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O czym mowi ten blad? AAC <---


Rekomendowane odpowiedzi

Opublikowano

@MAROSKiNG fakt cholera... to chyba przez plugin na chat. mozna zrobic aby sie z nim aac nie gryzl?

Config AAC:

#### AAC Config
#
# NOTE: Most of the values here have been tried and tested to work.
#       It is not recommended that you change them unless you are
#       getting false positives.
# 
# It would be a good idea to make sure the false positives you're getting aren't actually hackers....
#
#
# The configurable commands will replace "{player}" with the name of the player. Multiple commands should be seperated by a ';'
# e.g: kick {player} Hacking;broadcast {player} is a haxor
#      
#      will run:
#         kick {player} Hacking
#         broadcast {player} is a haxor
#
## If you need any help configuring AAC, or you're getting false positives and you don't know why, feel free to PM me on Spigot.
 
# Angle forces players to look at entites they want to attack
angle:
   # Do you want to enable the angle check
   enabled: true
   
   # How far off the entity should the player be able to look
   max_diff: 0.30
 
   # How far off a player should the attacker be able to look?
   max_player_diff: 0.15
   
   # How close must the players be to bypass the angle check?
   min_dist: 2.0
   
   # Should AAC cancel false hits
   cancel_false_hits: true
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 5
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Forcefield"
 
# BadPackets prevents players from using packets to exploit the server
badpackets:
   # Do you want to enable the badpackets check
   enabled: true
   
   # After how many moves should packets be cancelled?
   cancel_threshold: 6
   
   # How many moves should a player be able to send in 3 ticks
   # An unmodified client should send 3 moves in 3 ticks. Be sure to think about lag
   # The violation value will be increased by (how many packets the player sends - max_moves) / 10
   max_moves: 50
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 25
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} BadPackets"
   
# Criticals prevents players from getting critical hits when it's not possible
criticals:
   # Do you want to enable the criticals check?
   enabled: true
   
   # How many critical hits should a player be able to chain
   max_chained_crits: 20
   
   # Should a hit be cancelled if it is a critical and the player is on the ground?
   cancel_false_hit: true
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 4
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Criticals"
 
# Fastbow prevents players from shooting their bow too quickly
fastbow:
   # Do you want to enable the fastbow check
   enabled: true
   
   # What is the minimum force of a shot for it to be registered
   # This goes from 0 to 1, 1 being a fully charged bow
   min_force: 0.15
   
   # How many of these shots should a player be able to fire in 1 second
   # it takes 1.2 seconds to fully draw a bow
   shots_fired_threshold: 3
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 6
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} FastBow"
 
# FightSpeed prevents players from attacking too quickly
fightspeed:
   # Do you want to enable the fightspeed check
   enabled: true
   
   # How many times should a player be able to attack in 1 second
   # NoCheatPlus's fightspeed check allows 15 hits per second
   max_hits_per_second: 35
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 30
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Forcefield"
 
# Fly kicks players who move too high
fly:
   # Do you want to enable the fly check
   enabled: true
   
   # Base max jump height. Expected max is 1.3
   max_jump: 1.4
   
   # How high a player will be allowed to jump after bouncing off a slime block
   slime_allow: 60.0
 
   # These options prevent false positives with things like jump pads
   velocity_multiplier: 1.2
   velocity_adder: 3.0
   
   # How high should a player be allowed to jump after taking damage
   knockback_allow: 3.5
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 30
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Fly"
   
# Speed kicks players who move too quickly
speed:
   # Do you want to enable the speed check
   enabled: true
 
   # Speed limits per tick
   sprinting_speed: 0.38
   sneaking_speed: 0.2
 
   # On and under water
   surface_speed: 0.23
   underwater_speed: 0.19
   dive_speed: 0.65
 
   # Other
   cobweb_speed: 0.10
   item_speed: 0.20
   soul_sand_speed: 0.39
 
   # Required horizontal velocity to bypass speed check
   horizontal_velocity: 0.3
 
   # Multiplier of the maximum distance if the player is jumping
   jump_multiplier: 1.7
 
   # Ticks a player should not be checked after entering the water
   dive_period: 20
 
   # Should AAC use movement counting to prevent clients from bypassing by sending too many moves?
   use_move_counting: true
 
