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Prośba o napisanie 2 skryptów na skrzynki z gry CS:GO oraz na amulety.


eden123

Rekomendowane odpowiedzi

Opublikowano

Prosilbym was o 2skrypty

1 . Skrzynki Cs:Go

Otwiera nam sie gui i losuje item

2. Amulet z efektami

Klikamy PPM na niego i daje nam efekty

*SILA 2

*SZYBKOSC 2

*ODPORNOSC NA OGIEN 2

*PODWOJNY SKOK

*CZas trwania tego 7 minut

I pisze jak użyłeś

Urzyłeś super moce amuletu

Tylko dla Vip i Svip

Komendy

./amulet nick gracza

Prosze o te skrypty

Opublikowano

 

 

# AMULETY #
options:     #KONFIGURACJA
	# E F E K T Y #
	
	# EFEKT 1 #
	efekt1: strength 
	moc1: 2
	czas1: 7
	# EFEKT 2 #
	efekt2: speed
	moc2: 2
	czas2: 7
	# EFEKT 3 #
	efekt3: fire resistance
	moc3: 2
	czas3: 7
	# EFEKT 4 #
	efekt4: jump boost
	moc4: 1
	czas4: 7
	# Jednostka czasu: hours(godzin), minutes(minut), seconds(sekund), tick(tick)
	jednostka: minutes
			# Konfiguracja Ogolna
	item: paper #Item(amulet)
	name: &6Amulet &eSMOKA
	perm: sweey.amulet.use
	# > ↓ TRUE (nie musi miec), FALSE: Musi miec ↓ < #
	opAllow: true # Czy gracz ktory posiada OP musi miec uprawnienie?
on rightclick on {@item}:
	if name of event-item is "{@name}":
		if "{@opAllow}" is not false:
			if player is op:
				apply {@efekt1} {@moc1} to player for {@czas1} {@jednostka}
				apply {@efekt2} {@moc2} to player for {@czas2} {@jednostka}
				apply {@efekt3} {@moc3} to player for {@czas3} {@jednostka}
				apply {@efekt4} {@moc4} to player for {@czas4} {@jednostka}
			else:
				if player has permission "{@perm}":
					apply {@efekt1} {@moc1} to player for {@czas1} {@jednostka}
					apply {@efekt2} {@moc2} to player for {@czas2} {@jednostka}
					apply {@efekt3} {@moc3} to player for {@czas3} {@jednostka}
					apply {@efekt4} {@moc4} to player for {@czas4} {@jednostka}
				else:
					send "&cBrak uprawnien. Nie posiadasz op..."
		else:
			if player is op:
				if player has permission "{@perm}":
					apply {@efekt1} {@moc1} to player for {@czas1} {@jednostka}
					apply {@efekt2} {@moc2} to player for {@czas2} {@jednostka}
					apply {@efekt3} {@moc3} to player for {@czas3} {@jednostka}
					apply {@efekt4} {@moc4} to player for {@czas4} {@jednostka}
				else:
					send "&cPosiadasz OP, Ale niestety wymagana jest permisja do korzystania z Amuletu"
	else:
		stop
command /amulet <player>:
	permission: "{@perm}"
	permission message: &4Prosimy o podanie informacji... :&f(error 41):
	trigger:
		give {@item} named "{@name}" to the player
		send "&4Otrzymales &fAmulet :)" to the argument-1
		send "&aDales amulet graczu &e%arg 1%" 
options:
	tag: &3[Case] &6
	chance key: 1
	chance chest: 1

