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[Szukam] Skryptu na drop ze stona (Vip 2 razy wiekrzy drop).


Rekomendowane odpowiedzi

Opublikowano

variables:
	{diamenty.%player%} = 0
	{emeraldy.%player%} = 0
	{zelazo.%player%} = 0
	{zloto.%player%} = 0
	{gunpowder.%player%} = 0
	{enderpearl.%player%} = 0
	{apple.%player%} = 0
	{redstone.%player%} = 0
	{lapis.%player%} = 0
	{wegiel.%player%} = 0
	{piasek.%player%} = 0
	{wykopanystone.%player%} = 0
	{cobblestone.%player%} = true
	{drop.%player%.punkty} = 0
	{drop.%player%.lvl} = 1


options:
	
	tag: &3&lDrop &4&lZe &3&lStone

	szansa_diament: 3
	szansa_emerald: 0.50
	szansa_zelazo: 1.50
	szansa_zloto: 0.25
	szansa_gunpowder: 0.90
	szansa_apple: 0.75
	szansa_enderpearl: 0.50
	szansa_redstone: 1.25
	szansa_lapis: 1.00
	szansa_wegiel: 1.00
	szansa_piasek: 1.50
	szansa_magicznaskrzynka: 0.001

	szansa_diamentvip: 0.75
	szansa_emeraldvip: 0.50
	szansa_zelazovip: 1.50
	szansa_zlotovip: 0.25
	szansa_gunpowdervip: 2.50
	szansa_applevip: 0.75
	szansa_enderpearlvip: 0.50
	szansa_redstonevip: 1.25
	szansa_lapisvip: 1.25
	szansa_wegielvip: 1.50
	szansa_piasekvip: 2.50
	szansa_magicznaskrzynkavip: 0.001

	wysokosc_diament: 25
	wysokosc_emerald: 25
	wysokosc_zelazo: 65
	wysokosc_zloto: 25
	wysokosc_gunpowder: 45
	wysokosc_apple: 45
	wysokosc_enderpearl: 25
	wysokosc_redstone: 50
	wysokosc_lapis: 50
	wysokosc_wegiel: 60
	wysokosc_piasek: 60
	wysokosc_magicznaskrzynka: 65

on break of stone or cobblestone:
    if {cobblestone.%player%} is false:
        cancel event
        set event-block to air

on mine of stone:
	chance of 100%:
		add 1 xp to the player

on mine of stone:
	chance of {@szansa_magicznaskrzynka}%:
		if player's y-coordinate is smaller than {@wysokosc_magicznaskrzynka}:
			drop 1 chest named "&3&lMagiczna Skrzynka"
			send "&a&lUdalo ci sie wykopac magiczna skrzynke! Gratulacje!"
			broadcast "&4&lGraczowi %player% udalo sie wykopac &3&lMAGICZNA SKRZYNKE!"

on place of chest:
    if name of the player's tool is "&3&lMagiczna Skrzynka":
        send "&7Postawiles: &3&lMagiczna skrzynke"
        wait 2 seconds
        drop 322:2 or 322 or stone or ender pearl or 64 diamond or 32 emerald or 64 tnt or 32 apple
        set block to air




on mine of stone:
	if player's gamemode is survival:
		add 1 to {wykopanystone.%player%}

		chance of {@szansa_diament}%:
			if player's y-coordinate is smaller than {@wysokosc_diament}:
				drop 1 diamond
				add 1 to {diamenty.%player%}
				send "&7&lZnalazles: &b&lDiament! &4&l(+3 Pkt)"
				add 3 to {drop.%player%.punkty}
				execute console command "/playsound random.successful_hit %player%"


		chance of {@szansa_emerald}%:
			if player's y-coordinate is smaller than {@wysokosc_emerald}:
				drop 1 emerald
				add 1 to {emeraldy.%player%}
				send "&7&lZnalazles: &2&lEmerald! &4&l(+4 Pkt)"
				add 4 to {drop.%player%.punkty}
				execute console command "/playsound random.successful_hit %player%"


