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##########################################################################################
# Challenges
# Rewards and required items have to be described using Bukkit Materials
# and be exactly correct
# Do not use Type Id's - they will not work
# Challenges can be one of three types - inventory, island or level.
# inventory - means the player must have the items on them
# island - means the items have to be on the island and within 10 blocks of the player
#          entities are also supported, e.g., COW.
# level - means the island level has to be equal or over this amount.
#         If level is set as nothing '', then the challenge is a free challenge and can be
#         done at any time.
# Challenges can be repeatable only if they are inventory challenges
# permissions can be given as a reward
#
# Reward Commands - commands can be run when a challenge is completed and repeated
# Commands are:
#    rewardcommands:
#      - command1
#      - command2
#    repeatrewardcommands:
#      - command1
#      - command2      
# The commands are listed and run in order. Do not put a / in front of the command.
# The token [player] will be replaced with the player's name.
# Example:
#    rewardcommands:
#      - pex promote [player]
#      - heal [player]
#      - warp winner_circle [player]
# If a command fails, it will be noted in the console.
#
# The format for POTIONS is as follows:
#
# Format POTION:NAME:<LEVEL>:<EXTENDED/NOTEXTENDED>:<SPLASH/NOSPLASH>:QTY
# LEVEL, EXTENDED and SPLASH are optional. If they are left blank, any is acceptable
# LEVEL is a number, normally 1 or 2
# Examples:
# POTION:STRENGTH:1:EXTENDED:SPLASH:1
# POTION:JUMP:2:NOTEXTENDED:NOSPLASH:1
# POTION:WEAKNESS::::1   -  any weakness potion
# Valid potion names are:
# WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
# STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
#
# Reseting islands and challenges - usually challenges are reset when a player resets
# their island (see resetchallenges in config.yml). You can stop some challenges from
# being reset by using resetallowed:false in the challenge.
##########################################################################################
 
challenges:
  # Challenge levels - list as many as you like. If a challenge's level is '' it can
  # be done anytime.
  levels: 'Novice Competent Expert Advanced Elite'
    
  # The number of undone tasks that can be left on a level before unlocking next level
  waiveramount: 1
  
  # This section determines what happens when a player unlocks a new level
  # The subname should correspond to the levels listed above
  # Note that there is no section for the first level as it is automatically unlocked
  levelUnlock:
    Competent:
      # What additional message to send player
      message: 'Congratulations - you unlocked the &9Competent level!'
      rewardDesc: 'A diamond!'
      itemReward: 'DIAMOND:1'
      moneyReward: 100
      expReward: 100
      # List permissions separated by spaces
      permissionReward: ''
      # Commands to run on this player. Use [player] for their name.
      commands:
      #- kit tools [player]
      #- some other command
    Expert:
      # What additional message to send player
      message: 'Congratulations - you unlocked the &aExpert level!'
      rewardDesc: '3 diamonds!'
      itemReward: 'DIAMOND:3'
      moneyReward: 100
      expReward: 100
      permissionReward: ''
      # Commands to run on this player. Use [player] for their name.
      commands:
      #- kit tools [player]
      #- some other command
    Advanced:
      # What additional message to send player
      message: 'Congratulations - you unlocked the &bAdvanced level!'
      rewardDesc: '5 diamonds!'
      itemReward: 'DIAMOND:5'
      moneyReward: 100
      expReward: 100
      permissionReward: ''
      # Commands to run on this player. Use [player] for their name.
      commands:
      #- kit tools [player]
      #- some other command
    Elite:
      # What additional message to send player
      message: 'Congratulations - you unlocked the &dElite level!'
      rewardDesc: '7 diamonds!'
      itemReward: 'DIAMOND:7'
      moneyReward: 100
      expReward: 100
      permissionReward: ''
      # Commands to run on this player. Use [player] for their name.
      commands:
      #- kit tools [player]
      #- some other command
      
