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Pomoc dotycząca konfiguracji dropu w pluginie Case.


kunik2002

Rekomendowane odpowiedzi

Opublikowano
- drop: test_Case
          tool: [IRON_PICKAXE, DIAMOND_PICKAXE, GOLDEN_PICKAXE, WOODEN_PICKAXE, STONE_PICKAXE]
          chance: 99.0%

zrobiłem tak i nic nie dropi ;/

Co robić?

Moja skrzynka to 'test Case'.

Opublikowano

@Łukiyt

 

Pobierz plugin skript i zrób to w ten sposób:

options:
    chance: 10                    # Procent na wypadnięcie
on break of stone:
    chance of {@chance}%:
        drop 1 chest named "Test Case"
        send "&aWydropiles skrzynke!"
        stop

Zapisz pod rozszerzeniem .sk i wrzuć do plugins/skript/scripts/ Tutaj bodajże

Wejdz na serwer wpisz /sk reload all.
Powinno działać.

» Zostanę technikiem serwera minecraft / stworzę twój serwer (Klik) «

» Wykonam pliki serwerowe do minecraft  «

» Pomagam w różnych sprawach «

<>~~~~~~~~~~~~<> Kontakt <>~~~~~~~~~~~~<>
» Wyślij do mnie Prywatną Wiadomość (PW) «

Opublikowano
- drop: test_Case
          tool: [IRON_PICKAXE, DIAMOND_PICKAXE, GOLDEN_PICKAXE, WOODEN_PICKAXE, STONE_PICKAXE]
          chance: 99.0%

zrobiłem tak i nic nie dropi ;/

Co robić?

Moja skrzynka to 'test Case'.

 

ale dropisz normalnie skrzynkę o NAZWIE "test Case" czy coś tam co ustawiłeś.  Nie item, to nie dodaje nowego itemu ._.

 

 

 

@Łukiyt

 

Pobierz plugin skript i zrób to w ten sposób:

options:

    chance: 10                    # Procent na wypadnięcie

on break of stone:

    chance of {@chance}%:

        drop 1 chest named "Test Case"

        send "&aWydropiles skrzynke!"

        stop

Zapisz pod rozszerzeniem .sk i wrzuć do plugins/skript/scripts/ Tutaj bodajże

Wejdz na serwer wpisz /sk reload all.

Powinno działać.

 
Nie, błagam...

­

Moja oficjalna strona! :)

http://socketbyte.pl/ 

Opublikowano

­@AdamGrzegorz - jeśli pomagasz to pomagaj, jeśli nie to wyjdz z tematu i nic nie pisz.

@topic - sprawdziłeś?

» Zostanę technikiem serwera minecraft / stworzę twój serwer (Klik) «

» Wykonam pliki serwerowe do minecraft  «

» Pomagam w różnych sprawach «

<>~~~~~~~~~~~~<> Kontakt <>~~~~~~~~~~~~<>
» Wyślij do mnie Prywatną Wiadomość (PW) «

Opublikowano

­@AdamGrzegorz - jeśli pomagasz to pomagaj, jeśli nie to wyjdz z tematu i nic nie pisz.

@topic - sprawdziłeś?

Przynajmniej staram mu się pomóc, Ty natomiast próbujesz mu zjebać serwer. 

 

 

@antywarnuś

Dodaj do pluginu żeby wypadała skrzynka z nazwą "test case"

ps: nie używaj chujowych skryptów, nie niszcz serwera k***a.

 

­

Moja oficjalna strona! :)

http://socketbyte.pl/ 

Opublikowano

­

 

@AdamGrzegorz - nie używaj chujowego rozumu bo ci się nie przyda.

Widze że bladego pojęcia nie masz co piszesz.

Wyczytał od dzieci 5 letnich, którzy nie wiedzą co pisać bzdury i teraz je cytuje.

Bzdury mu podajesz i tyle człowieku!

 

Czym zjebać serwer? Nie rozbrajaj mnie prosze zlituj się.... a nie piedziel głupot że się da w dupie parasol otworzyć.



Hahaha próbujesz mu pomóc?
 

 

Dodaj do pluginu żeby wypadała skrzynka z nazwą "test case"

Może mu powiesz jak? Rozśmieszasz człowieku :D
Zawód klauna na 100% znajdziesz i to w szybkim tempie!

@Łukiyt - nie słuchaj tego pana.

Jak widać nie wiele wie na temat serwerów.
 

@edit.
Nie wytrzymam xdd
Człowieku nie pisze całego serweru w skriptcie żeby zjebać serwer!(< (zjebać serwer przez skrypty) co jest nie wykonalne)
Nie robie serwera na 1000 graczy z zmiennymi które zapisywały by się po każdym wykopanym klocku xD

 

» Zostanę technikiem serwera minecraft / stworzę twój serwer (Klik) «

» Wykonam pliki serwerowe do minecraft  «

» Pomagam w różnych sprawach «

<>~~~~~~~~~~~~<> Kontakt <>~~~~~~~~~~~~<>
» Wyślij do mnie Prywatną Wiadomość (PW) «

Opublikowano


variables:
	{case::player::%player%::open} = false
	{case::player::%player%::openwait} = false

options:
	