		chance of {@szansa_zelazo}%:
			if player's y-coordinate is smaller than {@wysokosc_zelazo}:
				drop 1 iron ore
				add 1 to {zelazo.%player%}
				send "&7&lZnalazles: &1&8Zelazo &4&l(+1 Pkt)"
				add 1 to {drop.%player%.punkty}
				execute console command "/playsound random.successful_hit %player%"


		chance of {@szansa_zloto}%:
			if player's y-coordinate is smaller than {@wysokosc_zloto}:
				drop 1 gold ore
				add 1 to {zloto.%player%}
				send "&7&lZnalazles: &6&lZloto &4&l(+2 pkt)"
				add 2 to {drop.%player%.punkty}
				execute console command "/playsound random.successful_hit %player%"


		chance of {@szansa_gunpowder}%:
			if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
				drop 1 gunpowder
				add 1 to {gunpowder.%player%}
				send "&7&lZnalazles: &9&lProch &4&l(+1 Pkt)"
				add 1 to {drop.%player%.punkty}
				execute console command "/playsound random.successful_hit %player%"


		chance of {@szansa_enderpearl}%:
			if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
				drop 1 ender pearl
				add 1 to {enderpearl.%player%}
				send "&7&lZnalazles: &1&2Enderperle! &4&l(+4 Pkt)"
				add 3 to {drop.%player%.punkty}
				execute console command "/playsound random.successful_hit %player%"


		chance of {@szansa_apple}%:
			if player's y-coordinate is smaller than {@wysokosc_apple}:
				drop 1 apple
				add 1 to {apple.%player%}
				send "&7&lZnalazles: &4&lJablko! &4&l(+1 Pkt)"
				add 1 to {drop.%player%.punkty}
				execute console command "/playsound random.successful_hit %player%"


		chance of {@szansa_redstone}%:
			if player's y-coordinate is smaller than {@wysokosc_redstone}:
				drop a random number between 4 and 1 of redstone 
				add 1 to {redstone.%player%}
				send "&7&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
				add 1 to {drop.%player%.punkty}
				execute console command "/playsound random.successful_hit %player%"


		chance of {@szansa_lapis}%:
			if player's y-coordinate is smaller than {@wysokosc_lapis}:
				drop a random number between 4 and 1 of lapis lazuli
				add 1 to {lapis.%player%}
				send "&7&lZnalazles: &1&lLapis! &4&l(+1 Pkt)"
				add 1 to {drop.%player%.punkty}
				execute console command "/playsound random.successful_hit %player%"

		
		chance of {@szansa_wegiel}%:
			if player's y-coordinate is smaller than {@wysokosc_wegiel}:
				drop 1 coal
				add 1 to {wegiel.%player%}
				send "&7&lZnalazles: &0&lWegiel! &4&l(+1 Pkt)"
				add 1 to {drop.%player%.punkty}
				execute console command "/playsound random.successful_hit %player%"


		if player's tool is a diamond pickaxe of fortune 1:
			chance of {@szansa_diament}%:
				if player's y-coordinate is smaller than {@wysokosc_diament}:
					drop a random number between 3 and 2 of diamond
					add 1 to {diamenty.%player%}
					send "&7&lZnalazles: &b&lDiamenty! &4&l(+4 Pkt)"
					add 4 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"



			chance of {@szansa_emerald}%:
				if player's y-coordinate is smaller than {@wysokosc_emerald}:
					drop a random number between 3 and 2 of emerald
					add 1 to {emeraldy.%player%}
					send "&7&lZnalazles: &2&lEmeraldy! (&4&l+5 Pkt)"
					add 5 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"