  # Challenge list
  # Challenge names must be in lowercase.
  challengeList:
    glassmaker:
      friendlyname: 'Glass Maker'
      description: 'Create 1 block of glass'
      icon: GLASS
      level: 'Novice'
      type: inventory
      requiredItems: 'GLASS:1'
      # You can require the player has a certain amount of money for inventory challenges.
      # Remember to mention it in the description!
      # If takeItems is true, the money will be removed, so you may want to give it
      # back in the reward.
      #requiredMoney: 10
      takeItems: true
      itemReward: 'ICE:1'
      rewardText: '1 block of ice'
      #rewardcommands:
      #- kit tools [player]
      moneyReward: 10
      expReward: 30
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'ICE:1'
      repeatRewardText: '1 block of ice'
      repeatMoneyReward: 5
      repeatExpReward: 10
      #repeatrewardcommands:
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 2
      # Allow this challenge to reset when the player resets their island
      # Default is true. Set to false to keep this challenge completed.
      # Admins can always reset challenges even if this is set to false.
      resetallowed: true
    breadmaker:
      friendlyname: 'Bread Maker'
      description: 'Bake 21 loaves of bread'
      icon: BREAD
      level: 'Novice'
      type: inventory
      requiredItems: 'BREAD:21'
      takeItems: true
      itemReward: 'DIRT:5'
      rewardText: '5 dirt'
      moneyReward: 10
      expReward: 30
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'DIRT:1'
      repeatRewardText: '1 dirt'
      repeatMoneyReward: 5
      repeatExpReward: 10
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    dyemaker:
      friendlyname: 'Dye Maker'
      description: 'Craft 32 cactus green dyes'
      icon: INK_SACK:2
      level: 'Novice'
      type: inventory
      requiredItems: 'INK_SACK:2:32'
      takeItems: true
      itemReward: 'SAPLING:0:2 SAPLING:1:2 SAPLING:2:2 SAPLING:3:2'
      rewardText: '2 oak, 2 birch, 2 jungle and 2 spruce saplings'
      moneyReward: 10
      expReward: 30
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'SAPLING:0:1 SAPLING:1:1 SAPLING:2:1 SAPLING:3:1 SAPLING:4:1 SAPLING:5:1'
      repeatRewardText: '1 of each kind of sapling'
      repeatMoneyReward: 5
      repeatExpReward: 10
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    papermaker:
      friendlyname: 'Paper Maker'
      description: 'Create 21 pages of paper'
      icon: PAPER
      level: 'Novice'
      type: inventory
      requiredItems: 'PAPER:21'
      takeItems: true
      itemReward: 'DIRT:5 CLAY:15'
      rewardText: '5 dirt and 15 clay blocks'
      moneyReward: 15
      expReward: 30
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'SAND:2'
      repeatRewardText: '2 sand blocks'
      repeatMoneyReward: 5
      repeatExpReward: 10
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    cobblemaker:
      friendlyname: 'Cobble Maker'
      description: 'Create a cobblestone generator and mine 64 cobblestone.'
      icon: COBBLESTONE
      level: 'Novice'
      type: inventory
      requiredItems: 'COBBLESTONE:64'
      takeItems: true
      itemReward: 'LEATHER:4'
      permissionReward: ''
      rewardText: '4 leather - boots or a book perhaps?'
      moneyReward: 10
      expReward: 30
      repeatable: true
      repeatItemReward: 'LEATHER:1'
      repeatRewardText: '1 leather'
      repeatMoneyReward: 5
      repeatExpReward: 10
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    seedbank:
      friendlyname: 'Seedbank'
      description: 'Collect 64 melon seeds, 64 pumpkin seeds and 64 wheat seeds'
      icon: PUMPKIN_SEEDS
      level: 'Novice'
      type: inventory
      requiredItems: 'MELON_SEEDS:64 PUMPKIN_SEEDS:64 SEEDS:64'
      takeItems: true
      itemReward: 'DIRT:5 VINE:20'
      rewardText: '5 dirt blocks and 20 vines'
      moneyReward: 15
      expReward: 30
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'DIRT:2 VINE:20'
      repeatRewardText: '2 dirt blocks and 5 vines'
      repeatMoneyReward: 5
      repeatExpReward: 10
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    stewmaker:
      friendlyname: 'Stew Maker'
      description: 'Cook up 18 bowls of mushroom stew'
      icon: MUSHROOM_SOUP
      level: 'Novice'
      type: inventory
      requiredItems: 'MUSHROOM_SOUP:18'
      takeItems: true
      itemReward: 'MYCEL:2'
      rewardText: '2 mycelium blocks'
      moneyReward: 15
      expReward: 30
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'MYCEL:1'
      repeatRewardText: '1 mycelium block'
      repeatMoneyReward: 5
      repeatExpReward: 10
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    builder:
      friendlyname: 'Builder'
      description: 'Reach island level 10 (/[label] level).'
      icon: WOOD
      level: 'Novice'
      type: level
      requiredItems: 10
      takeItems: false
      itemReward: 'IRON_PICKAXE:1 DIRT:5 SPONGE:1'
      rewardText: '1 iron pickaxe, 5 dirt and a Sponge'
      moneyReward: 50
      expReward: 50
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    grinder:
      description: 'Kill monsters and collect 64 rotten flesh, 32 skeleton bones, 32 string, 32 arrows, 16 gunpowder, 5 spider eyes'
      icon: BONE
      level: 'Competent'
      type: inventory
      requiredItems: 'ROTTEN_FLESH:64 STRING:32 SULPHUR:16 ARROW:32 BONE:32 SPIDER_EYE:5'
      takeItems: true
      itemReward: 'REDSTONE:16 IRON_ORE:5 FLINT:1 POTION:WATER_BREATHING:1 POTION:NIGHT_VISION:1'
      rewardText: '16 redstone dust, 1 flint, 1 water breathing potion, 1 night vision potion and 5 iron(ore)'
      moneyReward: 75
      expReward: 75
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'REDSTONE:2 IRON_ORE:1 FLINT:1 POTION:WATER_BREATHING:1'
      repeatRewardText: '2 redstone dust, 1 flint, 1 water breathing potion and 1 iron(ore)'
      repeatMoneyReward: 15
      repeatExpReward: 15
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    farmer:
      description: 'Harvest 64 units of the following: wheat, sugar, melon, carrots, potatoes, pumpkin'
      icon: WHEAT
      level: 'Competent'
      type: inventory
      requiredItems: 'WHEAT:64 SUGAR:64 MELON:64 CARROT_ITEM:64 POTATO_ITEM:64 PUMPKIN:64'
      takeItems: true
      itemReward: 'REDSTONE:16 INK_SACK:3:1 MONSTER_EGG:90:1 MONSTER_EGG:92:1 MONSTER_EGG:93:1'
      rewardText: '16 redstone dust, 1 cocoa bean, 1 spawn egg(chicken,cow,pig)'
      moneyReward: 75
      expReward: 75
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'INK_SACK:3:1 MONSTER_EGG:90:1 MONSTER_EGG:92:1 MONSTER_EGG:93:1'
      repeatRewardText: '1 cocoa bean, 1 spawn egg(chicken,cow,pig)'
      repeatMoneyReward: 20
      repeatExpReward: 20
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    angler:
      friendlyname: 'Angler'
      description: 'Catch and cook 10 standard fish (no salmon)'
