Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

[Szukam] Skrypt na drop gracz/vip


Rekomendowane odpowiedzi

Opublikowano


variables:

{message.%player%} = true

{exp.%player%} = false

{cobble.%player%} = true

options:

nazwa: drop # TU WPISZ NAZWE PLIKU (NP. JAK MASZ DROP.SK TO TU PISZESZ DROP)

#GRACZ

villager: 0.01

diamond: 4.5

gold: 12.00

iron: 15.00

emerald: 0.6

slimeball: 3.00

sand: 13.00

string: 1.60

coal: 21.00

gunpowder: 6.00

lapis: 6.00

redstone: 12.00

perla: 0.30

apple: 3.00

obs: 10

kwarc: 4.00

EXP: 20

#KORDY GRACZ

vy:20 #villager

dy:20 #diamenty

gy:20 #gold

iy:65 #iron

ey:20 #emerald

sly:32 #slimeball

say:100 #sand

sty:50 #string

cy:100 #coal

guy:100 #gunpowder

ly:45 #lapis

ry:20 #redstone

py:20 #perla

ay:20 #apple

ky:20 #kwarc

obsy: 20 #obsydian

#VIP

villagerv:0.02

diamondv: 9.00

goldv: 24.00

ironv: 30.00

emeraldv: 1.20

slimeballv: 6.00

sandv: 26.00

stringv: 3.2

coalv: 42.00

gunpowderv: 12.00

lapisv: 12.00

redstonev: 24.00

perlav: 0.60

applev: 6.00

obsv: 20.00

kwarcv: 8.00

EXPV: 40

#KORDY VIP

vyv:20 #villager

dyv:20 #diamenty

gyv:20 #gold

iyv:65 #iron

eyv:20 #emerald

slyv:32 #slimeball

sayv:100 #sand

styv:50 #string

cyv:100 #coal

guyv:100 #gunpowder

lyv:45 #lapis

ryv:20 #redstone

pyv:20 #perla

ayv:20 #apple

kyv:20 #kwarc

on mine of stone:

tool is pickaxe:

player's gamemode is survival

player has permission "k.drop.gracz":

give {@EXP} xp to the player

if player's y-coordinate is less than {@vy}:

chance of {@villager}%:

if player can hold 1 villager spawn egg:

give 1 villager spawn egg to player

if {message.%player%} is true:

send "&6Trafiles na: &3Jajko osadnika"

else:

drop 1 villager spawn egg

if {message.%player%} is true:

send "&6Trafiles na: &3Jajko osadnika"

if player's y-coordinate is less than {@dy}:

chance of {@diamond}%:

if player can hold 1 diamond:

give 1 diamond to player

if {message.%player%} is true:

send "&6Trafiles na: &bDiament"

else:

drop 1 diamond

if {message.%player%} is true:

send "&6Trafiles na: &bDiament"

if player's y-coordinate is less than {@gy}:

chance of {@gold}%:

if player can hold 1 gold ingot:

give 1 gold ingot to player

if {message.%player%} is true:

send "&6Trafiles na: &6Zloto"

else:

drop 1 gold ingot

if {message.%player%} is true:

send "&6Trafiles na: &6Zloto"

if player's y-coordinate is less than {@iy}:

chance of {@iron}%:

if player can hold 1 iron ingot:

give 1 iron ingot to player

if {message.%player%} is true:

send "&6Trafiles na: &7Zelazo"

else:

drop 1 iron ingot

if {message.%player%} is true:

send "&6Trafiles na: &7Zelazo"

if player's y-coordinate is less than {@ey}:

chance of {@emerald}%:

if player can hold 1 emerald:

give 1 emerald to player

if {message.%player%} is true:

send "&6Trafiles na: &2Szmaragd"

else:

drop 1 emerald

if {message.%player%} is true:

send "&6Trafiles na: &2Szmaragd"

if player's y-coordinate is less than {@sly}:

chance of {@slimeball}%:

if player can hold 1 slimeball:

give 1 slimeball to player

if {message.%player%} is true:

send "&6Trafiles na: &aSzlam"

else:

drop 1 slimeball

if {message.%player%} is true:

send "&6Trafiles na: &1Szlam"

if player's y-coordinate is less than {@say}:

chance of {@sand}%:

if player can hold 1 sand:

give 1 sand to player

if {message.%player%} is true:

send "&6Trafiles na: &1Piasek"

else:

drop 1 sand

if {message.%player%} is true:

send "&6Trafiles na: &fPiasek"

if player's y-coordinate is less than {@sty}:

chance of {@string}%:

if player can hold 1 string:

give 1 string to player

if {message.%player%} is true:

send "&6Trafiles na: &fNic"

else:

drop 1 string

if {message.%player%} is true:

send "&6Trafiles na: &fNic"

if player's y-coordinate is less than {@cy}:

chance of {@coal}%:

if player can hold 1 coal:

give 1 coal to player

if {message.%player%} is true:

send "&6Trafiles na: &8Wegiel"

else:

drop 1 coal

if {message.%player%} is true:

send "&6Trafiles na: &8Wegiel"

if player's y-coordinate is less than {@guy}:

chance of {@gunpowder}%:

if player can hold 1 gunpowder:

give 1 gunpowder to player

if {message.%player%} is true:

send "&6Trafiles na: &7Proch"

else:

drop 1 gunpowder

if {message.%player%} is true:

send "&6Trafiles na: &7Proch"

if player's y-coordinate is less than {@py}:

chance of {@perla}%:

if player can hold 1 ender pearl:

give 1 ender pearl to player

if {message.%player%} is true:

send "&6Trafiles na: &9Perle kresu"

else:

drop 1 ender pearl

if {message.%player%} is true:

send "&6Trafiles na: &9Perle kresu"

if player's y-coordinate is less than {@ly}:

chance of {@lapis}%:

if player can hold 5 lapis lazuli:

give 2 lapis lazuli to player

if {message.%player%} is true:

send "&6Trafiles na: &1Lazuryt"

else:

drop 2 lapis lazuli

if {message.%player%} is true:

send "&6Trafiles na: &1Lazuryt"

if player's y-coordinate is less than {@ry}:

chance of {@redstone}%:

if player can hold 2 redstone:

give 2 redstone to player

if {message.%player%} is true:

send "&6Trafiles na: &cCzerwony proszek"

else:

drop 2 redstone

if {message.%player%} is true:

send "&6Trafiles na: &cCzerwony proszek"

if player's y-coordinate is less than {@ay}:

chance of {@apple}%:

if player can hold 1 apple:

give 1 apple to player

if {message.%player%} is true:

send "&6Trafiles na: &cJablko"

else:

drop 1 apple

if {message.%player%} is true:

send "&6Trafiles na: &cJablko"

if player's y-coordinate is less than {@obs}:

chance of {@obs}%:

if player can hold 1 obsidian:

give 1 obsidian to player

if {message.%player%} is true:

send "&6Trafiles na: &9Obsydian"

else:

drop 1 obsidian

if {message.%player%} is true:

send "&6Trafiles na: &9Obsydian"

if player's y-coordinate is less than {@ky}:

chance of {@kwarc}%:

if player can hold 1 nether quartz:

give 1 nether quartz to player

if {message.%player%} is true:

send "&6Trafiles na: &fKwarc"

else:

drop 1 nether quartz

if {message.%player%} is true:

send "&6Trafiles na: &fKwarc"

player has permission "k.drop.vip":

give {@EXPV} xp to the player

if player's y-coordinate is less than {@vyv}:

chance of {@villagerv}%:

if player can hold 1 villager spawn egg:

give 1 villager spawn egg to player

if {message.%player%} is true:

send "&6Trafiles na: &3Jajko osadnika"

else:

drop 1 villager spawn egg

if {message.%player%} is true:

send "&6Trafiles na: &3Jajko osadnika"

if player's y-coordinate is less than {@dyv}:

chance of {@diamondv}%:

if player can hold 1 diamond:

give 1 diamond to player

if {message.%player%} is true:

send "&6Trafiles na: &bDiament"

else:

drop 1 diamond

if {message.%player%} is true:

send "&6Trafiles na: &bDiament"

if player's y-coordinate is less than {@gyv}:

chance of {@goldv}%:

if player can hold 1 gold ingot:

give 1 gold ingot to player

if {message.%player%} is true:

send "&6Trafiles na: &6Zloto"

else:

drop 1 gold ingot

if {message.%player%} is true:

send "&6Trafiles na: &6Zloto"

if player's y-coordinate is less than {@iyv}:

chance of {@ironv}%:

if player can hold 1 iron ingot:

give 1 iron ingot to player

if {message.%player%} is true:

send "&6Trafiles na: &7Zelazo"

else:

drop 1 iron ingot

if {message.%player%} is true:

send "&6Trafiles na: &7Zelazo"

if player's y-coordinate is less than {@eyv}:

chance of {@emeraldv}%:

if player can hold 1 emerald:

give 1 emerald to player

if {message.%player%} is true:

send "&6Trafiles na: &2Szmaragd"

else:

drop 1 emerald

if {message.%player%} is true:

send "&6Trafiles na: &2Szmaragd"

if player's y-coordinate is less than {@slyv}:

chance of {@slimeballv}%:

if player can hold 1 slimeball:

give 1 slimeball to player

if {message.%player%} is true:

send "&6Trafiles na: &aSzlam"

else:

drop 1 slimeball

if {message.%player%} is true:

send "&6Trafiles na: &1Szlam"

if player's y-coordinate is less than {@sayv}:

chance of {@sandv}%:

if player can hold 1 sand:

give 1 sand to player

if {message.%player%} is true:

send "&6Trafiles na: &1Piasek"

else:

drop 1 sand

if {message.%player%} is true:

send "&6Trafiles na: &fPiasek"

if player's y-coordinate is less than {@styv}:

chance of {@stringv}%:

if player can hold 1 string:

give 1 string to player

if {message.%player%} is true:

send "&6Trafiles na: &fNic"

else:

drop 1 string

if {message.%player%} is true:

send "&6Trafiles na: &fNic"

if player's y-coordinate is less than {@cyv}:

chance of {@coalv}%:

if player can hold 1 coal:

give 1 coal to player

if {message.%player%} is true:

send "&6Trafiles na: &8Wegiel"

else:

drop 1 coal

if {message.%player%} is true:

send "&6Trafiles na: &8Wegiel"

if player's y-coordinate is less than {@guyv}:

chance of {@gunpowderv}%:

if player can hold 1 gunpowder:

give 1 gunpowder to player

if {message.%player%} is true:

send "&6Trafiles na: &7Proch"

else:

drop 1 gunpowder

if {message.%player%} is true:

send "&6Trafiles na: &7Proch"

if player's y-coordinate is less than {@pyv}:

chance of {@perlav}%:

if player can hold 1 ender pearl:

give 1 ender pearl to player

if {message.%player%} is true:

send "&6Trafiles na: &9Perle kresu"

else:

drop 1 ender pearl

if {message.%player%} is true:

send "&6Trafiles na: &9Perle kresu"

if player's y-coordinate is less than {@lyv}:

chance of {@lapisv}%:

if player can hold 5 lapis lazuli:

give 2 lapis lazuli to player

if {message.%player%} is true:

send "&6Trafiles na: &1Lazuryt"

else:

drop 2 lapis lazuli

if {message.%player%} is true:

send "&6Trafiles na: &1Lazuryt"

if player's y-coordinate is less than {@ryv}:

chance of {@redstonev}%:

if player can hold 2 redstone:

give 2 redstone to player

if {message.%player%} is true:

send "&6Trafiles na: &cCzerwony proszek"

else:

drop 2 redstone

if {message.%player%} is true:

send "&6Trafiles na: &cCzerwony proszek"

if player's y-coordinate is less than {@ayv}:

chance of {@applev}%:

if player can hold 1 apple:

give 1 apple to player

if {message.%player%} is true:

send "&6Trafiles na: &cJablko"

else:

drop 1 apple

if {message.%player%} is true:

send "&6Trafiles na: &cJablko"

if player's y-coordinate is less than {@obsy}:

chance of {@obsv}%:

if player can hold 1 obsidian:

give 1 obsidian to player

if {message.%player%} is true:

send "&6Trafiles na: &9Obsydian"

else:

drop 1 obsidian

if {message.%player%} is true:

send "&6Trafiles na: &9Obsydian"

if player's y-coordinate is less than {@kyv}:

chance of {@kwarcv}%:

if player can hold 1 nether quartz:

give 1 nether quartz to player

if {message.%player%} is true:

send "&6Trafiles na: &fKwarc"

else:

drop 1 nether quartz

if {message.%player%} is true:

send "&6Trafiles na: &fKwarc"

on mine of any ore:

cancel event

delete event-block

send "&7Ten blok wypada z stone'a. Aby dowiedziec sie wiecej wpisz &6/drop"

command /drop [<text="help">] [<text>]:

trigger:

if arg 1 is "help":

send "&7Dostepne komendy:"

send "&8*&6/drop text on &7- wlacza wiadomosci drop'u na czacie"

send "&8*&6/drop text off &7- wylacza wiadomosci drop'u na czacie"

send "&8*&6/drop gracz &7- pokazuje drop dla gracza"

send "&8*&6/drop vip &7- pokazuje drop dla vip'a"

send "&8*&6/drop czysc &7-czysci cobblestone z eq"

send "&8*&6/drop cobble on &7-wlacza drop cobblestone"

send "&8*&6/drop cobble off &7-wylacza drop cobblestone"

send "&8*&6/cobblex &7-pokazuje crafting CobbleX'a"

if arg 1 is "text":

if arg 2 is "on":

set {message.%player%} to true

send "&7Wlaczyles wiadomosci drop'u na czacie."

if arg 2 is "off":

set {message.%player%} to false

send "&7Wylaczyles wiadomosci drop'u na czacie."

