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Jak w pluginie ClearLag ustawić wiadomości ostrzegawcze?


matiukf20181999

Rekomendowane odpowiedzi

Opublikowano

Gdzie sie przestawia czas wiadomosci ostrzegawczych ? najlepiej całe objasnienie configa 

settings:
  auto-update: true
  config-version: 8
  disable-waterlife: true
  keep-spawn-in-memory: true
  enable-api: true
  
#Meters your ram usage, if it goes above 'limit', run 'commands:'
# -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval' is how often clearlag will check your ram usage
# -- 'commands' lists the commands that will be ran upon hitting your ram-limit
ram-meter:
  enabled: false
  interval: 20
  ram-limit: 5000
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'
 
#This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
#I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
# -- 'limit-only-fly' ONLY limit players who are currently flying
# -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
# -- to another.  Going faster over chunks then that number will cancel their movement
player-speed-limiter:
  enabled: false
  chunk-to-chunk-time: 600
  limit-only-fly: false
  
#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
  enabled: false
  max-mobs: 6
  check-radius: 15
  
#Should clearlag purge logs under /logs when the server starts?
# -- 'days-old' means how many days old can the log be to be deleted
log-purger:
  enabled: false
  days-old: 3
  
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse

#Should clearlag reset the config, or attempt to update your config on updates
# -- 'force-update' is whether or not clearlag will reset your config with a newer version
# -- settings this to false will make clearlag update your config rather then resetting
config-updater:
  force-update: false
 
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' is the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: false
  check-radius: 8
  max-mobs: 5
 
#Disable new chunk generation, or just put a cap on how many can load at once.
#May cause many bugs with Spigot 1.8+, not recommended!
# -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks 
# -- !UNSTABLE ON SPIGOT BUILDS!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true
 
#This modifies the view range of entities
# -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: false
  zombie: 30
  skeleton: 30
  creeper: 20
 
#How long should items/Mobs be left on the ground
# -- live-time's go by ticks (20 ticks a second)
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240
  
#This option disallows the placement of too many tnt-minecarts
# -- 'radius' is the radius clearlag will check for TNT-Minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6
  
#This option reduces global dispenser fire rate
# -- 'time' is in milliseconds
dispenser-reducer:
  enabled: false
  time: 100
  
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt-reducer:
  enabled: false
  
#This option reduces fire spread rate
# -- 'time' is in milliseconds
firespread-reducer:
  enabled: false
  time: 2000
  
#How many entities should one chunk be allowed to hold?
# -- 'entities' lists all the entities that will be counted
#     and possibly removed.
chunk-entity-limiter:
  enabled: false
  limit: 10
  entities:
    - Squid
    - Zombie
    - Skeleton
    - Creeper
    - Chicken
    - Pig
    - Sheep
    - Cow
    - Horse
  
#How many mobs should be allowed to spawn globally
# -- 'interval' is the check interval check the current spawn amounts
spawn-limiter:
  enabled: false
  interval: 15
  mobs: 300
  animals: 300
  
#Meters your TPS, if it goes to low, run the commands you wrote below!
# -- 'interval' is how often tps-meter will check the TPS
# -- 'tps-trigger' is at what TPS the commands will be ran at
tps-meter:
  enabled: false
  interval: 15
  tps-trigger: 14.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
  
#This is /lagg killmobs, put what you DON'T want removed! 
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
# -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
kill-mobs:
  remove-named: false
  mob-filter:
   - Villager
   - Wolf
   - ARMOR_STAND
   - Horse
  
#This nerfs mob-spawners (Natural and player-made)
#-------------------------------------------------
#This goes by chunks rather then spawners. This is to prevent
#a large buildup of mob-spawners within a small region to "bypass"
#your set limit. It also allows for keys to be generated more easily
#increasing the performance
# -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
# -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
# --  the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
mobspawner:
  enabled: false
  max-spawn: 4
  remove-mobs-on-chunk-unload: true
  
#Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6
  
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
#        ==[ All string values MUST be inside '']==
auto-removal:
  enabled: true
  broadcast-message: '&6[] &aUsuniento +RemoveAmount itemow!'
  broadcast-removal: true
  autoremoval-interval: 460
  world-filter:
    - this_world
  # - this_world <-This world will be ignored during removal!
  boat: true
  falling-block: true
  experience-orb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  item-filter:
  # - 264
  # - 265
  # - 444 <-This item-id will be ignored during removal!
  # - 312
  # - 266
  remove-mobs:
  # - cow <- This mob-type will be REMOVED during removal!
  warnings:
        - time:400 msg:&6[] &aItemy zostanom usuniente za &a+remaining sekund!
        - time:440 msg:&6[] &aItemy zostanom usuniente za &a+remaining sekund!
 
#What should be removed during /lagg clear 
command-remove:
  world-filter:
    - this_world
  # - this_world <-This world will be ignored during removal!
  broadcast-removal: false
  boat: true
  falling-block: true
  experience-orb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  item-filter:
  # - 222 <-This item-id will be ignored during removal!
  # - 265
  remove-mobs:
  # - cow <- This mob-type will be REMOVED during removal!
   
limit:
  enabled: false
  max: 1000
  check-interval: 60
  broadcast-message: '&6[] &aLimit reached, removed +RemoveAmount Entities!'
  world-filter:
    - this_world
  # - this_world <-This world will be ignored during removal!
  broadcast-removal: true
  boat: true
  falling-block: true
  experience-orb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  item-filter:
  # - 264
  # - 232 <-This item-id will be ignored during removal!

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