      icon: COOKED_FISH
      level: 'Competent'
      type: inventory
      requiredItems: 'COOKED_FISH:10'
      takeItems: true
      itemReward: 'REDSTONE:16 IRON_ORE:5 INK_SACK:5'
      rewardText: '16 redstone dust, 5 inksacs, 5 iron (ore)'
      moneyReward: 75
      expReward: 75
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'REDSTONE:2 IRON_ORE:1 INK_SACK:1'
      repeatRewardText: '2 redstone dust, 1 inksac, 1 iron (ore)'
      repeatMoneyReward: 15
      repeatExpReward: 15
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    treecutter:
      friendlyname: 'Treecutter'
      description: 'Create a tree farm and collect 16 oak, birch, jungle, and spruce logs'
      icon: LOG
      level: 'Competent'
      type: inventory
      requiredItems: 'LOG:0:16 LOG:1:16 LOG:2:16 LOG:3:16'
      takeItems: true
      itemReward: 'REDSTONE:16 IRON_ORE:5 MONSTER_EGG:95:1'
      rewardText: '16 redstone dust, 5 iron (ore), 1 wolf spawn egg'
      moneyReward: 75
      expReward: 75
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'REDSTONE:2 IRON_ORE:1'
      repeatRewardText: '2 redstone dust, 1 iron (ore)'
      repeatMoneyReward: 15
      repeatExpReward: 15
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    cookiemaker:
      friendlyname: 'Cookie Maker'
      description: 'Make 128 cookies and a bucket of milk'
      icon: COOKIE
      level: 'Competent'
      type: inventory
      requiredItems: 'MILK_BUCKET:1 COOKIE:128'
      takeItems: true
      itemReward: 'REDSTONE:16 IRON_ORE:5'
      rewardText: '16 redstone dust, 5 iron (ore)'
      moneyReward: 75
      expReward: 75
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'REDSTONE:2 IRON_ORE:1'
      repeatRewardText: '2 redstone dust, 1 iron (ore)'
      repeatMoneyReward: 15
      repeatExpReward: 15
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    craftsman:
      friendlyname: 'Craftsman'
      description: 'Reach island level 75 (/[label] level).'
      icon: IRON_BLOCK
      level: 'Competent'
      type: level
      requiredItems: 75
      takeItems: false
      itemReward: 'OBSIDIAN:10'
      rewardText: '10 obsidian blocks'
      moneyReward: 50
      expReward: 50
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    homestead:
      friendlyname: 'Homestead'
      description: 'Build a house that contains at least 1 wooden door, bed, bookshelf, crafting table, furnace, glass-block window, and torch.'
      icon: BED
      level: 'Competent'
      type: island
      requiredItems: 'BED_BLOCK:1 WORKBENCH:1 GLASS:1 WOODEN_DOOR:1 FURNACE:1 BOOKSHELF:1 TORCH:1'
      # Search radius - the number of blocks that will be searched around the player
      # Minimum 10, which searches from -10 to +10 blocks around the player in x,y,z
      # Max is 50 because big searches cause lag
      searchRadius: 10
      takeItems: false
      itemReward: 'JUKEBOX:1 RECORD_12:1 LAPIS_BLOCK:10'
      rewardText: '1 jukebox, 1 music disk, 10 lapis lazuli blocks'
      moneyReward: 100
      expReward: 100
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    nether:
      friendlyname: 'Nether'
      description: 'Build a nether portal on your island and activate it.'
      icon: NETHERRACK
      level: 'Expert'
      type: island
      requiredItems: 'OBSIDIAN:10 PORTAL:1'
      takeItems: false
      itemReward: 'DIAMOND_SWORD:1'
      rewardText: '1 diamond sword'
      moneyReward: 100
      expReward: 100
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    enderpearls:
      friendlyname: 'Enderpearls'
      description: 'Collect 15 enderpearls from endermen'
      icon: ENDER_PEARL
      level: 'Expert'
      type: inventory
      requiredItems: 'ENDER_PEARL:15'
      takeItems: true
      itemReward: 'GOLD_INGOT:5 BLAZE_ROD:1'
      rewardText: '5 gold ingots and 1 blaze rod'
      moneyReward: 50
      expReward: 100
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'GOLD_INGOT:1 BLAZE_ROD:1'
      repeatRewardText: '1 gold ingot and 1 blaze rod'
      repeatMoneyReward: 15
      repeatExpReward: 15
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    slimeballfarmer:
      friendlyname: 'Slimeball Farmer'
      description: 'Collect 40 slimeballs from slimes'
      icon: SLIME_BALL
      level: 'Expert'
      type: inventory
      requiredItems: 'SLIME_BALL:40'
      takeItems: true
      itemReward: 'GOLD_INGOT:5 IRON_ORE:5'
      rewardText: '5 gold ingots and 5 blocks of iron ore'
      moneyReward: 50
      expReward: 100
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'REDSTONE:8'
      repeatRewardText: '8 redstone dust'
      repeatMoneyReward: 15
      repeatExpReward: 15
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    baker:
      friendlyname: 'baker'
      description: 'Bake 5 cakes and 5 pumpkin pies'
      icon: CAKE
      level: 'Expert'
      type: inventory
      requiredItems: 'CAKE:5 PUMPKIN_PIE:5'
      takeItems: true
      itemReward: 'GOLD_INGOT:5 DIAMOND:1'
      rewardText: '5 gold ingots and 1 diamond'
      moneyReward: 50
      expReward: 100
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'IRON_ORE:1'
      repeatRewardText: '1 iron (ore)'
      repeatMoneyReward: 15
      repeatExpReward: 15
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    pioneer:
      friendlyname: 'Pioneer'
      description: 'Make 1 map and use it, a compass, a clock and collect 64 netherrack, 16 soulsand, and 1 ghast tear'
      icon: MAP
      level: 'Expert'
      type: inventory
      requiredItems: 'NETHERRACK:64 SOUL_SAND:16 GHAST_TEAR:1 MAP:1 COMPASS:1 WATCH:1'
      takeItems: true
      itemReward: 'POWERED_RAIL:32 RAILS:256 DIAMOND:1 MONSTER_EGG:98:1'
      rewardText: '256 rails, 32 powered rails, 1 ocelot spawn egg, 1 diamond'
      moneyReward: 100
      expReward: 100
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'IRON_ORE:1'
      repeatRewardText: '1 iron (ore)'
      repeatMoneyReward: 20
      repeatExpReward: 20
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    mason:
      friendlyname: 'Mason'
      description: 'Reach island level 150 (/[label] level).'
      icon: GOLD_BLOCK
      level: 'Expert'
      type: level
      requiredItems: 150
      takeItems: false
      itemReward: 'DIAMOND:1 DIRT:20 GOLD_BLOCK:2'
      rewardText: '1 diamond, 20 dirt, and 2 gold blocks'
      moneyReward: 150
      expReward: 150
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    shepherd:
      friendlyname: 'Shepherd'
      description: 'Collect 5 of every color of wool'
      icon: WOOL:2
      level: 'Advanced'
      type: inventory
      requiredItems: 'WOOL:0:5 WOOL:1:5 WOOL:2:5 WOOL:3:5 WOOL:4:5 WOOL:5:5 WOOL:6:5 WOOL:7:5 WOOL:8:5 WOOL:9:5 WOOL:10:5 WOOL:11:5 WOOL:12:5 WOOL:13:5 WOOL:14:5 WOOL:15:5' 
      takeItems: true
      itemReward: 'DIAMOND:2 RECORD_7:1 RECORD_8:1 RECORD_6:1 MONSTER_EGG:91:1 EMERALD:5'