	# General
	
	tag: &8[&6FreeMine&8] # Przedrostek wiadomosci
	
	# Drop case
	
	chance drop key: 0.5% # Szansa na wykopanie klucza podana w procentach
	chance drop chest: 1% # Szansa na wykopanie skrzyni podana w procentach
	block drop: stone # Z jakiego bloku mozna wykopac skrzynie/klucz
	
	chance death key: 1% # Szansa na wypadniecie klucza po zabiciu gracza
	chance death chest: 2% # Szansa na wypadniecie skrzyni po zabiciu gracza
	
	# Colour message:
	
	important: &6
	general: &7
	leere: &8
	
	lore: &c
	
command /case [<text="help">] [<text>] [<text>] [<text>]:
	trigger:
		if player has permission "case.*":
			if arg 1 is "help":
				send "{@tag}"
				send "{@important}/case add <name> <type> {@leere}- {@general}Dodaje nowa skrzynke."
				send "{@important}/case remove <name> {@leere}- {@general}Usuwa skrzynke."
				send "{@important}/case edit <name> {@leere}- {@general}Edytuje zawartosc skrzyni."
				send "{@important}/case give <name> [<player/all>] [<number>] {@leere}- {@general}Daje nam klucz i skrzynie."
				send "{@important}/case list {@leere}- {@general}Lista skrzyn w gui."
				send "{@important}/case stats [<player>] {@leere}- {@general}Statystyki gracza."
				send "{@important}/case open <name> [<player>] {@leere}- {@general}Otwiera skrzynie."
			if arg 1 is "add":
				if arg 2 is set:
					set {_name} to arg 2
					replace all "_" with " " in {_name}
					loop {case::chestlist::*}:
						if loop-value is {_name}:
							send "{@tag} {@general}Taka skrzynia juz istnieje!"
							stop
					if arg 3 is "key" or "notkey":
						add {_name} to {case::chestlist::*}
						send "{@tag} {@general}Dodano skrzynie o nazwie {@important}%{_name}%{@general}."
						if arg 3 is "key":
							set {case::type::%{_name}%} to "key"
							send "{@tag} {@general}Skrzynia wymaga klucza."
						if arg 3 is "notkey":
							set {case::type::%{_name}%} to "notkey"
							send "{@tag} {@general}Skrzynia nie wymaga klucza."
					else:
						send "{@tag} {@important}/case add <name> <type=""key""or""notkey""> "		
				else:
					send "{@tag} {@important}/case add <name> <type=""key""or""notkey""> "
			if arg 1 is "remove":
				if arg 2 is set:
					set {_name} to arg 2
					replace all "_" with " " in {_name}
					loop {case::chestlist::*}:
						if loop-value is {_name}:
							remove {_name} from {case::chestlist::*}
							delete {case::%{_name}%::itemlist::*}
							delete {case::type::%{_name}%}
							send "{@tag} {@general}Usunieto skrzynie o nazwie {@important}%{_name}%{@general}."
							stop
					send "{@tag} {@general}Taka skrzynia nie istnieje!"
				else:
					send "{@tag} {@important}/case remove <name>"
			if arg 1 is "edit":
				if arg 2 is set:
					set {_name} to arg 2
					replace all "_" with " " in {_name}
					loop {case::chestlist::*}:
						if loop-value is {_name}:
							open chest with 3 rows named "{@important}Edytujesz: {@lore}%{_name}%" to player
							wait 1 tick
							set {_slot} to 0
							loop {case::%{_name}%::itemlist::*}:
								set slot {_slot} of current inventory of player to loop-value-2
								add 1 to {_slot}
							set {case::player::%player%::openedit} to "%{_name}%"
							send "{@tag} {@general}Edytujesz zawartosc skrzyni {@important}%{_name}%{@general}." to player
							while inventory name of player is "{@important}Edytujesz: {@lore}%{_name}%":
								set {case::player::%player%::openedit} to "%{_name}%"
								wait 5 tick
							stop
					send "{@tag} {@general}Taka skrzynia nie istnieje!"
				else:
					send "{@tag} {@important}/case additem <name>"
			if arg 1 is "give":
				if arg 2 is set:
					set {_name} to arg 2
					replace all "_" with " " in {_name}
					loop {case::chestlist::*}:
						if loop-value is {_name}:
							set {_lore} to "%{case::%{_name}%::itemlist::*}%"
							replace all ", " with "|| {@leere}- {@lore}" in {_lore}
							replace all "and " with "|| {@leere}- {@lore}" in {_lore}
							if arg 3 is set:
								if arg 4 is set:
									set {_number} to arg 4 parsed as integer
								else:
									set {_number} to 64
								if arg 3 is "all":
									loop all players:
										if {case::type::%{_name}%} is "key":
											add {_number} of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to loop-player's inventory
											add {_number} of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to loop-player's inventory
										else if {case::type::%{_name}%} is "notkey":
											add {_number} of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to loop-player's inventory
								if arg 3 is not "all":
									set {_player} to arg 3 parsed as offlineplayer
									if {case::type::%{_name}%} is "key":
										add {_number} of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to {_player}'s inventory
										add {_number} of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to {_player}'s inventory
									else if {case::type::%{_name}%} is "notkey":
										add {_number} of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to {_player}'s inventory
							else:
								if {case::type::%{_name}%} is "key":
									add 64 of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to player's inventory
									add 64 of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to player's inventory
								else:
									add 64 of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to player's inventory
							stop
					send "{@tag} {@general}Taka skrzynia nie istnieje!"
				else:
					send "{@tag} {@important}/case give <name> [<type=""%%player%%""or""all"">] [<number>]"
			if arg 1 is "list":
				open chest with 6 rows named "{@important}Lista skrzynek:" to player
				wait 1 tick
				set {_slot} to 0
				loop {case::chestlist::*}:
					if loop-value contains "<none>":
						remove loop-value from {case::chestlist::*}
					set {_lore} to "%{case::%loop-value%::itemlist::*}%"
