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Fortnite startup crash


XKOPERBiceps

Rekomendowane odpowiedzi

Opublikowano

Witam, mam problem a mianowicie gdy odpalam fortnite gra zaczyna się normalnie ładować. Gdy ładowanie dochodzi do końca wywala gre i wyświetla komunikaty

Spoiler

krasz.png

oraz

Spoiler

krasz2.png

Sterowniki wszystkie zaktualizowane, system nowo grany

CrashLog:

Spoiler

Log file open, 08/29/18 20:31:16
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk7-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk7-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 13 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin ControlRig
LogPluginManager: Mounting plugin Crashlytics
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FortniteEarlyStartupPatcher
LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin FunctionalTestingEditor
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin Gauntlet
LogPluginManager: Mounting plugin ImagePlate
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LogitechLED
LogPluginManager: Mounting plugin MatchmakingService
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin NVIDIAGfeSDK
LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
LogPluginManager: Mounting plugin OnlineSubsystemFacebook
LogPluginManager: Mounting plugin OnlineSubsystemGoogle
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin RazerChroma
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin UAC
LogPluginManager: Mounting plugin UACBase
LogPluginManager: Mounting plugin AppboyClient
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin AndroidPermission
LogStreaming: Display: Took  0.356s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2h
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: MCP: Mcp Startup!
LogOnline: Verbose: MCP: Created thread (ID:4896).
LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
LogInit: Build: ++Fortnite+Release-5.30-CL-4317672
LogInit: Engine Version: 4.21.0-4317672+++Fortnite+Release-5.30
LogInit: Compatible Engine Version: 4.21.0-4317672+++Fortnite+Release-5.30
LogInit: Net CL: 4288000
LogInit: OS: Windows 8.1 (), CPU: AMD Athlon(tm) II X4 640 Processor, GPU: NVIDIA GeForce 9800 GTX/9800 GTX+
LogInit: Compiled (64-bit): Aug 26 2018 13:18:41
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-5.30
LogInit: Filtered Command Line: -steamimportavailable -nobe -fromfl=eac
LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took  0.061s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 17825792 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:237.90MB (Peak: 237.90MB)
LogConfig: Setting CVar [[t.FPSChart.DoCsvProfile:1]]
LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
LogConfig: Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
LogConfig: Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
LogConfig: Setting CVar [[r.AOSpecularOcclusionMode:0]]
LogConfig: Setting CVar [[r.SupportSimpleForwardShading:1]]
LogConfig: Setting CVar [[p.BatchPhysXTasksSize:8]]
LogConfig: Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
LogConfig: Setting CVar [[FX.BatchAsync:1]]
LogConfig: Setting CVar [[FX.BatchAsyncBatchSize:32]]
LogConfig: Setting CVar [[grass.TickInterval:5]]
LogConfig: Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
LogConfig: Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
LogConfig: Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[Slate.MaxFontAtlasPagesBeforeFlush:2]]
LogConfig: Setting CVar [[Slate.TickInvisibleWidgets:0]]
LogConfig: Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
LogConfig: Setting CVar [[Fort.AutomaticReplayRecording:1]]
LogConfig: Setting CVar [[InGamePerformanceTracking.Enabled:1]]
LogConfig: Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
LogConfig: Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
LogConfig: Setting CVar [[p.DisableQueryOnlyActors:1]]
LogConfig: Setting CVar [[r.StencilForLODDither:1]]
LogConfig: Setting CVar [[r.gpucrash.collectionenable:1]]
LogConfig: Setting CVar [[r.gpucrash.datadepth:5]]
LogConfig: Setting CVar [[demo.WithLevelStreamingFixes:1]]
LogConfig: Setting CVar [[net.DisableRemapScriptActors:1]]
LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[t.FPSChart.DoCsvProfile:1]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[r.AOSpecularOcclusionMode:0]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[r.SupportSimpleForwardShading:1]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[p.BatchPhysXTasksSize:8]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[FX.BatchAsync:1]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[FX.BatchAsyncBatchSize:32]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[grass.TickInterval:5]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2018.08.29-18.31.18:022][  0]LogConfig: Setting CVar [[Slate.MaxFontAtlasPagesBeforeFlush:2]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[Slate.TickInvisibleWidgets:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[Fort.AutomaticReplayRecording:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[InGamePerformanceTracking.Enabled:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[p.DisableQueryOnlyActors:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.StencilForLODDither:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.gpucrash.collectionenable:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.gpucrash.datadepth:5]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[demo.WithLevelStreamingFixes:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[net.DisableRemapScriptActors:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.ExpandNewlyOcclusionTestedBBoxesAmount:75]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.LightShaftRenderToSeparateTranslucency:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.TonemapperFilm:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.Streaming.MaxTextureUVDensity:2500]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:0]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2018.08.29-18.31.18:023][  0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[r.Mobile.SkyLightPermutation:2]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[r.Mobile.CompressLandscapeWeightmaps:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[r.SupportStationarySkylight:0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[r.Mobile.ForceFullPrecisionInPS:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[OpenGL.UseEmulatedUBs:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.08.29-18.31.18:024][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:40.0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:10.0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.ProcessPrestreamingRequests:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.ForceGCAfterLevelStreamedOut:0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.ContinuouslyIncrementalGCWhileLevelsPendingPurge:0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.AllowLevelRequestsWhileAsyncLoadingInMatch:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[s.MaxLevelRequestsAtOnceWhileInMatch:2]]
[2018.08.29-18.31.18:024][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:17825792]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2018.08.29-18.31.18:024][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.08.29-18.31.18:024][  0]LogConfig: Setting CVar [[n.VerifyPeer:1]]
[2018.08.29-18.31.18:071][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:2.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:3]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold:50]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
[2018.08.29-18.31.18:072][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
[2018.08.29-18.31.18:072][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:-1]]
[2018.08.29-18.31.18:072][  0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:-1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2018.08.29-18.31.18:073][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2018.08.29-18.31.18:073][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[Fort.Wind:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[fx.Significance.MaxRange:7000]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2018.08.29-18.31.18:073][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:074][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2018.08.29-18.31.18:074][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2018.08.29-18.31.18:074][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2018.08.29-18.31.18:124][  0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
[2018.08.29-18.31.18:124][  0]LogHAL: Display: Platform has ~ 4 GB [4293054464 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.08.29-18.31.18:124][  0]LogConfig: Setting CVar [[au.DisableEnvelopeFollowing:1]]
[2018.08.29-18.31.18:124][  0]LogInit: Going up to parent DeviceProfile [Windows]
[2018.08.29-18.31.18:124][  0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
[2018.08.29-18.31.18:124][  0]LogConfig: Setting CVar [[sg.ViewDistanceQuality:2]]