      rewardText: '2 diamonds, 5 emeralds, 3 music disks, 1 sheep spawn egg'
      moneyReward: 200
      expReward: 200
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'EMERALD:1 MONSTER_EGG:91:1'
      repeatRewardText: '1 emerald, 1 sheep spawn egg'
      repeatMoneyReward: 20
      repeatExpReward: 20
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    alchemist:
      friendlyname: 'Alchemist'
      description: 'Brew 1 potion of Fire Resistance, Slowness, Swiftness, Healing, Harming, Invisibility, Strength and Regeneration'
      icon: BREWING_STAND_ITEM
      level: 'Advanced'
      type: inventory
      requiredItems: 'POTION:FIRE_RESISTANCE::::1 POTION:SLOWNESS::::1 POTION:SPEED::::1 POTION:INSTANT_HEAL::::1 POTION:INSTANT_DAMAGE::::1 POTION:INVISIBILITY::::1 POTION:STRENGTH::::1 POTION:REGEN::::1'
      takeItems: true
      itemReward: 'ENCHANTMENT_TABLE:1'
      rewardText: 'Enchantment Table'
      moneyReward: 200
      expReward: 200
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'DIAMOND:1'
      repeatRewardText: '1 diamond'
      repeatMoneyReward: 20
      repeatExpReward: 20
    dj:
      friendlyname: 'DJ'
      description: 'Craft a jukebox and collect all music discs'
      icon: RECORD_5
      level: 'Advanced'
      type: inventory
      requiredItems: 'GOLD_RECORD:1 GREEN_RECORD:1 RECORD_3:1 RECORD_4:1 RECORD_5:1 RECORD_6:1 RECORD_7:1 RECORD_8:1 RECORD_9:1 RECORD_10:1 RECORD_11:1 RECORD_12:1 JUKEBOX:1' 
      takeItems: true
      itemReward: 'DIAMOND:3 EMERALD:10 GOLD_INGOT:5'
      rewardText: '3 diamonds, 10 emeralds and 5 gold ingots'
      moneyReward: 200
      expReward: 200
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'DIAMOND:1 EMERALD:5 GOLD_INGOT:2'
      repeatRewardText: '1 diamond, 5 emeralds and 2 gold bars'
      repeatMoneyReward: 20
      repeatExpReward: 20
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    gemcollector:
      friendlyname: 'Gem Collector'
      description: 'Collect 50 emeralds'
      icon: EMERALD
      level: 'Advanced'
      type: inventory
      requiredItems: 'EMERALD:50' 
      takeItems: true
      itemReward: 'DIAMOND:10'
      rewardText: '10 diamonds'
      moneyReward: 200
      expReward: 200
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'GOLD_INGOT:2'
      repeatRewardText: '2 gold ingots'
      repeatMoneyReward: 20
      repeatExpReward: 20
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    culinaryartist:
      friendlyname: 'Culinary Artist'
      description: 'Collect 1 of every kind of cooked or crafted edible food (no raw food, zombie flesh, or super golden apples)'
      icon: GOLDEN_APPLE
      level: 'Advanced'
      type: inventory
      requiredItems: 'BAKED_POTATO:1 BREAD:1 CAKE:1 COOKED_CHICKEN:1 COOKED_FISH:1 GRILLED_PORK:1 COOKIE:1 GOLDEN_APPLE:0:1 GOLDEN_CARROT:1 MUSHROOM_SOUP:1 PUMPKIN_PIE:1 COOKED_BEEF:1'
      # If you are running 1.8 change to this:
      # requiredItems: 'BAKED_POTATO:1 BREAD:1 CAKE:1 COOKED_CHICKEN:1 COOKED_FISH:1 GRILLED_PORK:1 COOKIE:1 GOLDEN_APPLE:0:1 GOLDEN_CARROT:1 MUSHROOM_SOUP:1 PUMPKIN_PIE:1 COOKED_BEEF:1 COOKED_RABBIT:1 RABBIT_STEW:1 COOKED_MUTTON:1'
      takeItems: true
      itemReward: 'GOLD_BLOCK:2 GREEN_RECORD:1 RECORD_3:1 RECORD_5:1 MONSTER_EGG:96:1 EMERALD:5'
      rewardText: '2 gold blocks, 3 music discs, 1 mooshroom spawn egg, and 5 emeralds'
      moneyReward: 200
      expReward: 200
      permissionReward: ''
      repeatable: true
      repeatItemReward: 'GOLD_INGOT:10 MONSTER_EGG:96:1 EMERALD:1'
      repeatRewardText: '10 gold ingots, 1 mooshroom spawn egg, 1 emerald'
      repeatMoneyReward: 20
      repeatExpReward: 20
      # Max times limits how many times a challenge can be done. Comment out to make unlimited
      maxtimes: 100
    beaconator:
      friendlyname: 'Beaconator'
      description: 'Build a beacon and let it shine!'
      icon: BEACON
      level: 'Advanced'
      type: island
      requiredItems: 'BEACON:1'
      takeItems: false
      itemReward: 'SMOOTH_BRICK:20 SMOOTH_BRICK:1:20 SMOOTH_BRICK:2:20 SMOOTH_BRICK:3:20'
      rewardText: '20 blocks of every kind of stone brick'
      moneyReward: 300
      expReward: 300
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    ittakesavillage:
      friendlyname: 'It Takes A Village'
      description: 'Hold a village meeting with 10 villagers!'
      icon: STONE
      level: 'Advanced'
      type: island
      requiredItems: 'VILLAGER:10'
      takeItems: false
      itemReward: 'HOPPER:4'
      rewardText: '4 hoppers'
      moneyReward: 300
      expReward: 300
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    myprecious:
      friendlyname: 'My Precious'
      description: 'Build an iron golem'
      icon: NAME_TAG
      level: 'Advanced'
      type: island
      requiredItems: 'IRON_GOLEM:1'
      takeItems: false
      itemReward: 'NAME_TAG:1 ANVIL:1 CAULDRON_ITEM:1 IRON_BLOCK:2'
      rewardText: 'A name tag, an anvil, a cauldron and 2 iron blocks'
      moneyReward: 300
      expReward: 300
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    snowplay:
      friendlyname: 'Snow Play!'
      description: 'Build a snow golem'
      icon: SNOW_BALL
      level: 'Advanced'
      type: island
      requiredItems: 'SNOWMAN:1'
      takeItems: false
      itemReward: 'DIAMOND_SPADE:1'
      rewardText: 'A diamond spade - get shoveling!'
      moneyReward: 300
      expReward: 300
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    itsaparty:
      friendlyname: "It's a party"
      description: 'Have a party! Invite 4 friends.'
      icon: PUMPKIN_PIE
      level: 'Advanced'
      type: island
      requiredItems: 'PLAYER:5'
      takeItems: false
      itemReward: 'EMERALD:6 PUMPKIN_PIE:6'
      rewardText: '6 Emeralds, 6 pumpkin pies'
      moneyReward: 200
      expReward: 200
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    itsamonsterparty:
      friendlyname: "It's a Monster Party"
      description: 'Have a party - all monsters invited! Get close to a Skeleton, Zombie, Spider, Creeper and Enderman all at the same time.'
      icon: SKULL_ITEM
      level: 'Advanced'
      type: island
      requiredItems: 'SKELETON:1 ZOMBIE:1 SPIDER:1 CREEPER:1 ENDERMAN:1'
      takeItems: false
      itemReward: 'SKULL_ITEM:0:2 SKULL_ITEM:2:2 SKULL_ITEM:3:2'
      rewardText: 'Skulls!'
      moneyReward: 200
      expReward: 400
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
    acidduke:
      friendlyname: 'Arch Duke'
      description: 'Achieve an island level of 1000'
      icon: DIAMOND_BLOCK
      level: 'Elite'
      type: level
      requiredItems: 1000
      takeItems: false
      itemReward: 'DIAMOND:1'
      rewardText: '1 diamond'
      moneyReward: 250
      expReward: 250
      permissionReward: ''
      repeatable: false
      repeatItemReward: ''
      repeatRewardText: ''
      repeatMoneyReward: 0
      repeatExpReward: 0
 
