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Siemka mam pytanie co do etal bota


martekos

Rekomendowane odpowiedzi

Opublikowano

Witam pobrałem etal bota i ustawiłem go. Śmiga i nie wiem czy podnosi on warte itemki czy nie. Słabo znam angielski dlatego pytam was o pomoc o to moje ustawienia. Ciągle nie wiem czy dać // żeby podnosił czy to jest aby nie podnosił. Tutaj piszę że ma być bez //.
To jest do master,rune i rózne takie :
//-----------------------------------------------------------------------------------------------------
// This is a list of 'other' items that you want your bot to pick up.
//
// Any item on this list which starts with //[ will NOT be picked up at all
// Any item on this list which starts with [  will be picked up, THEN kept unid'ed OR checked and then kept if it's good enough.
// More detailed instructions can be found at: http://www.projectet....php/Nip_Config
// -----------------------------------------------------------------------------------------------------

//GOLD
[Type] == Gold # [Gold] >= 1000

//SCROLLS
[Name] == ScrollofTownPortal 
[Name] == ScrollofIdentify

//CHEST KEY
[Name] == Key # # [MaxQuantity] == 12

//UBER QUEST KEYS
[Name] == KeyOfTerror
[Name] == KeyOfHate
[Name] == KeyOfDestruction
[Name] == KeyOfTerror # # [MaxQuantity] == 3
[Name] == KeyOfHate # # [MaxQuantity] == 3
[Name] == KeyOfDestruction # # [MaxQuantity] == 3

//UBER QUEST ORGANS
[Name] == MephistosBrain
[Name] == BaalsEye
[Name] == DiablosHorn

//RESPEC ESSENCES
//[Name] == TwistedEssenceOfSuffering # # [MaxQuantity] == 2
//[Name] == ChargedEssenceOfHatred # # [MaxQuantity] == 2
//[Name] == BurningEssenceOfTerror # # [MaxQuantity] == 2
//[Name] == FesteringEssenceOfDestruction # # [MaxQuantity] == 2
[Name] == TokenOfAbsolution # # [MaxQuantity] == 5

//RUNES
//[Name] == ElRune # # [MaxQuantity] == 3
//[Name] == EldRune # # [MaxQuantity] == 3
//[Name] == TirRune # # [MaxQuantity] == 3
//[Name] == NefRune # # [MaxQuantity] == 3
//[Name] == EthRune # # [MaxQuantity] == 3
[Name] == IthRune # # [MaxQuantity] == 3
//[Name] == TalRune # # [MaxQuantity] == 3
[Name] == RalRune # # [MaxQuantity] == 3
[Name] == OrtRune # # [MaxQuantity] == 3
[Name] == ThulRune # # [MaxQuantity] == 3
[Name] == AmnRune # # [MaxQuantity] == 3
[Name] == SolRune # # [MaxQuantity] == 3
//[Name] == ShaelRune # # [MaxQuantity] == 3
//[Name] == DolRune # # [MaxQuantity] == 3
//[Name] == HelRune # # [MaxQuantity] == 3
//[Name] == IoRune # # [MaxQuantity] == 3
//[Name] == LumRune # # [MaxQuantity] == 3
//[Name] == KoRune # # [MaxQuantity] == 3
//[Name] == FalRune # # [MaxQuantity] == 3
[Name] == LemRune # # [MaxQuantity] == 3
[Name] == PulRune # # [MaxQuantity] == 5
[Name] == UmRune # # [MaxQuantity] == 5
[Name] == MalRune # # [MaxQuantity] == 5
[Name] >= IstRune && [Name] <= ZodRune

