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Bląd z pluginem


Thardess

Rekomendowane odpowiedzi

Opublikowano

Czesc tak jak w temacie, mam maly pluginek.

Po wpisaniu komendy /itemy, powinno otworzyc sie gui, z itemami na gildie.

Ale cos nie dziala, probowalem na localhoscie spigot, oraz localhoscie bukkit.

Z tego co ja wyczytalem to nie mozna znalezc jakiegos "Settings"

Ktos umie dobrze czytac bledy z konsoli i moglby pomoc?

Tutaj blad z konsoli:

[14:34:22 INFO]: Qubusiek issued server command: /itemy
[14:34:22 ERROR]: null
org.bukkit.command.CommandException: Unhandled exception executing command 'item
y' in plugin eItemy v1.0.0
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) ~[spi
got.jar:git-Spigot-1339]
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:17
5) ~[spigot.jar:git-Spigot-1339]
        at org.bukkit.craftbukkit.v1_7_R1.CraftServer.dispatchCommand(CraftServe
r.java:706) ~[spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.PlayerConnection.handleCommand(PlayerCon
nection.java:984) [spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.PlayerConnection.a(PlayerConnection.java
:829) [spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.PacketPlayInChat.a(PacketPlayInChat.java
:28) [spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.PacketPlayInChat.handle(PacketPlayInChat
.java:65) [spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.NetworkManager.a(NetworkManager.java:147
) [spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.ServerConnection.c(ServerConnection.java
:77) [spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:7
00) [spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:2
73) [spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:5
62) [spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java
:469) [spigot.jar:git-Spigot-1339]
        at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:6
17) [spigot.jar:git-Spigot-1339]
Caused by: java.lang.Error: Unresolved compilation problems:
        Settings cannot be resolved
        Settings cannot be resolved

        at me.entify.eitemy.loader.Load.getInventory(Load.java:30) ~[?:?]
        at me.entify.eitemy.commands.eitemyCommand.onCommand(eitemyCommand.java:
17) ~[?:?]
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ~[spi
got.jar:git-Spigot-1339]
        ... 13 more

Plugin robiony pod jave 1.7, | silnik czy cos tam, bukkit-api-1.7.2 |

Daje + i naj!

 

❤ MC.PROPACRAFT.PL 


★ SKRYPTY ★


★ TECHNIK SERWERÓW MINECRAFT ★


✮ Pomogłem? Strzej lajka! ✮


 

Opublikowano

@up do czytania bledow z konsoli nie jest potrzebny kod, przynajmniej ja tak mysle, duzo osob mialo taki problem i dalo rade bez kodu, i tego kodu jest za duzo, ma kilka class itp.

 

❤ MC.PROPACRAFT.PL 


★ SKRYPTY ★


★ TECHNIK SERWERÓW MINECRAFT ★


✮ Pomogłem? Strzej lajka! ✮


 

Opublikowano

Nazwy klas itp (załącznik)

@Edit - dodany zalacznik listy pluginow, i co mi wyskakuje po wywolaniu komendy /itemy

KLASA Load:

package me.entify.eitemy.loader;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import net.dzikoysk.funnyguilds.data.Settings;
import me.entify.eitemy.Main;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.inventory.meta.ItemMeta;

public class Load
{
  public static HashMap<Material, String> polishNames = new HashMap();
  public static String guinamegracz = "§bPrzedmioty: na gildie";
  public static String guinamevip = "§bPrzedmioty: na gildie";
  