					set {_name%loop-index%} to loop-value
					replace all ", " with "|| {@leere}- {@lore}" in {_lore}
					replace all "and " with "|| {@leere}- {@lore}" in {_lore}
					replace all " " with "_" in {_name%loop-index%}
					if {case::type::%loop-value%} is "key":
						format slot {_slot} of player with 1 of chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
					else:
						format slot {_slot} of player with 1 of ender chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
					add 1 to {_slot}
					wait 1 tick
			if arg 1 is "stats":
				if arg 2 is set:
					set {_player} to arg 2 parsed as player
				else:
					set {_player} to player
				send "{@tag} {@general}Otworzone skrzynie gracza {@important}%{_player}%{@general}:"
				loop {case::chestlist::*}:
					if {case::player::%{_player}%::stats::%loop-value%} is set:
						send " {@important}%loop-value%{@leere}: {@general}%{case::player::%{_player}%::stats::%loop-value%}%"
					else:
						send " {@important}%loop-value%{@leere}: {@general}0"
		if arg 1 is "open":
			if arg 2 is set:
				if arg 3 is set:
					if player has permission "case.*":
						set {_player} to arg 3 parsed as player
					else:
						send "{@tag} {@general}Nie posiadasz uprawnien!" 
						stop
				else:
					set {_player} to player
				set {_name} to arg 2
				replace all "_" with " " in {_name}
				loop {case::chestlist::*}:
					if loop-value is {_name}:
						set {_lore} to "%{case::%loop-value%::itemlist::*}%"
						replace all ", " with "|| {@leere}- {@lore}" in {_lore}
						replace all "and " with "|| {@leere}- {@lore}" in {_lore}
						set lore of player's tool to " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
						if {case::type::%{_name}%} is "key":
							if {_player}'s inventory contains tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%":
								if {_player}'s inventory contains chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || ":
									if {case::player::%{_player}%::openwait} is true:
										send "{@tag} {@general}Juz otwierasz skrzynie!" to {_player}
									else:
										if (size of {case::%{_name}%::itemlist::*}) > 0:
											add 1 to {case::player::%{_player}%::stats::%{_name}%}
											remove 1 tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" from {_player}'s inventory
											remove 1 chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " from {_player}'s inventory
											set {case::player::%{_player}%::open} to true
											set {case::player::%{_player}%::openwait} to true
											open chest with 6 rows named "{@important}Skrzynia {@lore}%{_name}%" to {_player}
											wait 1 tick
											loop 9 times:
												set {_item%loop-number%} to random element out of {case::%{_name}%::itemlist::*}
												format slot loop-number + 8 of {_player} with {_item%loop-number%} to be unstealable
												format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
												format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
											format slot 4 of {_player} with 1 of hopper to be unstealable
											set {_slot} to 0
											loop {case::%{_name}%::itemlist::*}:
												if {case::player::%{_player}%::open} is true:
													add 1 to {_slot}
													format slot {_slot} + 26 of {_player} with loop-value-2 to be unstealable
													wait 1 tick
											set {_random} to random integer between 20 and 30
											wait 1 seconds
											loop {_random} times:
												if loop-number > 15:
													loop loop-number - 12 times:
														wait 1 tick
												else:
													wait 3 tick
												play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
												loop 8 times:
													set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
													if {case::player::%{_player}%::open} is true:
														format slot loop-number-2 + 8 of {_player} with {_item%loop-number-2%} to be unstealable
												set {_item9} to random element out of {case::%{_name}%::itemlist::*}
												if {case::player::%{_player}%::open} is true:
													format slot 17 of {_player} with {_item9} to be unstealable
											set {case::player::%{_player}%::open} to false
											wait 3 seconds
											broadcast "{@tag} {@general}Gracz {@important}%{_player}% {@general}wylosowal {@important}%{_item5}% {@general}ze skrzyni {@important}%{_name}%{@general}. Gratulacje!"
											launch flickering trailing ball firework colored green at {_player} timed 1
											add {_item5} to {_player}'s inventory
											play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
											set {case::player::%{_player}%::openwait} to false
										else:
											send "{@tag} {@general}W tej skrzyni nie mozna nic wylosowac!" to {_player}
								else:
									send "{@tag} {@general}Nie posiadasz tej skrzyni!" to {_player}
							else:
								send "{@tag} {@general}Nie posiadasz klucza do tej skrzyni!" to {_player}
						else:
							if {_player}'s inventory contains ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || ":
								if {case::player::%{_player}%::openwait} is true:
									send "{@tag} {@general}Juz otwierasz skrzynie!" to {_player}
								else:
									if (size of {case::%{_name}%::itemlist::*}) > 0:
										add 1 to {case::player::%{_player}%::stats::%{_name}%}
										remove 1 ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " from {_player}'s inventory
										set {case::player::%{_player}%::open} to true
										set {case::player::%{_player}%::openwait} to true
										open chest with 6 rows named "{@important}Skrzynia {@lore}%{_name}%" to {_player}
										wait 1 tick
										loop 9 times:
											set {_item%loop-number%} to random element out of {case::%{_name}%::itemlist::*}
											format slot loop-number + 8 of {_player} with {_item%loop-number%} to be unstealable