if arg 1 is "czysc":

remove 2304 cobblestone from player

send "&7Cobblestone zostal usuniety z twojego eq"

if arg 1 is "gracz":

send "&7Drop dla Gracz'a:"

send "&6Villager"

send " &7Szansa: &6{@villager}%%"

send " &7od poziomu {@vy} w dol"

send "&6Diament"

send " &7Szansa: &6{@diamond}%%"

send " &7od poziomu {@dy} w dol"

send "&6Zloto"

send " &7Szansa: &6{@gold}%%"

send " &7od poziomu {@gy} w dol"

send "&6Zelazo"

send " &7Szansa: &6{@iron}%%"

send " &7od poziomu {@iy} w dol"

send "&6Szmaragd"

send " &7Szansa: &6{@emerald}%%"

send " &7od poziomu {@ey} w dol"

send "&6Szlam"

send " &7Szansa: &6{@slimeball}%%"

send " &7od poziomu {@sly} w dol"

send "&6Piasek"

send " &7Szansa: &6{@sand}%%"

send " &7od poziomu {@say} w dol"

send "&6Nic"

send " &7Szansa: &6{@string}%%"

send " &7od poziomu {@sty} w dol"

send "&6Wegiel"

send " &7Szansa: &6{@coal}%%"

send " &7od poziomu {@cy} w dol"

send "&6Proch"

send " &7Szansa: &6{@gunpowder}%%"

send " &7od poziomu {@guy} w dol"

send "&6Lazuryt"

send " &7Szansa: &6{@lapis}%%"

send " &7od poziomu {@ly} w dol"

send "&6Czerwony proszek"

send " &7Szansa: &6{@redstone}%%"

send " &7od poziomu {@ry} w dol"

send "&6Perla kresu"

send " &7Szansa: &6{@perla}%%"

send " &7od poziomu {@py} w dol"

send "&6Jablko"

send " &7Szansa: &6{@apple}%%"

send " &7od poziomu {@ay} w dol"

send "&6Kwarc"

send " &7Szansa: &6{@kwarc}%%"

send " &7od poziomu {@ky} w dol"

if arg 1 is "vip":

send "&7Drop dla Vip'a:"

send "&6Villager"

send " &7Szansa: &6{@villagerv}%%"

send " &7od poziomu {@vyv} w dol"

send "&6Diament"

send " &7Szansa: &6{@diamondv}%%"

send " &7od poziomu {@dyv} w dol"

send "&6Zloto"

send " &7Szansa: &6{@goldv}%%"

send " &7od poziomu {@gyv} w dol"

send "&6Zelazo"

send " &7Szansa: &6{@ironv}%%"

send " &7od poziomu {@iyv} w dol"

send "&6Szmaragd"

send " &7Szansa: &6{@emeraldv}%%"

send " &7od poziomu {@eyv} w dol"

send "&6Szlam"

send " &7Szansa: &6{@slimeballv}%%"

send " &7od poziomu {@slyv} w dol"

send "&6Piasek"

send " &7Szansa: &6{@sandv}%%"

send " &7od poziomu {@sayv} w dol"

send "&6Nic"

send " &7Szansa: &6{@stringv}%%"

send " &7od poziomu {@styv} w dol"

send "&6Wegiel"

send " &7Szansa: &6{@coalv}%%"

send " &7od poziomu {@cyv} w dol"

send "&6Proch"

send " &7Szansa: &6{@gunpowderv}%%"

send " &7od poziomu {@guyv} w dol"

send "&6Lazuryt"

send " &7Szansa: &6{@lapisv}%%"

send " &7od poziomu {@lyv} w dol"

send "&6Czerwony proszek"

send " &7Szansa: &6{@redstonev}%%"

send " &7od poziomu {@ryv} w dol"

send "&6Perla kresu"

send " &7Szansa: &6{@perlav}%%"

send " &7od poziomu {@pyv} w dol"

send "&6Jablko"

send " &7Szansa: &6{@applev}%%"

send " &7od poziomu {@ayv} w dol"

send "&6Kwarc"

send " &7Szansa: &6{@kwarcv}%%"

send " &7od poziomu {@kyv} w dol"

if arg 1 is "cobble":

if arg 2 is "on":

set {cobble.%player%} to true

send "&7Drop z bruku zostal wlaczony"

if arg 2 is "off":

set {cobble.%player%} to false

send "&7Drop z bruku zostal wylaczony"

on mine of stone:

if {cobble.%player%} is false:

cancel event

set block to air

drop nothing

Drogi Użytkowniku <użytkownik> !
Jeśli, twój problem przez zemnie do końca rozwiązany.
Powiadom mnie o tym, pisząc dalszy problem i '@Aerons'
A, jeżeli wszystko w porządku kliknij Lubię to!

 

