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Wszystkie Komendy Do Alteriwnet


szymo123

Rekomendowane odpowiedzi

Opublikowano

A ai_corpseCount "16"

C aim_accel_turnrate_debug "0"

C aim_accel_turnrate_enabled "1"

C aim_accel_turnrate_lerp "1200"

C aim_aimAssistRangeScale "1"

C aim_autoaim_debug "0"

C aim_autoaim_enabled "0"

C aim_autoaim_lerp "40"

C aim_autoaim_region_height "120"

C aim_autoaim_region_width "160"

C aim_autoAimRangeScale "1"

C aim_automelee_debug "0"

C aim_automelee_enabled "1"

C aim_automelee_lerp "40"

C aim_automelee_range "128"

C aim_automelee_region_height "240"

C aim_automelee_region_width "320"

C aim_input_graph_debug "0"

C aim_input_graph_enabled "1"

C aim_input_graph_index "3"

C aim_lockon_debug "0"

C aim_lockon_deflection "0.05"

C aim_lockon_enabled "1"

C aim_lockon_region_height "90"

C aim_lockon_region_width "90"

C aim_lockon_strength "0.6"

C aim_scale_view_axis "1"

C aim_slowdown_debug "0"

C aim_slowdown_enabled "1"

C aim_slowdown_pitch_scale "0.4"

C aim_slowdown_pitch_scale_ads "0.5"

C aim_slowdown_region_height "90"

C aim_slowdown_region_width "90"

C aim_slowdown_yaw_scale "0.4"

C aim_slowdown_yaw_scale_ads "0.5"

C aim_turnrate_pitch "90"

C aim_turnrate_pitch_ads "55"

C aim_turnrate_yaw "260"

C aim_turnrate_yaw_ads "90"

ammoCounterHide "0"

C authPort "20800"

C authServerName "cod4master.activision.com"

badhost_debug "0"

badhost_endGameIfISuck "1"

badhost_maxDoISuckFrames "300"

badhost_maxHappyPingTime "400"

badhost_minPercentClientsUnhappyToSuck "0.51"

badhost_minTotalClientsForHappyTest "3"

band_12players "384000"

band_18players "580000"

band_2players "64000"

band_4players "128000"

band_8players "256000"

bandwidthtest_announceinterval "200"

bandwidthtest_duration "500"

bandwidthtest_enable "1"

bandwidthtest_fudge "1"

bandwidthtest_ingame_enable "1"

bandwidthtest_ingame_fudge "1"

bandwidthtest_maxpacketsize "1000"

bandwidthtest_quota "0.5"

bandwidthtest_rounds "10"

bandwidthtest_scalar "2"

bandwidthtest_timeout "1500"

C bg_aimSpreadMoveSpeedThreshold "11"

C bg_bulletExplDmgFactor "1"

C bg_bulletExplRadius "250"

C bg_debugProne "0"

C bg_fallDamageMaxHeight "300"

C bg_fallDamageMinHeight "128"

C bg_foliagesnd_fastinterval "500"

C bg_foliagesnd_maxspeed "180"

C bg_foliagesnd_minspeed "40"

C bg_foliagesnd_resetinterval "500"

C bg_foliagesnd_slowinterval "1500"

C bg_forceDualWield "0"

C bg_forceExplosiveBullets "0"

C bg_ladder_yawcap "100"

C bg_legYawTolerance "20"

bg_lowGravity "800"

C bg_maxGrenadeIndicatorSpeed "100"

C bg_prone_yawcap "85"

C bg_shieldHitEncodeHeightVM "-10 10"

C bg_shieldHitEncodeHeightWorld "-25 20"

C bg_shieldHitEncodeWidthVM "-16 16"

C bg_shieldHitEncodeWidthWorld "-14 14"

C bg_shock_lookControl "1"

C bg_shock_lookControl_fadeTime "2"

C bg_shock_lookControl_maxpitchspeed "90"

C bg_shock_lookControl_maxyawspeed "90"

C bg_shock_lookControl_mousesensitivityscale "0.5"

C bg_shock_movement "1"

C bg_shock_screenBlurBlendFadeTime "1"

C bg_shock_screenBlurBlendTime "0.4"

C bg_shock_screenFlashShotFadeTime "1"

C bg_shock_screenFlashWhiteFadeTime "1"

C bg_shock_screenType "blurred"

C bg_shock_sound "1"

C bg_shock_soundDryLevel "1"

C bg_shock_soundEnd "shellshock_end"

C bg_shock_soundEndAbort "shellshock_end_abort"

C bg_shock_soundFadeInTime "0.25"

C bg_shock_soundFadeOutTime "2.5"

C bg_shock_soundLoop "shellshock_loop"

C bg_shock_soundLoopEndDelay "-3"

C bg_shock_soundLoopFadeTime "1.5"

C bg_shock_soundLoopSilent "shellshock_loop_silent"

C bg_shock_soundModEndDelay "2"

C bg_shock_soundRoomType "generic"

C bg_shock_soundWetLevel "0.5"

C bg_shock_viewKickFadeTime "3"

C bg_shock_viewKickPeriod "0.75"

C bg_shock_viewKickRadius "0.05"

C bg_shock_volume_ambdist1 "0.5"

C bg_shock_volume_ambdist2 "0.5"

C bg_shock_volume_ambient "0.5"

C bg_shock_volume_announcer "0.5"

C bg_shock_volume_auto "0.5"

C bg_shock_volume_auto2 "0.5"

C bg_shock_volume_auto2d "0.5"

C bg_shock_volume_autodog "0.5"

C bg_shock_volume_body "0.5"

C bg_shock_volume_body2d "0.5"

C bg_shock_volume_bulletimpact "0.5"

C bg_shock_volume_bulletwhizby "0.5"

C bg_shock_volume_effects1 "0.5"

C bg_shock_volume_effects2 "0.5"

C bg_shock_volume_element "0.5"

C bg_shock_volume_explosiveimpact "0.5"

C bg_shock_volume_hurt "0.5"

C bg_shock_volume_item "0.5"

C bg_shock_volume_local "0.5"

C bg_shock_volume_local2 "0.5"

C bg_shock_volume_local3 "0.5"

C bg_shock_volume_menu "0.5"

C bg_shock_volume_mission "0.5"

C bg_shock_volume_music "0.5"

C bg_shock_volume_musicnopause "0.5"

C bg_shock_volume_nonshock "0.5"

C bg_shock_volume_physics "0.5"

C bg_shock_volume_player1 "0.5"

C bg_shock_volume_player2 "0.5"

C bg_shock_volume_reload "0.5"

C bg_shock_volume_reload2d "0.5"

C bg_shock_volume_shellshock "0.5"

C bg_shock_volume_vehicle "0.5"

C bg_shock_volume_vehiclelimited "0.5"

C bg_shock_volume_voice "0.5"

C bg_shock_volume_weapon "0.5"

C bg_shock_volume_weapon2d "0.5"

C bg_softLandingMaxDamage "0.1"

C bg_softLandingMaxHeight "300"

C bg_softLandingMinHeight "128"

C bg_swingSpeed "0.2"

bg_viewBobAmplitudeBase "0.16"

C bg_viewBobAmplitudeDucked "0.0075 0.0075"

C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"

C bg_viewBobAmplitudeProne "0.02 0.005"

C bg_viewBobAmplitudeRoll "1.5"

C bg_viewBobAmplitudeSprinting "0.02 0.014"

C bg_viewBobAmplitudeStanding "0.007 0.007"

C bg_viewBobAmplitudeStandingAds "0.007 0.007"

C bg_viewBobLag "0.25"

C bg_viewBobMax "8"

C bg_viewKickMax "90"

C bg_viewKickMin "5"

C bg_viewKickRandom "0.4"

C bg_viewKickScale "0.2"

bg_weaponBobAmplitudeBase "0.16"

C bg_weaponBobAmplitudeDucked "0.045 0.025"

C bg_weaponBobAmplitudeProne "0.02 0.005"

C bg_weaponBobAmplitudeRoll "1.5"

C bg_weaponBobAmplitudeSprinting "0.02 0.014"

C bg_weaponBobAmplitudeStanding "0.055 0.025"

C bg_weaponBobLag "0.25"

C bg_weaponBobMax "8"

C bullet_penetration_enabled "1"

C bullet_penetrationMinFxDist "30"

C bullet_ricochetBaseChance "0.5"

C camera_thirdPerson "0"

C camera_thirdPersonAdsTransScale "2"

C camera_thirdPersonCrosshairOffset "0.35"

C camera_thirdPersonFovScale "0.9"