											format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
											format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
										format slot 4 of {_player} with 1 of hopper to be unstealable
										set {_slot} to 0
										loop {case::%{_name}%::itemlist::*}:
											if {case::player::%{_player}%::open} is true:
												add 1 to {_slot}
												format slot {_slot} + 26 of {_player} with loop-value-2 to be unstealable
												wait 1 tick
										set {_random} to random integer between 20 and 30
										wait 1 seconds
										loop {_random} times:
											if loop-number > 15:
												loop loop-number - 12 times:
													wait 1 tick
											else:
												wait 3 tick
											play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
											loop 8 times:
												set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
												if {case::player::%{_player}%::open} is true:
													format slot loop-number-2 + 8 of {_player} with {_item%loop-number-2%} to be unstealable
											set {_item9} to random element out of {case::%{_name}%::itemlist::*}
											if {case::player::%{_player}%::open} is true:
												format slot 17 of {_player} with {_item9} to be unstealable
										set {case::player::%{_player}%::open} to false
										wait 3 seconds
										broadcast "{@tag} {@general}Gracz {@important}%{_player}% {@general}wylosowal {@important}%{_item5}% {@general}ze skrzyni {@important}%{_name}%{@general}. Gratulacje!"
										launch flickering trailing ball firework colored green at {_player} timed 1
										add {_item5} to {_player}'s inventory
										play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
										set {case::player::%{_player}%::openwait} to false
									else:
										send "{@tag} {@general}W tej skrzyni nie mozna nic wylosowac!" to {_player}
							else:
								send "{@tag} {@general}Nie posiadasz tej skrzyni!" to {_player}
						stop
				send "{@tag} {@general}Taka skrzynia nie istnieje!" to {_player}
on inventory close:
	if {case::player::%player%::open} is true:
		set {case::player::%player%::open} to false
		send "{@tag} {@general}Zamknieto podglad losowania."
	if {case::player::%player%::openedit} is set:
		clear {case::%{case::player::%player%::openedit}%::itemlist::*}
		loop 27 times:
			if slot "%loop-number - 1%" parsed as an integer of current inventory of player is not air:
				set {_item} to slot loop-number - 1 of current inventory of player
				add {_item} to {case::%{case::player::%player%::openedit}%::itemlist::*}
		clear {case::player::%player%::openedit}
		send "{@tag} {@general}Zapisano."
on quit:
	set {case::player::%player%::open} to false
	set {case::player::%player%::openwait} to false
	clear {case::player::%player%::openedit}
on death:
	set {case::player::%victim%::open} to false
	set {case::player::%victim%::openwait} to false
	clear {case::player::%player%::openedit}
	if attacker is a player:
		chance of {@ death chest}:
			set {_element} to random element out of {case::chestlist::*}
			set {_lore} to "%{case::%{_element}%::itemlist::*}%"
			replace all ", " with "|| {@leere}- {@lore}" in {_lore}
			replace all "and " with "|| {@leere}- {@lore}" in {_lore}
			if {case::type::%{_element}%} is "key":
				drop chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " at location of victim
			else:
				drop ender chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " at location of victim
		chance of {@ death key}:
			set {_element} to random element out of {case::chestlist::*}
			if {case::type::%{_element}%} is "notkey":
				drop tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_element}%" at location of victim
on right click:
	if player's tool is chest or ender chest:
		loop {case::chestlist::*}:
			if uncolored name of player's tool is loop-value:
				cancel event
				set {_name} to uncolored name of player's tool
				replace all " " with "_" in {_name}
				execute player command "case open %{_name}%"
				stop
	if player's tool is tripwire hook:
		if name of player's tool contains "Klucz do skrzyni":
			cancel event
			open chest with 6 rows named "{@important}Lista skrzynek:" to player
			wait 1 tick
			set {_slot} to 0
			loop {case::chestlist::*}:
				if loop-value contains "<none>":
					remove loop-value from {case::chestlist::*}
				set {_lore} to "%{case::%loop-value%::itemlist::*}%"
				set {_name%loop-index%} to loop-value
				replace all ", " with "|| {@leere}- {@lore}" in {_lore}
				replace all "and " with "|| {@leere}- {@lore}" in {_lore}
				replace all " " with "_" in {_name%loop-index%}
				if {case::type::%loop-value%} is "key":
					format slot {_slot} of player with 1 of chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
				else:
					format slot {_slot} of player with 1 of ender chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
				add 1 to {_slot}
				wait 1 tick
on mine of {@ drop}:
	chance of {@ drop chest}:
		set {_element} to random element out of {case::chestlist::*}
		set {_lore} to "%{case::%{_element}%::itemlist::*}%"
		replace all ", " with "|| {@leere}- {@lore}" in {_lore}
		replace all "and " with "|| {@leere}- {@lore}" in {_lore}
		if {case::type::%{_element}%} is "key":
			drop chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
		else:
			drop ender chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
		play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
		send "{@tag} {@general}Zdobyles skrzynie {@important}%{_element}%{@general}!"
	chance of {@ drop key}:
		set {_element} to random element out of {case::chestlist::*}
		if {case::type::%{_element}%} is "key":
			drop tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_element}%"
			play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
			send "{@tag} {@general}Zdobyles klucz do skrzyni {@important}%{_element}%{@general}!"

