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Spolszczy mi ktoś jeden z plików askyblock config i challenges(potzrebuje a czasu nie mam)


Rekomendowane odpowiedzi

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Spolszczy mi ktoś jeden z plików lub 2 jak ktos da rade  askyblock config i challenges

 

 

 


 nP:   - "&9[player]'s cow"
   - "&cEmergency &fFood?"
   - "&aD&6a&di&6s&9y"
############################################################################
# Config for ASkyblock V2.9.9
# It is recommended that you check at least these settings:
#
# 1. island distance - the distance between islands. If upgrading set to what you had.
# 2. resetmoney (general section) - set to true so that everyone starts with nothing
# 3. islandLevel (general section) - the height you want your islands to float
# 4. protectionRange - how big a player's island is at the start
#
##############################################################################

##### Island Related Settings #####

island:
# Space between islands in blocks - NEVER change this mid-game.
# Values for a new world:
# 400 - puts players distance enough that they usually cannot see each other
# 200 - allows some expansion of the protected MPCforum (recommended)
# 110 - for compatibility with established worlds. Cozy.
# 50 - minimum - not recommended
# IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
# OR RESET YOUR WORLD
# Value must be an even number

distance: 200

# Default protection range (even number). Min = 0, Recommended = 100
# Value must be at least 16 blocks less than the island distance unless you set
# overridelimit: true below.
# Use this permission to set for different groups: askyblock.island.range.<number>
# Larger values will take longer to calculate the island level
# Admins can change protection sizes for players individually using /asadmin setrange
protectionRange: 100

# If you want to have protection range = distance set the following to true.
# It may result in incomplete deletion of islands. Not recommended, but not fatal.
overridelimit: false

# If your distance and protectionRange are the same value and you see blocks not
# being deleted around the edges of an island, set this to be true, but it may
# cause some lag so do not use it unless you really are sure
cleanupblocks: false

# Start islands at these coordinates. This is where new islands will start in the
# world. These must be a factor of your island distance, but the plugin will auto
# calculate the closest location on the grid. Islands develop around this location
# both positively and negatively in a square grid.
# If none of this makes sense, leave it at 0,0.
startx: 0
startz: 0

# Default max team size
# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
# Permission size cannot be less than the default.
maxteamsize: 4

# Items that will be in the chest when the player starts an island
# Must be in Bukkit Materials format. Format is <Material>:<Qty>
# or <Material>:<Data>:<Qty>
# Use <Data> to set the durability of a item or to select sub-items/colors.
# Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
# <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
# Check console for errors and guidance after reloading configuration
# Schematics can override this - see schematicsection

chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'

# Default island companion. Set schematic-specific companions in the schematicsection
# Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF or NOTHING. Default is COW.

companion: COW

# Default list of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be
# named.
# Set schematic-specific companion names in the schematicsection
companionnames:
- "&9[player]'s cow"
- "&cEmergency &fFood?"
- "&aD&6a&di&6s&9y"

# Island Protection Settings for Visitors
# Players can be given the ability to change all setting using /island settings with the
# askyblock.settings.* permission.
# Individual permissions can also be given, e.g., askyblock.settings.allowPvP
# Full list is:
# allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks,
# allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting,
# allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse,
# allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse,
# allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate,
# allowPvP, allowNetherPvP, allowRedStone, allowShearing
# Permissions are CASE SENSITIVE!

# Default settings
# Allow anvil use by visitors
allowanviluse: true
# Allow armor stand use by visitors (1.8+ only)
allowarmorstanduse: false
# Allow beacon use by visitors
allowbeaconaccess: false
# Allow players to be able to sleep in beds not on their island
allowbeduse: false
# Other players can break blocks or not or generally damage things
allowbreakblocks: false
# Allow animal breeding by visitors
allowbreeding: false
# Allow players to use cauldrons and brewing stands
allowbrewing: false
# Allow players to use buckets, either fill or dump them
allowbucketuse: false
# Allow players to access chests of any kind, droppers, dispensers and hoppers
allowchestaccess: false
# Allow players to use crafting benches
allowcrafting: true
# Allow players to trample crops
allowcroptrample: false
# Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
allowdooruse: false
# Allow use of enchanting tables
allowenchanting: true
# Allow players to throw enderpearls and teleport
allowenderpearls: false
# Allow players to access furnaces
allowfurnaceuse: false
# Allow gates to be used
allowgateuse: false
# Allow visitors to ride horses
allowhorseriding: false
# Allow visitors access to horse inventories - only works when riding is enabled
allowhorseinventoryaccess: false
# Allow friendly mobs to be hurt (cows etc.)
allowhurtmobs: false
# Allow leash use
allowleashuse: false
# Allow players to use levers or buttons
allowleverbuttonuse: false
# Allow players to use jukeboxes, eject discs and hit note blocks
allowmusic: false
# Other players can place blocks
allowplaceblocks: false
# Allow portal use by visitors
allowportaluse: true
# Allow pressure plate activation by visitors (players only)
allowpressureplates: true
# PVP is allowed or not.
# If a player sets PVP, everyone on the island is given a warning
allowPvP: false
allowNetherPvP: false
# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
pvpcooldown: 60
# Allow players to adjust diodes or comparators
allowredstone: false
# Allow players to shear sheep
allowshearing: false

# System settings - these cannot be changed by players, only viewed

# Allow monsters to be hurt (creepers,slimes, etc.)
# Don't change this to false unless you accept that island visitors will not be
# able to defend themselves!
allowhurtmonsters: true
# Allow Enderman Griefing (default is to allow, see next setting)
allowendermangriefing: true
# Make enderman drop the block he is holding if he dies (recommended)
endermandeathdrop: true
# Allow creeper explosion damage to block (explosion still hurts)
allowcreeperdamage: true
# Allow visitors to use creeper explosions to grief islands
allowcreepergriefing: false
# Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
allowtntdamage: false
# Allow spawn egg use
allowspawneggs: true
# Allow use of Flint & Steel by visitors
allowfire: false
# Allow fire spread (global - not just for visitors)
allowfirespread: false
# Allow chests to be blown up by creepers or TNT
allowchestdamage: false
# Allow item drop by visitors
allowvisitoritemdrop: true
# Allow item pickup by visitors
allowvisitoritempickup: true
# Allow visitors to keep their items if they die
allowvisitorkeepinvondeath: false
# Allow pistons to push outside of the protected area (maybe to make bridges)
allowpistonpush: true

