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Ladowanie w Nieskończoność


Quoka

Rekomendowane odpowiedzi

Opublikowano

Witam ostatnio zainstalowałem na swoim cliencie Bonus Switchera
Tego:
http://www.mpcforum.pl/topic/1169857-bonusswitcher-pod-klawiszem/
I moja gra ładuję się w nieskończoność
Oto syserr.txt

0514 17:13:07221 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error
0514 17:13:07221 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error
0514 17:13:07222 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error
0514 17:13:07222 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mse, isCache=1) - Error
0514 17:13:07222 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage3.mse) Error
0514 17:13:07222 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mse, isCache=1) - Error
0514 17:13:13896 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
0514 17:13:15622 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0514 17:13:16060 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
0514 17:13:16060 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
0514 17:13:16061 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
0514 17:13:16061 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error
0514 17:14:22494 :: Traceback (most recent call last):

0514 17:14:22495 ::   File "networkModule.py", line 231, in SetGamePhase

0514 17:14:22495 ::   File "system.py", line 130, in __pack_import

0514 17:14:22496 ::   File "system.py", line 110, in _process_result

0514 17:14:22496 ::   File "game.py", line 27, in ?

0514 17:14:22496 ::   File "system.py", line 130, in __pack_import

0514 17:14:22496 ::   File "
0514 17:14:22496 :: <string>
0514 17:14:22496 :: ", line 
0514 17:14:22496 :: 25
0514 17:14:22496 :: 

0514 17:14:22496 ::     
0514 17:14:22496 :: def __init__(self):

0514 17:14:22496 ::     
0514 17:14:22496 ::  
0514 17:14:22496 ::  
0514 17:14:22496 :: ^

0514 17:14:22496 :: IndentationError
0514 17:14:22497 :: : 
0514 17:14:22497 :: expected an indented block
0514 17:14:22497 :: 


 

Opublikowano

Ja nie wiem co tu można zrobić źle...

 

Znając życie taby ch*owo dodałeś, dopisz wszystko od nowa tylko poprawnie a jeśli nadal będzie to samo

to podeślij mi na pw swoje czyste game.py ale spróbuj ogarnąć to sobie sam bo nie raz będziesz jeszcze zaglądał

do game.py  xD

 

i ogarnij sobie pliki odpowiadające za daną zbroje w kliencie i  za wyświetlanie cyferek damage'u bo strasznie sypie errorami :P

0514 17:14:22496 ::   File "
0514 17:14:22496 :: <string>
0514 17:14:22496 :: ", line 
0514 17:14:22496 :: 25

ty chyba ci importów brakuje, cholera wie. Podeślij to game.py to ogarniemy :D Upewnij się, że masz wszystkie  importy dodane. W temacie z BS'em jakiś ziomek w komentarzu dopisał co i jak :P

A i w sumie pamiętaj, ze jak używasz np. LocaleInfo zamiast Locale to musisz też importy zmienić a nie skopiować wszystkie od typa i heja  :D

Opublikowano

Naprawiłem część z nieskończonym ładowaniem teraz po kliknięciu F6 wyrzuca z gry
Syserr:

0516 15:37:16416 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error
0516 15:37:16416 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error
0516 15:37:16416 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error
0516 15:37:16416 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mse, isCache=1) - Error
0516 15:37:16416 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage3.mse) Error
0516 15:37:16416 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mse, isCache=1) - Error
0516 15:37:26947 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
0516 15:37:29154 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0516 15:37:30183 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
0516 15:37:30183 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
0516 15:37:30183 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
0516 15:37:30184 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error
0516 15:37:43283 :: CEffectManager::RegisterEffect - LoadScript(D:\Ymir Work\npc\lion_white\ice_smoke1.mse) Error
0516 15:37:48444 :: Traceback (most recent call last):

0516 15:37:48445 ::   File "game.py", line 1245, in OnKeyDown

0516 15:37:48445 ::   File "game.py", line 322, in <lambda>

0516 15:37:48446 ::   File "game.py", line 1899, in StatsChangerStart

0516 15:37:48446 ::   File "system.py", line 130, in __pack_import

0516 15:37:48446 ::   File "
0516 15:37:48446 :: <string>
0516 15:37:48446 :: ", line 
0516 15:37:48446 :: 1133
0516 15:37:48446 :: 

0516 15:37:48446 ::     
0516 15:37:48446 :: return textLine
0516 15:37:48446 :: 

0516 15:37:48446 ::     
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 ::  
0516 15:37:48446 :: ^

0516 15:37:48446 :: SyntaxError
0516 15:37:48446 :: : 
0516 15:37:48446 :: invalid syntax
0516 15:37:48447 :: 

0516 15:37:48468 :: Traceback (most recent call last):

0516 15:37:48469 ::   File "game.py", line 1245, in OnKeyDown

0516 15:37:48470 ::   File "game.py", line 322, in <lambda>

0516 15:37:48472 ::   File "game.py", line 1899, in StatsChangerStart

0516 15:37:48472 ::   File "system.py", line 130, in __pack_import

0516 15:37:48472 ::   File "
0516 15:37:48472 :: <string>
0516 15:37:48472 :: ", line 
0516 15:37:48472 :: 1133
0516 15:37:48472 :: 

0516 15:37:48473 ::     
0516 15:37:48473 :: return textLine
0516 15:37:48473 :: 

0516 15:37:48473 ::     
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 ::  
0516 15:37:48473 :: ^

0516 15:37:48473 :: SyntaxError
0516 15:37:48473 :: : 
0516 15:37:48473 :: invalid syntax
0516 15:37:48473 :: 

0516 15:37:49435 :: Failed to load script file : uiscript/evo2board.py
0516 15:37:49466 :: 
ui.py(line:2616) LoadScriptFile
system.py(line:192) execfile
system.py(line:161) Run
system.py(line:176) __LoadTextFile__
system.py(line:61) __init__

LoadScriptFile - exceptions.IOError:No file or directory

0516 15:37:49466 :: ============================================================================================================
0516 15:37:49466 :: Abort!!!!


0516 15:37:49468 :: 
uiEvo2Board.py(line:39) __Load_LoadScript
ui.py(line:2621) LoadScriptFile
exception.py(line:36) Abort

Evo2Board.__Load_LoadScript - exceptions.SystemExit:

0516 15:37:49468 :: ============================================================================================================
0516 15:37:49468 :: Abort!!!!

bonusswitcher:
 

import chat
import item
import net
import player
import snd
import shop
import ui
import uiTip
import locale

Bonus0 = 0
Bonus1 = 0
Bonus2 = 0
Bonus3 = 0
Bonus4 = 0
SwitchButton = 0	
Boniswitchvalue = 71084
PRESSWISH0 = 0
PRESSWISH1 = 0
PRESSWISH2 = 0
PRESSWISH3 = 0
PRESSWISH4 = 0

class SwitchBotDialog(ui.ThinBoard):
	def __init__(self):
		ui.ThinBoard.__init__(self)
		self.LoadSwitchbotDialog()
		
	def __del__(self):
		ui.ThinBoard.__del__(self)

	def Destroy(self):
		self.Hide()
		return TRUE
		
	def Bonuschangevalue(self):
		global Boniswitchvalue
		found = 0
		for i in xrange(player.INVENTORY_PAGE_SIZE*2):
			itemIndex = player.GetItemIndex(i)
			item.SelectItem(itemIndex)
			ItemValue = player.GetItemIndex(i)
			if item.IsAntiFlag(74112) and item.IsFlag(8196) and item.GetItemSubType() == 18:
				Boniswitchvalue = int(ItemValue)
				found = 1
				break
		
	def LoadSwitchbotDialog(self):
		self.SetCenterPosition()
		self.SetSize(410, 265)
		self.Show()
		self.AddFlag("movable")
		self.AddFlag("float")
		snd.PlaySound("sound/ui/type.wav")
		
		self.LoadTextLines()
		self.LoadButtons()
		self.LoadEditLines()
		self.Bonuschangevalue()
		
		self.BoardMessage = uiTip.BigBoard()
	
	def LoadEditLines(self):

		self.TimerSlotBar = ui.SlotBar()
		self.TimerSlotBar.SetParent(self)
		self.TimerSlotBar.SetSize(29, 14)
		self.TimerSlotBar.SetPosition(15, 10)
		self.TimerSlotBar.Show()
		
		self.TimerValue = ui.EditLine()
		self.TimerValue.SetParent(self.TimerSlotBar)
		self.TimerValue.SetSize(29, 18)
		self.TimerValue.SetPosition(6, 0)
		self.TimerValue.SetMax(3)
		self.TimerValue.SetFocus()
		self.TimerValue.SetText("0.7")
		self.TimerValue.Show()

		self.kValueSlotBar = ui.SlotBar()
		self.kValueSlotBar.SetParent(self)
		self.kValueSlotBar.SetSize(36, 14)
		self.kValueSlotBar.SetPosition(85, 10)
		
		self.ZaczarowanieValue = ui.EditLine()
		self.ZaczarowanieValue.SetParent(self.kValueSlotBar)
		self.ZaczarowanieValue.SetSize(36, 18)
		self.ZaczarowanieValue.SetPosition(6, 0)
		self.ZaczarowanieValue.SetMax(7)
		self.ZaczarowanieValue.SetFocus()
		self.ZaczarowanieValue.SetText(str(Boniswitchvalue))
		
		self.SlotwahlSlotBar = ui.SlotBar()
		self.SlotwahlSlotBar.SetParent(self)
		self.SlotwahlSlotBar.SetSize(29, 14)
		self.SlotwahlSlotBar.SetPosition(172, 110)
		self.SlotwahlSlotBar.SetWindowHorizontalAlignCenter()
		self.SlotwahlSlotBar.Show()
		
		self.Slotbar = ui.EditLine()
		self.Slotbar.SetParent(self.SlotwahlSlotBar)
		self.Slotbar.SetSize(29, 18)
		self.Slotbar.SetPosition(6, 0)
		self.Slotbar.SetMax(2)
		self.Slotbar.SetNumberMode()
		self.Slotbar.SetText("0")
		self.Slotbar.SetTabEvent(ui.__mem_func__(self.StartSwitchBot))
		self.Slotbar.SetReturnEvent(ui.__mem_func__(self.StartSwitchBot))
		self.Slotbar.Show()
		
		self.BonusValue5SlotBar = ui.SlotBar()
		self.BonusValue5SlotBar.SetParent(self)
		self.BonusValue5SlotBar.SetSize(29, 14)
		self.BonusValue5SlotBar.SetPosition(172, 79)
		self.BonusValue5SlotBar.SetWindowHorizontalAlignCenter()
		self.BonusValue5SlotBar.Show()
		
		self.Bvalue5 = ui.EditLine()
		self.Bvalue5.SetParent(self.BonusValue5SlotBar)
		self.Bvalue5.SetSize(29, 18)
		self.Bvalue5.SetPosition(6, 0)
		self.Bvalue5.SetMax(4)
		self.Bvalue5.SetNumberMode()
		self.Bvalue5.SetText("0")
		self.Bvalue5.SetTabEvent(ui.__mem_func__(self.Slotbar.SetFocus))
		self.Bvalue5.SetReturnEvent(ui.__mem_func__(self.Slotbar.SetFocus))
		self.Bvalue5.Show()

		self.BonusValue4SlotBar = ui.SlotBar()
		self.BonusValue4SlotBar.SetParent(self)
		self.BonusValue4SlotBar.SetSize(29, 14)
		self.BonusValue4SlotBar.SetPosition(172, 44)
		self.BonusValue4SlotBar.SetWindowHorizontalAlignCenter()
		self.BonusValue4SlotBar.Show()
		
		self.Bvalue4 = ui.EditLine()
		self.Bvalue4.SetParent(self.BonusValue4SlotBar)
		self.Bvalue4.SetSize(29, 18)
		self.Bvalue4.SetPosition(6, 0)
		self.Bvalue4.SetMax(4)
		self.Bvalue4.SetNumberMode()
		self.Bvalue4.SetFocus()
		self.Bvalue4.SetText("0")
		self.Bvalue4.SetTabEvent(ui.__mem_func__(self.Bvalue5.SetFocus))
		self.Bvalue4.SetReturnEvent(ui.__mem_func__(self.Bvalue5.SetFocus))
		self.Bvalue4.Show()

		self.BonusValue3SlotBar = ui.SlotBar()
		self.BonusValue3SlotBar.SetParent(self)
		self.BonusValue3SlotBar.SetSize(29, 14)
		self.BonusValue3SlotBar.SetPosition(-27, 110)
		self.BonusValue3SlotBar.SetWindowHorizontalAlignCenter()
		self.BonusValue3SlotBar.Show()
		
		self.Bvalue3 = ui.EditLine()
		self.Bvalue3.SetParent(self.BonusValue3SlotBar)
		self.Bvalue3.SetSize(29, 18)
		self.Bvalue3.SetPosition(6, 0)
		self.Bvalue3.SetMax(4)
		self.Bvalue3.SetNumberMode()
		self.Bvalue3.SetText("0")
		self.Bvalue3.SetTabEvent(ui.__mem_func__(self.Bvalue4.SetFocus))
		self.Bvalue3.SetReturnEvent(ui.__mem_func__(self.Bvalue4.SetFocus))
		self.Bvalue3.Show()

		self.BonusValue2SlotBar = ui.SlotBar()
		self.BonusValue2SlotBar.SetParent(self)
		self.BonusValue2SlotBar.SetSize(29, 14)
		self.BonusValue2SlotBar.SetPosition(-27, 79)
		self.BonusValue2SlotBar.SetWindowHorizontalAlignCenter()
		self.BonusValue2SlotBar.Show()
		