C camera_thirdPersonOffset "-120 0 14"

C camera_thirdPersonOffsetAds "-60 -20 4"

C camera_thirdPersonOffsetTurretAds "-80 0 14"

C cameraShakeRemoteHelo_Angles "0.221 0.15 2"

C cameraShakeRemoteHelo_Freqs "31 90 0.5"

C cameraShakeRemoteHelo_SpeedRange "2000 5000"

C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"

C cameraShakeRemoteMissile_Freqs "42 0.7 100"

C cameraShakeRemoteMissile_SpeedRange "1000 4000"

C cg_airstrikeKillCamCloseXYDist "24"

C cg_airstrikeKillCamCloseZDist "24"

C cg_airstrikeKillCamFarBlur "2"

C cg_airstrikeKillCamFarBlurDist "300"

C cg_airstrikeKillCamFarBlurStart "100"

C cg_airstrikeKillCamFov "50"

C cg_airstrikeKillCamNearBlur "4"

C cg_airstrikeKillCamNearBlurEnd "100"

C cg_airstrikeKillCamNearBlurStart "0"

A cg_blood "1"

A cg_brass "1"

C cg_centertime "5"

A cg_chatHeight "4"

A cg_chatTime "12000"

C cg_chatWithOtherTeams "0"

A cg_connectionIconSize "0"

C cg_constantSizeHeadIcons "0"

C cg_crosshairAlpha "1"

C cg_crosshairAlphaMin "0.5"

C cg_crosshairDynamic "0"

C cg_crosshairEnemyColor "1"

C cg_crosshairVerticalOffset "0"

C cg_cullBulletAngle "50"

C cg_cullBullets "1"

A cg_cursorHints "4"

C cg_deadChatWithDead "0"

C cg_deadChatWithTeam "0"

C cg_deadHearAllLiving "0"

C cg_deadHearTeamLiving "0"

C cg_debug_overlay_viewport "0"

C cg_debugevents "-1"

C cg_debugInfoCornerOffset "0 -30"

C cg_debugposition "0"

A cg_descriptiveText "1"

C cg_dobjdump "-1"

C cg_draw2D "1"

A cg_drawBreathHint "1"

C cg_drawCrosshair "1"

C cg_drawCrosshairNames "1"

cg_drawCrosshairNamesPosX "300"

cg_drawCrosshairNamesPosY "180"

C cg_drawDamageDirection "1"

C cg_drawDamageFlash "0"

cg_drawFPS "Off"

A cg_drawFPSLabels "1"

C cg_drawFriendlyNames "1"

C cg_drawGun "1"

C cg_drawHealth "0"

A cg_drawMantleHint "1"

C cg_drawMaterial "Off"

cg_drawpaused "1"

cg_drawScriptUsage "0"

C cg_drawShellshock "1"

A cg_drawSnapshot "0"

C cg_drawSplatter "0"

C cg_drawSplatterTest "0"

A cg_drawStatsSource "0"

cg_drawTalk "ALL"

C cg_drawThroughWalls "0"

A cg_drawTurretCrosshair "1"

A cg_drawViewpos "0"

C cg_dumpAnims "-1"

C cg_enemyNameFadeIn "250"

C cg_enemyNameFadeOut "250"

cg_errordecay "100"

C cg_everyoneHearsEveryone "0"

C cg_explosiveKillCamBackDist "35"

C cg_explosiveKillCamGroundBackDist "30"

C cg_explosiveKillCamGroundUpDist "15"

C cg_explosiveKillCamStopDecelDist "100"

C cg_explosiveKillCamStopDist "350"

C cg_explosiveKillCamUpDist "5"

C cg_explosiveKillCamWallOutDist "10"

C cg_explosiveKillCamWallSideDist "30"

C cg_flashbangNameFadeIn "1000"

C cg_flashbangNameFadeOut "50"

C cg_footsteps "1"

C cg_fov "65"

C cg_fovMin "1"

C cg_fovScale "1"

C cg_friendlyNameFadeIn "0"

C cg_friendlyNameFadeOut "1500"

A cg_gameBoldMessageWidth "390"

A cg_gameMessageWidth "455"

C cg_gun_x "0"

C cg_gun_y "0"

C cg_gun_z "0"

A cg_headIconMinScreenRadius "0.015"

C cg_heliKillCamFarBlur "2"

C cg_heliKillCamFarBlurDist "300"

C cg_heliKillCamFarBlurStart "100"

C cg_heliKillCamFov "15"

C cg_heliKillCamNearBlur "4"

C cg_heliKillCamNearBlurEnd "100"

C cg_heliKillCamNearBlurStart "0"

A cg_hintFadeTime "100"

A cg_hudChatIntermissionPosition "5 110"

A cg_hudChatPosition "5 200"

A cg_hudDamageIconHeight "64"

A cg_hudDamageIconInScope "0"

A cg_hudDamageIconOffset "128"

A cg_hudDamageIconTime "6000"

A cg_hudDamageIconWidth "128"

A cg_hudGrenadeIconEnabledFlash "0"

A cg_hudGrenadeIconHeight "25"

A cg_hudGrenadeIconInScope "0"

A cg_hudGrenadeIconMaxHeight "104"

C cg_hudGrenadeIconMaxRangeFlash "500"

C cg_hudGrenadeIconMaxRangeFrag "250"

A cg_hudGrenadeIconOffset "50"

A cg_hudGrenadeIconWidth "25"

A cg_hudGrenadePointerHeight "12"

A cg_hudGrenadePointerPivot "12 27"

cg_hudGrenadePointerPulseFreq "1.7"

cg_hudGrenadePointerPulseMax "1.85"

cg_hudGrenadePointerPulseMin "0.3"

A cg_hudGrenadePointerWidth "25"

cg_hudlegacysplitscreenscale "2"

cg_hudMapBorderWidth "2"

cg_hudMapFriendlyHeight "15"

cg_hudMapFriendlyWidth "15"

cg_hudMapPlayerHeight "20"

cg_hudMapPlayerWidth "20"

C cg_hudMapRadarLineThickness "0.15"

cg_hudObjectiveTextScale "0.3"

A cg_hudProneY "-160"

A cg_hudSayPosition "5 175"

cg_hudsplitscreencompassscale "1.5"

cg_hudsplitscreenstancescale "2"

cg_hudStanceFlash "1 1 1 1"

A cg_hudStanceHintPrints "0"

A cg_hudVotePosition "5 220"

A cg_invalidCmdHintBlinkInterval "600"

A cg_invalidCmdHintDuration "1800"

C cg_javelinKillCamCloseZDist "128"

C cg_javelinKillCamDownDist "150"

C cg_javelinKillCamFov "60"

C cg_javelinKillCamLookLerpDist "3000"

C cg_javelinKillCamPassDist "50"

C cg_javelinKillCamPassTime "5"

C cg_javelinKillCamUpDist "200"

C cg_killCamDefaultLerpTime "300"

C cg_killCamTurretLerpTime "900"

A cg_laserlight "1"

C cg_levelReverbDryLevel "0.9"

C cg_levelReverbEnabled "1"

C cg_levelReverbRoomType "city"

C cg_levelReverbWetLevel "0.15"

A cg_mapLocationSelectionCursorSpeed "0.6"

A cg_marks_ents_player_only "0"

C cg_minCullBulletDist "128"

cg_nopredict "0"

C cg_overheadIconSize "0.7"

C cg_overheadNamesFarDist "1024"

C cg_overheadNamesFarScale "0.75"

C cg_overheadNamesFont "2"

C cg_overheadNamesGlow "0 0 0 1"

C cg_overheadNamesMaxDist "10000"

C cg_overheadNamesNearDist "256"

C cg_overheadNamesSize "0.5"

C cg_overheadRankSize "0.5"

C cg_overheadTitlesFont "2"

C cg_overheadTitleSize "0.5"

U A cg_predictItems "1"

cg_predictItemsDuration "5"

C cg_remoteMissileKillCamBackDist "300"

C cg_remoteMissileKillCamUpDist "60"

C cg_rocketKillCamBackDist "70"

C cg_rocketKillCamUpDist "10"

cg_scoreboardBannerHeight "35"

cg_scoreboardFont "0"

cg_scoreboardHeaderFontScale "0.35"

cg_scoreboardHeight "435"

cg_scoreboardItemHeight "18"

cg_scoreboardMyColor "1 0.8 0.4 1"

cg_scoreboardPingGraph "1"

cg_scoreboardPingHeight "0.7"

cg_scoreboardPingText "0"

cg_scoreboardPingWidth "0.036"

cg_scoreboardRankFontScale "0.25"

cg_scoreboardScrollStep "3"

cg_scoreboardTextOffset "0.5"

cg_scoreboardWidth "500"

