Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

Szukam pliku do pluginu Jobs


KajcioPL

Rekomendowane odpowiedzi

Opublikowano

Znalazłem coś takiego, nie mam pewności czy zadziała.

 

 

 

# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.

Jobs:
    # must be one word
    Woodcutter:
        # full name of the job (displayed when browsing a job, used when joining and leaving)
        # also can be used as a prefix for the user's name if the option is enabled.
        # Shown as a prefix only when the user has 1 job.
        #
        # NOTE: Must be 1 word
        fullname: Woodcutter
        # Shortened version of the name of the job. Used as a prefix when the user has more
        # than 1 job
        shortname: W
        # The colour of the name, for a full list of supported colours, go to the message config.
        ChatColour: GREEN
        # Option to let you choose what kind of prefix this job adds to your name.
        # options are: full, title, job, shortfull, shorttitle, shortjob and none
        chat-display: full
        # [OPTIONAL] - the maximum level of this class
        #max-level: 10
        # [OPTIONAL] - the maximum number of users on the server that can have this job at
        # any one time (includes offline players).
        #slots: 1
        # Equation used for calculating how much experience is needed to go to the next level.
        # Available parameters:
        #   numjobs - the number of jobs the player has
        #   joblevel - the level the player has attained in the job.
        # NOTE: Please take care of the brackets when modifying this equation.
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        # Equation used for calculating how much income is given per action for the job level.
        # Available parameters:
        #   baseincome - the income for the action at level 1 (as set in the configuration).
        #   joblevel - the level the player has attained in the job.
        # NOTE: Please take care of the brackets when modifying this equation.
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
         # Equation used for calculating how much experience is given per action for the job level.
        # Available parameters:
        #   baseexperience - the experience for the action at level 1 (as set in the configuration).
        #   joblevel - the level the player has attained in the job.
        # NOTE: Please take care of the brackets when modifying this equation.
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        ########################################################################
        # Section used to configure what items the job gets paid for, how much
        # they get paid and how much experience they gain.
        #
        # For break and place, the block name or id is used.
        # You can select a sub-type by using a '-' between the id and the bit
        # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
        # 17-2 = birch log.
        #
        # If no sub-type is give, the payout will be for all sub-types.
        #
        # To get a list of all available block types, check the
        # bukkit JavaDocs for a complete list of block types
        # http://jd.bukkit.org...t/Material.html
        #
        # For kill tags (Kill and custom-kill), the name is the name of the
        # mob.
        # Available mobs:
        #   Chicken
        #   Cow
        #   Pig
        #   Sheep
        #   Wolf
        #   Creeper
        #   Giant
        #   Skeleton
        #   Spider
        #   Zombie
        #   PigZombie
        #   Squid
        #   Ghast
        #   Player
        #   Slime
        #
        # NOTE: mob names are case sensitive.
        #
        # For custom-kill, it is the name of the job (also case sensitive).
        #
        # NOTE: If a job has both the pay for killing a player and for killing a
        # specific class, they will get both payments.
        ########################################################################
        # payment for breaking a block
    Drwal:
        fullname: Drwal
        shortname: D
        ChatColour: GREEN
        chat-display: none
        max-level: 10
        #slots: 10
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        Break:
            LOG:
                income: 0.5
                experience: 0.5
            WOOD:
                income: 0.5
                experience: 0.5
    Gornik:
        fullname: Gornik
        shortname: G
        ChatColour: BLUE
        chat-display: none
        max-level: 10
        #slots: 10
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        Break:
            STONE:
                income: 0.5
                experience: 0.5
            COAL_ORE:
                income: 1.0
                experience: 1.0
            REDSTONE_ORE:
                income: 1.0
                experience: 1.0
            IRON_ORE:
                income: 1.0
                experience: 1.0
            GOLD_ORE:
                income: 1.0
                experience: 1.0
            LAPIS_ORE:
                income: 1.0
                experience: 1.0
            DIAMOND_ORE:
                income: 1.0
                experience: 1.0
            OBSIDIAN:
                income: 2.0
                experience: 2.0
    Farmer:
        fullname: Farmer
        shortname: F
        ChatColour: YELLOW
        chat-display: none
        max-level: 10
        #slots: 10
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        Break:
            CROPS-7:
                income: 1.0
                experience: 1.0
            SUGAR_CANE_BLOCK:
                income: 1.0
                experience: 1.0
        Place:
            SEEDS:
                income: 1.0
                experience: 1.0
            SUGAR_CANE_BLOCK:
                income: 1.0
                experience: 1.0

 

 

 

Ewentualnie zajrzyj tutaj - Spis plików serwerowych Minecraft i sprawdź, czy tam nie ma tego czego szukasz.

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...