Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

Wiedźmin 3 - mam częste crashe gry


NieBedeBil

Rekomendowane odpowiedzi

Opublikowano

Witam. Mam problem z wiedzminem od kilku dni, juz robiłem format systemu a wczesniej tez reinstalowalem grę ale dalej mam bardzo często crashe do pulpitu. W folderze z grą jednak zapisują się dane o crashu które podam poniżej. Prosze o pomoc w naprawieniu gry.

 

 

 

 

Red Engine Crash Log
--------------------------------------
Build: Not Set [ Compiled Sep  5 2016 ]
 
User: KOMP12345
 
Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000
 
Crashed Thread:
 
Thread ID: 6444
 
callstack:
Scaleform::System::~System() + 0x4c9b15 - <Unknown File>(0)
Scaleform::System::~System() + 0x4c9a25 - <Unknown File>(0)
Scaleform::System::~System() + 0x4c9769 - <Unknown File>(0)
Scaleform::System::~System() + 0x4ca874 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x613a99 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x611199 - <Unknown File>(0)
Scaleform::System::~System() + 0x3763ef - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x21b8ce - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x1101b5 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e72e4 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xc85c6 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xeeff4 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xc387a - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xef2f7 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x11d6 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x424dd - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x162f - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x18fc - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23d838 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
Debug Information
================================================================
 
Commandline: "D:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\bin\x64\witcher3.exe" 
 
Thread ID: 6484
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb95437 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6488
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6500
 
callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6576
 
callstack:
DllUnregisterServer() + 0x45ad - <Unknown File>(0)
DllUnregisterServer() + 0x48a6 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6588
 
callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6592
 
callstack:
NiGetApexSDK() + 0xdbf30 - <Unknown File>(0)
NiGetApexSDK() + 0xd1634 - <Unknown File>(0)
NiGetApexSDK() + 0x100c18 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6596
 
callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6600
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6736
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6740
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6744
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6748
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6760
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbdbfc - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6764
 
callstack:
Scaleform::System::~System() + 0x7f12f7 - <Unknown File>(0)
Scaleform::System::~System() + 0x7f13b0 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6768
 
callstack:
Scaleform::System::~System() + 0x7f12f7 - <Unknown File>(0)
Scaleform::System::~System() + 0x7f13b0 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6860
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6868
 
callstack:
OpenAdapter12() + 0x1bd32d - <Unknown File>(0)
OpenAdapter12() + 0x1b58dd - <Unknown File>(0)
NVAPI_Thunk() + 0xc6e1a - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6872
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6876
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6880
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6884
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6888
 
callstack:
CreateOSCClientSession() + 0x3f418 - <Unknown File>(0)
CreateOSCClientSession() + 0x2d51b - <Unknown File>(0)
CreateOSCClientSession() + 0xd11d3 - <Unknown File>(0)
CreateOSCClientSession() + 0xd1287 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6896
 
callstack:
OpenAdapter12() + 0x1bd32d - <Unknown File>(0)
OpenAdapter12() + 0x1b58dd - <Unknown File>(0)
NVAPI_Thunk() + 0xc6e1a - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6908
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6912
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6916
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6920
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6932
 
callstack:
CreateOSCClientSession() + 0x3ed8 - <Unknown File>(0)
CreateOSCClientSession() + 0x2d51b - <Unknown File>(0)
CreateOSCClientSession() + 0xd11d3 - <Unknown File>(0)
CreateOSCClientSession() + 0xd1287 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6936
 
callstack:
NVAPI_Thunk() + 0x941d5 - <Unknown File>(0)
NVAPI_Thunk() + 0xc6e1a - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6940
 
callstack:
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6944
 
callstack:
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Game
 
Last opened world: novigrad.w2w
 
================================================================
 
Game
 
Last opened world: novigrad.w2w
 
================================================================
 

 

 
Dodałem spoilery bo tak to to było nie wygodnie czytać temat. Milian
Opublikowano

Przed i po formacie się tak dzieje?

 

  1. Zaktualizuj sterowniki karty graficznej
  2. Zaktualizuj DirectX
  3. Zaktualizuj system
  4. Zaktualizuj Wiedźmina (musisz mieć wersje 1.31)
  5. Jaki masz ten system+specyfikacje
  6. (Jeżeli nadal crasuje) zmniejszy ustawienia graficzne, dodatkowo wyłącz postprocesy- Głębia ostrości, rozmycie oraz wyostrzenie
  7. Sprawdź spójność plików na Steam
  8. Zrobiłeś nową grę, czy używałeś jakiegoś save z neta?
  9. Masz jakieś mody?
Opublikowano

1. Aktualne

2. Przedchwila robiłem i dalej to samo

3. Po aktualizacji to samo jak i przed

4. Mam 1.31

5.

 

| i7-4790k 4.4gHz

| MSI Z97 GAMING 5
| SSD 250GB 520MB/S
| GTX 980Ti 6GB OC MODE
| XL2411Z (1280x720@144hz)
| HDD 1TB Western Digital Black
| Corsair 750W Modular 80+ GOLD
| G.Skill RipjawsX DDR3 3x4GB 2133MHz
 
6. Robiłem i dalej to samo
7. Mam własny save którego używam już dawno ale nie próbowałem grać na czystym znowu
8. Bez modów
Opublikowano

Dodałem jeszcze to- (Jeżeli nadal crasuje) zmniejszy ustawienia graficzne, dodatkowo wyłącz postprocesy- Głębia ostrości, rozmycie oraz wyostrzenie

 

Ogólnie jeżeli wszystko aktualne to nie powinno być takiego problemu i jeżeli nie masz żadnych modów.