Opublikowano
variables:
	{message.%player%} = true
	{exp.%player%} = false
	{cobble.%player%} = true
options:
	nazwa: drop # TU WPISZ NAZWE PLIKU (NP. JAK MASZ DROP.SK TO TU PISZESZ DROP)
#GRACZ
	villager: 0.01
	diamond: 4.5
	gold: 12.00
	iron: 15.00
	emerald: 0.6
	slimeball: 3.00
	sand: 13.00
	string: 1.60
	coal: 21.00
	gunpowder: 6.00
	lapis: 6.00
	redstone: 12.00
	perla: 0.30
	apple: 3.00
	obs: 10
	kwarc: 4.00
	EXP: 20
#KORDY GRACZ
	vy:20 #villager
	dy:20 #diamenty
	gy:20 #gold
	iy:65 #iron
	ey:20 #emerald
	sly:32 #slimeball
	say:100 #sand
	sty:50 #string
	cy:100 #coal
	guy:100 #gunpowder
	ly:45 #lapis
	ry:20 #redstone
	py:20 #perla
	ay:20 #apple
	ky:20 #kwarc
	obsy: 20 #obsydian
#VIP
	villagerv:0.02
	diamondv: 9.00
	goldv: 24.00
	ironv: 30.00
	emeraldv: 1.20
	slimeballv: 6.00
	sandv: 26.00
	stringv: 3.2
	coalv: 42.00
	gunpowderv: 12.00
	lapisv: 12.00
	redstonev: 24.00
	perlav: 0.60
	applev: 6.00
	obsv: 20.00
	kwarcv: 8.00
	EXPV: 40
#KORDY VIP
	vyv:20 #villager
	dyv:20 #diamenty
	gyv:20 #gold
	iyv:65 #iron
	eyv:20 #emerald
	slyv:32 #slimeball
	sayv:100 #sand
	styv:50 #string
	cyv:100 #coal
	guyv:100 #gunpowder
	lyv:45 #lapis
	ryv:20 #redstone
	pyv:20 #perla
	ayv:20 #apple
	kyv:20 #kwarc
on mine of stone:
	tool is pickaxe:
		player's gamemode is survival
		player has permission "k.drop.gracz":
			give {@EXP} xp to the player
			if player's y-coordinate is less than {@vy}:
				chance of {@villager}%:
					if player can hold 1 villager spawn egg:
						give 1 villager spawn egg to player
						if {message.%player%} is true:
							send "&6Trafiles na: &3Jajko osadnika"
					else:
						drop 1 villager spawn egg
						if {message.%player%} is true:
							send "&6Trafiles na: &3Jajko osadnika"
			if player's y-coordinate is less than {@dy}:
				chance of {@diamond}%:
					if player can hold 1 diamond:
						give 1 diamond to player
						if {message.%player%} is true:
							send "&6Trafiles na: &bDiament"
					else:
						drop 1 diamond
						if {message.%player%} is true:
							send "&6Trafiles na: &bDiament"
			if player's y-coordinate is less than {@gy}:
				chance of {@gold}%:
					if player can hold 1 gold ingot:
						give 1 gold ingot to player
						if {message.%player%} is true:
							send "&6Trafiles na: &6Zloto"
					else:
						drop 1 gold ingot
						if {message.%player%} is true:
							send "&6Trafiles na: &6Zloto"
			if player's y-coordinate is less than {@iy}:
				chance of {@iron}%:
					if player can hold 1 iron ingot:
						give 1 iron ingot to player
						if {message.%player%} is true:
							send "&6Trafiles na: &7Zelazo"
					else:
						drop 1 iron ingot
						if {message.%player%} is true:
							send "&6Trafiles na: &7Zelazo"
			if player's y-coordinate is less than {@ey}:
				chance of {@emerald}%:
					if player can hold 1 emerald:
						give 1 emerald to player
						if {message.%player%} is true:
							send "&6Trafiles na: &2Szmaragd"
					else:
						drop 1 emerald
						if {message.%player%} is true:
							send "&6Trafiles na: &2Szmaragd"
			if player's y-coordinate is less than {@sly}:
				chance of {@slimeball}%:
					if player can hold 1 slimeball:
						give 1 slimeball to player
						if {message.%player%} is true:
							send "&6Trafiles na: &aSzlam"
					else:
						drop 1 slimeball
						if {message.%player%} is true:
							send "&6Trafiles na: &1Szlam"
			if player's y-coordinate is less than {@say}:
				chance of {@sand}%:
					if player can hold 1 sand:
						give 1 sand  to player
						if {message.%player%} is true:
							send "&6Trafiles na: &1Piasek"
					else:
						drop 1 sand
						if {message.%player%} is true:
							send "&6Trafiles na: &fPiasek"
			if player's y-coordinate is less than {@sty}:
				chance of {@string}%:
					if player can hold 1 string:
						give 1 string to player
						if {message.%player%} is true:
							send "&6Trafiles na: &fNic"
					else:
						drop 1 string
						if {message.%player%} is true:
							send "&6Trafiles na: &fNic"
			if player's y-coordinate is less than {@cy}:
				chance of {@coal}%:
					if player can hold 1 coal:
						give 1 coal to player
						if {message.%player%} is true:
							send "&6Trafiles na: &8Wegiel"
					else:
						drop 1 coal
						if {message.%player%} is true:
							send "&6Trafiles na: &8Wegiel"
			if player's y-coordinate is less than {@guy}:
				chance of {@gunpowder}%:
					if player can hold 1 gunpowder:
						give 1 gunpowder to player
						if {message.%player%} is true:
							send "&6Trafiles na: &7Proch"
					else:
						drop 1 gunpowder
						if {message.%player%} is true:
							send "&6Trafiles na: &7Proch"
			if player's y-coordinate is less than {@py}:
				chance of {@perla}%:
					if player can hold 1 ender pearl:
						give 1 ender pearl to player
						if {message.%player%} is true:
							send "&6Trafiles na: &9Perle kresu"
					else:
						drop 1 ender pearl
						if {message.%player%} is true:
							send "&6Trafiles na: &9Perle kresu"
			if player's y-coordinate is less than {@ly}:
				chance of {@lapis}%:
					if player can hold 5 lapis lazuli:
						give 2 lapis lazuli to player
						if {message.%player%} is true:
							send "&6Trafiles na: &1Lazuryt"
					else:
						drop 2 lapis lazuli
						if {message.%player%} is true:
							send "&6Trafiles na: &1Lazuryt"
			if player's y-coordinate is less than {@ry}:
				chance of {@redstone}%:
					if player can hold 2 redstone:
						give 2 redstone to player
						if {message.%player%} is true:
							send "&6Trafiles na: &cCzerwony proszek"
					else:
						drop 2 redstone
						if {message.%player%} is true:
							send "&6Trafiles na: &cCzerwony proszek"
			if player's y-coordinate is less than {@ay}:
				chance of {@apple}%:
					if player can hold 1 apple:
						give 1 apple to player
						if {message.%player%} is true:
							send "&6Trafiles na: &cJablko"
					else:
						drop 1 apple
						if {message.%player%} is true:
							send "&6Trafiles na: &cJablko"
			if player's y-coordinate is less than {@obs}:
				chance of {@obs}%:
					if player can hold 1 obsidian:
						give 1 obsidian to player
						if {message.%player%} is true:
							send "&6Trafiles na: &9Obsydian"
					else:
						drop 1 obsidian
						if {message.%player%} is true:
							send "&6Trafiles na: &9Obsydian"
			if player's y-coordinate is less than {@ky}:
				chance of {@kwarc}%:
					if player can hold 1 nether quartz:
						give 1 nether quartz to player
						if {message.%player%} is true:
							send "&6Trafiles na: &fKwarc"
					else:
						drop 1 nether quartz
						if {message.%player%} is true:
							send "&6Trafiles na: &fKwarc"
		player has permission "k.drop.vip":
			give {@EXPV} xp to the player
			if player's y-coordinate is less than {@vyv}:
				chance of {@villagerv}%:
					if player can hold 1 villager spawn egg:
						give 1 villager spawn egg to player
						if {message.%player%} is true:
							send "&6Trafiles na: &3Jajko osadnika"
					else:
						drop 1 villager spawn egg
						if {message.%player%} is true:
							send "&6Trafiles na: &3Jajko osadnika"
			if player's y-coordinate is less than {@dyv}:
				chance of {@diamondv}%:
					if player can hold 1 diamond:
						give 1 diamond to player
						if {message.%player%} is true:
							send "&6Trafiles na: &bDiament"
					else:
						drop 1 diamond
						if {message.%player%} is true:
							send "&6Trafiles na: &bDiament"
			if player's y-coordinate is less than {@gyv}:
				chance of {@goldv}%:
					if player can hold 1 gold ingot:
						give 1 gold ingot to player
						if {message.%player%} is true:
							send "&6Trafiles na: &6Zloto"
					else:
						drop 1 gold ingot
						if {message.%player%} is true:
							send "&6Trafiles na: &6Zloto"
			if player's y-coordinate is less than {@iyv}:
				chance of {@ironv}%:
					if player can hold 1 iron ingot:
						give 1 iron ingot to player
						if {message.%player%} is true:
							send "&6Trafiles na: &7Zelazo"
					else:
						drop 1 iron ingot
						if {message.%player%} is true:
							send "&6Trafiles na: &7Zelazo"
			if player's y-coordinate is less than {@eyv}:
				chance of {@emeraldv}%:
					if player can hold 1 emerald:
						give 1 emerald to player
						if {message.%player%} is true:
							send "&6Trafiles na: &2Szmaragd"
					else:
						drop 1 emerald
						if {message.%player%} is true:
							send "&6Trafiles na: &2Szmaragd"
			if player's y-coordinate is less than {@slyv}:
				chance of {@slimeballv}%:
					if player can hold 1 slimeball:
						give 1 slimeball to player
						if {message.%player%} is true:
							send "&6Trafiles na: &aSzlam"
					else:
						drop 1 slimeball
						if {message.%player%} is true:
							send "&6Trafiles na: &1Szlam"
			if player's y-coordinate is less than {@sayv}:
				chance of {@sandv}%:
					if player can hold 1 sand:
						give 1 sand  to player
						if {message.%player%} is true:
							send "&6Trafiles na: &1Piasek"
					else:
						drop 1 sand
						if {message.%player%} is true:
							send "&6Trafiles na: &fPiasek"
			if player's y-coordinate is less than {@styv}:
				chance of {@stringv}%:
					if player can hold 1 string:
						give 1 string to player
						if {message.%player%} is true:
							send "&6Trafiles na: &fNic"
					else:
						drop 1 string
						if {message.%player%} is true:
							send "&6Trafiles na: &fNic"
			if player's y-coordinate is less than {@cyv}:
				chance of {@coalv}%:
					if player can hold 1 coal:
						give 1 coal to player
						if {message.%player%} is true:
							send "&6Trafiles na: &8Wegiel"
					else:
						drop 1 coal
						if {message.%player%} is true:
							send "&6Trafiles na: &8Wegiel"
			if player's y-coordinate is less than {@guyv}:
				chance of {@gunpowderv}%:
					if player can hold 1 gunpowder:
						give 1 gunpowder to player
						if {message.%player%} is true:
							send "&6Trafiles na: &7Proch"
					else:
						drop 1 gunpowder
						if {message.%player%} is true:
							send "&6Trafiles na: &7Proch"
			if player's y-coordinate is less than {@pyv}:
				chance of {@perlav}%:
					if player can hold 1 ender pearl:
						give 1 ender pearl to player
						if {message.%player%} is true:
							send "&6Trafiles na: &9Perle kresu"
					else:
						drop 1 ender pearl
						if {message.%player%} is true:
							send "&6Trafiles na: &9Perle kresu"
			if player's y-coordinate is less than {@lyv}:
				chance of {@lapisv}%:
					if player can hold 5 lapis lazuli:
						give 2 lapis lazuli to player
						if {message.%player%} is true:
							send "&6Trafiles na: &1Lazuryt"
					else:
						drop 2 lapis lazuli
						if {message.%player%} is true:
							send "&6Trafiles na: &1Lazuryt"
			if player's y-coordinate is less than {@ryv}:
				chance of {@redstonev}%:
					if player can hold 2 redstone:
						give 2 redstone to player
						if {message.%player%} is true:
							send "&6Trafiles na: &cCzerwony proszek"
					else:
						drop 2 redstone
						if {message.%player%} is true:
							send "&6Trafiles na: &cCzerwony proszek"
			if player's y-coordinate is less than {@ayv}:
				chance of {@applev}%:
					if player can hold 1 apple:
						give 1 apple to player
						if {message.%player%} is true:
							send "&6Trafiles na: &cJablko"
					else:
						drop 1 apple
						if {message.%player%} is true:
							send "&6Trafiles na: &cJablko"
			if player's y-coordinate is less than {@obsy}:
				chance of {@obsv}%:
					if player can hold 1 obsidian:
						give 1 obsidian to player
						if {message.%player%} is true:
							send "&6Trafiles na: &9Obsydian"
					else:
						drop 1 obsidian
						if {message.%player%} is true:
							send "&6Trafiles na: &9Obsydian"
			if player's y-coordinate is less than {@kyv}:
				chance of {@kwarcv}%:
					if player can hold 1 nether quartz:
						give 1 nether quartz to player
						if {message.%player%} is true:
							send "&6Trafiles na: &fKwarc"
					else:
						drop 1 nether quartz
						if {message.%player%} is true:
							send "&6Trafiles na: &fKwarc"
on mine of any ore:
	cancel event
	delete event-block
	send "&7Ten blok wypada z stone'a. Aby dowiedziec sie wiecej wpisz &6/drop"
command /drop [<text="help">] [<text>]:
	trigger:
		if arg 1 is "help":
			send "&7Dostepne komendy:"
			send "&8*&6/drop text on &7- wlacza wiadomosci drop'u na czacie"
			send "&8*&6/drop text off &7- wylacza wiadomosci drop'u na czacie"
			send "&8*&6/drop gracz &7- pokazuje drop dla gracza"
			send "&8*&6/drop vip &7- pokazuje drop dla vip'a"
			send "&8*&6/drop czysc &7-czysci cobblestone z eq"
			send "&8*&6/drop cobble on &7-wlacza drop cobblestone"
			send "&8*&6/drop cobble off &7-wylacza drop cobblestone"
			send "&8*&6/cobblex &7-pokazuje crafting CobbleX'a"
		if arg 1 is "text":
			if arg 2 is "on":
				set {message.%player%} to true
				send "&7Wlaczyles wiadomosci drop'u na czacie."
			if arg 2 is "off":
				set {message.%player%} to false
				send "&7Wylaczyles wiadomosci drop'u na czacie."
		if arg 1 is "czysc":
			remove 2304 cobblestone from player
			send "&7Cobblestone zostal usuniety z twojego eq"
		if arg 1 is "gracz":
			send "&7Drop dla Gracz'a:"
			send "&6Villager"
			send "  &7Szansa: &6{@villager}%%"
			send "  &7od poziomu {@vy} w dol"
			send "&6Diament"
			send "  &7Szansa: &6{@diamond}%%"
			send "  &7od poziomu {@dy} w dol"
			send "&6Zloto"
			send "  &7Szansa: &6{@gold}%%"
			send "  &7od poziomu {@gy} w dol"
			send "&6Zelazo"
			send "  &7Szansa: &6{@iron}%%"
			send "  &7od poziomu {@iy} w dol"
			send "&6Szmaragd"
			send "  &7Szansa: &6{@emerald}%%"
			send "  &7od poziomu {@ey} w dol"
			send "&6Szlam"
			send "  &7Szansa: &6{@slimeball}%%"
			send "  &7od poziomu {@sly} w dol"
			send "&6Piasek"
			send "  &7Szansa: &6{@sand}%%"
			send "  &7od poziomu {@say} w dol"
			send "&6Nic"
			send "  &7Szansa: &6{@string}%%"
			send "  &7od poziomu {@sty} w dol"
			send "&6Wegiel"
			send "  &7Szansa: &6{@coal}%%"
			send "  &7od poziomu {@cy} w dol"
			send "&6Proch"
			send "  &7Szansa: &6{@gunpowder}%%"
			send "  &7od poziomu {@guy} w dol"
			send "&6Lazuryt"
			send "  &7Szansa: &6{@lapis}%%"
			send "  &7od poziomu {@ly} w dol"
			send "&6Czerwony proszek"
			send "  &7Szansa: &6{@redstone}%%"
			send "  &7od poziomu {@ry} w dol"
			send "&6Perla kresu"
			send "  &7Szansa: &6{@perla}%%"
			send "  &7od poziomu {@py} w dol"
			send "&6Jablko"
			send "  &7Szansa: &6{@apple}%%"
			send "  &7od poziomu {@ay} w dol"
			send "&6Kwarc"
			send "  &7Szansa: &6{@kwarc}%%"
			send "  &7od poziomu {@ky} w dol"
		if arg 1 is "vip":
			send "&7Drop dla Vip'a:"
			send "&6Villager"
			send "  &7Szansa: &6{@villagerv}%%"
			send "  &7od poziomu {@vyv} w dol"
			send "&6Diament"
			send "  &7Szansa: &6{@diamondv}%%"
			send "  &7od poziomu {@dyv} w dol"
			send "&6Zloto"
			send "  &7Szansa: &6{@goldv}%%"
			send "  &7od poziomu {@gyv} w dol"
			send "&6Zelazo"
			send "  &7Szansa: &6{@ironv}%%"
			send "  &7od poziomu {@iyv} w dol"
			send "&6Szmaragd"
			send "  &7Szansa: &6{@emeraldv}%%"
			send "  &7od poziomu {@eyv} w dol"
			send "&6Szlam"
			send "  &7Szansa: &6{@slimeballv}%%"
			send "  &7od poziomu {@slyv} w dol"
			send "&6Piasek"
			send "  &7Szansa: &6{@sandv}%%"
			send "  &7od poziomu {@sayv} w dol"
			send "&6Nic"
			send "  &7Szansa: &6{@stringv}%%"
			send "  &7od poziomu {@styv} w dol"
			send "&6Wegiel"
			send "  &7Szansa: &6{@coalv}%%"
			send "  &7od poziomu {@cyv} w dol"
			send "&6Proch"
			send "  &7Szansa: &6{@gunpowderv}%%"
			send "  &7od poziomu {@guyv} w dol"
			send "&6Lazuryt"
			send "  &7Szansa: &6{@lapisv}%%"
			send "  &7od poziomu {@lyv} w dol"
			send "&6Czerwony proszek"
			send "  &7Szansa: &6{@redstonev}%%"
			send "  &7od poziomu {@ryv} w dol"
			send "&6Perla kresu"
			send "  &7Szansa: &6{@perlav}%%"
			send "  &7od poziomu {@pyv} w dol"
			send "&6Jablko"
			send "  &7Szansa: &6{@applev}%%"
			send "  &7od poziomu {@ayv} w dol"
			send "&6Kwarc"
			send "  &7Szansa: &6{@kwarcv}%%"
			send "  &7od poziomu {@kyv} w dol"
		if arg 1 is "cobble":
			if arg 2 is "on":
				set {cobble.%player%} to true
				send "&7Drop z bruku zostal wlaczony"
			if arg 2 is "off":
				set {cobble.%player%} to false
				send "&7Drop z bruku zostal wylaczony"
on mine of stone:
	if {cobble.%player%} is false:
		cancel event
		set block to air
		drop nothing