			chance of {@szansa_zelazo}%:
				if player's y-coordinate is smaller than {@wysokosc_zelazo}:
					drop a random number between 3 and 2 of iron ore
					add 1 to {zelazo.%player%}
					send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_zloto}%:
				if player's y-coordinate is smaller than {@wysokosc_zloto}:
					drop a random number between 3 and 2 of emerald
					add 1 to {zloto.%player%}
					send "&7&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
					add 3 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_gunpowder}%:
				if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
					drop a random number between 3 and 2 of gunpowder
					add 1 to {gunpowder.%player%}
					send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_apple}%:
				if player's y-coordinate is smaller than {@wysokosc_apple}:
					drop a random number between 3 and 2 of apple
					add 1 to {apple.%player%}
					send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_enderpearl}%:
				if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
					drop a random number between 3 and 2 of ender pearl
					add 1 to {enderpearl.%player%}
					send "&7&lZnalazles: &a&lEnderperly! &4&l(+5 Pkt)"
					add 5 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_redstone}%:
				if player's y-coordinate is smaller than {@wysokosc_redstone}:
					drop a random number between 5 and 4 of redstone
					add 1 to {redstone.%player%}
					send "&7&lZnalazles: &4&lRedstone'a! &4&l(1 Pkt)"
					add 1 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_lapis}%:
				if player's y-coordinate is smaller than {@wysokosc_lapis}:
					drop a random number between 5 and 4 of lapis lazuli
					add 1 to {lapis.%player%}
					send "&7&lZnalazles: &1&lLapis! &4&l(1 Pkt)"
					add 1 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_wegiel}%:
				if player's y-coordinate is smaller than {@wysokosc_wegiel}:
					drop a random number between 3 and 2 of coal
					add 1 to {wegiel.%player%}
					send "&7&lZnalazles: &0&lWegiel! &4&l(1 Pkt)"
					add 1 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

		if player's tool is a diamond pickaxe of fortune 2:
			chance of {@szansa_diament}%:
				if player's y-coordinate is smaller than {@wysokosc_diament}:
					drop a random number between 4 and 3 of diamond
					add 1 to {diamenty.%player%}
					send "&7&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
					add 5 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_emerald}%:
				if player's y-coordinate is smaller than {@wysokosc_emerald}:
					drop a random number between 4 and 3 of emerald
					add 1 to {emeraldy.%player%}
					send "&7&lZnalazles: &2&lEmeraldy! &4&l(+5 Pkt)"
					add 5 to {drop.%player%.punkty}

			chance of {@szansa_zelazo}%:
				if player's y-coordinate is smaller than {@wysokosc_zelazo}:
					drop a random number between 4 and 3 of iron ore
					add 1 to {zelazo.%player%}
					send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_zloto}%:
				if player's y-coordinate is smaller than {@wysokosc_zloto}:
					drop a random number between 4 and 3 of emerald
					add 1 to {zloto.%player%}
					send "&7&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
					add 3 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_gunpowder}%:
				if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
					drop a random number between 4 and 3 of gunpowder
					add 1 to {gunpowder.%player%}
					send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_apple}%:
				if player's y-coordinate is smaller than {@wysokosc_apple}:
					drop a random number between 4 and 3 of apple
					add 1 to {apple.%player%}
					send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_enderpearl}%:
				if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
					drop a random number between 4 and 3 of ender pearl
					add 1 to {enderpearl.%player%}
					send "&7&lZnalazles: &a&lEnderperly! &4&l(+6 Pkt)"
					add 5 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_redstone}%:
				if player's y-coordinate is smaller than {@wysokosc_redstone}:
					drop a random number between 6 and 5 of redstone
					add 1 to {redstone.%player%}
					send "&7&lZnalazles: &4&lRedstone'a! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_lapis}%:
				if player's y-coordinate is smaller than {@wysokosc_lapis}:
					drop a random number between 6 and 5 of lapis lazuli
					add 1 to {lapis.%player%}
					send "&7&lZnalazles: &1&lLapis! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"


