Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

Problem z AutoIN


TheElfusioN

Rekomendowane odpowiedzi

Opublikowano

Mój problem polega na tym że nie mogę się połączyć z serwerem. Serwer 1 mam na bungeecord i drugi na spigocie ! Dwa osobne maszyny w sensie inne ip nie localhost i nie wiem jak to podpiąć żeby wszystko ładnie działało.A i z góry mówię tak mam online mode=false. z Góry dziękuję za pomoc 
 
 
 
USTAWIENIA AUTOIN: 

 

# Auto-In 3.0 by GoToFinal! Now with bungee and potatos!
# Plugin website: http://www.spigotmc.org/resources/auto-in.578/
# Issues/bugs, ideas, wiki, api on github: https://github.com/GotoFinal/AutoIn
# |
# You like this plugin? You can support me by donate: (USD) https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=UAAQ6D5CU2F5L
# More donate links in PLN, GBP or EUR you can find here: http://www.spigotmc.org/resources/auto-in.578/
# You can find my other plugins here: http://www.spigotmc.org/resources/authors/gotofinal.31682/
# I also creating plugins "for request" ($), Skype: gotofinal, e-mail: [email protected]
# |
# If you want use this plugin with bungee vist wiki: https://github.com/GotoFinal/AutoIn/wiki/Bungee-Cord
# Don't change options if you don't understand them -> ask.
# Note: proxy = BungeeCord (or other supported proxy server), Server = Bukkit/Cauldron/Forge/Spigot server.
 
# If you want use this plugin with proxy server (BungeeCord) see: https://github.com/GotoFinal/AutoIn/wiki/Sockets
Sockets:
- TYPE: LISTENER
  Enabled: false
  Host: localhost
  Port: 22644
  ServerName: serverOne
  Required: true
 
- TYPE: HANDLER
  Enabled: true
  Host: 185.38.249.1**
  Port: 26151
 
# OPTIONS
 
 
Options:
  ConfigurationVersion_DO_NOT_CHANGE_THIS: 7
 
  # 0 -> unlimited/as needed.
  NettyThreads: 0
 
  # DON'T USE THAT IF YOU CAN USE SOCKETS, Enable when you can't use sockets but you want use that on bungee server, it isn't good as sockets, but it should not explode. NOTE: You NEED MySQL for that, and this is slower and may by VERY buggy on first join.
  UseChannels: false
 
  # Time in ms between trying connect LISTENER to HANLDER socket, on linux using smaller times can cause some weird problems.
  ReTryConnectSocketTime: 1000
 
  # where AutoIn should store exceptions, enabled login, whitelists, cache and other player settings.
  SaveData:
    Type: SQLite
    MySQL:
      Host: localhost
      Port: 3306
      User: root
      Pass: root
      Database: database
      Prefix: "GT_"
    SQLite:
      File: "AutoIn_PlayerOptions.db"
 
# Both
 
  # options that can be used by proxy and server plugin. NOTE: Options are only relevant for the first server which connects to the player. See wiki: https://github.com/GotoFinal/AutoIn/wiki/Player-Connection
  Both:
 
    Dependencies:
 
      # If you have one of that plugin, you can force AutoIn to don't use them even if they can be used. (change to true)
      ForceDisable:
        ProtocolLib: false
        Skript: false
        AuthMe: false
        LogIt: false
        XAuth: false
        LoginSecurity: false
 
    Listeners:
 
       # you can try disable that and manualy configure priority below if auto-login will stop work after update of auth pluhin. PS: tell me about that problem!
      GetFromModule: true
      PlayerLoginEvent: LOWEST
      PlayerJoinEvent: LOWEST
      PlayerQuitEvent: MONITOR
 
    Players:
 
      # no more /login commands for premium users! Enable only on servers where you have auth plugin!
      AutoLogin: true
 
      # if true, then even premium players needs to register. PS: You can make registration optional, see wiki: https://github.com/GotoFinal/AutoIn/wiki/Registration
      Registration: true
 