 

Tutaj poza tymi wskazówkami co podałem to za bardzo nic innego nie można zrobić. Pewnie trzeba byłoby się pobawić w plikach gry. Chociaż w to wątpię, jeżeli pobierałeś ze Steam.

Dzieje się tak również w innych grach, podobnych wymagań?

Opublikowano

Nie tylko w wiedzminie 3. Ale podejrzewam mój dysk  HDD 1TB Western Digital Black.

 

Bo pamietam jeszcze jak mialem wiedzmina na SSD to żadnych crashy nie mialem, moze to byc przez dysk twardy? Teraz po prostu nie mam miejsca na SSD i musialem przeniesc na HDD.

Opublikowano

Na jakich ustawieniach graficznych grasz? Może tekstury nie nadążają się ładować do VRAMU, ale to by było dziwne biorąc pod uwagę, że masz 6 GB na karcie.

http://forums.cdprojektred.com/forum/pl/seria-gier-wied%C5%BAmin/wied%C5%BAmin-3-dziki-gon/wsparcie-techniczne-aa/pc/37481-crash-exception_access_violation

tu gość opisuje ten sam problem, i podał rozwiązanie.

 

 

 

Dobra u mnie pomogło zainstalowanie nowych sterowników dla obu kart graficznych oraz ustawienie dla Wiesia priorytetu czyli cała moc jaką ma mój lapek idzie na grę i ładnie śmiga smile.png
Opublikowano

Ustawiłem wszystko co się dało na low albo off i dalej crash.....

 

 

 

 

Red Engine Crash Log
--------------------------------------
Build: Not Set [ Compiled Sep  5 2016 ]
 
User: KOMP12345
 
Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x6801dbca
 
Crashed Thread:
 
Thread ID: 1784
 
callstack:
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x3b4f44 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x3c7d73 - <Unknown File>(0)
Scaleform::System::~System() + 0x397c13 - <Unknown File>(0)
Scaleform::System::~System() + 0x3e18b1 - <Unknown File>(0)
Scaleform::System::~System() + 0x410594 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
Debug Information
================================================================
 
Commandline: "D:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\bin\x64\witcher3.exe" 
 
Thread ID: 3700
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6e72e4 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xc85c6 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xeeff4 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xc387a - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xef2f7 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x11d6 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x424dd - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x162f - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x18fc - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x23d838 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 3068
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb95437 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 3052
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 2136
 
callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 1256
 
callstack:
DllUnregisterServer() + 0x45ad - <Unknown File>(0)
DllUnregisterServer() + 0x48a6 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 3652
 
callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6896
 
callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6484
 
callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6228
 
callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 7148
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 5560
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 880
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 4436
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 2748
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbdbfc - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 2472
 
callstack:
Scaleform::System::~System() + 0x7f12f7 - <Unknown File>(0)
Scaleform::System::~System() + 0x7f13b0 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 1876
 
callstack:
Scaleform::System::~System() + 0x7f12f7 - <Unknown File>(0)
Scaleform::System::~System() + 0x7f13b0 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 1540
 
callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba4a80 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 2780
 
callstack:
OpenAdapter12() + 0x1bd32d - <Unknown File>(0)
OpenAdapter12() + 0x1b58dd - <Unknown File>(0)
NVAPI_Thunk() + 0xc6e1a - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6760
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6356
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 768
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 6060
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 680
 
callstack:
CreateOSCClientSession() + 0x3f418 - <Unknown File>(0)
CreateOSCClientSession() + 0x2d51b - <Unknown File>(0)
CreateOSCClientSession() + 0xd11d3 - <Unknown File>(0)
CreateOSCClientSession() + 0xd1287 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 7060
 
callstack:
OpenAdapter12() + 0x1bd32d - <Unknown File>(0)
OpenAdapter12() + 0x1b58dd - <Unknown File>(0)
NVAPI_Thunk() + 0xc6e1a - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 5336
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 5388
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 1052
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 5944
 
callstack:
OpenAdapter12() + 0x2a093f - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 2928
 
callstack:
CreateOSCClientSession() + 0x3ed8 - <Unknown File>(0)
CreateOSCClientSession() + 0x2d51b - <Unknown File>(0)
CreateOSCClientSession() + 0xd11d3 - <Unknown File>(0)
CreateOSCClientSession() + 0xd1287 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 2932
 
callstack:
NVAPI_Thunk() + 0x941d5 - <Unknown File>(0)
NVAPI_Thunk() + 0xc6e1a - <Unknown File>(0)
NVAPI_Thunk() + 0x72be61 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Thread ID: 4788
 
callstack:
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x245ee7 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24608e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
================================================================
 
Game
 
Last opened world: novigrad.w2w
 
================================================================
 
Game
 
Last opened world: novigrad.w2w
 
================================================================
 

 

 

 


Może faktycznie to wina dysku, spróbuję pograć na SSD i zobaczymy czy dalej crashuje.

Opublikowano

Problem rozwiązany. Skorzystałem z opcji "sprawdź spójność plików gry" i po automatycznej naprawie plików steam pobrał mi na nowo jakiś plik o wadze 4mb którego być może nie miałem chociaż nie wiem jak to możliwe jeśli nic nie podmieniałem a gra była dopiero co pobrana ze steama. W każdym razie to naprawiło crashe. Dziekuje za pomoc.

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...