method "edit" {player and case}:
	set {_player} to arg{1};
	set {_case} to arg{2};
	open chest with 3 rows named "&6Edytujesz: &c%{_case}%" to {_player}
	wait 1 tick
	set {_slot} to 0
	loop {case::%{_case}%::itemlist::*}:
		set slot {_slot} of current inventory of {_player} to loop-value
		add 1 to {_slot}
	set {case::player::%{_player}%::openedit} to "%{_case}%"
	send "{@tag} &7Edytujesz zawartosc skrzyni &6%{_case}%&7." to {_player}
	while inventory name of {_player} is "&6Edytujesz: &c%{_case}%":
		set {case::player::%{_player}%::openedit} to "%{_case}%"
		wait 5 tick
method "list" {player}:
	set {_player} to arg{1};
	open chest with 6 rows named "&6Lista skrzynek:" to {_player}
	wait 1 tick
	loop {case::chestlist::*}:
		set {_case%loop-index%} to loop-value
		if {_case%loop-index%} contains "<none>":
			remove loop-value from {case::chestlist::*}
			delete {_case%loop-index%}
	loop (size of {case::chestlist::*}) times:
		set {_lore} to "%{case::%{_case%loop-number%}%::itemlist::*}%"
		replace all ", " with "|| &8- &c" in {_lore}
		replace all "and " with "|| &8- &c" in {_lore}
		format slot loop-number - 1 of {_player} with 1 of chest named "&6%{_case%loop-number%}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " to close
method "opening" {player and case}:
	set {_player} to arg{1};
	set {_case} to arg{2};
	if {case::player::%{_player}%::openwait} is true:
		send "{@tag} &7Juz otwierasz skrzynie!" to {_player}
	else:
		set {_size} to size of {case::%{_case}%::itemlist::*}
		if {_size} > 0:
			remove 1 tripwire hook named "&6Klucz do skrzyni &c%{_case}%" from {_player}'s inventory
			set {_lore} to "%{case::%{_case}%::itemlist::*}%"
			replace all ", " with "|| &8- &c" in {_lore}
			replace all "and " with "|| &8- &c" in {_lore}
			remove 1 chest named "&6%{_case}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " from {_player}'s inventory
			set {case::player::%{_player}%::open} to true
			set {case::player::%{_player}%::openwait} to true
			open chest with 6 rows named "&6Skrzynia &c%{_case}%" to {_player}
			wait 1 tick
			loop {case::%{_case}%::itemlist::*}:
				set {_skin%loop-index%} to loop-value
			loop (size of {case::%{_case}%::itemlist::*}) times:
				format slot loop-number + 26 of {_player} with 1 of {_skin%loop-number%} to be unstealable
			loop 9 times:
				set {_item%loop-number%} to random element out of {case::%{_case}%::itemlist::*}
				format slot loop-number + 8 of {_player} with 1 of {_item%loop-number%} to be unstealable
				format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
				format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
			format slot 4 of {_player} with 1 of hopper to be unstealable
			set {_random} to random integer between 20 and 30
			wait 1 seconds
			loop {_random} times:
				if loop-number > 15:
					loop loop-number - 12 times:
						wait 1 tick
				else:
					wait 3 tick
				play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
				loop 8 times:
					set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
					if {case::player::%{_player}%::open} is true:
						format slot loop-number-2 + 8 of {_player} with 1 of {_item%loop-number-2%} to be unstealable
				set {_item9} to random element out of {case::%{_case}%::itemlist::*}
				if {case::player::%{_player}%::open} is true:
					format slot 17 of {_player} with 1 of {_item9} to be unstealable
			set {case::player::%{_player}%::open} to false
			wait 3 seconds
			open chest with 1 rows named "&6Wygrales:" to {_player}
			send "{@tag} &7Odbierz swoja nagrode." to {_player}
			wait 1 tick
			set slot 4 of current inventory of {_player} to {_item5}
			play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
			set {case::player::%{_player}%::openwait} to false
		else:
			send "{@tag} &7W tej skrzyni nie mozna nic wylosowac!" to {_player}
command /case [<text="null">] [<text>] [<text>]:
	trigger:
		if player has permission "case.*":
			if arg 1 is not "add" or "remove" or "edit" or "give" or "list" or "method":
				send "{@tag}"
				send "&6/case add <name> &8- &7Dodaje nowa skrzynke."
				send "&6/case remove <name> &8- &7Usuwa skrzynke."
				send "&6/case edit <name> &8- &7Edytuje zawartosc skrzyni."
				send "&6/case give <name> <player> &8- &7Daje nam klucz i skrzynie."
				send "&6/case list &8- &7Lista skrzyn w gui."
			if arg 1 is "add":
				if arg 2 is set:
					loop {case::chestlist::*}:
						if loop-value is arg 2:
							send "{@tag} &7Taka skrzynia juz istnieje!"
							stop
					add arg 2 to {case::chestlist::*}
					send "{@tag} &7Dodano skrzynie o nazwie &6%arg 2%&7."
				else:
					send "&6/case add <name>"
			if arg 1 is "remove":
				if arg 2 is set:
					loop {case::chestlist::*}:
						if loop-value is arg 2:
							remove arg 2 from {case::chestlist::*}
							delete {case::%arg 2%::itemlist::*}
							send "{@tag} &7Usunieto skrzynie o nazwie &6%arg 2%&7."
							stop
					send "{@tag} &7Taka skrzynia nie istnieje!"
				else:
					send "&6/case remove <name>"
			if arg 1 is "edit":
				if arg 2 is set:
					loop {case::chestlist::*}:
						if loop-value is arg 2:
							function "edit" {player and arg 2}
							stop
					send "{@tag} &7Taka skrzynia nie istnieje!"
				else:
					send "&6/case additem <name>"
			if arg 1 is "give":
				if arg 2 is set:
					loop {case::chestlist::*}:
						if loop-value is arg 2:
							if arg 3 is set:
								set {_player} to arg 3 parsed as offlineplayer
							else:
								set {_player} to player
							if {_player} is online:
								set {_lore} to "%{case::%arg 2%::itemlist::*}%"
								replace all ", " with "|| &8- &c" in {_lore}
								replace all "and " with "|| &8- &c" in {_lore}
								add 64 chest named "&6%arg 2%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " to {_player}'s inventory
								add 64 tripwire hook named "&6Klucz do skrzyni &c%arg 2%" to {_player}'s inventory
								stop
					send "{@tag} &7Taka skrzynia nie istnieje!"
				else:
					send "&6/case givechest <name>"
			if arg 1 is "list":
				function "list" {player};
		if arg 1 is "method":
			set {_player} to arg 3 parsed as player
			if {_player}'s inventory contains tripwire hook named "&6Klucz do skrzyni &c%arg 2%":
				set {_lore} to "%{case::%arg 2%::itemlist::*}%"
				replace all ", " with "|| &8- &c" in {_lore}
				replace all "and " with "|| &8- &c" in {_lore}
				if {_player}'s inventory contains chest named "&6%arg 2%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || ":
					function "opening" {{_player} and arg 2};
				else:
					send "{@tag} &7Nie posiadasz tej skrzyni!" to {_player}
			else:
				send "{@tag} &7Nie posiadasz klucza do tej skrzyni!" to {_player}
on inventory close:
	if {case::player::%player%::open} is true:
		set {case::player::%player%::open} to false
		send "{@tag} &7Zamknieto podglad losowania."
	if {case::player::%player%::openedit} is set:
		clear {case::%{case::player::%player%::openedit}%::itemlist::*}
		loop 27 times:
			if slot "%loop-number - 1%" parsed as an integer of current inventory of player is not air:
				set {_item} to slot loop-number - 1 of current inventory of player
				add {_item} to {case::%{case::player::%player%::openedit}%::itemlist::*}
		clear {case::player::%player%::openedit}
		send "{@tag} &7Zapisano."
on quit:
	if {case::player::%player%::open} is true:
		set {case::player::%player%::open} to false
on death:
	if {case::player::%victim%::open} is true:
		set {case::player::%victim%::open} to false
on right click:
	if player's tool is chest:
		loop {case::chestlist::*}:
			if loop-value is uncolored name of player's tool:
				cancel event
				set {_lore} to "%{case::%loop-value%::itemlist::*}%"
				replace all ", " with "|| &8- &c" in {_lore}
				replace all "and " with "|| &8- &c" in {_lore}
				set lore of player's tool to " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || "
				execute player command "case method %uncolored name of player's tool% %player%"
	if player's tool is tripwire hook:
		if name of player's tool contains "Klucz do skrzyni":
			cancel event
			function "list" {player};
on mine of stone:
	chance of {@ chest}%:
		set {_element} to random element out of {case::chestlist::*}
		set {_lore} to "%{case::%{_element}%::itemlist::*}%"
		replace all ", " with "|| &8- &c" in {_lore}
		replace all "and " with "|| &8- &c" in {_lore}
		drop chest named "&6%{_element}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || "
		play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
		send "{@tag} &7Zdobyles skrzynie &6%{_element}%&7!"
	chance of {@ key}%:
		set {_element} to random element out of {case::chestlist::*}
		drop tripwire hook named "&6Klucz do skrzyni &c%{_element}%"
		play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
		send "{@tag} &7Zdobyles klucz do skrzyni &6%{_element}%&7!"