# General Settings
general:
# Check for updates - this will tell Ops and the console if there is a new
# version available. It contacts dev.bukkit.org to request the latest version
# info. It does not download the latest version or change any files
checkupdates: true

# Sea level height (don't changes this mid-game unless you delete the world)
# Minimum is 0, which means you are playing sky block!
# If sea level is less than about 10, then players will drop right through it
# if it exists. Makes for an interesting variation on sky block.
sealevel: 0

# Island level - the height of the island.
# Height should not be lower than sea level, but can be if you have an
# island schematic that supports it
# Lowest level is 5
islandlevel: 120

# Name of the world - if it does not exist then it will be generated
worldName: ASkyBlock

# Maximum number of islands. Set to 0 for unlimited.
# If the number of islands is greater than this number, no new islands will be
# allowed
maxIslands: 0

# Use the control panel as the default display for /island
# /island will always create an island if one does not exist
# If the control panel is not used, then /island will teleport the player home
usecontrolpanel: false

# Create Nether - if this is false, the nether world will not be made and access to
# AcidIsland control of the nether will not occur. Other plugins may still enable
# portal usage.
# Note: Some challenges will not be possible if there is no nether.
# Note that in AcidIsland, all players arrive at the same portal and entering a
# portal will return them back to their islands.
createnether: true

# New island-style nether. Change to false for standard nether
newnether: true
# Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
nethertrees: true

#How long a player must wait before they can reset their island again in second
resetwait: 300

#The number of seconds to wait for confirmation of a reset
resetconfirmwait: 10

#How long a player must wait until they can rejoin a team island after being
#kicked in minutes. This slows the effectiveness of players repeating challenges
#by repetitively being invited to a team island.
invitewait: 60

# Use new level calculation (super speedy). Set to false if you want the old
# method (slower).
fastlevelcalc: true

# Island level calculation cool down in seconds
levelwait: 60

# Calculate level on login
# If true, the plugin will run the level command for the player when they login
# If the command is busy, it will fail silently
loginlevel: false

#How many resets a player is allowed (override with /asadmin clearreset <player>
#Value of -1 means unlimited, 0 means hardcore - no resets.
#Example, 2 resets means they get 2 resets or 3 islands lifetime
resetlimit: -1

#Commands to run when the player resets their island (uncomment and customize)
# [player] is the player name of who is reseting
# If the command is proceeded by [sELF] the command will be run as that player
# E.g., - "[sELF] kit tools"
resetcommands:
#- "kit tools [player]"
#- "some other command"

# Commands to execute when player leaves a team, either by leaving or being kicked
# Commands will execute even if the player is offline, so may cause errors in
# the console if the commands doesn't make sense
leavecommands:
#- "kit tools [player]"
#- "some other command"

# Commands to execute when a player starts a new island for the first time - NOT a reset
startcommands:
#- "asadmin lock [player]"
#- "[sELF] balance"
#- "some other command"

# Visitor banned commands: Visitors to islands cannot use these commands
visitorbannedcommands:
- spawner
- spawnmob

# Ops receive damage from acid (Set to true if you want Ops to play properly)
damageops: false

# Acid damage to player per second by being in acid if they have no armor on.
# A fully health player has 20 health points. Players will regen some health
# so the default will give players about 3 seconds to get out the acid
# 0 = no damage, 10 = default damage, 20 = instant death
aciddamage: 0
# Damage that monsters will experience.
mobaciddamage: 0
# Damage that rain does.
raindamage: 0
# Damage that animals will experience in acid.
animaldamage: 0
# Damage chickens in acid - true or false - chickens tend to go swimming...
damagechickens: false

# Damage type to apply in addition to acid damage
# Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
# If you just want these to act, then make the acid damage 0 above
# Note - these are potion effects and so can be cured by milk
damagetype:
#-confusion

# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
# players return to their island if the island has been overrun by monsters
# Con is that it kills any mob grinders
# Remove mobs when logging in
loginremovemobs: true

# Remove mobs when /island.
islandremovemobs: true

# Mob white list - these mobs will NOT be removed when logging in or doing /island
# Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
# Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
mobwhitelist:
- Wither
- Enderman
- Pig_Zombie

# Sets the limit for number of monsters that can spawn in a chunk in this world.
# Note: this does not limit the number of monsters, just how many spawn naturally.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
monsterspawnlimit: 100

# Sets the limit for number of animals that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
animalspawnlimit: 15

# Animal breeding limits - if this is set to more than 0, then players will not be able
# to breed more animals than that number on their island. A value of zero means no
# limit. Note that animals will not be killed or reduced to this limit.
# This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
# still appear, but breeding will not happen.
breedinglimit: 0

# Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
wateranimalspawnlimit: 15

# Villager limit - this is per team player, so an island of 4 will have 4x this number
# Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
villagerlimit: 0

# General entity limiting
# Use this section to limit how many entities can be added to an island.
# 0 means the item will be blocked from placement completely.
# Uncomment to set the limit. The numbers are just suggested values.
# These are the ONLY blocks that can be limited (because they are entities).
entitylimits:
#BANNER: 20
#ITEM_FRAME: 30
#FURNACE: 10
#CHEST: 50
#TRAPPED_CHEST: 50
#ENDER_CHEST: 1
#JUKEBOX: 5
#DISPENSER: 5
#DROPPER: 5
#SIGN: 10
#MOB_SPAWNER: 10
#NOTE_BLOCK: 5
#ENCHANTMENT_TABLE: 5
#BEACON: 12
#SKULL: 50
#DAYLIGHT_DETECTOR: 10
#HOPPER: 30
#REDSTONE_COMPARATOR: 30
#FLOWER_POT: 20
#PAINTING: 5
#ARMOR_STAND: 5

