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Wild Terra - multiplayer life simulator in a fully player-driven medieval world


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Opublikowano

Wild Terra Online jest masowym, wieloosobowym symulatorem życia osadzonym w napędzanym przez graczy średniowiecznym świecie

 

 

Wild Terra

 

 

 

 

 

Tutaj każdy znajdzie zajęcie, które przemówi do jego duszy: eksploracja świata, polowanie, tworzenie, dekorowanie domu, walki oraz oblężenia zamków.

Zacznij jako ocalały - zostań średniowiecznym królem!

 

Główne cechy:


  • Ogromny i otwarty na eksplorację realistyczny średiowieczny świat Europy X wieku.



  • Świat jest tworzony i zarządzany przez graczy. Nie ma gotowych zamków, NPC i misji w grze. Tylko gracze mogą budować drogi, ścinać drzewa, zakładać nowe miasta


           … kształtować serwer jak chcą!


  • Możliwość tworzenia czegokolwiek, gdziekolwiek chcesz. Nie ma znaczenia, czy to będzie ognisko na jedną noc czy cały zamek!



  • Rozbudowany system tworzenia z różnymi dziedzinami: rolnictwo, hodowla zwierząt, gotowanie, kowalstwo. Istnieje wiele surowców do zbierania oraz receptur do nauki.



  • Wolna i w pełni zarządzana przez graczy ekonomia. Każdy może skorzystać ze swoich umiejętności oraz handlu. System tworzenia, produkcja i nierównomierne rozprzestrzenianie się surowców na mapie zmusi graczy do współpracy i radzenia sobie z innymi.



  • Sukces w PvP zależy od taktyki oraz umięjetności graczy. Mądre wykorzystanie zalet powierzchni i własnego wyposażenia są kluczem do zwycięstw. Wysokie poziomy i ulepszony ekwipunek nie gwarantują zwycięstwa.



  • Istnieją serwery dla hardkorowców ze stratą wszystkich posiadanych przedmiotów podczas śmierci, niszczeniem budynków i PvP, oraz ciche serwery dla tych, którzy wolą spokojną atmosferę i system non-PvP.


 

Oficjalna strona projektu:http://www.playwildterra.com/

 

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Opublikowano
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Help Wild Terra to become one of the best "Indie of the Year 2015"

 

Wild Terra became one of the nominees for the title of the best indie game in 2015.

Support us by clicking on the link, and press Vote!


1 day until the end of voting!

December 11 will be announced the voting results and selected 100 of the best indie games of the year.

 

Everyone who votes has a chance to get a free key to one of these games!

 

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Opublikowano
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A year has passed since the alpha-test of Wild Terra started.

During this year, the game evolved and changed rapidly. It's difficult to imagine, but one year ago there was even no chatting and running features in Wild Terra. For newcomers it was especially difficult, because at that time the game did not even have a beginner’s guide. Hundreds of bugs were found and fixed, thanks to you! The most helpful testers were granted with the Duke keys.

 

During this year we added a huge amount of content to the game, a lot of new recipes, building schemes, craft chains, and much more. Along with the addition of new content, we constantly updated the graphics of the game.

 

This is how Wild Terra looked before:

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Now everything looks way better, right?

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We also updated the audio of the game: we’ve added background music and sounds to most actions in the game. 8 months ago, when we didn't have a test server, we had to perform two wipes. We again apologize for the inconvenience. 

 

The current number of Wild Terra servers exceeds one dozen. People from all over the world play the game — we even have players from Reunion. :)

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With such a wide geography, the game has been translated into 10 (!) languages: English, Russian, German, French, Italian, Portuguese, Spanish, Polish, Vietnamese and Bulgarian. 

 

During 2015, we held a few contests and free key distributions. 

Wild Terra made it into the Top 100 Indie Games list of the year, according to IndieDB. The 10 best games are being chosen by gamers right now. Vote for Wild Terra to help us achieve a place in the list!

 

 

We have become partners with Gamepedia and opened an official wiki page which is edited and updated by our active players.

 


Here you can find a summary of what the press thinks of our project.

 

We were together to celebrate Halloween, and we hope you are going to join us on Christmas.

Click here to read about what the Wild Terra developers have planned for next year.

 

Merry Christmas and Happy New Year! In 2016, we will give our best effort to provide you with the best gaming experience!

 

Keep up the news, folks! Follow us on Twitter and Facebook.

  • 2 tygodnie później...
Opublikowano
Christmas Holidays in Wild Terra! Update 0.7.22

 

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We wish you a Merry Christmas and Happy New Year! Our team wants to give you a holiday mood!

From December 23 to January 8, a special holiday event will be going in Wild Terra. There will be new content that we’ve added recently: gifts, snowmen, festive costumes, snowballs… Lots of new stuff!