 

variables:
	{message.%player%} = true
	{exp.%player%} = false
	{cobble.%player%} = true
options:
	nazwa: drop # TU WPISZ NAZWE PLIKU (NP. JAK MASZ DROP.SK TO TU PISZESZ DROP)
#GRACZ
	villager: 0.01
	diamond: 4.5
	gold: 12.00
	iron: 15.00
	emerald: 0.6
	slimeball: 3.00
	sand: 13.00
	string: 1.60
	coal: 21.00
	gunpowder: 6.00
	lapis: 6.00
	redstone: 12.00
	perla: 0.30
	apple: 3.00
	obs: 10
	kwarc: 4.00
	EXP: 20
#KORDY GRACZ
	vy:20 #villager
	dy:20 #diamenty
	gy:20 #gold
	iy:65 #iron
	ey:20 #emerald
	sly:32 #slimeball
	say:100 #sand
	sty:50 #string
	cy:100 #coal
	guy:100 #gunpowder
	ly:45 #lapis
	ry:20 #redstone
	py:20 #perla
	ay:20 #apple
	ky:20 #kwarc
	obsy: 20 #obsydian
#VIP
	villagerv:0.02
	diamondv: 9.00
	goldv: 24.00
	ironv: 30.00
	emeraldv: 1.20
	slimeballv: 6.00
	sandv: 26.00
	stringv: 3.2
	coalv: 42.00
	gunpowderv: 12.00
	lapisv: 12.00
	redstonev: 24.00
	perlav: 0.60
	applev: 6.00
	obsv: 20.00
	kwarcv: 8.00
	EXPV: 40
#KORDY VIP
	vyv:20 #villager
	dyv:20 #diamenty
	gyv:20 #gold
	iyv:65 #iron
	eyv:20 #emerald
	slyv:32 #slimeball
	sayv:100 #sand
	styv:50 #string
	cyv:100 #coal
	guyv:100 #gunpowder
	lyv:45 #lapis
	ryv:20 #redstone
	pyv:20 #perla
	ayv:20 #apple
	kyv:20 #kwarc
on mine of stone:
	tool is pickaxe:
		player's gamemode is survival
		player has permission "k.drop.gracz":
			give {@EXP} xp to the player
			if player's y-coordinate is less than {@vy}:
				chance of {@villager}%:
					if player can hold 1 villager spawn egg:
						give 1 villager spawn egg to player
						if {message.%player%} is true:
							send "&6Trafiles na: &3Jajko osadnika"
					else:
						drop 1 villager spawn egg
						if {message.%player%} is true:
							send "&6Trafiles na: &3Jajko osadnika"
			if player's y-coordinate is less than {@dy}:
				chance of {@diamond}%:
					if player can hold 1 diamond:
						give 1 diamond to player
						if {message.%player%} is true:
							send "&6Trafiles na: &bDiament"
					else:
						drop 1 diamond
						if {message.%player%} is true:
							send "&6Trafiles na: &bDiament"
			if player's y-coordinate is less than {@gy}:
				chance of {@gold}%:
					if player can hold 1 gold ingot:
						give 1 gold ingot to player
						if {message.%player%} is true:
							send "&6Trafiles na: &6Zloto"
					else:
						drop 1 gold ingot
						if {message.%player%} is true:
							send "&6Trafiles na: &6Zloto"
			if player's y-coordinate is less than {@iy}:
				chance of {@iron}%:
					if player can hold 1 iron ingot:
						give 1 iron ingot to player
						if {message.%player%} is true:
							send "&6Trafiles na: &7Zelazo"
					else:
						drop 1 iron ingot
						if {message.%player%} is true:
							send "&6Trafiles na: &7Zelazo"
			if player's y-coordinate is less than {@ey}:
				chance of {@emerald}%:
					if player can hold 1 emerald:
						give 1 emerald to player
						if {message.%player%} is true:
							send "&6Trafiles na: &2Szmaragd"
					else:
						drop 1 emerald
						if {message.%player%} is true:
							send "&6Trafiles na: &2Szmaragd"
			if player's y-coordinate is less than {@sly}:
				chance of {@slimeball}%:
					if player can hold 1 slimeball:
						give 1 slimeball to player
						if {message.%player%} is true:
							send "&6Trafiles na: &aSzlam"
					else:
						drop 1 slimeball
						if {message.%player%} is true:
							send "&6Trafiles na: &1Szlam"
			if player's y-coordinate is less than {@say}:
				chance of {@sand}%:
					if player can hold 1 sand:
						give 1 sand  to player
						if {message.%player%} is true:
							send "&6Trafiles na: &1Piasek"
					else:
						drop 1 sand
						if {message.%player%} is true:
							send "&6Trafiles na: &fPiasek"
			if player's y-coordinate is less than {@sty}:
				chance of {@string}%:
					if player can hold 1 string:
						give 1 string to player
						if {message.%player%} is true:
							send "&6Trafiles na: &fNic"
					else:
						drop 1 string
						if {message.%player%} is true:
							send "&6Trafiles na: &fNic"
			if player's y-coordinate is less than {@cy}:
				chance of {@coal}%:
					if player can hold 1 coal:
						give 1 coal to player
						if {message.%player%} is true:
							send "&6Trafiles na: &8Wegiel"
					else:
						drop 1 coal
						if {message.%player%} is true:
							send "&6Trafiles na: &8Wegiel"
			if player's y-coordinate is less than {@guy}:
				chance of {@gunpowder}%:
					if player can hold 1 gunpowder:
						give 1 gunpowder to player
						if {message.%player%} is true:
							send "&6Trafiles na: &7Proch"
					else:
						drop 1 gunpowder
						if {message.%player%} is true:
							send "&6Trafiles na: &7Proch"
			if player's y-coordinate is less than {@py}:
				chance of {@perla}%:
					if player can hold 1 ender pearl:
						give 1 ender pearl to player
						if {message.%player%} is true:
							send "&6Trafiles na: &9Perle kresu"
					else:
						drop 1 ender pearl
						if {message.%player%} is true:
							send "&6Trafiles na: &9Perle kresu"
			if player's y-coordinate is less than {@ly}:
				chance of {@lapis}%:
					if player can hold 5 lapis lazuli:
						give 2 lapis lazuli to player
						if {message.%player%} is true:
							send "&6Trafiles na: &1Lazuryt"
					else:
						drop 2 lapis lazuli
						if {message.%player%} is true:
							send "&6Trafiles na: &1Lazuryt"
			if player's y-coordinate is less than {@ry}:
				chance of {@redstone}%:
					if player can hold 2 redstone:
						give 2 redstone to player
						if {message.%player%} is true:
							send "&6Trafiles na: &cCzerwony proszek"
					else:
						drop 2 redstone