# Islands below this level will be removed if they are abandoned and admins issue the purge command
abandonedislandlevel: 10

##### Economy ######
# Use economy or not. If true, an economy plugin is required. If false,
# no money is used or give and the mini-shop is disabled.
# If there is no economy plugin present anyway, money will be automatically
# disabled.
useeconomy: true

# Reset Money - if this is true, will reset the player's money to
# the starting money (see below) when they start an island or reset
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
resetmoney: false

# Starting money - this is how much money new players will have as their
# balance at the start of an island.
startingmoney: 10.00

# Reset Challenges - if this is true, player's challenges will reset when they
# reset an island
resetchallenges: true

# Reset inventory - if true, the player's inventory will be cleared when they start
# or restart and island. Default is true.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
resetinventory: true

# Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
# start or restart their island. Default is false.
# NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
# Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
# world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
# permission.
resetenderchest: false

# Nether spawn protection radius - this is the distance around the nether spawn
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
# Only applies to standard nether.
netherspawnradius: 25

# Broadcast 1st time challenge completion messages to all players.
# Change to false if the spam becomes too much.
broadcastmessages: true

# Allow /island teleport when falling. If set to false, all teleporting is
# disabled until death from the void or until you hit something.
# See commands that this will block too
# Using "*" (with quotes) will block ALL commands when falling
allowfallingteleport: true
blockingcommands:
- home
#- anotherCommand
#- andAnotherOne
#- "*"

# Remove non-repeatable challenges from the challenge GUI when complete
removecompleteonetimechallenges: false

# Add enchanted glow to completed challenges (does not work with all clients)
# Also currently adds an "enchanted" line of text...
addcompletedglow: true

# Use physics when pasting schematic blocks. If this is false, then blocks
# like water will not flow from the schematic
# Set schematic-specific options in the schematicsection
usephysics: false

# Default maximum number of homes a player can have. Min = 1
# Accessed via sethome <number> or go <number>
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
maxhomes: 2

# Make island if player teleports to the island world and does not have one
makeislandifnone: false

# Immediately teleport player to their island (home 1 if it exists) when
# entering the world
immediateteleport: false

# Have player's respawn on their island if they die
respawnonisland: false

# Team Chat
# This enables player to set is so their chat goes to their team mates only
# using the /island teamchat command.
# The prefix [Team Chat] that goes in front of team chats is in the locale files
teamchat: true

# Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will
# be replaced by the player's island level.
# Confirmed to work with Essentials Chat, Multiverse Core and Herochat.

# Restrict Wither
# This allows the Wither to only damage the island where it is spawned.
# Damage to any islands or players will not occur.
# This prevents griefing-by-wither.
restrictwither: true

# Warp panel - GUI for welcome warp signs. If set to false, old-style
# text will be used
usewarppanel: true

# Mute death messages
mutedeathmessages: true

# How often the grid will be saved to file in mins. Default is 5 minutes.
# This helps prevent issues if the server crashes. Grid is also saved at important
# points in the game
backupduration: 5

# Config.yml version. DO NOT EDIT. This number only changes if the latest
# plugin config has been updated. If a new config is detected, it will be
# auto-saved to config.new.yml.
version: 2.9.9

# Spawn protection options - different to regular islands
spawn:
# The following are recommended to be true at spawn
allowdooruse: true
allowleverbuttonuse: true
allowchestaccess: true
allowfurnaceuse: true
allowmusic: true
allowcrafting: true
allowbrewing: true
allowgateuse: true
allowanimalspawn: true
allowmobkilling: true
allowenchanting: true
allowanviluse: true
allowpressureplates: true
allowvisitoritemdrop: true
allowvisitoritempickup: true

# The following are recommended to be false at spawn, but you can change
allowbreakblocks: false
allowplaceblocks: false
allowredstone: false
allowanimalkilling: false
allowmobspawn: false
allowbeaconaccess: false
allowspawneggs: false
alloweggs: false
# The following stops water above sea level from being acid at spawn if acid is active
allowspawnnoacidwater: false
allowPVP: false
allowmilking: false
allowlavacollection: false
allowwatercollection: false
allowhorseriding: false
allowhorseinventoryaccess: false
# Allow armor stand use by visitors (1.8+ only)
allowarmorstanduse: false
# Allow players to be able to sleep in beds not on their island
allowbeduse: false
# Allow animal breeding by visitors
allowbreeding: false
# Allow players to trample crops
allowcroptrample: false
# Allow players to throw enderpearls and teleport
allowenderpearls: false
# Allow leash use
allowleashuse: false
# Allow players to shear sheep
allowshearing: false

# This section contains the biomes that can be bought or used
biomesettings:
# The default cost for changing biome. Can be over-ridden by the Biome settings
# Default is 100 if this is not set. Cannot be <0.
defaultcost: 100

# Default biome - what every player will start with. Default is PLAINS. See below
# for other options
defaultbiome: PLAINS

# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made

biomes:
COLD_TAIGA:
icon: SAPLING
description: "Snowy and cold. Brrr."
# Perms can be any string you like!
#permission: any.perm.you.want
DESERT:
icon: DEAD_BUSH
description: "A dry desert. Warning - Ice or snow have to go."
#permission: any.perm.you.want
FLOWER_FOREST:
icon: RED_ROSE
description: "The place for flowers!"
#permission: any.perm.you.want
HELL:
icon: LAVA_BUCKET
cost: 1000
# Note, this permission can be anything you like
permission: askyblock.biomes.hell
friendlyname: Nether
description: "Warning - all water, snow and ice will be removed."
#permission: any.perm.you.want
JUNGLE:
icon: VINE
description: "Lush jungle. Warning - Ice or snow have to go."
#permission: any.perm.you.want
MUSHROOM_ISLAND:
icon: RED_MUSHROOM
# Note, this permission can be anything you like
permission: askyblock.biomes.mushoom_island
description: "Mushroom island"
PLAINS:
icon: GRASS
description: Plain plains!
cost: 0
#permission: any.perm.you.want
SWAMPLAND:
icon: WATER_LILY
description: "Swampy. Warning - Ice or snow have to go."
#permission: any.perm.you.want
MESA:
icon: HARD_CLAY
description: "Rare dry, desert biome. Warning - Ice or snow have to go."
#permission: any.perm.you.want
cost: 500
SAVANNA:
icon: LONG_GRASS
description: "Flat and dry, no rain. Warning - Ice or snow have to go."
#permission: any.perm.you.want
ROOFED_FOREST:
icon: LOG
description: "Black forest"
#permission: any.perm.you.want

schematicsection:
# All schematics should be put in the schematics folder

# Schematic panel - if more than one schematic is available to the player
# Show a panel to choose. If this is false, no panel is shown and the starter
# island is picked by permission. If a player has more than one permission
# the island selected is undefined - the plugin will pick one.
# Permissions are taken from the below schematics section even if the GUI is
# not used.
useschematicspanel: true