 

­

Uważam, że poziom mojej inteligencji nie przekracza poziomu inteligencji przeciętnego człowieka.

Opublikowano

 

 

# AMULETY #
options:     #KONFIGURACJA
	# E F E K T Y #
	
	# EFEKT 1 #
	efekt1: strength 
	moc1: 2
	czas1: 7
	# EFEKT 2 #
	efekt2: speed
	moc2: 2
	czas2: 7
	# EFEKT 3 #
	efekt3: fire resistance
	moc3: 2
	czas3: 7
	# EFEKT 4 #
	efekt4: jump boost
	moc4: 1
	czas4: 7
	# Jednostka czasu: hours(godzin), minutes(minut), seconds(sekund), tick(tick)
	jednostka: minutes
			# Konfiguracja Ogolna
	item: paper #Item(amulet)
	name: &6Amulet &eSMOKA
	perm: sweey.amulet.use
	# > ↓ TRUE (nie musi miec), FALSE: Musi miec ↓ < #
	opAllow: true # Czy gracz ktory posiada OP musi miec uprawnienie?
on rightclick on {@item}:
	if name of event-item is "{@name}":
		if "{@opAllow}" is not false:
			if player is op:
				apply {@efekt1} {@moc1} to player for {@czas1} {@jednostka}
				apply {@efekt2} {@moc2} to player for {@czas2} {@jednostka}
				apply {@efekt3} {@moc3} to player for {@czas3} {@jednostka}
				apply {@efekt4} {@moc4} to player for {@czas4} {@jednostka}
			else:
				if player has permission "{@perm}":
					apply {@efekt1} {@moc1} to player for {@czas1} {@jednostka}
					apply {@efekt2} {@moc2} to player for {@czas2} {@jednostka}
					apply {@efekt3} {@moc3} to player for {@czas3} {@jednostka}
					apply {@efekt4} {@moc4} to player for {@czas4} {@jednostka}
				else:
					send "&cBrak uprawnien. Nie posiadasz op..."
		else:
			if player is op:
				if player has permission "{@perm}":
					apply {@efekt1} {@moc1} to player for {@czas1} {@jednostka}
					apply {@efekt2} {@moc2} to player for {@czas2} {@jednostka}
					apply {@efekt3} {@moc3} to player for {@czas3} {@jednostka}
					apply {@efekt4} {@moc4} to player for {@czas4} {@jednostka}
				else:
					send "&cPosiadasz OP, Ale niestety wymagana jest permisja do korzystania z Amuletu"
	else:
		stop
command /amulet <player>:
	permission: "{@perm}"
	permission message: &4Prosimy o podanie informacji... :&f(error 41):
	trigger:
		give {@item} named "{@name}" to the player
		send "&4Otrzymales &fAmulet :)" to the argument-1
		send "&aDales amulet graczu &e%arg 1%"
options:
	tag: &3[Case] &6
	chance key: 1
	chance chest: 1