To get the presents, Christmas costume, and a special title faster, you can purchase our new Christmas bundle

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All regular bundles will be on sale at Christmas! Please note that they were reworked: there are less of them now.

 

Winter has come to the world of Wild Terra. Woods and glades are covered with snow. Lakes are frozen, and they are no longer an obstacle.

Play snowballs, make snowmen, present gifts, decorate your houses and don’t forget about a Christmas tree!

 

Tests are stopped. Update 0.7.22 is on live servers now. Thank you for the help with testing!


 

More information:

0.7.22 New features

We’ve added new Christmas structures, items, gifts and clothes. To get them, you’ll have to gather new materials.

Search for rare snowflakes in the snow or hunt deers to get Christmas presents!

Play snowballs, make snowmen, decorate a Christmas tree, present gifts to your neighbors and you won't be left without one too!

Leave a present at your neighbor’s door and after an hour a random gift will appear.

Hang a Christmas sock in a safe place and go to sleep. After 8 hours check it again to see what you’ve got.

Hunt hares, wolves and bears to acquire wool, which can be worked into wool cloth.

We’ve added snowdrifts and a new plant (madder). Roots of this plant are used for dyeing wool and flax cloth.

Cut mistletoe’s branches from trees with a knife.

Cut fir cones and branches with a knife.

Iron and steel scissors were added to weaving craft.

Potter’s wheel was added to the game. You’ll need it to craft pots.

Updated graphics of the wooden hut, fixed door colors.

Updated graphics of iron armor, added graphics of steel armor.

 

Fixes

Craft and building UI was changed to make more room for needed materials.

Time before the dominium dilapidation starts increased from 3 to 7 days

Carpets don’t block the way anymore.

Windmill now a also grinds bones and mistletoe roots

Optimized loading of map fragments.

Optimized movement of other players. Now they move smoothly.

Game client translations updated. If you want to help us with the localization into your native language, contact us via email: [email protected]<script data-cfhash='f9e31' type="text/javascript"> /* */</script>

  • 3 tygodnie później...
Opublikowano
The game is updated to version 0.7.22.5

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Game client and server has been updated to version 0.7.22.5. To continue playing you need to download an updated version.

If you do not have access to the game, you can purchase it on our website.

 


 

List of changes:

Updated graphics of frame houses, added various kinds of roofs and vertical column for the awnings.

Updated graphics of city fences and gates, now they are 2 types.

Updated graphics for warm sleeping place.

Added the Dutch language.

Changed the requirements for resources and tools to of frame houses and city fences.

Opublikowano
New Server - New Features

 

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It’s not a secret that currently we’re focusing on the server development for Wild Terra, which will add new interesting features to the gameplay for players and new opportunities for us as developers. So, what’s coming up?

 

Unique world

First, the biggest change is a breakaway from our standard map. Each server will have it’s unique landscapes and points of interest generated randomly. It will allow everyone to find a corner for oneself and arrange it as he/she wants. Rivers, roads, and mines will appear in the game. Mines will be rich with rare resources, and their addition will lead to fights for control over them.

 

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Thereby the world will cease to be static — resource generation rate and size of the map will depend on a number of players on the server. It will allow to solve problems connected with the resource lack after big advertising campaigns. Eventually Wild Terra will be able to enter Steam and increase it’s player base. After all, we’re making an MMO!

 

Map size increase and lag problem solution

Optimization defects were caused by the wrong architecture of the actual servers, inability to scale the size of the playable world and increase the servers’ capacity. Using the new approach, we’ll manage to improve optimization. In addition, event calculation algorithm has been changed — only active regions, where something happens at the present time, are processed.

 

Compare the maximum size of the actual game world and the future one with 1000 players on it. This number of players has been taken just as an example and it’s not the limit.

 

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Safe zones and constant war regions

Special type of territories will appear in the game, where no one can attack others and destroy buildings. It’ll be helpful to players who has no time to “live” in the game 24/7 defending their property.

 

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In contrast to the peaceful territories, there will be regions for PvP-oriented players with a constant war going for valuable resources and control over the habitats of rare animals.

 

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Project development with the new server

From the perspective of the developer, the server change solves several issues connected with:

 

* player quantity increase within one server;

* as a result, reduction of the number of servers and our expenses on the hardware;

* attraction of players of similar types to same places in the game world: safe zones for casual players and constant war

* regions for hardcore and PvP-oriented ones.

 

At last, the new server will bring us closer to adding long-promised new features:

* personal and public caves — dungeons;

* mines and fights for resources;

* clans, clans’ castles, and clan territories;

* mounts and much more features, which are still too early to announce...

 

Tests of the new server will begin in January-February 2016.

 

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Opublikowano

From sprites to 3D. Character customisation and mounts

 

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Why initially we chose sprites

In our previous project we used similar technologies of character animation. Considering that we had experience in it and ready for use sprite examples, provided by the cross-platform engine, we decided to use the same method of animation, because it is more convenient and comprehensible approach.

