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Poszukuje skryptu na drop expa z mobów


Pabel432

Rekomendowane odpowiedzi

Opublikowano

Poszukuje skryptu na exp z mobów jak w temacie. Jeżeli się da chciałbym dostać skrypt na dropienie expa z moba i lvl'e np: Jest 105 leveli i trzeba wbijać exp aby osiągnąć kolejny lvl.

Exp oczywiście powinien dropić z moba.

Teraz wymienie exp z mobów:

Zombie: 1 exp

Szkielet: 2 exp

Pająk Jaskiniowy: 3 exp

Pająk : 5 exp

PigMan : 10 exp

Silverfish : 18 exp

Slime : 25 exp

Wither Szkielet : 30 exp

Blaze : 50 exp

MagmaCube : 75 exp

Exp ma lecieć odpowiednio na dany level.

Exp powinien lecieć troszkę trudno,ponieważ chce zrobić serwer RPG.

Opublikowano


options:
    every: 200
variables:
    {points::%player%} = 0
    {nextlvl::%player%} = 200
    {lvl::%player%} = 1
on chat:
    cancel event
    send "&8[&6%{lvl::%player%}%&8] %player's displayname%&9>> &8%message%" to all players
on rightclick:
    player's tool is sign named "&ePakiet +500xp"
    add 500 to {points::%player%}
    send "&eDodales sobie 500 punktow!"
    remove 1 sign named "&ePakiet +500xp"
on rightclick:
    player's tool is sign named "&ePakiet +200xp"
    add 200 to {points::%player%}
    send "&eDodales sobie 200 punktow!"
    remove 1 sign named "&ePakiet +200xp"
on rightclick:
    player's tool is sign named "&ePakiet +100xp"
    add 100 to {points::%player%}
    send "&eDodales sobie 100 punktow!"
    remove 1 sign named "&ePakiet +100xp"
on death of Zombie:
    attacker is player:
        add 1 to {points::%player%} to attacker
        send "&a+1 xp"
on death of Skeleton:
    attacker is player:
        add 2 to {points::%player%} to attacker
        send "&a+2 xp"
on death of Cave Spider:
    attacker is player:
        add 3 to {points::%player%} to attacker
        send "&a+3 xp"
on death of Spider:
    attacker is player:
        add 5 to {points::%player%} to attacker
        send "&a+5 xp"
on death of Zombie Pigman:
    attacker is player:
        add 12 to {points::%player%} to attacker
        send "&a+12 xp"
on death of SilverFish:
    attacker is player:
        add 25 to {points::%player%} to attacker
        send "&a+25 xp"
on death of Slime:
    attacker is player:
        add 50 to {points::%player%} to attacker
        send "&a+50 xp"
on death of Wither Skeleton:
    attacker is player:
        add 75 to {points::%player%} to attacker
        send "&a+75 xp"
on death of Blaze:
    attacker is player:
        add 125 to {points::%player%} to attacker
        send "&a+125 xp"
on death of EnderMan:
    attacker is player:
        add 150 to {points::%player%} to attacker
        send "&a+150 xp"
on death of Magma Cube:
    attacker is player:
        add 200 to {points::%player%} to attacker
        send "&a+200 xp"
on death:
    victim is player:
        add 400 to {points::%player%} to attacker
        send "&a+ 100 xp"
    
    if {points::%player%} is bigger or equal to {nextlvl::%player%}:
        add 1 to {lvl::%player%}
        remove {nextlvl::%player%} from {points::%player%}
        add {@every} to {nextlvl::%player%}
        send "&8Osiagnales kolejny poziom: &6%{lvl::%player%}%"
        

 

Działa teraz?