		self.Bvalue2 = ui.EditLine()
		self.Bvalue2.SetParent(self.BonusValue2SlotBar)
		self.Bvalue2.SetSize(29, 18)
		self.Bvalue2.SetPosition(6, 0)
		self.Bvalue2.SetMax(4)
		self.Bvalue2.SetNumberMode()
		self.Bvalue2.SetText("0")
		self.Bvalue2.SetTabEvent(ui.__mem_func__(self.Bvalue3.SetFocus))
		self.Bvalue2.SetReturnEvent(ui.__mem_func__(self.Bvalue3.SetFocus))
		self.Bvalue2.Show()

		self.BonusValue1SlotBar = ui.SlotBar()
		self.BonusValue1SlotBar.SetParent(self)
		self.BonusValue1SlotBar.SetSize(29, 14)
		self.BonusValue1SlotBar.SetPosition(-27, 44)
		self.BonusValue1SlotBar.SetWindowHorizontalAlignCenter()
		self.BonusValue1SlotBar.Show()
		
		self.Bvalue1 = ui.EditLine()
		self.Bvalue1.SetParent(self.BonusValue1SlotBar)
		self.Bvalue1.SetSize(29, 18)
		self.Bvalue1.SetPosition(6, 0)
		self.Bvalue1.SetMax(4)
		self.Bvalue1.SetNumberMode()
		self.Bvalue1.SetText("0")
		self.Bvalue1.SetFocus()
		self.Bvalue1.SetTabEvent(ui.__mem_func__(self.Bvalue2.SetFocus))
		self.Bvalue1.SetReturnEvent(ui.__mem_func__(self.Bvalue2.SetFocus))
		self.Bvalue1.Show()
		
	def LoadButtons(self):
		self.CloseButton = ui.Button()
		self.CloseButton.SetParent(self)
		self.CloseButton.SetPosition(378, 18)
		self.CloseButton.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
		self.CloseButton.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
		self.CloseButton.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
		self.CloseButton.SetToolTipText(locale.UI_CLOSE, 0, - 23)
		self.CloseButton.SetEvent(ui.__mem_func__(self.Close))
		self.CloseButton.Show()

		self.Wunschbonus01 = ui.Button()
		self.Wunschbonus01.SetParent(self)
		self.Wunschbonus01.SetPosition(15, 40)
		self.Wunschbonus01.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
		self.Wunschbonus01.SetOverVisual("d:/ymir work/ui/public/Large_Button_02.sub")
		self.Wunschbonus01.SetDownVisual("d:/ymir work/ui/public/Large_Button_03.sub")
		self.Wunschbonus01.SetText("1.Bonus")
		self.Wunschbonus01.SetEvent(ui.__mem_func__(self.__Wish_1_Option))
		self.Wunschbonus01.Show()

		self.Wunschbonus02 = ui.Button()
		self.Wunschbonus02.SetParent(self)
		self.Wunschbonus02.SetPosition(15, 75)
		self.Wunschbonus02.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
		self.Wunschbonus02.SetOverVisual("d:/ymir work/ui/public/Large_Button_02.sub")
		self.Wunschbonus02.SetDownVisual("d:/ymir work/ui/public/Large_Button_03.sub")
		self.Wunschbonus02.SetText("2.Bonus")
		self.Wunschbonus02.SetEvent(ui.__mem_func__(self.__Wish_2_Option))
		self.Wunschbonus02.Show()

		self.Wunschbonus03 = ui.Button()
		self.Wunschbonus03.SetParent(self)
		self.Wunschbonus03.SetPosition(15, 110)
		self.Wunschbonus03.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
		self.Wunschbonus03.SetOverVisual("d:/ymir work/ui/public/Large_Button_02.sub")
		self.Wunschbonus03.SetDownVisual("d:/ymir work/ui/public/Large_Button_03.sub")
		self.Wunschbonus03.SetText("3.Bonus")
		self.Wunschbonus03.SetEvent(ui.__mem_func__(self.__Wish_3_Option))
		self.Wunschbonus03.Show()

		self.Wunschbonus04 = ui.Button()
		self.Wunschbonus04.SetParent(self)
		self.Wunschbonus04.SetPosition(15 + 180 + 21, 40)
		self.Wunschbonus04.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
		self.Wunschbonus04.SetOverVisual("d:/ymir work/ui/public/Large_Button_02.sub")
		self.Wunschbonus04.SetDownVisual("d:/ymir work/ui/public/Large_Button_03.sub")
		self.Wunschbonus04.SetText("4.Bonus")
		self.Wunschbonus04.SetEvent(ui.__mem_func__(self.__Wish_4_Option))
		self.Wunschbonus04.Show()

		self.Wunschbonus05 = ui.Button()
		self.Wunschbonus05.SetParent(self)
		self.Wunschbonus05.SetPosition(15 + 180 + 21, 75)
		self.Wunschbonus05.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
		self.Wunschbonus05.SetOverVisual("d:/ymir work/ui/public/Large_Button_02.sub")
		self.Wunschbonus05.SetDownVisual("d:/ymir work/ui/public/Large_Button_03.sub")
		self.Wunschbonus05.SetText("5.Bonus")
		self.Wunschbonus05.SetEvent(ui.__mem_func__(self.__Wish_5_Option))
		self.Wunschbonus05.Show()

		self.ResetbonusallButton = ui.Button()
		self.ResetbonusallButton.SetParent(self)
		self.ResetbonusallButton.SetPosition(90 + 45 + 80, 225)
		self.ResetbonusallButton.SetUpVisual("d:/ymir work/ui/public/XLarge_Button_01.sub")
		self.ResetbonusallButton.SetOverVisual("d:/ymir work/ui/public/XLarge_Button_02.sub")
		self.ResetbonusallButton.SetDownVisual("d:/ymir work/ui/public/XLarge_Button_03.sub")
		self.ResetbonusallButton.SetText("Usuń bonusy")
		self.ResetbonusallButton.SetEvent(ui.__mem_func__(self.__Resetbonusall))
		self.ResetbonusallButton.Show()

		self.Switchtingabbruchbutton = ui.Button()
		self.Switchtingabbruchbutton.SetParent(self)
		self.Switchtingabbruchbutton.SetPosition(90 + 45 + 80, 195)
		self.Switchtingabbruchbutton.SetUpVisual("d:/ymir work/ui/public/XLarge_Button_01.sub")
		self.Switchtingabbruchbutton.SetOverVisual("d:/ymir work/ui/public/XLarge_Button_02.sub")
		self.Switchtingabbruchbutton.SetDownVisual("d:/ymir work/ui/public/XLarge_Button_03.sub")
		self.Switchtingabbruchbutton.SetEvent(ui.__mem_func__(self.__BreakSwitching))
		self.Switchtingabbruchbutton.SetText("Wyjdź")
		self.Switchtingabbruchbutton.Show()

		self.StartButton = ui.Button()
		self.StartButton.SetParent(self)
		self.StartButton.SetPosition(90 + 45 - 122, 225)
		self.StartButton.SetUpVisual("d:/ymir work/ui/public/XLarge_Button_01.sub")
		self.StartButton.SetOverVisual("d:/ymir work/ui/public/XLarge_Button_02.sub")
		self.StartButton.SetDownVisual("d:/ymir work/ui/public/XLarge_Button_03.sub")
		self.StartButton.SetEvent(ui.__mem_func__(self.StartSwitchBot))
		self.StartButton.SetText("Start")
		self.StartButton.Show()

		self.SlotButton = ui.Button()
		self.SlotButton.SetParent(self)
		self.SlotButton.SetPosition(15 + 201, 110)
		self.SlotButton.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
		self.SlotButton.SetOverVisual("d:/ymir work/ui/public/Large_Button_01.sub")
		self.SlotButton.SetDownVisual("d:/ymir work/ui/public/Large_Button_01.sub")
		self.SlotButton.SetText("Slot")
		self.SlotButton.Show()		
		
	def LoadTextLines(self):
		self.Headline = ui.TextLine()
		self.Headline.SetParent(self)
		self.Headline.SetDefaultFontName()
		self.Headline.SetPosition(200, 15)
		self.Headline.SetFeather()
		self.Headline.SetText("Bonusswitcher by MeCa")
		self.Headline.SetFontColor(1.0, 0.5, 0.5)
		self.Headline.SetOutline()
		self.Headline.Show()

		self.LastChangeText = ui.TextLine()
		self.LastChangeText.SetParent(self)
		self.LastChangeText.SetDefaultFontName()
		self.LastChangeText.SetPosition(220, 142)
		self.LastChangeText.SetFeather()
		self.LastChangeText.SetText("Stan:")
		self.LastChangeText.SetFontColor(0.6, 0.7, 1)
		self.LastChangeText.SetOutline()
		self.LastChangeText.Show()	

		self.LastChange = ui.TextLine()
		self.LastChange.SetParent(self)
		self.LastChange.SetDefaultFontName()
		self.LastChange.SetPosition(220, 165)
		self.LastChange.SetFeather()
		self.LastChange.SetText("pusty")
		self.LastChange.SetFontColor(1.0, 1.0, 1.0)
		self.LastChange.SetOutline()
		self.LastChange.Show()	

		self.SlotwahlText = ui.TextLine()
		self.SlotwahlText.SetParent(self)
		self.SlotwahlText.SetPosition(15 + 112 + 201, 110)
		self.SlotwahlText.SetFeather()
		self.SlotwahlText.SetDefaultFontName()
		self.SlotwahlText.SetText("Slot:")
		self.SlotwahlText.SetFontColor(1.0, 1.0, 1.0)
		self.SlotwahlText.SetOutline()
		self.SlotwahlText.Show()	

		self.BonusValue1Text = ui.TextLine()
		self.BonusValue1Text.SetParent(self)
		self.BonusValue1Text.SetPosition(15 + 92, 44)
		self.BonusValue1Text.SetFeather()
		self.BonusValue1Text.SetDefaultFontName()
		self.BonusValue1Text.SetText("Wartość:")
		self.BonusValue1Text.SetFontColor(1.0, 1.0, 1.0)
		self.BonusValue1Text.SetOutline()
		self.BonusValue1Text.Show()	

		self.BonusValue2Text = ui.TextLine()
		self.BonusValue2Text.SetParent(self)
		self.BonusValue2Text.SetPosition(15 + 92, 79)
		self.BonusValue2Text.SetFeather()
		self.BonusValue2Text.SetDefaultFontName()
		self.BonusValue2Text.SetText("Wartość:")
		self.BonusValue2Text.SetFontColor(1.0, 1.0, 1.0)
		self.BonusValue2Text.SetOutline()
		self.BonusValue2Text.Show()	

		self.BonusValue3Text = ui.TextLine()
		self.BonusValue3Text.SetParent(self)
		self.BonusValue3Text.SetPosition(15 + 92, 110)
		self.BonusValue3Text.SetFeather()
		self.BonusValue3Text.SetDefaultFontName()
		self.BonusValue3Text.SetText("Wartość:")
		self.BonusValue3Text.SetFontColor(1.0, 1.0, 1.0)
		self.BonusValue3Text.SetOutline()
		self.BonusValue3Text.Show()	

		self.BonusValue4Text = ui.TextLine()
		self.BonusValue4Text.SetParent(self)
		self.BonusValue4Text.SetPosition(15 + 272 + 21, 44)
		self.BonusValue4Text.SetFeather()
		self.BonusValue4Text.SetDefaultFontName()
		self.BonusValue4Text.SetText("Wartość:")
		self.BonusValue4Text.SetFontColor(1.0, 1.0, 1.0)
		self.BonusValue4Text.SetOutline()
		self.BonusValue4Text.Show()	

		self.BonusValue5Text = ui.TextLine()
		self.BonusValue5Text.SetParent(self)
		self.BonusValue5Text.SetPosition(15 + 272 + 21, 79)
		self.BonusValue5Text.SetFeather()
		self.BonusValue5Text.SetDefaultFontName()
		self.BonusValue5Text.SetText("Wartość:")
		self.BonusValue5Text.SetFontColor(1.0, 1.0, 1.0)
		self.BonusValue5Text.SetOutline()
		self.BonusValue5Text.Show()	

		self.BonusHeadline = ui.TextLine()
		self.BonusHeadline.SetParent(self)
		self.BonusHeadline.SetDefaultFontName()
		self.BonusHeadline.SetPosition(18, 142)
		self.BonusHeadline.SetFeather()
		self.BonusHeadline.SetText("Wybrane bonusy:")
		self.BonusHeadline.SetFontColor(0.6, 0.7, 1)
		self.BonusHeadline.SetOutline()
		self.BonusHeadline.Show()	

		self.Bonus1Attr = ui.TextLine()
		self.Bonus1Attr.SetParent(self)
		self.Bonus1Attr.SetDefaultFontName()
		self.Bonus1Attr.SetPosition(18, 157 + 13*0)
		self.Bonus1Attr.SetFeather()
		self.Bonus1Attr.SetText("-")
		self.Bonus1Attr.SetFontColor(1.0, 1.0, 1.0)
		self.Bonus1Attr.SetOutline()
		self.Bonus1Attr.Show()	

		self.Bonus1Var = ui.TextLine()
		self.Bonus1Var.SetParent(self)
		self.Bonus1Var.SetDefaultFontName()
		self.Bonus1Var.SetPosition(168, 157 + 13*0)
		self.Bonus1Var.SetFeather()
		self.Bonus1Var.SetText("0")
		self.Bonus1Var.SetFontColor(1.0, 1.0, 1.0)
		self.Bonus1Var.SetOutline()
		self.Bonus1Var.Show()	