 

Project development and encountered difficulties

The development kept going: new animals and character actions were being added to the game. At that point we started to realise that difficulties increase exponentially because of the sprite animation.

 

At the present time, all animations of the player’s character (of a mediocre quality and without full equipment), even being compressed, weighs about 30Mb. And this number is even more when you actually play the game. This led to problems with the game’s optimization and called into question our decision about sprites as the most suitable method.

 

3D instead of sprites

Currently a 3D-model of a character with smooth animations and all textures weighs only 800kb. In comparison with sprites, models use a lot less memory for animations ( just numerical information about characters’ bones movement is needed). Such approach allows to make smooth character’s movements and create diverse animations without extra resource expenses.

 

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However, here we have faced some problems too. For instance, to create shadows using our engine wasn’t so easy, but after some time working on shaders we have solved the problem. Also, we puzzled our brains over export of models and animations to our engine. Overcoming the difficulties fully met the expectations — stable FPS and smooth animations became our reward for the work.

 

Perspectives for Wild Terra and players

After the end of the transition to 3D, that, by the way, will require some time and will be done step-by-step, new possibilities will appear:

 

 

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  • Gender selection;

     

     

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    The screenshot is a draft of what you’ll see in the game, it was made especially for the dev. blog. The final version of the gender selection window will be different.

     

     

  • Character customisation: hair and skin color, haircuts and so on;

     

     

     

  • Size of animals, animal maturation (wolf pups and adult wolves, for instance);

     

     

     

  • Possibility to mount any large animal;

     

     

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  • Additional number of animations and their smoothness;

     

     

     

  • New equipment will be implemented much faster;

     

    Armor equipment was made through placing an armor layer over the body part layer (there are 10 of them right now!), but now we’ll just change the body part on the same one with the needed armor equipped or add armor’s/objects’ model additionally.

     

     

 

 

First step to the 3D transition is done. When we start our tests of the new server (inner testing has already begun, the public one will be opened in February) you’ll be able to see all new models in action and a character selection too!

 

Opublikowano
Open test 0.7.23

 

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Test server for testing version 0.7.23 is open. Help us to look for bugs and report them in detail.

Test client works separately from the main and does not interfere with play.

 

Download the test client here: http://files.playwildterra.com/dev/

 

New in 0.7.23

 

Now you can build a gallows, executioner's block, pillory and scaffold.

Now you can build a stone towers and barbican.

Updated graphics of stone walls. For stone blocks was added versions with roofs.

Added animation for the wolf head hat.

 

 

Fixes

 

Fixed overlay graphics of some buildings to objects in front of them.

Now the inventory window is displayed simultaneously with the opening of any container.

  • 2 tygodnie później...
Opublikowano
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Game client and server has been updated to version 0.7.23. To continue playing you need to download an updated version.

If you do not have access to the game, you can purchase it on our website.

 

New in 0.7.23

 

Now you can build a gallows, executioner's block, pillory and scaffold.

Now you can build a stone towers and barbican.

Updated graphics of stone walls. For stone blocks was added versions with roofs.

Added animation for the wolf head hat.

Christmas snowflakes and mistletoe sprigs is no longer dropped, Christmas buildings are no longer available, although you sculpt snowmen, until the snow melts.

You can still make clothes and items that require snowflakes, hurry up!

 

Fixes

 

Fixed overlay graphics of some buildings to objects in front of them.

Now the inventory window is displayed simultaneously with the opening of any container.

Fixed the layouts of stone walls, blocks and roofs.

Opublikowano
Interface evolution in Wild Terra

 

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Interface’s purpose

Graphical user interface (GUI) is a type of interface that allows players to interact with a game. It should be handy and practical, but, at the same time, stylish and good-looking. How usable an interface is determines friendliness of the game to new players and mass audience. And when it looks nice it becomes hard to cease playing.

 

Beginning stage of development. First interface

After all basic functions of the game were fully prepared, we started to think about the design and style creation for the interface. For this task we hired a freelancer, who had examples of his work suitable for Wild Terra. A budget of the project wasn’t big and we made a deal for a moderate cost, but with a 50% prepayment. Soon enough we got first versions of the interface and determined the visual style, but after this the freelance suddenly disappeared. The rest of the work was finished by Mikhail — our art-director.

 

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At that stage of development our budget wasn’t enough to order a set of icons, so we decided to use renders of 3D-models as item icons. As action icon we used our own sketches.

 

Necessity of the current interface update

The project continued to evolve, but the interface remained unchanged. We didn’t like the old icons, and they even started to irritate our eyes. We added new features and widened in-game functions, and along with this, the current interface had to be constantly updated. It wasn’t very handy as well. This continued for about a year, before we decided to change the interface — reconsider visual, technical and practical parts of the interface to create a perfect version. We also kept in mind that in the future we’ll need to add: new windows and new functions to the existing ones.