A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"

A cg_ScoresPing_HighColor "0.8 0 0 1"

A cg_ScoresPing_Interval "100"

A cg_ScoresPing_LowColor "0 0.74902 0 1"

A cg_ScoresPing_MaxBars "4"

A cg_ScoresPing_MedColor "0.8 0.8 0 1"

A cg_scriptIconSize "0"

cg_showmiss "0"

A cg_splatterHitAlpha "1"

A cg_splatterHitFadeInTime "0.05"

A cg_splatterHitFadeOutTime "0.1"

A cg_splatterHitFullInTime "0"

A cg_splatterHitInnerAngle "15"

A cg_splatterHitInnerRadius "0"

C cg_splatterHitOntoScreen "0"

A cg_splatterHitOuterAngle "30"

A cg_splatterHitOuterRadius "0.6"

A cg_splatterTrackAlpha "1"

A cg_splatterTrackFadeInTime "0"

A cg_splatterTrackFadeOutTime "0.5"

A cg_splatterTrackFullInTime "0.3"

C cg_splatterTrackIndependent "1"

A cg_splatterTrackInnerAngle "5"

A cg_splatterTrackInnerRadius "0.4"

C cg_splatterTrackOntoScreen "0"

A cg_splatterTrackOuterAngle "20"

A cg_splatterTrackOuterRadius "0.6"

A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"

A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"

A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"

A cg_subtitleMinTime "3"

A cg_subtitleWidthStandard "520"

A cg_subtitleWidthWidescreen "520"

A cg_teamChatsOnly "0"

C cg_thirdPerson "0"

C cg_thirdPersonAngle "0"

C cg_thirdPersonMode "Fixed"

C cg_thirdPersonRange "120"

C cg_turretKillCamBackDist "10"

C cg_turretKillCamFov "50"

C cg_turretKillCamUpDist "10"

C cg_viewVehicleInfluence "1"

A cg_viewZSmoothingMax "16"

A cg_viewZSmoothingMin "1"

A cg_viewZSmoothingTime "0.1"

A cg_voiceIconSize "0"

C cg_watersheeting "1"

A cg_waterSheeting_brightness "0"

A cg_waterSheeting_contrast "1"

A cg_waterSheeting_darkTint "1 1 1"

A cg_waterSheeting_desaturation "0"

A cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"

A cg_waterSheeting_enable "0"

A cg_waterSheeting_fadeDuration "2"

A cg_waterSheeting_lightTint "0.780261 1 1"

A cg_waterSheeting_magnitude "0.0655388"

A cg_waterSheeting_radius "4.44051"

cg_weapHitCullAngle "45"

cg_weapHitCullEnable "1"

A cg_weaponCycleDelay "0"

cg_weaponHintsCoD1Style "1"

C cg_weaponVisInterval "4"

A cg_youInKillCamSize "6"

cl_analog_attack_threshold "0.8"

cl_anglespeedkey "1.5"

cl_bypassMouseInput "0"

cl_connectionAttempts "15"

cl_connectTimeout "120"

cl_demoBackJump "20000"

cl_demoFastTimescaleSpeed "3"

cl_demoForwardJump "4000"

cl_demoSlowTimescaleSpeed "0.4"

cl_dirSelConvergenceTime "0.1"

A cl_freelook "1"

cl_freezeDemo "0"

cl_hudDrawsBehindUI "1"

R cl_ingame "0"

A cl_maxpackets "30"

A cl_maxPing "800"

cl_migrationTimeout "40"

R cl_motdString ""

A cl_mouseAccel "0"

cl_nodelta "0"

cl_noprint "0"

A cl_packetdup "1"

R cl_paused "0"

A cl_pitchspeed "140"

cl_serverStatusResendTime "750"

cl_showmouserate "0"

cl_shownet "0"

cl_shownuments "0"

cl_showSend "0"

cl_showServerCommands "0"

cl_showTimeDelta "0"

cl_stanceHoldTime "300"

cl_timeout "20"

U A cl_voice "1"

A cl_yawspeed "140"

C clientSideEffects "1"

com_animCheck "0"

com_cinematicEndInWhite "0"

R com_errorResolveCommand ""

com_filter_output "0"

A com_maxfps "85"

com_maxFrameTime "100"

A com_recommendedSet "1"

com_statmon "0"

R C com_timescale "1"

compass "1"

C compassClampIcons "1"

compassCoords "740 3590 400"

compassECoordCutoff "37"

C compassEnemyFootstepEnabled "0"

C compassEnemyFootstepMaxRange "500"

C compassEnemyFootstepMaxZ "100"

C compassEnemyFootstepMinSpeed "140"

C compassFastRadarUpdateTime "2"

compassFriendlyHeight "16"

compassFriendlyWidth "16"

C compassHellfireTargetSpot "0"

C compassHideSansObjectivePointer "0"

C compassHideVehicles "0"

C compassMaxRange "2500"

compassMinRadius "0.0001"

compassMinRange "0.0001"

compassObjectiveArrowHeight "20"

compassObjectiveArrowOffset "2"

compassObjectiveArrowRotateDist "5"

compassObjectiveArrowWidth "20"

compassObjectiveDetailDist "10"

compassObjectiveDrawLines "1"

compassObjectiveHeight "20"

compassObjectiveIconHeight "16"

compassObjectiveIconWidth "16"

compassObjectiveMaxHeight "70"

compassObjectiveMaxRange "2048"

compassObjectiveMinAlpha "1"

compassObjectiveMinDistRange "1"

compassObjectiveMinHeight "-70"

compassObjectiveNearbyDist "4"

compassObjectiveNumRings "10"

compassObjectiveRingSize "80"

compassObjectiveRingTime "10000"

compassObjectiveTextHeight "18"

compassObjectiveTextScale "0.3"

compassObjectiveWidth "20"

compassPlayerHeight "18.75"

compassPlayerWidth "18.75"

C compassRadarLineThickness "0.4"

C compassRadarPingFadeTime "4"

C compassRadarUpdateTime "4"

compassRotation "1"

A compassSize "1"

C compassSoundPingFadeTime "2"

C compassTickertapeStretch "0.5"

con_default_console_filter "*"

A con_errormessagetime "8"

A con_gameMsgWindow0FadeInTime "0.25"

A con_gameMsgWindow0FadeOutTime "0.5"

AL con_gameMsgWindow0Filter "gamenotify obituary"

A con_gameMsgWindow0LineCount "4"

A con_gameMsgWindow0MsgTime "5"

A con_gameMsgWindow0ScrollTime "0.25"

A con_gameMsgWindow0SplitscreenScale "1.5"

A con_gameMsgWindow1FadeInTime "0.25"

A con_gameMsgWindow1FadeOutTime "0.5"

AL con_gameMsgWindow1Filter "boldgame"

A con_gameMsgWindow1LineCount "1"

A con_gameMsgWindow1MsgTime "3"

A con_gameMsgWindow1ScrollTime "0.25"

A con_gameMsgWindow1SplitscreenScale "1.5"

A con_gameMsgWindow2FadeInTime "0.75"

A con_gameMsgWindow2FadeOutTime "0.5"

AL con_gameMsgWindow2Filter "subtitle"

A con_gameMsgWindow2LineCount "7"

A con_gameMsgWindow2MsgTime "5"

A con_gameMsgWindow2ScrollTime "0.25"

A con_gameMsgWindow2SplitscreenScale "1.5"

A con_gameMsgWindow3FadeInTime "0.25"

A con_gameMsgWindow3FadeOutTime "0.5"

AL con_gameMsgWindow3Filter ""

A con_gameMsgWindow3LineCount "5"

A con_gameMsgWindow3MsgTime "5"

A con_gameMsgWindow3ScrollTime "0.25"

A con_gameMsgWindow3SplitscreenScale "1.5"

A con_inputBoxColor "0.25 0.25 0.2 1"

A con_inputHintBoxColor "0.4 0.4 0.35 1"

A con_matchPrefixOnly "1"

A con_minicon "0"

A con_miniconlines "5"

A con_minicontime "4"

A con_outputBarColor "1 1 0.95 0.6"

A con_outputSliderColor "0.15 0.15 0.1 0.6"

A con_outputWindowColor "0.35 0.35 0.3 0.75"

con_typewriterColorBase "1 1 1"

A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"

A con_typewriterColorGlowCompleted "0 0.3 0.8 1"

A con_typewriterColorGlowFailed "0.8 0 0 1"

A con_typewriterColorGlowUpdated "0 0.6 0.18 1"