Działający skrypt na skrzynki. 

komendy : /case

Dropi skrzynie i klucze ze stone ;)

 

Jeśli działa - Daj plusika :D

if( awesome ){

console.log('This is Awesome');

}else{

$('body').addClass('give-me-awesome');

}

Opublikowano


variables:
	{case::player::%player%::open} = false
	{case::player::%player%::openwait} = false

options:
	
	# General
	
	tag: &8[&6FreeMine&8] # Przedrostek wiadomosci
	
	# Drop case
	
	chance drop key: 0.5% # Szansa na wykopanie klucza podana w procentach
	chance drop chest: 1% # Szansa na wykopanie skrzyni podana w procentach
	block drop: stone # Z jakiego bloku mozna wykopac skrzynie/klucz
	
	chance death key: 1% # Szansa na wypadniecie klucza po zabiciu gracza
	chance death chest: 2% # Szansa na wypadniecie skrzyni po zabiciu gracza
	
	# Colour message:
	
	important: &6
	general: &7
	leere: &8
	
	lore: &c
	
command /case [<text="help">] [<text>] [<text>] [<text>]:
	trigger:
		if player has permission "case.*":
			if arg 1 is "help":
				send "{@tag}"
				send "{@important}/case add <name> <type> {@leere}- {@general}Dodaje nowa skrzynke."
				send "{@important}/case remove <name> {@leere}- {@general}Usuwa skrzynke."
				send "{@important}/case edit <name> {@leere}- {@general}Edytuje zawartosc skrzyni."
				send "{@important}/case give <name> [<player/all>] [<number>] {@leere}- {@general}Daje nam klucz i skrzynie."
				send "{@important}/case list {@leere}- {@general}Lista skrzyn w gui."
				send "{@important}/case stats [<player>] {@leere}- {@general}Statystyki gracza."
				send "{@important}/case open <name> [<player>] {@leere}- {@general}Otwiera skrzynie."
			if arg 1 is "add":
				if arg 2 is set:
					set {_name} to arg 2
					replace all "_" with " " in {_name}
					loop {case::chestlist::*}:
						if loop-value is {_name}:
							send "{@tag} {@general}Taka skrzynia juz istnieje!"
							stop
					if arg 3 is "key" or "notkey":
						add {_name} to {case::chestlist::*}
						send "{@tag} {@general}Dodano skrzynie o nazwie {@important}%{_name}%{@general}."
						if arg 3 is "key":
							set {case::type::%{_name}%} to "key"
							send "{@tag} {@general}Skrzynia wymaga klucza."
						if arg 3 is "notkey":
							set {case::type::%{_name}%} to "notkey"
							send "{@tag} {@general}Skrzynia nie wymaga klucza."
					else:
						send "{@tag} {@important}/case add <name> <type=""key""or""notkey""> "		
				else:
					send "{@tag} {@important}/case add <name> <type=""key""or""notkey""> "
			if arg 1 is "remove":
				if arg 2 is set:
					set {_name} to arg 2
					replace all "_" with " " in {_name}
					loop {case::chestlist::*}:
						if loop-value is {_name}:
							remove {_name} from {case::chestlist::*}
							delete {case::%{_name}%::itemlist::*}
							delete {case::type::%{_name}%}
							send "{@tag} {@general}Usunieto skrzynie o nazwie {@important}%{_name}%{@general}."
							stop
					send "{@tag} {@general}Taka skrzynia nie istnieje!"
				else:
					send "{@tag} {@important}/case remove <name>"
			if arg 1 is "edit":
				if arg 2 is set:
					set {_name} to arg 2
					replace all "_" with " " in {_name}
					loop {case::chestlist::*}:
						if loop-value is {_name}:
							open chest with 3 rows named "{@important}Edytujesz: {@lore}%{_name}%" to player
							wait 1 tick
							set {_slot} to 0
							loop {case::%{_name}%::itemlist::*}:
								set slot {_slot} of current inventory of player to loop-value-2
								add 1 to {_slot}
							set {case::player::%player%::openedit} to "%{_name}%"
							send "{@tag} {@general}Edytujesz zawartosc skrzyni {@important}%{_name}%{@general}." to player
							while inventory name of player is "{@important}Edytujesz: {@lore}%{_name}%":
								set {case::player::%player%::openedit} to "%{_name}%"
								wait 5 tick
							stop
					send "{@tag} {@general}Taka skrzynia nie istnieje!"
				else:
					send "{@tag} {@important}/case additem <name>"
			if arg 1 is "give":
				if arg 2 is set:
					set {_name} to arg 2
					replace all "_" with " " in {_name}
					loop {case::chestlist::*}:
						if loop-value is {_name}:
							set {_lore} to "%{case::%{_name}%::itemlist::*}%"
							replace all ", " with "|| {@leere}- {@lore}" in {_lore}
							replace all "and " with "|| {@leere}- {@lore}" in {_lore}
							if arg 3 is set:
								if arg 4 is set:
									set {_number} to arg 4 parsed as integer
								else:
									set {_number} to 64
								if arg 3 is "all":
									loop all players:
										if {case::type::%{_name}%} is "key":
											add {_number} of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to loop-player's inventory
											add {_number} of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to loop-player's inventory
										else if {case::type::%{_name}%} is "notkey":
											add {_number} of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to loop-player's inventory
								if arg 3 is not "all":
									set {_player} to arg 3 parsed as offlineplayer
									if {case::type::%{_name}%} is "key":
										add {_number} of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to {_player}'s inventory
										add {_number} of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to {_player}'s inventory
									else if {case::type::%{_name}%} is "notkey":
										add {_number} of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to {_player}'s inventory
							else:
								if {case::type::%{_name}%} is "key":
									add 64 of chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to player's inventory
									add 64 of tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" to player's inventory
								else:
									add 64 of ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to player's inventory
							stop
					send "{@tag} {@general}Taka skrzynia nie istnieje!"
				else:
					send "{@tag} {@important}/case give <name> [<type=""%%player%%""or""all"">] [<number>]"
			if arg 1 is "list":
				open chest with 6 rows named "{@important}Lista skrzynek:" to player
				wait 1 tick
				set {_slot} to 0
				loop {case::chestlist::*}:
					if loop-value contains "<none>":