  public static Inventory getInventory(Player p)
  {
    List<ItemStack> itemy = new ArrayList();
    ItemStack[] ec = p.getEnderChest().getContents();
    ItemStack[] eq = p.getInventory().getContents();
    if (p.hasPermission("funnyguilds.vip"))
    {
      itemy = Settings.getInstance().createItemsVip;
      if (itemy.size() < 10)
      {
        Inventory inv = Bukkit.createInventory(null, 27, guinamevip);
        int i = 9;
        for (ItemStack it : itemy)
        {
          int ile = 0;
          int ileec = 0;
          ItemStack[] array;
          int length = (array = ec).length;
          for (int j = 0; j < length; j++)
          {
            ItemStack en = array[j];
            if ((en != null) && (en.getType().equals(it.getType()))) {
              ileec += en.getAmount();
            }
          }
          ItemStack[] array2;
          int length2 = (array2 = eq).length;
          for (int k = 0; k < length2; k++)
          {
            ItemStack en2 = array2[k];
            if ((en2 != null) && (en2.getType().equals(it.getType()))) {
              ile += en2.getAmount();
            }
          }
          if (ile + ileec >= it.getAmount())
          {
            inv.setItem(i - 9, all());
            inv.setItem(i + 9, all());
          }
          else
          {
            inv.setItem(i - 9, brak());
            inv.setItem(i + 9, brak());
          }
          inv.setItem(i, create(it.getType(), it.getAmount(), it.getDurability(), getName(it.getType()), " &2» &7Posiadasz: ", "  &2» &7EnderChest: &c" + ileec + "&8/&c" + it.getAmount(), "  &2» &7Ekwipunek: &c" + ile + "&8/&c" + it.getAmount(), "  &2» &7Razem: &c" + (ileec + ile) + "&8/&c" + it.getAmount()));
          i++;
        }
        for (int i2 = i; i2 < 18; i2++) {
          if (inv.getItem(i2) == null)
          {
            inv.setItem(i2, pusto());
            inv.setItem(i2 - 9, brak());
            inv.setItem(i2 + 9, brak());
          }
        }
        return inv;
      }
      Inventory inv = Bukkit.createInventory(null, 36, guinamevip);
      int i = 9;
      for (ItemStack it : itemy)
      {
        int ile = 0;
        int ileec = 0;
        ItemStack[] array3;
        int length3 = (array3 = ec).length;
        for (int l = 0; l < length3; l++)
        {
          ItemStack en = array3[l];
          if ((en != null) && (en.getType().equals(it.getType()))) {
            ileec += en.getAmount();
          }
        }
        ItemStack[] array4;
        int length4 = (array4 = eq).length;
        for (int n = 0; n < length4; n++)
        {
          ItemStack en2 = array4[n];
          if ((en2 != null) && (en2.getType().equals(it.getType()))) {
            ile += en2.getAmount();
          }
        }
        if (ile + ileec >= it.getAmount())
        {
          if (i < 18) {
            inv.setItem(i - 9, all());
          } else {
            inv.setItem(i + 9, all());
          }
        }
        else if (i < 18) {
          inv.setItem(i - 9, brak());
        } else {
          inv.setItem(i + 9, brak());
        }
        inv.setItem(i, create(it.getType(), it.getAmount(), it.getDurability(), getName(it.getType()), " &2» &7Posiadasz: ", "  &2» &7EnderChest: &c" + ileec + "&8/&c" + it.getAmount(), "  &2» &7Ekwipunek: &c" + ile + "&8/&c" + it.getAmount(), "  &2» &7Razem: &c" + (ileec + ile) + "&8/&c" + it.getAmount()));
        i++;
      }
      for (int i2 = i; i2 < 27; i2++) {
        if (inv.getItem(i2) == null) {
          if (i < 18)
          {
            inv.setItem(i2, pusto());
            inv.setItem(i2 - 9, brak());
          }
          else
          {
            inv.setItem(i2, pusto());
            inv.setItem(i2 + 9, brak());
          }
        }
      }
      return inv;
    }
    itemy = Settings.getInstance().createItems;
    if (itemy.size() < 10)
    {
      Inventory inv = Bukkit.createInventory(null, 27, guinamegracz);
      int i = 9;
      for (ItemStack it : itemy)
      {
        int ile = 0;
        int ileec = 0;
        ItemStack[] array5;
        int length5 = (array5 = ec).length;
        for (int n2 = 0; n2 < length5; n2++)
        {
          ItemStack en = array5[n2];
          if ((en != null) && (en.getType().equals(it.getType()))) {
            ileec += en.getAmount();
          }
        }
        ItemStack[] array6;
        int length6 = (array6 = eq).length;
        for (int n3 = 0; n3 < length6; n3++)
        {
          ItemStack en2 = array6[n3];
          if ((en2 != null) && (en2.getType().equals(it.getType()))) {
            ile += en2.getAmount();
          }
        }
        if (ile + ileec >= it.getAmount())
        {
          inv.setItem(i - 9, all());
          inv.setItem(i + 9, all());
        }
        else
        {
          inv.setItem(i - 9, brak());
          inv.setItem(i + 9, brak());
        }
        inv.setItem(i, create(it.getType(), it.getAmount(), it.getDurability(), getName(it.getType()), "&2» &7Posiadasz:", " &2» &cEnderChest: &c" + ileec + "&8/&c" + it.getAmount(), " &2» &7Ekwipunek: &c" + ile + "&8/&c" + it.getAmount(), " &2» &7Razem: &c" + (ileec + ile) + "&8/&c" + it.getAmount()));
        i++;
      }
      for (int i2 = i; i2 < 18; i2++) {
        if (inv.getItem(i2) == null)
        {
          inv.setItem(i2, pusto());
          inv.setItem(i2 - 9, brak());
          inv.setItem(i2 + 9, brak());
        }
      }
      return inv;
    }
    Inventory inv = Bukkit.createInventory(null, 36, guinamegracz);
    int i = 9;
    for (ItemStack it : itemy)
    {
      int ile = 0;
      int ileec = 0;
      ItemStack[] array7;
      int length7 = (array7 = ec).length;
      for (int n4 = 0; n4 < length7; n4++)
      {
        ItemStack en = array7[n4];
        if ((en != null) && (en.getType().equals(it.getType()))) {
          ileec += en.getAmount();
        }
      }
      ItemStack[] array8;
      int length8 = (array8 = eq).length;
      for (int n5 = 0; n5 < length8; n5++)
      {
        ItemStack en2 = array8[n5];
        if ((en2 != null) && (en2.getType().equals(it.getType()))) {
          ile += en2.getAmount();
        }
      }
      if (ile + ileec >= it.getAmount())
      {
        if (i < 18) {
          inv.setItem(i - 9, all());
        } else {
          inv.setItem(i + 9, all());
        }
      }
      else if (i < 18) {
        inv.setItem(i - 9, brak());
      } else {
        inv.setItem(i + 9, brak());
      }
      inv.setItem(i, create(it.getType(), it.getAmount(), it.getDurability(), getName(it.getType()), "&2» &7Posiadasz:", " &2» &7EnderChest: &c" + ileec + "&8/&c" + it.getAmount(), " &2» &7Ekwipunek: &c" + ile + "&8/&c" + it.getAmount(), " &2» &7Razem: &c" + (ileec + ile) + "&8/&c" + it.getAmount()));
      i++;
    }
    for (int i2 = i; i2 < 27; i2++) {
      if (inv.getItem(i2) == null) {
        if (i < 18)
        {
          inv.setItem(i2, pusto());
          inv.setItem(i2 - 9, brak());
        }
        else
        {
          inv.setItem(i2, pusto());
          inv.setItem(i2 + 9, brak());
        }
      }
    }
    return inv;
  }
  