 

Work on the new interface and icons

A talented artist Linara joined our team, her main purpose was to rework icons and design new interface — elaborate a unique GUI for Wild Terra. The item images were renewed step by step: each update a new portion of redrawn icons appeared in the game.

 

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When all 3D-model renders were replaced with pictures, we started to redesign interface. We tried several versions with different element placement and scale before choosing the one that suited us most of all. After that, Linara got down to work on windows, buttons, and other elements of UI design.

 

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Here are some examples of how the windows changed:

 

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Oncoming development of the game and interface

Completely reworked interface in Wild Terra well speed up and simplify adding new features and improving the existing ones:


active abilities;

system of character skill perfection;

craft and construction chains refreshing and adding new schemes/recipes;


Development and implementation of these features will take time, but, right now, we hope you’ll like new interface and possibilities of the game!

 

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Opublikowano
A basic set of 3d-models and animations is ready

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A basic set of 3d-models and animations for new server is ready. Still not everything is perfect, but it is already possible to connect and use, while our team will improve and fix the models and animations.

 

We are working on the generation of the Game World and the increase its size

The new map will be generated and consists of such fragments:

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Very soon there will be a video review of the first update on the new server, as well as some details about the testing!

  • 4 tygodnie później...
Opublikowano
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St. Patrick's Day in Wild Terra! A pot of gold and discounts up to 70%

 

We caught several leprechauns, so, to the in-game store has been added a pot of gold at a special discounted price! Number of pots in the store is limited!

Gold, as well as all purchases for the Gold, also will be saved during the transition to a new server!

 


  • 2 tygodnie później...
Opublikowano
New world of Wild Terra. Open test 0.8.0.12

 

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Open the test server for testing the New World and the new Wild Terra client! We were working on this update within a few months. Currently, it is the largest patch, and the game is greatly changed. Infographic tell you about the major innovations

 

Anyone can take part in the testing and help us to find errors and flaws, order to this update came rather to the main servers. 

 


 


The test client is installed separately from the main and does not interfere with play. Tests will last for a few days

  • 5 miesięcy temu...
  • 4 tygodnie później...
Opublikowano
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Release date of Wild Terra on Steam. What will be included in the release on Early Access?

 

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

 

The planned release date in Early Access on Steam - December 1, 2016. For more information about Early Access and why we need it, you can read on our page on Steam.

We have less than two months, and we most focus on adding innovations conceived by us:

 

Skill: Taming.

Mechanics of lasso and traps will be reworked, which would make the process of taming more interesting. To the game will be added the stables - construction with an interface to interact with the animals and care for them, display information about it.

 

The skill system. Agriculture, Pottery, Weaving, Gathering

To the available skills will be added a significant number of new. Also, it may be modified skill system as a whole. We plan to make them leveling most interesting, and create the conditions under which any of the skills will be helpful and important. More information about each of the skills you'll learn later from the column "Coming soon in the Wild Terra".

 

Reworked PvP. Combat skills

One of the most priority tasks. For many players PvP-component is a key role, and we will try to make it saturated, balanced and exciting. The current system will be COMPLETELY reworked. The changes will affect the mechanics of battle, it's strategy, combat skills and their leveling, art of weapon handling.

 

Custom servers

Possibility of creating your unique servers with a wide range of parameters. You can customize the game as you want.

 

Achievements

50 different achievements. From simple quests for beginners, to serious and difficult challenges for veterans of the game.

 

Decoration for Steam

Badges, trading cards, emoticons and backgrounds for Steam profile on Wild Terra theme.

 

Here we have written only about the largest of the planned changes. Subscribe to our news and stay tuned for more details.

  • 1 miesiąc temu...
Opublikowano
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The Test PvP Server is open to everyone! The new Combat System and no safety zones

During several days you can free acquainted with the innovations of the coming update 8.17. The main changes will affect on the combat system.

9 new mastery skills of various types of weapons and armors. Added critical hits, parry, dodge and block. Reworked damage system. Updated the screen of servers selection. At destruction containers, all contents is now falling to the ground. Also trees graphics has been updated.

 




After the tests are completed, all progress will be lost!

You can purchase early access and start to play on the main servers right now

Opublikowano

Major Update 8.17 and 2 New Servers. Reworked combat system

* 9 new skills . Mastery of various types of weapons and armors;

* New combat parameters. Critical hits, parry, dodge and block;

* New system of dealing damage. Calculated body part that received a blow, and armor that was equip on this part;

* New server selection screen. Displays a news, number of players, search on servers.

It's not all the changes, complete list here.

 


  • 1 miesiąc temu...
  • 3 tygodnie później...

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