A con_typewriterDecayDuration "700"

A con_typewriterDecayStartTime "6000"

A con_typewriterPrintSpeed "50"

cpu_speed_12players "3"

cpu_speed_18players "6"

cpu_speed_8players "2.7"

developer "0"

developer_script "0"

didyouknow "@PLATFORM_DYK_IW4_MSG17"

drawEntityCount "0"

drawEntityCountPos "-55 -180"

drawEntityCountSize "32"

drawKillcamData "0"

drawKillcamDataPos "-55 -340"

drawKillcamDataSize "32"

A drawLagometer "0"

drawServerBandwidth "0"

drawServerBandwidthPos "-55 -340"

A dynEnt_active "1"

C dynEnt_bulletForce "1000"

C dynEnt_damageScale "1"

C dynEnt_explodeForce "12500"

C dynEnt_explodeMaxEnts "20"

C dynEnt_explodeMinForce "40"

C dynEnt_explodeSpinScale "3"

C dynEnt_explodeUpbias "0.5"

C dynEnt_explodingBulletForce "3500"

C dynEnt_explodingBulletMaxEnts "5"

C dynEnt_explodingBulletMinForce "5"

C dynEnt_explodingBulletSpinScale "1"

C dynEnt_explodingBulletUpbias "0.5"

C fixedtime "0"

C FoFIconMaxSize "640"

C FoFIconMinSize "30"

C FoFIconScale "1.3"

C FoFIconSpawnTimeDelay "1"

C FoFIconSpawnTimeFade "5"

C friction "5.5"

I fs_basegame ""

I fs_basepath "G:\codmw2"

I fs_cdpath ""

I fs_copyfiles "0"

fs_debug "0"

S I fs_game ""

I fs_homepath "G:\codmw2"

LC fs_ignoreLocalized "0"

C fx_count "0"

fx_cull_elem_draw "1"

fx_cull_elem_spawn "1"

C fx_debugBolt "0"

C fx_draw "1"

C fx_drawClouds "1"

C fx_enable "1"

C fx_freeze "0"

C fx_mark_profile "0"

A fx_marks "1"

A fx_marks_ents "1"

A fx_marks_smodels "1"

C fx_profile "0"

C fx_profileFilter ""

C fx_profileSkip "0"

C fx_profileSort "cost"

C fx_visMinTraceDist "80"

A g_allowvote "1"

S L g_gametype "war"

g_gravity "800"

S g_hardcore "0"

g_logsync "2"

g_synchronousClients "0"

R gameMode "mp"

A glass_angular_vel "5 35"

C glass_break "1"

A glass_debug "0"

A glass_edge_angle "5 10"

A glass_fall_delay "0.2 0.9"

A glass_fall_gravity "800"

A glass_fall_ratio "1.5 3"

A glass_fringe_maxcoverage "0.2"

A glass_fringe_maxsize "150"

A glass_fx_chance "0.25"

A glass_hinge_friction "50"

A glass_linear_vel "200 400"

A glass_max_pieces_per_frame "100"

A glass_max_shatter_fx_per_frame "6"

A glass_physics_chance "0.15"

A glass_physics_maxdist "512"

A glass_shard_maxsize "300"

A glass_shattered_scale "48"

A glass_trace_interval "100"

heli_barrelMaxVelocity "1250"

heli_barrelRotation "70"

heli_barrelSlowdown "360"

R hiDef "1"

C hud_bloodOverlayLerpRate "0.3"

A hud_deathQuoteFadeTime "1000"

A hud_enable "1"

A hud_fade_ammodisplay "0"

C hud_fade_compass "0"

A hud_fade_healthbar "2"

A hud_fade_offhand "0"

A hud_fade_sprint "1.7"

A hud_fade_stance "1.7"

A hud_fadeout_speed "0.1"

A hud_flash_period_offhand "0.5"

A hud_flash_time_offhand "2"

A hud_health_pulserate_critical "0.5"

A hud_health_pulserate_injured "1"

A hud_health_startpulse_critical "0.33"

A hud_health_startpulse_injured "1"

C hudElemPausedBrightness "0.4"

AL in_mouse "1"

A intro "0"

iwnet_debug "0"

iwnet_maxResendTime "120"

iwnet_minResendTime "4"

iwnet_searching "1"

iwnet_sessionFullHeartbeat "20000"

iwnet_sessionHeartbeat "5000"

iwnet_sessions "1"

iwnet_xuid "504"

C jump_height "39"

C jump_ladderPushVel "128"

C jump_slowdownEnable "1"

C jump_spreadAdd "64"

C jump_stepSize "18"

koth_autodestroytime "60"

koth_capturetime "20"

koth_delayPlayer "0"

koth_destroytime "10"

koth_extraDelay "0"

koth_kothmode "0"

koth_proMode "0"

koth_spawnDelay "60"

koth_spawntime "30"

C laserDebug "0"

C laserEndOffset "0.5"

C laserFlarePct "0.2"

C laserFlarePct_alt "0"

C laserForceOn "0"

A laserLight "1"

C laserLightBeginOffset "13"

C laserLightBodyTweak "15"

C laserLightEndOffset "-3"

C laserLightRadius "3"

C laserLightRadius_alt "100"

A laserLightWithoutNightvision "0"

C laserRadius "0.8"

C laserRadius_alt "30"

C laserRange "1500"

C laserRange_alt "5000"

C laserRangePlayer "1500"

loading_sre_fatal "1"

lobby_animationSpeed "30"

lobby_animationTilesHigh "4"

lobby_animationTilesWide "8"

lobby_numAnimationFrames "30"

lobby_partySearchWaitTime "1000"

lobby_searchingPartyColor "0.941177 0.768627 0.321569

AL loc_forceEnglish "0"

AL loc_language "0"

L loc_translate "1"

loc_warnings "0"

loc_warningsAsErrors "0"

loc_warningsUI "0"

logfile "1"

lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8"

lowAmmoWarningColor2 "1 1 1 1"

lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8"

lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1"

lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961

lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1"

lowAmmoWarningPulseFreq "2.3"

lowAmmoWarningPulseMax "1.5"

lowAmmoWarningPulseMin "0"

lsp_debug "0"

A m_filter "0"

A m_forward "0.25"

A m_pitch "0.022"

A m_side "0.25"

A m_yaw "0.022"

C mantle_check_angle "60"

C mantle_check_radius "0.1"

C mantle_check_range "20"

C mantle_debug "0"

C mantle_enable "1"

C mantle_max_vertical_end_velocity "0"

C mantle_view_yawcap "60"

R mapcrc "0"

S R mapname ""

C masterPort "20810"

C masterServerName "cod4master.activision.com"

matchmaking_debug "1"

maxVoicePacketsPerSec "100"

maxVoicePacketsPerSecForServer "20"

migration_blocksperframe "0"

C migration_dvarErrors "1"

migration_limit "5"

migration_msgtimeout "500"

migration_timeBetween "30000"

migration_verboseBroadcastTime "100"

migrationPingTime "10"

C missileRemoteFOV "15"

C missileRemoteSteerPitchRange "1 87"

C missileRemoteSteerPitchRate "35"

C missileRemoteSteerYawRate "35"

A monkeytoy "0"

motd "Welcome to Modern Warfare 2 multiplayer"

C motionTrackerBlurDuration "0.2"

motionTrackerCenterX "0"

motionTrackerCenterY "-0.37"

C motionTrackerPingFadeTime "3"

motionTrackerPingPitchAddPerEnemy "0"

motionTrackerPingPitchBase "1"

motionTrackerPingPitchNearby "2"

motionTrackerPingSize "0.2"

C motionTrackerRange "1600"

C motionTrackerSweepAngle "90"

C motionTrackerSweepInterval "3"

C motionTrackerSweepSpeed "2000"

C mp_paused "0"

msg_dumpEnts "0"

msg_hudelemspew "0"

msg_printEntityNums "0"

U A name ""

L net_ip "localhost"

net_lanauthorize "0"

AL net_noipx "0"

AL net_noudp "0"

L net_port "28960"

net_profile "0"

net_showprofile "0"

AL net_socksEnabled "0"

AL net_socksPassword ""

AL net_socksPort "1080"

AL net_socksServer ""

AL net_socksUsername ""

nextdemo ""

nextmap ""

nightVisionDisableEffects "0"

nightVisionFadeInOutTime "0.1"

nightVisionPowerOnTime "0.3"

C objectiveFadeTimeGoingOff "0.5"

C objectiveFadeTimeGoingOn "1"

C objectiveFadeTimeWaitOff "2"

C objectiveFadeTimeWaitOn "2"