			if player's tool is a diamond pickaxe of fortune 3:
			chance of {@szansa_diament}%:
				if player's y-coordinate is smaller than {@wysokosc_diament}:
					drop a random number between 5 and 4 of diamond
					add 1 to {diamenty.%player%}
					send "&7&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
					add 5 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_piasek}%:
				if player's y-coordinate is smaller than {@wysokosc_piasek}:
					drop a random number between 5 and 4 of sand
					add 1 to {piasek.%player%}
					send "&7&lZnalazles: &6&lPiasek! &4&l(+1 Pkt)"
					add 1 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_emerald}%:
				if player's y-coordinate is smaller than {@wysokosc_emerald}:
					drop a random number between 5 and 4 of emerald
					add 1 to {emeraldy.%player%}
					send "&7&lZnalazles: &2&lEmeraldy! &4&l(+5 Pkt)"
					add 5 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_zelazo}%:
				if player's y-coordinate is smaller than {@wysokosc_zelazo}:
					drop a random number between 5 and 4 of iron ore
					add 1 to {zelazo.%player%}
					send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_zloto}%:
				if player's y-coordinate is smaller than {@wysokosc_zloto}:
					drop a random number between 5 and 4 of emerald
					add 1 to {zloto.%player%}
					send "&7&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
					add 3 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_gunpowder}%:
				if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
					drop a random number between 5 and 4 of gunpowder
					add 1 to {gunpowder.%player%}
					send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_apple}%:
				if player's y-coordinate is smaller than {@wysokosc_apple}:
					drop a random number between 5 and 4 of apple
					add 1 to {apple.%player%}
					send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_enderpearl}%:
				if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
					drop a random number between 5 and 4 of ender pearl
					add 1 to {enderpearl.%player%}
					send "&7&lZnalazles: &a&lEnderperly! &4&l(+5 Pkt)"
					add 5 to {drop.%player%.punkty}

			chance of {@szansa_redstone}%:
				if player's y-coordinate is smaller than {@wysokosc_redstone}:
					drop a random number between 6 and 5 of redstone
					add 1 to {redstone.%player%}
					send "&7&lZnalazles: &4&lRedstone'a! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_lapis}%:
				if player's y-coordinate is smaller than {@wysokosc_lapis}:
					drop a random number between 6 and 5 of lapis lazuli
					add 1 to {lapis.%player%}
					send "&7&lZnalazles: &1&lLapis! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"

			chance of {@szansa_wegiel}%:
				if player's y-coordinate is smaller than {@wysokosc_wegiel}:
					drop a random number between 5 and 4 of coal
					add 1 to {wegiel.%player%}
					send "&7&lZnalazles: &0&lWegiel! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}
					execute console command "/playsound random.successful_hit %player%"
#<Drop Dla VIPA>#

on mine of stone:
	if player has permission "pstone.vip":
		add 1 to {wykopanystone.%player%}
		
		chance of {@szansa_diamentvip}%:
			if player's y-coordinate is smaller than {@wysokosc_diament}:
				drop 1 diamond
				add 1 to {diamenty.%player%}
				send "&7&lZnalazles: &b&lDiament! &4&l(+5 Pkt)"
				add 5 to {drop.%player%.punkty}

		chance of {@szansa_emeraldvip}%:
			if player's y-coordinate is smaller than {@wysokosc_emerald}:
				drop 1 emerald
				add 1 to {emeraldy.%player%}
				send "&7&lZnalazles: &2&lEmerald! &4&l(+6 Pkt)"
				add 6 to {drop.%player%.punkty}

		chance of {@szansa_zelazovip}%:
			if player's y-coordinate is smaller than {@wysokosc_zelazo}:
				drop 1 iron ore
				add 1 to {zelazo.%player%}
				send "&7&lZnalazles: &1&8Zelazo &4&l(+2 Pkt)"
				add 2 to {drop.%player%.punkty}

		chance of {@szansa_zlotovip}%:
			if player's y-coordinate is smaller than {@wysokosc_zloto}:
				drop 1 gold ore
				add 1 to {zloto.%player%}
				send "&7&lZnalazles: &6&lZloto &4&l(+3 Pkt)"
				add 3 to {drop.%player%.punkty}

		chance of {@szansa_gunpowdervip}%:
			if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
				drop 1 gunpowder
				add 1 to {gunpowder.%player%}
				send "&7&lZnalazles: &9&lProch &4&l(+1 Pkt)"
				add 1 to {drop.%player%.punkty}

		chance of {@szansa_enderpearlvip}%:
			if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
				drop 1 ender pearl
				add 1 to {enderpearl.%player%}
				send "&7&lZnalazles: &1&2Enderperle! &4&l(+5 Pkt)"
				add 5 to {drop.%player%.punkty}