  public static ItemStack create(Material m, int amount, short data, String name, String lore)
  {
    ItemStack i = new ItemStack(m, amount, data);
    ItemMeta im = i.getItemMeta();
    im.setDisplayName(Main.c(name));
    im.setLore(Arrays.asList(new String[] { Main.c(lore) }));
    i.setItemMeta(im);
    return i;
  }
  
  public static ItemStack create(Material m, int amount, short data, String name, String lore, String lore2)
  {
    ItemStack i = new ItemStack(m, amount, data);
    ItemMeta im = i.getItemMeta();
    im.setDisplayName(Main.c(name));
    im.setLore(Arrays.asList(new String[] { Main.c(lore), Main.c(lore2) }));
    i.setItemMeta(im);
    return i;
  }
  
  public static ItemStack create(Material m, int amount, short data, String name, String lore, String lore2, String lore3)
  {
    ItemStack i = new ItemStack(m, amount, data);
    ItemMeta im = i.getItemMeta();
    im.setDisplayName(Main.c(name));
    im.setLore(Arrays.asList(new String[] { Main.c(lore), Main.c(lore2), Main.c(lore3) }));
    i.setItemMeta(im);
    return i;
  }
  
  public static ItemStack create(Material m, int amount, short data, String name, String lore, String lore2, String lore3, String lore4)
  {
    ItemStack i = new ItemStack(m, amount, data);
    ItemMeta im = i.getItemMeta();
    im.setDisplayName(Main.c(name));
    im.setLore(Arrays.asList(new String[] { Main.c(lore), Main.c(lore2), Main.c(lore3), Main.c(lore4) }));
    i.setItemMeta(im);
    return i;
  }
  
  public static ItemStack pusto()
  {
    ItemStack i = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short)7);
    ItemMeta im = i.getItemMeta();
    im.setDisplayName(Main.c(""));
    i.setItemMeta(im);
    return i;
  }
  
  public static ItemStack all()
  {
    ItemStack i = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short)5);
    ItemMeta im = i.getItemMeta();
    im.setDisplayName(Main.c(" "));
    i.setItemMeta(im);
    return i;
  }
  
  public static ItemStack brak()
  {
    ItemStack i = new ItemStack(Material.STAINED_GLASS_PANE, 1, (short)14);
    ItemMeta im = i.getItemMeta();
    im.setDisplayName(Main.c(" "));
    i.setItemMeta(im);
    return i;
  }
  
