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[CoD] Nie mogę odpalić serwera Zombie


sssonix

Rekomendowane odpowiedzi

Opublikowano

Otóz gdy chce odpalic serwer zombie w call of duty  1 mam bład:

 

******* script compile error *******
bad syntax
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------


Napisy z całej konsoli:
COD MP 1.4 build win-x86 Apr 13 2004
----- FS_Startup -----
Current language: english
Current search path:
D:\Program Files\Call of Duty\main\zzz_zombie_mod_v1.3_BraX.pk3 (478 files)
D:\Program Files\Call of Duty\main\paka.pk3 (41 files)
D:\Program Files\Call of Duty\main\pak9.pk3 (149 files)
D:\Program Files\Call of Duty\main\pak8.pk3 (235 files)
D:\Program Files\Call of Duty\main\pak6.pk3 (3 files)
D:\Program Files\Call of Duty\main\pak5.pk3 (4858 files)
D:\Program Files\Call of Duty\main\pak4.pk3 (1668 files)
D:\Program Files\Call of Duty\main\pak3.pk3 (1992 files)
D:\Program Files\Call of Duty\main\pak2.pk3 (694 files)
D:\Program Files\Call of Duty\main\pak1.pk3 (2642 files)
D:\Program Files\Call of Duty\main\pak0.pk3 (12816 files)
D:\Program Files\Call of Duty\main\landslide.pk3 (25 files)
D:\Program Files\Call of Duty/main

File Handles:
----------------------
30577 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 1.78 GHz
System memory is 894 MB (capped at 1 GB)
Video card memory is 256 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: marud
IP: 192.168.1.102
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_vertex_array_object not found
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon X1200 x86/MMX/3DNow!/SSE2
GL_VERSION: 2.0.6747 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
picmip2: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
...loading 'scripts/bx_dbubble.shader'
...loading 'scripts/mine.shader'
...loading 'scripts/q3stuff.shader'
...loading 'scripts/teleporter.shader'
...loading 'scripts/zombie_vision.shader'
...loading 'scripts/health.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/mc_bloodfx.shader'
...loading 'fxshaders/quakefx.shader'
...loading 'fxshaders/flashlight.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9120968 0 38010228
available 3D providers:
Aureal A3D Interactive ™
Aureal A3D 2.0 ™
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 ™
Creative Labs EAX 2 ™
Creative Labs EAX ™
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
--- Common Initialization Complete ---
Working directory: D:\Program Files\Call of Duty
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 1952 msec frame time
------ Server Initialization ------
Server: mp_harbor
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: polish
Current search path:
D:\Program Files\Call of Duty\main\zzz_zombie_mod_v1.3_BraX.pk3 (478 files)
D:\Program Files\Call of Duty\main\paka.pk3 (41 files)
D:\Program Files\Call of Duty\main\pak9.pk3 (149 files)
D:\Program Files\Call of Duty\main\pak8.pk3 (235 files)
D:\Program Files\Call of Duty\main\pak6.pk3 (3 files)
D:\Program Files\Call of Duty\main\pak5.pk3 (4858 files)
D:\Program Files\Call of Duty\main\pak4.pk3 (1668 files)
D:\Program Files\Call of Duty\main\pak3.pk3 (1992 files)
D:\Program Files\Call of Duty\main\pak2.pk3 (694 files)
D:\Program Files\Call of Duty\main\pak1.pk3 (2642 files)
D:\Program Files\Call of Duty\main\pak0.pk3 (12816 files)
D:\Program Files\Call of Duty\main\landslide.pk3 (25 files)
D:\Program Files\Call of Duty/main
D:\Program Files\Call of Duty\main\localized_polish_pak3.pk3 (7 files)
localized assets pak file for polish
D:\Program Files\Call of Duty\main\localized_polish_pak2.pk3 (7 files)
localized assets pak file for polish
D:\Program Files\Call of Duty\main\localized_polish_pak1.pk3 (3758 files)
localized assets pak file for polish
D:\Program Files\Call of Duty\main\localized_polish_pak0.pk3 (1204 files)
localized assets pak file for polish

File Handles:
----------------------
61154 files in pk3 files
------- Game Initialization -------
gamename: Call of Duty
gamedate: Apr 13 2004

******* script compile error *******
bad syntax
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 3518 msec frame time

 

 

 

 

Proszę o szybką odpowiedz!

Opublikowano

Ten server chcesz hostować na własnym internecie?Jeśli tak to już zapomnij o hostowaniu tego aby każdy mógł dołączyć.Internet tak będzie obciążony że wywali serva przy dużej ilości graczy.A co do błędu prawdopodobnie jest błąd w plikach,proponuje kupić VPSA

12Z3na4w70uNWDDFCGFCG.gif

Opublikowano

Nie nie chce odpalac serwera dla innych tylko samemu ale na lan odpalilem aby pokazac błąd.

Opublikowano

Ten server chcesz hostować na własnym internecie?Jeśli tak to już zapomnij o hostowaniu tego aby każdy mógł dołączyć.Internet tak będzie obciążony że wywali serva przy dużej ilości graczy.A co do błędu prawdopodobnie jest błąd w plikach,proponuje kupić VPSA

Czy jakbym na pw pokazał skrypt to byś naprawił błąd?

Opublikowano

Niestety nie ponieważ sam w tym dobry nie jestem a jak się tym bawiłem to na farcie z poradnikami odpałem.Może ktoś inny pomoże

12Z3na4w70uNWDDFCGFCG.gif

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