		self.Bonus2Attr = ui.TextLine()
		self.Bonus2Attr.SetParent(self)
		self.Bonus2Attr.SetDefaultFontName()
		self.Bonus2Attr.SetPosition(18, 157 + 13*1)
		self.Bonus2Attr.SetFeather()
		self.Bonus2Attr.SetText("-")
		self.Bonus2Attr.SetFontColor(1.0, 1.0, 1.0)
		self.Bonus2Attr.SetOutline()
		self.Bonus2Attr.Show()	

		self.Bonus2Var = ui.TextLine()
		self.Bonus2Var.SetParent(self)
		self.Bonus2Var.SetDefaultFontName()
		self.Bonus2Var.SetPosition(168, 157 + 13*1)
		self.Bonus2Var.SetFeather()
		self.Bonus2Var.SetText("0")
		self.Bonus2Var.SetFontColor(1.0, 1.0, 1.0)
		self.Bonus2Var.SetOutline()
		self.Bonus2Var.Show()	

		self.Bonus3Attr = ui.TextLine()
		self.Bonus3Attr.SetParent(self)
		self.Bonus3Attr.SetDefaultFontName()
		self.Bonus3Attr.SetPosition(18, 157 + 13*2)
		self.Bonus3Attr.SetFeather()
		self.Bonus3Attr.SetText("-")
		self.Bonus3Attr.SetFontColor(1.0, 1.0, 1.0)
		self.Bonus3Attr.SetOutline()
		self.Bonus3Attr.Show()	

		self.Bonus3Var = ui.TextLine()
		self.Bonus3Var.SetParent(self)
		self.Bonus3Var.SetDefaultFontName()
		self.Bonus3Var.SetPosition(168, 157 + 13*2)
		self.Bonus3Var.SetFeather()
		self.Bonus3Var.SetText("0")
		self.Bonus3Var.SetFontColor(1.0, 1.0, 1.0)
		self.Bonus3Var.SetOutline()
		self.Bonus3Var.Show()	

		self.Bonus4Attr = ui.TextLine()
		self.Bonus4Attr.SetParent(self)
		self.Bonus4Attr.SetDefaultFontName()
		self.Bonus4Attr.SetPosition(18, 157 + 13*3)
		self.Bonus4Attr.SetFeather()
		self.Bonus4Attr.SetText("-")
		self.Bonus4Attr.SetFontColor(1.0, 1.0, 1.0)
		self.Bonus4Attr.SetOutline()
		self.Bonus4Attr.Show()	

		self.Bonus4Var = ui.TextLine()
		self.Bonus4Var.SetParent(self)
		self.Bonus4Var.SetDefaultFontName()
		self.Bonus4Var.SetPosition(168, 157 + 13*3)
		self.Bonus4Var.SetFeather()
		self.Bonus4Var.SetText("0")
		self.Bonus4Var.SetFontColor(1.0, 1.0, 1.0)
		self.Bonus4Var.SetOutline()
		self.Bonus4Var.Show()	

		self.Bonus5Attr = ui.TextLine()
		self.Bonus5Attr.SetParent(self)
		self.Bonus5Attr.SetDefaultFontName()
		self.Bonus5Attr.SetPosition(18, 157 + 13*4)
		self.Bonus5Attr.SetFeather()
		self.Bonus5Attr.SetText("-")
		self.Bonus5Attr.SetFontColor(1.0, 1.0, 1.0)
		self.Bonus5Attr.SetOutline()
		self.Bonus5Attr.Show()	

		self.Bonus5Var = ui.TextLine()
		self.Bonus5Var.SetParent(self)
		self.Bonus5Var.SetDefaultFontName()
		self.Bonus5Var.SetPosition(168, 157 + 13*4)
		self.Bonus5Var.SetFeather()
		self.Bonus5Var.SetText("0")
		self.Bonus5Var.SetFontColor(1.0, 1.0, 1.0)
		self.Bonus5Var.SetOutline()
		self.Bonus5Var.Show()	
		
		self.TimerText = ui.TextLine()
		self.TimerText.SetParent(self)
		self.TimerText.SetDefaultFontName()
		self.TimerText.SetPosition(50, 10)
		self.TimerText.SetFeather()
		self.TimerText.SetText("Czas")
		self.TimerText.SetFontColor(1.0, 1.0, 1.0)
		self.TimerText.SetOutline()
		self.TimerText.Show()	
		
	def __BreakSwitching(self):
		global SwitchButton
		if SwitchButton == 1:
			self.LastChange.SetText("Zatrzymano")
			self.Switchtingabbruchbutton.SetText("Wyjdź")
			SwitchButton = 0		
		else:
			self.Hide()
			
	def StartSwitchBot(self):
		global SwitchButton
		SwitchButton = 1		
		self.LastChange.SetText("Uruchomiono")
		self.Switchtingabbruchbutton.SetText("Zatrzymaj")
		self.__Switchtingdialog()
		
	def __Switchtingdialog(self):
		global BoniSwitchvalue
		global Bonus0
		global Bonus1
		global Bonus2
		global Bonus3
		global Bonus4
		global SwitchButton
		Slot = self.Slotbar.GetText()
		val0, bon0 = player.GetItemAttribute((int(Slot)), 0) #(itemposition, atrribute)
		val1, bon1 = player.GetItemAttribute((int(Slot)), 1) #(itemposition, atrribute)
		val2, bon2 = player.GetItemAttribute((int(Slot)), 2) #(itemposition, atrribute)
		val3, bon3 = player.GetItemAttribute((int(Slot)), 3) #(itemposition, atrribute)
		val4, bon4 = player.GetItemAttribute((int(Slot)), 4) #(itemposition, atrribute)
		Switchvalue = int(self.ZaczarowanieValue.GetText())
		Search0 = self.Bvalue1.GetText()
		Search1 = self.Bvalue2.GetText()
		Search2 = self.Bvalue3.GetText()
		Search3 = self.Bvalue4.GetText()
		Search4 = self.Bvalue5.GetText()
		DELAY_SEC = self.TimerValue.GetText()

#1 Bonus switchen:
		if SwitchButton == 1:
			if (int(Bonus1) == 0) and (val0 == int(Bonus0) and bon0 >= int(Search0) or (val1 == int(Bonus0) and bon1 >= int(Search0)) or (val2 == int(Bonus0) and bon2 >= int(Search0)) or (val3 == int(Bonus0) and bon3 >= int(Search0)) or (val4 == int(Bonus0) and bon4 >= int(Search0))):
				self.BoardMessage.SetTip("Udało się")
				self.BoardMessage.SetTop()
				self.LastChange.SetText("Powodzenie")
				self.Switchtingabbruchbutton.SetText("Wyjdź")
				SwitchButton = 0		
#2 Bonis switchen:
			elif (int(Bonus2) == 0) and (val0 == int(Bonus0) and bon0 >= int(Search0) or (val1 == int(Bonus0) and bon1 >= int(Search0)) or (val2 == int(Bonus0) and bon2 >= int(Search0)) or (val3 == int(Bonus0) and bon3 >= int(Search0)) or (val4 == int(Bonus0) and bon4 >= int(Search0))) and ((val0 == int(Bonus1) and bon0 >= int(Search1)) or (val1 == int(Bonus1) and bon1 >= int(Search1)) or (val2 == int(Bonus1) and bon2 >= int(Search1)) or (val3 == int(Bonus1) and bon3 >= int(Search1)) or (val4 == int(Bonus1) and bon4 >= int(Search1))):
				self.BoardMessage.SetTip("Udało się")
				self.BoardMessage.SetTop()
				self.LastChange.SetText("Powodzenie")
				self.Switchtingabbruchbutton.SetText("Wyjdź")
				SwitchButton = 0		
#3 Bonis switchen:
			elif (int(Bonus3) == 0) and (val0 == int(Bonus0) and bon0 >= int(Search0) or (val1 == int(Bonus0) and bon1 >= int(Search0)) or (val2 == int(Bonus0) and bon2 >= int(Search0)) or (val3 == int(Bonus0) and bon3 >= int(Search0)) or (val4 == int(Bonus0) and bon4 >= int(Search0))) and ((val0 == int(Bonus1) and bon0 >= int(Search1)) or (val1 == int(Bonus1) and bon1 >= int(Search1)) or (val2 == int(Bonus1) and bon2 >= int(Search1)) or (val3 == int(Bonus1) and bon3 >= int(Search1)) or (val4 == int(Bonus1) and bon4 >= int(Search1))) and ((val0 == int(Bonus2) and bon0 >= int(Search2)) or (val1 == int(Bonus2) and bon1 >= int(Search2)) or (val2 == int(Bonus2) and bon2 >= int(Search2)) or (val3 == int(Bonus2) and bon3 >= int(Search2)) or (val4 == int(Bonus2) and bon4 >= int(Search2))):
				self.BoardMessage.SetTip("Udało się")
				self.BoardMessage.SetTop()
				self.LastChange.SetText("Powodzenie")
				self.Switchtingabbruchbutton.SetText("Wyjdź")
				SwitchButton = 0		
#4 Bonis switchen:
			elif (int(Bonus4) == 0) and (val0 == int(Bonus0) and bon0 >= int(Search0) or (val1 == int(Bonus0) and bon1 >= int(Search0)) or (val2 == int(Bonus0) and bon2 >= int(Search0)) or (val3 == int(Bonus0) and bon3 >= int(Search0)) or (val4 == int(Bonus0) and bon4 >= int(Search0))) and ((val0 == int(Bonus1) and bon0 >= int(Search1)) or (val1 == int(Bonus1) and bon1 >= int(Search1)) or (val2 == int(Bonus1) and bon2 >= int(Search1)) or (val3 == int(Bonus1) and bon3 >= int(Search1)) or (val4 == int(Bonus1) and bon4 >= int(Search1))) and ((val0 == int(Bonus2) and bon0 >= int(Search2)) or (val1 == int(Bonus2) and bon1 >= int(Search2)) or (val2 == int(Bonus2) and bon2 >= int(Search2)) or (val3 == int(Bonus2) and bon3 >= int(Search2)) or (val4 == int(Bonus2) and bon4 >= int(Search2))) and ((val0 == int(Bonus3) and bon0 >= int(Search3)) or (val1 == int(Bonus3) and bon1 >= int(Search3)) or (val2 == int(Bonus3) and bon2 >= int(Search3)) or (val3 == int(Bonus3) and bon3 >= int(Search3)) or (val4 == int(Bonus3) and bon4 >= int(Search3))):
				self.BoardMessage.SetTip("Udało się")
				self.BoardMessage.SetTop()
				self.LastChange.SetText("Powodzenie")
				self.Switchtingabbruchbutton.SetText("Wyjdź")
				SwitchButton = 0		
#5 Bonis switchen:
			elif (int(Bonus4) != 0) and (val0 == int(Bonus0) and bon0 >= int(Search0) or (val1 == int(Bonus0) and bon1 >= int(Search0)) or (val2 == int(Bonus0) and bon2 >= int(Search0)) or (val3 == int(Bonus0) and bon3 >= int(Search0)) or (val4 == int(Bonus0) and bon4 >= int(Search0))) and ((val0 == int(Bonus1) and bon0 >= int(Search1)) or (val1 == int(Bonus1) and bon1 >= int(Search1)) or (val2 == int(Bonus1) and bon2 >= int(Search1)) or (val3 == int(Bonus1) and bon3 >= int(Search1)) or (val4 == int(Bonus1) and bon4 >= int(Search1))) and ((val0 == int(Bonus2) and bon0 >= int(Search2)) or (val1 == int(Bonus2) and bon1 >= int(Search2)) or (val2 == int(Bonus2) and bon2 >= int(Search2)) or (val3 == int(Bonus2) and bon3 >= int(Search2)) or (val4 == int(Bonus2) and bon4 >= int(Search2))) and ((val0 == int(Bonus3) and bon0 >= int(Search3)) or (val1 == int(Bonus3) and bon1 >= int(Search3)) or (val2 == int(Bonus3) and bon2 >= int(Search3)) or (val3 == int(Bonus3) and bon3 >= int(Search3)) or (val4 == int(Bonus3) and bon4 >= int(Search3))) and ((val0 == int(Bonus4) and bon0 >= int(Search4)) or (val1 == int(Bonus4) and bon1 >= int(Search4)) or (val2 == int(Bonus4) and bon2 >= int(Search4)) or (val3 == int(Bonus4) and bon3 >= int(Search4)) or (val4 == int(Bonus4) and bon4 >= int(Search4))):
				self.BoardMessage.SetTip("Udało się")
				self.BoardMessage.SetTop()
				self.LastChange.SetText("Powodzenie")
				self.Switchtingabbruchbutton.SetText("Wyjdź")
				SwitchButton = 0		
			elif Bonus0 == 0:
				self.Switchtingabbruchbutton.SetText("Wyjdź")
				SwitchButton = 0		
				self.LastChange.SetText("Przerwano")
				chat.AppendChat(chat.CHAT_TYPE_INFO, "Wprowadz bonusy")			
			else:
				self.WaitingDelay = WaitingDialog()
				self.WaitingDelay.Open(float(DELAY_SEC))
				self.WaitingDelay.SAFE_SetTimeOverEvent(self.__Switchtingdialog)
				for eachSlot in xrange(player.INVENTORY_PAGE_SIZE*2):
					itemVNum = player.GetItemIndex(eachSlot)

					if itemVNum == int(Switchvalue):
						net.SendItemUseToItemPacket(eachSlot, (int(Slot)))
						break
			if player.GetItemCountByVnum(int(Switchvalue)) <= 1:
				for eachSlot in xrange(shop.SHOP_SLOT_COUNT):
					getShopItemID = shop.GetItemID(eachSlot)
					if getShopItemID == int(Switchvalue) and not itemVNum == int(Switchvalue):
						net.SendShopBuyPacket(eachSlot)
			