  public static void LoadItems()
  {
    polishNames.put(Material.AIR, " Reka");
    polishNames.put(Material.STONE, " Kamien");
    polishNames.put(Material.GRASS, " Bloki trawy");
    polishNames.put(Material.DIRT, " Ziemia");
    polishNames.put(Material.COBBLESTONE, " Bruk");
    polishNames.put(Material.WOOD, " Deski");
    polishNames.put(Material.SAPLING, " Sadzonka");
    polishNames.put(Material.BEDROCK, " Bedrock");
    polishNames.put(Material.WATER, " Woda");
    polishNames.put(Material.STATIONARY_WATER, " Woda");
    polishNames.put(Material.LAVA, " Lawa");
    polishNames.put(Material.STATIONARY_LAVA, " Lawa");
    polishNames.put(Material.SAND, " Piasek");
    polishNames.put(Material.GRAVEL, " Zwir");
    polishNames.put(Material.GOLD_ORE, " Ruda zlota");
    polishNames.put(Material.IRON_ORE, " Ruda zelaza");
    polishNames.put(Material.COAL_ORE, " Ruda wegla");
    polishNames.put(Material.LOG, " Drewno");
    polishNames.put(Material.LEAVES, " Liscie");
    polishNames.put(Material.SPONGE, " Gabka");
    polishNames.put(Material.GLASS, " Szklo");
    polishNames.put(Material.LAPIS_ORE, " Ruda lipisu");
    polishNames.put(Material.LAPIS_BLOCK, " Blok lapisu");
    polishNames.put(Material.DISPENSER, " Dozownik");
    polishNames.put(Material.SANDSTONE, " Pisakowiec");
    polishNames.put(Material.NOTE_BLOCK, " Note block");
    polishNames.put(Material.BED_BLOCK, " Lozko");
    polishNames.put(Material.POWERED_RAIL, " Zasilane tory");
    polishNames.put(Material.DETECTOR_RAIL, " Tory z czujnikiem");
    polishNames.put(Material.PISTON_STICKY_BASE, " Tlok");
    polishNames.put(Material.WEB, " Pajeczyna");
    polishNames.put(Material.LONG_GRASS, " Trawa");
    polishNames.put(Material.DEAD_BUSH, " Uschneity krzak");
    polishNames.put(Material.PISTON_BASE, " Tlok");
    polishNames.put(Material.PISTON_EXTENSION, " Tlok");
    polishNames.put(Material.WOOL, " Welna");
    polishNames.put(Material.PISTON_MOVING_PIECE, " Tlok");
    polishNames.put(Material.YELLOW_FLOWER, " Tulipan");
    polishNames.put(Material.RED_ROSE, " Roza");
    polishNames.put(Material.BROWN_MUSHROOM, " Brazowy grzyb");
    polishNames.put(Material.RED_MUSHROOM, " Muchomor");
    polishNames.put(Material.GOLD_BLOCK, " Blok zlota");
    polishNames.put(Material.IRON_BLOCK, " Blok zelaza");
    polishNames.put(Material.DOUBLE_STEP, " Podwojna polplytka");
    polishNames.put(Material.STEP, " Polplytka");
    polishNames.put(Material.BRICK, " Cegly");
    polishNames.put(Material.TNT, " Tnt");
    polishNames.put(Material.BOOKSHELF, " Biblioteczka");
    polishNames.put(Material.MOSSY_COBBLESTONE, " Zamszony bruk");
    polishNames.put(Material.OBSIDIAN, " Obsydian");
    polishNames.put(Material.TORCH, " Pochodnia");
    polishNames.put(Material.FIRE, " Ogien");
    polishNames.put(Material.MOB_SPAWNER, " Mob spawner");
    polishNames.put(Material.WOOD_STAIRS, " Drewniane schodki");
    polishNames.put(Material.CHEST, " Skrzynia");
    polishNames.put(Material.REDSTONE_WIRE, " Redstone");
    polishNames.put(Material.DIAMOND_ORE, " Ruda diamentu");
    polishNames.put(Material.DIAMOND_BLOCK, " Blok diamentu");
    polishNames.put(Material.WORKBENCH, " Stol rzemieslniczy");
    polishNames.put(Material.CROPS, " Nasionka");
    polishNames.put(Material.SOIL, " Nasionka");
    polishNames.put(Material.FURNACE, " Piecyk");
    polishNames.put(Material.BURNING_FURNACE, " Piecyk");
    polishNames.put(Material.SIGN_POST, " Tabliczka");
    polishNames.put(Material.WOODEN_DOOR, " Drewniane drzwi");
    polishNames.put(Material.LADDER, " Drabinka");
    polishNames.put(Material.RAILS, " Tory");
    polishNames.put(Material.COBBLESTONE_STAIRS, " brukowe schody");
    polishNames.put(Material.WALL_SIGN, " Tabliczka");
    polishNames.put(Material.LEVER, " Dzwignia");
    polishNames.put(Material.STONE_PLATE, " Plytka naciskowa");
    polishNames.put(Material.IRON_DOOR_BLOCK, " Zelazne drzwi");
    polishNames.put(Material.WOOD_PLATE, " Plytka nasickowa");
    polishNames.put(Material.REDSTONE_ORE, " Ruda redstone");
    polishNames.put(Material.GLOWING_REDSTONE_ORE, " Ruda redstone");
    polishNames.put(Material.REDSTONE_TORCH_OFF, " Czerwona pochodnia");
    polishNames.put(Material.REDSTONE_TORCH_ON, " Czerwona pochodnia");
    polishNames.put(Material.STONE_BUTTON, " Kamienny przycisk");
    polishNames.put(Material.SNOW, " Snieg");
    polishNames.put(Material.ICE, " Lod");
    polishNames.put(Material.SNOW_BLOCK, " Snieg");
    polishNames.put(Material.CACTUS, " Kaktus");
    polishNames.put(Material.CLAY, " Glina");
    polishNames.put(Material.SUGAR_CANE_BLOCK, " Trzcina");
    polishNames.put(Material.JUKEBOX, " Szafa grajaca");
    polishNames.put(Material.FENCE, " Plotek");
    polishNames.put(Material.PUMPKIN, " Dynia");
    polishNames.put(Material.NETHERRACK, " Netherrack");
    polishNames.put(Material.SOUL_SAND, " Pisaek dusz");
    polishNames.put(Material.GLOWSTONE, " Jasnoglaz");