# Random island, only apply when useschematicspanel is false - if set to false
# the plugin will choose the first island it found with the user permissions
# to generate a new island. If set to true, the plugin will generate an island
# randomly from the list of all islands available to the player.
chooseislandrandomly: false

# This section lists all the schematics available
# Settings are:
# show - whether this island will show in the GUI or not. Typically used for partner
# schematics, but can be used to temporarily hide schematics.
# icon - the icon to show in the GUI. It must be a known Material
# order - the priority for showing in the GUI. Lower numbers are shown first.
# name - a friendly short name for the schematic. Color codes okay.
# description - a longer description. Use | to split lines. Color codes okay.
# filename - the filename of the schematic in the schematic folder
# useDefaultChest - fill a chest on the island with the items in this config. If false
# the contents will come from the schematic.
# partnerSchematic - the island that will be pasted in the Nether.
# biome - the biome this island should have. All pasted blocks will have this biome.
# These next settings may cause lag if true. Default is false. Use judiciously.
# pasteentities - if the schematic has entities in it (mobs) this will paste them.
# usephysics - if true, causes lava or water to flow after being pasted.
# pasteair - Only set to true if you need to paste below sea level.
# permission - the permission required to use this schematic. It can be anything you like
# You can add or remove from this list. If this section is missing, only the default
# island works.
schematics:
# default heading is required
default:
# Icon - if this is missing or wrong, it will be a MAP
icon: DIRT
# Order of preference in listing
order: 1
# Short name - color codes with & okay
name: "&8» &7Oryginalna Wyspa &6SkyBlock"
# Longer description. Use | for new lines. Color codes okay.
description: "Ce"
# Filename of the schematic in the schematic folder
filename: island.schematic
# Use default chest if true, or use schematic chest contents if false
useDefaultChest: true
# Which schematic will be used in the opposite world if newnether:true
# If there is no partner, this island will be used
partnerSchematic: nether
# This is the default nether island - do not remove this section!
nether:
# Hide or show this schematic to players in the GUI
show: false
icon: NETHERRACK
# If the biome is HELL it is assumed this island goes in the Nether
biome: HELL
name: "NetherBlock Island"
description: "An island in the nether|overlooked by a mob tower"
filename: nether.schematic
# Nether schematics should generally use the schematic chest contents
useDefaultChest: false
# The partner to this schematic is the default island
partnerSchematic: default
# Schematics can include entities (mobs) in them and if pasteentities is true,
# mobs will be pasted.
pasteentities: true
# Usephysics causes lava or water to flow after being pasted. Change to false
# if it lags
usephysics: true
# Additional heading names can be anything you like, but must be unique
island1:
# Credit to Antal1609 for this schematic!
icon: RED_ROSE
order: 2
name: "Island Duo"
description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609"
filename: double.schematic
# Schematics can have biomes set when they are created
biome: FLOWER_FOREST
# If useDefaultChest is false, the items in the schematic will be used
# If false, the default chest items will be used, or the list below
useDefaultChest: true
# Chest items defined here will override the default chest items.
# You can set the chest items here in this list
# Material:Qty, or Material:Data:Qty
#chestItems:
#- MELON:1
#- ICE:1
# Your island companion. Overrides the default setting. If more than one is
# listed, one will be chosen at random.
# Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF or NOTHING. Default is COW.
companion:
- CHICKEN
# This is a list of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be
# named.
companionnames:
- "&9[player]'s chicken"
- "&dFree-Range Eggs"
partnerSchematic: nether
#permission: any.perm.you.like
# New snowy schematic
extrahard:
icon: OBSIDIAN
order: 3
# Ski theme - a black diamond run is hard.
name: "&lBlack &bDiamonds"
description: "Experts only!|&aMinimal resources|&awith a few diamonds."
filename: harder.schematic
biome: COLD_TAIGA
useDefaultChest: false
# Chest items defined here will override the default chest items.
# You can set the chest items here in this list
# Material:Qty, or Material:Data:Qty
#chestItems:
#- MELON:1
#- ICE:1
# Schematics that require water or lava to hover can prevent physics when pasting
usephysics: false
# Schematics may include entities (mobs) in them and if pasteentities is true,
# mobs will be pasted.
# Example: Setting this to true for this schematic will give a wolf.
pasteentities: false
partnerSchematic: nether
#permission: any.perm.you.like
# This optional block determines where the player will spawn. It must be unique in
# the schematic and will be replaced by air when pasted.
#spawnblock: SPONGE