      # if true autoin will try fix skins, you can disable that if you want use other plugin. (some plugins may still not work)
      FixSkins: true
 
      # if true, then all players are exception by default, they can use /ai IAmNowPremium to remove exception flag (NOTE: they will lose all data after login as premium if you have fixedUUIDs set to false)
      NegateExceptions: false
 
      # A.K.A. SwitchMode, If you disable that, only old cracked players will be able to join. New cracked players will be kicked from server. Good if you want switch from offline-mode to online-mode without losing players!
      AllowNewCrackedPlayers: true
 
      # if true, then everyone have UUID generated from nickname
      FixedUUID: false
 
      # WhiteList that works only on cracked players, black-list works even if this is disabled.
      CrackedWhiteListEnabled: false
 
      # ignore this -> TODO: Dodać możliwość ustawienia domyślnego skina dla danej grupy (Może nie działać na niektórych wersjach)
 
      ForceLogin:
 
        # Allow use RegEx in nicknames list, like 'Test\\d{1,3}'
        UseRegEx: false
 
        # Nicknames from this list don't need use login or register command, use to supprot mods like buildcraft and others
        Nicknames:
        - SomeNicknameThatDoNotNeedUseLoginOrRegisterCommandEvenIfHeDoNotHavePremium
 
# # Not implemented yet
#     Skins:
#
#       # AutoIn will download and save skin of every player that will join to server
#       CacheOnJoin: true
#
#       # Where AutoIn should save all skin data
#       SaveData:
#         Type: SQLite
#
#         # Skins can use other MySQL database than rest of plugin, to allow use one database by multiple networks
#         MySQL:
#
#           # If true, skins will use this same database as rest of plugin, so you don't need configure data below
#           UseMain: true
#
#           Host: localhost
#           Port: 3306
#           User: root
#           Pass: root
#           Database: database
#           Prefix: "GT_"
#
#         SQLite:
#           # DO NOT use this same name as in main database
#           File: "AutoIn_SkinsOptions.db"
#
#        # allow set default skin for player
#        DefaultSkin:
#          Enabled: false
#            # Skin can be get by [ByUUID, ByURL (must be in AutoIn database), ByName (must be in AutoIn database), ByNickname, Random (from AutoIn database)]
#            Groups:
#
#              # If premium player don't have any skin
#              PREMIUM:
#                # You must also enable DefaultSkin.Enabled to make this works.
#                Enabled: true
#
#                # Skin will be downloaded by UUID
#                ByUUID: f1bc7265-5e60-48c4-ba69-e7d268f3b1e9
#
#              ERROR:
#                Enabled: true
#
#                # URL must be in AutoIn database
#                ByURL: http://textures.minecraft.net/texture/a562d0f0198ffac9e8a82e49c2c8c9a74fcd4a64672d8f88a76d0741fa440
#
#              EXCEPTION:
#                Enabled: true
#
#                # skin with this name must be in AutoIn database
#                ByName: name
#
#              CRACKED:
#                Enabled: true
#
#                # AutoIn will use random skin from database
#                Random: true
#
#                # This same player will always use this same skin, if you change this to false, then he will get other skin on every join
#                SaveRandom: true
 
      Sessions:
 
        # If enabled, plugin will remember premium players with their IP number, when servers will be down, premium players can be still auto-logged if IP will be valid.
        Enabled: false
 
        # If true, then players with valid session can join even if mojang server are down and without using password. PS: You can enable this and ServerProtect, then registered players OR players with valid session can join.
        AsServerProtect: false
 
        # time in easy format, 1w = 1 week, 1d = 1 day, 1d5h12s -> 1 day, 5 hours, 12 seconds
        Expires: 1h
 
        # If true sessions aren't saved on reload.
        ExpiresOnRestart: true
 
      Protections:
 