						remove loop-value from {case::chestlist::*}
					set {_lore} to "%{case::%loop-value%::itemlist::*}%"
					set {_name%loop-index%} to loop-value
					replace all ", " with "|| {@leere}- {@lore}" in {_lore}
					replace all "and " with "|| {@leere}- {@lore}" in {_lore}
					replace all " " with "_" in {_name%loop-index%}
					if {case::type::%loop-value%} is "key":
						format slot {_slot} of player with 1 of chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
					else:
						format slot {_slot} of player with 1 of ender chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
					add 1 to {_slot}
					wait 1 tick
			if arg 1 is "stats":
				if arg 2 is set:
					set {_player} to arg 2 parsed as player
				else:
					set {_player} to player
				send "{@tag} {@general}Otworzone skrzynie gracza {@important}%{_player}%{@general}:"
				loop {case::chestlist::*}:
					if {case::player::%{_player}%::stats::%loop-value%} is set:
						send " {@important}%loop-value%{@leere}: {@general}%{case::player::%{_player}%::stats::%loop-value%}%"
					else:
						send " {@important}%loop-value%{@leere}: {@general}0"
		if arg 1 is "open":
			if arg 2 is set:
				if arg 3 is set:
					if player has permission "case.*":
						set {_player} to arg 3 parsed as player
					else:
						send "{@tag} {@general}Nie posiadasz uprawnien!" 
						stop
				else:
					set {_player} to player
				set {_name} to arg 2
				replace all "_" with " " in {_name}
				loop {case::chestlist::*}:
					if loop-value is {_name}:
						set {_lore} to "%{case::%loop-value%::itemlist::*}%"
						replace all ", " with "|| {@leere}- {@lore}" in {_lore}
						replace all "and " with "|| {@leere}- {@lore}" in {_lore}
						set lore of player's tool to " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
						if {case::type::%{_name}%} is "key":
							if {_player}'s inventory contains tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%":
								if {_player}'s inventory contains chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || ":
									if {case::player::%{_player}%::openwait} is true:
										send "{@tag} {@general}Juz otwierasz skrzynie!" to {_player}
									else:
										if (size of {case::%{_name}%::itemlist::*}) > 0:
											add 1 to {case::player::%{_player}%::stats::%{_name}%}
											remove 1 tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_name}%" from {_player}'s inventory
											remove 1 chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " from {_player}'s inventory
											set {case::player::%{_player}%::open} to true
											set {case::player::%{_player}%::openwait} to true
											open chest with 6 rows named "{@important}Skrzynia {@lore}%{_name}%" to {_player}
											wait 1 tick
											loop 9 times:
												set {_item%loop-number%} to random element out of {case::%{_name}%::itemlist::*}
												format slot loop-number + 8 of {_player} with {_item%loop-number%} to be unstealable
												format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
												format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
											format slot 4 of {_player} with 1 of hopper to be unstealable
											set {_slot} to 0
											loop {case::%{_name}%::itemlist::*}:
												if {case::player::%{_player}%::open} is true:
													add 1 to {_slot}
													format slot {_slot} + 26 of {_player} with loop-value-2 to be unstealable
													wait 1 tick
											set {_random} to random integer between 20 and 30
											wait 1 seconds
											loop {_random} times:
												if loop-number > 15:
													loop loop-number - 12 times:
														wait 1 tick
												else:
													wait 3 tick
												play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
												loop 8 times:
													set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
													if {case::player::%{_player}%::open} is true:
														format slot loop-number-2 + 8 of {_player} with {_item%loop-number-2%} to be unstealable
												set {_item9} to random element out of {case::%{_name}%::itemlist::*}
												if {case::player::%{_player}%::open} is true:
													format slot 17 of {_player} with {_item9} to be unstealable
											set {case::player::%{_player}%::open} to false
											wait 3 seconds
											broadcast "{@tag} {@general}Gracz {@important}%{_player}% {@general}wylosowal {@important}%{_item5}% {@general}ze skrzyni {@important}%{_name}%{@general}. Gratulacje!"
											launch flickering trailing ball firework colored green at {_player} timed 1
											add {_item5} to {_player}'s inventory
											play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
											set {case::player::%{_player}%::openwait} to false
										else:
											send "{@tag} {@general}W tej skrzyni nie mozna nic wylosowac!" to {_player}
								else:
									send "{@tag} {@general}Nie posiadasz tej skrzyni!" to {_player}
							else:
								send "{@tag} {@general}Nie posiadasz klucza do tej skrzyni!" to {_player}
						else:
							if {_player}'s inventory contains ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || ":
								if {case::player::%{_player}%::openwait} is true:
									send "{@tag} {@general}Juz otwierasz skrzynie!" to {_player}
								else:
									if (size of {case::%{_name}%::itemlist::*}) > 0:
										add 1 to {case::player::%{_player}%::stats::%{_name}%}
										remove 1 ender chest named "{@important}%{_name}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " from {_player}'s inventory
										set {case::player::%{_player}%::open} to true
										set {case::player::%{_player}%::openwait} to true
										open chest with 6 rows named "{@important}Skrzynia {@lore}%{_name}%" to {_player}
										wait 1 tick
										loop 9 times:
											set {_item%loop-number%} to random element out of {case::%{_name}%::itemlist::*}
											format slot loop-number + 8 of {_player} with {_item%loop-number%} to be unstealable
											format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