		chance of {@szansa_applevip}%:
			if player's y-coordinate is smaller than {@wysokosc_apple}:
				drop 1 apple
				add 1 to {apple.%player%}
				send "&7&lZnalazles: &4&lJablko! &4&l(+2 Pkt)"
				add 2 to {drop.%player%.punkty}

		chance of {@szansa_redstonevip}%:
			if player's y-coordinate is smaller than {@wysokosc_redstone}:
				drop a random number between 4 and 1 of redstone 
				add 1 to {redstone.%player%}
				send "&7&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
				add 1 to {drop.%player%.punkty}

		chance of {@szansa_lapisvip}%:
			if player's y-coordinate is smaller than {@wysokosc_lapis}:
				drop a random number between 4 and 1 of lapis lazuli
				add 1 to {lapis.%player%}
				send "&7&lZnalazles: &1&lLapis! &4&l(+1 Pkt)"
				add 1 to {drop.%player%.punkty}
		
		chance of {@szansa_wegielvip}%:
			if player's y-coordinate is smaller than {@wysokosc_wegiel}:
				drop 1 coal
				add 1 to {wegiel.%player%}
				send "&7&lZnalazles: &0&lWegiel! &4&l(+1 Pkt)"
				add 1 to {drop.%player%.punkty}

	if player has permission "pstone.vip":
		if player's tool is a diamond pickaxe of fortune 1:
			chance of {@szansa_diamentvip}%:
				if player's y-coordinate is smaller than {@wysokosc_diament}:
					drop a random number between 3 and 2 of diamond
					add 1 to {diamenty.%player%}
					send "&7&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
					add 5 to {drop.%player%.punkty}


			chance of {@szansa_emeraldvip}%:
				if player's y-coordinate is smaller than {@wysokosc_emerald}:
					drop a random number between 3 and 2 of emerald
					add 1 to {emeraldy.%player%}
					send "&7&lZnalazles: &2&lEmeraldy! &4&l(+6 Pkt)"
					add 6 to {drop.%player%.punkty}

			chance of {@szansa_zelazovip}%:
				if player's y-coordinate is smaller than {@wysokosc_zelazo}:
					drop a random number between 3 and 2 of iron ore
					add 1 to {zelazo.%player%}
					send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_zlotovip}%:
				if player's y-coordinate is smaller than {@wysokosc_zloto}:
					drop a random number between 3 and 2 of emerald
					add 1 to {zloto.%player%}
					send "&7&lZnalazles: &6&lZloto! &4&l(+4 Pkt)"
					add 4 to {drop.%player%.punkty}

			chance of {@szansa_gunpowdervip}%:
				if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
					drop a random number between 3 and 2 of gunpowder
					add 1 to {gunpowder.%player%}
					send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_applevip}%:
				if player's y-coordinate is smaller than {@wysokosc_apple}:
					drop a random number between 3 and 2 of apple
					add 1 to {apple.%player%}
					send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_enderpearlvip}%:
				if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
					drop a random number between 3 and 2 of ender pearl
					add 1 to {enderpearl.%player%}
					send "&7&lZnalazles: &a&lEnderperly! &4&l(+6 Pkt)"
					add 6 to {drop.%player%.punkty}

			chance of {@szansa_redstonevip}%:
				if player's y-coordinate is smaller than {@wysokosc_redstone}:
					drop a random number between 5 and 4 of redstone
					add 1 to {redstone.%player%}
					send "&7&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
					add 1 to {drop.%player%.punkty}

			chance of {@szansa_lapisvip}%:
				if player's y-coordinate is smaller than {@wysokosc_lapis}:
					drop a random number between 5 and 4 of lapis lazuli
					add 1 to {lapis.%player%}
					send "&7&lZnalazles: &1&lLapis! &4&l(+1 Pkt)"
					add 1 to {drop.%player%.punkty}

			chance of {@szansa_wegielvip}%:
				if player's y-coordinate is smaller than {@wysokosc_wegiel}:
					drop a random number between 3 and 2 of coal
					add 1 to {wegiel.%player%}
					send "&7&lZnalazles: &0&lWegiel! &4&l(+2 Pkt)"
					add 1 to {drop.%player%.punkty}