   # How many moves per second should be assumed as legitimate? (NCP = 22)
   max_moves: 24
 
   # How many times should a player be allowed to toggle sneak in a second (flare hacked client)
   max_sneak_toggles: 17
 
   # How many times should a player be allowed to toggle use in a second (flare hacked client)
   max_use_toggles: 30
 
   # Multiplier for speed. Increase if you have false positives.
   speed_multiplier: 0.22
 
   # Multiplier for slowness. Decrease if you have false positives.
   slow_multiplier: 0.04
 
   # AAC will rubberband detected players band_chance % of the time
   band_chance: 100
 
   # How many violations before the command is excecuted (-1 for none)
   threshold: 30
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Speed"
 
# HeadRoll stops players being derps :/
headroll:
   # Do you want to enable the headroll check
   enabled: true
 
   # How many violations before the command is executed?
   threshold: 1
 
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Derp"
 
# Forcefield detects combat hacks which hit entities around the player
forcefield:
   # Do you want to enable the forcefield check
   enabled: true
   
   # Do you want the player above you to be invisible
   # *HIGHLY* recommended to be kept at false.
   # The majority of hacked clients do not target invisible entities.
   head_player_invisible: false
 
   # You can make the head player invisible when the player isn't fighting
   # With this true, the head player will be invisible when the player isn't fighting
   # If the player isn't fighting or this option is false, AAC will default to head_player_invisible
   # This takes PVP from combat_time, so make sure that's a sensible value
   invisible_outside_pvp: true
   
   # How high above the player should the headplayer be spawned?
   # Anything under 2.7 could affect hit detection
   # Anything above 4.5 could be out of range of the player
   head_player_height: 3.6
   
   # Should the head player be moved away if the player looks up?
   # This is to prevent players from creating false positives by hitting the head player (if it is visible)
   no_head_player_looking_up: true
   
   # Do you want to spawn the side players
   # This spawns players within the users' FOV to confuse click aimbot
   # Side players are invisible, as they are within the user's FOV.
   use_side_players: true
   
   # Use player names and gameprofiles from past players instead of random profiles
   # This can be extremely useful in preventing bypasses, as the player's details are completely legitimate
   # This setting has no effect if online_player_names is true.
   past_player_names: true
 
   # Should the head player use profiles of players online right now?
   # If you have nametag plugins that use the scoreboard, keep this disabled
   # Otherwise, turn this on as it patches a massive number of possible bypasses
   online_player_names: false
 
   # Do you want to keep the head player in the tab list?
   # This can prevent bypasses where the the client checks that the name is in the tablist, before hitting it.
   head_tablist: false
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 10
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Forcefield"
   
# Knockback checks if the player moves after he is hit
knockback:
   # Do you want to enable the knockback check
   enabled: true
   
   # Do you want to use the launcher if a player is detected for Knockback
   launch_enabled: true
   
   # At what velocity should the player be launched
   launcher_velocity: 2.0
   
   # Do you want to check the player if he is more than 1.5 blocks above the attacker?
   # If the player is too far above the attacker, the player will be knocked up instead of back
   height_check: false
   
   # Should AAC do the same position check? (stayed in the same position when attacked)
   same_pos_check: true
   
   # How long should AAC wait to check?
   ticks: 13
   
   # How far must a player move into his attacker's sector to be detected?
   min_movement: 2.0
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 8
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Anti-Knockback"
 
# Reach checks if entites the player hits are close enough to the player
reach:
   # Do you want to enable the reach check
   enabled: true
   
   # How far should AAC allow the player to reach
   max_reach: 5.2
   
   # How far does bukkit allow players to reach (Don't change this)
   max_bukkit_reach: 9.0
 
   # Should AAC silently cancel certain violations
   silent_cancel: true
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 5
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Reach"
 
# NoSwing makes sure players swing their arm when attacking
noswing:
   # Do you want to enable the noswing check
   enabled: true
 
   # How many violations before the command is excecuted (-1 for none)
   threshold: 10
 
   # Command to excecute when AAC thinks a player is hacking
   command: "aackick {player} NoSwing"
 
# Regen directly stops players from healing too quickly
regen:
   # Do you want to enable the regen check
   enabled: true
 
   # Should AAC cancel regeneration if it happens too quickly?
   cancel_regen: true
 
   # What delay should AAC force between regeneration?
   min_regen_delay: 3600
 
   # How many violations before the command is executed (-1 for none)
   threshold: 10
 
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Regen"
   
# NoFall ensures players take fall damage
nofall:
   # Do you want to enable the NoFall check
   enabled: true
 
   # Should AAC check for players reducing fall damage?
   reduced_check: true
 
   # Should AAC deal fall damage to players?
   deal_damage: true
 
   # How long should AAC wait for fall damage?
   ticks_to_check: 6
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 6
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} NoFall"
 
