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Prośba o poprawienie skryptu na Skrzynki CSGO


dragon5585

Rekomendowane odpowiedzi

Opublikowano

Witam czy mogli byście mi poprawić skrypt na Case ?
Bo w konsoli wyskakuje mi coś takiego:

[15:06:26] [Server thread/WARN]: [Skript] Possible name conflict of variables {case%loop-index%} and {case::%{_case}%::itemlist::*} (there might be more conflicts). (case.sk, line 28: set {_case%loop-index%} to loop-value')[15:06:26] [Server thread/WARN]: [Skript] Possible name conflict of variables {case::%{_case%loop-number%}%::itemlist::*} and {case%loop-index%} (there might be more conflicts). (case.sk, line 33: set {_lore} to "%{case::%{_case%loop-number%}%::itemlist::*}%"')[15:06:27] [Server thread/WARN]: [Skript] Possible name conflict of variables {case::player::%{_player}%::openwait} and {case%loop-index%} (there might be more conflicts). (case.sk, line 40: if {case::player::%{_player}%::openwait} is true:')[15:06:27] [Skript update thread/INFO]: [Skript] You're currently running the latest stable version of Skript.[15:06:27] [Server thread/WARN]: [Skript] Possible name conflict of variables {case::player::%{_player}%::open} and {case%loop-index%} (there might be more conflicts). (case.sk, line 50: set {case::player::%{_player}%::open} to true')[15:06:28] [Server thread/WARN]: [Skript] Possible name conflict of variables {item9} and {item%loop-number-2%} (there might be more conflicts). (case.sk, line 77: set {_item9} to random element out of {case::%{_case}%::itemlist::*}')[15:06:28] [Server thread/WARN]: [Skript] Possible name conflict of variables {item5} and {item%loop-number-2%} (there might be more conflicts). (case.sk, line 85: set slot 4 of current inventory of {_player} to {_item5}')[15:06:28] [Server thread/WARN]: [Skript] Possible name conflict of variables {case::%arg 2%::itemlist::*} and {case%loop-index%} (there might be more conflicts). (case.sk, line 115: delete {case::%arg 2%::itemlist::*}')[15:06:29] [Server thread/WARN]: [Skript] Possible name conflict of variables {case::player::%player%::open} and {case%loop-index%} (there might be more conflicts). (case.sk, line 163: if {case::player::%player%::open} is true:')[15:06:29] [Server thread/WARN]: [Skript] Possible name conflict of variables {case::%{case::player::%player%::openedit}%::itemlist::*} and {case%loop-index%} (there might be more conflicts). (case.sk, line 167: clear {case::%{case::player::%player%::openedit}%::itemlist::*}')[15:06:29] [Server thread/WARN]: [Skript] Possible name conflict of variables {case::player::%victim%::open} and {case%loop-index%} (there might be more conflicts). (case.sk, line 178: if {case::player::%victim%::open} is true:')[15:06:29] [Server thread/WARN]: [Skript] Possible name conflict of variables {case::%loop-value%::itemlist::*} and {case%loop-index%} (there might be more conflicts). (case.sk, line 185: set {_lore} to "%{case::%loop-value%::itemlist::*}%"')[15:06:29] [Server thread/WARN]: [Skript] Possible name conflict of variables {case::%{_element}%::itemlist::*} and {case%loop-index%} (there might be more conflicts). (case.sk, line 197: set {_lore} to "%{case::%{_element}%::itemlist::*}%"')

Skrypt:
 

options:
        tag: &8[&6Case&8]z
        chance key: 1
        chance chest: 2
 