2PLIK ______________----------------------------------------------------------------------------
##########################################################################################
# Challenges
# Rewards and required items have to be described using Bukkit Materials
# and be exactly correct
# Do not use Type Id's - they will not work
# Challenges can be one of three types - inventory, island or level.
# inventory - means the player must have the items on them
# island - means the items have to be on the island and within 10 blocks of the player
# entities are also supported, e.g., COW.
# level - means the island level has to be equal or over this amount.
# If level is set as nothing '', then the challenge is a free challenge and can be
# done at any time.
# Challenges can be repeatable only if they are inventory challenges
# permissions can be given as a reward
#
# Reward Commands - commands can be run when a challenge is completed and repeated
# Commands are:
# rewardcommands:
# - command1
# - command2
# repeatrewardcommands:
# - command1
# - command2
# The commands are listed and run in order. Do not put a / in front of the command.
# The token [player] will be replaced with the player's name.
# Example:
# rewardcommands:
# - pex promote [player]
# - heal [player]
# - warp winner_circle [player]
# If a command fails, it will be noted in the console.
#
# The format for POTIONS is as follows:
#
# Format POTION:NAME:<LEVEL>:<EXTENDED/NOTEXTENDED>:<SPLASH/NOSPLASH>:QTY
# LEVEL, EXTENDED and SPLASH are optional. If they are left blank, any is acceptable
# LEVEL is a number, normally 1 or 2
# Examples:
# POTION:STRENGTH:1:EXTENDED:SPLASH:1
# POTION:JUMP:2:NOTEXTENDED:NOSPLASH:1
# POTION:WEAKNESS::::1 - any weakness potion
#
# Valid potion names are:
# WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
# STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
#
# Reseting islands and challenges - usually challenges are reset when a player resets
# their island (see resetchallenges in config.yml). You can stop some challenges from
# being reset by using resetallowed:false in the challenge.
##########################################################################################

challenges:
# Challenge levels - list as many as you like. If a challenge's level is '' it can
# be done anytime.
levels: 'Novice Competent Expert Advanced Elite'

# The number of undone tasks that can be left on a level before unlocking next level
waiveramount: 1

# This section determines what happens when a player unlocks a new level
# The subname should correspond to the levels listed above
# Note that there is no section for the first level as it is automatically unlocked
levelUnlock:
Competent:
# What additional message to send player
message: 'Congratulations - you unlocked the &9Competent level!'
rewardDesc: 'A diamond!'
itemReward: 'DIAMOND:1'
moneyReward: 100
expReward: 100
# List permissions separated by spaces
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
Expert:
# What additional message to send player
message: 'Congratulations - you unlocked the &aExpert level!'
rewardDesc: '3 diamonds!'
itemReward: 'DIAMOND:3'
moneyReward: 100
expReward: 100
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
Advanced:
# What additional message to send player
message: 'Congratulations - you unlocked the &bAdvanced level!'
rewardDesc: '5 diamonds!'
itemReward: 'DIAMOND:5'
moneyReward: 100
expReward: 100
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
Elite:
# What additional message to send player
message: 'Congratulations - you unlocked the &dElite level!'
rewardDesc: '7 diamonds!'
itemReward: 'DIAMOND:7'
moneyReward: 100
expReward: 100
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command