method "edit" {player and case}:
	set {_player} to arg{1};
	set {_case} to arg{2};
	open chest with 3 rows named "&6Edytujesz: &c%{_case}%" to {_player}
	wait 1 tick
	set {_slot} to 0
	loop {case::%{_case}%::itemlist::*}:
		set slot {_slot} of current inventory of {_player} to loop-value
		add 1 to {_slot}
	set {case::player::%{_player}%::openedit} to "%{_case}%"
	send "{@tag} &7Edytujesz zawartosc skrzyni &6%{_case}%&7." to {_player}
	while inventory name of {_player} is "&6Edytujesz: &c%{_case}%":
		set {case::player::%{_player}%::openedit} to "%{_case}%"
		wait 5 tick
method "list" {player}:
	set {_player} to arg{1};
	open chest with 6 rows named "&6Lista skrzynek:" to {_player}
	wait 1 tick
	loop {case::chestlist::*}:
		set {_case%loop-index%} to loop-value
		if {_case%loop-index%} contains "<none>":
			remove loop-value from {case::chestlist::*}
			delete {_case%loop-index%}
	loop (size of {case::chestlist::*}) times:
		set {_lore} to "%{case::%{_case%loop-number%}%::itemlist::*}%"
		replace all ", " with "|| &8- &c" in {_lore}
		replace all "and " with "|| &8- &c" in {_lore}
		format slot loop-number - 1 of {_player} with 1 of chest named "&6%{_case%loop-number%}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " to close
method "opening" {player and case}:
	set {_player} to arg{1};
	set {_case} to arg{2};
	if {case::player::%{_player}%::openwait} is true:
		send "{@tag} &7Juz otwierasz skrzynie!" to {_player}
	else:
		set {_size} to size of {case::%{_case}%::itemlist::*}
		if {_size} > 0:
			remove 1 tripwire hook named "&6Klucz do skrzyni &c%{_case}%" from {_player}'s inventory
			set {_lore} to "%{case::%{_case}%::itemlist::*}%"
			replace all ", " with "|| &8- &c" in {_lore}
			replace all "and " with "|| &8- &c" in {_lore}
			remove 1 chest named "&6%{_case}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " from {_player}'s inventory
			set {case::player::%{_player}%::open} to true
			set {case::player::%{_player}%::openwait} to true
			open chest with 6 rows named "&6Skrzynia &c%{_case}%" to {_player}
			wait 1 tick
			loop {case::%{_case}%::itemlist::*}:
				set {_skin%loop-index%} to loop-value
			loop (size of {case::%{_case}%::itemlist::*}) times:
				format slot loop-number + 26 of {_player} with 1 of {_skin%loop-number%} to be unstealable
			loop 9 times:
				set {_item%loop-number%} to random element out of {case::%{_case}%::itemlist::*}
				format slot loop-number + 8 of {_player} with 1 of {_item%loop-number%} to be unstealable
				format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
				format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
			format slot 4 of {_player} with 1 of hopper to be unstealable
			set {_random} to random integer between 20 and 30
			wait 1 seconds
			loop {_random} times:
				if loop-number > 15:
					loop loop-number - 12 times:
						wait 1 tick
				else:
					wait 3 tick
				play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
				loop 8 times:
					set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
					if {case::player::%{_player}%::open} is true:
						format slot loop-number-2 + 8 of {_player} with 1 of {_item%loop-number-2%} to be unstealable
				set {_item9} to random element out of {case::%{_case}%::itemlist::*}
				if {case::player::%{_player}%::open} is true:
					format slot 17 of {_player} with 1 of {_item9} to be unstealable
			set {case::player::%{_player}%::open} to false
			wait 3 seconds
			open chest with 1 rows named "&6Wygrales:" to {_player}
			send "{@tag} &7Odbierz swoja nagrode." to {_player}
			wait 1 tick
			set slot 4 of current inventory of {_player} to {_item5}
			play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
			set {case::player::%{_player}%::openwait} to false
		else:
			send "{@tag} &7W tej skrzyni nie mozna nic wylosowac!" to {_player}
command /case [<text="null">] [<text>] [<text>]:
	trigger:
		if player has permission "case.*":
			if arg 1 is not "add" or "remove" or "edit" or "give" or "list" or "method":
				send "{@tag}"
				send "&6/case add <name> &8- &7Dodaje nowa skrzynke."
				send "&6/case remove <name> &8- &7Usuwa skrzynke."
				send "&6/case edit <name> &8- &7Edytuje zawartosc skrzyni."
				send "&6/case give <name> <player> &8- &7Daje nam klucz i skrzynie."
				send "&6/case list &8- &7Lista skrzyn w gui."
			if arg 1 is "add":
				if arg 2 is set:
					loop {case::chestlist::*}:
						if loop-value is arg 2:
							send "{@tag} &7Taka skrzynia juz istnieje!"
							stop
					add arg 2 to {case::chestlist::*}
					send "{@tag} &7Dodano skrzynie o nazwie &6%arg 2%&7."
				else:
					send "&6/case add <name>"
			if arg 1 is "remove":
				if arg 2 is set:
					loop {case::chestlist::*}:
						if loop-value is arg 2:
							remove arg 2 from {case::chestlist::*}
							delete {case::%arg 2%::itemlist::*}
							send "{@tag} &7Usunieto skrzynie o nazwie &6%arg 2%&7."
							stop
					send "{@tag} &7Taka skrzynia nie istnieje!"
				else:
					send "&6/case remove <name>"
			if arg 1 is "edit":
				if arg 2 is set:
					loop {case::chestlist::*}:
						if loop-value is arg 2:
							function "edit" {player and arg 2}
							stop
					send "{@tag} &7Taka skrzynia nie istnieje!"
				else:
					send "&6/case additem <name>"
			if arg 1 is "give":
				if arg 2 is set:
					loop {case::chestlist::*}:
						if loop-value is arg 2:
							if arg 3 is set:
								set {_player} to arg 3 parsed as offlineplayer
							else:
								set {_player} to player
							if {_player} is online:
								set {_lore} to "%{case::%arg 2%::itemlist::*}%"
								replace all ", " with "|| &8- &c" in {_lore}
								replace all "and " with "|| &8- &c" in {_lore}
								add 64 chest named "&6%arg 2%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " to {_player}'s inventory
								add 64 tripwire hook named "&6Klucz do skrzyni &c%arg 2%" to {_player}'s inventory
								stop
					send "{@tag} &7Taka skrzynia nie istnieje!"
				else:
					send "&6/case givechest <name>"
			if arg 1 is "list":
				function "list" {player};
		if arg 1 is "method":
			set {_player} to arg 3 parsed as player
			if {_player}'s inventory contains tripwire hook named "&6Klucz do skrzyni &c%arg 2%":
				set {_lore} to "%{case::%arg 2%::itemlist::*}%"
				replace all ", " with "|| &8- &c" in {_lore}
				replace all "and " with "|| &8- &c" in {_lore}
				if {_player}'s inventory contains chest named "&6%arg 2%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || ":
					function "opening" {{_player} and arg 2};
				else:
					send "{@tag} &7Nie posiadasz tej skrzyni!" to {_player}
			else:
				send "{@tag} &7Nie posiadasz klucza do tej skrzyni!" to {_player}
on inventory close:
	if {case::player::%player%::open} is true:
		set {case::player::%player%::open} to false
		send "{@tag} &7Zamknieto podglad losowania."
	if {case::player::%player%::openedit} is set:
		clear {case::%{case::player::%player%::openedit}%::itemlist::*}
		loop 27 times:
			if slot "%loop-number - 1%" parsed as an integer of current inventory of player is not air:
				set {_item} to slot loop-number - 1 of current inventory of player
				add {_item} to {case::%{case::player::%player%::openedit}%::itemlist::*}
		clear {case::player::%player%::openedit}
		send "{@tag} &7Zapisano."
on quit:
	if {case::player::%player%::open} is true:
		set {case::player::%player%::open} to false
on death:
	if {case::player::%victim%::open} is true:
		set {case::player::%victim%::open} to false
on right click:
	if player's tool is chest:
		loop {case::chestlist::*}:
			if loop-value is uncolored name of player's tool:
				cancel event
				set {_lore} to "%{case::%loop-value%::itemlist::*}%"
				replace all ", " with "|| &8- &c" in {_lore}
				replace all "and " with "|| &8- &c" in {_lore}
				set lore of player's tool to " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || "
				execute player command "case method %uncolored name of player's tool% %player%"
	if player's tool is tripwire hook:
		if name of player's tool contains "Klucz do skrzyni":
			cancel event
			function "list" {player};
on mine of stone:
	chance of {@ chest}%:
		set {_element} to random element out of {case::chestlist::*}
		set {_lore} to "%{case::%{_element}%::itemlist::*}%"
		replace all ", " with "|| &8- &c" in {_lore}
		replace all "and " with "|| &8- &c" in {_lore}
		drop chest named "&6%{_element}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || "
		play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
		send "{@tag} &7Zdobyles skrzynie &6%{_element}%&7!"
	chance of {@ key}%:
		set {_element} to random element out of {case::chestlist::*}
		drop tripwire hook named "&6Klucz do skrzyni &c%{_element}%"
		play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
		send "{@tag} &7Zdobyles klucz do skrzyni &6%{_element}%&7!"