[2018.08.29-18.31.18:127][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.67]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold:50]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[sg.AntiAliasingQuality:2]]
[2018.08.29-18.31.18:127][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[sg.ShadowQuality:2]]
[2018.08.29-18.31.18:127][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:127][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.AOQuality:1]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[sg.PostProcessQuality:2]]
[2018.08.29-18.31.18:128][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0        ; lower gathering accumulator quality]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2          ; Max3x3 postfilering method]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1    ; no background occlusion]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0      ; no bokeh simulation when scattering]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04        ; only a maximum of 4% of scattered bokeh]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0                ; no slight out of focus]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0                ; faster temporal accumulation]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012   ; required because of AccumulatorQuality=0]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012   ; required because of AccumulatorQuality=0]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[sg.TextureQuality:2]]
[2018.08.29-18.31.18:128][  0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2018.08.29-18.31.18:128][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[sg.EffectsQuality:2]]
[2018.08.29-18.31.18:129][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.DetailMode:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Wind:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[fx.Significance.MaxRange:7000]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2018.08.29-18.31.18:129][  0]LogInit: Going up to parent DeviceProfile []
[2018.08.29-18.31.18:129][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:0,12]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:4,4,10,82]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,3,3]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.UROInterpolation:1,1,0,0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,2,2]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.MinCullDistanceOverride:2000.0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:10000.0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:5000,35000]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:65000.0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:0]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:-1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
[2018.08.29-18.31.18:129][  0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold:33]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
[2018.08.29-18.31.18:130][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.ShadowQuality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:512]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.CapsuleShadows:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.SimpleForwardShading:1]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:6.0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[Fort.TODDirectionalLightInterpSpeed:2.0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.BloomQuality:4]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Upscale.Quality:1]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:16]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Streaming.Boost:0.3]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:400]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
[2018.08.29-18.31.18:130][  0]LogConfig: Setting CVar [[r.DetailMode:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.SSS.Scale:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[Fort.Wind:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[fx.Significance.MaxRange:2500]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[p.AnimDynamicsWind:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Kacper/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[net.AllowAsyncLoading:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[net.DelayUnmappedRPCs:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[net.MaxRPCPerNetUpdate:10]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[net.PingExcludeFrameTime:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[OSS.VerboseSessionInPayloads:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[OSS.VerboseSessionOutPayloads:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[OSS.VerboseIdentityPayloads:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[httpReplay.ChunkUploadDelayInSeconds:20]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[demo.CheckpointUploadDelayInSeconds:60]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[demo.ForceDisableAsyncPackageMapLoading:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[gpad.LeftStickInnerDeadzone:0.24]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[gpad.LeftStickOuterDeadzone:0.01]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[gpad.RightStickInnerDeadzone:0.27]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[gpad.RightStickOuterDeadzone:0.01]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[demo.UseNetRelevancy:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[demo.CullDistanceOverride:3000]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[demo.RecordHzWhenNotRelevant:2]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[demo.ClientRecordAsyncEndOfFrame:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[tick.DoAsyncEndOfFrameTasks:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[Athena.Vehicle.ShowAirHeightOver:3]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[Athena.Vehicle.ShowAirDistanceOver:5]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[Analytic.DumpPlayerInventoryPerZonePhase:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[Weapon.TryToFireRestrictedByTypeCooldowns:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.StaticMesh.StripMinLodDataDuringCooking:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.SkeletalMesh.StripMinLodDataDuringCooking:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.ForceStripAdjacencyDataDuringCooking:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.AOGlobalDFStartDistance:100]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[r.RHICmdBalanceParallelLists:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[foliage.MinVertsToSplitNode:8192]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[p.ForceNoKSPairs:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[p.ForceNoKKPairs:1]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[Athena.bMegaStormEnabled:0]]
[2018.08.29-18.31.18:131][  0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
[2018.08.29-18.31.18:132][  0]LogInit: Computer: KACPERSON
[2018.08.29-18.31.18:132][  0]LogInit: User: Kacper
[2018.08.29-18.31.18:132][  0]LogInit: CPU Page size=4096, Cores=4
[2018.08.29-18.31.18:132][  0]LogInit: High frequency timer resolution =2.939496 MHz
[2018.08.29-18.31.18:134][  0]LogMemory: Memory total: Physical=4.0GB (4GB approx)
[2018.08.29-18.31.18:135][  0]LogMemory: Platform Memory Stats for WindowsClient
[2018.08.29-18.31.18:135][  0]LogMemory: Process Physical Memory: 239.18 MB used, 239.18 MB peak
[2018.08.29-18.31.18:135][  0]LogMemory: Process Virtual Memory: 286.28 MB used, 286.28 MB peak
[2018.08.29-18.31.18:135][  0]LogMemory: Physical Memory: 3189.18 MB used,  905.00 MB free, 4094.18 MB total
[2018.08.29-18.31.18:135][  0]LogMemory: Virtual Memory: 422.56 MB used,  905.00 MB free, 134217728.00 MB total
[2018.08.29-18.31.19:374][  0]LogInit: Using OS detected language (pl-PL).
[2018.08.29-18.31.19:374][  0]LogInit: Using OS detected locale (pl-PL).
[2018.08.29-18.31.19:392][  0]LogTextLocalizationManager: No specific localization for 'pl-PL' exists, so the 'pl' localization will be used.
[2018.08.29-18.31.19:486][  0]LogStreaming: Display: Took  0.113s to InitEngineTextLocalization.
[2018.08.29-18.31.19:486][  0]LogInit: Setting process to per monitor DPI aware
[2018.08.29-18.31.19:861][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2018.08.29-18.31.19:861][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2018.08.29-18.31.19:863][  0]LogD3D11RHI: D3D11 adapters:
[2018.08.29-18.31.21:877][  0]LogD3D11RHI:    0. 'NVIDIA GeForce 9800 GTX/9800 GTX+' (Feature Level 10_0)
[2018.08.29-18.31.21:878][  0]LogD3D11RHI:       488/0/2047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.08.29-18.31.22:161][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.08.29-18.31.22:161][  0]LogD3D11RHI:       0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.08.29-18.31.22:161][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.08.29-18.31.22:176][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.08.29-18.31.22:176][  0]LogD3D11RHI:     GPU DeviceId: 0x612 (for the marketing name, search the web for "GPU Device Id")