method "edit" {player and case}:
        set {_player} to arg{1};
        set {_case} to arg{2};
        open chest with 3 rows named "&6Edytujesz: &c%{_case}%" to {_player}
        wait 1 tick
        set {_slot} to 0
        loop {case::%{_case}%::itemlist::*}:
                set slot {_slot} of current inventory of {_player} to loop-value
                add 1 to {_slot}
        set {case::player::%{_player}%::openedit} to "%{_case}%"
        send "{@tag} &7Edytujesz zawartosc skrzyni &6%{_case}%&7." to {_player}
        while inventory name of {_player} is "&6Edytujesz: &c%{_case}%":
                set {case::player::%{_player}%::openedit} to "%{_case}%"
                wait 5 tick
method "list" {player}:
        set {_player} to arg{1};
        open chest with 6 rows named "&6Lista skrzynek:" to {_player}
        wait 1 tick
        loop {case::chestlist::*}:
                set {_case%loop-index%} to loop-value
                if {_case%loop-index%} contains "<none>":
                        remove loop-value from {case::chestlist::*}
                        delete {_case%loop-index%}
        loop (size of {case::chestlist::*}) times:
                set {_lore} to "%{case::%{_case%loop-number%}%::itemlist::*}%"
                replace all ", " with "|| &8- &c" in {_lore}
                replace all "and " with "|| &8- &c" in {_lore}
                format slot loop-number - 1 of {_player} with 1 of chest named "&6%{_case%loop-number%}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " to close
method "opening" {player and case}:
        set {_player} to arg{1};
        set {_case} to arg{2};
        if {case::player::%{_player}%::openwait} is true:
                send "{@tag} &7Juz otwierasz skrzynie!" to {_player}
        else:
                set {_size} to size of {case::%{_case}%::itemlist::*}
                if {_size} > 0:
                        remove 1 tripwire hook named "&6Klucz do skrzyni &c%{_case}%" from {_player}'s inventory
                        set {_lore} to "%{case::%{_case}%::itemlist::*}%"
                        replace all ", " with "|| &8- &c" in {_lore}
                        replace all "and " with "|| &8- &c" in {_lore}
                        remove 1 chest named "&6%{_case}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " from {_player}'s inventory
                        set {case::player::%{_player}%::open} to true
                        set {case::player::%{_player}%::openwait} to true
                        open chest with 6 rows named "&6Skrzynia &c%{_case}%" to {_player}
                        wait 1 tick
                        loop {case::%{_case}%::itemlist::*}:
                                set {_skin%loop-index%} to loop-value
                        loop (size of {case::%{_case}%::itemlist::*}) times:
                                format slot loop-number + 26 of {_player} with 1 of {_skin%loop-number%} to be unstealable
                        loop 9 times:
                                set {_item%loop-number%} to random element out of {case::%{_case}%::itemlist::*}
                                format slot loop-number + 8 of {_player} with 1 of {_item%loop-number%} to be unstealable
                                format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
                                format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
                        format slot 4 of {_player} with 1 of hopper to be unstealable
                        set {_random} to random integer between 20 and 30
                        wait 1 seconds
                        loop {_random} times:
                                if loop-number > 15:
                                        loop loop-number - 12 times:
                                                wait 1 tick
                                else:
                                        wait 3 tick
                                play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
                                loop 8 times:
                                        set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
                                        if {case::player::%{_player}%::open} is true:
                                                format slot loop-number-2 + 8 of {_player} with 1 of {_item%loop-number-2%} to be unstealable
                                set {_item9} to random element out of {case::%{_case}%::itemlist::*}
                                if {case::player::%{_player}%::open} is true:
                                        format slot 17 of {_player} with 1 of {_item9} to be unstealable
                        set {case::player::%{_player}%::open} to false
                        wait 3 seconds
                        open chest with 1 rows named "&6Wygrales:" to {_player}
                        send "{@tag} &7Odbierz swoja nagrode." to {_player}
                        wait 1 tick
                        set slot 4 of current inventory of {_player} to {_item5}
                        play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
                        set {case::player::%{_player}%::openwait} to false
                else:
                        send "{@tag} &7W tej skrzyni nie mozna nic wylosowac!" to {_player}
command /case [<text="null">] [<text>] [<text>]:
        trigger:
                if player has permission "case.*":
                        if arg 1 is not "add" or "remove" or "edit" or "give" or "list" or "method":
                                send "{@tag}"
                                send "&6/case add <name> &8- &7Dodaje nowa skrzynke."
                                send "&6/case remove <name> &8- &7Usuwa skrzynke."
                                send "&6/case edit <name> &8- &7Edytuje zawartosc skrzyni."
                                send "&6/case give <name> <player> &8- &7Daje nam klucz i skrzynie."
                                send "&6/case list &8- &7Lista skrzyn w gui."
                        if arg 1 is "add":
                                if arg 2 is set:
                                        loop {case::chestlist::*}:
                                                if loop-value is arg 2:
                                                        send "{@tag} &7Taka skrzynia juz istnieje!"
                                                        stop
                                        add arg 2 to {case::chestlist::*}
                                        send "{@tag} &7Dodano skrzynie o nazwie &6%arg 2%&7."
                                else:
                                        send "&6/case add <name>"
                        if arg 1 is "remove":
                                if arg 2 is set:
                                        loop {case::chestlist::*}:
                                                if loop-value is arg 2:
                                                        remove arg 2 from {case::chestlist::*}
                                                        delete {case::%arg 2%::itemlist::*}
                                                        send "{@tag} &7Usunieto skrzynie o nazwie &6%arg 2%&7."