Like please.

online.png

Opublikowano

Coś takiego?:

http://pastebin.com/raw.php?i=asFAmL5f

 

-------------------------------------------------------------

 

 

options:
	#Exp z danych potworków
	
	expZombie: 1
	expSkeleton: 2
	expSpiderCave: 3
	expSpider: 5
	expPigMan: 10
	expSilverFish: 18
	expSlime: 25
	expWither: 30
	expBlaze: 50
	expMagma: 75
	
	
	
on exp spawn:
	cancel event
on death:
	loop all players:
		if loop-player is "%victim%":
			stop
		if loop-player is "%attacker%":
			send "%victim%" to attacker
			set {_next} to true
			exit loop
	if {_next} is set:	
		if victim is zombie:
			chance of 70%:
				send "&2+&a{@expZombie}" to attacker
				add {@expZombie} exp to attacker
		if victim is skeleton:
			if level of attacker is larger than or equal to 2:
				chance of 50%:	
					send "&2+&a{@expSkeleton}" to attacker
					add {@expSkeleton} exp to attacker
		if victim is cave spider:
			if level of attacker is larger than or equal to 3:
				chance of 40%:
					send "&2+&a{@expSpiderCave}" to attacker
					add {@expSpiderCave} exp to attacker
		if victim is spider:
			if level of attacker is larger than or equal to 5:
				chance of 35%:
					send "&2+&a{@expSpider}" to attacker
					add {@expSpider} exp to attacker	
		if victim is zombie pigman:
			if level of attacker is larger than or equal to 7:
				chance of 33%:
					send "&2+&a{@expPigMan}" to attacker
					add {@expPigMan} exp to attacker
		if victim is silverfish:
			if level of attacker is larger than or equal to 12:
				chance of 27%:
					send "&2+&a{@expSilverFish}" to attacker
					add {@expSilverFish} exp to attacker
		if victim is slime:
			if level of attacker is larger than or equal to 17:
				chance of 25%:
					send "&2+&a{@expSlime}" to attacker
					add {@expSlime} exp to attacker
		if victim is wither skeleton:
			if level of attacker is larger than or equal to 17:
				chance of 20%:
					send "&2+&a{@expWither}" to attacker
					add {@expWither} exp to attacker
		if victim is blaze:
			if level of attacker is larger than or equal to 30:
				chance of 20%:
					send "&2+&a{@expBlaze}" to attacker
					add {@expBlaze} exp to attacker
		if victim is magma cube:
			if level of attacker is larger than or equal to 40:
				chance of 15%:
					send "&2+&a{@expMagma}" to attacker
					add {@expMagma} exp to attacker
		if level of attacker is larger than or equal to 105:
			set level of attacker to 105
			set level progress of attacker to 0.99
			stop 

 

 

Jeżeli pomogłem, daj + Ciebie nic nie kosztuje Mi znaczy wiele.

 

 

 

 

 

 

 

Zachęcam do podsyłania pomysłów na film jako poradniki na YouTube

 

Opublikowano

To działa na takiej zasadzie:

Exp z mobów nie wylatuje w postaci kulek tylko jak zabijesz to jakies szanse są na uzykanie z nich expa i levele są takie, jak byś normalnie kuleczki zbierał ^_^

 

24967 expa i masz maksymalny poziom a to zbierania jest od uja xD

Jeżeli pomogłem, daj + Ciebie nic nie kosztuje Mi znaczy wiele.

 

 

 

 

 

 

 

Zachęcam do podsyłania pomysłów na film jako poradniki na YouTube

 

Opublikowano

@1361622928-U485574.pngPabel432 /exp z essentials

Jeżeli pomogłem, daj + Ciebie nic nie kosztuje Mi znaczy wiele.

 

 

 

 

 

 

 

Zachęcam do podsyłania pomysłów na film jako poradniki na YouTube

 

Opublikowano

 

 

options:
	#Exp z danych potworków
	
	expZombie: 1
	expSkeleton: 2
	expSpiderCave: 3
	expSpider: 5
	expPigMan: 10
	expSilverFish: 18
	expSlime: 25
	expWither: 30
	expBlaze: 50
	expMagma: 75
	expIronGolem: 50
	expWolf: 20
	