# Challenge list
# Challenge names must be in lowercase.
challengeList:
glassmaker:
friendlyname: 'Glass Maker'
description: 'Create 1 block of glass'
icon: GLASS
level: 'Novice'
type: inventory
requiredItems: 'GLASS:1'
# You can require the player has a certain amount of money for inventory challenges.
# Remember to mention it in the description!
# If takeItems is true, the money will be removed, so you may want to give it
# back in the reward.
#requiredMoney: 10
takeItems: true
itemReward: 'ICE:1'
rewardText: '1 block of ice'
#rewardcommands:
#- kit tools [player]
moneyReward: 10
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'ICE:1'
repeatRewardText: '1 block of ice'
repeatMoneyReward: 5
repeatExpReward: 10
#repeatrewardcommands:
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 2
# Allow this challenge to reset when the player resets their island
# Default is true. Set to false to keep this challenge completed.
# Admins can always reset challenges even if this is set to false.
resetallowed: true
breadmaker:
friendlyname: 'Bread Maker'
description: 'Bake 21 loaves of bread'
icon: BREAD
level: 'Novice'
type: inventory
requiredItems: 'BREAD:21'
takeItems: true
itemReward: 'DIRT:5'
rewardText: '5 dirt'
moneyReward: 10
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'DIRT:1'
repeatRewardText: '1 dirt'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
dyemaker:
friendlyname: 'Dye Maker'
description: 'Craft 32 cactus green dyes'
icon: INK_SACK:2
level: 'Novice'
type: inventory
requiredItems: 'INK_SACK:2:32'
takeItems: true
itemReward: 'SAPLING:0:2 SAPLING:1:2 SAPLING:2:2 SAPLING:3:2'
rewardText: '2 oak, 2 birch, 2 jungle and 2 spruce saplings'
moneyReward: 10
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'SAPLING:0:1 SAPLING:1:1 SAPLING:2:1 SAPLING:3:1 SAPLING:4:1 SAPLING:5:1'
repeatRewardText: '1 of each kind of sapling'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
papermaker:
friendlyname: 'Paper Maker'
description: 'Create 21 pages of paper'
icon: PAPER
level: 'Novice'
type: inventory
requiredItems: 'PAPER:21'
takeItems: true
itemReward: 'DIRT:5 CLAY:15'
rewardText: '5 dirt and 15 clay blocks'
moneyReward: 15
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'SAND:2'
repeatRewardText: '2 sand blocks'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
cobblemaker:
friendlyname: 'Cobble Maker'
description: 'Create a cobblestone generator and mine 64 cobblestone.'
icon: COBBLESTONE
level: 'Novice'
type: inventory
requiredItems: 'COBBLESTONE:64'
takeItems: true
itemReward: 'LEATHER:4'
permissionReward: ''
rewardText: '4 leather - boots or a book perhaps?'
moneyReward: 10
expReward: 30
repeatable: true
repeatItemReward: 'LEATHER:1'
repeatRewardText: '1 leather'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
seedbank:
friendlyname: 'Seedbank'
description: 'Collect 64 melon seeds, 64 pumpkin seeds and 64 wheat seeds'
icon: PUMPKIN_SEEDS
level: 'Novice'
type: inventory
requiredItems: 'MELON_SEEDS:64 PUMPKIN_SEEDS:64 SEEDS:64'
takeItems: true
itemReward: 'DIRT:5 VINE:20'
rewardText: '5 dirt blocks and 20 vines'
moneyReward: 15
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'DIRT:2 VINE:20'
repeatRewardText: '2 dirt blocks and 5 vines'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
stewmaker:
friendlyname: 'Stew Maker'
description: 'Cook up 18 bowls of mushroom stew'
icon: MUSHROOM_SOUP
level: 'Novice'
type: inventory
requiredItems: 'MUSHROOM_SOUP:18'
takeItems: true
itemReward: 'MYCEL:2'
rewardText: '2 mycelium blocks'
moneyReward: 15
expReward: 30
permissionReward: ''
repeatable: true
repeatItemReward: 'MYCEL:1'
repeatRewardText: '1 mycelium block'
repeatMoneyReward: 5
repeatExpReward: 10
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
builder:
friendlyname: 'Builder'
description: 'Reach island level 10 (/[label] level).'
icon: WOOD
level: 'Novice'
type: level
requiredItems: 10
takeItems: false
itemReward: 'IRON_PICKAXE:1 DIRT:5 SPONGE:1'
rewardText: '1 iron pickaxe, 5 dirt and a Sponge'
moneyReward: 50
expReward: 50
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
grinder:
description: 'Kill monsters and collect 64 rotten flesh, 32 skeleton bones, 32 string, 32 arrows, 16 gunpowder, 5 spider eyes'
icon: BONE
level: 'Competent'
type: inventory
requiredItems: 'ROTTEN_FLESH:64 STRING:32 SULPHUR:16 ARROW:32 BONE:32 SPIDER_EYE:5'
takeItems: true
itemReward: 'REDSTONE:16 IRON_ORE:5 FLINT:1 POTION:WATER_BREATHING:1 POTION:NIGHT_VISION:1'
rewardText: '16 redstone dust, 1 flint, 1 water breathing potion, 1 night vision potion and 5 iron(ore)'
moneyReward: 75
expReward: 75
permissionReward: ''
repeatable: true
repeatItemReward: 'REDSTONE:2 IRON_ORE:1 FLINT:1 POTION:WATER_BREATHING:1'
repeatRewardText: '2 redstone dust, 1 flint, 1 water breathing potion and 1 iron(ore)'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
farmer:
description: 'Harvest 64 units of the following: wheat, sugar, melon, carrots, potatoes, pumpkin'
icon: WHEAT
level: 'Competent'
type: inventory
requiredItems: 'WHEAT:64 SUGAR:64 MELON:64 CARROT_ITEM:64 POTATO_ITEM:64 PUMPKIN:64'
takeItems: true
itemReward: 'REDSTONE:16 INK_SACK:3:1 MONSTER_EGG:90:1 MONSTER_EGG:92:1 MONSTER_EGG:93:1'
rewardText: '16 redstone dust, 1 cocoa bean, 1 spawn egg(chicken,cow,pig)'
moneyReward: 75
expReward: 75
permissionReward: ''
repeatable: true
repeatItemReward: 'INK_SACK:3:1 MONSTER_EGG:90:1 MONSTER_EGG:92:1 MONSTER_EGG:93:1'
repeatRewardText: '1 cocoa bean, 1 spawn egg(chicken,cow,pig)'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
angler:
friendlyname: 'Angler'
description: 'Catch and cook 10 standard fish (no salmon)'
icon: COOKED_FISH
level: 'Competent'
type: inventory
requiredItems: 'COOKED_FISH:10'
takeItems: true
itemReward: 'REDSTONE:16 IRON_ORE:5 INK_SACK:5'
rewardText: '16 redstone dust, 5 inksacs, 5 iron (ore)'
moneyReward: 75
expReward: 75
permissionReward: ''
repeatable: true