C objectiveFadeTooClose "0.1"

C objectiveFadeTooFar "25"

C objectiveFontSize "0.6"

C objectiveHide "0"

C objectiveTextOffsetY "-5.33"

C onlinegame "0"

onlinegameandhost "0"

onlineunrankedgameandhost "0"

overrideNVGModelWithKnife "0"

packetDebug "0"

C painReverbDryLevel "0.5"

C painReverbRoomType "underwater"

C painReverbWetLevel "0.4"

C painVisionLerpOutRate "0.3"

C painVisionTriggerHealth "0.55"

C party_autoteams "1"

party_connectTimeout "1000"

party_connectToOthers "1"

party_currentSearchTier "2"

party_debug "0"

party_defaultSearchTier "2"

party_editingsettings "0"

party_firstSubpartyIndex "0"

R party_gamesize ""

party_gameStartTimerLength "10"

R party_gametype ""

R party_host "0"

party_hostmigration "1"

R party_hostname ""

R party_IAmSelected "0"

R party_kickplayerquestion ""

party_listFocus "0"

R party_lobbyPlayerCount ""

R party_mapname ""

R party_mappacks ""

party_matchedPlayerCount "4"

party_maxplayers "16"

party_maxPrivatePartyPlayers "18"

party_maxSearchTier "6"

party_maxTeamDiff "1"

R party_membersMissingMapPack "0"

party_minLobbyTime "60"

party_minplayers "2"

party_msPerTier "50"

R party_partyPlayerCount ""

R party_playervisible "0"

party_pregameStartTimerLength "5"

party_searchPauseTime "2000"

party_searchRandomDelay "500"

party_searchResultsLifetime "45000"

party_searchResultsMin "2000"

R party_selectedIndex "0"

R party_selectedIndexChangedTime "0"

party_statusString ""

party_teambased "1"

party_teamsVisible "0"

party_timer "0"

party_vetoButtonVisible "0"

party_vetoDelayTime "4"

party_vetoPassed "0"

party_vetoPercentRequired "0.501"

party_vetoStatus ""

partymigrate_broadcast_interval "200"

partymigrate_cpuBonusPing "25"

partymigrate_cpuBonusThreshold "0.5"

partymigrate_pingtest_retry "100"

partymigrate_pingtest_timeout "600"

partymigrate_selectiontime "1800"

partymigrate_timeout "8000"

partymigrate_timeoutmax "15000"

U password ""

perk_armorPiercingDamage "40"

perk_blastShield "65"

C perk_bulletPenetrationMultiplier "2"

C perk_diveDistanceCheck "64"

C perk_diveGravityScale "0.75"

C perk_diveVelocity "250"

C perk_diveViewRollResetSpeed "4"

C perk_diveViewRollSpeed "0.5"

C perk_diveViewRollTarget "45"

C perk_extendedMagsMGAmmo "10"

C perk_extendedMagsPistolAmmo "5"

C perk_extendedMagsRifleAmmo "10"

C perk_extendedMagsSMGAmmo "10"

C perk_extendedMagsSpreadAmmo "5"

C perk_extendedMeleeRange "176"

C perk_extraBreath "5"

C perk_fastSnipeScale "2"

C perk_footstepVolumeAlly "0.25"

C perk_footstepVolumeEnemy "4"

C perk_footstepVolumePlayer "0.25"

C perk_grenadeDeath "frag_grenade_short_mp"

C perk_improvedExtraBreath "5"

C perk_lightWeightViewBobScale "0.75"

C perk_parabolicAngle "180"

C perk_parabolicIcon "specialty_parabolic"

C perk_parabolicRadius "400"

C perk_quickDrawSpeedScale "1.5"

perk_scavengerMode "0"

C perk_sprintMultiplier "2"

C perk_sprintRecoveryMultiplierActual "0.6"

C perk_sprintRecoveryMultiplierVisual "0.6"

C perk_weapRateMultiplier "0.75"

C perk_weapReloadMultiplier "0.5"

C perk_weapSpreadMultiplier "0.65"

C phys_autoDisableAngular "57"

C phys_autoDisableFastAngular "270"

C phys_autoDisableFastLinear "40"

C phys_autoDisableFastTime "0.5"

C phys_autoDisableLinear "20"

C phys_autoDisableTime "0.9"

C phys_bulletSpinScale "3"

C phys_bulletUpBias "0.5"

phys_cfm "0.0001"

C phys_collUseEntities "0"

phys_contact_cfm "1e-005"

phys_contact_cfm_ragdoll "0.001"

C phys_contact_cfm_vehicle "0.001"

C phys_contact_cfm_vehicleSoft "0.05"

phys_contact_erp "0.8"

phys_contact_erp_ragdoll "0.3"

C phys_contact_erp_vehicle "0.5"

C phys_contact_erp_vehicleSoft "0.05"

C phys_csl "0.3"

C phys_dragAngular "0.5"

C phys_dragLinear "0.03"

phys_drawAwake "0"

phys_drawCollisionObj "0"

phys_drawCollisionWorld "0"

phys_drawcontacts "0"

phys_drawDebugInfo "0"

phys_dumpcontacts "0"

phys_erp "0.8"

C phys_frictionScale "1"

C phys_gravity "-800"

C phys_gravity_ragdoll "-800"

phys_gravityChangeWakeupRadius "120"

phys_jitterMaxMass "200"

phys_joint_cfm "0.0001"

phys_joint_stop_cfm "0.0001"

phys_joint_stop_erp "0.8"

C phys_jointPullThreshold "4"

phys_mcv "20"

phys_mcv_ragdoll "1000"

C phys_mcv_vehicle "300"

phys_minImpactMomentum "250"

C phys_narrowObjMaxLength "4"

C phys_noIslands "0"

C phys_qsi "15"

C phys_reorderConst "1"

C physVeh_collideWithClipOnly "0"

C physVeh_explodeForce "800"

C physVeh_explodeSpinScale "3"

C physVeh_jump "0"

C physVeh_minImpactMomentum "17.6"

C physVeh_pathConstraintCfm "1e-006"

C physVeh_pathConstraintErp "0.8"

C physVeh_slideReductionForHighSpeed "0"

C physVeh_StepsPerFrame "3"

C player_adsExitDelay "0"

C player_backSpeedScale "0.7"

C player_breath_fire_delay "0"

C player_breath_gasp_lerp "6"

C player_breath_gasp_scale "4.5"

C player_breath_gasp_time "1"

C player_breath_hold_lerp "1"

C player_breath_hold_time "4.5"

C player_breath_snd_delay "1"

C player_breath_snd_lerp "2"

C player_burstFireCooldown "0.2"

C player_debugHealth "0"

C player_dmgtimer_flinchTime "500"

C player_dmgtimer_maxTime "750"

C player_dmgtimer_minScale "0"

C player_dmgtimer_stumbleTime "500"

C player_dmgtimer_timePerPoint "100"

R C player_footstepsThreshhold "0"

C player_lastStandCrawlSpeedScale "0.2"

C player_lastStandDebug "0"

C player_lean_rotate_crouch_left "0.8"

C player_lean_rotate_crouch_right "0.3"

C player_lean_rotate_left "0.8"

C player_lean_rotate_right "0.4"

C player_lean_shift_crouch_left "4"

C player_lean_shift_crouch_right "15"

C player_lean_shift_left "5"

C player_lean_shift_right "9"

C player_meleeHeight "10"

C player_meleeRange "64"

C player_meleeWidth "10"

C player_move_factor_on_torso "0"

R C player_moveThreshhold "10"

C player_runThreshhold "110"

C player_scopeExitOnDamage "0"

C player_spectateSpeedScale "1"

C player_sprintCameraBob "0.5"

player_sprintForwardMinimum "105"

C player_sprintMinTime "1"

C player_sprintRechargePause "0"

C player_sprintSpeedScale "1.5"

C player_sprintStrafeSpeedScale "0.667"

C player_sprintTime "4"

C player_sprintUnlimited "0"

C player_strafeAnimCosAngle "0.5"

C player_strafeSpeedScale "0.8"

C player_sustainAmmo "0"

C player_turnAnims "0"

C player_view_pitch_down "85"

C player_view_pitch_up "85"

playlist "0"

playlistFilename "playlists.info"

privateMatch_joinPassword ""

privateMatch_serverPassword ""

C profileMenuOption_blacklevel "0"

C profileMenuOption_gamma "0.8"

C profileMenuOption_safeAreaHorz "0.85"

C profileMenuOption_safeAreaVert "0.85"

C profileMenuOption_volume "0.8"

S R protocol "134"