	
on exp spawn:
	cancel event
on death:
	loop all players:
		if loop-player is "%victim%":
			stop
		if loop-player is "%attacker%":
			send "%victim%" to attacker
			set {_next} to true
			exit loop
	if {_next} is set:	
		if victim is zombie:
			chance of 70%:
				send "&2+&a{@expZombie}" to attacker
				add {@expZombie} exp to attacker
		if victim is skeleton:
			if level of attacker is larger than or equal to 2:
				chance of 50%:	
					send "&2+&a{@expSkeleton}" to attacker
					add {@expSkeleton} exp to attacker
		if victim is cave spider:
			if level of attacker is larger than or equal to 3:
				chance of 40%:
					send "&2+&a{@expSpiderCave}" to attacker
					add {@expSpiderCave} exp to attacker
		if victim is spider:
			if level of attacker is larger than or equal to 5:
				chance of 35%:
					send "&2+&a{@expSpider}" to attacker
					add {@expSpider} exp to attacker	
		if victim is zombie pigman:
			if level of attacker is larger than or equal to 7:
				chance of 33%:
					send "&2+&a{@expPigMan}" to attacker
					add {@expPigMan} exp to attacker
		if victim is silverfish:
			if level of attacker is larger than or equal to 12:
				chance of 27%:
					send "&2+&a{@expSilverFish}" to attacker
					add {@expSilverFish} exp to attacker
		if victim is slime:
			if level of attacker is larger than or equal to 17:
				chance of 25%:
					send "&2+&a{@expSlime}" to attacker
					add {@expSlime} exp to attacker
		if victim is wither skeleton:
			if level of attacker is larger than or equal to 17:
				chance of 20%:
					send "&2+&a{@expWither}" to attacker
					add {@expWither} exp to attacker
		if victim is blaze:
			if level of attacker is larger than or equal to 30:
				chance of 20%:
					send "&2+&a{@expBlaze}" to attacker
					add {@expBlaze} exp to attacker
		if victim is magma cube:
			if level of attacker is larger than or equal to 40:
				chance of 15%:
					send "&2+&a{@expMagma}" to attacker
					add {@expMagma} exp to attacker
		if victim is iron golem:
			if level of attacker is larger than or equal to 40:
				chance of 20%:
					send "&2+&a{@expIronGolem}" to attacker
					add {@expIronGolem} exp to attacker
		if victim is wolf:
			if level of attacker is larger than or equal to 15:
				chance of 30%:
					send "&2+&a{@expWolf}" to attacker
					add {@expWolf} exp to attacker
		if level of attacker is larger than or equal to 105:
			set level of attacker to 105
			set level progress of attacker to 0.99
			stop

 

 

Link: http://pastebin.com/yKc70q6h

Jeżeli pomogłem, daj + Ciebie nic nie kosztuje Mi znaczy wiele.

 

 

 

 

 

 

 

Zachęcam do podsyłania pomysłów na film jako poradniki na YouTube

 

Opublikowano
options:
	#Exp z danych potworków
	
	expZombie: 1
	expSkeleton: 2
	expSpiderCave: 3
	expSpider: 5
	expPigMan: 10
	expSilverFish: 18
	expSlime: 25
	expWither: 30
	expBlaze: 50
	expMagma: 75
	expIronGolem: 50
	expWolf: 20
	
	
on exp spawn:
	cancel event
on death:
	loop all players:
		if loop-player is "%victim%":
			stop
		if loop-player is "%attacker%":
			send "%victim%" to attacker
			set {_next} to true
			exit loop
	if {_next} is set:	
		if victim is zombie:
			chance of 70%:
				send "&2+&a{@expZombie}" to attacker
				add {@expZombie} exp to attacker
		if victim is skeleton:
			if level of attacker is larger than or equal to 2:
				chance of 50%:	
					send "&2+&a{@expSkeleton}" to attacker
					add {@expSkeleton} exp to attacker
		if victim is cave spider:
			if level of attacker is larger than or equal to 3:
				chance of 40%:
					send "&2+&a{@expSpiderCave}" to attacker
					add {@expSpiderCave} exp to attacker
		if victim is spider:
			if level of attacker is larger than or equal to 5:
				chance of 35%:
					send "&2+&a{@expSpider}" to attacker
					add {@expSpider} exp to attacker	
		if victim is zombie pigman:
			if level of attacker is larger than or equal to 7:
				chance of 33%:
					send "&2+&a{@expPigMan}" to attacker
					add {@expPigMan} exp to attacker
		if victim is silverfish:
			if level of attacker is larger than or equal to 12:
				chance of 27%:
					send "&2+&a{@expSilverFish}" to attacker
					add {@expSilverFish} exp to attacker
		if victim is slime:
			if level of attacker is larger than or equal to 17:
				chance of 25%:
					send "&2+&a{@expSlime}" to attacker
					add {@expSlime} exp to attacker
		if victim is wither skeleton:
			if level of attacker is larger than or equal to 17:
				chance of 20%:
					send "&2+&a{@expWither}" to attacker
					add {@expWither} exp to attacker
		if victim is blaze:
			if level of attacker is larger than or equal to 30:
				chance of 20%:
					send "&2+&a{@expBlaze}" to attacker
					add {@expBlaze} exp to attacker
		if victim is magma cube:
			if level of attacker is larger than or equal to 40:
				chance of 15%:
					send "&2+&a{@expMagma}" to attacker
					add {@expMagma} exp to attacker
		if victim is iron golem:
			if level of attacker is larger than or equal to 40:
				chance of 20%:
					send "&2+&a{@expIronGolem}" to attacker
					add {@expIronGolem} exp to attacker
		if victim is wolf:
			if level of attacker is larger than or equal to 15:
				chance of 30%:
					send "&2+&a%{@expWolf}%" to attacker
					add {@expWolf} exp to attacker
		if level of attacker is larger than or equal to 105:
			set level of attacker to 105
			set level progress of attacker to 0.99
			stop