//GEMS
//[Name] == ChippedAmethyst # # [MaxQuantity] == 1
//[Name] == ChippedDiamond # # [MaxQuantity] == 1
//[Name] == ChippedEmerald # # [MaxQuantity] == 1
//[Name] == ChippedRuby # # [MaxQuantity] == 1
//[Name] == ChippedSapphire # # [MaxQuantity] == 1
//[Name] == ChippedSkull # # [MaxQuantity] == 1
//[Name] == ChippedTopaz # # [MaxQuantity] == 1
//[Name] == FlawedAmethyst # # [MaxQuantity] == 1
//[Name] == FlawedDiamond # # [MaxQuantity] == 1
//[Name] == FlawedEmerald # # [MaxQuantity] == 1
//[Name] == FlawedRuby # # [MaxQuantity] == 1
//[Name] == FlawedSapphire # # [MaxQuantity] == 1
//[Name] == FlawedSkull # # [MaxQuantity] == 1
//[Name] == FlawedTopaz # # [MaxQuantity] == 1
//[Name] == Amethyst # # [MaxQuantity] == 1
//[Name] == Diamond # # [MaxQuantity] == 1
//[Name] == Emerald # # [MaxQuantity] == 1
//[Name] == Ruby # # [MaxQuantity] == 1
//[Name] == Skull # # [MaxQuantity] == 1
//[Name] == Sapphire # # [MaxQuantity] == 1
//[Name] == Topaz # # [MaxQuantity] == 1
//[Name] == FlawlessAmethyst # # [MaxQuantity] == 1
//[Name] == FlawlessDiamond # # [MaxQuantity] == 1
//[Name] == FlawlessEmerald # # [MaxQuantity] == 1
//[Name] == FlawlessRuby # # [MaxQuantity] == 1
//[Name] == FlawlessSapphire # # [MaxQuantity] == 1
//[Name] == FlawlessSkull # # [MaxQuantity] == 1
//[Name] == FlawlessTopaz # # [MaxQuantity] == 1
[Name] == PerfectAmethyst # # [MaxQuantity] == 3
[Name] == PerfectDiamond # # [MaxQuantity] == 3
[Name] == PerfectEmerald # # [MaxQuantity] == 3
[Name] == PerfectRuby # # [MaxQuantity] == 3
[Name] == PerfectSapphire # # [MaxQuantity] == 3
[Name] == PerfectSkull # # [MaxQuantity] == 3
[Name] == PerfectTopaz # # [MaxQuantity] == 3

//POTIONS
[Name] == SuperHealingPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion

//EARS 
// Used in conjunction with the HostileKill function
// If you want to collect ears, then simply uncomment

//[Type] == PlayerBodyPart && [Quality] == Normal


Tutaj jest config do mojego pala ale tylko do podnoszenia itemów komendy.

// Pickit (SnagIt) Configuration
//  * Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("normal/key.nip");

//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("advance/key.nip");

//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");

//NTConfig_NIPFilePath.push("Master/Charms.nip");
//NTConfig_NIPFilePath.push("Master/Crafted.nip");
//NTConfig_NIPFilePath.push("Master/Cubed.nip");
//NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");
NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
//NTConfig_NIPFilePath.push("Master/Magic.nip");
//NTConfig_NIPFilePath.push("Master/Rare.nip");
//NTConfig_NIPFilePath.push("Master/Set.nip");
//NTConfig_NIPFilePath.push("Master/Unid.nip");
//NTConfig_NIPFilePath.push("Master/Unique.nip");
//NTConfig_NIPFilePath.push("Master/White.nip");
//NTConfig_NIPFilePath.push("Master/Runeword.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------


Dziękuje z góry za pomoc 

Opublikowano

Jeśli masz ustawione // przed daną linijką, to bot tego nie rusza. Jeśli jednak nie ma dwóch ukośników, to bot podnosi dany przedmiot, Na przykład: 

 

[Name] == PerfectAmethyst # # [MaxQuantity] == 3  Bot podniesie Perfect Amethyst

//[Name] == ElRune # # [MaxQuantity] == 3  Bot nie podniesie Runy El

tumblr_nz5oe2KFat1ul9ajgo2_500.gif

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