 
 
 
 
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
# Control panel file
# For colors in panel name use &. Note client must restart if changes made as it caches inventory.
# [island] refers to the island command, e.g., /island
# material format is MATERIAL:DURABILITY where DURABILITY is optional
# description can include color codes using & and new lines using |
 
default:
  panelname: '&1Commands'
  buttons:
    0:
      material: GRASS
      description: 'Go to your island'
      command: '[island] go'
      nextsection: ''
    1:
      material: LAVA_BUCKET
      description: 'Open the minishop'
      command: '[island] ms'
      nextsection: ''
    2:
      material: SKULL_ITEM
      description: 'List team members'
      command: '[island] team'
      nextsection:
    3:
      material: BED
      description: 'Set your home here'
      command: '[island] sethome'
      nextsection:
    4:
      material: ACACIA_STAIRS
      description: 'Island level'
      command: '[island] level'
      nextsection:
    5:
      material: BOOK
      description: 'List the Top 10 islands'
      command: '[island] top'
      nextsection:
    6:
      material: SIGN
      description: 'List warps available'
      command: '[island] warps'
      nextsection:
    7:
      material: BEDROCK
      description: 'Go to world spawn'
      command: '[island] spawn'
      nextsection:
    8:
      material: SAPLING
      description: 'Change biome'
      command: '[island] biomes'
      nextsection: ''
    9:
      material: ENCHANTMENT_TABLE
      description: 'Challenges'
      command: 'asc'
      nextsection: ''
------------------------------------------------------------------
------------------------------------------------------------------
 
 
#############################################################################
# Config for ASkyblock V2.9.9
# It is recommended that you check at least these settings:
#
# 1. island distance - the distance between islands. If upgrading set to what you had.
# 2. resetmoney (general section) - set to true so that everyone starts with nothing
# 3. islandLevel (general section) - the height you want your islands to float
# 4. protectionRange - how big a player's island is at the start
#
##############################################################################
 
##### Island Related Settings #####
 
island:
   # Space between islands in blocks - NEVER change this mid-game.
   # Values for a new world:
   # 400 - puts players distance enough that they usually cannot see each other
   # 200 - allows some expansion of the protected MPCforum (recommended)
   # 110 - for compatibility with established worlds. Cozy.
   # 50 - minimum - not recommended
   # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
   # OR RESET YOUR WORLD
   # Value must be an even number
 
   distance: 200
 
   # Default protection range (even number). Min = 0, Recommended = 100
   # Value must be at least 16 blocks less than the island distance unless you set
   # overridelimit: true below.
   # Use this permission to set for different groups: askyblock.island.range.<number>
   # Larger values will take longer to calculate the island level
   # Admins can change protection sizes for players individually using /asadmin setrange
   protectionRange: 100
 
   # If you want to have protection range = distance set the following to true.
   # It may result in incomplete deletion of islands. Not recommended, but not fatal.
   overridelimit: false
   
   # If your distance and protectionRange are the same value and you see blocks not
   # being deleted around the edges of an island, set this to be true, but it may
   # cause some lag so do not use it unless you really are sure
   cleanupblocks: false
 
   # Start islands at these coordinates. This is where new islands will start in the
   # world. These must be a factor of your island distance, but the plugin will auto
   # calculate the closest location on the grid. Islands develop around this location
   # both positively and negatively in a square grid.
   # If none of this makes sense, leave it at 0,0.
   startx: 0
   startz: 0
 
   # Default max team size
   # Use this permission to set for specific user groups: askyblock.team.maxsize.<number> 
   # Permission size cannot be less than the default. 
   maxteamsize: 4
 
   # Items that will be in the chest when the player starts an island
   # Must be in Bukkit Materials format. Format is <Material>:<Qty>
   # or <Material>:<Data>:<Qty>
   # Use <Data> to set the durability of a item or to select sub-items/colors.
   # Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
   # <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
   # Check console for errors and guidance after reloading configuration
   # Schematics can override this - see schematicsection
 
   chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
 
   # Default island companion. Set schematic-specific companions in the schematicsection
   # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
   # RABBIT, WOLF or NOTHING. Default is COW.
 
   companion: COW
 
   # Default list of names, picked at random that will apply to the companion
   # You can add more if you like. If none are listed, the companion will not be
   # named.
   # Set schematic-specific companion names in the schematicsection
   companionnames:
   - "&9[player]'s cow"
   - "&cEmergency &fFood?"
   - "&aD&6a&di&6s&9y"
 
   # Island Protection Settings for Visitors
   # Players can be given the ability to change all setting using /island settings with the
   # askyblock.settings.* permission.
   # Individual permissions can also be given, e.g., askyblock.settings.allowPvP
   # Full list is:
   # allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks, 
   # allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting,
   # allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse, 
   # allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse,
   # allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate,
   # allowPvP, allowNetherPvP, allowRedStone, allowShearing
   # Permissions are CASE SENSITIVE!
   
   # Default settings
   # Allow anvil use by visitors
   allowanviluse: true
   # Allow armor stand use by visitors (1.8+ only)
   allowarmorstanduse: false
   # Allow beacon use by visitors
   allowbeaconaccess: false
   # Allow players to be able to sleep in beds not on their island
   allowbeduse: false
   # Other players can break blocks or not or generally damage things
   allowbreakblocks: false
   # Allow animal breeding by visitors
   allowbreeding: false
   # Allow players to use cauldrons and brewing stands
   allowbrewing: false
   # Allow players to use buckets, either fill or dump them
   allowbucketuse: false
   # Allow players to access chests of any kind, droppers, dispensers and hoppers
   allowchestaccess: false
   # Allow players to use crafting benches
   allowcrafting: true
   # Allow players to trample crops
   allowcroptrample: false
   # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
   allowdooruse: false
   # Allow use of enchanting tables
   allowenchanting: true
   # Allow players to throw enderpearls and teleport
   allowenderpearls: false
   # Allow players to access furnaces
   allowfurnaceuse: false
   # Allow gates to be used
   allowgateuse: false
   # Allow visitors to ride horses
   allowhorseriding: false
   # Allow visitors access to horse inventories - only works when riding is enabled
   allowhorseinventoryaccess: false
   # Allow friendly mobs to be hurt (cows etc.)
   allowhurtmobs: false
   # Allow leash use
   allowleashuse: false
   # Allow players to use levers or buttons
   allowleverbuttonuse: false
   # Allow players to use jukeboxes, eject discs and hit note blocks
   allowmusic: false
   # Other players can place blocks
   allowplaceblocks: false
   # Allow portal use by visitors
   allowportaluse: true
   # Allow pressure plate activation by visitors (players only)
   allowpressureplates: true
   # PVP is allowed or not.
   # If a player sets PVP, everyone on the island is given a warning
   allowPvP: false
   allowNetherPvP: false
   # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
   pvpcooldown: 60
   # Allow players to adjust diodes or comparators
   allowredstone: false
   # Allow players to shear sheep
   allowshearing: false
  