[2018.08.29-18.31.22:176][  0]LogWindows: EnumDisplayDevices:
[2018.08.29-18.31.22:177][  0]LogWindows:    0. 'NVIDIA GeForce 9800 GTX/9800 GTX+' (P:1 D:1)
[2018.08.29-18.31.22:177][  0]LogWindows:    1. 'NVIDIA GeForce 9800 GTX/9800 GTX+' (P:0 D:0)
[2018.08.29-18.31.22:178][  0]LogWindows: DebugString: FoundDriverCount:2 
[2018.08.29-18.31.22:178][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce 9800 GTX/9800 GTX+
[2018.08.29-18.31.22:178][  0]LogD3D11RHI:   Driver Version: 342.01 (internal:21.21.13.4201, unified:342.01)
[2018.08.29-18.31.22:178][  0]LogD3D11RHI:      Driver Date: 11-14-2016
[2018.08.29-18.31.22:178][  0]LogRHI: Texture pool is 341 MB (70% of 488 MB)
[2018.08.29-18.31.23:176][  0]LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2018.08.29-18.31.23:176][  0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2018.08.29-18.31.23:176][  0]LogD3D11RHI: Async texture creation enabled
[2018.08.29-18.31.23:199][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.08.29-18.31.23:250][  0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-Global-PCD3D_SM4.ushaderbytecode for material shader code. Total 665 unique shaders.
[2018.08.29-18.31.23:250][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2018.08.29-18.31.23:250][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.08.29-18.31.23:250][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.08.29-18.31.23:250][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.08.29-18.31.23:250][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.08.29-18.31.23:251][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig and no native library supported.
[2018.08.29-18.31.23:251][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig_SC and no native library supported.
[2018.08.29-18.31.23:251][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig and no native library supported.
[2018.08.29-18.31.23:251][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig_SC and no native library supported.
[2018.08.29-18.31.23:251][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
[2018.08.29-18.31.23:251][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
[2018.08.29-18.31.23:254][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
[2018.08.29-18.31.23:254][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
[2018.08.29-18.31.23:255][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
[2018.08.29-18.31.23:255][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
[2018.08.29-18.31.23:255][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
[2018.08.29-18.31.23:255][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
[2018.08.29-18.31.23:255][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.08.29-18.31.23:256][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.08.29-18.31.23:256][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.08.29-18.31.23:256][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.08.29-18.31.23:256][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.08.29-18.31.23:256][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.08.29-18.31.23:256][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.08.29-18.31.23:256][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.08.29-18.31.23:257][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
[2018.08.29-18.31.23:257][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
[2018.08.29-18.31.23:257][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
[2018.08.29-18.31.23:257][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
[2018.08.29-18.31.23:257][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.08.29-18.31.23:257][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.08.29-18.31.23:257][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.08.29-18.31.23:257][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.08.29-18.31.23:258][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.08.29-18.31.23:258][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.08.29-18.31.23:258][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.08.29-18.31.23:258][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.08.29-18.31.23:258][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.08.29-18.31.23:258][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.08.29-18.31.23:258][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.08.29-18.31.23:259][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.08.29-18.31.23:259][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.08.29-18.31.23:259][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.08.29-18.31.23:259][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.08.29-18.31.23:259][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.08.29-18.31.23:259][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2018.08.29-18.31.23:259][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2018.08.29-18.31.23:260][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2018.08.29-18.31.23:260][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2018.08.29-18.31.23:260][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.08.29-18.31.23:260][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.08.29-18.31.23:260][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.08.29-18.31.23:260][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.08.29-18.31.23:422][  0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
[2018.08.29-18.31.23:569][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM4
[2018.08.29-18.31.23:604][  0]LogSlate: Using FreeType 2.6.0
[2018.08.29-18.31.23:650][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.08.29-18.31.24:659][  0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM4.ushaderbytecode for material shader code. Total 78320 unique shaders.
[2018.08.29-18.31.24:659][  0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
[2018.08.29-18.31.24:660][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.08.29-18.31.24:660][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2018.08.29-18.31.24:660][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
[2018.08.29-18.31.24:660][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.08.29-18.31.24:660][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2018.08.29-18.31.24:660][  0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
[2018.08.29-18.31.24:661][  0]LogInit: Using OS detected language (pl-PL).
[2018.08.29-18.31.24:661][  0]LogInit: Using OS detected locale (pl-PL).
[2018.08.29-18.31.24:664][  0]LogTextLocalizationManager: No specific localization for 'pl-PL' exists, so the 'pl' localization will be used.
[2018.08.29-18.31.27:066][  0]LogStreaming: Display: Took  2.406s to InitGameTextLocalization.
[2018.08.29-18.31.29:289][  0]LogAssetRegistry: FAssetRegistry took 2.2223 seconds to start up
[2018.08.29-18.31.30:003][  0]LogStreaming: Display: Flushing async loaders.
[2018.08.29-18.31.30:212][  0]LogPackageLocalizationCache: Processed 15 localized package path(s) for 2 prioritized culture(s) in 0.208023 seconds
[2018.08.29-18.31.30:341][  0]LogNetVersion: FortniteGame 1.0.0, NetCL: 4288000, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2837960570)
[2018.08.29-18.31.30:341][  0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak added to pak precacher.
[2018.08.29-18.31.30:768][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_A requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_A
[2018.08.29-18.31.30:768][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:770][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_B requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_B
[2018.08.29-18.31.30:770][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:771][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_X requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_X
[2018.08.29-18.31.30:771][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:773][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_Y requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_Y
[2018.08.29-18.31.30:773][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:775][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_L requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_L
[2018.08.29-18.31.30:775][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:776][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_R requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_R
[2018.08.29-18.31.30:776][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:777][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStickClick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStickClick
[2018.08.29-18.31.30:777][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:782][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStickClick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStickClick
[2018.08.29-18.31.30:782][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:784][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialRight requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialRight
[2018.08.29-18.31.30:784][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:785][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialLeft requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialLeft
[2018.08.29-18.31.30:785][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:786][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Left requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Left
[2018.08.29-18.31.30:787][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:788][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Up requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Up
[2018.08.29-18.31.30:788][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:790][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Right requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Right
[2018.08.29-18.31.30:790][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:791][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Down requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Down
[2018.08.29-18.31.30:791][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:793][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_RT requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_RT
[2018.08.29-18.31.30:793][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:795][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_LT requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_LT
[2018.08.29-18.31.30:795][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:812][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStick
[2018.08.29-18.31.30:812][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.30:813][  0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStick
[2018.08.29-18.31.30:813][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.31.31:186][  0]LogGameplayTags: Display: Loading Tag File: ../../../FortniteGame/Config/Tags/LootTags.ini
[2018.08.29-18.31.31:307][  0]LogFortSignificance: Display: Set AI budget to '0,12'
[2018.08.29-18.31.31:307][  0]LogFortSignificance: Display: Set Athena Player Pawn budget to '4,4,10,82'
[2018.08.29-18.31.31:307][  0]LogFortSignificance: Display: Set Athena SKVehicle budget to '3, 3, 100'
[2018.08.29-18.31.31:307][  0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to '0,1,3,3'
[2018.08.29-18.31.31:307][  0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to '1,1,0,0'
[2018.08.29-18.31.31:307][  0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to '0,1,2,2'
[2018.08.29-18.31.31:307][  0]LogFortSignificance: Display: Set bucket distances to '50,100,250,500'
[2018.08.29-18.31.31:431][  0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
[2018.08.29-18.31.31:473][  0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
[2018.08.29-18.31.33:529][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.08.29-18.31.34:159][  0]LogOnline: OSS: Using EpicApp backend 'Fortnite' with host 'fortnite-public-service-prod11.ol.epicgames.com' based on environment 'Prod' and override 'Fortnite'
[2018.08.29-18.31.34:159][  0]LogOnline: OSS: Unable to find code config for: OnlineSubsystemMcp.OnlineIdentityMcp  Relying on INI for these configs.
[2018.08.29-18.31.34:162][  0]LogOnline: OSS: Unable to find code config for: OnlineSubsystemMcp.OnlineAccountMappingMcp  Relying on INI for these configs.
[2018.08.29-18.31.34:162][  0]LogOnline: OSS: Unable to find code config for: OnlineSubsystemMcp.OnlineUsersMcp  Relying on INI for these configs.
[2018.08.29-18.31.34:164][  0]LogInit: Display: Build flavor: '"Western"'
[2018.08.29-18.31.34:210][  0]LogSlate: Took 0.016676 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont' (155K)
[2018.08.29-18.31.34:210][  0]LogOnline: Facebook: Facebook Startup!
[2018.08.29-18.31.34:210][  0]LogOnline: Google: Google Startup!
[2018.08.29-18.31.34:210][  0]LogOnline: Verbose: TWITCH: Twitch Startup!
[2018.08.29-18.31.34:302][  0]LogUAC: UACClient initialized
[2018.08.29-18.31.34:302][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.08.29-18.31.34:328][  0]LogUObjectArray: 98326 objects as part of root set at end of initial load.
[2018.08.29-18.31.34:328][  0]LogUObjectArray: 61 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2018.08.29-18.31.34:328][  0]LogUObjectAllocator: 17400920 out of 17825792 bytes used by permanent object pool.
[2018.08.29-18.31.34:328][  0]LogUObjectArray: CloseDisregardForGC: 98326/98326 objects in disregard for GC pool
[2018.08.29-18.31.34:345][  0]LogMoviePlayer: Warning: PassLoadingScreenWindowBackToGame failed.  No Window
[2018.08.29-18.31.34:377][  0]LogEngine: Initializing Engine...
[2018.08.29-18.31.34:411][  0]LogInit: Display: Limiting process virtual memory size to 16777216 KB
[2018.08.29-18.31.34:567][  0]LogFortMemory: UFortAssetManager default bundle state is (Client)
[2018.08.29-18.31.34:567][  0]LogFort: Display: Fastcook is 0
[2018.08.29-18.31.34:567][  0]LogFort: Display: Startup job "Super::StartInitialLoading()" starting
[2018.08.29-18.31.35:862][  0]LogFort: Display: Startup job "Super::StartInitialLoading()" took 1.29 seconds to complete
[2018.08.29-18.31.35:862][  0]LogFort: Display: Startup job "RegisterConstructorReferences()" starting
[2018.08.29-18.31.35:862][  0]LogFort: Display: Startup job "RegisterConstructorReferences()" took 0.00 seconds to complete
[2018.08.29-18.31.35:862][  0]LogFort: Display: Startup job "InitializeAbilitySystem()" starting
[2018.08.29-18.31.36:861][  0]LogFort: Display: Startup job "InitializeAbilitySystem()" took 1.00 seconds to complete
[2018.08.29-18.31.36:861][  0]LogFort: Display: Startup job "ScanForNavAgentCostData()" starting
[2018.08.29-18.31.36:873][  0]LogFort: Display: Startup job "ScanForNavAgentCostData()" took 0.01 seconds to complete
[2018.08.29-18.31.36:873][  0]LogFort: Display: Startup job "GetGameData()" starting
[2018.08.29-18.31.36:873][  0]LogFort: Loading GameData: /Game/Balance/DefaultGameData.DefaultGameData ...
[2018.08.29-18.32.37:265][  0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
[2018.08.29-18.32.37:266][  0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk7-WindowsClient.pak added to pak precacher.
[2018.08.29-18.32.37:266][  0]LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/Effects/SplineTrails/Blueprints/BP_SplineVolumeTrail_v1b: Skipping import BoolProperty /Script/Engine.Texture:DeferCompression, depends on missing native class
[2018.08.29-18.32.37:266][  0]LogStreaming: Warning: Took 1062.66ms to ProcessLoadedPackages
[2018.08.29-18.32.38:759][  0]LogStreaming: Warning: Took 1493.42ms to ProcessLoadedPackages
[2018.08.29-18.32.38:759][  0]LogStats:             ... GameData loaded! - 61.886 s
[2018.08.29-18.32.38:759][  0]LogFort: Display: Startup job "GetGameData()" took 61.89 seconds to complete
[2018.08.29-18.32.38:759][  0]LogFort: Display: Startup job "LoadHandle = PreloadStartupAssets()" starting
[2018.08.29-18.33.58:668][  0]LogStreaming: Error: Couldn't find file for package /Game/Building/TextureData/WallOuter/Diffuses/AIDebugTrans requested by async loading code. NameToLoad: /Game/Building/TextureData/WallOuter/Diffuses/AIDebugTrans
[2018.08.29-18.33.58:668][  0]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
[2018.08.29-18.33.58:668][  0]LogStreaming: Error: Found 0 dependent packages...
[2018.08.29-18.33.58:683][  0]LogStreaming: Warning: Took 253.71ms to ProcessLoadedPackages
[2018.08.29-18.34.06:404][  0]LogStreaming: Warning: Took 7720.52ms to ProcessLoadedPackages
[2018.08.29-18.34.23:365][  0]LogStreaming: Warning: Took 16961.40ms to ProcessLoadedPackages
[2018.08.29-18.34.23:369][  0]LogFort: Display: Startup job "LoadHandle = PreloadStartupAssets()" took 104.61 seconds to complete
[2018.08.29-18.34.23:373][  0]LogFort: Display: Startup job "LoadHandle = PreloadStartupSubAssets()" starting
[2018.08.29-18.34.24:868][  0]LogFort: Display: Startup job "LoadHandle = PreloadStartupSubAssets()" took 1.50 seconds to complete
[2018.08.29-18.34.24:868][  0]LogFort: Display: Startup job "UFortGlobals::Get().LoadUIStyle()" starting
[2018.08.29-18.34.26:462][  0]LogCore: Display: HITCHHUNTER: Hitch in CIIAR: 411ms
[2018.08.29-18.34.26:592][  0]LogFort: Display: Startup job "UFortGlobals::Get().LoadUIStyle()" took 1.72 seconds to complete
[2018.08.29-18.34.26:592][  0]LogFort: Display: All startup jobs took 172.03 seconds to complete
[2018.08.29-18.34.26:659][  0]LogInit: Initializing FReadOnlyCVARCache
[2018.08.29-18.34.30:902][  0]LogInit: XAudio2 using 'Głośniki (VIA HD Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2018.08.29-18.34.31:197][  0]LogInit: FAudioDevice initialized.
[2018.08.29-18.34.31:435][  0]LogNetVersion: Set ProjectVersion to 1.0.0. Version Checksum will be recalculated on next use.
[2018.08.29-18.34.31:450][  0]LogInit: Texture streaming: Enabled
[2018.08.29-18.34.32:355][  0]LogFortMemory: UFortAssetManager::ChangeLoadState() changing bundle state to (Client, Menu)
[2018.08.29-18.34.34:472][  0]LogConsoleResponse: Display: Apply Settings:
[2018.08.29-18.34.38:296][  0]LogGfeSDK: 2018-08-29T20:34:38.294 GAME              Core.cpp:31   Creating GfeSDK Version 1.1.195.b747996a

