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Problem z autoIN


TheBlackPower

Rekomendowane odpowiedzi

Opublikowano

Non premium wchodzi normalnie
A osoba z peremium ma błąd
 

 

[14:36:43] [server thread/INFO]: Disconnecting http://textures.mine...88a76d0741fa440
#
#              EXCEPTION:
#                Enabled: true
#
#                # skin with this name must be in AutoIn database
#                ByName: name
#
#              CRACKED:
#                Enabled: true
#
#                # AutoIn will use random skin from database
#                Random: true
#
#                # This same player will always use this same skin, if you change this to false, then he will get other skin on every join
#                SaveRandom: true
 
      Sessions:
 
        # If enabled, plugin will remember premium players with their IP number, when servers will be down, premium players can be still auto-logged if IP will be valid.
        Enabled: false
 
        # If true, then players with valid session can join even if mojang server are down and without using password. PS: You can enable this and ServerProtect, then registered players OR players with valid session can join.
        AsServerProtect: false
 
        # time in easy format, 1w = 1 week, 1d = 1 day, 1d5h12s -> 1 day, 5 hours, 12 seconds
        Expires: 1h
 
        # If true sessions aren't saved on reload.
        ExpiresOnRestart: true
 
      Protections:
 
        # If enabled, when new cracked player join to game he will get special protection "flag", that work like exception-player. so even if someone buy premium account with this same nickname, he will be still tract as cracked player.
        CrackedPlayersNicknames:
 
          # If player will buy premium, he must disable protection using "IamNowPremium" command, or admin must disable it manually, using API or /setProtection command.
          Enabled: true
 
          # If disabled, player must use "ProtectMe" command, or protection must be enabled manually, using API or /setProtection command
          AutoProtect: true
 
 #       # ===================================================================================
 #       # -> NOT IMPLEMENTED YET <-  Options below that comment are -> NOT IMPLEMENTED YET <-
 #       # ===================================================================================
 #       # TODO: Implement.
 #
 #       PremiumPlayersUUIDs: # If enabled and you have also enabled "FixedUUID", then when premium player change nickname, he will still have old UUID, and old nickname will be banned. (becouse someone will have this same UUID as premium player)
 #         Enabled: true #
 #         Ban: true # If you disable that, then old nickname will not get ban, so if someone use old nickname he will have this same UUID as premium player. (It's not good, but you can then try option below)
 #         GenerateNewUUID: false # If enabled, OLD nickname will be saved to special database, and if someone will use that nickname, then he will get other UUID.
 #
 #       PremiumPlayersUUIDsConvert: # If you are more advanced, you can enable "PremiumPlayersUUIDsConvert" option instead of PremiumPlayersUUIDs.
 #       # This option allow you to run command (to server console, and to system, like running .sh scripts), if you enable it, you MUST use it to convert all data from old UUID to new UUID, so premium player will get new UUID to new nickname.
 #         Enabled: true
 #         CommandLine: # NATIVE -> command that will be sent to system. # GAME -> command that will be sent to minecraft server.
 #         # You can use 4 variables here: {oldNickname}, {newNickname}, {oldUUID}, {newUUID}
 #         - "NATIVE -> ..."
 #         - "GAME -> ..."
 #
 #       Bots: # Bot protection, it's implemented (not yet!) in special module, so you need enable that to start collecting data needed to use it.
 #         Enabled: true # when enabled it's starting collection some data (if option below is disabled) Collected data: time of play, destroyed blocks, placed blocks
 #         UseStats: false # If enabled, plugin will try use minecraft statistic system to get data. (Don't work on older versions of MC)
 #         MaxNewPlayersPer10Seconds: 5 # Max new player per 10 seconds.
 #         NotNewWhen:
 #           PlayTime: 10m # player must play longer than 10 mins to be mark as "old", if not using stats, only time when logged-in using Auth plugin is counted (Not work with xAuth, because of bad API).
 #           DestroyedBlocks: 10 # And dig 10 blocks.
 #           PlacedBlocks: 5 # And place 5 blocks.
 #       # ===================================================================================
 #       # -> NOT IMPLEMENTED YET <-  Options above that comment are -> NOT IMPLEMENTED YET <-
 #       # ===================================================================================
 
    ServerProtect:
      # If enabled and mojang server don't work, only registered players can join (So you must set "Registration" to true). If disabled, all players will be kicked.
      Enabled: true
 
    # If enabled plugin will remember if username was premium. (It's saved to database/file) NOTE: Enable that if you have bigger server, like 100/200+ players online.
    Cache: true
 
# Server
  # ignored by proxy plugin.
  Server:
    # It will try check if cache is updated before player join.
    UpdateCacheOnPreJoin: false
 
    # It will try check if cache is updated after player join.
    UpdateCacheOnJoin: true
 
 
# Proxy
  # ignored by server
  Proxy:
    # If true Players needs to be logged in to use commands
    NeedLoginToUseCommands: false
 
    # Only player connected to servers from this list need login to use commands.
    # Server must contains auth plugin.
    NeedLoginToUseCommandsServerList:
    - authServer
 
    # Player can use this commands
    NotBlocked:
    - '/login'
    - '/register'
    - '/l'
 
    # players from selected group can be send to other servers. This override Proxy/BungeeCord setting!
    ForcedServers:
      PREMIUM:
        Enabled: false
 
        # works like "default_server" from bungee
        Server: "PremiumServer"
 
        # works like "force_default_server" from bungee
        Force: false
 
        # works like "forced_hosts" from bungee -> this override "Force" option
        ForcedHosts:
          'eg<dot>gotofinal<dot>some<dot>network<dot>host<dot>net': "CrackedServer"
 
        # like "fallback_server" from bungee
        Fallback: "FallbackServer"
      CRACKED:
        Enabled: false
        Server: "CrackedServer"
        Force: false
      EXCEPTION:
        Enabled: false
 
        # Players with Exception status will use this same settings as Cracked players.
        Parent: CRACKED
 
        # but you can add options to override them from parent.
        Force: true
      ERROR:
        Enabled: false
        Server: "ErrorServer"


 

 

Opublikowano

Poczekaj aż się server włączy.

 

A poza tym sądzę że Unia Europejska musi być zniszczona.

Q8eOMob.png

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