A r_aaAlpha "dither (fast)"

AL r_aaMaxQuality "0"

AL r_aaSamples "2"

AL r_altModelLightingUpdate "0"

AL r_aspectRatio "auto"

C r_atlasAnimFPS "15"

A r_autopriority "0"

A r_blacklevel "0"

C r_blur "0"

C r_brightness "0"

r_cacheModelLighting "1"

r_cacheSModelLighting "1"

r_clear "never"

r_clearColor "0 0 0 0"

r_clearColor2 "0 0 0 0"

C r_colorMap "Unchanged"

C r_contrast "1"

AL r_customMode ""

A r_debugLineWidth "1"

C r_debugShader "none"

A r_depthPrepass "None"

C r_desaturation "1"

r_detail "1"

C r_detailMap "Unchanged"

C r_diffuseColorScale "1"

AL r_displayRefresh "60 Hz"

A r_distortion "1"

A r_dlightLimit "4"

C r_dof_bias "0.5"

A r_dof_enable "1"

C r_dof_farBlur "1.8"

C r_dof_farEnd "7000"

C r_dof_farStart "1000"

C r_dof_nearBlur "6"

C r_dof_nearEnd "60"

C r_dof_nearStart "10"

C r_dof_tweak "0"

C r_dof_viewModelEnd "8"

C r_dof_viewModelStart "2"

C r_dpvsFilterDebug "0"

C r_drawDecals "1"

A r_drawSun "1"

A r_drawWater "1"

r_envMapExponent "5"

r_envMapMaxIntensity "0.5"

r_envMapMinIntensity "0.2"

r_envMapOverride "0"

r_envMapSunIntensity "2"

A r_fastSkin "0"

C r_filmAltShader "1"

r_filmTweakBrightness "0"

r_filmTweakContrast "1.4"

r_filmTweakDarkTint "0.7 0.85 1"

r_filmTweakDesaturation "0.2"

r_filmTweakDesaturationDark "0.2"

r_filmTweakEnable "0"

r_filmTweakInvert "0"

r_filmTweakLightTint "1.1 1.05 0.85"

r_filmTweakMediumTint "0.9 1 0.9"

C r_filmUseTweaks "0"

L r_floatz "1"

C r_fog "1"

C r_forceLod "none"

C r_fullbright "0"

AL r_fullscreen "0"

A r_gamma "0.8"

C r_glow "1"

A r_glow_allowed "1"

r_glow_allowed_script_forced "0"

C r_glowTweakBloomCutoff "0.5"

C r_glowTweakBloomDesaturation "0"

C r_glowTweakBloomIntensity0 "1"

C r_glowTweakEnable "0"

C r_glowTweakRadius0 "5"

C r_glowUseTweaks "0"

r_gpuSync "off"

r_heroLighting "1"

C r_highLodDist "-1"

r_ignore "0"

AL r_ignorehwgamma "0"

A r_inGameVideo "1"

r_lightCacheLessFrequentMaxDistance "64"

r_lightCacheLessFrequentPeriod "10"

r_lightGridContrast "0"

r_lightGridEnableTweaks "0"

r_lightGridIntensity "1"

r_lightGridUseTweakedValues "1"

C r_lightMap "Unchanged"

L r_loadForRenderer "1"

C r_lockPvs "0"

A r_lodBiasRigid "0"

A r_lodBiasSkinned "0"

A r_lodScaleRigid "1"

A r_lodScaleSkinned "1"

C r_lowestLodDist "-1"

C r_lowLodDist "-1"

C r_mediumLodDist "-1"

AL r_mode "1024x768"

LC r_modelVertColor "1"

AL r_monitor "0"

A r_multiGpu "0"

r_normal "1"

C r_normalMap "Unchanged"

r_outdoor "1"

r_outdoorFeather "8"

A r_picmip "0"

A r_picmip_bump "0"

A r_picmip_manual "0"

A r_picmip_spec "0"

AL r_picmip_water "0"

A r_polygonOffsetBias "-1"

A r_polygonOffsetScale "-1"

A r_portalBevels "0.7"

r_portalBevelsOnly "0"

r_portalMinClipArea "0.02"

C r_portalMinRecurseDepth "2"

C r_portalWalkLimit "0"

AL r_preloadShaders "0"

r_pretess "1"

C r_primaryLightTweakDiffuseStrength "1"

C r_primaryLightTweakSpecularStrength "1"

C r_primaryLightUseTweaks "0"

r_reflectionProbeGenerate "0"

r_reflectionProbeGenerateExit "0"

r_reflectionProbeRegenerateAll "0"

R r_rendererInUse "Shader model 3.0"

AL r_rendererPreference "Default"

C r_resampleScene "1"

C r_scaleViewport "1"

C r_showFbColorDebug "None"

C r_showFloatZDebug "0"

C r_showLightGrid "0"

C r_showMissingLightGrid "0"

C r_showPortals "0"

C r_showPortalsOverview "0"

C r_singleCell "0"

C r_skipPvs "0"

r_smc_enable "1"

r_smc_optimize "1"

r_smp_backend "1"

r_smp_worker "1"

r_smp_worker_thread0 "1"

r_smp_worker_thread1 "1"

A r_specular "1"

C r_specularColorScale "2.5"

C r_specularMap "Unchanged"

C r_spotLightBrightness "14"

C r_spotLightEndRadius "196"

C r_spotLightEntityShadows "1"

C r_spotLightExponent "2"

C r_spotLightFovInnerFraction "0.5"

C r_spotLightMaxLength "5000"

C r_spotLightShadows "1"

C r_spotLightSModelShadows "1"

C r_spotLightStartRadius "36"

r_sse_skinning "1"

C r_subwindow "0 1 0 1"

C r_sun_from_dvars "0"

r_sun_fx_position "0 0 0"

r_sunblind_fadein "0.5"

r_sunblind_fadeout "3"

r_sunblind_max_angle "5"

r_sunblind_max_darken "0.75"

r_sunblind_min_angle "30"

r_sunflare_fadein "1"

r_sunflare_fadeout "1"

r_sunflare_max_alpha "1"

r_sunflare_max_angle "2"

r_sunflare_max_size "2500"

r_sunflare_min_angle "45"

r_sunflare_min_size "0"

r_sunflare_shader "sun_flare"

r_sunglare_fadein "0.5"

r_sunglare_fadeout "3"

r_sunglare_max_angle "5"

r_sunglare_max_lighten "0.75"

r_sunglare_min_angle "30"

r_sunsprite_shader "sun"

r_sunsprite_size "16"

A r_texFilterAnisoMax "4"

A r_texFilterAnisoMin "1"

C r_texFilterDisable "0"

C r_texFilterMipBias "0"

A r_texFilterMipMode "Unchanged"

L r_useLayeredMaterials "0"

L r_vc_makelog "0"

r_vc_showlog "0"

AL r_vsync "0"

r_warningRepeatDelay "5"

C r_zfar "0"

A r_zFeather "1"

C r_znear "4"

C r_znear_depthhack "0.1"

C radarjamDistMax "800"

C radarjamDistMin "350"

C radarjamSinCurve "0"

C ragdoll_baselerp_time "1000"

C ragdoll_bullet_force "500"

C ragdoll_bullet_upbias "0.5"

C ragdoll_debug "0"

ragdoll_dump_anims "0"

A ragdoll_enable "1"

C ragdoll_explode_force "18000"

C ragdoll_explode_upbias "0.8"

C ragdoll_exploding_bullet_force "5000"

C ragdoll_exploding_bullet_upbias "0.8"

C ragdoll_fps "20"

ragdoll_idle_min_velsq "2"

C ragdoll_jitter_scale "1"

C ragdoll_jointlerp_time "3000"

C ragdoll_max_life "4500"

A ragdoll_max_simulating "16"

ragdoll_max_stretch_pct "10"

C ragdoll_rotvel_scale "1"

C ragdoll_self_collision_scale "1.2"

ragdoll_stretch_iters "10"

U A rate "25000"

reliableResendTime "300"

reliableTimeoutTime "20000"

C RemoteCameraSounds_DryLevel "0.1"

C RemoteCameraSounds_RoomType "underwater"

C RemoteCameraSounds_WetLevel "0.5"

requireOpenNat "1"

R safeArea_adjusted_horizontal "1"

R safeArea_adjusted_vertical "1"

C safeArea_horizontal "0.85"

