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Nie wiem jak ustawić żeby gracz po rejestracji pojawiał się na spawnie


InVv

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Opublikowano

Mam serwer minecraft chcę ustawić pkt spawn po rejestracji na spawn który zbudowałem ale za każdym razem jak próbuję cos z tym zrobić lub to naprawić nie działa i nadal respię się poza spawn. Prosił bym o pomoc;D

Opublikowano

wgraj możliwie najnowszą wersje pluginu AuthMe

http://ci.xephi.fr/job/AuthMeReloaded/1155/artifact/target/AuthMe-5.2-SNAPSHOT-spigot.jar
https://www.virustotal.com/pl/file/d17cd63fa7e80602352bf8312ac8282c3bcf402b8cd7f189e75e129404d368ae/analysis/1467010685/

jak będziesz na spawnie to napisz

/authme setspawn
/authme setfirstspawn

i w configu ustaw

settings:
    # The name shown in the help messages
    helpHeader: 'AuthMeReloaded'
    sessions:
        # Do you want to enable the session feature?
        # If enabled, when a player authenticates successfully,
        # his IP and his nickname is saved.
        # The next time the player joins the server, if his IP
        # is the same as last time and the timeout hasn't
        # expired, he will not need to authenticate.
        enabled: true
        # After how many minutes should a session expire?
        # 0 for unlimited time (Very dangerous, use it at your own risk!)
        # Remember that sessions will end only after the timeout, and
        # if the player's IP has changed but the timeout hasn't expired,
        # the player will be kicked from the server due to invalid session
        timeout: 3600
        # Should the session expire if the player tries to log in with
        # another IP address?
        sessionExpireOnIpChange: false
    # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
    messagesLanguage: 'pl'
    restrictions:
        # Keeps collisions disabled for logged players
        # Works only with MC 1.9
        keepCollisionsDisabled: false
        # Can not authenticated players chat?
        # Keep in mind that this feature also blocks all commands not
        # listed in the list below.
        allowChat: false
        # Hide the chat log from players who are not authenticated?
        hideChat: false
        # Allowed commands for unauthenticated players
        allowCommands:
        - '/login'
        - '/register'
        - '/l'
        - '/z'
        - '/reg'
        - '/passpartu'
        - '/email'
        - '/captcha'
        # Max number of allowed registrations per IP
        # The value 0 means an unlimited number of registrations!
        maxRegPerIp: 2
        # Minimum allowed username length
        minNicknameLength: 2
        # Maximum allowed username length
        maxNicknameLength: 24
        # When this setting is enabled, online players can't be kicked out
        # due to "Logged in from another Location"
        # This setting will prevent potential security exploits.
        ForceSingleSession: true
        ForceSpawnLocOnJoin:
            # If enabled, every player will be teleported to the world spawnpoint
            # after successful authentication.
            # The quit location of the player will be overwritten.
            # This is different from "teleportUnAuthedToSpawn" that teleport player
            # back to his quit location after the authentication.
            enabled: false
            # WorldNames where we need to force the spawn location
            # Case-sensitive!
            worlds:
            - 'world'
        # This option will save the quit location of the players.
        SaveQuitLocation: true
        # To activate the restricted user feature you need
        # to enable this option and configure the AllowedRestrictedUser field.
        AllowRestrictedUser: false
        # The restricted user feature will kick players listed below
        # if they don't match the defined IP address.
        # Example:
        #     AllowedRestrictedUser:
        #     - playername;127.0.0.1
        AllowedRestrictedUser:
        - 'playername;127.0.0.1'
        # Should unregistered players be kicked immediately?
        kickNonRegistered: false
        # Should players be kicked on wrong password?
        kickOnWrongPassword: false
        # Should not logged in players be teleported to the spawn?
        # After the authentication they will be teleported back to
        # their normal position.
        teleportUnAuthedToSpawn: true

opencraft.pl << { na takim jeszcze nie grałeś }

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