    polishNames.put(Material.PORTAL, " Portal");
    polishNames.put(Material.JACK_O_LANTERN, " Jack'o'latern");
    polishNames.put(Material.CAKE_BLOCK, " Ciasto");
    polishNames.put(Material.DIODE_BLOCK_OFF, " Przekaznik");
    polishNames.put(Material.DIODE_BLOCK_ON, " Przekaznik");
    polishNames.put(Material.STAINED_GLASS, " Utwardzone szklo");
    polishNames.put(Material.TRAP_DOOR, " Wlaz");
    polishNames.put(Material.MONSTER_EGGS, " Jajko potwora");
    polishNames.put(Material.SMOOTH_BRICK, " Cegly");
    polishNames.put(Material.HUGE_MUSHROOM_1, " Duzy grzyb");
    polishNames.put(Material.HUGE_MUSHROOM_2, " Duzy grzyb");
    polishNames.put(Material.IRON_FENCE, " Kraty");
    polishNames.put(Material.THIN_GLASS, " Szyba");
    polishNames.put(Material.MELON_BLOCK, " Arbuz");
    polishNames.put(Material.PUMPKIN_STEM, " Dynia");
    polishNames.put(Material.MELON_STEM, " Arbuz");
    polishNames.put(Material.VINE, " Pnacze");
    polishNames.put(Material.FENCE_GATE, " Furtka");
    polishNames.put(Material.BRICK_STAIRS, " Ceglane schodki");
    polishNames.put(Material.SMOOTH_STAIRS, " Kamienne schodki");
    polishNames.put(Material.MYCEL, " Grzybnia");
    polishNames.put(Material.WATER_LILY, " Lilia wodna");
    polishNames.put(Material.NETHER_BRICK, " Cegly netherowe");
    polishNames.put(Material.NETHER_FENCE, " Netherowy plotek");
    polishNames.put(Material.NETHER_BRICK_STAIRS, " Netherowe schodki");
    polishNames.put(Material.NETHER_WARTS, " Brodawki");
    polishNames.put(Material.ENCHANTMENT_TABLE, " Stol do enchantu");
    polishNames.put(Material.BREWING_STAND, " Stol alchemiczny");
    polishNames.put(Material.CAULDRON, " Kociol");
    polishNames.put(Material.ENDER_PORTAL, " Ender portal");
    polishNames.put(Material.ENDER_PORTAL_FRAME, " Ender portal");
    polishNames.put(Material.ENDER_STONE, " Kamien kresu");
    polishNames.put(Material.DRAGON_EGG, " Jajko smoka");
    polishNames.put(Material.REDSTONE_LAMP_OFF, " Lampa");
    polishNames.put(Material.REDSTONE_LAMP_ON, " Lampa");
    polishNames.put(Material.WOOD_DOUBLE_STEP, " Podwojna drewniana polplytka");
    polishNames.put(Material.WOOD_STEP, " Drewnania polplytka");
    polishNames.put(Material.COCOA, " Kakao");
    polishNames.put(Material.SANDSTONE_STAIRS, " Piaskowe schodki");
    polishNames.put(Material.EMERALD_ORE, " Ruda szmaragdu");
    polishNames.put(Material.ENDER_CHEST, " Skrzynia kresu");
    polishNames.put(Material.TRIPWIRE_HOOK, " Potykacz");
    polishNames.put(Material.TRIPWIRE, " Potykacz");
    polishNames.put(Material.EMERALD_BLOCK, " Blok szmaragdu");
    polishNames.put(Material.SPRUCE_WOOD_STAIRS, " Drewniane schodki");
    polishNames.put(Material.BIRCH_WOOD_STAIRS, " Drewniane schodki");
    polishNames.put(Material.JUNGLE_WOOD_STAIRS, " Drewniane schodki");
    polishNames.put(Material.COMMAND, " Blok polecen");
    polishNames.put(Material.BEACON, " Magiczna latarnia");
    polishNames.put(Material.COBBLE_WALL, " Brukowy plotek");
    polishNames.put(Material.FLOWER_POT, " Doniczka");
    polishNames.put(Material.CARROT, " Marchewka");
    polishNames.put(Material.POTATO, " Ziemniak");
    polishNames.put(Material.WOOD_BUTTON, " drewniany przycisk");
    polishNames.put(Material.SKULL, " Glowa");
    polishNames.put(Material.ANVIL, " Kowadlo");
    polishNames.put(Material.TRAPPED_CHEST, " Skrzynka z pulapka");
    polishNames.put(Material.GOLD_PLATE, " Zlota polplytka");
    polishNames.put(Material.IRON_PLATE, " Zelaza polplytka");
    polishNames.put(Material.REDSTONE_COMPARATOR_OFF, " Komparator");
    polishNames.put(Material.REDSTONE_COMPARATOR_ON, " Komparator");
    polishNames.put(Material.DAYLIGHT_DETECTOR, " Detektor swiatla dziennego");
    polishNames.put(Material.REDSTONE_BLOCK, " Blok redstone");
    polishNames.put(Material.QUARTZ_ORE, " Ruda kwarcu");
    polishNames.put(Material.HOPPER, " Lej");
    polishNames.put(Material.QUARTZ_BLOCK, " Blok kwarcu");
    polishNames.put(Material.QUARTZ_STAIRS, " Lwarcowe schodki");
    polishNames.put(Material.ACTIVATOR_RAIL, " Tory aktywacyjne");
    polishNames.put(Material.DROPPER, " Podajnik");
    polishNames.put(Material.STAINED_CLAY, " Utwardzona glina");
    polishNames.put(Material.STAINED_GLASS_PANE, " Utwardzona szyba");
    polishNames.put(Material.LEAVES_2, " Liscie");
    polishNames.put(Material.LOG_2, " Drewno");
    polishNames.put(Material.ACACIA_STAIRS, " Drewniane schodki");
    polishNames.put(Material.DARK_OAK_STAIRS, " Drewniane schodki");
    polishNames.put(Material.HAY_BLOCK, " Sloma");
    polishNames.put(Material.CARPET, " Dywan");
    polishNames.put(Material.HARD_CLAY, " Glina");
    polishNames.put(Material.COAL_BLOCK, " Blok wegla");
    polishNames.put(Material.PACKED_ICE, " Utwardzony lod");
    polishNames.put(Material.DOUBLE_PLANT, " Sadzonka");
    polishNames.put(Material.IRON_SPADE, " Zelazna lopata");
    polishNames.put(Material.IRON_PICKAXE, " Zelazny kilof");