        # If enabled, when new cracked player join to game he will get special protection "flag", that work like exception-player. so even if someone buy premium account with this same nickname, he will be still tract as cracked player.
        CrackedPlayersNicknames:
 
          # If player will buy premium, he must disable protection using "IamNowPremium" command, or admin must disable it manually, using API or /setProtection command.
          Enabled: true
 
          # If disabled, player must use "ProtectMe" command, or protection must be enabled manually, using API or /setProtection command
          AutoProtect: true
 
 #       # ===================================================================================
 #       # -> NOT IMPLEMENTED YET <-  Options below that comment are -> NOT IMPLEMENTED YET <-
 #       # ===================================================================================
 #       # TODO: Implement.
 #
 #       PremiumPlayersUUIDs: # If enabled and you have also enabled "FixedUUID", then when premium player change nickname, he will still have old UUID, and old nickname will be banned. (becouse someone will have this same UUID as premium player)
 #         Enabled: true #
 #         Ban: true # If you disable that, then old nickname will not get ban, so if someone use old nickname he will have this same UUID as premium player. (It's not good, but you can then try option below)
 #         GenerateNewUUID: false # If enabled, OLD nickname will be saved to special database, and if someone will use that nickname, then he will get other UUID.
 #
 #       PremiumPlayersUUIDsConvert: # If you are more advanced, you can enable "PremiumPlayersUUIDsConvert" option instead of PremiumPlayersUUIDs.
 #       # This option allow you to run command (to server console, and to system, like running .sh scripts), if you enable it, you MUST use it to convert all data from old UUID to new UUID, so premium player will get new UUID to new nickname.
 #         Enabled: true
 #         CommandLine: # NATIVE -> command that will be sent to system. # GAME -> command that will be sent to minecraft server.
 #         # You can use 4 variables here: {oldNickname}, {newNickname}, {oldUUID}, {newUUID}
 #         - "NATIVE -> ..."
 #         - "GAME -> ..."
 #
 #       Bots: # Bot protection, it's implemented (not yet!) in special module, so you need enable that to start collecting data needed to use it.
 #         Enabled: true # when enabled it's starting collection some data (if option below is disabled) Collected data: time of play, destroyed blocks, placed blocks
 #         UseStats: false # If enabled, plugin will try use minecraft statistic system to get data. (Don't work on older versions of MC)
 #         MaxNewPlayersPer10Seconds: 5 # Max new player per 10 seconds.
 #         NotNewWhen:
 #           PlayTime: 10m # player must play longer than 10 mins to be mark as "old", if not using stats, only time when logged-in using Auth plugin is counted (Not work with xAuth, because of bad API).
 #           DestroyedBlocks: 10 # And dig 10 blocks.
 #           PlacedBlocks: 5 # And place 5 blocks.
 #       # ===================================================================================
 #       # -> NOT IMPLEMENTED YET <-  Options above that comment are -> NOT IMPLEMENTED YET <-
 #       # ===================================================================================
 
    ServerProtect:
      # If enabled and mojang server don't work, only registered players can join (So you must set "Registration" to true). If disabled, all players will be kicked.
      Enabled: true
 
    # If enabled plugin will remember if username was premium. (It's saved to database/file) NOTE: Enable that if you have bigger server, like 100/200+ players online.
    Cache: true
 
# Server
  # ignored by proxy plugin.
  Server:
    # It will try check if cache is updated before player join.
    UpdateCacheOnPreJoin: false
 
    # It will try check if cache is updated after player join.
    UpdateCacheOnJoin: true
 
 
# Proxy
  # ignored by server
  Proxy:
    # If true Players needs to be logged in to use commands
    NeedLoginToUseCommands: false
 
    # Only player connected to servers from this list need login to use commands.
    # Server must contains auth plugin.
    NeedLoginToUseCommandsServerList:
    - authServer
 
