Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

Problem ze skryptem na drop


HOMER12

Rekomendowane odpowiedzi

Opublikowano

Cześć, korzystam z tego skryptu na drop:

variables:
	{diamenty.%player%} = 0
	{emeraldy.%player%} = 0
	{zelazo.%player%} = 0
	{zloto.%player%} = 0
	{gunpowder.%player%} = 0
	{enderpearl.%player%} = 0
	{apple.%player%} = 0
	{redstone.%player%} = 0
	{lapis.%player%} = 0
	{wegiel.%player%} = 0
	{piasek.%player%} = 0
	{wykopanystone.%player%} = 0
	{cobblestone.%player%} = true
	{drop.%player%.punkty} = 0
	{drop.%player%.lvl} = 1
 
		
options:
 
	tag: &7[&8Kopalnia&7]&f 
	czat: &6[&7{LVL}&6] &7{DISPLAY}-> &f{MESSAGE}
 
 
	szansa_diament: 1.2
	szansa_emerald: 1.2
	szansa_zelazo: 2.9
	szansa_zloto: 1.9
	szansa_gunpowder: 0.09
	szansa_apple: 0
	szansa_enderpearl: 0.09
	szansa_redstone: 2.0
	szansa_lapis: 2.1
	szansa_wegiel: 3.2
	szansa_piasek: 0
	szansa_magicznaskrzynka: 0
 
 
on break of stone or cobblestone:
    if {cobblestone.%player%} is false:
        cancel event
        set event-block to air
 
on mine of stone:
	chance of 75%:
		add 1 xp to the player
 
on mine of stone:
	chance of {@szansa_magicznaskrzynka}%:
		drop 1 chest named "&3Magiczna Skrzynka"
		send "&7Wykopano: &emagiczną skrzynke&7! Gratulacje!"
		#broadcast "&4&lGraczowi %player% udalo sie wykopac &3&lMAGICZNA SKRZYNKE!"
 
on place of chest:
    if name of the player's tool is "&3Magiczna Skrzynka":
        send "&7Postawiles: &3Magiczna skrzynke"
        wait 2 seconds
        send "Coś się wydarzyło, napisz na /helpop i dowiedz się co wylosowałeś (kod loterii:55)"
        set block to air
 
 
 
 
on mine of stone:
	if player's gamemode is survival:
		add 1 to {wykopanystone.%player%}
 
		chance of {@szansa_diament}%:
			drop 1 diamond
			add 1 to {diamenty.%player%}
			send "&7Wykopano: &bDiament&7! (+3 Pkt)"
			add 3 to {drop.%player%.punkty}
 
 
		chance of {@szansa_emerald}%:
			drop 1 emerald
			add 1 to {emeraldy.%player%}
			send "&7Wykopano: &2Emerald&7! (+3 Pkt)"
			add 4 to {drop.%player%.punkty}
 
 
		chance of {@szansa_zelazo}%:
			drop 1 iron ore
			add 1 to {zelazo.%player%}
			send "&7Wykopano: &fRudę żelaza&7! (+1 Pkt)"
			add 1 to {drop.%player%.punkty}
 
 
		chance of {@szansa_zloto}%:
			drop 1 gold ore
			add 1 to {zloto.%player%}
			send "&7Wykopano: &eRudę złota&7! (+2 pkt)"
			add 2 to {drop.%player%.punkty}
 
 
		chance of {@szansa_gunpowder}%:
			drop 1 gunpowder
			add 1 to {gunpowder.%player%}
			send "&7Wykopano: &9Proch&7! (+1 Pkt)"
			add 1 to {drop.%player%.punkty}
 
 
		chance of {@szansa_enderpearl}%:
			drop 1 ender pearl
			add 1 to {enderpearl.%player%}
			send "&7Wykopano: &1Enderperle&7! (+4 Pkt)"
			add 3 to {drop.%player%.punkty}
 
 
		chance of {@szansa_apple}%:
			drop 1 apple
			add 1 to {apple.%player%}
			send "&7Wykopano: &clJablko&7! (+1 Pkt)"
			add 1 to {drop.%player%.punkty}
 
 
		chance of {@szansa_redstone}%:
			drop a random number between 4 and 1 of redstone 
			add 1 to {redstone.%player%}
			send "&7Wykopano: &4Redstone'a&7! (+1 Pkt)"
			add 1 to {drop.%player%.punkty}
 
 
		chance of {@szansa_lapis}%:
			drop a random number between 4 and 1 of lapis lazuli
			add 1 to {lapis.%player%}
			send "&7Wykopano: &1Lapis&7! (+1 Pkt)"
			add 1 to {drop.%player%.punkty}
 
 
		chance of {@szansa_wegiel}%:
			drop 1 coal
			add 1 to {wegiel.%player%}
			send "&7Wykopano: &8Wegiel&7! (+1 Pkt)"
			add 1 to {drop.%player%.punkty}
 
 
		if player's tool is a diamond pickaxe of fortune 1:
			chance of {@szansa_diament}%:
				drop a random number between 3 and 2 of diamond
				add 1 to {diamenty.%player%}
				send "&7Wykopano: &bDiamenty&7! (+4 Pkt)"
				add 4 to {drop.%player%.punkty}
 