    polishNames.put(Material.IRON_AXE, " Zelazna siekiera");
    polishNames.put(Material.FLINT_AND_STEEL, " Zapalniczka");
    polishNames.put(Material.APPLE, " Jablko");
    polishNames.put(Material.BOW, " Luk");
    polishNames.put(Material.ARROW, " Strzala");
    polishNames.put(Material.COAL, " Wegiel");
    polishNames.put(Material.DIAMOND, " Diament");
    polishNames.put(Material.IRON_INGOT, " Sztabka zelaza");
    polishNames.put(Material.GOLD_INGOT, " Sztabka zlota");
    polishNames.put(Material.IRON_SWORD, " Zelazny miecz");
    polishNames.put(Material.WOOD_SWORD, " Drewniany miecz");
    polishNames.put(Material.WOOD_SPADE, " Drewniana lopata");
    polishNames.put(Material.WOOD_PICKAXE, " Drewniany kilof");
    polishNames.put(Material.WOOD_AXE, " Drewnania siekiera");
    polishNames.put(Material.STONE_SWORD, " Kamienny miecz");
    polishNames.put(Material.STONE_SPADE, " Kamienna lopata");
    polishNames.put(Material.STONE_PICKAXE, " Kamienny kilof");
    polishNames.put(Material.STONE_AXE, " Kamienna siekiera");
    polishNames.put(Material.DIAMOND_SWORD, " Diamentowy miecz");
    polishNames.put(Material.DIAMOND_SPADE, " Diamentowa lopata");
    polishNames.put(Material.DIAMOND_PICKAXE, " Diamentowy kilof");
    polishNames.put(Material.DIAMOND_AXE, " Diamentowa siekiera");
    polishNames.put(Material.STICK, " Patyk");
    polishNames.put(Material.BOWL, " Miseczka");
    polishNames.put(Material.MUSHROOM_SOUP, " Zupa grzybowa");
    polishNames.put(Material.GOLD_SWORD, " Zloty miecz");
    polishNames.put(Material.GOLD_SPADE, " Zlota lopata");
    polishNames.put(Material.GOLD_PICKAXE, " Zloty kilof");
    polishNames.put(Material.GOLD_AXE, " Zlota siekiera");
    polishNames.put(Material.STRING, " Nitka");
    polishNames.put(Material.FEATHER, " Pioro");
    polishNames.put(Material.SULPHUR, " Proch strzelniczy");
    polishNames.put(Material.WOOD_HOE, " Drewniana motyka");
    polishNames.put(Material.STONE_HOE, " Kamienna motyka");
    polishNames.put(Material.IRON_HOE, " Zelazna motyka");
    polishNames.put(Material.DIAMOND_HOE, " Diemtnowa motyka");
    polishNames.put(Material.GOLD_HOE, " Zlota motyka");
    polishNames.put(Material.SEEDS, " Nasionka");
    polishNames.put(Material.WHEAT, " Pszenica");
    polishNames.put(Material.BREAD, " Chleb");
    polishNames.put(Material.LEATHER_HELMET, " Skorzany helm");
    polishNames.put(Material.LEATHER_CHESTPLATE, " Skorzana klata");
    polishNames.put(Material.LEATHER_LEGGINGS, " Skorzane spodnie");
    polishNames.put(Material.LEATHER_BOOTS, " Skorzane buty");
    polishNames.put(Material.CHAINMAIL_HELMET, " Helm z kolcza");
    polishNames.put(Material.CHAINMAIL_CHESTPLATE, " Klata z kolcza");
    polishNames.put(Material.CHAINMAIL_LEGGINGS, " Spodnie z kolcza");
    polishNames.put(Material.CHAINMAIL_BOOTS, " Buty z kolcza");
    polishNames.put(Material.IRON_HELMET, "Zelazny helm");
    polishNames.put(Material.IRON_CHESTPLATE, " Zelazna klata");
    polishNames.put(Material.IRON_LEGGINGS, " Zelazne spodnie");
    polishNames.put(Material.IRON_BOOTS, " Zelazne buty");
    polishNames.put(Material.DIAMOND_HELMET, " Diamentowy helm");
    polishNames.put(Material.DIAMOND_CHESTPLATE, " Diamentowa klata");
    polishNames.put(Material.DIAMOND_LEGGINGS, " Diamentowe spodnie");
    polishNames.put(Material.DIAMOND_BOOTS, " Diamentowe buty");
    polishNames.put(Material.GOLD_HELMET, " Zloty helm");
    polishNames.put(Material.GOLD_CHESTPLATE, " Zlota klata");
    polishNames.put(Material.GOLD_LEGGINGS, " Zlote spodnie");
    polishNames.put(Material.GOLD_BOOTS, " Zlote buty");
    polishNames.put(Material.FLINT, " Krzemien");
    polishNames.put(Material.PORK, " Schab");
    polishNames.put(Material.GRILLED_PORK, " Pieczony schab");
    polishNames.put(Material.PAINTING, " Obraz");
    polishNames.put(Material.GOLDEN_APPLE, " Zlote jablko");
    polishNames.put(Material.SIGN, " Znak");
    polishNames.put(Material.WOOD_DOOR, " Drewniane drzwi");
    polishNames.put(Material.BUCKET, " Wiaderko");
    polishNames.put(Material.WATER_BUCKET, " Wiaderko wody");
    polishNames.put(Material.LAVA_BUCKET, " Wiaderko lawy");
    polishNames.put(Material.MINECART, " Wagonik");
    polishNames.put(Material.SADDLE, " Siodlo");
    polishNames.put(Material.IRON_DOOR, " Zelazne drzwi");
    polishNames.put(Material.REDSTONE, " Czerwony proszek");
    polishNames.put(Material.SNOW_BALL, " Sniezka");
    polishNames.put(Material.BOAT, " Lodka");
    polishNames.put(Material.LEATHER, " Skora");
    polishNames.put(Material.MILK_BUCKET, " Wiaderko mleka");
    polishNames.put(Material.CLAY_BRICK, " Cegly");
    polishNames.put(Material.CLAY_BALL, " Kulka gliny");
    polishNames.put(Material.SUGAR_CANE, " Trzcina cukrowa");
    polishNames.put(Material.PAPER, " Papier");
    polishNames.put(Material.BOOK, " Ksiazka");
    polishNames.put(Material.SLIME_BALL, " Kulka szlamu");
    polishNames.put(Material.STORAGE_MINECART, " Wagonik");