						if {message.%player%} is true:
							send "&6Trafiles na: &cCzerwony proszek"
			if player's y-coordinate is less than {@ay}:
				chance of {@apple}%:
					if player can hold 1 apple:
						give 1 apple to player
						if {message.%player%} is true:
							send "&6Trafiles na: &cJablko"
					else:
						drop 1 apple
						if {message.%player%} is true:
							send "&6Trafiles na: &cJablko"
			if player's y-coordinate is less than {@obs}:
				chance of {@obs}%:
					if player can hold 1 obsidian:
						give 1 obsidian to player
						if {message.%player%} is true:
							send "&6Trafiles na: &9Obsydian"
					else:
						drop 1 obsidian
						if {message.%player%} is true:
							send "&6Trafiles na: &9Obsydian"
			if player's y-coordinate is less than {@ky}:
				chance of {@kwarc}%:
					if player can hold 1 nether quartz:
						give 1 nether quartz to player
						if {message.%player%} is true:
							send "&6Trafiles na: &fKwarc"
					else:
						drop 1 nether quartz
						if {message.%player%} is true:
							send "&6Trafiles na: &fKwarc"
		player has permission "k.drop.vip":
			give {@EXPV} xp to the player
			if player's y-coordinate is less than {@vyv}:
				chance of {@villagerv}%:
					if player can hold 1 villager spawn egg:
						give 1 villager spawn egg to player
						if {message.%player%} is true:
							send "&6Trafiles na: &3Jajko osadnika"
					else:
						drop 1 villager spawn egg
						if {message.%player%} is true:
							send "&6Trafiles na: &3Jajko osadnika"
			if player's y-coordinate is less than {@dyv}:
				chance of {@diamondv}%:
					if player can hold 1 diamond:
						give 1 diamond to player
						if {message.%player%} is true:
							send "&6Trafiles na: &bDiament"
					else:
						drop 1 diamond
						if {message.%player%} is true:
							send "&6Trafiles na: &bDiament"
			if player's y-coordinate is less than {@gyv}:
				chance of {@goldv}%:
					if player can hold 1 gold ingot:
						give 1 gold ingot to player
						if {message.%player%} is true:
							send "&6Trafiles na: &6Zloto"
					else:
						drop 1 gold ingot
						if {message.%player%} is true:
							send "&6Trafiles na: &6Zloto"
			if player's y-coordinate is less than {@iyv}:
				chance of {@ironv}%:
					if player can hold 1 iron ingot:
						give 1 iron ingot to player
						if {message.%player%} is true:
							send "&6Trafiles na: &7Zelazo"
					else:
						drop 1 iron ingot
						if {message.%player%} is true:
							send "&6Trafiles na: &7Zelazo"
			if player's y-coordinate is less than {@eyv}:
				chance of {@emeraldv}%:
					if player can hold 1 emerald:
						give 1 emerald to player
						if {message.%player%} is true:
							send "&6Trafiles na: &2Szmaragd"
					else:
						drop 1 emerald
						if {message.%player%} is true:
							send "&6Trafiles na: &2Szmaragd"
			if player's y-coordinate is less than {@slyv}:
				chance of {@slimeballv}%:
					if player can hold 1 slimeball:
						give 1 slimeball to player
						if {message.%player%} is true:
							send "&6Trafiles na: &aSzlam"
					else:
						drop 1 slimeball
						if {message.%player%} is true:
							send "&6Trafiles na: &1Szlam"
			if player's y-coordinate is less than {@sayv}:
				chance of {@sandv}%:
					if player can hold 1 sand:
						give 1 sand  to player
						if {message.%player%} is true:
							send "&6Trafiles na: &1Piasek"
					else:
						drop 1 sand
						if {message.%player%} is true:
							send "&6Trafiles na: &fPiasek"
			if player's y-coordinate is less than {@styv}:
				chance of {@stringv}%:
					if player can hold 1 string:
						give 1 string to player
						if {message.%player%} is true:
							send "&6Trafiles na: &fNic"
					else:
						drop 1 string
						if {message.%player%} is true:
							send "&6Trafiles na: &fNic"
			if player's y-coordinate is less than {@cyv}:
				chance of {@coalv}%:
					if player can hold 1 coal:
						give 1 coal to player
						if {message.%player%} is true:
							send "&6Trafiles na: &8Wegiel"
					else:
						drop 1 coal
						if {message.%player%} is true:
							send "&6Trafiles na: &8Wegiel"
			if player's y-coordinate is less than {@guyv}:
				chance of {@gunpowderv}%:
					if player can hold 1 gunpowder:
						give 1 gunpowder to player
						if {message.%player%} is true:
							send "&6Trafiles na: &7Proch"
					else:
						drop 1 gunpowder
						if {message.%player%} is true:
							send "&6Trafiles na: &7Proch"
			if player's y-coordinate is less than {@pyv}:
				chance of {@perlav}%:
					if player can hold 1 ender pearl:
						give 1 ender pearl to player
						if {message.%player%} is true:
							send "&6Trafiles na: &9Perle kresu"
					else:
						drop 1 ender pearl
						if {message.%player%} is true:
							send "&6Trafiles na: &9Perle kresu"
			if player's y-coordinate is less than {@lyv}:
				chance of {@lapisv}%:
					if player can hold 5 lapis lazuli:
						give 2 lapis lazuli to player
						if {message.%player%} is true:
							send "&6Trafiles na: &1Lazuryt"
					else:
						drop 2 lapis lazuli
						if {message.%player%} is true:
							send "&6Trafiles na: &1Lazuryt"
			if player's y-coordinate is less than {@ryv}:
				chance of {@redstonev}%:
					if player can hold 2 redstone:
						give 2 redstone to player
						if {message.%player%} is true:
							send "&6Trafiles na: &cCzerwony proszek"
					else:
						drop 2 redstone
						if {message.%player%} is true:
							send "&6Trafiles na: &cCzerwony proszek"
			if player's y-coordinate is less than {@ayv}:
				chance of {@applev}%:
					if player can hold 1 apple:
						give 1 apple to player
						if {message.%player%} is true:
							send "&6Trafiles na: &cJablko"
					else:
						drop 1 apple
						if {message.%player%} is true:
							send "&6Trafiles na: &cJablko"
			if player's y-coordinate is less than {@obsy}:
				chance of {@obsv}%:
					if player can hold 1 obsidian:
						give 1 obsidian to player
						if {message.%player%} is true:
							send "&6Trafiles na: &9Obsydian"
					else:
						drop 1 obsidian
						if {message.%player%} is true:
							send "&6Trafiles na: &9Obsydian"
			if player's y-coordinate is less than {@kyv}:
				chance of {@kwarcv}%:
					if player can hold 1 nether quartz:
						give 1 nether quartz to player
						if {message.%player%} is true:
							send "&6Trafiles na: &fKwarc"
					else:
						drop 1 nether quartz
						if {message.%player%} is true:
							send "&6Trafiles na: &fKwarc"
on mine of any ore:
	cancel event
	delete event-block
	send "&7Ten blok wypada z stone'a. Aby dowiedziec sie wiecej wpisz &6/drop"
command /drop [<text="help">] [<text>]:
	trigger:
		if arg 1 is "help":
			send "&7Dostepne komendy:"
			send "&8*&6/drop text on &7- wlacza wiadomosci drop'u na czacie"
			send "&8*&6/drop text off &7- wylacza wiadomosci drop'u na czacie"
			send "&8*&6/drop gracz &7- pokazuje drop dla gracza"
			send "&8*&6/drop vip &7- pokazuje drop dla vip'a"
			send "&8*&6/drop czysc &7-czysci cobblestone z eq"
			send "&8*&6/drop cobble on &7-wlacza drop cobblestone"
			send "&8*&6/drop cobble off &7-wylacza drop cobblestone"
			send "&8*&6/cobblex &7-pokazuje crafting CobbleX'a"
		if arg 1 is "text":
			if arg 2 is "on":
				set {message.%player%} to true
				send "&7Wlaczyles wiadomosci drop'u na czacie."
			if arg 2 is "off":
				set {message.%player%} to false
				send "&7Wylaczyles wiadomosci drop'u na czacie."
		if arg 1 is "czysc":
			remove 2304 cobblestone from player
			send "&7Cobblestone zostal usuniety z twojego eq"
		if arg 1 is "gracz":
			send "&7Drop dla Gracz'a:"
			send "&6Villager"
			send "  &7Szansa: &6{@villager}%%"
			send "  &7od poziomu {@vy} w dol"
			send "&6Diament"
			send "  &7Szansa: &6{@diamond}%%"
			send "  &7od poziomu {@dy} w dol"
			send "&6Zloto"
			send "  &7Szansa: &6{@gold}%%"
			send "  &7od poziomu {@gy} w dol"
			send "&6Zelazo"
			send "  &7Szansa: &6{@iron}%%"
			send "  &7od poziomu {@iy} w dol"
			send "&6Szmaragd"
			send "  &7Szansa: &6{@emerald}%%"
			send "  &7od poziomu {@ey} w dol"
			send "&6Szlam"
			send "  &7Szansa: &6{@slimeball}%%"
			send "  &7od poziomu {@sly} w dol"
			send "&6Piasek"
			send "  &7Szansa: &6{@sand}%%"
			send "  &7od poziomu {@say} w dol"
			send "&6Nic"
			send "  &7Szansa: &6{@string}%%"
			send "  &7od poziomu {@sty} w dol"
			send "&6Wegiel"
			send "  &7Szansa: &6{@coal}%%"
			send "  &7od poziomu {@cy} w dol"
			send "&6Proch"
			send "  &7Szansa: &6{@gunpowder}%%"
			send "  &7od poziomu {@guy} w dol"
			send "&6Lazuryt"
			send "  &7Szansa: &6{@lapis}%%"
			send "  &7od poziomu {@ly} w dol"
			send "&6Czerwony proszek"
			send "  &7Szansa: &6{@redstone}%%"
			send "  &7od poziomu {@ry} w dol"
			send "&6Perla kresu"
			send "  &7Szansa: &6{@perla}%%"
			send "  &7od poziomu {@py} w dol"
			send "&6Jablko"
			send "  &7Szansa: &6{@apple}%%"
			send "  &7od poziomu {@ay} w dol"
			send "&6Kwarc"
			send "  &7Szansa: &6{@kwarc}%%"
			send "  &7od poziomu {@ky} w dol"
		if arg 1 is "vip":
			send "&7Drop dla Vip'a:"
			send "&6Villager"
			send "  &7Szansa: &6{@villagerv}%%"
			send "  &7od poziomu {@vyv} w dol"
			send "&6Diament"
			send "  &7Szansa: &6{@diamondv}%%"
			send "  &7od poziomu {@dyv} w dol"
			send "&6Zloto"
			send "  &7Szansa: &6{@goldv}%%"
			send "  &7od poziomu {@gyv} w dol"
			send "&6Zelazo"
			send "  &7Szansa: &6{@ironv}%%"
			send "  &7od poziomu {@iyv} w dol"
			send "&6Szmaragd"
			send "  &7Szansa: &6{@emeraldv}%%"
			send "  &7od poziomu {@eyv} w dol"
			send "&6Szlam"
			send "  &7Szansa: &6{@slimeballv}%%"
			send "  &7od poziomu {@slyv} w dol"
			send "&6Piasek"
			send "  &7Szansa: &6{@sandv}%%"
			send "  &7od poziomu {@sayv} w dol"
			send "&6Nic"
			send "  &7Szansa: &6{@stringv}%%"
			send "  &7od poziomu {@styv} w dol"
			send "&6Wegiel"
			send "  &7Szansa: &6{@coalv}%%"
			send "  &7od poziomu {@cyv} w dol"
			send "&6Proch"
			send "  &7Szansa: &6{@gunpowderv}%%"
			send "  &7od poziomu {@guyv} w dol"
			send "&6Lazuryt"
			send "  &7Szansa: &6{@lapisv}%%"
			send "  &7od poziomu {@lyv} w dol"
			send "&6Czerwony proszek"
			send "  &7Szansa: &6{@redstonev}%%"
			send "  &7od poziomu {@ryv} w dol"
			send "&6Perla kresu"
			send "  &7Szansa: &6{@perlav}%%"
			send "  &7od poziomu {@pyv} w dol"
			send "&6Jablko"
			send "  &7Szansa: &6{@applev}%%"
			send "  &7od poziomu {@ayv} w dol"
			send "&6Kwarc"
			send "  &7Szansa: &6{@kwarcv}%%"
			send "  &7od poziomu {@kyv} w dol"
		if arg 1 is "cobble":
			if arg 2 is "on":
				set {cobble.%player%} to true
				send "&7Drop z bruku zostal wlaczony"
			if arg 2 is "off":
				set {cobble.%player%} to false
				send "&7Drop z bruku zostal wylaczony"
on mine of stone:
	if {cobble.%player%} is false:
		cancel event
		set block to air
		drop nothing

 

Widzialem ten skrypt ale to ma byc na skyblocka i nie chce tego dropu od poziomu.

| 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 | 650 | 700 | 750 | 800 | 850 | 900 | 950 | 1000 |


 


Serwer Na Modach



http://www.mpcforum.pl/topic/1409866-highmod-serwer-na-modach

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...