   # System settings - these cannot be changed by players, only viewed
   
   # Allow monsters to be hurt (creepers,slimes, etc.)
   # Don't change this to false unless you accept that island visitors will not be
   # able to defend themselves!
   allowhurtmonsters: true
   # Allow Enderman Griefing (default is to allow, see next setting)
   allowendermangriefing: true
   # Make enderman drop the block he is holding if he dies (recommended)
   endermandeathdrop: true
   # Allow creeper explosion damage to block (explosion still hurts)
   allowcreeperdamage: true
   # Allow visitors to use creeper explosions to grief islands
   allowcreepergriefing: false 
   # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
   allowtntdamage: false
   # Allow spawn egg use
   allowspawneggs: true
   # Allow use of Flint & Steel by visitors
   allowfire: false
   # Allow fire spread (global - not just for visitors)
   allowfirespread: false
   # Allow chests to be blown up by creepers or TNT
   allowchestdamage: false
   # Allow item drop by visitors
   allowvisitoritemdrop: true
   # Allow item pickup by visitors
   allowvisitoritempickup: true
   # Allow visitors to keep their items if they die
   allowvisitorkeepinvondeath: false
   # Allow pistons to push outside of the protected area (maybe to make bridges)
   allowpistonpush: true
 
# General Settings
general:
   # Check for updates - this will tell Ops and the console if there is a new
   # version available. It contacts dev.bukkit.org to request the latest version
   # info. It does not download the latest version or change any files
   checkupdates: true
 
   # Sea level height (don't changes this mid-game unless you delete the world)
   # Minimum is 0, which means you are playing sky block!
   # If sea level is less than about 10, then players will drop right through it
   # if it exists. Makes for an interesting variation on sky block.
   sealevel: 0
 
   # Island level - the height of the island.
   # Height should not be lower than sea level, but can be if you have an
   # island schematic that supports it
   # Lowest level is 5
   islandlevel: 120
 
   # Name of the world - if it does not exist then it will be generated
   worldName: ASkyBlock
 
   # Maximum number of islands. Set to 0 for unlimited. 
   # If the number of islands is greater than this number, no new islands will be
   # allowed
   maxIslands: 0 
   
   # Use the control panel as the default display for /island
   # /island will always create an island if one does not exist
   # If the control panel is not used, then /island will teleport the player home
   usecontrolpanel: false
 
   # Create Nether - if this is false, the nether world will not be made and access to
   # AcidIsland control of the nether will not occur. Other plugins may still enable
   # portal usage.
   # Note: Some challenges will not be possible if there is no nether.
   # Note that in AcidIsland, all players arrive at the same portal and entering a
   # portal will return them back to their islands.
   createnether: true
 
   # New island-style nether. Change to false for standard nether
   newnether: true
   # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
   nethertrees: true  
 
   #How long a player must wait before they can reset their island again in second
   resetwait: 300
 
   #The number of seconds to wait for confirmation of a reset
   resetconfirmwait: 10
 
   #How long a player must wait until they can rejoin a team island after being
   #kicked in minutes. This slows the effectiveness of players repeating challenges
   #by repetitively being invited to a team island.
   invitewait: 60
 
   # Use new level calculation (super speedy). Set to false if you want the old
   # method (slower).
   fastlevelcalc: true
   
   # Island level calculation cool down in seconds
   levelwait: 60
 
   # Calculate level on login
   # If true, the plugin will run the level command for the player when they login
   # If the command is busy, it will fail silently
   loginlevel: false
 
   #How many resets a player is allowed (override with /asadmin clearreset <player>
   #Value of -1 means unlimited, 0 means hardcore - no resets.
   #Example, 2 resets means they get 2 resets or 3 islands lifetime
   resetlimit: -1
 
   #Commands to run when the player resets their island (uncomment and customize)
   # [player] is the player name of who is reseting
   # If the command is proceeded by [sELF] the command will be run as that player
   # E.g., - "[sELF] kit tools"
   resetcommands:
   #- "kit tools [player]"
   #- "some other command"
 
   # Commands to execute when player leaves a team, either by leaving or being kicked
   # Commands will execute even if the player is offline, so may cause errors in
   # the console if the commands doesn't make sense
   leavecommands:
   #- "kit tools [player]"
   #- "some other command"
 
   # Commands to execute when a player starts a new island for the first time - NOT a reset
   startcommands:
   #- "asadmin lock [player]"
   #- "[sELF] balance"
   #- "some other command"
 
   # Visitor banned commands: Visitors to islands cannot use these commands
   visitorbannedcommands:
   - spawner
   - spawnmob
 
   # Ops receive damage from acid (Set to true if you want Ops to play properly)
   damageops: false
 
   # Acid damage to player per second by being in acid if they have no armor on.
   # A fully health player has 20 health points. Players will regen some health
   # so the default will give players about 3 seconds to get out the acid
   # 0 = no damage, 10 = default damage, 20 = instant death
   aciddamage: 0
   # Damage that monsters will experience.
   mobaciddamage: 0
   # Damage that rain does.
   raindamage: 0
   # Damage that animals will experience in acid.
   animaldamage: 0
   # Damage chickens in acid - true or false - chickens tend to go swimming...
   damagechickens: false
 
   # Damage type to apply in addition to acid damage
   # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
   # If you just want these to act, then make the acid damage 0 above
   # Note - these are potion effects and so can be cured by milk
   damagetype:
   #-confusion
   
   # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
   # players return to their island if the island has been overrun by monsters
   # Con is that it kills any mob grinders 
   # Remove mobs when logging in
   loginremovemobs: true
 
   # Remove mobs when /island.
   islandremovemobs: true
   
   # Mob white list - these mobs will NOT be removed when logging in or doing /island
   # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
   # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
   mobwhitelist:
   - Wither
   - Enderman
   - Pig_Zombie
 
   # Sets the limit for number of monsters that can spawn in a chunk in this world. 
   # Note: this does not limit the number of monsters, just how many spawn naturally.
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   monsterspawnlimit: 100
   
   # Sets the limit for number of animals that can spawn in a chunk in this world. 
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   animalspawnlimit: 15
   
   # Animal breeding limits - if this is set to more than 0, then players will not be able
   # to breed more animals than that number on their island. A value of zero means no
   # limit. Note that animals will not be killed or reduced to this limit.
   # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
   # still appear, but breeding will not happen.
   breedinglimit: 0
   
   # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world. 
   # Note: If set to a negative number the world will use the server-wide spawn limit instead.
   # Max is 100
   wateranimalspawnlimit: 15
 
   # Villager limit - this is per team player, so an island of 4 will have 4x this number
   # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
   villagerlimit: 0
      