    polishNames.put(Material.POWERED_MINECART, " Wagonik");
    polishNames.put(Material.EGG, " Jajko");
    polishNames.put(Material.COMPASS, " Kompas");
    polishNames.put(Material.FISHING_ROD, " Wedka");
    polishNames.put(Material.WATCH, " Zegar");
    polishNames.put(Material.GLOWSTONE_DUST, " Jasnopyl");
    polishNames.put(Material.RAW_FISH, " Ryba");
    polishNames.put(Material.COOKED_FISH, " Pieczona ryba");
    polishNames.put(Material.INK_SACK, " Czarny barwnik");
    polishNames.put(Material.BONE, " Kosc");
    polishNames.put(Material.SUGAR, " Cukier");
    polishNames.put(Material.CAKE, " Ciasto");
    polishNames.put(Material.BED, " Lozko");
    polishNames.put(Material.DIODE, " Przekaznik");
    polishNames.put(Material.COOKIE, " Ciastko");
    polishNames.put(Material.MAP, " Mapa");
    polishNames.put(Material.SHEARS, " Nozyce");
    polishNames.put(Material.MELON, " Arbuz");
    polishNames.put(Material.PUMPKIN_SEEDS, " Nasiono dyni");
    polishNames.put(Material.MELON_SEEDS, " Nasiono melona");
    polishNames.put(Material.RAW_BEEF, " Stek");
    polishNames.put(Material.COOKED_BEEF, " Pieczony stek");
    polishNames.put(Material.RAW_CHICKEN, " Kurczak");
    polishNames.put(Material.COOKED_CHICKEN, " Upieczony kurczak");
    polishNames.put(Material.ROTTEN_FLESH, " Zgnile mieso");
    polishNames.put(Material.ENDER_PEARL, " Perla endermana");
    polishNames.put(Material.BLAZE_ROD, " Palka blaza");
    polishNames.put(Material.GHAST_TEAR, " Lza gasta");
    polishNames.put(Material.GOLD_NUGGET, " Zloty samorodek");
    polishNames.put(Material.NETHER_STALK, " Brodawka netherowa");
    polishNames.put(Material.POTION, " Mikstura");
    polishNames.put(Material.GLASS_BOTTLE, " Szklana butelka");
    polishNames.put(Material.SPIDER_EYE, " Oko pajaka");
    polishNames.put(Material.FERMENTED_SPIDER_EYE, " Zfermentowane oko pajaka");
    polishNames.put(Material.BLAZE_POWDER, " Blaze powder");
    polishNames.put(Material.MAGMA_CREAM, " Magmowy krem");
    polishNames.put(Material.BREWING_STAND_ITEM, " Stol alchemiczny");
    polishNames.put(Material.CAULDRON_ITEM, " Kociol");
    polishNames.put(Material.EYE_OF_ENDER, " Sko kresu");
    polishNames.put(Material.SPECKLED_MELON, " Arbuz");
    polishNames.put(Material.MONSTER_EGG, " Jajko spawnujace");
    polishNames.put(Material.EXP_BOTTLE, " Butelka z expem");
    polishNames.put(Material.FIREBALL, " Kula ognia");
    polishNames.put(Material.BOOK_AND_QUILL, " Ksiazka z piorem");
    polishNames.put(Material.WRITTEN_BOOK, " Zapisana ksiazka");
    polishNames.put(Material.EMERALD, " Emerald");
    polishNames.put(Material.ITEM_FRAME, " Ramka na obraz");
    polishNames.put(Material.FLOWER_POT_ITEM, " Doniczka");
    polishNames.put(Material.CARROT_ITEM, " Marchewka");
    polishNames.put(Material.POTATO_ITEM, " Ziemniak");
    polishNames.put(Material.BAKED_POTATO, " Upieczony ziemniak");
    polishNames.put(Material.POISONOUS_POTATO, " Trujacy ziemniak");
    polishNames.put(Material.EMPTY_MAP, " Pusta mapa");
    polishNames.put(Material.GOLDEN_CARROT, " Zlota marchewka");
    polishNames.put(Material.SKULL_ITEM, " Glowa");
    polishNames.put(Material.CARROT_STICK, " Marchewka na patyku");
    polishNames.put(Material.NETHER_STAR, " Gwiazda netherowa");
    polishNames.put(Material.PUMPKIN_PIE, " Placek dyniowy");
    polishNames.put(Material.FIREWORK, " Fajerwerka");
    polishNames.put(Material.FIREWORK_CHARGE, " Fajerwerka");
    polishNames.put(Material.ENCHANTED_BOOK, " Enchantowana ksiazka");
    polishNames.put(Material.REDSTONE_COMPARATOR, " Komperator");
    polishNames.put(Material.NETHER_BRICK_ITEM, " Cegla netherowa");
    polishNames.put(Material.QUARTZ, " Kwarc");
    polishNames.put(Material.EXPLOSIVE_MINECART, " Wagonik z tnt");
    polishNames.put(Material.HOPPER_MINECART, " Wagonik z lejem");
    polishNames.put(Material.IRON_BARDING, " Zelazna motyka");
    polishNames.put(Material.GOLD_BARDING, " Zlota motyka");
    polishNames.put(Material.DIAMOND_BARDING, " Diamentowa motyka");
    polishNames.put(Material.LEASH, " Lasso");
    polishNames.put(Material.NAME_TAG, " Name tag");
    polishNames.put(Material.COMMAND_MINECART, " Wagonik z blokiem polecen");
    polishNames.put(Material.GOLD_RECORD, " Plyta muzyczna");
    polishNames.put(Material.GREEN_RECORD, " Plyta muzyczna");
    polishNames.put(Material.RECORD_3, " Plyta muzyczna");
    polishNames.put(Material.RECORD_4, " Plyta muzyczna");
    polishNames.put(Material.RECORD_5, " Plyta muzyczna");
    polishNames.put(Material.RECORD_6, " Plyta muzyczna");
    polishNames.put(Material.RECORD_7, " Plyta muzyczna");
    polishNames.put(Material.RECORD_8, " Plyta muzyczna");
    polishNames.put(Material.RECORD_9, " Plyta muzyczna");
    polishNames.put(Material.RECORD_10, " Plyta muzyczna");
    polishNames.put(Material.RECORD_11, " Plyta muzyczna");
    polishNames.put(Material.RECORD_12, " Plyta muzyczna");
    polishNames.put(Material.GOLDEN_APPLE, " Zlote Jablko");
  }
  