											format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
										format slot 4 of {_player} with 1 of hopper to be unstealable
										set {_slot} to 0
										loop {case::%{_name}%::itemlist::*}:
											if {case::player::%{_player}%::open} is true:
												add 1 to {_slot}
												format slot {_slot} + 26 of {_player} with loop-value-2 to be unstealable
												wait 1 tick
										set {_random} to random integer between 20 and 30
										wait 1 seconds
										loop {_random} times:
											if loop-number > 15:
												loop loop-number - 12 times:
													wait 1 tick
											else:
												wait 3 tick
											play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
											loop 8 times:
												set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
												if {case::player::%{_player}%::open} is true:
													format slot loop-number-2 + 8 of {_player} with {_item%loop-number-2%} to be unstealable
											set {_item9} to random element out of {case::%{_name}%::itemlist::*}
											if {case::player::%{_player}%::open} is true:
												format slot 17 of {_player} with {_item9} to be unstealable
										set {case::player::%{_player}%::open} to false
										wait 3 seconds
										broadcast "{@tag} {@general}Gracz {@important}%{_player}% {@general}wylosowal {@important}%{_item5}% {@general}ze skrzyni {@important}%{_name}%{@general}. Gratulacje!"
										launch flickering trailing ball firework colored green at {_player} timed 1
										add {_item5} to {_player}'s inventory
										play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
										set {case::player::%{_player}%::openwait} to false
									else:
										send "{@tag} {@general}W tej skrzyni nie mozna nic wylosowac!" to {_player}
							else:
								send "{@tag} {@general}Nie posiadasz tej skrzyni!" to {_player}
						stop
				send "{@tag} {@general}Taka skrzynia nie istnieje!" to {_player}
on inventory close:
	if {case::player::%player%::open} is true:
		set {case::player::%player%::open} to false
		send "{@tag} {@general}Zamknieto podglad losowania."
	if {case::player::%player%::openedit} is set:
		clear {case::%{case::player::%player%::openedit}%::itemlist::*}
		loop 27 times:
			if slot "%loop-number - 1%" parsed as an integer of current inventory of player is not air:
				set {_item} to slot loop-number - 1 of current inventory of player
				add {_item} to {case::%{case::player::%player%::openedit}%::itemlist::*}
		clear {case::player::%player%::openedit}
		send "{@tag} {@general}Zapisano."
on quit:
	set {case::player::%player%::open} to false
	set {case::player::%player%::openwait} to false
	clear {case::player::%player%::openedit}
on death:
	set {case::player::%victim%::open} to false
	set {case::player::%victim%::openwait} to false
	clear {case::player::%player%::openedit}
	if attacker is a player:
		chance of {@ death chest}:
			set {_element} to random element out of {case::chestlist::*}
			set {_lore} to "%{case::%{_element}%::itemlist::*}%"
			replace all ", " with "|| {@leere}- {@lore}" in {_lore}
			replace all "and " with "|| {@leere}- {@lore}" in {_lore}
			if {case::type::%{_element}%} is "key":
				drop chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " at location of victim
			else:
				drop ender chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " at location of victim
		chance of {@ death key}:
			set {_element} to random element out of {case::chestlist::*}
			if {case::type::%{_element}%} is "notkey":
				drop tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_element}%" at location of victim
on right click:
	if player's tool is chest or ender chest:
		loop {case::chestlist::*}:
			if uncolored name of player's tool is loop-value:
				cancel event
				set {_name} to uncolored name of player's tool
				replace all " " with "_" in {_name}
				execute player command "case open %{_name}%"
				stop
	if player's tool is tripwire hook:
		if name of player's tool contains "Klucz do skrzyni":
			cancel event
			open chest with 6 rows named "{@important}Lista skrzynek:" to player
			wait 1 tick
			set {_slot} to 0
			loop {case::chestlist::*}:
				if loop-value contains "<none>":
					remove loop-value from {case::chestlist::*}
				set {_lore} to "%{case::%loop-value%::itemlist::*}%"
				set {_name%loop-index%} to loop-value
				replace all ", " with "|| {@leere}- {@lore}" in {_lore}
				replace all "and " with "|| {@leere}- {@lore}" in {_lore}
				replace all " " with "_" in {_name%loop-index%}
				if {case::type::%loop-value%} is "key":
					format slot {_slot} of player with 1 of chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
				else:
					format slot {_slot} of player with 1 of ender chest named "{@important}%loop-value%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || " to run [close player's inventory]->[wait 2 tick]->[execute player command "case open %{_name%{_slot}%}%"]
				add 1 to {_slot}
				wait 1 tick
on mine of {@ drop}:
	chance of {@ drop chest}:
		set {_element} to random element out of {case::chestlist::*}
		set {_lore} to "%{case::%{_element}%::itemlist::*}%"
		replace all ", " with "|| {@leere}- {@lore}" in {_lore}
		replace all "and " with "|| {@leere}- {@lore}" in {_lore}
		if {case::type::%{_element}%} is "key":
			drop chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
		else:
			drop ender chest named "{@important}%{_element}%" with lore " || {@important}W tej skrzyni mozesz zdobyc: || || {@leere}- {@lore}%{_lore}% || "
		play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
		send "{@tag} {@general}Zdobyles skrzynie {@important}%{_element}%{@general}!"
	chance of {@ drop key}:
		set {_element} to random element out of {case::chestlist::*}
		if {case::type::%{_element}%} is "key":
			drop tripwire hook named "{@important}Klucz do skrzyni {@lore}%{_element}%"
			play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
			send "{@tag} {@general}Zdobyles klucz do skrzyni {@important}%{_element}%{@general}!"