repeatItemReward: 'REDSTONE:2 IRON_ORE:1 INK_SACK:1'
repeatRewardText: '2 redstone dust, 1 inksac, 1 iron (ore)'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
treecutter:
friendlyname: 'Treecutter'
description: 'Create a tree farm and collect 16 oak, birch, jungle, and spruce logs'
icon: LOG
level: 'Competent'
type: inventory
requiredItems: 'LOG:0:16 LOG:1:16 LOG:2:16 LOG:3:16'
takeItems: true
itemReward: 'REDSTONE:16 IRON_ORE:5 MONSTER_EGG:95:1'
rewardText: '16 redstone dust, 5 iron (ore), 1 wolf spawn egg'
moneyReward: 75
expReward: 75
permissionReward: ''
repeatable: true
repeatItemReward: 'REDSTONE:2 IRON_ORE:1'
repeatRewardText: '2 redstone dust, 1 iron (ore)'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
cookiemaker:
friendlyname: 'Cookie Maker'
description: 'Make 128 cookies and a bucket of milk'
icon: COOKIE
level: 'Competent'
type: inventory
requiredItems: 'MILK_BUCKET:1 COOKIE:128'
takeItems: true
itemReward: 'REDSTONE:16 IRON_ORE:5'
rewardText: '16 redstone dust, 5 iron (ore)'
moneyReward: 75
expReward: 75
permissionReward: ''
repeatable: true
repeatItemReward: 'REDSTONE:2 IRON_ORE:1'
repeatRewardText: '2 redstone dust, 1 iron (ore)'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
craftsman:
friendlyname: 'Craftsman'
description: 'Reach island level 75 (/[label] level).'
icon: IRON_BLOCK
level: 'Competent'
type: level
requiredItems: 75
takeItems: false
itemReward: 'OBSIDIAN:10'
rewardText: '10 obsidian blocks'
moneyReward: 50
expReward: 50
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
homestead:
friendlyname: 'Homestead'
description: 'Build a house that contains at least 1 wooden door, bed, bookshelf, crafting table, furnace, glass-block window, and torch.'
icon: BED
level: 'Competent'
type: island
requiredItems: 'BED_BLOCK:1 WORKBENCH:1 GLASS:1 WOODEN_DOOR:1 FURNACE:1 BOOKSHELF:1 TORCH:1'
# Search radius - the number of blocks that will be searched around the player
# Minimum 10, which searches from -10 to +10 blocks around the player in x,y,z
# Max is 50 because big searches cause lag
searchRadius: 10
takeItems: false
itemReward: 'JUKEBOX:1 RECORD_12:1 LAPIS_BLOCK:10'
rewardText: '1 jukebox, 1 music disk, 10 lapis lazuli blocks'
moneyReward: 100
expReward: 100
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
nether:
friendlyname: 'Nether'
description: 'Build a nether portal on your island and activate it.'
icon: NETHERRACK
level: 'Expert'
type: island
requiredItems: 'OBSIDIAN:10 PORTAL:1'
takeItems: false
itemReward: 'DIAMOND_SWORD:1'
rewardText: '1 diamond sword'
moneyReward: 100
expReward: 100
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
enderpearls:
friendlyname: 'Enderpearls'
description: 'Collect 15 enderpearls from endermen'
icon: ENDER_PEARL
level: 'Expert'
type: inventory
requiredItems: 'ENDER_PEARL:15'
takeItems: true
itemReward: 'GOLD_INGOT:5 BLAZE_ROD:1'
rewardText: '5 gold ingots and 1 blaze rod'
moneyReward: 50
expReward: 100
permissionReward: ''
repeatable: true
repeatItemReward: 'GOLD_INGOT:1 BLAZE_ROD:1'
repeatRewardText: '1 gold ingot and 1 blaze rod'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
slimeballfarmer:
friendlyname: 'Slimeball Farmer'
description: 'Collect 40 slimeballs from slimes'
icon: SLIME_BALL
level: 'Expert'
type: inventory
requiredItems: 'SLIME_BALL:40'
takeItems: true
itemReward: 'GOLD_INGOT:5 IRON_ORE:5'
rewardText: '5 gold ingots and 5 blocks of iron ore'
moneyReward: 50
expReward: 100
permissionReward: ''
repeatable: true
repeatItemReward: 'REDSTONE:8'
repeatRewardText: '8 redstone dust'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
baker:
friendlyname: 'baker'
description: 'Bake 5 cakes and 5 pumpkin pies'
icon: CAKE
level: 'Expert'
type: inventory
requiredItems: 'CAKE:5 PUMPKIN_PIE:5'
takeItems: true
itemReward: 'GOLD_INGOT:5 DIAMOND:1'
rewardText: '5 gold ingots and 1 diamond'
moneyReward: 50
expReward: 100
permissionReward: ''
repeatable: true
repeatItemReward: 'IRON_ORE:1'
repeatRewardText: '1 iron (ore)'
repeatMoneyReward: 15
repeatExpReward: 15
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
pioneer:
friendlyname: 'Pioneer'
description: 'Make 1 map and use it, a compass, a clock and collect 64 netherrack, 16 soulsand, and 1 ghast tear'
icon: MAP
level: 'Expert'
type: inventory
requiredItems: 'NETHERRACK:64 SOUL_SAND:16 GHAST_TEAR:1 MAP:1 COMPASS:1 WATCH:1'
takeItems: true
itemReward: 'POWERED_RAIL:32 RAILS:256 DIAMOND:1 MONSTER_EGG:98:1'
rewardText: '256 rails, 32 powered rails, 1 ocelot spawn egg, 1 diamond'
moneyReward: 100
expReward: 100
permissionReward: ''
repeatable: true
repeatItemReward: 'IRON_ORE:1'
repeatRewardText: '1 iron (ore)'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
mason:
friendlyname: 'Mason'
description: 'Reach island level 150 (/[label] level).'
icon: GOLD_BLOCK
level: 'Expert'
type: level
requiredItems: 150
takeItems: false
itemReward: 'DIAMOND:1 DIRT:20 GOLD_BLOCK:2'
rewardText: '1 diamond, 20 dirt, and 2 gold blocks'
moneyReward: 150
expReward: 150
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
shepherd:
friendlyname: 'Shepherd'
description: 'Collect 5 of every color of wool'
icon: WOOL:2
level: 'Advanced'
type: inventory
requiredItems: 'WOOL:0:5 WOOL:1:5 WOOL:2:5 WOOL:3:5 WOOL:4:5 WOOL:5:5 WOOL:6:5 WOOL:7:5 WOOL:8:5 WOOL:9:5 WOOL:10:5 WOOL:11:5 WOOL:12:5 WOOL:13:5 WOOL:14:5 WOOL:15:5'
takeItems: true
itemReward: 'DIAMOND:2 RECORD_7:1 RECORD_8:1 RECORD_6:1 MONSTER_EGG:91:1 EMERALD:5'
rewardText: '2 diamonds, 5 emeralds, 3 music disks, 1 sheep spawn egg'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: true
repeatItemReward: 'EMERALD:1 MONSTER_EGG:91:1'
repeatRewardText: '1 emerald, 1 sheep spawn egg'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
alchemist:
friendlyname: 'Alchemist'
description: 'Brew 1 potion of Fire Resistance, Slowness, Swiftness, Healing, Harming, Invisibility, Strength and Regeneration'
icon: BREWING_STAND_ITEM
level: 'Advanced'