[2018.08.29-18.34.38:347][  0]LogGfeSDK: 2018-08-29T20:34:38.318 TASK        TaskRunner.cpp:39   Start TaskRunner thread

[2018.08.29-18.34.38:347][  0]LogGfeSDK: 2018-08-29T20:34:38.348[D] GAME       FactoryImpl.cpp:28   Get shared messagebus interface directly

[2018.08.29-18.34.38:348][  0]LogGfeSDK: Warning: 2018-08-29T20:34:38.348[E] GAME MessagebusWrapper.cpp:33   Error creating message bus interface

[2018.08.29-18.34.38:370][  0]LogGfeSDK: Warning: 2018-08-29T20:34:38.370[E] GAME        Controller.cpp:86   Failure during core::Controller constructor: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface

[2018.08.29-18.34.38:372][  0]LogGfeSDK: 2018-08-29T20:34:38.371 TASK        TaskRunner.cpp:170  Shutting down TaskRunner thread

[2018.08.29-18.34.38:372][  0]LogGfeSDK: 2018-08-29T20:34:38.371 TASK        TaskRunner.cpp:55   Stopping TaskRunner thread. Flushing notifications

[2018.08.29-18.34.38:372][  0]LogGfeSDK: 2018-08-29T20:34:38.371 TASK        TaskRunner.cpp:66   Stopped TaskRunner thread

[2018.08.29-18.34.38:372][  0]LogGfeSDK: Warning: 2018-08-29T20:34:38.372[E] GAME              Core.cpp:126  Failure during NVGSDK_Create: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface

[2018.08.29-18.34.38:372][  0]LogGfeSDK: Warning: 2018-08-29T20:34:38.373[E] GAME    CoreCInterface.cpp:79   Error: failed initializing SDK -1022

[2018.08.29-18.34.38:372][  0]LogGfeSDK: 2018-08-29T20:34:38.373 GAME              Core.cpp:36   Destroyed GfeSDK