	if player has permission "pstone.vip":
		if player's tool is a diamond pickaxe of fortune 2:
			chance of {@szansa_diamentvip}%:
				if player's y-coordinate is smaller than {@wysokosc_diament}:
					drop a random number between 4 and 3 of diamond
					add 1 to {diamenty.%player%}
					send "&7&lZnalazles: &b&lDiamenty! &4&l(+6 Pkt)"
					add 6 to {drop.%player%.punkty}

			chance of {@szansa_emeraldvip}%:
				if player's y-coordinate is smaller than {@wysokosc_emerald}:
					drop a random number between 4 and 3 of emerald
					add 1 to {emeraldy.%player%}
					send "&7&lZnalazles: &2&lEmeraldy! &4&l(+6 Pkt)"
					add 6 to {drop.%player%.punkty}

			chance of {@szansa_zelazovip}%:
				if player's y-coordinate is smaller than {@wysokosc_zelazo}:
					drop a random number between 4 and 3 of iron ore
					add 1 to {zelazo.%player%}
					send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_zlotovip}%:
				if player's y-coordinate is smaller than {@wysokosc_zloto}:
					drop a random number between 4 and 3 of emerald
					add 1 to {zloto.%player%}
					send "&7&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
					add 3 to {drop.%player%.punkty}

			chance of {@szansa_gunpowdervip}%:
				if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
					drop a random number between 4 and 3 of gunpowder
					add 1 to {gunpowder.%player%}
					send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_applevip}%:
				if player's y-coordinate is smaller than {@wysokosc_apple}:
					drop a random number between 4 and 3 of apple
					add 1 to {apple.%player%}
					send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_enderpearlvip}%:
				if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
					drop a random number between 4 and 3 of ender pearl
					add 1 to {enderpearl.%player%}
					send "&7&lZnalazles: &a&lEnderperly! &4&l(+6 Pkt)"
					add 6 to {drop.%player%.punkty}

			chance of {@szansa_redstonevip}%:
				if player's y-coordinate is smaller than {@wysokosc_redstone}:
					drop a random number between 6 and 5 of redstone
					add 1 to {redstone.%player%}
					send "&7&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
					add 1 to {drop.%player%.punkty}

			chance of {@szansa_lapisvip}%:
				if player's y-coordinate is smaller than {@wysokosc_lapis}:
					drop a random number between 6 and 5 of lapis lazuli
					add 1 to {lapis.%player%}
					send "&7&lZnalazles: &1&lLapis! &4&l(+1 Pkt)"
					add 1 to {drop.%player%.punkty}

		if player has permission "pstone.vip":
			if player's tool is a diamond pickaxe of fortune 3:
				chance of {@szansa_diamentvip}%:
					if player's y-coordinate is smaller than {@wysokosc_diament}:
						drop a random number between 5 and 4 of diamond
						add 1 to {diamenty.%player%}
						send "&7&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
						add 5 to {drop.%player%.punkty}

			chance of {@szansa_piasekvip}%:
				if player's y-coordinate is smaller than {@wysokosc_piasek}:
					drop a random number between 5 and 4 of sand
					add 1 to {piasek.%player%}
					send "&7&lZnalazles: &6&lPiasek! &4&l(+1 Pkt)"
					add 1 to {drop.%player%.punkty}

			chance of {@szansa_emeraldvip}%:
				if player's y-coordinate is smaller than {@wysokosc_emerald}:
					drop a random number between 5 and 4 of emerald
					add 1 to {emeraldy.%player%}
					send "&7&lZnalazles: &2&lEmeraldy! &4&l(+6 Pkt)"
					add 6 to {drop.%player%.punkty}

			chance of {@szansa_zelazovip}%:
				if player's y-coordinate is smaller than {@wysokosc_zelazo}:
					drop a random number between 5 and 4 of iron ore
					add 1 to {zelazo.%player%}
					send "&7&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_zlotovip}%:
				if player's y-coordinate is smaller than {@wysokosc_zloto}:
					drop a random number between 5 and 4 of emerald
					add 1 to {zloto.%player%}
					send "&7&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
					add 3 to {drop.%player%.punkty}

