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Prośba o dokończenie skryptu na drop + edycja skryptu.


★Kapisz★

Rekomendowane odpowiedzi

Opublikowano

Prosze o edycje skryptu!

Drop bez fortunki:

1. Diament - 18.225 %

2. Emerald - 24.225 %

3. Zelazo - 24.225 %

4. Zloto - 24.225 %

5. Obsydian - 15.225 %

6. Jablko - 7.725 %

7. Siano - 7.725 %

8. Szlam - 6 %
Drop z fortunka 1:
Do kazdego itemku 5% wiekszy niz bez fortuny
Drop z fortunka 2:
Do kazdego itemku 5% wiekszy niz z fortuna 1
Drop z fortunka 3:
Do kazdego itemku 5% wiekszy niz z fortuna 2
I JESZCZE:
mozliwosc wlaczania i wylaczania dropu ze stone!
-------------
Jezeli umiecie to prosze o turbo drop, ktory zwieksza do kazdego z podanych 5%!
(TurboDrop mozna zrobic chyba w variables)
KOD:
on break of stone:
	if player is holding any pickaxe of fortune 0:
		chance of 5%:
			if player can hold 1 coal:
				add 1 coal to player
			else:
				drop 1 coal
		chance of 5%:
			if player can hold 1 diamond:
				add 1 diamond to player
			else:
				drop 1 diamond
		chance of 5%:
			if player can hold 1 emerald:
				add 1 emerald to player
			else:
				drop 1 emerald
		chance of 5%:
			if player can hold 1 gold ingot:
				add 1 gold ingot to player
			else:
				drop 1 gold ingot
		chance of 5%:
			if player can hold 1 iron ingot:
				add 1 iron ingot to player
			else:
				drop 1 iron ingot
		chance of 0.0001%:
			if player can hold 1 beacon:
				add 1 beacon to player
			else:
				drop 1 beacon
		chance of 0.1%:
			if player can hold 1 ender pearl:
				add 1 ender pearl to player
			else:
				drop 1 ender pearl
		chance of 3%:
			if player can hold 1 bookshelf:
				add 1 bookshelf to player
			else:
				drop 1 bookshelf
		chance of 2%:
			if player can hold 1 tnt:
				add 1 tnt to player
			else:
				drop 1 tnt
		chance of 4%:
			if player can hold 1 obsidian:
				add 1 obsidian to player
			else:
				drop 1 obsidian
		chance of 4%:
			if player can hold 1 apple:
				add 1 apple to player
			else:
				drop 1 apple
	if player is holding any pickaxe of fortune 1:
		chance of 5%:
			if player can hold 1 coal:
				add 2 coal to player
			else:
				drop 2 coal
		chance of 5%:
			if player can hold 1 diamond:
				add 2 diamond to player
			else:
				drop 2 diamond
		chance of 5%:
			if player can hold 1 emerald:
				add 2 emerald to player
			else:
				drop 2 emerald
		chance of 5%:
			if player can hold 1 gold ingot:
				add 2 gold ingot to player
			else:
				drop 2 gold ingot
		chance of 5%:
			if player can hold 1 iron ingot:
				add 2 iron ingot to player
			else:
				drop 2 iron ingot
		chance of 3%:
			if player can hold 1 bookshelf:
				add 2 bookshelf to player
			else:
				drop 2 bookshelf
		chance of 2%:
			if player can hold 1 tnt:
				add 2 tnt to player
			else:
				drop 2 tnt
		chance of 4%:
			if player can hold 1 obsidian:
				add 2 obsidian to player
			else:
				drop 2 obsidian
		chance of 4%:
			if player can hold 1 apple:
				add 2 apple to player
			else:
				drop 2 apple
	if player is holding any pickaxe of fortune 2:
		chance of 5%:
			if player can hold 1 coal:
				add 3 coal to player
			else:
				drop 3 coal
		chance of 5%:
			if player can hold 1 diamond:
				add 3 diamond to player
			else:
				drop 3 diamond
		chance of 5%:
			if player can hold 1 emerald:
				add 3 emerald to player
			else:
				drop 3 emerald
		chance of 5%:
			if player can hold 1 gold ingot:
				add 3 gold ingot to player
			else:
				drop 3 gold ingot
		chance of 5%:
			if player can hold 1 iron ingot:
				add 3 iron ingot to player
			else:
				drop 3 iron ingot
		chance of 4%:
			if player can hold 1 obsidian:
				add 3 obsidian to player
			else:
				drop 3 obsidian
		chance of 3%:
			if player can hold 1 bookshelf:
				add 3 bookshelf to player
			else:
				drop 3 bookshelf
		chance of 2%:
			if player can hold 1 tnt:
				add 3 tnt to player
			else:
				drop 3 tnt
		chance of 4%:
			if player can hold 1 apple:
				add 3 apple to player
			else:
				drop 3 apple
	if player is holding any pickaxe of fortune 3:
		chance of 5%:
			if player can hold 1 coal:
				add 4 coal to player
			else:
				drop 4 coal
		chance of 5%:
			if player can hold 1 diamond:
				add 4 diamond to player
			else:
				drop 4 diamond
		chance of 5%:
			if player can hold 1 emerald:
				add 4 emerald to player
			else:
				drop 4 emerald
		chance of 4%:
			if player can hold 1 obsidian:
				add 4 obsidian to player
			else:
				drop 4 obsidian
		chance of 5%:
			if player can hold 1 gold ingot:
				add 4 gold ingot to player
			else:
				drop 4 gold ingot
		chance of 5%:
			if player can hold 1 iron ingot:
				add 4 iron ingot to player
			else:
				drop 4 iron ingot
		chance of 3%:
			if player can hold 1 bookshelf:
				add 4 bookshelf to player
			else:
				drop 4 bookshelf
		chance of 2%:
			if player can hold 1 tnt:
				add 4 tnt to player
			else:
				drop 4 tnt
		chance of 4%:
			if player can hold 1 apple:
				add 4 apple to player
			else:
				drop 4 apple