    # Player can use this commands
    NotBlocked:
    - '/login'
    - '/register'
    - '/l'
 
    # players from selected group can be send to other servers. This override Proxy/BungeeCord setting!
    ForcedServers:
      PREMIUM:
        Enabled: false
 
        # works like "default_server" from bungee
        Server: "PremiumServer"
 
        # works like "force_default_server" from bungee
        Force: false
 
        # works like "forced_hosts" from bungee -> this override "Force" option
        ForcedHosts:
          'eg<dot>gotofinal<dot>some<dot>network<dot>host<dot>net': "CrackedServer"
 
        # like "fallback_server" from bungee
        Fallback: "FallbackServer"
      CRACKED:
        Enabled: false
        Server: "CrackedServer"
        Force: false
      EXCEPTION:
        Enabled: false
 
        # Players with Exception status will use this same settings as Cracked players.
        Parent: CRACKED
 
        # but you can add options to override them from parent.
        Force: true
      ERROR:
        Enabled: false
        Server: "ErrorServer"

 
 


 
USTAWIENIA BUNGEECORDA PS IP SPYCJALNIE ZAKROPKOWALEM

 

player_limit: 5
ip_forward: false
permissions:
  default:
  - bungeecord.command.server
  - bungeecord.command.list
  admin:
  - bungeecord.command.alert
  - bungeecord.command.end
  - bungeecord.command.ip
  - bungeecord.command.reload
timeout: 30000
log_commands: false
online_mode: false
servers:
  server1:
    address: 185.38.249.1**:26151
    restricted: true
    motd: twoj_serwer_minecraft1
listeners:
- max_players: 5
  fallback_server: server1
  host: 188.68.250.1**:20150
  bind_local_address: true
  ping_passthrough: true
  tab_list: SERVER
  default_server: server1
  forced_hosts:
    hypercore.pl: server1
  tab_size: 60
  force_default_server: true
  motd: '&bTwoj serwer Bungee'
  query_enabled: false
  query_port: 25577
disabled_commands:
- find
network_compression_threshold: 256
groups:
  md_5:
  - admin
connection_throttle: -1
stats: 1a051a87-01f6-4eac-9c09-c061992955ed

 


 
 
BLAD
 

 

 
16:38:46 [INFO] Using OpenSSL based native cipher.
 
16:38:46 [INFO] Using native code compressor
 
16:38:46 [INFO] Enabled BungeeCord version git:BungeeCord-Bootstrap:1.8-SNAPSHOT:841c81c:1109
 
16:38:47 [INFO] Not on Windows, attempting to use enhanced EpollEventLoop
 
16:38:47 [INFO] Epoll is working, utilising it!
 
16:38:47 [INFO] Discovered module: ModuleSpec(name=cmd_alert, file=modules/cmd_alert.jar, provider=JenkinsModuleSource())
 
16:38:47 [INFO] Discovered module: ModuleSpec(name=cmd_find, file=modules/cmd_find.jar, provider=JenkinsModuleSource())
 
16:38:47 [INFO] Discovered module: ModuleSpec(name=cmd_list, file=modules/cmd_list.jar, provider=JenkinsModuleSource())
 
16:38:47 [INFO] Discovered module: ModuleSpec(name=cmd_send, file=modules/cmd_send.jar, provider=JenkinsModuleSource())
 
16:38:47 [INFO] Discovered module: ModuleSpec(name=cmd_server, file=modules/cmd_server.jar, provider=JenkinsModuleSource())
 
16:38:47 [INFO] Discovered module: ModuleSpec(name=reconnect_yaml, file=modules/reconnect_yaml.jar, provider=JenkinsModuleSource())
 
16:38:47 [INFO] Loaded plugin cmd_alert version git:cmd_alert:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:47 [INFO] [AutoIn] Loading libraries from AutoIn/libs, remember: libs are only needed on some servers, and only with some enabled options.
 