 
 
 
			chance of {@szansa_emerald}%:
				drop a random number between 3 and 2 of emerald
				add 1 to {emeraldy.%player%}
				send "&7Wykopano: &2Emeraldy&7! (+5 Pkt)"
				add 5 to {drop.%player%.punkty}
 
 
 
			chance of {@szansa_zelazo}%:
				drop a random number between 3 and 2 of iron ore
				add 1 to {zelazo.%player%}
				send "&7Wykopano: &fRudy żelaza&7! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
 
			chance of {@szansa_zloto}%:
				drop a random number between 3 and 2 of emerald
				add 1 to {zloto.%player%}
				send "&7Wykopano: &eRudy złota&7! (+3 Pkt)"
				add 3 to {drop.%player%.punkty}
 
 
			chance of {@szansa_gunpowder}%:
				drop a random number between 3 and 2 of gunpowder
				add 1 to {gunpowder.%player%}
				send "&7Wykopano: &8&lProch! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
 
			chance of {@szansa_apple}%:
				drop a random number between 3 and 2 of apple
				add 1 to {apple.%player%}
				send "&7Wykopano: Jablka! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
 
			chance of {@szansa_enderpearl}%:
				drop a random number between 3 and 2 of ender pearl
				add 1 to {enderpearl.%player%}
				send "&7Wykopano: &9Enderperły&7! (+5 Pkt)"
				add 5 to {drop.%player%.punkty}
 
 
			chance of {@szansa_redstone}%:
				drop a random number between 5 and 4 of redstone
				add 1 to {redstone.%player%}
				send "&7Wykopano: &4Redstone'a&7! (+1 Pkt)"
				add 1 to {drop.%player%.punkty}
 
 
			chance of {@szansa_lapis}%:
				drop a random number between 5 and 4 of lapis lazuli
				add 1 to {lapis.%player%}
				send "&7Wykopano: &1Lapis&7! (+1 Pkt)"
				add 1 to {drop.%player%.punkty}
 
 
			chance of {@szansa_wegiel}%:
				drop a random number between 3 and 2 of coal
				add 1 to {wegiel.%player%}
				send "&7Wykopano: &8Wegiel&7! (+1 Pkt)"
				add 1 to {drop.%player%.punkty}
 
 
		if player's tool is a diamond pickaxe of fortune 2:
			chance of {@szansa_diament}%:
				drop a random number between 4 and 3 of diamond
				add 1 to {diamenty.%player%}
				send "&7Wykopano: &bDiamenty&7! (+5 Pkt)"
				add 5 to {drop.%player%.punkty}
 
 
			chance of {@szansa_emerald}%:
				drop a random number between 4 and 3 of emerald
				add 1 to {emeraldy.%player%}
				send "&7Wykopano: &2Emeraldy&7! (+5 Pkt)"
				add 5 to {drop.%player%.punkty}
 
			chance of {@szansa_zelazo}%:
				drop a random number between 4 and 3 of iron ore
				add 1 to {zelazo.%player%}
				send "&7Wykopano: &8&lZelazo! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
 
			chance of {@szansa_zloto}%:
				drop a random number between 4 and 3 of emerald
				add 1 to {zloto.%player%}
				send "&7Wykopano: &6&lZloto! (+3 Pkt)"
				add 3 to {drop.%player%.punkty}
 
 
			chance of {@szansa_gunpowder}%:
				drop a random number between 4 and 3 of gunpowder
				add 1 to {gunpowder.%player%}
				send "&7Wykopano: &8&lProch! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
 
			chance of {@szansa_apple}%:
				drop a random number between 4 and 3 of apple
				add 1 to {apple.%player%}
				send "&7Wykopano: Jablka! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
			chance of {@szansa_enderpearl}%:
				drop a random number between 4 and 3 of ender pearl
				add 1 to {enderpearl.%player%}
				send "&7Wykopano: &a&lEnderperly! (+6 Pkt)"
				add 5 to {drop.%player%.punkty}
 