A to zadziała?

online.png

  • 1 miesiąc temu...
Opublikowano


options:

#Exp z danych potworków

 

expZombie: 1

expSkeleton: 2

expSpiderCave: 3

expSpider: 5

expPigMan: 10

expSilverFish: 18

expSlime: 25

expWither: 30

expBlaze: 50

expMagma: 75

expIronGolem: 50

expWolff: 20

 

 

on exp spawn:

cancel event

on death:

loop all players:

if loop-player is "%victim%":

stop

if loop-player is "%attacker%":

send "%victim%" to attacker

set {_next} to true

exit loop

if {_next} is set:

if victim is zombie:

chance of 70%:

send "&2+&a {@expZombie}" to attacker

add {@expZombie} exp to attacker

if victim is skeleton:

if level of attacker is larger than or equal to 2:

chance of 50%:

send "&2+&a {@expSkeleton}" to attacker

add {@expSkeleton} exp to attacker

if victim is cave spider:

if level of attacker is larger than or equal to 3:

chance of 40%:

send "&2+&a {@expSpiderCave}" to attacker

add {@expSpiderCave} exp to attacker

if victim is spider:

if level of attacker is larger than or equal to 5:

chance of 35%:

send "&2+&a {@expSpider}" to attacker

add {@expSpider} exp to attacker

if victim is zombie pigman:

if level of attacker is larger than or equal to 7:

chance of 33%:

send "&2+&a {@expPigMan}" to attacker

add {@expPigMan} exp to attacker

if victim is silverfish:

if level of attacker is larger than or equal to 12:

chance of 27%:

send "&2+&a {@expSilverFish}" to attacker

add {@expSilverFish} exp to attacker

if victim is slime:

if level of attacker is larger than or equal to 17:

chance of 25%:

send "&2+&a {@expSlime}" to attacker

add {@expSlime} exp to attacker

if victim is wither skeleton:

if level of attacker is larger than or equal to 17:

chance of 20%:

send "&2+&a {@expWither}" to attacker

add {@expWither} exp to attacker

if victim is blaze:

if level of attacker is larger than or equal to 30:

chance of 20%:

send "&2+&a {@expBlaze}" to attacker

add {@expBlaze} exp to attacker

if victim is magma cube:

if level of attacker is larger than or equal to 40:

chance of 15%:

send "&2+&a {@expMagma}" to attacker

add {@expMagma} exp to attacker

if victim is iron golem:

if level of attacker is larger than or equal to 40:

chance of 20%:

send "&2+&a {@expIronGolem}" to attacker

add {@expIronGolem} exp to attacker

if victim is wolf:

if level of attacker is larger than or equal to 15:

chance of 30%:

send "&2+&a {@expWolff}" to attacker

add {@expWolff} exp to attacker

if level of attacker is larger than or equal to 105:

set level of attacker to 105

set level progress of attacker to 0.99

stop

Jeżeli pomogłem, daj + Ciebie nic nie kosztuje Mi znaczy wiele.

 

 

 

 

 

 

 

Zachęcam do podsyłania pomysłów na film jako poradniki na YouTube

 

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