			chance of {@szansa_gunpowdervip}%:
				if player's y-coordinate is smaller than {@wysokosc_gunpowder}:
					drop a random number between 5 and 4 of gunpowder
					add 1 to {gunpowder.%player%}
					send "&7&lZnalazles: &8&lProch! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_applevip}%:
				if player's y-coordinate is smaller than {@wysokosc_apple}:
					drop a random number between 5 and 4 of apple
					add 1 to {apple.%player%}
					send "&7&lZnalazles: &4&lJablka! &4&l(+2 Pkt)"
					add 2 to {drop.%player%.punkty}

			chance of {@szansa_enderpearlvip}%:
				if player's y-coordinate is smaller than {@wysokosc_enderpearl}:
					drop a random number between 5 and 4 of ender pearl
					add 1 to {enderpearl.%player%}
					send "&7&lZnalazles: &a&lEnderperly! &4&l(+6 Pkt)"
					add 6 to {drop.%player%.punkty}

			chance of {@szansa_redstonevip}%:
				if player's y-coordinate is smaller than {@wysokosc_redstone}:
					drop a random number between 6 and 5 of redstone
					add 1 to {redstone.%player%}
					send "&7&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
					add 1 to {drop.%player%.punkty}

			chance of {@szansa_lapisvip}%:
				if player's y-coordinate is smaller than {@wysokosc_lapis}:
					drop a random number between 6 and 5 of lapis lazuli
					add 1 to {lapis.%player%}
					send "&7&lZnalazles: &1&lLapis! &4&l(+1 Pkt)"
					add 1 to {drop.%player%.punkty}

			chance of {@szansa_wegielvip}%:
				if player's y-coordinate is smaller than {@wysokosc_wegiel}:
					drop a random number between 5 and 4 of coal
					add 1 to {wegiel.%player%}
					send "&7&lZnalazles: &0&lWegiel! &4&l(+1 Pkt)"
					add 1 to {drop.%player%.punkty}

	if {drop.%player%.lvl} is 1:
		If {drop.%player%.punkty} is larger than 50:
			set {drop.%player%.lvl} to 2
			drop 35 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			send "&6Awansowales na &22 &6poziom kopania!"
	if {drop.%player%.lvl} is 2:
		If {drop.%player%.punkty} is larger than 200:
			send "&6Awansowales na &23 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 3
	if {drop.%player%.lvl} is 3:
		If {drop.%player%.punkty} is larger than 400:
			send "&6Awansowales na &24 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 4
	if {drop.%player%.lvl} is 4:
		If {drop.%player%.punkty} is larger than 600:
			send "&6Awansowales na &25 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 5
	if {drop.%player%.lvl} is 5:
		If {drop.%player%.punkty} is larger than 700:
			send "&6Awansowales na &26 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 6
	if {drop.%player%.lvl} is 6:
		If {drop.%player%.punkty} is larger than 900:
			send "&6Awansowales na &27 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 7
	if {drop.%player%.lvl} is 7:
		If {drop.%player%.punkty} is larger than 1100:
			send "&6Awansowales na &28 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 8
	if {drop.%player%.lvl} is 8:
		If {drop.%player%.punkty} is larger than 1300:
			send "&6Awansowales na &29 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 9
	if {drop.%player%.lvl} is 9:
		If {drop.%player%.punkty} is larger than 1500:
			send "&6Awansowales na &210 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 10
	if {drop.%player%.lvl} is 10:
		If {drop.%player%.punkty} is larger than 1700:
			send "&6Awansowales na &211 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 11
	if {drop.%player%.lvl} is 11:
		If {drop.%player%.punkty} is larger than 1900:
			send "&6Awansowales na &212 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 12
	if {drop.%player%.lvl} is 12:
		If {drop.%player%.punkty} is larger than 2100:
			send "&6Awansowales na &213 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 13
	if {drop.%player%.lvl} is 13:
		If {drop.%player%.punkty} is larger than 2300:
			send "&6Awansowales na &214 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 14
	if {drop.%player%.lvl} is 14:
		If {drop.%player%.punkty} is larger than 2500:
			send "&6Awansowales na &215 &6poziom kopania!"
			drop 45 xp
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			execute console command "/playsound random.levelup %player%"
			set {drop.%player%.lvl} to 15