C safeArea_vertical "0.85"

scr_airdrop_ac130 "3"

scr_airdrop_ammo "17"

scr_airdrop_counter_uav "15"

scr_airdrop_emp "1"

scr_airdrop_harrier_airstrike "7"

scr_airdrop_helicopter "7"

scr_airdrop_helicopter_flares "5"

scr_airdrop_helicopter_minigun "3"

scr_airdrop_mega_ac130 "2"

scr_airdrop_mega_ammo "12"

scr_airdrop_mega_counter_uav "16"

scr_airdrop_mega_emp "0"

scr_airdrop_mega_harrier_airstrike "5"

scr_airdrop_mega_helicopter "5"

scr_airdrop_mega_helicopter_flares "3"

scr_airdrop_mega_helicopter_minigun "2"

scr_airdrop_mega_nuke "0"

scr_airdrop_mega_precision_airstrike "10"

scr_airdrop_mega_predator_missile "14"

scr_airdrop_mega_sentry "16"

scr_airdrop_mega_stealth_airstrike "3"

scr_airdrop_mega_uav "12"

scr_airdrop_nuke "0"

scr_airdrop_precision_airstrike "11"

scr_airdrop_predator_missile "12"

scr_airdrop_sentry "12"

scr_airdrop_stealth_airstrike "5"

scr_airdrop_uav "17"

scr_arena_numlives "1"

scr_arena_promode "0"

scr_arena_roundlimit "0"

scr_arena_roundswitch "3"

scr_arena_scorelimit "1"

scr_arena_timelimit "2.5"

scr_arena_winlimit "4"

scr_ctf_halftime "1"

scr_ctf_numlives "0"

scr_ctf_playerrespawndelay "0"

scr_ctf_promode "0"

scr_ctf_returntime "30"

scr_ctf_roundlimit "1"

scr_ctf_scorelimit "0"

scr_ctf_timelimit "10"

scr_ctf_waverespawndelay "10"

scr_ctf_winlimit "1"

scr_dd_addtime "2.5"

scr_dd_bombtimer "45"

scr_dd_defusetime "5"

scr_dd_numlives "0"

scr_dd_planttime "5"

scr_dd_playerrespawndelay "0"

scr_dd_promode "0"

scr_dd_roundlimit "3"

scr_dd_roundswitch "1"

scr_dd_scorelimit "1"

scr_dd_timelimit "2.5"

scr_dd_waverespawndelay "0"

scr_dd_winlimit "2"

scr_diehard "0"

scr_dm_numlives "0"

scr_dm_playerrespawndelay "0"

scr_dm_promode "0"

scr_dm_roundlimit "1"

scr_dm_scorelimit "1500"

scr_dm_timelimit "10"

scr_dm_waverespawndelay "0"

scr_dm_winlimit "1"

scr_dom_numlives "0"

scr_dom_playerrespawndelay "0"

scr_dom_promode "0"

scr_dom_roundlimit "1"

scr_dom_scorelimit "200"

scr_dom_timelimit "0"

scr_dom_waverespawndelay "0"

scr_dom_winlimit "1"

scr_explBulletMod "1"

scr_game_allowkillcam "1"

scr_game_deathpointloss "0"

scr_game_forceuav "0"

scr_game_graceperiod "0"

scr_game_hardpoints "1"

scr_game_killstreakdelay "0"

scr_game_onlyheadshots "0"

scr_game_perks "1"

scr_game_spectatetype "1"

scr_game_suicidepointloss "0"

scr_gtnw_numlives "0"

scr_gtnw_playerrespawndelay "0"

scr_gtnw_promode "0"

scr_gtnw_roundlimit "1"

scr_gtnw_roundswitch "0"

scr_gtnw_scorelimit "101"

scr_gtnw_timelimit "10"

scr_gtnw_waverespawndelay "0"

scr_gtnw_winlimit "1"

scr_hardcore "0"

scr_hardpoint_allowartillery "1"

scr_hardpoint_allowhelicopter "1"

scr_hardpoint_allowuav "1"

scr_koth_numlives "0"

scr_koth_playerrespawndelay "0"

scr_koth_promode "0"

scr_koth_roundlimit "1"

scr_koth_roundswitch "1"

scr_koth_scorelimit "250"

scr_koth_timelimit "15"

scr_koth_waverespawndelay "0"

scr_koth_winlimit "1"

scr_maxPerPlayerExplosives "2"

scr_nukeCancelMode "0"

scr_nukeTimer "10"

scr_oldschool "0"

scr_oneflag_numlives "0"

scr_oneflag_playerrespawndelay "0"

scr_oneflag_promode "0"

scr_oneflag_roundlimit "0"

scr_oneflag_roundswitch "3"

scr_oneflag_scorelimit "1"

scr_oneflag_timelimit "3"

scr_oneflag_waverespawndelay "0"

scr_oneflag_winlimit "4"

scr_patientZero ""

scr_player_forcerespawn "1"

scr_player_healthregentime "5"

scr_player_maxhealth "100"

scr_player_numlives "0"

scr_player_respawndelay "0"

scr_player_sprinttime "4"

scr_player_suicidespawndelay "0"

scr_RequiredMapAspectratio "1"

scr_restxp_cap "0.5"

scr_restxp_enable "0"

scr_restxp_levelsPerDay "0.5"

scr_restxp_minRestTime "4"

scr_restxp_restedAwardScale "0.5"

scr_restxp_timescale "1"

scr_riotShieldXPBullets "15"

scr_sab_bombtimer "30"

scr_sab_defusetime "5"

scr_sab_hotpotato "0"

scr_sab_numlives "0"

scr_sab_planttime "2.5"

scr_sab_playerrespawndelay "7.5"

scr_sab_promode "0"

scr_sab_roundlimit "1"

scr_sab_roundswitch "1"

scr_sab_scorelimit "0"

scr_sab_timelimit "20"

scr_sab_waverespawndelay "0"

scr_sab_winlimit "1"

scr_sd_bombtimer "45"

scr_sd_defusetime "5"

scr_sd_multibomb "0"

scr_sd_numlives "1"

scr_sd_planttime "5"

scr_sd_playerrespawndelay "0"

scr_sd_promode "0"

scr_sd_roundlimit "0"

scr_sd_roundswitch "3"

scr_sd_scorelimit "1"

scr_sd_timelimit "2.5"

scr_sd_waverespawndelay "0"

scr_sd_winlimit "4"

scr_team_fftype "0"

scr_team_kickteamkillers "0"

scr_team_respawntime "0"

scr_team_teamkillpointloss "1"

scr_team_teamkillspawndelay "20"

scr_thirdPerson "0"

scr_tispawndelay "0"

scr_vip_numlives "0"

scr_vip_promode "0"

scr_vip_roundlimit "3"

scr_vip_roundswitch "1"

scr_vip_scorelimit "1"

scr_vip_timelimit "2.5"

scr_vip_winlimit "2"

scr_war_numlives "0"

scr_war_playerrespawndelay "0"

scr_war_promode "0"

scr_war_roundlimit "1"

scr_war_scorelimit "7500"

scr_war_timelimit "10"

scr_war_waverespawndelay "0"

scr_war_winlimit "1"

scr_xpscale "1"

A sensitivity "5"

sentry_placement_debug "0"

sentry_placement_feet_offset "17 20 10"

sentry_placement_feet_trace_dist_z "20"

sentry_placement_trace_dist "42"

sentry_placement_trace_min_normal "0.7"

sentry_placement_trace_pitch "20"

sentry_placement_trace_radius "30"

sentry_placement_trace_radius_canon_safety "5"

A server1 ""

A server10 ""

A server11 ""

A server12 ""

A server13 ""

A server14 ""

A server15 ""

A server16 ""

A server2 ""

A server3 ""

A server4 ""

A server5 ""

A server6 ""

A server7 ""

A server8 ""

A server9 ""

session_immediateDeleteTinySessions "0"

R session_nonblocking "1"

C shieldImpactBulletShakeDuration "500"

C shieldImpactBulletShakeScale "0.35"

C shieldImpactExplosionHighShakeDuration "1250"

C shieldImpactExplosionHighShakeScale "0.5"

C shieldImpactExplosionLowShakeDuration "800"

C shieldImpactExplosionLowShakeScale "0.4"

C shieldImpactExplosionThreshold "85"

C shieldImpactMissileShakeDuration "1500"

C shieldImpactMissileShakeScale "0.5"

S R shortversion "1.0"

showdrop "0"

showpackets "0"

A sm_enable "1"

C sm_fastSunShadow "1"

sm_lightScore_eyeProjectDist "64"

sm_lightScore_spotProjectFrac "0.125"

A sm_maxLights "4"

sm_minSpotLightScore "0.5"

sm_polygonOffsetBias "0.125"

sm_polygonOffsetScale "2"

C sm_qualitySpotShadow "1"