  public static String getName(Material m)
  {
    if (polishNames.containsKey(m)) {
      return "§2» §3§n" + (String)polishNames.get(m) + "§6";
    }
    return "§2» §3§n" + m.toString() + "§6";
  }
}

KLASA eitemyCommand:

package me.entify.eitemy.commands;

import me.entify.eitemy.loader.Load;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;

public class eitemyCommand
  implements CommandExecutor
{
  public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args)
  {
    if ((cmd.getName().equalsIgnoreCase("gitemy")) || (cmd.getName().equalsIgnoreCase("itemy")) || (cmd.getName().equalsIgnoreCase("gildieitemy")))
    {
      Player p = (Player)sender;
      p.openInventory(Load.getInventory(p));
    }
    return false;
  }
}

post-1543565-0-22501700-1486136567_thumb.png

post-1543565-0-03057900-1486136757.png

 

❤ MC.PROPACRAFT.PL 


★ SKRYPTY ★


★ TECHNIK SERWERÓW MINECRAFT ★


✮ Pomogłem? Strzej lajka! ✮


 

Opublikowano

A zaimportowałeś funnyguilds do projektu?

 

 

 

 

ten kod x D

Gość dominik148
Opublikowano

Kod XDDD

 

Dodaj plugin FunnyGuilds do projektu.

Jeśli nie wiesz jak to klikasz tak jak tu http://screenshot.sh/m9kdSagGhyq42 szukasz funnyguilds > klikasz gotowe > eksportujesz plugin > wrzucasz na serwer. :v

Opublikowano

Dobra, dzięki za pomoc :)

 

❤ MC.PROPACRAFT.PL 


★ SKRYPTY ★


★ TECHNIK SERWERÓW MINECRAFT ★


✮ Pomogłem? Strzej lajka! ✮


 

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