	def __Resetbonusall(self):
		global Bonus0
		global Bonus1
		global Bonus2
		global Bonus3
		global Bonus4
		Bonus0 = 0
		Bonus1 = 0
		Bonus2 = 0
		Bonus3 = 0
		Bonus4 = 0
		self.Bvalue1.SetText("0")
		self.Bvalue2.SetText("0")
		self.Bvalue3.SetText("0")
		self.Bvalue4.SetText("0")
		self.Bvalue5.SetText("0")
		self.Bonus1Attr.SetText("-")
		self.Bonus2Attr.SetText("-")
		self.Bonus3Attr.SetText("-")
		self.Bonus4Attr.SetText("-")
		self.Bonus5Attr.SetText("-")
		self.LastChange.SetText("Usunięte zapamietane bonusy")
	
	def __Wish_1_Option(self):
		global Bonus0
		global PRESSWISH0
		PRESSWISH0 = 1
		self.BonusListBox = FileListDialog()
		
	def __Wish_2_Option(self):
		global Bonus1
		global PRESSWISH1
		PRESSWISH1 = 1
		self.BonusListBox = FileListDialog()
		
	def __Wish_3_Option(self):
		global Bonus2
		global PRESSWISH2
		PRESSWISH2 = 1
		self.BonusListBox = FileListDialog()

	def __Wish_4_Option(self):
		global Bonus3
		global PRESSWISH3
		PRESSWISH3 = 1
		self.BonusListBox = FileListDialog()
		
	def __Wish_5_Option(self):
		global Bonus4
		global PRESSWISH4
		PRESSWISH4 = 1
		self.BonusListBox = FileListDialog()
	
	def OnUpdate(self):
		global Bonus0
		global Bonus1
		global Bonus2
		global Bonus3
		global Bonus4
		if self.Bonus1Attr.GetText() != str(BonusListe[int(Bonus0)]) and int(Bonus0) != 0:
			self.Bonus1Attr.SetText(str(BonusListe[int(Bonus0)]))
		elif self.Bonus1Attr.GetText() != "" and int(Bonus0) == 0:
			self.Bonus1Attr.SetText("-")		
		if self.Bonus2Attr.GetText() != str(BonusListe[int(Bonus1)]) and int(Bonus1) != 0:
			self.Bonus2Attr.SetText(str(BonusListe[int(Bonus1)]))
		elif self.Bonus2Attr.GetText() != "" and int(Bonus1) == 0:
			self.Bonus2Attr.SetText("-")		
		if self.Bonus3Attr.GetText() != str(BonusListe[int(Bonus2)]) and int(Bonus2) != 0:
			self.Bonus3Attr.SetText(str(BonusListe[int(Bonus2)]))
		elif self.Bonus3Attr.GetText() != "" and int(Bonus2) == 0:
			self.Bonus3Attr.SetText("-")		
		if self.Bonus4Attr.GetText() != str(BonusListe[int(Bonus3)]) and int(Bonus3) != 0:
			self.Bonus4Attr.SetText(str(BonusListe[int(Bonus3)]))
		elif self.Bonus4Attr.GetText() != "" and int(Bonus3) == 0:
			self.Bonus4Attr.SetText("-")		
		if self.Bonus5Attr.GetText() != str(BonusListe[int(Bonus4)]) and int(Bonus4) != 0:
			self.Bonus5Attr.SetText(str(BonusListe[int(Bonus4)]))
		elif self.Bonus5Attr.GetText() != "" and int(Bonus4) == 0:
			self.Bonus5Attr.SetText("-")
			
		if self.Bonus1Var.GetText() != self.Bvalue1.GetText():
			self.Bonus1Var.SetText(str(self.Bvalue1.GetText()))
		if self.Bonus2Var.GetText() != self.Bvalue2.GetText():
			self.Bonus2Var.SetText(str(self.Bvalue2.GetText()))
		if self.Bonus3Var.GetText() != self.Bvalue3.GetText():
			self.Bonus3Var.SetText(str(self.Bvalue3.GetText()))
		if self.Bonus4Var.GetText() != self.Bvalue4.GetText():
			self.Bonus4Var.SetText(str(self.Bvalue4.GetText()))
		if self.Bonus5Var.GetText() != self.Bvalue5.GetText():
			self.Bonus5Var.SetText(str(self.Bvalue5.GetText()))
		
	def Show(self):
		ui.ThinBoard.Show(self)
		
	def Close(self):
		self.Hide()
		return TRUE
		
	def OnPressEscapeKey(self):
		self.Hide()
		return TRUE

BonusListe = ( 
	"",
	"MAX HP",
	"MAX PE",
	"Energia Życiowa",
	"Inteligencja", 
	"Siła",
	"Zręczność",
	"Szybkość Ataku",
	"Szybkość Ruchu",
	"Szybkość Zaklęcia",
	"Regeneracja PŻ",
	"Regeneracja PE",
	"Szansa na Otrucie", 
	"Szansa na Omdlenie",
	"Szansa na Spowolnienie",
	"Szansa na krytyczne Uderzenie",
	"Szansa na przeszywające Uderzenie",
	"Silny przeciwko Ludziom",
	"Silny przeciwko Metinom",
	"Silny przeciwko Orkom",
	"Silny przeciwko Mistykom",
	"Silny przeciwko Nieumarłym",
	"Silny przeciwko Diabłom",
	"kradzież HP",
	"kradzież PE",
	"Szansa na kradzież PE",
	"Szansa na odzyskanie PE",
	"Szansa na blok ciosów", 
	"Szansa na uniknięcie Strzały",
	"Odporność na Miecze",
	"Odporność na Broń Dwuręczną",
	"Odporność na Sztylety",
	"Odporność na Dzwony",
	"Odporność na Wachlarze",
	"Odporność na Strzały",
	"Odporność na Ogień",
	"Odporność na Błyskawice",
	"Odporność na Magię",
	"Odporność na Wiatr",
	"Szansa na odbicie ataku",
	"",
	"",
	"Szansa na odzyskanie PE",
	"Exp-Bonus",
	"Yang-Drop",
	"Item-Drop",
	"",
	"Szansa na odzyskanie HP",
	"Odporny na omdlenia",
	"Odporny na spowolnienie",
	"",
	"",
	"",
	"Wartość Ataku",
	"Obrona",
	"",
	"",
	"",
	"Max Wytrzymałość",
	"Silny przeciwko Wojownikom",
	"Silny przeciwko Ninja",
	"Silny przeciwko Sura",
	"Silny przeciwko Szamanom",
	"Silny przeciwko Potworom",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Obrażenia Umiejętności",
	"Średnie Obrażenia",
	"",
	"",
	"",
	"",
	"",
	"Odporność na Wojowników",
	"Odporność na Ninja",
	"Odporność na Sury",
	"Odporność na Shamanów",
)

BonusIDListe = { 
	"" : 0,
	"MAX HP" : 1,
	"MAX PE" : 2,
	"Energia życiowa" : 3,
	"Inteligencja" : 4, 
	"Siła" : 5,
	"Zręczność" : 6,
	"Szybkość Ataku" : 7,
	"Szybkość Ruchu" : 8,
	"Szybkość Zaklęcia" : 9,
	"Regeneracja PŻ" : 10,
	"Regeneracja PE" : 11,
	"Szansa na Otrucie" : 12, 
	"Szansa na Omdlenie" : 13,
	"Szansa na Spowolnienie" : 14,
	"Szansa na krytyczne Uderzenie" : 15,
	"Szansa na przeszywające Uderzenie" : 16,
	"Silny przeciwko Ludziom" : 17,
	"Silny przeciwko Metinom" : 18,
	"Silny przeciwko Orkom" : 19,
	"Silny przeciwko Mistykom" : 20,
	"Silny przeciwko Nieumarłym" : 21,
	"Silny przeciwko Diabłom" : 22,
	"kradzież HP" : 23,
	"kradzież PE" : 24,
	"Szansa na kradzież PE" : 25,
	"Szansa na odzyskanie PE" : 26,
	"Szansa na blok ciosów" : 27,
	"Szansa na uniknięcie Strzały" : 28,
	"Odporność na Miecze" : 29,
	"Odporność na Broń Dwuręczną" : 30,
	"Odporność na Sztylety" : 31,
	"Odporność na Dzwony" : 32,
	"Odporność na Wachlarze" : 33,
	"Odporność na Strzały" : 34,
	"Odporność na Ogień" : 35,
	"Odporność na Błyskawice" : 36,
	"Odporność na Magię" : 37,
	"Odporność na Wiatr" : 38,
	"Szansa na odbicie ataku" : 39,
	"Szansa na odbicie Klątwy" : 40,
	"Odporność na Trucizny" : 41,
	"Szansa na odzyskanie PE" : 42,
	"Exp-Bonus" : 43,
	"Yang-Drop" : 44,
	"Item-Drop" : 45,
	"" : 46,
	"Szansa na odzyskanie HP" : 47,
	"Odporny na omdlenia" : 48,
	"Odporny na spowolnienie" : 49,
	"Niewrażliwy na Upadek" : 50,
	"" : 51,
	"" : 52,
	"Wartość Ataku" : 53,
	"Obrona" : 54,
	"" : 55,
	"" : 56,
	"" : 57,
	"Max Wytrzymałość" : 58,	
	"Silny przeciwko Wojownikom" : 59,
	"Silny przeciwko Ninja" : 60,
	"Silny przeciwko Sura" : 61,
	"Silny przeciwko Szamanom" : 62,
	"Silny przeciwko Potworom" : 63,
	"" : 64,
	"" : 65,
	"" : 66,
	"" : 67,
	"" : 68,
	"" : 69,
	"" : 70,
	"Obrażenia Umiejętności" : 71,
	"Średnie Obrażenia" : 72,
	"" : 73,
	"" : 74,
	"" : 75,
	"" : 76,
	"" : 77,
	"Odporność na Wojowników" : 78,
	"Odporność na Ninja" : 79,
	"Odporność na Sury" : 80,
	"Odporność na Shamanów" : 81,
}
	
class FileListDialog(ui.ThinBoard):
	def __init__(self):
		ui.ThinBoard.__init__(self)

		self.isLoaded=0
		self.selectEvent=None
		self.fileListBox=None

		self.SetCenterPosition()
		self.SetSize(170, 305)
		self.Show()
		self.AddFlag("movable")
		self.AddFlag("float")
		
	def __del__(self):
		ui.ThinBoard.__del__(self)

	def Show(self):
		if self.isLoaded==0:
			self.isLoaded=1

			self.__Load()

		ui.ThinBoard.Show(self)

	def Open(self):
		self.Show()

		self.SetCenterPosition()
		self.SetTop()
		self.UpdateFileList()

	def Close(self):
		self.Hide()

	def OnPressEscapeKey(self):
		self.Close()
		return TRUE

	def __CreateFileListBox(self):
		fileListBox = ui.ListBoxEx()
		fileListBox.SetParent(self)
		fileListBox.SetPosition(15, 50)
		fileListBox.Show()
		return fileListBox

	def __Load(self):
		self.__Load_BindObject()

		self.UpdateFileList()

	def __Load_BindObject(self):
		self.fileListBox = self.__CreateFileListBox()
		self.LoadFuckingScrollBar()
		self.LoadTextLines()
		self.fileListBox.SetScrollBar(self.ScrollBar)

		self.UpdateButton = ui.Button()
		self.UpdateButton.SetParent(self)
		self.UpdateButton.SetUpVisual("d:/ymir work/ui/public/Large_button_01.sub")
		self.UpdateButton.SetOverVisual("d:/ymir work/ui/public/Large_button_02.sub")
		self.UpdateButton.SetDownVisual("d:/ymir work/ui/public/Large_button_03.sub")
		self.UpdateButton.SetText("Aktualisieren")
		self.UpdateButton.SetPosition(15, 265)
		self.UpdateButton.SetEvent(ui.__mem_func__(self.UpdateFileList))
		self.UpdateButton.Show()
		self.UpdateButton.Hide()
		
		self.SelectBonus = ui.Button()
		self.SelectBonus.SetParent(self)
		self.SelectBonus.SetPosition(19, 265)
		self.SelectBonus.SetUpVisual("d:/ymir work/ui/public/Middle_Button_01.sub")
		self.SelectBonus.SetOverVisual("d:/ymir work/ui/public/Middle_Button_02.sub")
		self.SelectBonus.SetDownVisual("d:/ymir work/ui/public/Middle_Button_03.sub")
		self.SelectBonus.SetText("OK")
		self.SelectBonus.SetEvent(ui.__mem_func__(self.SetBonis))
		self.SelectBonus.Show()

		self.CancelBonus = ui.Button()
		self.CancelBonus.SetParent(self)
		self.CancelBonus.SetPosition(89, 265)
		self.CancelBonus.SetUpVisual("d:/ymir work/ui/public/Middle_Button_01.sub")
		self.CancelBonus.SetOverVisual("d:/ymir work/ui/public/Middle_Button_02.sub")
		self.CancelBonus.SetDownVisual("d:/ymir work/ui/public/Middle_Button_03.sub")
		self.CancelBonus.SetText("Wyjdź")
		self.CancelBonus.SetEvent(ui.__mem_func__(self.Close))
		self.CancelBonus.Show()

		
	def LoadTextLines(self):
		self.copyright = ui.TextLine()
		self.copyright.SetParent(self)
		self.copyright.SetDefaultFontName()
		self.copyright.SetPosition(50, 29)
		self.copyright.SetFeather()
		self.copyright.SetText("Wybierz bonus:")
		self.copyright.SetFontColor(0.2, 0.2, 1.0)
		self.copyright.SetOutline()
		self.copyright.Show()


