Website: https://mu.oldsquad.ro
Forum: https://oldsquad.ro/forum

Hello, OldSquaders & Guests!

Our Project Phoenix is rising once again, hitting its 4th edition and bringing some freshness on our community and a new challenge for those seeking of a fun journey in our MU world.

Phoenix #4 is featuring our Castle Siege System V3, our Old Box System V2, a big economy rework, a gameplay concept rework as well as many new features & improvements.

Grand Opening: Friday, 25 MARCH, at 19:00 Server Time (GMT+2). MOBS will spawn at 20:00 Server Time (GMT+2)!

Check out what's new on this edition here: https://oldsquad.ro/forum/topic/4828-announcing-phoenix-4-bring-the-light/

 

Phoenix2022BigHD.gif

 

OldSquadMU - Project Phoenix - Info

                     

⇓

 

 

Why to choose US?

 

Spoiler
  • This is a REAL STABLE SERVER - In 1 year I don't know if there are more than 3-5 down-times apart from updates.
  • This is a REAL LONG TERM SERVER - We guarantee a minimum of 8 months lifetime (the player count does not matter) up to 12 months lifetime (now depending on player count) - Proved on all of our servers editions that lasted almost 1 year each.
  • This is a REAL PLAY2WIN SERVER - I didn't really see until now any top server that doesn't sell items (WebShop) or has CashShop for 3x seals (like 400% exp), panda pets and other shits. And when I say PLAY2WIN, many top players can confirm if they spent more than first VIP donations to be on top - Credits are very easy to be farmed without donating anything but again, you must PLAY for that.
  • This is a REAL PROFESSIONAL SERVER - Minimum level of bugs, configured in a Smart & Professional way with a lot of unique features.
  • This is a REAL DEDICATED PROJECT - Yes, we aren't here for money, we are here to make a REAL COMMUNITY for this shitty game that has eaten our childhood. We aren't opening and closing servers each month just for money, we aren't changing the name of servers just to "refresh" reputation. We are OldSquad! We are here to stay.
  • This is one of the very few servers where the staff is actually supporting any player with any request in the fastest time possible (starting from instant to maximum 1 day - there are some exceptions when we are very busy or not home at all).
  • This is one of the very few servers where the Administrator (in this case, me) is actually listening to players suggestions/opinions and is fighting hard to touch anything (good) that players are coming with.
  • This is the ONLY SERVER where you find a UNIQUE GAMEPLAY - apart from all the normal boring gameplays - that is constantly improving and adjusting to the players needs.
  • This is one of the very few servers that DOESN'T HAVE FAKE ONLINE players: If you check many top servers, they don't even show online players on rankings tab, neither entire top 100 players. This is because they are using artificially online count that is boosted into the website, and they don't show online players so people can't check if it's real or not. Almost all top servers are doing that just to attract players.
  • Furthermore, this is one of the few servers that have a limit of ACC per IP+HWID (2). 

 

Basic Info

 

Spoiler

 