 
			chance of {@szansa_redstone}%:
				drop a random number between 6 and 5 of redstone
				add 1 to {redstone.%player%}
				send "&7Wykopano: Redstone'a! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
 
			chance of {@szansa_lapis}%:
				drop a random number between 6 and 5 of lapis lazuli
				add 1 to {lapis.%player%}
				send "&7Wykopano: &1&lLapis! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
 
 
			if player's tool is a diamond pickaxe of fortune 3:
			
			chance of {@szansa_diament}%:
				drop a random number between 5 and 4 of diamond
				add 1 to {diamenty.%player%}
				send "&7Wykopano: &b&lDiamenty! (+5 Pkt)"
				add 5 to {drop.%player%.punkty}
 
 
			chance of {@szansa_piasek}%:
				drop a random number between 5 and 4 of sand
				add 1 to {piasek.%player%}
				send "&7Wykopano: &6&lPiasek! (+1 Pkt)"
				add 1 to {drop.%player%.punkty}
 
 
			chance of {@szansa_emerald}%:
				drop a random number between 5 and 4 of emerald
				add 1 to {emeraldy.%player%}
				send "&7Wykopano: &2&lEmeraldy! (+5 Pkt)"
				add 5 to {drop.%player%.punkty}
 
 
			chance of {@szansa_zelazo}%:
				drop a random number between 5 and 4 of iron ore
				add 1 to {zelazo.%player%}
				send "&7Wykopano: &8&lZelazo! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}

 
			chance of {@szansa_zloto}%:
				drop a random number between 5 and 4 of emerald
				add 1 to {zloto.%player%}
				send "&7Wykopano: &6&lZloto! (+3 Pkt)"
				add 3 to {drop.%player%.punkty}
 
 
			chance of {@szansa_gunpowder}%:
				drop a random number between 5 and 4 of gunpowder
				add 1 to {gunpowder.%player%}
				send "&7Wykopano: &8&lProch! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
 
			chance of {@szansa_apple}%:
				drop a random number between 5 and 4 of apple
				add 1 to {apple.%player%}
				send "&7Wykopano: Jablka! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
			chance of {@szansa_enderpearl}%:
				drop a random number between 5 and 4 of ender pearl
				add 1 to {enderpearl.%player%}
				send "&7Wykopano: &a&lEnderperly! (+5 Pkt)"
				add 5 to {drop.%player%.punkty}
 
			chance of {@szansa_redstone}%:
				drop a random number between 6 and 5 of redstone
				add 1 to {redstone.%player%}
				send "&7Wykopano: Redstone'a! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
 
			chance of {@szansa_lapis}%:
				drop a random number between 6 and 5 of lapis lazuli
				add 1 to {lapis.%player%}
				send "&7Wykopano: &1&lLapis! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
 
			chance of {@szansa_wegiel}%:
				drop a random number between 5 and 4 of coal
				add 1 to {wegiel.%player%}
				send "&7Wykopano: &0&lWegiel! (+2 Pkt)"
				add 2 to {drop.%player%.punkty}
 
	if {drop.%player%.lvl} is 1:
		If {drop.%player%.punkty} is larger than 50:
			set {drop.%player%.lvl} to 2
			drop 10 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			send "&6Awansowales na &22 &6poziom kopania!"
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 2:
		If {drop.%player%.punkty} is larger than 200:
			send "&6Awansowales na &23 &6poziom kopania!"
			drop 20 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 3
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 3:
		If {drop.%player%.punkty} is larger than 400:
			send "&6Awansowales na &24 &6poziom kopania!"
			drop 30 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 4
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 4:
		If {drop.%player%.punkty} is larger than 600:
			send "&6Awansowales na &25 &6poziom kopania!"
			drop 40 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 5
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 5:
		If {drop.%player%.punkty} is larger than 700:
			send "&6Awansowales na &26 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 6
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 6:
		If {drop.%player%.punkty} is larger than 900:
			send "&6Awansowales na &27 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 7
	if {drop.%player%.lvl} is 7:
		If {drop.%player%.punkty} is larger than 1100:
			send "&6Awansowales na &28 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 8
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 8:
		If {drop.%player%.punkty} is larger than 1300:
			send "&6Awansowales na &29 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 9
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 9:
		If {drop.%player%.punkty} is larger than 1500:
			send "&6Awansowales na &210 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 10
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 10:
		If {drop.%player%.punkty} is larger than 1700:
			send "&6Awansowales na &211 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 11
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 11:
		If {drop.%player%.punkty} is larger than 1900:
			send "&6Awansowales na &212 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 12
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 12:
		If {drop.%player%.punkty} is larger than 2100:
			send "&6Awansowales na &213 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 13
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 13:
		If {drop.%player%.punkty} is larger than 2300:
			send "&6Awansowales na &214 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 14
			set {drop.%player%.punkty} to 0
	if {drop.%player%.lvl} is 14:
		If {drop.%player%.punkty} is larger than 2500:
			send "&6Awansowales na &215 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 15
			set {drop.%player%.punkty} to 0
 