	def LoadFuckingScrollBar(self):
		self.ScrollBar = ui.ScrollBar()
		self.ScrollBar.SetParent(self)
		self.ScrollBar.SetPosition(140, 40)
		self.ScrollBar.SetScrollBarSize(220)
		self.ScrollBar.Show()

	def CancelGuildName(self):
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	def UpdateFileList(self):
		self.__RefreshFileList()
		for BonusType in BonusListe:
			if BonusType == "":
				self.fileListBox.AppendItem(Item("-"))
			elif BonusType != "":
				self.fileListBox.AppendItem(Item(BonusType))
			#chat.AppendChat(chat.CHAT_TYPE_INFO, str(BonusIDListe[BonusType]))		
		
	def __RefreshFileList(self):
		self.fileListBox.RemoveAllItems()
		
	def SetBonis(self):
		global Bonus0
		global Bonus1
		global Bonus2
		global Bonus3
		global Bonus4
		global PRESSWISH0
		global PRESSWISH1
		global PRESSWISH2
		global PRESSWISH3
		global PRESSWISH4
		SelectedIndex = self.fileListBox.GetSelectedItem()
		SelectedIndex = SelectedIndex.GetText()
		if str(SelectedIndex) != "-" and str(SelectedIndex) != "":
			if PRESSWISH0 == 1:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "1.Bonus " + str(SelectedIndex))
				Bonus0 = BonusIDListe[str(SelectedIndex)]
				PRESSWISH0 = 0
			elif PRESSWISH1 == 1:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "2.Bonus " + str(SelectedIndex))
				Bonus1 = int(BonusIDListe[SelectedIndex])
				PRESSWISH1 = 0
			elif PRESSWISH2 == 1:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "3.Bonus " + str(SelectedIndex))
				Bonus2 = int(BonusIDListe[SelectedIndex])
				PRESSWISH2 = 0
			elif PRESSWISH3 == 1:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "4.Bonus " + str(SelectedIndex))
				Bonus3 = int(BonusIDListe[SelectedIndex])
				PRESSWISH3 = 0
			elif PRESSWISH4 == 1:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "5.Bonus " + str(SelectedIndex))
				Bonus4 = int(BonusIDListe[SelectedIndex])
				PRESSWISH4 = 0
				
		elif str(SelectedIndex) == "-" and str(SelectedIndex) != "":
			if PRESSWISH0 == 1:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "1.Bonus został usunięty")
				Bonus0 = 0
				PRESSWISH0 = 0
			elif PRESSWISH1 == 1:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "2.Bonus został usunięty")
				Bonus1 = 0
				PRESSWISH1 = 0
			elif PRESSWISH2 == 1:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "3.Bonus został usunięty")
				Bonus2 = 0
				PRESSWISH2 = 0
			elif PRESSWISH3 == 1:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "4.Bonus został usunięty")
				Bonus3 = 0
				PRESSWISH3 = 0
			elif PRESSWISH4 == 1:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "5.Bonus został usunięty")
				Bonus4 = 0
				PRESSWISH4 = 0	
				
		else:
			chat.AppendChat(chat.CHAT_TYPE_INFO, "Nie wybrano")		
		self.Close()

class WaitingDialog(ui.ScriptWindow):

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.eventTimeOver = lambda *arg: None
		self.eventExit = lambda *arg: None

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def Open(self, waitTime):
		import time
		curTime = time.clock()
		self.endTime = curTime + waitTime

		self.Show()		

	def Close(self):
		self.Hide()

	def Destroy(self):
		self.Hide()

	def SAFE_SetTimeOverEvent(self, event):
		self.eventTimeOver = ui.__mem_func__(event)

	def SAFE_SetExitEvent(self, event):
		self.eventExit = ui.__mem_func__(event)
		
	def OnUpdate(self):
		import time
		lastTime = max(0, self.endTime - time.clock())
		if 0 == lastTime:
			self.Close()
			self.eventTimeOver()
		else:
			return
		
	def OnPressExitKey(self):
		self.Close()
		return TRUE
		
FILE_NAME_LEN = 40 

class Item(ui.ListBoxEx.Item):
	def __init__(self, fileName):
		ui.ListBoxEx.Item.__init__(self)
		self.canLoad=0
		self.text=fileName
		self.textLine=self.__CreateTextLine(fileName[:FILE_NAME_LEN])          

	def __del__(self):
		ui.ListBoxEx.Item.__del__(self)

	def GetText(self):
		return self.text

	def SetSize(self, width, height):
		ui.ListBoxEx.Item.SetSize(self, 6*len(self.textLine.GetText()) + 4, height)

	def __CreateTextLine(self, fileName):
		textLine=ui.TextLine()
		textLine.SetParent(self)
		textLine.SetPosition(0, 0)
		textLine.SetText(fileName)
		textLine.Show()
		return textLine

Game.py

import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import locale

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
if locale.IsJAPAN():
	app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE

if locale.IsEUROPE():
	SCREENSHOT_CWDSAVE = TRUE
# END_OF_SCREENSHOT_CWDSAVE

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0

class GameWindow(ui.ScriptWindow):
	canQuestLettersShow = 1
	def __init__(self, stream):
		ui.ScriptWindow.__init__(self, "GAME")
		self.SetWindowName("game")
		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
		player.SetGameWindow(self)

		self.quickSlotPageIndex = 0
		self.lastPKModeSendedTime = 0
		self.pressNumber = None

		self.guildWarQuestionDialog = None
		self.interface = None
		self.targetBoard = None
		self.console = None
		self.mapNameShower = None
		self.affectShower = None
		self.playerGauge = None

		self.stream=stream
		self.interface = interfaceModule.Interface()
		self.interface.MakeInterface()
		self.interface.ShowDefaultWindows()

		self.curtain = uiPhaseCurtain.PhaseCurtain()
		self.curtain.speed = 0.03
		self.curtain.Hide()

		self.targetBoard = uiTarget.TargetBoard()
		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
		self.targetBoard.Hide()

		self.console = consoleModule.ConsoleWindow()
		self.console.BindGameClass(self)
		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
		self.console.Hide()

		self.mapNameShower = uiMapNameShower.MapNameShower()
		self.affectShower = uiAffectShower.AffectShower()

		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
		self.playerGauge.Hide()

		self.__SetQuickSlotMode()

		self.__ServerCommand_Build()
		self.__ProcessPreservedServerCommand()

	def __del__(self):
		player.SetGameWindow(0)
		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
		ui.ScriptWindow.__del__(self)

	def Open(self):
		app.SetFrameSkip(1)

		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

		self.quickSlotPageIndex = 0
		self.PickingCharacterIndex = -1
		self.PickingItemIndex = -1
		self.consoleEnable = FALSE
		self.isShowDebugInfo = FALSE
		self.ShowNameFlag = FALSE

		self.enableXMasBoom = FALSE
		self.startTimeXMasBoom = 0.0
		self.indexXMasBoom = 0

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight

		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
		constInfo.SET_DEFAULT_CHRNAME_COLOR()
		constInfo.SET_DEFAULT_FOG_LEVEL()
		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

		import event
		event.SetLeftTimeString(locale.UI_LEFT_TIME)

		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

		if constInfo.PVPMODE_TEST_ENABLE:
			self.testPKMode = ui.TextLine()
			self.testPKMode.SetFontName(locale.UI_DEF_FONT)
			self.testPKMode.SetPosition(0, 15)
			self.testPKMode.SetWindowHorizontalAlignCenter()
			self.testPKMode.SetHorizontalAlignCenter()
			self.testPKMode.SetFeather()
			self.testPKMode.SetOutline()
			self.testPKMode.Show()

			self.testAlignment = ui.TextLine()
			self.testAlignment.SetFontName(locale.UI_DEF_FONT)
			self.testAlignment.SetPosition(0, 35)
			self.testAlignment.SetWindowHorizontalAlignCenter()
			self.testAlignment.SetHorizontalAlignCenter()
			self.testAlignment.SetFeather()
			self.testAlignment.SetOutline()
			self.testAlignment.Show()

		self.__BuildKeyDict()
		self.__BuildDebugInfo()

		# PRIVATE_SHOP_PRICE_LIST
		uiPrivateShopBuilder.Clear()
		# END_OF_PRIVATE_SHOP_PRICE_LIST

		# UNKNOWN_UPDATE
		exchange.InitTrading()
		# END_OF_UNKNOWN_UPDATE

		if debugInfo.IsDebugMode():
			self.ToggleDebugInfo()

		## Sound
		snd.SetMusicVolumef(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
		snd.SetSoundVolume(systemSetting.GetSoundVolume())

		netFieldMusicFileName = net.GetFieldMusicFileName()
		if netFieldMusicFileName:
			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
		elif musicInfo.fieldMusic != "":						
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		self.__SetQuickSlotMode()
		self.__SelectQuickPage(self.quickSlotPageIndex)

		self.SetFocus()
		self.Show()
		app.ShowCursor()

		net.SendEnterGamePacket()

		# START_GAME_ERROR_EXIT
		try:
			self.StartGame()
		except:
			import exception
			exception.Abort("GameWindow.Open")
		# END_OF_START_GAME_ERROR_EXIT

	def Close(self):
		self.Hide()

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

		if musicInfo.fieldMusic != "":
			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

		self.onPressKeyDict = None
		self.onClickKeyDict = None

		chat.Close()
		snd.StopAllSound()
		grp.InitScreenEffect()
		chr.Destroy()
		textTail.Clear()
		quest.Clear()
		background.Destroy()
		guild.Destroy()
		messenger.Destroy()
		skill.ClearSkillData()
		wndMgr.Unlock()
		mouseModule.mouseController.DeattachObject()

		if self.guildWarQuestionDialog:
			self.guildWarQuestionDialog.Close()

		self.guildNameBoard = None
		self.partyRequestQuestionDialog = None
		self.partyInviteQuestionDialog = None
		self.guildInviteQuestionDialog = None
		self.guildWarQuestionDialog = None
		self.messengerAddFriendQuestion = None

		# UNKNOWN_UPDATE
		self.itemDropQuestionDialog = None
		# END_OF_UNKNOWN_UPDATE

		# QUEST_CONFIRM
		self.confirmDialog = None
		# END_OF_QUEST_CONFIRM

		self.PrintCoord = None
		self.FrameRate = None
		self.Pitch = None
		self.Splat = None
		self.TextureNum = None
		self.ObjectNum = None
		self.ViewDistance = None

		self.ClearDictionary()

		self.playerGauge = None
		self.mapNameShower = None
		self.affectShower = None

		if self.console:
			self.console.BindGameClass(0)
			self.console.Close()
			self.console=None
		
		if self.targetBoard:
			self.targetBoard.Destroy()
			self.targetBoard = None
	
		if self.interface:
			self.interface.HideAllWindows()
			self.interface.Close()
			self.interface=None

		player.ClearSkillDict()
		player.ResetCameraRotation()

		self.KillFocus()
		app.HideCursor()

		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

	def __BuildKeyDict(self):
		onPressKeyDict = {}

		##PressKey ´Â ´©¸Ł°í ŔÖ´Â µżľČ °čĽÓ ŔűżëµÇ´Â ŰŔĚ´Ů.
		
		## ĽýŔÚ ´ÜĂŕŰ Äü˝˝·Ôżˇ ŔĚżëµČ´Ů.(ŔĚČÄ ĽýŔڵ鵵 Äü ˝˝·Ôżë żąľŕ)
		## F12 ´Â Ŭ¶ó µđąö±×żë ŰŔ̹ǷΠľ˛Áö ľĘ´Â °Ô ÁÁ´Ů.
		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
		onPressKeyDict[app.DIK_F5]	= lambda : self.StatsChangerStart()		
		onPressKeyDict[app.DIK_F6]	= lambda : self.__KontaktBoard()

		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()

		#Äł¸ŻĹÍ Ŕ̵żĹ°
		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()

		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_G]			= self.__PressGKey
		onPressKeyDict[app.DIK_Q]			= self.__PressQKey

		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()

		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()

		# CUBE_TEST
		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
		# CUBE_TEST_END

		self.onPressKeyDict = onPressKeyDict

		onClickKeyDict = {}
		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

		self.onClickKeyDict=onClickKeyDict

	def __PressNumKey(self,num):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			
			if num >= 1 and num <= 9:
				if(chrmgr.IsPossibleEmoticon(-1)):				
					chrmgr.SetEmoticon(-1,int(num)-1)
					net.SendEmoticon(int(num)-1)
		else:
			if num >= 1 and num <= 4:
				self.pressNumber(num-1)

	def __ClickBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			return
		else:
			if constInfo.PVPMODE_ACCELKEY_ENABLE:
				self.ChangePKMode()


	def	__PressJKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if player.IsMountingHorse():
				net.SendChatPacket("/unmount")
			else:
				#net.SendChatPacket("/user_horse_ride")
				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
					for i in xrange(player.INVENTORY_PAGE_SIZE):
						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
							net.SendItemUsePacket(i)
							break
	def	__PressHKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_ride")
		else:
			self.interface.OpenHelpWindow()

	def	__PressBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_back")
		else:
			state = "EMOTICON"
			self.interface.ToggleCharacterWindow(state)

	def	__PressFKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_feed")	
		else:
			app.ZoomCamera(app.CAMERA_TO_POSITIVE)

	def __PressGKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/ride")	
		else:
			if self.ShowNameFlag:
				self.interface.ToggleGuildWindow()
			else:
				app.PitchCamera(app.CAMERA_TO_POSITIVE)

	def	__ReleaseGKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			pass
		else:
			app.PitchCamera(app.CAMERA_STOP)

	def __PressQKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if 0!=self.canQuestLettersShow:
				self.interface.HideAllQuestButton()
				self.canQuestLettersShow = 0
			else:
				self.interface.ShowAllQuestButton()
				self.canQuestLettersShow = 1
		else:
			app.RotateCamera(app.CAMERA_TO_NEGATIVE)

	def __SetQuickSlotMode(self):
		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

	def __SetQuickPageMode(self):
		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

	def __PressQuickSlot(self, localSlotIndex):
		player.RequestUseLocalQuickSlot(localSlotIndex)

	def __SelectQuickPage(self, pageIndex):
		self.quickSlotPageIndex = pageIndex
		player.SetQuickPage(pageIndex)

	def ToggleDebugInfo(self):
		self.isShowDebugInfo = not self.isShowDebugInfo

		if self.isShowDebugInfo:
			self.PrintCoord.Show()
			self.FrameRate.Show()
			self.Pitch.Show()
			self.Splat.Show()
			self.TextureNum.Show()
			self.ObjectNum.Show()
			self.ViewDistance.Show()
		else:
			self.PrintCoord.Hide()
			self.FrameRate.Hide()
			self.Pitch.Hide()
			self.Splat.Hide()
			self.TextureNum.Hide()
			self.ObjectNum.Hide()
			self.ViewDistance.Hide()

	def __BuildDebugInfo(self):
		## Character Position Coordinate
		self.PrintCoord = ui.TextLine()
		self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)