  • Season: 6 Episode OldSquad.
  • Exp: Dynamic Exp [3-8x] - starts with very low exp and goes to higher exp as game progress.
    • Note: The number of mobs on spots also gets higher as the game progresses.
      • Example: Low maps have 4 mobs on spots, high maps have 7-8 mobs on spots.
    • Note2: BC1-5 & DS1-4 also have progressive number of monsters.
      • Example: BC1 has lower number of mobs than BC2, DS1 has lower numbers of mobs than DS2, etc.
  • Gameplay: Non-Reset with an extended end-game via Quest System.
  • Master EXP: Dynamic 1-3x - starts low & goes higher or lower as you advance in Master Levels.
  • Master Level: Maximum 200 + 30 levels (last 30 levels have a very low EXP).
  • Drop: 15%.
  • Party Exp System: The following exp rates will be applied no matter the races that are in party:
    • Solo = 100%.
    • 2 Players = 102%.
    • 3 Players = 105%.
    • 4 Players = 108%.
    • 5 Players = 112%.
    • Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party):
      • Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%).
    • If there are 5 people in party, and all of them different races (Perfect Party):
      • Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%).
    • In order to apply the seal, a player from party must be in the 10x10 range of PM.
    • If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone.
      • So: Leaving from the spot means losing your seal, but others on spot near PM do not lose it.
      • If PM leaves spot and he's alone, nobody have a seal anymore, including the PM.
  • All events working with nice rewards and adjusted difficulties (& custom additions).
  • Guild System: Maximum 20 players in a guild for all classes.
    • Note: Level needed to create a guild is 100.
    • Note2: Maximum amount of players in guild will be raised as the game progress.
  • Alliance System: Maximum 2 guilds in an alliance.
    • Note: Alliance can join the CS as well with the same rights as main guild.
    • Note2: There can only be 25/40 players at CS per alliance, with minimum 10 being from main guild.
    • Note3: Maximum amount of players per alliance at CS will be raised as the game progress.
  • Elf Soldier Buff: Up to level 200 (or higher with VIP).
  • Limited Connections: Maximum of 2 accounts on same IP/HWID.
    • Note: Energy Elves are removed from gameplay so you can have 1 main + 1 alt.
    • Note2: The Energy Elf build is made only for Castle Siege using a free stats rebuild before each Castle Siege.
  • Shops for a low exp server.
  • Limited HP & Mana stacks: Maximum of 9 HP (Large) pots stack and 30 Mana (Large) pots stack (for PvP and PvM experience).
  • DL, MG, RF Creation Level: Level 120 (or Level 1 with VIP).
  • Reconnect System fully working.
  • Play2Win System: No Web-Shop, no Cash-Shop, only VIP System (without VIP Server) & Web-Credits for Premium Modules.
  • Helper from level 1.
  • Party Exp Gap: 70 Levels.
  • Max ADD on Items: 28.
  • Max Level to delete a Character: 200. To delete chars over level 200 you need to contact us.
  • OFF-Attack: Active for everyone, 5 hours no auto-pick (VIP can boost its duration and can add auto-pick).

 

 

Gameplay Info

 

Spoiler

OldSquad is going to offer you a nice & unique experience with build-base, very interesting PvM and balanced PvP for all classes, that can satisfy any kind of player (passive, farmer, pvp-lover, afk-er, competitive, etc.).
 

Once again, OldSquad is bringing another innovation into the MU Online scene, coming out with a brand new gameplay.
 

The PHOENIX concept was born from 'try-fail-learn' mistakes and also from your own feedbacks and needs.
What's unique about PHOENIX? Well, EVERYONE will have a chance to compete, and the whole feeling of the server will please both low-exp/long-term lovers and also casuals/pvp-players that prefer to farm less and fight more, while having decent chances.

 

Another innovation that can be found on Phoenix is the elimination of Energy Elves as we used to know them (some must-have-secondary-chars in order to progress/compete). That means, nobody will have to make a secondary EE now - They are USELESS on normal server!
 

In order to discourage "same class stacking" in early game while also keeping the advantage of DL/RF/MG classes for "non-vip" players the following change is added:
Until first "non-vip" player reaches level 120, DL/MG/RF will be able to go in maps at the same levels like rest of classes.
After first "non-vip" player reaches level 120, the restriction will be lifted back.
Devias: Minimum level 15.
Elbeland: Minimum level 20.
Rest of maps: The "by walk" level of normal classes (-10 levels compared to the Move list of normal classes).

 

Phoenix Gameplay is split into 3 game periods:

 

1. Hard Period
 

The Hard Period represents the first and longest experience in Phoenix.
Phoenix will have a way harder progression for level 1-400 than it used to have, since it is now a non-reset server.
During Hard period there won't be any newbies boosts in terms of exp.

The Hard period does have 3 reworked Breaks as following:

Break 1 is touched when level 250 is reached. The exp when reaching level 250 will get down to 5-8% of the previous exp.
The Break 1 counter will officially start after at least 1 character from each class touches the Break (get to level 250+).
After the counter is released, the Break 1 will be over 7 days later.
During Break, each level after 250 will grant a bonus reward at the end of the Break.
After the Break is over, the exp for level 250+ will get back to normal.

 

Break 2 is touched when level 330 is reached. The exp when reaching level 330 will get down to 8-12% of the previous exp.
The Break 2 counter will officially start after at least 1 character from each class touches the Break (get to level 330+).
After the counter is released, the Break 2 will be over 7 days later.
During Break, each level after 330 will grant a bonus reward at the end of the Break.
After the Break is over, the exp for level 330+ will get back to normal.