C sm_spotDistCull "1"

C sm_spotEnable "1"

C sm_spotLimit "4"

sm_spotShadowFadeTime "1"

C sm_strictCull "1"

C sm_sunEnable "1"

C sm_sunSampleSizeNear "0.25"

C sm_sunShadowCenter "0 0 0"

C sm_sunShadowScale "1"

A sm_sunShadowScaleLocked "1"

U A snaps "20"

A snd_cinematicVolumeScale "0.5"

C snd_draw3D "Off"

snd_drawInfo "None"

C snd_enable2D "1"

C snd_enable3D "1"

A snd_enableEq "1"

C snd_enableReverb "1"

C snd_enableStream "1"

A snd_errorOnMissing "0"

AL snd_khz "44"

C snd_levelFadeTime "250"

AL snd_outputConfiguration "Windows default"

C snd_slaveFadeTime "500"

A snd_touchStreamFilesOnLoad "0"

A snd_volume "0.8"

R splitscreen "0"

stat_version "10"

C stopspeed "100"

stringtable_debug "0"

S sv_allowAnonymous "0"

S sv_allowClientConsole "1"

A sv_allowDownload "1"

sv_allowedClan1 ""

sv_allowedClan2 ""

I sv_cheats "0"

sv_clientArchive "1"

sv_clientSideBullets "1"

sv_connectTimeout "120"

sv_debugRate "0"

sv_debugReliableCmds "0"

S A sv_floodProtect "1"

S A sv_hostname "CoD4Host"

sv_hugeSnapshotDelay "200"

sv_hugeSnapshotSize "4000"

R sv_iwdNames ""

R sv_iwds ""

sv_kickBanTime "300"

sv_mapRotation ""

sv_mapRotationCurrent ""

S AL sv_maxclients "18"

S A sv_maxPing "0"

S A sv_maxRate "25000"

S A sv_minPing "0"

C sv_network_fps "50"

sv_packet_info "0"

sv_padPackets "0"

R sv_paused "0"

S sv_privateClients "0"

S sv_privateClientsForClients "0"

sv_privatePassword ""

S sv_pure "1"

A sv_reconnectlimit "3"

R sv_referencedFFCheckSums ""

R sv_referencedFFNames ""

R sv_referencedIwdNames ""

R sv_referencedIwds ""

sv_rejoinTimeout "5"

R sv_running "0"

sv_showAverageBPS "0"

sv_timeout "20"

sv_voiceQuality "3"

sv_zombietime "2"

IA sys_configSum "230111639"

IA sys_configureGHz "18.5691"

R sys_cpuGHz "2.67277"

R sys_cpuName "Intel® Core i7 CPU 920 @

IA sys_gpu "ATI Radeon HD 4800 Series"

sys_lockThreads "none"

sys_quitMigrateTime "15000"

I sys_smp_allowed "1"

R sys_SSE "1"

IA sys_sysMB "2048"

R systemlink "0"

testClients_doAttack "1"

testClients_doCrouch "0"

testClients_doMove "1"

testClients_doReload "1"

testClients_watchKillcam "1"

thermal_playerModel ""

C thermalBlurFactorNoScope "250"

C thermalBlurFactorScope "250"

C timescale "1"

tracer_debugDraw "0"

tracer_explosiveColor1 "1 0.75 0.75 0"

tracer_explosiveColor2 "1 0.75 0.75 1"

tracer_explosiveColor3 "1 0.75 0.75 1"

tracer_explosiveColor4 "1 0.75 0.75 1"

tracer_explosiveColor5 "1 0.75 0.75 1"

tracer_explosiveColor6 "1 0.75 0.75 0"

tracer_explosiveOverride "1"

tracer_explosiveWidth "15"

tracer_firstPersonMaxWidth "4"

tracer_stoppingPowerColor1 "0 0 0 0"

tracer_stoppingPowerColor2 "1 1 1 1"

tracer_stoppingPowerColor3 "1 0 0 1"

tracer_stoppingPowerColor4 "1 0 0 1"

tracer_stoppingPowerColor5 "1 1 0 1"

tracer_stoppingPowerColor6 "1 1 1 1"

tracer_stoppingPowerOverride "0"

tracer_stoppingPowerWidth "6"

tracer_thermalWidthMult "2"

C turret_adsEnabled "1"

C turret_adsFov "35"

C turret_adsTime "250"

C turret_fov "55"

C ui_allow_classchange "0"

ui_allow_controlschange "1"

C ui_allow_teamchange "0"

A ui_bigFont "0.4"

ui_borderLowLightScale "0.35"

A ui_browserFriendlyfire "-1"

A ui_browserKillcam "-1"

A ui_browserMod "0"

A ui_browserShowDedicated "0"

A ui_browserShowEmpty "1"

A ui_browserShowFull "1"

A ui_browserShowPassword "-1"

A ui_browserShowPure "1"

ui_buildLocation "-60 460"

ui_buildSize "0.2"

ui_cinematicsTimestamp "0"

ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"

A ui_currentFeederMapIndex "0"

A ui_currentMap "0"

ui_customClassName ""

ui_customModeEditName ""

ui_customModeName ""

C ui_debugMode "0"

A ui_drawCrosshair "1"

A ui_extraBigFont "0.55"

ui_gametype "war"

C ui_hud_hardcore "0"

ui_hud_obituaries "1"

ui_hud_showobjicons "1"

A ui_joinGametype "0"

ui_mapname "mp_afghan"

AL ui_maxclients "18"

ui_mousePitch "0"

R ui_multiplayer "1"

A ui_netGametype "0"

A ui_netGametypeName "dm"

A ui_netSource "1"

ui_partyFull "0"

ui_playerPartyColor "1 0.8 0.4 1"

A ui_serverStatusTimeOut "7000"

ui_showEndOfGame "0"

C ui_showList "0"

ui_showmap "1"

ui_showMenuOnly ""

C ui_sliderSteps "40"

A ui_smallFont "0.25"

C ui_textScrollFadeTime "0.2"

C ui_textScrollPauseEnd "3"

C ui_textScrollPauseStart "1"

C ui_textScrollSpeed "30"

uiscript_debug "0"

upnp_maxAttempts "4"

I useFastFile "1"

A useMapPreloading "1"

useonlinestats "0"

useRelativeTeamColors "0"

A useSvMapPreloading "1"

C useTagFlashSilenced "1"

C veh_boneControllerLodDist "2000"

C vehAudio_inAirPitchDownLerp "1.2"

C vehAudio_inAirPitchUpLerp "0.75"

C vehAudio_spawnVolumeTime "2"

C vehCam_angles "0 0 0"

C vehCam_editMode "0"

C vehCam_freeLook "0"

C vehCam_offset "0 0 0"

C vehCam_pitchClamp "45"

C vehCam_pitchTurnRate "90"

C vehCam_radius "0"

C vehCam_speedInfluence "0"

C vehCam_yawClamp "45"

C vehCam_yawTurnRate "260"

C vehCam_zOffsetMode "World"

R version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86"

A vid_xpos "22"

A vid_ypos "53"

C viewModelDebugNotetracks "0"

C viewModelHacks "1"

R viewposNow "0 0 0"

voiceDebug "0"

voiceDegrade "0"

waypointDebugDraw "0"

waypointDistScaleRangeMax "3000"

waypointDistScaleRangeMin "1000"

waypointDistScaleSmallest "0.8"

waypointIconHeight "36"

waypointIconWidth "36"

waypointOffscreenCornerRadius "105"

waypointOffscreenDistanceThresholdAlpha "30"

waypointOffscreenPadBottom "30"

waypointOffscreenPadLeft "103"

waypointOffscreenPadRight "0"

waypointOffscreenPadTop "0"

waypointOffscreenPointerDistance "20"

waypointOffscreenPointerHeight "12"

waypointOffscreenPointerWidth "25"

waypointOffscreenRoundedCorners "1"

waypointOffscreenScaleLength "500"

waypointOffscreenScaleSmallest "1"

C waypointPlayerOffsetCrouch "56"

C waypointPlayerOffsetProne "30"

C waypointPlayerOffsetStand "66"

waypointSplitscreenScale "1.8"

waypointTweakY "-17"

R wideScreen "0"

winvoice_loopback "0"

A winvoice_mic_mute "1"

A winvoice_mic_reclevel "65535"

A winvoice_mic_scaler "1"

A winvoice_save_voice "0"

xblive_hostingprivateparty "0"

xblive_loggedin "0"

R xblive_playEvenIfDown "0"

xblive_privatematch "0"

 

Mam nadzieje ze się przyda ;p

2yzq.png


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