# Glide ensures players fall at the right speed
glide:
   # Do you want to enable the Glide check
   enabled: true
   
   # How strongly should AAC enforce fall speeds (smaller values are more accurate)
   tolerance: 0.5
   
   # A vertical displacement >= this will be ignored by glide, and left for the Fly check
   max_vertical: 1.0
 
   # How many violations before the command is excecuted (-1 for none)
   threshold: 10
   
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Fly"
 
# Climb stops people climbing ladders too quickly
climb:
   # Do you want to enable the Climb check
   enabled: true
 
   # How fast should a player be allowed to start a ladder climb
   max_start_speed: 1.5
 
   # How fast should a player be allowed to climb a ladder
   max_ascent_speed: 0.15
 
   # How many violations before the command is excecuted (-1 for none)
   threshold: 10
 
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Climb"
 
# Jesus stops people from walking on water
jesus:
   # Do you want to enable the Jesus check (experimental)
   enabled: false
 
   # How often should AAC check players (ms)
   check_delay: 200
 
   # How far must the player dip underwater
   required_dip: 0.5
 
   # How often must the player dip underwater (ms)
   max_dip_delay: 1000
 
   # How long after entering the water before AAC starts to check the player (ms)
   start_check_delay: 900
 
   # How many violations before the command is excecuted (-1 for none)
   threshold: 10
 
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Jesus"
 
# Phase stops people glitching through blocks
phase:
   # Do you want to enable the Phase check
   enabled: true
 
   # How many violations before the command is executed?
   threshold: 10
 
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} Phase"
 
# FastUse stops players consuming items too quickly
fastuse:
   # Do you want to enable the FastUse check
   enabled: true
 
   # What delay should AAC enforce for eating an item (ms)
   ms_to_use: 1400
 
   # How many violations before the command is executed?
   threshold: 10
 
   # Command to execute when AAC thinks a player is hacking
   command: "aackick {player} FastUse"
 
# FastBreak stops players from breaking blocks too quickly
fastbreak:
   # Do you want to enable the fastbreak check?
   enabled: true
 
   # How many ticks should fastbreak count as lag, and ignore
   let_ticks: 4
 
   # Should AAC cancel an illegal block break?
   cancel_break: true
 
   # How many violations before the command is excecuted (-1 for none)
   threshold: 12
 
   # Command to execute when AAC thinks a player is spamming
   command: "aackick {player} FastBreak"
 
# FastPlace stops players from placing blocks too quickly
fastplace:
   # Do you want to enable the fastplace check?
   enabled: true
 
   # How many ms should fastplace force between block placements?
   min_delay: 100
 
   # Should AAC cancel an illegal block place?
   cancel_place: true
 
   # How many violations before the command is excecuted (-1 for none)
   threshold: 12
 
   # Command to execute when AAC thinks a player is spamming
   command: "aackick {player} FastPlace"
 
# Spam prevents players from spamming the server chat
spam:
   # Do you want to enable the spam check?
   enabled: true
   
   # What words should not be covered by the anti-spam check?
   # messages less than 3 letters are already ignored
   whitelist:
     - "lol"
     - "hello"
     - "okay"
   
   # How many messages should a player be able to send in 10 seconds
   message_limit: 4
   
   # How fast can a player send messages (ticks)
   chat_speed: 10
   
   # How many violations before the command is excecuted (-1 for none)
   threshold: 10
   
   # Command to execute when AAC thinks a player is spamming
   command: "aackick {player} Spam"
 
### General things
 
# How many times must a player be kicked before he is banned (-1 for no autoban)
ban_threshold: 5
 
# What command should be executed when a player is banned?
ban_command: "aacban {player}"
 
# How long after a player is kicked should he be allowed to log in (ticks)
kick_ticks: 120
 
# How long before a player leaves combat after dealing/taking damage
combat_time: 50
 
# Should AAC kill combat loggers (combat_time)
kill_loggers: true
 
# Should AAC log events to a file?
log_file: true
 
# Should AAC log events to the console?
log_console: true

Jednak bez pluginu na chat tez syplo errorem

Opublikowano

Data opcja nie może być pustym tekstem tzn. nie może być pusta.

Podaj plugin, która ma przedrostek AAC. (lub całą liste pluginów). Najpewniej będzie to plugin na  anti cheaty. 

 

Gdzieś w konfiguracji jest błąd. 

 

 

EDIT: Config tego pluginu, który podałeś jest dobry, nie ma w nim błędów. 

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