   # General entity limiting
   # Use this section to limit how many entities can be added to an island.
   # 0 means the item will be blocked from placement completely.
   # Uncomment to set the limit. The numbers are just suggested values.
   # These are the ONLY blocks that can be limited (because they are entities).
   entitylimits:
     #BANNER: 20
     #ITEM_FRAME: 30
     #FURNACE: 10
     #CHEST: 50
     #TRAPPED_CHEST: 50
     #ENDER_CHEST: 1
     #JUKEBOX: 5
     #DISPENSER: 5
     #DROPPER: 5
     #SIGN: 10
     #MOB_SPAWNER: 10
     #NOTE_BLOCK: 5
     #ENCHANTMENT_TABLE: 5
     #BEACON: 12
     #SKULL: 50
     #DAYLIGHT_DETECTOR: 10
     #HOPPER: 30
     #REDSTONE_COMPARATOR: 30
     #FLOWER_POT: 20
     #PAINTING: 5
     #ARMOR_STAND: 5
 
   # Islands below this level will be removed if they are abandoned and admins issue the purge command
   abandonedislandlevel: 10
 
   ##### Economy ######
   # Use economy or not. If true, an economy plugin is required. If false,
   # no money is used or give and the mini-shop is disabled.
   # If there is no economy plugin present anyway, money will be automatically
   # disabled.
   useeconomy: true
 
   # Reset Money - if this is true, will reset the player's money to
   # the starting money (see below) when they start an island or reset
   # Recommendation is that this is set to true, but if you run multi-worlds
   # make sure your economy handles multi-worlds too.
   resetmoney: false
 
   # Starting money - this is how much money new players will have as their
   # balance at the start of an island. 
   startingmoney: 10.00
 
   # Reset Challenges - if this is true, player's challenges will reset when they
   # reset an island
   resetchallenges: true
 
   # Reset inventory - if true, the player's inventory will be cleared when they start
   # or restart and island. Default is true.
   # Note: if you have MultiInv running or a similar inventory control plugin, that
   # plugin may still reset the inventory when the world changes.
   resetinventory: true
 
   # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
   # start or restart their island. Default is false.
   # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
   # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
   # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
   # permission.
   resetenderchest: false
 
   # Nether spawn protection radius - this is the distance around the nether spawn
   # that will be protected from player interaction (breaking blocks, pouring lava etc.)
   # Minimum is 0 (not recommended), maximum is 100. Default is 25.
   # Only applies to standard nether.
   netherspawnradius: 25
 
   # Broadcast 1st time challenge completion messages to all players.
   # Change to false if the spam becomes too much.
   broadcastmessages: true
 
   # Allow /island teleport when falling. If set to false, all teleporting is
   # disabled until death from the void or until you hit something.
   # See commands that this will block too
   # Using "*" (with quotes) will block ALL commands when falling
   allowfallingteleport: true
   blockingcommands:
   - home
   #- anotherCommand
   #- andAnotherOne
   #- "*"
 
   # Remove non-repeatable challenges from the challenge GUI when complete
   removecompleteonetimechallenges: false
 
   # Add enchanted glow to completed challenges (does not work with all clients)
   # Also currently adds an "enchanted" line of text...
   addcompletedglow: true
 
   # Use physics when pasting schematic blocks. If this is false, then blocks
   # like water will not flow from the schematic
   # Set schematic-specific options in the schematicsection
   usephysics: false
   
   # Default maximum number of homes a player can have. Min = 1
   # Accessed via sethome <number> or go <number>
   # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>  
   maxhomes: 2
 
   # Make island if player teleports to the island world and does not have one
   makeislandifnone: false
 
   # Immediately teleport player to their island (home 1 if it exists) when 
   # entering the world
   immediateteleport: false
 
   # Have player's respawn on their island if they die
   respawnonisland: false
 
   # Team Chat
   # This enables player to set is so their chat goes to their team mates only
   # using the /island teamchat command.
   # The prefix [Team Chat] that goes in front of team chats is in the locale files
   teamchat: true
 
   # Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will
   # be replaced by the player's island level.
   # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
   
   # Restrict Wither
   # This allows the Wither to only damage the island where it is spawned.
   # Damage to any islands or players will not occur.
   # This prevents griefing-by-wither. 
   restrictwither: true
   
   # Warp panel - GUI for welcome warp signs. If set to false, old-style
   # text will be used
   usewarppanel: true
   
   # Mute death messages
   mutedeathmessages: true
   
   # How often the grid will be saved to file in mins. Default is 5 minutes.
   # This helps prevent issues if the server crashes. Grid is also saved at important
   # points in the game
   backupduration: 5
      
   # Config.yml version. DO NOT EDIT. This number only changes if the latest
   # plugin config has been updated. If a new config is detected, it will be
   # auto-saved to config.new.yml.
   version: 2.9.9
 
# Spawn protection options - different to regular islands
spawn:
  # The following are recommended to be true at spawn
  allowdooruse: true
  allowleverbuttonuse: true
  allowchestaccess: true
  allowfurnaceuse: true
  allowmusic: true
  allowcrafting: true
  allowbrewing: true
  allowgateuse: true
  allowanimalspawn: true
  allowmobkilling: true
  allowenchanting: true
  allowanviluse: true
  allowpressureplates: true
  allowvisitoritemdrop: true
  allowvisitoritempickup: true
 
  # The following are recommended to be false at spawn, but you can change
  allowbreakblocks: false
  allowplaceblocks: false
  allowredstone: false
  allowanimalkilling: false
  allowmobspawn: false
  allowbeaconaccess: false
  allowspawneggs: false
  alloweggs: false
  # The following stops water above sea level from being acid at spawn if acid is active
  allowspawnnoacidwater: false
  allowPVP: false
  allowmilking: false
  allowlavacollection: false
  allowwatercollection: false
  allowhorseriding: false
  allowhorseinventoryaccess: false
  # Allow armor stand use by visitors (1.8+ only)
  allowarmorstanduse: false
  # Allow players to be able to sleep in beds not on their island
  allowbeduse: false
  # Allow animal breeding by visitors
  allowbreeding: false
  # Allow players to trample crops
  allowcroptrample: false
  # Allow players to throw enderpearls and teleport
  allowenderpearls: false
  # Allow leash use
  allowleashuse: false
  # Allow players to shear sheep
  allowshearing: false
 
# This section contains the biomes that can be bought or used
biomesettings:
  # The default cost for changing biome. Can be over-ridden by the Biome settings
  # Default is 100 if this is not set. Cannot be <0.
  defaultcost: 100
 
  # Default biome - what every player will start with. Default is PLAINS. See below
  # for other options
  defaultbiome: PLAINS
 
# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made
 
biomes:
  COLD_TAIGA:
    icon: SAPLING
    description: "Snowy and cold. Brrr."
    # Perms can be any string you like!
    #permission: any.perm.you.want
  DESERT:
    icon: DEAD_BUSH
    description: "A dry desert. Warning - Ice or snow have to go."
    #permission: any.perm.you.want
  FLOWER_FOREST:
    icon: RED_ROSE
    description: "The place for flowers!"
    #permission: any.perm.you.want
  HELL:
    icon: LAVA_BUCKET
    cost: 1000
    # Note, this permission can be anything you like
    permission: askyblock.biomes.hell
    friendlyname: Nether
    description: "Warning - all water, snow and ice will be removed."
    #permission: any.perm.you.want
  JUNGLE:
    icon: VINE
    description: "Lush jungle. Warning - Ice or snow have to go."
    #permission: any.perm.you.want
  MUSHROOM_ISLAND:
    icon: RED_MUSHROOM
    # Note, this permission can be anything you like
    permission: askyblock.biomes.mushoom_island
    description: "Mushroom island"
  PLAINS:
    icon: GRASS
    description: Plain plains!
    cost: 0
    #permission: any.perm.you.want
  SWAMPLAND:
    icon: WATER_LILY
    description: "Swampy. Warning - Ice or snow have to go."
    #permission: any.perm.you.want
  MESA:
    icon: HARD_CLAY
    description: "Rare dry, desert biome. Warning - Ice or snow have to go."
    #permission: any.perm.you.want
    cost: 500
  SAVANNA:
    icon: LONG_GRASS
    description: "Flat and dry, no rain. Warning - Ice or snow have to go."
    #permission: any.perm.you.want
  ROOFED_FOREST:
    icon: LOG
    description: "Black forest"
    #permission: any.perm.you.want
 
schematicsection:
   # All schematics should be put in the schematics folder
 
   # Schematic panel - if more than one schematic is available to the player
   # Show a panel to choose. If this is false, no panel is shown and the starter 
   # island is picked by permission. If a player has more than one permission
   # the island selected is undefined - the plugin will pick one.
   # Permissions are taken from the below schematics section even if the GUI is
   # not used.
  useschematicspanel: true
 
   # Random island, only apply when useschematicspanel is false - if set to false
   # the plugin will choose the first island it found with the user permissions
   # to generate a new island. If set to true, the plugin will generate an island
   # randomly from the list of all islands available to the player.
  chooseislandrandomly: false
 
  # This section lists all the schematics available
  # Settings are:
  # show - whether this island will show in the GUI or not. Typically used for partner
  #        schematics, but can be used to temporarily hide schematics.
  # icon - the icon to show in the GUI. It must be a known Material
  # order - the priority for showing in the GUI. Lower numbers are shown first.
  # name - a friendly short name for the schematic. Color codes okay.
  # description - a longer description. Use | to split lines. Color codes okay.
  # filename - the filename of the schematic in the schematic folder
  # useDefaultChest - fill a chest on the island with the items in this config. If false
  #                   the contents will come from the schematic.
  # partnerSchematic - the island that will be pasted in the Nether.
  # biome - the biome this island should have. All pasted blocks will have this biome.
  # These next settings may cause lag if true. Default is false. Use judiciously.
  # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  # usephysics - if true, causes lava or water to flow after being pasted.
  # pasteair - Only set to true if you need to paste below sea level.
  # permission - the permission required to use this schematic. It can be anything you like
  # You can add or remove from this list. If this section is missing, only the default
  # island works.
  schematics:
    # default heading is required
    default:
      # Icon - if this is missing or wrong, it will be a MAP
      icon: DIRT
      # Order of preference in listing
      order: 1
      # Short name - color codes with & okay
      name: "&8» &7Oryginalna Wyspa &6SkyBlock"
      # Longer description. Use | for new lines. Color codes okay.
      description: "Ce"
      # Filename of the schematic in the schematic folder
      filename: island.schematic
      # Use default chest if true, or use schematic chest contents if false
      useDefaultChest: true
      # Which schematic will be used in the opposite world if newnether:true
      # If there is no partner, this island will be used
      partnerSchematic: nether
    # This is the default nether island - do not remove this section!
    nether:
      # Hide or show this schematic to players in the GUI
      show: false
      icon: NETHERRACK
      # If the biome is HELL it is assumed this island goes in the Nether
      biome: HELL
      name: "NetherBlock Island"
      description: "An island in the nether|overlooked by a mob tower"
      filename: nether.schematic
      # Nether schematics should generally use the schematic chest contents
      useDefaultChest: false
      # The partner to this schematic is the default island
      partnerSchematic: default
      # Schematics can include entities (mobs) in them and if pasteentities is true,
      # mobs will be pasted. 
      pasteentities: true
      # Usephysics causes lava or water to flow after being pasted. Change to false
      # if it lags
      usephysics: true    
    # Additional heading names can be anything you like, but must be unique
    island1:
      # Credit to Antal1609 for this schematic!
      icon: RED_ROSE
      order: 2
      name: "Island Duo"
      description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609"
      filename: double.schematic
      # Schematics can have biomes set when they are created
      biome: FLOWER_FOREST
      # If useDefaultChest is false, the items in the schematic will be used
      # If false, the default chest items will be used, or the list below
      useDefaultChest: true
      # Chest items defined here will override the default chest items.
      # You can set the chest items here in this list
      # Material:Qty, or Material:Data:Qty
      #chestItems:
      #- MELON:1
      #- ICE:1
      # Your island companion. Overrides the default setting. If more than one is
      # listed, one will be chosen at random.
      # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
      # RABBIT, WOLF or NOTHING. Default is COW.
      companion:
      - CHICKEN 
      # This is a list of names, picked at random that will apply to the companion
      # You can add more if you like. If none are listed, the companion will not be
      # named.
      companionnames:
      - "&9[player]'s chicken"
      - "&dFree-Range Eggs"
      partnerSchematic: nether
      #permission: any.perm.you.like
    # New snowy schematic
    extrahard:
      icon: OBSIDIAN
      order: 3
      # Ski theme - a black diamond run is hard.
      name: "&lBlack &bDiamonds"
      description: "Experts only!|&aMinimal resources|&awith a few diamonds."
      filename: harder.schematic
      biome: COLD_TAIGA
      useDefaultChest: false
      # Chest items defined here will override the default chest items.
      # You can set the chest items here in this list
      # Material:Qty, or Material:Data:Qty
      #chestItems:
      #- MELON:1
      #- ICE:1
      # Schematics that require water or lava to hover can prevent physics when pasting
      usephysics: false
      # Schematics may include entities (mobs) in them and if pasteentities is true,
      # mobs will be pasted.
      # Example: Setting this to true for this schematic will give a wolf.
      pasteentities: false
      partnerSchematic: nether
      #permission: any.perm.you.like
      # This optional block determines where the player will spawn. It must be unique in
      # the schematic and will be replaced by air when pasted.
      #spawnblock: SPONGE
      
 

 

 

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