			
Opublikowano

Pisałem na szybko: Ps. Chodzi Ci o wyłączanie całego dropu? Jak coś tego nie zrobiłem ;d Jak chcesz on/off drop to pisz na PW :P

on break of stone:
	if player is holding any pickaxe of fortune 0:
		chance of 18.255%:
			if player can hold 1 diamond:
				add 1 diamond to player
			else:
				drop 1 diamond
		chance of 24.225%:
			if player can hold 1 iron ingot:
				add 1 iron ingot to player
			else:
				drop 1 iron ingot
		chance of 24.255%:
			if player can hold 1 emerald:
				add 1 emerald to player
			else:
				drop 1 emerald
		chance of 24.225%:
			if player can hold 1 gold ingot:
				add 1 gold ingot to player
			else:
				drop 1 gold ingot
		chance of 12.225%:
			if player can hold 1 obsidian:
				add 1 obsidian to player
			else:
				drop 1 obsidian
		chance of 7.725%:
			if player can hold 1 apple:
				add 1 apple to player
			else:
				drop 1 apple
		chance of 7.725%:
			if player can hold 1 170:
				add 1 170 to player
			else:
				drop 1 170
		chance of 6%:
			if player can hold 1 slimeball:
				add 1 slimeball to player
			else:
				drop 1 slimeball
		
	if player is holding any pickaxe of fortune 1:
		chance of 5%:
			if player can hold 1 diamond:
				add 2 diamond to player
			else:
				drop 2 diamond
		chance of 5%:
			if player can hold 1 emerald:
				add 2 emerald to player
			else:
				drop 2 emerald
		chance of 5%:
			if player can hold 1 gold ingot:
				add 2 gold ingot to player
			else:
				drop 2 gold ingot
		chance of 5%:
			if player can hold 1 iron ingot:
				add 2 iron ingot to player
			else:
				drop 2 iron ingot
		chance of 5%:
			if player can hold 1 apple:
				add 2 apple to player
			else:
				drop 2 apple
		chance of 5%:
			if player can hold 1 obsidian:
				add 2 obsidian to player
			else:
				drop 2 obsidian
		chance of 5%:
			if player can hold 1 slimeball:
				add 2 slimeball to player
			else:
				drop 2 slimeball
		chance of 5%:
			if player can hold 1 170:
				add 2 170 to player
			else:
				drop 2 170
	if player is holding any pickaxe of fortune 2:
		chance of 5%:
			if player can hold 1 diamond:
				add 3 diamond to player
			else:
				drop 3 diamond
		chance of 5%:
			if player can hold 1 emerald:
				add 3 emerald to player
			else:
				drop 3 emerald
		chance of 5%:
			if player can hold 1 gold ingot:
				add 3 gold ingot to player
			else:
				drop 3 gold ingot
		chance of 5%:
			if player can hold 1 iron ingot:
				add 3 iron ingot to player
			else:
				drop 3 iron ingot
		chance of 5%:
			if player can hold 1 obsidian:
				add 3 obsidian to player
			else:
				drop 3 obsidian
		chance of 5%:
			if player can hold 1 apple:
				add 3 apple to player
			else:
				drop 3 apple
		chance of 5%:
			if player can hold 1 slimeball:
				add 3 slimeball to player
			else:
				drop 3 slimeball
		chance of 5%:
			if player can hold 1 `70:
				add 3 170 to player
			else:
				drop 3 170
	if player is holding any pickaxe of fortune 3:
		chance of 5%:
			if player can hold 1 diamond:
				add 4 diamond to player
			else:
				drop 4 diamond
		chance of 5%:
			if player can hold 1 emerald:
				add 4 emerald to player
			else:
				drop 4 emerald
		chance of 5%:
			if player can hold 1 obsidian:
				add 4 obsidian to player
			else:
				drop 4 obsidian
		chance of 5%:
			if player can hold 1 gold ingot:
				add 4 gold ingot to player
			else:
				drop 4 gold ingot
		chance of 5%:
			if player can hold 1 iron ingot:
				add 4 iron ingot to player
			else:
				drop 4 iron ingot
		chance of 5%:
			if player can hold 1 apple:
				add 4 apple to player
			else:
				drop 4 apple
		chance of 5%:
			if player can hold 1 slimeball:
				add 4 slimeball to player
			else:
				drop 4 slimeball
		chance of 5%:
			if player can hold 1 170:
				add 4 170 to player
			else:
				drop 4 170

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