[2018.08.29-18.34.38:372][  0]LogGfeSDK: Error: Failed to create GfeSDK: -1022
[2018.08.29-18.34.38:372][  0]LogGfeSDK: Warning: Failed to connect to GfeSDK backend
[2018.08.29-18.34.38:372][  0]LogGfeSDK: FAILED to connect with GfeSDK. Backend Version 0.0 GFE version 
[2018.08.29-18.34.38:603][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.08.29-18.34.38:637][  0]LogBlueprintContext: Display: Creating blueprint contexts for Local Player ' FortLocalPlayer_0 ' of Game Instance ' FortGameInstance_0 '
[2018.08.29-18.34.38:649][  0]LogBlueprintContext: Display: Created Blueprint Context 'CommonUIContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.38:676][  0]LogBlueprintContext: Display: Created Blueprint Context 'CommonInputContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:628][  0]LogBlueprintContext: Display: Created Blueprint Context 'HomeBaseContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:637][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortMatchmakingContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:637][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortMcpContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:640][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortOutpostContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:831][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortPartyContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:863][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortPrototypingContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:870][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortReplayContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:871][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortToyContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:872][  0]LogBlueprintContext: Display: Created Blueprint Context 'LocalServiceMessageContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:872][  0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaAccountContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:877][  0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaHUDContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:877][  0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaProfileStatContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:934][  0]LogBlueprintContext: Display: Created Blueprint Context 'CMSContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:934][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortAbilitySystemContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:934][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortAccountStatsContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:975][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortFrontEndContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:994][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortGlobalUIContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.39:994][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortHeroManagementContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:022][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortHomebaseUIContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:022][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortHUDContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:022][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortInventoryContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:022][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortLeaderboardContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:028][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortPickerContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:913][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortSettingsContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:956][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortStoreContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:956][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortTooltipUIContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:956][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortTutorialContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:957][  0]LogBlueprintContext: Display: Created Blueprint Context 'FortUIDataConfigurationContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.40:957][  0]LogBlueprintContext: Display: Created Blueprint Context 'HUDLayoutToolContext' for Local Player 'FortLocalPlayer_0'
[2018.08.29-18.34.41:207][  0]LogMatchAnalytics: OnViewportCreated
[2018.08.29-18.34.41:207][  0]LogMatchAnalytics: OnPlayerAdded
[2018.08.29-18.34.41:207][  0]LogInit: Display: Game Engine Initialized.
[2018.08.29-18.34.41:287][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 1
[2018.08.29-18.34.41:860][  0]LogGameplayTags: Display: Loading Tag File: ../../../FortniteGame/Config/Tags/LootTags.ini
[2018.08.29-18.34.42:436][  0]LogFortMemory: PostEngineInit - CPU:1076.09MB (Peak: 1331.91MB)
[2018.08.29-18.34.42:821][  0]LogInit: Display: Starting Game.
[2018.08.29-18.34.42:845][  0]LogHotfixManager: Display: Update State UpdateIdle -> UpdatePending
[2018.08.29-18.34.43:252][  0]LogNet: Browse: /Game/Maps/Frontend?Name=Player
[2018.08.29-18.34.44:878][  0]LogMatchAnalytics: OnPreLoadMap: /Game/Maps/Frontend
[2018.08.29-18.34.44:907][  0]LogCore: Display: Setting hang detector multiplier to 3.0000s. New hang duration: 90.0000s. New present duration: 0.0000s.
[2018.08.29-18.34.44:934][  0]LogFortLoadingScreen: Showing loading screen when 'IsShowingInitialLoadingScreen()' is true.
[2018.08.29-18.34.44:934][  0]LogFortLoadingScreen: bCurrentlyInLoadMap is true
[2018.08.29-18.34.47:378][  0]LogCore: Display: HITCHHUNTER: Hitch in CIIAR: 148ms
[2018.08.29-18.34.47:415][  0]LogLoad: LoadMap: /Game/Maps/Frontend?Name=Player
[2018.08.29-18.34.48:744][  0]LogAudio: Warning: Waited 75.403740ms for audio thread.
[2018.08.29-18.34.48:749][  0]LogAudio: Warning: Waited 81.049271ms for audio thread.
[2018.08.29-18.34.48:897][  0]LogGarbage: Collecting garbage   (GCheckForIllegalMarkPendingKill = 0)
[2018.08.29-18.34.49:226][  0]LogGarbage: 329.140778 ms for GC
[2018.08.29-18.34.49:243][  0]LogGarbage: 1.141012 ms for Gather Unreachable Objects (88 objects collected including 0 cluster objects from 0 clusters)
[2018.08.29-18.34.49:271][  0]LogGarbage: 20.350087 ms for unhashing unreachable objects. Items 88 (88/88)
[2018.08.29-18.34.49:604][  0]LogGarbage: GC purged 88 objects (364431 -> 364343)