		## Frame Rate
		self.FrameRate = ui.TextLine()
		self.FrameRate.SetFontName(locale.UI_DEF_FONT)
		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

		## Camera Pitch
		self.Pitch = ui.TextLine()
		self.Pitch.SetFontName(locale.UI_DEF_FONT)
		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

		## Splat
		self.Splat = ui.TextLine()
		self.Splat.SetFontName(locale.UI_DEF_FONT)
		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)

		# TextureNum
		self.TextureNum = ui.TextLine()
		self.TextureNum.SetFontName(locale.UI_DEF_FONT)
		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

		# żŔşęÁ§Ć® ±×¸®´Â °łĽö
		self.ObjectNum = ui.TextLine()
		self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

		# ˝Ăľß°Ĺ¸®
		self.ViewDistance = ui.TextLine()
		self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
		self.ViewDistance.SetPosition(0, 0)

	def __NotifyError(self, msg):
		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

	def ChangePKMode(self):

		if not app.IsPressed(app.DIK_LCONTROL):
			return

		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
			self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
			return

		curTime = app.GetTime()
		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
			return

		self.lastPKModeSendedTime = curTime

		curPKMode = player.GetPKMode()
		nextPKMode = curPKMode + 1
		if nextPKMode == player.PK_MODE_PROTECT:
			if 0 == player.GetGuildID():
				chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
				nextPKMode = 0
			else:
				nextPKMode = player.PK_MODE_GUILD

		elif nextPKMode == player.PK_MODE_MAX_NUM:
			nextPKMode = 0

		net.SendChatPacket("/PKMode " + str(nextPKMode))
		print "/PKMode " + str(nextPKMode)

	def OnChangePKMode(self):

		self.interface.OnChangePKMode()

		try:
			self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
		except KeyError:
			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

		if constInfo.PVPMODE_TEST_ENABLE:
			curPKMode = player.GetPKMode()
			alignment, grade = chr.testGetPKData()
			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")

	###############################################################################################
	###############################################################################################
	## Game Callback Functions

	# Start
	def StartGame(self):
		self.RefreshInventory()
		self.RefreshEquipment()
		self.RefreshCharacter()
		self.RefreshSkill()

	# Refresh
	def CheckGameButton(self):
		if self.interface:
			self.interface.CheckGameButton()

	def RefreshAlignment(self):
		self.interface.RefreshAlignment()

	def RefreshStatus(self):
		self.CheckGameButton()

		if self.interface:
			self.interface.RefreshStatus()

		if self.playerGauge:
			self.playerGauge.RefreshGauge()

	def RefreshStamina(self):
		self.interface.RefreshStamina()

	def RefreshSkill(self):
		self.CheckGameButton()
		if self.interface:
			self.interface.RefreshSkill()

	def RefreshQuest(self):
		self.interface.RefreshQuest()

	def RefreshMessenger(self):
		self.interface.RefreshMessenger()

	def RefreshGuildInfoPage(self):
		self.interface.RefreshGuildInfoPage()

	def RefreshGuildBoardPage(self):
		self.interface.RefreshGuildBoardPage()

	def RefreshGuildMemberPage(self):
		self.interface.RefreshGuildMemberPage()

	def RefreshGuildMemberPageGradeComboBox(self):
		self.interface.RefreshGuildMemberPageGradeComboBox()

	def RefreshGuildSkillPage(self):
		self.interface.RefreshGuildSkillPage()

	def RefreshGuildGradePage(self):
		self.interface.RefreshGuildGradePage()

	def RefreshMobile(self):
		if self.interface:
			self.interface.RefreshMobile()

	def OnMobileAuthority(self):
		self.interface.OnMobileAuthority()

	def OnBlockMode(self, mode):
		self.interface.OnBlockMode(mode)

	def OpenQuestWindow(self, skin, idx):
		self.interface.OpenQuestWindow(skin, idx)

	def AskGuildName(self):

		guildNameBoard = uiCommon.InputDialog()
		guildNameBoard.SetTitle(locale.GUILD_NAME)
		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
		guildNameBoard.Open()

		self.guildNameBoard = guildNameBoard

	def ConfirmGuildName(self):
		guildName = self.guildNameBoard.GetText()
		if not guildName:
			return

		if net.IsInsultIn(guildName):
			self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
			return

		net.SendAnswerMakeGuildPacket(guildName)
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	def CancelGuildName(self):
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	## Refine
	def PopupMessage(self, msg):
		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(msg, 0, locale.UI_OK)

	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

	def AppendMaterialToRefineDialog(self, vnum, count):
		self.interface.AppendMaterialToRefineDialog(vnum, count)

	def RunUseSkillEvent(self, slotIndex, coolTime):
		self.interface.OnUseSkill(slotIndex, coolTime)

	def ClearAffects(self):
		self.affectShower.ClearAffects()

	def SetAffect(self, affect):
		self.affectShower.SetAffect(affect)

	def ResetAffect(self, affect):
		self.affectShower.ResetAffect(affect)

	# UNKNOWN_UPDATE
	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)

	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
	# END_OF_UNKNOWN_UPDATE

	def ActivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnActivateSkill(slotIndex)

	def DeactivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnDeactivateSkill(slotIndex)

	def RefreshEquipment(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshInventory(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshCharacter(self):
		if self.interface:
			self.interface.RefreshCharacter()

	def OnGameOver(self):
		self.CloseTargetBoard()
		self.OpenRestartDialog()

	def OpenRestartDialog(self):
		self.interface.OpenRestartDialog()

	def ChangeCurrentSkill(self, skillSlotNumber):
		self.interface.OnChangeCurrentSkill(skillSlotNumber)

	## TargetBoard
	def SetPCTargetBoard(self, vid, name):
		self.targetBoard.Open(vid, name)

	def RefreshTargetBoardByVID(self, vid):
		self.targetBoard.RefreshByVID(vid)

	def RefreshTargetBoardByName(self, name):
		self.targetBoard.RefreshByName(name)
		
	def __RefreshTargetBoard(self):
		self.targetBoard.Refresh()
		
	def SetHPTargetBoard(self, vid, hpPercentage):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.ResetTargetBoard()
			self.targetBoard.SetEnemyVID(vid)

		self.targetBoard.SetHP(hpPercentage)
		self.targetBoard.Show()

	def CloseTargetBoardIfDifferent(self, vid):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.Close()

	def CloseTargetBoard(self):
		self.targetBoard.Close()

	## View Equipment
	def OpenEquipmentDialog(self, vid):
		self.interface.OpenEquipmentDialog(vid)

	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

	# SHOW_LOCAL_MAP_NAME
	def ShowMapName(self, mapName, x, y):

		if self.mapNameShower:
			self.mapNameShower.ShowMapName(mapName, x, y)

		if self.interface:
			self.interface.SetMapName(mapName)
	# END_OF_SHOW_LOCAL_MAP_NAME	

	def BINARY_OpenAtlasWindow(self):
		self.interface.BINARY_OpenAtlasWindow()

	## Chat
	def OnRecvWhisper(self, name, line):
		Gamemaster1 = constInfo.GM1Name
		Gamemaster2 = constInfo.GM2Name
		Gamemaster3 = constInfo.GM3Name
		Gamemaster4 = constInfo.GM4Name
		pname = player.GetName()

		if line[-21:] == "Hallo bist du online?" and (pname == (Gamemaster1) != -1 or pname == (Gamemaster2) != -1 or pname == (Gamemaster3) != -1 or pname == (Gamemaster4) != -1):
			net.SendWhisperPacket(name, "Yes I am online")
			return

		if line[-15:] == "Yes I am online" and name == (Gamemaster1) != -1:
			constInfo.GM1Online = 1
			chat.AppendChat(chat.CHAT_TYPE_NOTICE, " " + name + " jest dost?ny")
			return

		if line[-15:] == "Yes I am online" and name == (Gamemaster2) != -1:
			constInfo.GM2Online = 1
			chat.AppendChat(chat.CHAT_TYPE_NOTICE, " " + name + " jest dost?ny")
			return

		if line[-15:] == "Yes I am online" and name == (Gamemaster3) != -1:
			constInfo.GM3Online = 1
			chat.AppendChat(chat.CHAT_TYPE_NOTICE, " " + name + " jest dost?ny")
			return

		if line[-15:] == "Yes I am online" and name == (Gamemaster4) != -1:
			constInfo.GM4Online = 1
			chat.AppendChat(chat.CHAT_TYPE_NOTICE, " " + name + " jest dost?ny")
			return

		if line[-(12+len(name)+35):] == "Der Spieler " + name + " m?hte Kontakt mit ihnen aufnehmen" and (pname == (Gamemaster1) != -1 or pname == (Gamemaster2) != -1 or pname == (Gamemaster3) != -1 or pname == (Gamemaster4) != -1):
			chat.AppendWhisper(chat.WHISPER_TYPE_CHAT, name, line)
			self.interface.RecvWhisper(name)
			net.SendWhisperPacket(name, "Bitte warte einen Augenblick, ich bin gleich f? Sie da!")
			return			
		else:
			chat.AppendWhisper(chat.WHISPER_TYPE_CHAT, name, line)
			self.interface.RecvWhisper(name)

	def OnRecvWhisperSystemMessage(self, name, line):
		chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperError(self, mode, name, str):
		pname = player.GetName()
		Gamemaster1 = constInfo.GM1Name
		Gamemaster2 = constInfo.GM2Name
		Gamemaster3 = constInfo.GM3Name
		Gamemaster4 = constInfo.GM4Name
		if locale.WHISPER_ERROR.has_key(mode):
			if (name == (Gamemaster1) != -1) and pname != Gamemaster1 and constInfo.GM1Online == 0:
				constInfo.GM1Online = 0
				#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " jest niedost?ny")
				chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "" + name + " jest niedost?ny.")
				return
			elif (name == (Gamemaster1) != -1) and pname != Gamemaster1 and constInfo.GM1Online == 1:
				constInfo.GM1Online = 0
				chat.AppendChat(chat.CHAT_TYPE_NOTICE, " " + name + " jest ju?niedost?ny")
				chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "" + name + " jest niedost?ny.")
				return
			elif (name == (Gamemaster2) != -1) and pname != Gamemaster2 and constInfo.GM2Online == 0:
				constInfo.GM2Online = 0
				#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " jest niedost?ny")
				chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "" + name + " jest niedost?ny.")
				return
			elif (name == (Gamemaster2) != -1) and pname != Gamemaster2 and constInfo.GM2Online == 1:
				constInfo.GM2Online = 0
				chat.AppendChat(chat.CHAT_TYPE_NOTICE, "" + name + " jest ju?niedost?ny")
				chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "" + name + " jest niedost?ny.")
				return
			elif (name == (Gamemaster3) != -1) and pname != Gamemaster3 and constInfo.GM3Online == 0:
				constInfo.GM3Online = 0
				#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " jest niedost?ny")
				chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "" + name + " jest niedost?ny.")
				return
			elif (name == (Gamemaster3) != -1) and pname != Gamemaster3 and constInfo.GM3Online == 1:
				constInfo.GM3Online = 0
				chat.AppendChat(chat.CHAT_TYPE_NOTICE, "" + name + " jest ju?niedost?ny")
				chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "" + name + " jest niedost?ny.")
				return
			elif (name == (Gamemaster4) != -1) and pname != Gamemaster4 and constInfo.GM4Online == 0:
				constInfo.GM4Online = 0
				#chat.AppendChat(chat.CHAT_TYPE_NOTICE, "Das Teammitglied " + name + " jest niedost?ny")
				chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "" + name + " jest niedost?ny.")
				return
			elif (name == (Gamemaster4) != -1) and pname != Gamemaster4 and constInfo.GM4Online == 1:
				constInfo.GM4Online = 0
				chat.AppendChat(chat.CHAT_TYPE_NOTICE, "" + name + " jest ju?niedost?ny")
				chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "" + name + " jest niedost?ny.")
				return
			else:
				chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, locale.WHISPER_ERROR[mode](name))
		elif mode == 4:
			chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, str)
		else:
			chat.AppendWhisper(chat.WHISPER_TYPE_INFO, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))

		self.interface.RecvWhisper(name)

	def RecvWhisper(self, name):
		self.interface.RecvWhisper(name)

	def OnPickMoney(self, money):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))

	def OnShopError(self, type):
		try:
			self.PopupMessage(locale.SHOP_ERROR_DICT[type])
		except KeyError:
			self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))

	def OnSafeBoxError(self):
		self.PopupMessage(locale.SAFEBOX_ERROR)

	def OnFishingSuccess(self, isFish, fishName):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)