 

Break 3 is touched when level 385 is reached. The exp when reaching level 385 will get down to 12-15% of the previous exp.
The Break 3 counter will officially start after at least 1 character from each class touches the Break (get to level 385+).
After the counter is released, the Break 3 will be over 7 days later.
During Break, each level after 385 will grant a bonus reward at the end of the Break.
After the Break is over, the exp for level 385+ will get back to normal.

 

Each break will also have some content released that is initially locked.
 

At the end of each break, everyone that progressed through the break will be rewarded based on the actual progress.
 

Example of break: If normal exp is, for example, 15.000 at level 249, when you enter break exp at 250, you will get only 5-8% of normal exp (which is 750-1200 in this example).
When the break is over, the exp starting from the break level will be back to normal - 100% (normal exp).


Break Rewards & Content

Content release before Break 1 (few days after start):
- BoK+2 Goldens.

Break 1 will unlock the following content:
- BoK+3 Goldens.
- Derkons.
- Illusion Temple.
- Add Luck on website.
- Chaos Machine (website) from +10 to +11.
- Increase ADD Option on website.
- Mercenary Squad.
- Gens Raids & Seasonal Rewards.

Break 1 will have the following rewards for everyone that progressed the Break:
- 1x Jewel of Chaos & 1x Jewel of Bless for every 2 levels progressed during Break.
- 1x Early Old Box for every 6 levels progressed during Break.
- Example: Finishing Break 1 with Level 267 = 8x Jewel of Chaos + 8x Jewel of Bless + 2x Early Old Box.

Break 2 will unlock the following content:
- BoK+4 Goldens.
- BoK+5 Goldens.
- Professional VIP.
- Chaos Machine (website) from +11 to +12.
- Character Market.
- Kundun.
- Kanturu Event.
- Crywolf Event.
- Imperial Guardian Event.
- Doppelganger Event.
- Mid Old Box as reward for Hybrid Events (AT, OSGM, CS NetWorth, Soccer Night, BiA, etc.)
- Maximum of 25 players in Guild.
- Maximum of 30 players at CS per alliance.

Break 2 will have the following rewards for everyone that progressed the Break:
- 1x Jewel of Harmony & 1x Jewel of Soul for every level progressed during Break.
1x Mid Old Box for every 3 levels progressed during Break.
Example: Finishing Break 2 with Level 339 = 9x Jewel of Harmony + 9x Jewel of Soul + 3x Mid Old Box.

Break 3 will unlock the following content:
- Quest Level 3 (ML).
- GGDs.
- Bloody Witch Queen.
- World Bosses.

Break 3 will have the following rewards for everyone that progressed the Break:
- 1x TOCA & 1x Mid Old Box for every level progressed during Break.
Example: Finishing Break 3 with Level 390 = 5x TOCA + 5x Mid Old Box.


The Hard period will last until first 25 players do reach level 400, then we will transit to Mid period. The moment of transition is also the moment last content release: 
- Quest System.
- Removal of level limit for Change Race.
- Wings Protector.
- Medusa.
- Selupan.
- Sockets in drop Raklion.
- Sphere Level 4 in drop Vulcanus.
- Late Old Box as reward for Hybrid Events (AT, OSGM, CS NetWorth, Soccer Night, BiA, etc.)
- Maximum of 30 players in Guild.
- Maximum of 35 players at CS per alliance.

 

The dynamic system plays its role during this level 1-400, but in this server, instead of going up and down, it goes only from down to up (decrease -> increase) as game progress, in order to make it feel smooth at all the level stages (uniform progress instead of exponential progress).

2. Mid Period
 

The Mid Period represents the 2nd experience in Phoenix.
When the transition to Mid period is made, the exp for level 1-400 will be boosted 6x times and also some drops from game will be raised.
The Mid period is a middle ground, as its name, where lower players will be able to catch-up way easier while bigger players will still have a competition at the top.

During Mid Period the level 400 players will play around with our Quest System in order to progress.
There are 15 Quests that will give you extra stats, unlocked ML limit and character bonuses.
At level 400 you start with a ML limit of 30.
For every 3 Quests finished, your ML limit will be raised, up to 230.
For every 3 Quests finished, you will gain 2% Damage, 2% Defense and 2% HP, up to 10%.
Each finished Quest will also give you 10/20/30 extra points to add based on the Quest tier.