16:38:47 [INFO] [AutoIn] Like SQLite is needed on BungeeCord only if you use SQLite database, but isn't needed on bukkit, bukkit contains own SQLite library.
 
16:38:47 [INFO] [AutoIn] Adding library to jvm: SQLite (1).jar
 
16:38:47 [INFO] [AutoIn] Socket: serverOne is disabled... skipping it.
 
16:38:47 [SEVERE] Task BungeeTask(sched=net.md_5.bungee.scheduler.BungeeScheduler@597442b0, id=0, owner=com.gmail.bartlomiejkmazur.autoin.core.proxy.bungee.BungeeAutoIn@5fc65eb1, task=nul.goto. ...\\.. .final..IIllllIIlI@5872e796, delay=0, period=0, running=true) encountered an exception
java.lang.RuntimeException: Invalid configuration for socket: {TYPE=HANDLER, Enabled=true, Host=185.38.249.136, Port=26151}
    at nul.goto. ...\\.. .final..IIllllIIIl.abstract(AutoIn_GotoFinal)
    at nul.goto. ...\\.. .final..IIllllIIIl.abstract(AutoIn_GotoFinal)
    at nul.goto. ...\\.. .final..IIllllIIlI.run(AutoIn_GotoFinal)
    at net.md_5.bungee.scheduler.BungeeTask.run(BungeeTask.java:63)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
    at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.RuntimeException: Invalid configuration for socket: HANDLER:26151
    ... 7 more
Caused by: java.net.BindException: Cannot assign requested address
    at sun.nio.ch.Net.bind0(Native Method)
    at sun.nio.ch.Net.bind(Net.java:463)
    at sun.nio.ch.Net.bind(Net.java:455)
    at sun.nio.ch.ServerSocketChannelImpl.bind(ServerSocketChannelImpl.java:223)
    at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:74)
    at io.netty.channel.socket.nio.NioServerSocketChannel.doBind(NioServerSocketChannel.java:125)
    at io.netty.channel.AbstractChannel$AbstractUnsafe.bind(AbstractChannel.java:485)
    at io.netty.channel.DefaultChannelPipeline$HeadContext.bind(DefaultChannelPipeline.java:1089)
    at io.netty.channel.AbstractChannelHandlerContext.invokeBind(AbstractChannelHandlerContext.java:440)
    at io.netty.channel.AbstractChannelHandlerContext.bind(AbstractChannelHandlerContext.java:425)
    at io.netty.channel.DefaultChannelPipeline.bind(DefaultChannelPipeline.java:903)
    at io.netty.channel.AbstractChannel.bind(AbstractChannel.java:198)
    at io.netty.bootstrap.AbstractBootstrap$2.run(AbstractBootstrap.java:348)
    at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:358)
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:357)
    at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:112)
    ... 1 more
 
16:38:47 [INFO] Loaded plugin AutoIn version 3.0-alpha.5 by GotoFinal
 
16:38:47 [INFO] Loaded plugin cmd_find version git:cmd_find:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:47 [INFO] Loaded plugin reconnect_yaml version git:reconnect_yaml:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:47 [INFO] Loaded plugin cmd_send version git:cmd_send:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:47 [INFO] Loaded plugin cmd_server version git:cmd_server:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:47 [INFO] Loaded plugin cmd_list version git:cmd_list:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:47 [INFO] Enabled plugin cmd_alert version git:cmd_alert:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:48 [INFO] [AutoIn]
================================================================================
 
        AutoIn is now waiting for all required sockets to connect
 
  This is complete BETA version of plugin, if you see any bugs, report them!
  Don't make negative review because something don't work, it's BETA, just tell me that there is something wrong.
 
================================================================================
 
16:38:48 [INFO] [AutoIn]
================================================================================
 
  All required data loaded, plugin is now ready to use! Thanks for using it!
  If you need help, or you want help me (donations):
  http://www.spigotmc.org/resources/auto-in.578/
 
  This is complete BETA version of plugin, if you see any bugs, report them!
  Don't make negative review because something don't work, it's BETA, just tell me that there is something wrong.
 