type: inventory
requiredItems: 'POTION:FIRE_RESISTANCE::::1 POTION:SLOWNESS::::1 POTION:SPEED::::1 POTION:INSTANT_HEAL::::1 POTION:INSTANT_DAMAGE::::1 POTION:INVISIBILITY::::1 POTION:STRENGTH::::1 POTION:REGEN::::1'
takeItems: true
itemReward: 'ENCHANTMENT_TABLE:1'
rewardText: 'Enchantment Table'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: true
repeatItemReward: 'DIAMOND:1'
repeatRewardText: '1 diamond'
repeatMoneyReward: 20
repeatExpReward: 20
dj:
friendlyname: 'DJ'
description: 'Craft a jukebox and collect all music discs'
icon: RECORD_5
level: 'Advanced'
type: inventory
requiredItems: 'GOLD_RECORD:1 GREEN_RECORD:1 RECORD_3:1 RECORD_4:1 RECORD_5:1 RECORD_6:1 RECORD_7:1 RECORD_8:1 RECORD_9:1 RECORD_10:1 RECORD_11:1 RECORD_12:1 JUKEBOX:1'
takeItems: true
itemReward: 'DIAMOND:3 EMERALD:10 GOLD_INGOT:5'
rewardText: '3 diamonds, 10 emeralds and 5 gold ingots'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: true
repeatItemReward: 'DIAMOND:1 EMERALD:5 GOLD_INGOT:2'
repeatRewardText: '1 diamond, 5 emeralds and 2 gold bars'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
gemcollector:
friendlyname: 'Gem Collector'
description: 'Collect 50 emeralds'
icon: EMERALD
level: 'Advanced'
type: inventory
requiredItems: 'EMERALD:50'
takeItems: true
itemReward: 'DIAMOND:10'
rewardText: '10 diamonds'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: true
repeatItemReward: 'GOLD_INGOT:2'
repeatRewardText: '2 gold ingots'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
culinaryartist:
friendlyname: 'Culinary Artist'
description: 'Collect 1 of every kind of cooked or crafted edible food (no raw food, zombie flesh, or super golden apples)'
icon: GOLDEN_APPLE
level: 'Advanced'
type: inventory
requiredItems: 'BAKED_POTATO:1 BREAD:1 CAKE:1 COOKED_CHICKEN:1 COOKED_FISH:1 GRILLED_PORK:1 COOKIE:1 GOLDEN_APPLE:0:1 GOLDEN_CARROT:1 MUSHROOM_SOUP:1 PUMPKIN_PIE:1 COOKED_BEEF:1'
# If you are running 1.8 change to this:
# requiredItems: 'BAKED_POTATO:1 BREAD:1 CAKE:1 COOKED_CHICKEN:1 COOKED_FISH:1 GRILLED_PORK:1 COOKIE:1 GOLDEN_APPLE:0:1 GOLDEN_CARROT:1 MUSHROOM_SOUP:1 PUMPKIN_PIE:1 COOKED_BEEF:1 COOKED_RABBIT:1 RABBIT_STEW:1 COOKED_MUTTON:1'
takeItems: true
itemReward: 'GOLD_BLOCK:2 GREEN_RECORD:1 RECORD_3:1 RECORD_5:1 MONSTER_EGG:96:1 EMERALD:5'
rewardText: '2 gold blocks, 3 music discs, 1 mooshroom spawn egg, and 5 emeralds'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: true
repeatItemReward: 'GOLD_INGOT:10 MONSTER_EGG:96:1 EMERALD:1'
repeatRewardText: '10 gold ingots, 1 mooshroom spawn egg, 1 emerald'
repeatMoneyReward: 20
repeatExpReward: 20
# Max times limits how many times a challenge can be done. Comment out to make unlimited
maxtimes: 100
beaconator:
friendlyname: 'Beaconator'
description: 'Build a beacon and let it shine!'
icon: BEACON
level: 'Advanced'
type: island
requiredItems: 'BEACON:1'
takeItems: false
itemReward: 'SMOOTH_BRICK:20 SMOOTH_BRICK:1:20 SMOOTH_BRICK:2:20 SMOOTH_BRICK:3:20'
rewardText: '20 blocks of every kind of stone brick'
moneyReward: 300
expReward: 300
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
ittakesavillage:
friendlyname: 'It Takes A Village'
description: 'Hold a village meeting with 10 villagers!'
icon: STONE
level: 'Advanced'
type: island
requiredItems: 'VILLAGER:10'
takeItems: false
itemReward: 'HOPPER:4'
rewardText: '4 hoppers'
moneyReward: 300
expReward: 300
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
myprecious:
friendlyname: 'My Precious'
description: 'Build an iron golem'
icon: NAME_TAG
level: 'Advanced'
type: island
requiredItems: 'IRON_GOLEM:1'
takeItems: false
itemReward: 'NAME_TAG:1 ANVIL:1 CAULDRON_ITEM:1 IRON_BLOCK:2'
rewardText: 'A name tag, an anvil, a cauldron and 2 iron blocks'
moneyReward: 300
expReward: 300
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
snowplay:
friendlyname: 'Snow Play!'
description: 'Build a snow golem'
icon: SNOW_BALL
level: 'Advanced'
type: island
requiredItems: 'SNOWMAN:1'
takeItems: false
itemReward: 'DIAMOND_SPADE:1'
rewardText: 'A diamond spade - get shoveling!'
moneyReward: 300
expReward: 300
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
itsaparty:
friendlyname: "It's a party"
description: 'Have a party! Invite 4 friends.'
icon: PUMPKIN_PIE
level: 'Advanced'
type: island
requiredItems: 'PLAYER:5'
takeItems: false
itemReward: 'EMERALD:6 PUMPKIN_PIE:6'
rewardText: '6 Emeralds, 6 pumpkin pies'
moneyReward: 200
expReward: 200
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
itsamonsterparty:
friendlyname: "It's a Monster Party"
description: 'Have a party - all monsters invited! Get close to a Skeleton, Zombie, Spider, Creeper and Enderman all at the same time.'
icon: SKULL_ITEM
level: 'Advanced'
type: island
requiredItems: 'SKELETON:1 ZOMBIE:1 SPIDER:1 CREEPER:1 ENDERMAN:1'
takeItems: false
itemReward: 'SKULL_ITEM:0:2 SKULL_ITEM:2:2 SKULL_ITEM:3:2'
rewardText: 'Skulls!'
moneyReward: 200
expReward: 400
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
acidduke:
friendlyname: 'Arch Duke'
description: 'Achieve an island level of 1000'
icon: DIAMOND_BLOCK
level: 'Elite'
type: level
requiredItems: 1000
takeItems: false
itemReward: 'DIAMOND:1'
rewardText: '1 diamond'
moneyReward: 250
expReward: 250
permissionReward: ''
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0


_____________________________________________________

Opublikowano

Bez obrazy, skoro potrzebujesz a czasu nie masz to lepiej nie robić servera, wiem może jesteś w 3 Gimnazjum okej ale już prawie wakacje w szkole fora.

Też polecam google tłumacz tam możesz sobie skopiować z configa i wkleić i potem dać to spolszczone ale uwaga (są błędy w tym tłumaczu)

I zawsze możesz poszukać technika ale za free ci Bez obrazy ,,Gówno" da...

Szperałem w necie i mam tutaj takie coś, może się przyda http://dev.bukkit.org/bukkit-plugins/skyblock/pages/polish-locale-yml-pl-pl/

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