	# ADD_FISHING_MESSAGE
	def OnFishingNotifyUnknown(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)

	def OnFishingWrongPlace(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
	# END_OF_ADD_FISHING_MESSAGE

	def OnFishingNotify(self, isFish, fishName):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))

	def OnFishingFailure(self):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)

	def OnCannotPickItem(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)

	# MINING
	def OnCannotMining(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
	# END_OF_MINING

	def OnCannotUseSkill(self, vid, type):
		if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
			textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])

		if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])

	def	OnCannotShotError(self, vid, type):
		textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))

	## PointReset
	def StartPointReset(self):
		self.interface.OpenPointResetDialog()

	## Shop
	def StartShop(self, vid):
		self.interface.OpenShopDialog(vid)

	def EndShop(self):
		self.interface.CloseShopDialog()

	def RefreshShop(self):
		self.interface.RefreshShopDialog()

	def SetShopSellingPrice(self, Price):
		pass

	## Exchange
	def StartExchange(self):
		self.interface.StartExchange()

	def EndExchange(self):
		self.interface.EndExchange()

	def RefreshExchange(self):
		self.interface.RefreshExchange()

	## Party
	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
		partyInviteQuestionDialog = uiCommon.QuestionDialog()
		partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.Open()
		partyInviteQuestionDialog.partyLeaderVID = leaderVID
		self.partyInviteQuestionDialog = partyInviteQuestionDialog

	def AnswerPartyInvite(self, answer):

		if not self.partyInviteQuestionDialog:
			return

		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

		distance = player.GetCharacterDistance(partyLeaderVID)
		if distance < 0.0 or distance > 5000:
			answer = FALSE

		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

		self.partyInviteQuestionDialog.Close()
		self.partyInviteQuestionDialog = None

	def AddPartyMember(self, pid, name):
		self.interface.AddPartyMember(pid, name)

	def UpdatePartyMemberInfo(self, pid):
		self.interface.UpdatePartyMemberInfo(pid)

	def RemovePartyMember(self, pid):
		self.interface.RemovePartyMember(pid)
		self.__RefreshTargetBoard()

	def LinkPartyMember(self, pid, vid):
		self.interface.LinkPartyMember(pid, vid)

	def UnlinkPartyMember(self, pid):
		self.interface.UnlinkPartyMember(pid)

	def UnlinkAllPartyMember(self):
		self.interface.UnlinkAllPartyMember()

	def ExitParty(self):
		self.interface.ExitParty()
		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

	def ChangePartyParameter(self, distributionMode):
		self.interface.ChangePartyParameter(distributionMode)

	## Messenger
	def OnMessengerAddFriendQuestion(self, name):
		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
		messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
		messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
		messengerAddFriendQuestion.Open()
		messengerAddFriendQuestion.name = name
		self.messengerAddFriendQuestion = messengerAddFriendQuestion

	def OnAcceptAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth y " + name)
		self.OnCloseAddFriendQuestionDialog()
		return TRUE

	def OnDenyAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth n " + name)
		self.OnCloseAddFriendQuestionDialog()
		return TRUE

	def OnCloseAddFriendQuestionDialog(self):
		self.messengerAddFriendQuestion.Close()
		self.messengerAddFriendQuestion = None
		return TRUE

	## SafeBox
	def OpenSafeboxWindow(self, size):
		self.interface.OpenSafeboxWindow(size)

	def RefreshSafebox(self):
		self.interface.RefreshSafebox()

	def RefreshSafeboxMoney(self):
		self.interface.RefreshSafeboxMoney()

	# ITEM_MALL
	def OpenMallWindow(self, size):
		self.interface.OpenMallWindow(size)

	def RefreshMall(self):
		self.interface.RefreshMall()
	# END_OF_ITEM_MALL

	## Guild
	def RecvGuildInviteQuestion(self, guildID, guildName):
		guildInviteQuestionDialog = uiCommon.QuestionDialog()
		guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.Open()
		guildInviteQuestionDialog.guildID = guildID
		self.guildInviteQuestionDialog = guildInviteQuestionDialog

	def AnswerGuildInvite(self, answer):

		if not self.guildInviteQuestionDialog:
			return

		guildLeaderVID = self.guildInviteQuestionDialog.guildID
		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

		self.guildInviteQuestionDialog.Close()
		self.guildInviteQuestionDialog = None

	
	def DeleteGuild(self):
		self.interface.DeleteGuild()

	## Clock
	def ShowClock(self, second):
		self.interface.ShowClock(second)

	def HideClock(self):
		self.interface.HideClock()

	## Emotion
	def BINARY_ActEmotion(self, emotionIndex):
		if self.interface.wndCharacter:
			self.interface.wndCharacter.ActEmotion(emotionIndex)

	###############################################################################################
	###############################################################################################
	## Keyboard Functions

	def CheckFocus(self):
		if FALSE == self.IsFocus():
			if TRUE == self.interface.IsOpenChat():
				self.interface.ToggleChat()

			self.SetFocus()

	def SaveScreen(self):
		print "save screen"

		# SCREENSHOT_CWDSAVE
		if SCREENSHOT_CWDSAVE:
			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
				os.mkdir(os.getcwd()+os.sep+"screenshot")

			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
		else:
			(succeeded, name) = grp.SaveScreenShot()
		# END_OF_SCREENSHOT_CWDSAVE

		if succeeded:
			pass
			"""
			chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
			"""
		else:
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)

	def ShowConsole(self):
		if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
			player.EndKeyWalkingImmediately()
			self.console.OpenWindow()

	def ShowName(self):
		self.ShowNameFlag = TRUE
		self.playerGauge.EnableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex+1)

	# ADD_ALWAYS_SHOW_NAME
	def __IsShowName(self):

		if systemSetting.IsAlwaysShowName():
			return TRUE

		if self.ShowNameFlag:
			return TRUE

		return FALSE
	# END_OF_ADD_ALWAYS_SHOW_NAME
	
	def HideName(self):
		self.ShowNameFlag = FALSE
		self.playerGauge.DisableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex)

	def ShowMouseImage(self):
		self.interface.ShowMouseImage()

	def HideMouseImage(self):
		self.interface.HideMouseImage()

	def StartAttack(self):
		player.SetAttackKeyState(TRUE)

	def EndAttack(self):
		player.SetAttackKeyState(FALSE)

	def MoveUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, TRUE)

	def MoveDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)

	def MoveLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)

	def MoveRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)

	def StopUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, FALSE)

	def StopDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)

	def StopLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)

	def StopRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)

	def PickUpItem(self):
		player.PickCloseItem()

	###############################################################################################
	###############################################################################################
	## Event Handler

	def OnKeyDown(self, key):
		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
			return

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

		try:
			self.onPressKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return TRUE

	def OnKeyUp(self, key):
		try:
			self.onClickKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return TRUE

	def OnMouseLeftButtonDown(self):
		if self.interface.BUILD_OnMouseLeftButtonDown():
			return

		if mouseModule.mouseController.isAttached():
			self.CheckFocus()
		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				return
			else:
				self.CheckFocus()
				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

		return TRUE

	def OnMouseLeftButtonUp(self):

		if self.interface.BUILD_OnMouseLeftButtonUp():
			return

		if mouseModule.mouseController.isAttached():

			attachedType = mouseModule.mouseController.GetAttachedType()
			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

			## QuickSlot
			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

			## Inventory
			elif player.SLOT_TYPE_INVENTORY == attachedType:

				if player.ITEM_MONEY == attachedItemIndex:
					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
				else:
					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

			mouseModule.mouseController.DeattachObject()

		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				if app.IsPressed(app.DIK_LALT):
					link = chat.GetLinkFromHyperlink(hyperlink)
					ime.PasteString(link)
				else:
					self.interface.MakeHyperlinkTooltip(hyperlink)
				return
			else:
				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

		#player.EndMouseWalking()
		return TRUE

	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
		if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
			if player.IsEquipmentSlot(attachedItemSlotPos):
				self.stream.popupWindow.Close()
				self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
			else:
				if chr.IsNPC(dstChrID):
					net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
				else:
					net.SendExchangeStartPacket(dstChrID)
					net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
		else:
			self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
		if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
			net.SendExchangeStartPacket(dstChrID)
			net.SendExchangeElkAddPacket(attachedMoney)
		else:
			self.__DropMoney(attachedType, attachedMoney)

	def __DropMoney(self, attachedType, attachedMoney):
		# PRIVATESHOP_DISABLE_ITEM_DROP - °łŔλóÁˇ ż­°í ŔÖ´Â µżľČ ľĆŔĚĹŰ ąö¸˛ ąćÁö
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if attachedMoney>=1000:
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK)
			return

		itemDropQuestionDialog = uiCommon.QuestionDialog()
		itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
		itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
		itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
		itemDropQuestionDialog.Open()
		itemDropQuestionDialog.dropType = attachedType
		itemDropQuestionDialog.dropCount = attachedMoney
		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
		self.itemDropQuestionDialog = itemDropQuestionDialog

	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
		# PRIVATESHOP_DISABLE_ITEM_DROP - °łŔλóÁˇ ż­°í ŔÖ´Â µżľČ ľĆŔĚĹŰ ąö¸˛ ąćÁö
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if player.IsEquipmentSlot(attachedItemSlotPos):
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)

		else:
			dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

			item.SelectItem(dropItemIndex)
			dropItemName = item.GetItemName()

			## Question Text
			questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

			## Dialog
			itemDropQuestionDialog = uiCommon.QuestionDialog()
			itemDropQuestionDialog.SetText(questionText)
			itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
			itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
			itemDropQuestionDialog.Open()
			itemDropQuestionDialog.dropType = attachedType
			itemDropQuestionDialog.dropNumber = attachedItemSlotPos
			itemDropQuestionDialog.dropCount = attachedItemCount
			self.itemDropQuestionDialog = itemDropQuestionDialog

			constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

	def RequestDropItem(self, answer):
		if not self.itemDropQuestionDialog:
			return

		if answer:
			dropType = self.itemDropQuestionDialog.dropType
			dropCount = self.itemDropQuestionDialog.dropCount
			dropNumber = self.itemDropQuestionDialog.dropNumber

			if player.SLOT_TYPE_INVENTORY == dropType:
				if dropNumber == player.ITEM_MONEY:
					net.SendGoldDropPacketNew(dropCount)
					snd.PlaySound("sound/ui/money.wav")
				else:
					self.__SendDropItemPacket(dropNumber, dropCount)

		self.itemDropQuestionDialog.Close()
		self.itemDropQuestionDialog = None

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

	# PRIVATESHOP_DISABLE_ITEM_DROP
	def __SendDropItemPacket(self, itemVNum, itemCount):
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemDropPacketNew(itemVNum, itemCount)
	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

	def OnMouseRightButtonDown(self):

		self.CheckFocus()

		if TRUE == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

		return TRUE

	def OnMouseRightButtonUp(self):
		if TRUE == mouseModule.mouseController.isAttached():
			return TRUE

		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
		return TRUE

	def OnMouseMiddleButtonDown(self):
		player.SetMouseMiddleButtonState(player.MBS_PRESS)

	def OnMouseMiddleButtonUp(self):
		player.SetMouseMiddleButtonState(player.MBS_CLICK)

	def OnUpdate(self):	
		app.UpdateGame()
		
		if self.mapNameShower.IsShow():
			self.mapNameShower.Update()

		if self.isShowDebugInfo:
			self.UpdateDebugInfo()

		if self.enableXMasBoom:
			self.__XMasBoom_Update()

		self.interface.BUILD_OnUpdate()
		
		
	def UpdateDebugInfo(self):
		#
		# Äł¸ŻĹÍ ÁÂÇĄ ą× FPS Ăâ·Â
		(x, y, z) = player.GetMainCharacterPosition()
		nUpdateTime = app.GetUpdateTime()
		nUpdateFPS = app.GetUpdateFPS()
		nRenderFPS = app.GetRenderFPS()
		nFaceCount = app.GetFaceCount()
		fFaceSpeed = app.GetFaceSpeed()
		nST=background.GetRenderShadowTime()
		(fAveRT, nCurRT) =  app.GetRenderTime()
		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
		if iPatch == 0:
			iPatch = 1

		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

		self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))			

		self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

		if fAveRT>1.0:
			self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

		self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
		self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

	def OnRender(self):
		app.RenderGame()
		
		if self.console.Console.collision:
			background.RenderCollision()
			chr.RenderCollision()

		(x, y) = app.GetCursorPosition()

		########################
		# Picking
		########################
		textTail.UpdateAllTextTail()

		if TRUE == wndMgr.IsPickedWindow(self.hWnd):

			self.PickingCharacterIndex = chr.Pick()

			if -1 != self.PickingCharacterIndex:
				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
			if 0 != self.targetBoard.GetTargetVID():
				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

			# ADD_ALWAYS_SHOW_NAME
			if not self.__IsShowName():
				self.PickingItemIndex = item.Pick()
				if -1 != self.PickingItemIndex:
					textTail.ShowItemTextTail(self.PickingItemIndex)
			# END_OF_ADD_ALWAYS_SHOW_NAME
			