Działający skrypt na skrzynki. 

komendy : /case

Dropi skrzynie i klucze ze stone ;)

 

Jeśli działa - Daj plusika :D

 

._.

 

 

­

 

@AdamGrzegorz - nie używaj chujowego rozumu bo ci się nie przyda.

Widze że bladego pojęcia nie masz co piszesz.

Wyczytał od dzieci 5 letnich, którzy nie wiedzą co pisać bzdury i teraz je cytuje.

Bzdury mu podajesz i tyle człowieku!

 

Czym zjebać serwer? Nie rozbrajaj mnie prosze zlituj się.... a nie piedziel głupot że się da w dupie parasol otworzyć.

 

 

Hahaha próbujesz mu pomóc?

 

 

Dodaj do pluginu żeby wypadała skrzynka z nazwą "test case"

Może mu powiesz jak? Rozśmieszasz człowieku :D

Zawód klauna na 100% znajdziesz i to w szybkim tempie!

 

@Łukiyt - nie słuchaj tego pana.

Jak widać nie wiele wie na temat serwerów.

 

@edit.

Nie wytrzymam xdd

Człowieku nie pisze całego serweru w skriptcie żeby zjebać serwer!(< (zjebać serwer przez skrypty) co jest nie wykonalne)

Nie robie serwera na 1000 graczy z zmiennymi które zapisywały by się po każdym wykopanym klocku xD

 

Widzę pan znawca skryptów się wkurwił.

 

Argumenty z dupy, składnia zdania na poziomie przedszkola, nieźle.

 

Zacznijmy od tego, że nie da się cytować siebie.

Nie da się też otworzyć parasola w dupie, chyba że próbowałeś. 

 

Jeżeli nie potrafi prostego pluginu obsłużyć i dodać nazwę przedmiotu to niech lepiej nie zabiera się za serwery, dobrze mu radzę.

Ciebie najwyraźniej trzeba poprowadzić za rączkę, bo nie rozumiesz cóż to jest "zmiana nazwy przedmiotu". Za trudne? 

 

Aaa, no przecież, rozmawiam ze znawcą skryptów, przepraszam że zbyt trudno objaśniam sprawę.

- Wejdź w folder pluginu 

- Wyszukaj plik konfiguracyjny

- Ustaw drop tak aby dropiły skrzynki

- Dodaj procenty

- Dodaj nazwę przedmiotu który wypada z kamienia

 

Teraz rozumiesz?

 

Nie rozmawiaj ze mną na temat optymalności skryptu, bo jeszcze się wkurwie a tego nie chcesz.

 

­

Moja oficjalna strona! :)

http://socketbyte.pl/ 

Opublikowano

­@Łukiyt - w czym chcesz / wolisz (wątpie żeby w OtherDrops zadziałało).

 

@AdamGrzegorz - O jak smutno :(
Znawca pluginów i skryptów sie "wkurwi" a ja tego nie chce ;(, weź nie rób mi tego boję sie!
Jak się pomaga to sensownie, a nie idiotycznie typu odpowiedzieć na pytanie:

Jak skonfigurować Firewalla?
@AdamGrzegorz : Wejdz w firewala i poprostu skonfigurój albo poszókaj w gogle.

Brawo intencji i chęci do pomocy kolego! - Tak trzymaj!

A tak serio - załosny jesteś jak i twoja obecność tutaj, lub gdzie kolwiek indziej.


 

» Zostanę technikiem serwera minecraft / stworzę twój serwer (Klik) «

» Wykonam pliki serwerowe do minecraft  «

» Pomagam w różnych sprawach «

<>~~~~~~~~~~~~<> Kontakt <>~~~~~~~~~~~~<>
» Wyślij do mnie Prywatną Wiadomość (PW) «

Opublikowano

Skopiuj skrypty co tam ci na górze podali, wklej do notepadd ++ zapisz z rozszerzeniem .sk i wrzuć do folderu ze skryptami.

coollogo_com-239801622.png

Opublikowano

­@Łukiyt zadziała, tylko nie sprawdzałem tego skryptu, ale wydaje mi się że błędów nie ma.

» Zostanę technikiem serwera minecraft / stworzę twój serwer (Klik) «

» Wykonam pliki serwerowe do minecraft  «

» Pomagam w różnych sprawach «

<>~~~~~~~~~~~~<> Kontakt <>~~~~~~~~~~~~<>
» Wyślij do mnie Prywatną Wiadomość (PW) «

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