command /lvlreset [<text>]:
	permission: pstone.admin
	permission message: Nie masz permisji do uzywania tej komendy!
	trigger:
		if arg 1 is player:
			set {drop.%player%.lvl} to 1
			set {drop.%player%.punkty} to 0
			send "&4&lLvl Gracza %arg 1% Został Zmieniony na 1!"
		if arg 1 is not set:
			send "&4&lWpisz Nick Gracza Któremu chcesz zmienić lvl!"
 
#on mine of any ore:
#	cancel event
#	drop 1 cobblestone
#	set block to air
#	send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
# 
#on mine of emerald ore:
#	cancel event
#	drop 1 cobblestone
#	set block to air
#	send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
 
 
 
 
command /cobble:
    trigger:
        if {cobblestone.%player%} is true:
            set {cobblestone.%player%} to false
            send "&cWylaczono wypadanie cobblestone!"
        else if {cobblestone.%player%} is false:
            set {cobblestone.%player%} to true
            send "&aWlaczono wypadanie cobblestone!"
 
 
 
command /drop:
	trigger:
		send "&7------------------ [ &3Drop&7 ] -------------------"
		send " &7 -> Proch: &f{@szansa_gunpowder} &7"
		send " &7 -> Perła kresu: &f{@szansa_enderpearl} &7"
		send " &7 -> Diament: &f{@szansa_diament} &7"
		send " &7 -> Szmaragd: &f{@szansa_emerald} &7"
		send " &7 -> Ruda złota: &f{@szansa_zloto} &7"
		send " &7 -> Redstone: &f{@szansa_redstone} &7"
		send " &7 -> Lapis lazuli: &f{@szansa_lapis} &7"
		send " &7 -> Ruda żelaza: &f{@szansa_zelazo} &7"
		send " &7 -> Węgiel: &f{@szansa_wegiel} &7"
		send "&7--------------------------------------------------"
		
command /punkty:
	aliases: pkt, points
	trigger:
		if {drop.%player%.lvl} is 1:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&250&7, Aktualnie posiadasz &21 POZIOM&7."
		if {drop.%player%.lvl} is 2:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2200&7, posiadasz &22 POZIOM&7."
		if {drop.%player%.lvl} is 3:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2400&7, posiadasz &23 POZIOM&7."
		if {drop.%player%.lvl} is 4:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2600&7, posiadasz &24 POZIOM&7."
		if {drop.%player%.lvl} is 5:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2700&7, posiadasz &25 POZIOM&7."
		if {drop.%player%.lvl} is 6:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2900&7, posiadasz &26 POZIOM&7."
		if {drop.%player%.lvl} is 7:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21100&7, posiadasz &27 POZIOM&7."
		if {drop.%player%.lvl} is 8:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21300&7, posiadasz &28 POZIOM&7."
		if {drop.%player%.lvl} is 9:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21500&7, posiadasz &29 POZIOM&7."
		if {drop.%player%.lvl} is 10:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21700&7, posiadasz &210 POZIOM&7."
		if {drop.%player%.lvl} is 11:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21900&7, posiadasz &211 POZIOM&7."
		if {drop.%player%.lvl} is 12:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22100&7, posiadasz &212 POZIOM&7."
		if {drop.%player%.lvl} is 13:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22300&7, posiadasz &213 POZIOM&7."
		if {drop.%player%.lvl} is 14:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22500&7, posiadasz &214 POZIOM&7."
		if {drop.%player%.lvl} is 15:
			send "&7Twoja ilosc punktow to: &2MAX&7/&2MAX&7, posiadasz  MAXYMALNY &215 POZIOM&7."

podczas przeładowania mam następujący błąd:

Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (drop.sk, line 275: if player's tool is a diamond pickaxe of fortune 3:')

Co jak mniemam niszczy mi drop z diamentowego kilofa fortune III...

 

Jak to naprawić?

Czy drop będzie działał z enchantem fortuneIII +efficiency IV, czy to muszę uwzględnić w skrypcie?

 

 

Z góry dziękuje za pomoc

---------------------------------

Dziękuję, Pozdrawiam

HOMER12

Jeśli Ci pomogłem, możesz dać mi like  :yay:  ;) 

Potrzebujesz dodatkowej pomocy? Napisz do mnie na PW  

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...