[2018.08.29-18.34.51:731][  0]LogMemory: Warning: FMallocBinned2 took  43.88ms to wait for mutex AND trim.
[2018.08.29-18.34.51:731][  0]LogTaskGraph: Warning: Task graph took  43.96ms for RT to recieve broadcast and do processing.
[2018.08.29-18.34.51:731][  0]LogMemory: Warning: FMallocBinned2 took  43.84ms to wait for mutex for trim.
[2018.08.29-18.34.51:731][  0]LogMemory: Warning: FMallocBinned2 took  43.90ms to wait for mutex AND trim.
[2018.08.29-18.34.51:731][  0]LogMemory: Warning: FMallocBinned2 took  27.42ms to wait for mutex for trim.
[2018.08.29-18.34.51:731][  0]LogMemory: Warning: FMallocBinned2 took  28.65ms to wait for mutex AND trim.
[2018.08.29-18.34.51:731][  0]LogTaskGraph: Warning: Task graph took  45.44ms for GT to recieve broadcast and do processing.
[2018.08.29-18.34.51:750][  0]LogTaskGraph: Warning: Task graph took  44.09ms for AudioT to recieve broadcast and do processing.
[2018.08.29-18.34.51:750][  0]LogTaskGraph: Warning: Task graph took  47.65ms to wait for named thread broadcast.
[2018.08.29-18.34.51:750][  0]LogTaskGraph: Warning: Task graph took  64.34ms to broadcast.
[2018.08.29-18.35.03:432][  0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/FrontEnd/Maps/FrontEndStore
[2018.08.29-18.35.03:432][  0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/UI/Frontend_BG_Main
[2018.08.29-18.35.03:433][  0]LogStreaming: Display: /Game/Maps/FrontEnd/Maps/FrontEndStore is prestreaming /Game/Maps/FrontEnd/Maps/FrontEndStore_Pinata
[2018.08.29-18.35.04:517][  0]LogAIModule: Creating AISystem for world Frontend
[2018.08.29-18.35.04:705][  0]LogLoad: Game class is 'FortGameModeFrontEnd'
[2018.08.29-18.35.05:736][  0]LogLevelActorContainer: Created LevelActorCluster (0) for /Game/Maps/FrontEnd/Maps/FrontEndStore.FrontEndStore:PersistentLevel with 34 objects, 0 referenced clusters and 16 mutable objects.
[2018.08.29-18.35.05:853][  0]LogLevelActorContainer: Created LevelActorCluster (1) for /Game/Maps/UI/Frontend_BG_Main.Frontend_BG_Main:PersistentLevel with 12 objects, 0 referenced clusters and 7 mutable objects.
[2018.08.29-18.35.06:372][  0]LogWorld: Bringing World /Game/Maps/Frontend.Frontend up for play (max tick rate 0) at 2018.08.29-20.35.06
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_DefaultDuo (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_DefaultSolo (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_DefaultSquad (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_50v50 (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_50v50SAU (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Soaring_50s (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite_B_Duos (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite_B_Solo (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite_B_Squads (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Playground (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Score_Duos (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Score_Solo (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Score_Squads (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_SolidGold_Duos (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_SolidGold_Solo (Server Only)
[2018.08.29-18.35.06:968][  0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_SolidGold_Squads (Server Only)
[2018.08.29-18.35.07:034][  0]LogOnlineGame: PLAYLIST: Serving ALL available playlists given to client from MCP!
[2018.08.29-18.35.07:034][  0]LogOnlineGame: PLAYLIST: Excluding NO playlists given to client from MCP!
[2018.08.29-18.35.07:788][  0]LogFortDayNight: AFortTimeOfDayManager::PostInitializeComponents: World is "Frontend", this is "TODM_Disabled_C_0"
[2018.08.29-18.35.08:044][  0]LogMatchAnalytics: OnGameStateSet
[2018.08.29-18.35.08:071][  0]LogFortDayNight: Game State in World Frontend is resetting.  TimeOfDayManager is None.
[2018.08.29-18.35.08:334][  0]LogWorld: Bringing up level for play took: 2.417929
[2018.08.29-18.35.08:995][  0]LogOnlineGame: Client adding GameAccountId/AuthTicket for local player to login url. FortGameOptions=[ASID={2572FD6A-4255-397A-6DB9-9DA64BF3B7DF}?Platform=WIN?AnalyticsPlat=Windows?bIsFirstServerJoin=1]
[2018.08.29-18.35.10:563][  0]LogOnlineGame: Server received AuthTicket from client for player: UniqueId:[INVALID] Platform=[WIN] Analytics=[Windows]
[2018.08.29-18.35.12:300][  0]LogMatchAnalytics: OnPlayerControllerSet
[2018.08.29-18.35.12:354][  0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
[2018.08.29-18.35.12:394][  0]LogMatchAnalytics: OnPlayerStateSet
[2018.08.29-18.35.12:394][  0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
[2018.08.29-18.35.12:816][  0]LogParty: Verbose: Failed to get persistent party leader
[2018.08.29-18.35.13:224][  0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2018.08.29-18.35.13:239][  0]LogMatchAnalytics: OnMatchStateSet
[2018.08.29-18.35.13:361][  0]LogFortDayNight: Day phase actor TODM_Disabled_C_0 is setting itself as the day phase handler for the GameState on World Frontend.
[2018.08.29-18.35.13:362][  0]LogFortDayNight: SetTimeOfDayManager: World is "Frontend", Old TimeOfDayManager: "None", New TimeOfDayManager: "TODM_Disabled_C_0"
[2018.08.29-18.35.13:363][  0]LogFortDayNight: SetupTimeOfDayCallbacks: World is "Frontend", FortTimeOfDayManager is "TODM_Disabled_C_0"
[2018.08.29-18.35.14:539][  0]LogFortMusic: Warning: Trying to assign a bank to a music manager that doesn't yet exist.
[2018.08.29-18.35.14:608][  0]LogConsoleResponse: Scalability mode 1 is now ACTIVE.
[2018.08.29-18.35.14:612][  0]LogConsoleResponse: Scalability mode 1 applied as highest priority mode active.
[2018.08.29-18.35.14:753][  0]LogFort: NO SKELETAL MESH FOR FeedbackAnnouncer_C_0
[2018.08.29-18.35.14:949][  0]LogLevel: ActivateLevel /Game/Maps/FrontEnd/FortniteWorldMap 1 1 1
[2018.08.29-18.35.15:525][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2018.08.29-18.35.15:547][  0]LogHealthSnapshot: ======= Snapshot: Waiting to Start (FortGameStateFrontEnd) =======
[2018.08.29-18.35.15:548][  0]LogHealthSnapshot: Games Played: 0, MeasuredPerfTime 0.00 Secs
[2018.08.29-18.35.15:548][  0]LogHealthSnapshot: CPU Memory: Used 0.00MB, Peak 0.00MB
[2018.08.29-18.35.15:548][  0]LogHealthSnapshot: Physical Memory: Used 996.01MB, Peak 1331.91MB
[2018.08.29-18.35.15:548][  0]LogHealthSnapshot: =========================================================
[2018.08.29-18.35.15:588][  0]LogMatchAnalytics: OnPostLoadMap: Frontend
[2018.08.29-18.35.15:588][  0]LogMatchAnalytics: Standalone