 

When 25 players reach 150+ ML, we will have the last transition, into Soft period.

 

3. Soft Period
 

The Soft Period represents the 3rd and final experience in Phoenix.
When the transition to Soft period is made, the exp for level 1-400 will be again boosted 2x times (12x times compared to Hard) as well as the ML exp will be boosted 5x times (up to 200 ML, as 200+ ML will still have very low exp)  & some drops from game will be also raised.

This Soft period is our our end-game period designed purely for casual play with probably 2 CS / week, more Arena Tournaments / Brothers in Arms and so on.
Basically during this period you won't have to level too much / be active too much but you'll have reasons to casually log in and play some events / finish your items.

 

Some bonus Gameplay info:
 

 

  • Quest 3 is reworked and is no longer based on RNG drop.
    • You will automatically get your Quest 3 item after killing 75x monsters from each of the 3 monsters for Quest 3.
  • Master Level can be done on any mobs over level 95.
  • Small wings are nerfed compared to what they show. Wings Level 1 are better than them.
  • There is no reset stats on website! So be careful with how you add your points!
    • You can only reset stats with reset fruits farmed ingame.
  • Balanced Map System to make sure that each type of map (low, mid, high, very high) has all styles (gens, non-pvp, normal).
    • 6 NON-PVP Maps: Kalima1, Kalima2, Aida, Crywolf, Karutan2 and Kalima7 where you can only KS.
      • NON-PVP Maps have 100% exp and 50% drop.
    • 5 GENS maps: Atlans, Tarkan, Karutan1, Relics and Vulcanus.
      • Gens Maps have +5% exp before Mercenary Squad & Gens Raids & +12% exp after they are released, compared to non-gens maps.
    • All other Maps are 100% PVP, with free KS (no ban), free PK (no ban) that can also be improved with Mercenary Squad.
  • PK clear is off, so if you want to PK you must also wait 20-60 minutes to clear and/or you must kill mobs.
  • Swamp is a level 395+ map designed mostly for Master Level.
    • Swamp mobs are boosted in level compared to the rest of default mobs in order to offer the best ML exp from all maps.
  • There is no ARENA (forget about leveling on the same place for 3 months, that's not how MU is supposed to be).
  • Kalimas are populated!

 


 

This system will make the game more interesting and more skill/build-based (+long term) and also the entire balance of server (Economy, PvP, PvM,etc.) will be adjusted anytime.
Also, the gap between top 30 characters and the rest of the server will be lower.
Also, any person who wants to start after xx days from server start can recover easily (if he plays a lot).

 

 

We won't reveal all the info here, but if you are curious about the rest of things that OldSquad does offer (The events info, the new economy system info, the custom castle siege info, the spots info, the CM info & other info) we invite you to read our official info topic that can be found in our forum:

https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/

+ Many, many, many other things that can be found on our forum!

So, if you are an old school player, an experienced one or even a newbie that want to play some real MU you are welcomed in our community! 🙂

Let's bring MU Online to the next level!

 


Some screens:

 

PG.jpg

H&C.jpg

PS.jpg

Screen(03_18-18-01)-0075.jpg

Screen(04_17-22-46)-0004.jpg

Edytowane przez OldSquad

"The only way to do great work is to love what you do" - Steve Jobs

Opublikowano

Najlepsze ustawienia na jakich grałem kiedykolwiek , Admin nie tnie w chuja , prowadza updaty na bieżąco , rozgrywka bardzo unowocześniona nie ma typowego stania na spotach , są zajebiste stage levelowe zeby móc dogonić topkę ,podsumowując tylko grać 25 marca !!

  • 1 miesiąc temu...
Opublikowano

Hi there, OldSquaders!

 

Our Phoenix just had the transition to Mid Period.

 

What does it mean?

  • Entire content is now unlocked.
  • Our base server EXP for level 1-400 is now raised 6x times (from Dynamic 3-8x to Dynamic 18-48x).
  • Elf Soldier buff has been highly increased.
  • Hearts & starting skills drop has been highly increased.

If you didn't play our Phoenix yet or you abandoned it during the Hard Period, now is the time to come back or give it a try! The catch-up was never easier than now.

 

Website: https://mu.oldsquad.ro

"The only way to do great work is to love what you do" - Steve Jobs

  • 3 tygodnie później...

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