================================================================================
 
16:38:48 [INFO] [AutoIn] You have server protect enabled but you don't have any auth plugin! This option will not work...
 
16:38:48 [INFO] Enabled plugin AutoIn version 3.0-alpha.5 by GotoFinal
 
16:38:48 [INFO] Enabled plugin cmd_find version git:cmd_find:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:48 [INFO] Enabled plugin reconnect_yaml version git:reconnect_yaml:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:48 [INFO] Enabled plugin cmd_send version git:cmd_send:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:48 [INFO] Enabled plugin cmd_server version git:cmd_server:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
 
16:38:48 [INFO] Enabled plugin cmd_list version git:cmd_list:1.8-SNAPSHOT:841c81c:1109 by SpigotMC
>
16:38:48 [INFO] Listening on /188.68.250.119:20150
>
16:38:54 [INFO] [/94.254.177.179:43232] <-> [Auto-In]InitialHandler has connected
>
16:39:00 [INFO] [/94.254.177.179:32088] <-> [Auto-In]InitialHandler has connected
>
16:39:02 [INFO] [TheElfusioN] <-> [Auto-In]ServerConnector [server1] has connected
>
16:39:02 [SEVERE] [TheElfusioN] <-> [Auto-In]ServerConnector [server1] - encountered exception
java.lang.RuntimeException: Server is online mode! -> This mean that your AutoIn don't work 
    at nul.goto. ...\\.. .final..IIIIIlIIll.handle(AutoIn_GotoFinal)
    at net.md_5.bungee.protocol.packet.EncryptionRequest.handle(EncryptionRequest.java:56)
    at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:76)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
    at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:276)
    at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:263)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
    at io.netty.handler.timeout.ReadTimeoutHandler.channelRead(ReadTimeoutHandler.java:152)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:846)
    at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:823)
    at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:339)
    at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:255)
    at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:112)
    at java.lang.Thread.run(Thread.java:745)
>
16:39:02 [INFO] [TheElfusioN] disconnected with: Exception Connecting:RuntimeException : Server is online mode! -> This mean that your AutoIn don't work  @ nul.goto. ...\\.. .final..IIIIIlIIll:-1
>
16:39:02 [INFO] [TheElfusioN] <-> [Auto-In]ServerConnector [server1] has disconnected
>
16:39:02 [INFO] [TheElfusioN] -> UpstreamBridge has disconnected
>
16:39:43 [INFO] [/89.73.86.104:62792] <-> [Auto-In]InitialHandler has connected
>
16:39:43 [WARNING] Error pinging remote server
java.net.ConnectException: finishConnect() failed: Connection refused: /185.38.249.136:26151
    at io.netty.channel.unix.Errors.newConnectException(Errors.java:95)
    at io.netty.channel.unix.Socket.finishConnect(Socket.java:175)
    at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.doFinishConnect(AbstractEpollStreamChannel.java:758)
    at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.finishConnect(AbstractEpollStreamChannel.java:725)
    at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollOutReady(AbstractEpollStreamChannel.java:748)
    at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:329)
    at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:255)
    at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:112)
    at java.lang.Thread.run(Thread.java:745)
>
16:39:56 [INFO] [/94.254.177.179:43248] <-> [Auto-In]InitialHandler has connected
>
16:39:59 [INFO] [/94.254.177.179:43263] <-> [Auto-In]InitialHandler has connected
>
16:40:00 [INFO] [TheElfusioN] <-> [Auto-In]ServerConnector [server1] has connected
>
16:40:00 [SEVERE] [TheElfusioN] <-> [Auto-In]ServerConnector [server1] - encountered exception
java.lang.RuntimeException: Server is online mode! -> This mean that your AutoIn don't work 
    at nul.goto. ...\\.. .final..IIIIIlIIll.handle(AutoIn_GotoFinal)
    at net.md_5.bungee.protocol.packet.EncryptionRequest.handle(EncryptionRequest.java:56)
    at net.md_5.bungee.netty.HandlerBoss.channelRead(HandlerBoss.java:76)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
    at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:276)
    at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:263)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
    at io.netty.handler.timeout.ReadTimeoutHandler.channelRead(ReadTimeoutHandler.java:152)
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:318)
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:304)
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:846)
    at io.netty.channel.epoll.AbstractEpollStreamChannel$EpollStreamUnsafe.epollInReady(AbstractEpollStreamChannel.java:823)
    at io.netty.channel.epoll.EpollEventLoop.processReady(EpollEventLoop.java:339)
    at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:255)
    at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:112)
    at java.lang.Thread.run(Thread.java:745)
>
16:40:00 [INFO] [TheElfusioN] disconnected with: Exception Connecting:RuntimeException : Server is online mode! -> This mean that your AutoIn don't work  @ nul.goto. ...\\.. .final..IIIIIlIIll:-1
>
16:40:00 [INFO] [TheElfusioN] <-> [Auto-In]ServerConnector [server1] has disconnected
>
16:40:01 [INFO] [TheElfusioN] -> UpstreamBridge has disconnected
>
16:43:18 [INFO] [/89.73.86.104:63287] <-> [Auto-In]InitialHandler has connected
>