[2018.08.29-18.35.15:642][  0]LogLoad: Took 28.227632 seconds to LoadMap(/Game/Maps/Frontend)
[2018.08.29-18.35.18:399][  0]LogFortMemory: InitComplete - CPU:1030.43MB (Peak: 1331.91MB)
[2018.08.29-18.35.18:400][  0]LogLoad: (Engine Initialization) Total time: 246.45 seconds
[2018.08.29-18.35.20:343][  0]LogDiscordRPC: FDiscordRPC::OnReady
[2018.08.29-18.35.22:312][  0]LogContentStreaming: Texture pool size now 400 MB
[2018.08.29-18.35.22:674][  0]LogSlate: Took 0.121227 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Bold.ufont' (445K)
[2018.08.29-18.35.22:688][  0]LogSlate: Took 0.010406 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Regular.ufont' (445K)
[2018.08.29-18.35.22:729][  0]LogD3D11RHI: Error: D:\Build\++Fortnite\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:(219): BackBuffer->GetResource() has 2 refs, expected 1
[2018.08.29-18.35.23:628][  0]LogStreaming: Display: Suspending async loading (1)
[2018.08.29-18.35.23:936][  0]LogMemory: Warning: FMallocBinned2 took 230.91ms to wait for mutex AND trim.
[2018.08.29-18.35.23:958][  0]LogStreaming: Display: Resuming async loading (0)
[2018.08.29-18.35.24:373][  0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/FrontEnd/FortniteWorldMap) is flushing async loading
[2018.08.29-18.35.24:373][  0]LogStreaming: Display: Flushing async loaders.
[2018.08.29-18.35.25:500][  0]LogLevelActorContainer: Created LevelActorCluster (2) for /Game/Maps/FrontEnd/FortniteWorldMap.FortniteWorldMap:PersistentLevel with 16 objects, 0 referenced clusters and 12 mutable objects.
[2018.08.29-18.35.25:920][  0]LogRenderer: Reallocating scene render targets to support 480x452 Format 9 NumSamples 1 (Frame:1).
[2018.08.29-18.35.26:790][  0]LogD3D11RHI: Error: D:\Build\++Fortnite\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:(219): BackBuffer->GetResource() has 2 refs, expected 1
[2018.08.29-18.35.28:871][  0]LogFortUI: Display: [UFortUIManagerWidget_NUI::NativeTick] change state to Login with current values CurrentState: Invalid and NextState: Invalid
[2018.08.29-18.35.28:941][  0]LogFortUI: Display: [UFortUIManagerWidget_NUI::SetUIState] states from: Invalid to: Login
[2018.08.29-18.35.29:034][  0]LogFortUI: Display: [UFortUIManagerWidget_NUI::TransitionToNextState] Switching states from: Login to: Invalid
[2018.08.29-18.35.37:521][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/OLEACC.dll' (GetLastError=1114)
[2018.08.29-18.35.39:600][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/COMDLG32.dll' (GetLastError=1114)
[2018.08.29-18.35.39:823][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/USP10.dll' (GetLastError=193)
[2018.08.29-18.35.40:097][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/credui.dll' (GetLastError=1114)
[2018.08.29-18.35.40:736][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/CRYPTUI.dll' (GetLastError=1114)
[2018.08.29-18.35.40:893][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/NETAPI32.dll' (GetLastError=1114)
[2018.08.29-18.35.40:895][  0]LogWindows:   Missing import: netutils.dll
[2018.08.29-18.35.40:895][  0]LogWindows:   Missing import: srvcli.dll
[2018.08.29-18.35.40:895][  0]LogWindows:   Missing import: wkscli.dll
[2018.08.29-18.35.40:895][  0]LogWindows:   Looked in: ../../../FortniteGame/Binaries/Win64
[2018.08.29-18.35.40:895][  0]LogWindows:   Looked in: ../../../Engine/Binaries/ThirdParty/CEF3/Win64
[2018.08.29-18.35.40:895][  0]LogWindows:   Looked in: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64
[2018.08.29-18.35.41:109][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/DWrite.dll' (GetLastError=1114)
[2018.08.29-18.35.41:262][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/ncrypt.dll' (GetLastError=1114)
[2018.08.29-18.35.41:262][  0]LogWindows:   Missing import: NTASN1.dll
[2018.08.29-18.35.41:262][  0]LogWindows:   Looked in: ../../../FortniteGame/Binaries/Win64
[2018.08.29-18.35.41:262][  0]LogWindows:   Looked in: ../../../Engine/Binaries/ThirdParty/CEF3/Win64
[2018.08.29-18.35.41:262][  0]LogWindows:   Looked in: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64
[2018.08.29-18.35.41:486][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/Secur32.dll' (GetLastError=1114)
[2018.08.29-18.35.42:369][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/urlmon.dll' (GetLastError=1114)
[2018.08.29-18.35.42:588][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/dxva2.dll' (GetLastError=1114)
[2018.08.29-18.35.42:913][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/WINSPOOL.DRV' (GetLastError=1114)
[2018.08.29-18.35.43:119][  0]LogWindows: Failed to preload 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/wevtapi.dll' (GetLastError=1114)
[2018.08.29-18.35.45:666][  0]LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/CEF3/Win64/libcef.dll' (GetLastError=193)
[2018.08.29-18.35.46:584][  0]LogWindows:   Missing import: OLEACC.dll
[2018.08.29-18.35.46:584][  0]LogWindows:   Missing import: COMDLG32.dll
[2018.08.29-18.35.46:584][  0]LogWindows:   Missing import: USP10.dll
[2018.08.29-18.35.46:584][  0]LogWindows:   Missing import: credui.dll
[2018.08.29-18.35.46:641][  0]LogWindows:   Missing import: CRYPTUI.dll
[2018.08.29-18.35.46:641][  0]LogWindows:   Missing import: NETAPI32.dll
[2018.08.29-18.35.46:641][  0]LogWindows:   Missing import: DWrite.dll
[2018.08.29-18.35.46:641][  0]LogWindows:   Missing import: ncrypt.dll
[2018.08.29-18.35.46:641][  0]LogWindows:   Missing import: Secur32.dll
[2018.08.29-18.35.46:641][  0]LogWindows:   Missing import: urlmon.dll
[2018.08.29-18.35.46:641][  0]LogWindows:   Missing import: WTSAPI32.dll
[2018.08.29-18.35.46:641][  0]LogWindows:   Missing import: dxva2.dll
[2018.08.29-18.35.46:641][  0]LogWindows:   Missing import: WINSPOOL.DRV
[2018.08.29-18.35.46:641][  0]LogWindows:   Missing import: wevtapi.dll
[2018.08.29-18.35.46:641][  0]LogWindows:   Looked in: ../../../FortniteGame/Binaries/Win64
[2018.08.29-18.35.46:641][  0]LogWindows:   Looked in: ../../../Engine/Binaries/ThirdParty/CEF3/Win64
[2018.08.29-18.35.46:641][  0]LogWindows:   Looked in: C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64
[2018.08.29-18.35.46:641][  0]LogCEF3Utils: Error: Failed to get CEF3 DLL handle for ../../../Engine/Binaries/ThirdParty/CEF3/Win64/libcef.dll: Operacja ukończona pomyślnie. (0)
 

Specyfikacja pc:

Procesor :  AMD Athlon II X4 640

Karta graficzna : Geforce 98000 GTX/GTX+

Ram : 4gb DDR3

System : Windows 8.1 64bit

Dysk : 1tb (780wolne)

 

 

 

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