                                                        stop
                                        send "{@tag} &7Taka skrzynia nie istnieje!"
                                else:
                                        send "&6/case remove <name>"
                        if arg 1 is "edit":
                                if arg 2 is set:
                                        loop {case::chestlist::*}:
                                                if loop-value is arg 2:
                                                        function "edit" {player and arg 2}
                                                        stop
                                        send "{@tag} &7Taka skrzynia nie istnieje!"
                                else:
                                        send "&6/case additem <name>"
                        if arg 1 is "give":
                                if arg 2 is set:
                                        loop {case::chestlist::*}:
                                                if loop-value is arg 2:
                                                        if arg 3 is set:
                                                                set {_player} to arg 3 parsed as offlineplayer
                                                        else:
                                                                set {_player} to player
                                                        if {_player} is online:
                                                                set {_lore} to "%{case::%arg 2%::itemlist::*}%"
                                                                replace all ", " with "|| &8- &c" in {_lore}
                                                                replace all "and " with "|| &8- &c" in {_lore}
                                                                add 64 chest named "&6%arg 2%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " to {_player}'s inventory
                                                                add 64 tripwire hook named "&6Klucz do skrzyni &c%arg 2%" to {_player}'s inventory
                                                                stop
                                        send "{@tag} &7Taka skrzynia nie istnieje!"
                                else:
                                        send "&6/case givechest <name>"
                        if arg 1 is "list":
                                function "list" {player};
                if arg 1 is "method":
                        set {_player} to arg 3 parsed as player
                        if {_player}'s inventory contains tripwire hook named "&6Klucz do skrzyni &c%arg 2%":
                                set {_lore} to "%{case::%arg 2%::itemlist::*}%"
                                replace all ", " with "|| &8- &c" in {_lore}
                                replace all "and " with "|| &8- &c" in {_lore}
                                if {_player}'s inventory contains chest named "&6%arg 2%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || ":
                                        function "opening" {{_player} and arg 2};
                                else:
                                        send "{@tag} &7Nie posiadasz tej skrzyni!" to {_player}
                        else:
                                send "{@tag} &7Nie posiadasz klucza do tej skrzyni!" to {_player}
on inventory close:
        if {case::player::%player%::open} is true:
                set {case::player::%player%::open} to false
                send "{@tag} &7Zamknieto podglad losowania."
        if {case::player::%player%::openedit} is set:
                clear {case::%{case::player::%player%::openedit}%::itemlist::*}
                loop 27 times:
                        if slot "%loop-number - 1%" parsed as an integer of current inventory of player is not air:
                                set {_item} to slot loop-number - 1 of current inventory of player
                                add {_item} to {case::%{case::player::%player%::openedit}%::itemlist::*}
                clear {case::player::%player%::openedit}
                send "{@tag} &7Zapisano."
on quit:
        if {case::player::%player%::open} is true:
                set {case::player::%player%::open} to false
on death:
        if {case::player::%victim%::open} is true:
                set {case::player::%victim%::open} to false
on right click:
        if player's tool is chest:
                loop {case::chestlist::*}:
                        if loop-value is uncolored name of player's tool:
                                cancel event
                                set {_lore} to "%{case::%loop-value%::itemlist::*}%"
                                replace all ", " with "|| &8- &c" in {_lore}
                                replace all "and " with "|| &8- &c" in {_lore}
                                set lore of player's tool to " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || "
                                execute player command "case method %uncolored name of player's tool% %player%"
        if player's tool is tripwire hook:
                if name of player's tool contains "Klucz do skrzyni":
                        cancel event
                        function "list" {player};
on mine of stone:
        chance of {@Chance chest}%:
                set {_element} to random element out of {case::chestlist::*}
                set {_lore} to "%{case::%{_element}%::itemlist::*}%"
                replace all ", " with "|| &8- &c" in {_lore}
                replace all "and " with "|| &8- &c" in {_lore}
                drop chest named "&6%{_element}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || "
                play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
                send "{@tag} &7Zdobyles skrzynie &6%{_element}%&7!"
        chance of {@Chance key}%:
                set {_element} to random element out of {case::chestlist::*}
                drop tripwire hook named "&6Klucz do skrzyni &c%{_element}%"
                play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
                send "{@tag} &7Zdobyles klucz do skrzyni &6%{_element}%&7!"
on mine of cobblestone:
        chance of {@Chance chest}%:
                set {_element} to random element out of {case::chestlist::*}
                set {_lore} to "%{case::%{_element}%::itemlist::*}%"
                replace all ", " with "|| &8- &c" in {_lore}
                replace all "and " with "|| &8- &c" in {_lore}
                drop chest named "&6%{_element}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || "
                play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
                send "{@tag} &7Zdobyles skrzynie &6%{_element}%&7!"
        chance of {@Chance key}%:
                set {_element} to random element out of {case::chestlist::*}
                drop tripwire hook named "&6Klucz do skrzyni &c%{_element}%"
                play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
                send "{@tag} &7Zdobyles klucz do skrzyni &6%{_element}%&7!"

 

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