		## Show all name in the range
		
		# ADD_ALWAYS_SHOW_NAME
		if self.__IsShowName():
			textTail.ShowAllTextTail()
			self.PickingItemIndex = textTail.Pick(x, y)
		# END_OF_ADD_ALWAYS_SHOW_NAME

		textTail.UpdateShowingTextTail()
		textTail.ArrangeTextTail()
		if -1 != self.PickingItemIndex:
			textTail.SelectItemName(self.PickingItemIndex)

		grp.PopState()
		grp.SetInterfaceRenderState()

		textTail.Render()
		textTail.HideAllTextTail()

	def OnPressEscapeKey(self):
		if app.TARGET == app.GetCursor():
			app.SetCursor(app.NORMAL)

		elif TRUE == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			self.interface.OpenSystemDialog()

		return TRUE

	def OnIMEReturn(self):
		if app.IsPressed(app.DIK_LSHIFT):
			self.interface.OpenWhisperDialogWithoutTarget()
		else:
			self.interface.ToggleChat()
		return TRUE

	def OnPressExitKey(self):
		self.interface.ToggleSystemDialog()
		return TRUE

	## BINARY CALLBACK
	######################################################################################
	
	# WEDDING
	def BINARY_LoverInfo(self, name, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnAddLover(name, lovePoint)
		if self.affectShower:
			self.affectShower.SetLoverInfo(name, lovePoint)

	def BINARY_UpdateLovePoint(self, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
		if self.affectShower:
			self.affectShower.OnUpdateLovePoint(lovePoint)
	# END_OF_WEDDING
	
	# QUEST_CONFIRM
	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
		confirmDialog.Open(msg, timeout)
		confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		self.confirmDialog = confirmDialog
	# END_OF_QUEST_CONFIRM

	# CUBE
	def BINARY_Cube_Open(self):
		self.interface.OpenCubeWindow()

	def BINARY_Cube_Close(self):
		self.interface.CloseCubeWindow()

	def BINARY_Cube_Succeed(self, itemVnum, count):
		print "ĹĄşę Á¦ŔŰ Ľş°ř"
		self.interface.SucceedCubeWork(itemVnum, count)
		pass

	def BINARY_Cube_Failed(self):
		print "ĹĄşę Á¦ŔŰ ˝ÇĆĐ"
		#self.PopupMessage(locale.CUBE_FAILURE)
		pass

	# END_OF_CUBE
	
	def BINARY_SetBigMessage(self, message):
		self.interface.bigBoard.SetTip(message)

	def BINARY_SetTipMessage(self, message):
		self.interface.tipBoard.SetTip(message)		

	def BINARY_AppendNotifyMessage(self, type):
		if not type in locale.NOTIFY_MESSAGE:
			return
		chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])

	def BINARY_Guild_EnterGuildArea(self, areaID):
		self.interface.BULID_EnterGuildArea(areaID)

	def BINARY_Guild_ExitGuildArea(self, areaID):
		self.interface.BULID_ExitGuildArea(areaID)

	def BINARY_GuildWar_OnSendDeclare(self, guildID):
		pass

	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
		mainCharacterName = player.GetMainCharacterName()
		masterName = guild.GetGuildMasterName()
		if mainCharacterName == masterName:
			self.__GuildWar_OpenAskDialog(guildID, warType)

	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	

	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
		self.interface.OnStartGuildWar(guildSelf, guildOpp)

	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
		self.interface.OnEndGuildWar(guildSelf, guildOpp)

	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
		self.interface.BINARY_SetObserverMode(isEnable)

	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
		guildID1 = int(guildID1)
		guildID2 = int(guildID2)
		memberCount1 = int(memberCount1)
		memberCount2 = int(memberCount2)
		observerCount = int(observerCount)

		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_OpenAskDialog(self, guildID, warType):

		guildName = guild.GetGuildName(guildID)

		# REMOVED_GUILD_BUG_FIX
		if "Noname" == guildName:
			return
		# END_OF_REMOVED_GUILD_BUG_FIX

		import uiGuild
		questionDialog = uiGuild.AcceptGuildWarDialog()
		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
		questionDialog.Open(guildName, warType)

		self.guildWarQuestionDialog = questionDialog

	def __GuildWar_CloseAskDialog(self):
		self.guildWarQuestionDialog.Close()
		self.guildWarQuestionDialog = None

	def __GuildWar_OnAccept(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/war " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1

	def __GuildWar_OnDecline(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/nowar " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1
	## BINARY CALLBACK
	######################################################################################

	def __ServerCommand_Build(self):
		serverCommandList={
			"ConsoleEnable"			: self.__Console_Enable,
			"DayMode"				: self.__DayMode_Update, 
			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
			"CloseRestartWindow"	: self.__RestartDialog_Close,
			"OpenPrivateShop"		: self.__PrivateShop_Open,
			"PartyHealReady"		: self.PartyHealReady,
			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
			"CloseSafebox"			: self.CommandCloseSafebox,

			# ITEM_MALL
			"CloseMall"				: self.CommandCloseMall,
			"ShowMeMallPassword"	: self.AskMallPassword,
			"item_mall"				: self.__ItemMall_Open,
			# END_OF_ITEM_MALL

			"RefineSuceeded"		: self.RefineSuceededMessage,
			"RefineFailed"			: self.RefineFailedMessage,
			"xmas_snow"				: self.__XMasSnow_Enable,
			"xmas_boom"				: self.__XMasBoom_Enable,
			"xmas_song"				: self.__XMasSong_Enable,
			"xmas_tree"				: self.__XMasTree_Enable,
			"newyear_boom"			: self.__XMasBoom_Enable,
			"PartyRequest"			: self.__PartyRequestQuestion,
			"PartyRequestDenied"	: self.__PartyRequestDenied,
			"horse_state"			: self.__Horse_UpdateState,
			"hide_horse_state"		: self.__Horse_HideState,
			"WarUC"					: self.__GuildWar_UpdateMemberCount,
			"test_server"			: self.__EnableTestServerFlag,
			"mall"			: self.__InGameShop_Show,

			# WEDDING
			"lover_login"			: self.__LoginLover,
			"lover_logout"			: self.__LogoutLover,
			"lover_near"			: self.__LoverNear,
			"lover_far"				: self.__LoverFar,
			"lover_divorce"			: self.__LoverDivorce,
			"PlayMusic"				: self.__PlayMusic,
			# END_OF_WEDDING

			# PRIVATE_SHOP_PRICE_LIST
			"MyShopPriceList"		: self.__PrivateShop_PriceList,
			# END_OF_PRIVATE_SHOP_PRICE_LIST
		}

		self.serverCommander=stringCommander.Analyzer()
		for serverCommandItem in serverCommandList.items():
			self.serverCommander.SAFE_RegisterCallBack(
				serverCommandItem[0], serverCommandItem[1]
			)

	def BINARY_ServerCommand_Run(self, line):
		#dbg.TraceError(line)
		try:
			#print " BINARY_ServerCommand_Run", line
			return self.serverCommander.Run(line)
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def __ProcessPreservedServerCommand(self):
		try:
			command = net.GetPreservedServerCommand()
			while command:
				print " __ProcessPreservedServerCommand", command
				self.serverCommander.Run(command)
				command = net.GetPreservedServerCommand()
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def PartyHealReady(self):
		self.interface.PartyHealReady()

	def AskSafeboxPassword(self):
		self.interface.AskSafeboxPassword()

	# ITEM_MALL
	def AskMallPassword(self):
		self.interface.AskMallPassword()

	def __ItemMall_Open(self):
		self.interface.OpenItemMall();

	def CommandCloseMall(self):
		self.interface.CommandCloseMall()
	# END_OF_ITEM_MALL

	def RefineSuceededMessage(self):
		snd.PlaySound("sound/ui/make_soket.wav")
		self.PopupMessage(locale.REFINE_SUCCESS)

	def RefineFailedMessage(self):
		snd.PlaySound("sound/ui/jaeryun_fail.wav")
		self.PopupMessage(locale.REFINE_FAILURE)

	def CommandCloseSafebox(self):
		self.interface.CommandCloseSafebox()

	# PRIVATE_SHOP_PRICE_LIST
	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
	# END_OF_PRIVATE_SHOP_PRICE_LIST

	def __Horse_HideState(self):
		self.affectShower.SetHorseState(0, 0, 0)

	def __Horse_UpdateState(self, level, health, battery):
		self.affectShower.SetHorseState(int(level), int(health), int(battery))

	def __IsXMasMap(self):
		mapDict = ( "metin2_map_n_flame_01",
					"metin2_map_n_desert_01",
					"metin2_map_spiderdungeon",
					"metin2_map_deviltower1", )

		if background.GetCurrentMapName() in mapDict:
			return FALSE

		return TRUE

	def __XMasSnow_Enable(self, mode):

		self.__XMasSong_Enable(mode)

		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_SNOW ON"
			background.EnableSnow(1)

		else:
			print "XMAS_SNOW OFF"
			background.EnableSnow(0)

	def __XMasBoom_Enable(self, mode):
		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_BOOM ON"
			self.__DayMode_Update("dark")
			self.enableXMasBoom = TRUE
			self.startTimeXMasBoom = app.GetTime()
		else:
			print "XMAS_BOOM OFF"
			self.__DayMode_Update("light")
			self.enableXMasBoom = FALSE

	def __XMasTree_Enable(self, grade):

		print "XMAS_TREE ", grade
		background.SetXMasTree(int(grade))

	def __XMasSong_Enable(self, mode):
		if "1"==mode:
			print "XMAS_SONG ON"

			XMAS_BGM = "xmas.mp3"

			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
				if musicInfo.fieldMusic != "":
					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

				musicInfo.fieldMusic=XMAS_BGM
				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		else:
			print "XMAS_SONG OFF"

			if musicInfo.fieldMusic != "":
				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

			musicInfo.fieldMusic=musicInfo.METIN2THEMA
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	def __RestartDialog_Close(self):
		self.interface.CloseRestartDialog()

	def __Console_Enable(self):
		constInfo.CONSOLE_ENABLE = TRUE
		self.consoleEnable = TRUE
		app.EnableSpecialCameraMode()
		ui.EnablePaste(TRUE)
		
	def StatsChangerStart(self):
		#import uiStats
		#self.Stats = uiStats.OptionDialog()
		#self.Stats.Show()
		import bonusswitcher
		self.StartDialog = bonusswitcher.SwitchBotDialog()
		self.StartDialog.Show()

	## PrivateShop
	def __PrivateShop_Open(self):
		self.interface.OpenPrivateShopInputNameDialog()

	def BINARY_PrivateShop_Appear(self, vid, text):
		self.interface.AppearPrivateShop(vid, text)

	def BINARY_PrivateShop_Disappear(self, vid):
		self.interface.DisappearPrivateShop(vid)

	## DayMode
	def __PRESERVE_DayMode_Update(self, mode):
		if "light"==mode:
			background.SetEnvironmentData(0)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
			background.SetEnvironmentData(1)

	def __DayMode_Update(self, mode):
		if "light"==mode:
			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

	def __DayMode_OnCompleteChangeToLight(self):
		background.SetEnvironmentData(0)
		self.curtain.FadeIn()

	def __DayMode_OnCompleteChangeToDark(self):
		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
		background.SetEnvironmentData(1)
		self.curtain.FadeIn()

	## XMasBoom
	def __XMasBoom_Update(self):

		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
			return

		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

		if app.GetTime() - self.startTimeXMasBoom > boomTime:

			self.indexXMasBoom += 1

			for i in xrange(boomCount):
				self.__XMasBoom_Boom()

	def __XMasBoom_Boom(self):
		x, y, z = player.GetMainCharacterPosition()
		randX = app.GetRandom(-150, 150)
		randY = app.GetRandom(-150, 150)

		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

	def __PartyRequestQuestion(self, vid):
		vid = int(vid)
		partyRequestQuestionDialog = uiCommon.QuestionDialog()
		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
		partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
		partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.Open()
		partyRequestQuestionDialog.vid = vid
		self.partyRequestQuestionDialog = partyRequestQuestionDialog

	def __AnswerPartyRequest(self, answer):
		if not self.partyRequestQuestionDialog:
			return

		vid = self.partyRequestQuestionDialog.vid

		if answer:
			net.SendChatPacket("/party_request_accept " + str(vid))
		else:
			net.SendChatPacket("/party_request_deny " + str(vid))

		self.partyRequestQuestionDialog.Close()
		self.partyRequestQuestionDialog = None

	def __PartyRequestDenied(self):
		self.PopupMessage(locale.PARTY_REQUEST_DENIED)

	def __EnableTestServerFlag(self):
		app.EnableTestServerFlag()

	def __InGameShop_Show(self, url):
		if constInfo.IN_GAME_SHOP_ENABLE:
			self.interface.OpenWebWindow(url)

	# WEDDING
	def __LoginLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLoginLover()

	def __LogoutLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogoutLover()
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverNear(self):
		if self.affectShower:
			self.affectShower.ShowLoverState()

	def __LoverFar(self):
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverDivorce(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.ClearLoverInfo()
		if self.affectShower:
			self.affectShower.ClearLoverState()

	def __PlayMusic(self, flag, filename):
		flag = int(flag)
		if flag:
			snd.FadeOutAllMusic()
			musicInfo.SaveLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + filename)
		else:
			snd.FadeOutAllMusic()
			musicInfo.LoadLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	def __KontaktBoard(self):
		import uiEvo2Board

		self.evo2boardDlg = uiEvo2Board.MenuDialog()
		self.evo2boardDlg.Show()

	# END_OF_WEDDING



Opublikowano

no i znowu

0516 15:37:48446 ::   File "
0516 15:37:48446 :: <string>
0516 15:37:48446 :: ", line 
0516 15:37:48446 :: 1133
0516 15:37:48446 :: 

jak chcesz to podeślij mi game.py na pw bo tak wklejone sie zabardzo nie nada i używaj spoilerów na następny raz   :P

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

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