 

­

 

 

 

Dzienna all a umial bys zrobic skrypty na boyfarmer. Sandfarmer. Luckyblock jak tak to bys mi zrobil te skrypty + craftingi fajne prosze cie

Dzienna

Opublikowano

ok daj naj tam oky?

 

on script load:
     register new shaped recipe for ender frame named "&e&lSandFarmer" of lure 1 using sand, sand, sand, sand, lava bucket, sand, sand, sand, sand
on place ender frame:
    if name of event-block is "&e&lSandFarmer":
        loop blocks down:
            if loop-block is not bedrock:
                set loop-block to sand
                stop
            else:
                send "&8[&eSF&] &cPraca sandfarmera zostala ukonczona na koordynatach %location of loop-block%"
                stop
 

// SandFarmer

 

on script load:
     register new shaped recipe for ender frame named "&e&lBoyFarmer" of lure 1 using sand, sand, sand, sand, lava bucket, sand, sand, sand, sand
on place ender frame:
    if name of event-block is "&e&lBoyFarmer":
        loop blocks down:
            if loop-block is not bedrock:
                delete loop-block
                stop
            else:
                send "&8[&eBF&] &cPraca boyfarmera zostala ukonczona na koordynatach %location of loop-block%"
                stop
 
variables:
    {lista::luckyblock::*} = ""
command /adITEM:
    trigger:
        add player's tool to {lista::luckyblock::*}
        send "&aDodano &eLB: %player's tool%"
on break of sponge:
    chance of 1%:
        kick player due to "&cOoo... Jaki nie fart ||&eNic nie dropneles."
    chance of 99%:
        set {_looped_drooped} to a random element out of {lista::luckyblock::*}
        add "%{_looped_drooped}" to player
        send "&eLB &7> &cWydropiles %{_looped_drooped}%" 

do lb nnie ma craftingu

 

­

Uważam, że poziom mojej inteligencji nie przekracza poziomu inteligencji przeciętnego człowieka.

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