 

 

Opublikowano

 

Zmień online-mode na true.

Gdzie na bugeecord czy Spigot ?

 

Na serwerze gdzie nie możesz wejść i na którym masz ten błąd.

sygn.png

Opublikowano

 

 

Zmień online-mode na true.

Gdzie na bugeecord czy Spigot ?

 

Na serwerze gdzie nie możesz wejść i na którym masz ten błąd.

 

Nadal ten sam błąd :(

Opublikowano

 

 

 

Zmień online-mode na true.

Gdzie na bugeecord czy Spigot ?

 

Na serwerze gdzie nie możesz wejść i na którym masz ten błąd.

 

Nadal ten sam błąd :(

 

Dobra, jeśli chcesz dołączać do lobby to w bungee i w tym serwerze lobby daj online-mode true.

sygn.png

Opublikowano
 
16:38:47 [SEVERE] Task BungeeTask(sched=net.md_5.bungee.scheduler.BungeeScheduler@597442b0, id=0, owner=com.gmail.bartlomiejkmazur.autoin.core.proxy.bungee.BungeeAutoIn@5fc65eb1, task=nul.goto. ...\\.. .final..IIllllIIlI@5872e796, delay=0, period=0, running=true) encountered an exception
java.lang.RuntimeException: Invalid configuration for socket: {TYPE=HANDLER, Enabled=true, Host=185.38.249.136, Port=26151}
    at nul.goto. ...\\.. .final..IIllllIIIl.abstract(AutoIn_GotoFinal)
    at nul.goto. ...\\.. .final..IIllllIIIl.abstract(AutoIn_GotoFinal)
    at nul.goto. ...\\.. .final..IIllllIIlI.run(AutoIn_GotoFinal)
    at net.md_5.bungee.scheduler.BungeeTask.run(BungeeTask.java:63)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
    at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.RuntimeException: Invalid configuration for socket: HANDLER:26151
    ... 7 more
Caused by: java.net.BindException: Cannot assign requested address
    at sun.nio.ch.Net.bind0(Native Method)

nah.

 

Jak masz bungee i serwer na innych hostach to...

Bungee to taki Autoinowy server, a spigot to taki client, i sprawa jest prosta, client musi być podłączony do serwera.

Więc musisz mieć na bungee:

- Jednego handlera na 0.0.0.0 i wybranym wolnym portem

 

A na spigocie

- Jednego listenera z hostem gdzie znajduje się handler, i jego portem

1438614356923701010629.png

 

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...