on mine of any ore:
	cancel event
	drop 1 cobblestone
	set block to air
	send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"

on mine of emerald ore:
	cancel event
	drop 1 cobblestone
	set block to air
	send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"




command /cobble:
    trigger:
        if {cobblestone.%player%} is true:
            set {cobblestone.%player%} to false
            send "&cWylaczono wypadanie cobblestone!"
        else if {cobblestone.%player%} is false:
            set {cobblestone.%player%} to true
            send "&aWlaczono wypadanie cobblestone!"



command /punkty:
	aliases: pkt, points
	trigger:
		if {drop.%player%.lvl} is 1:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&250&7, Aktualnie posiadasz &21 POZIOM&7."
		if {drop.%player%.lvl} is 2:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2200&7, posiadasz &22 POZIOM&7."
		if {drop.%player%.lvl} is 3:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2400&7, posiadasz &23 POZIOM&7."
		if {drop.%player%.lvl} is 4:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2600&7, posiadasz &24 POZIOM&7."
		if {drop.%player%.lvl} is 5:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2800&7, posiadasz &25 POZIOM&7."
		if {drop.%player%.lvl} is 6:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2100&7, posiadasz &26 POZIOM&7."
		if {drop.%player%.lvl} is 7:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21200&7, posiadasz &27 POZIOM&7."
		if {drop.%player%.lvl} is 8:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21400&7, posiadasz &28 POZIOM&7."
		if {drop.%player%.lvl} is 9:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21600&7, posiadasz &29 POZIOM&7."
		if {drop.%player%.lvl} is 10:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21800&7, posiadasz &210 POZIOM&7."
		if {drop.%player%.lvl} is 11:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2200&7, posiadasz &211 POZIOM&7."
		if {drop.%player%.lvl} is 12:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22200&7, posiadasz &212 POZIOM&7."
		if {drop.%player%.lvl} is 13:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22400&7, posiadasz &213 POZIOM&7."
		if {drop.%player%.lvl} is 14:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22600&7, posiadasz &214 POZIOM&7."
		if {drop.%player%.lvl} is 15:
			send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22800&7, posiadasz  MAXYMALNY &215 POZIOM&7."






command /stone [<text>]:
        aliases: kamien, drop
        trigger:
                if arg 1 is not set:
                        send "&eUzycie: /stone gracz/vip" to player
                        stop
                if arg 1 is "gracz":
                        if player has permission "pstone.gracz":
                                open chest with 1 rows named "Drop dla gracza" to player
                                wait 1 tick
                                format slot 0 of player with 1 of diamond named "&bDiament" with lore "&4» &6Szansa:&7 {@szansa_diament}%%" to be unstealable
                                format slot 1 of player with 1 of emerald named "&aSzmaragd" with lore "&4» &6Szansa:&7 {@szansa_emerald}%%" to be unstealable
                                format slot 2 of player with 1 of ender pearl named "&aPerla endermana" with lore "&4» &6Szansa:&7 {@szansa_enderpearl}%%" to be unstealable
                                format slot 3 of player with 1 of gold ingot named "&6Zloto" with lore "&4» &6Szansa:&7 {@szansa_zloto}%%" to be unstealable
                                format slot 4 of player with 1 of iron ingot named "&8Zelazo" with lore "&4» &6Szansa:&7 {@szansa_zelazo}%%" to be unstealable
                                format slot 5 of player with 1 of coal named "&0Wegiel" with lore "&4» &6Szansa:&7 {@szansa_wegiel}%%" to be unstealable
                                format slot 6 of player with 1 of redstone named "&4RedStone" with lore "&4» &6Szansa:&7 {@szansa_redstone}%%" to be unstealable
                                format slot 7 of player with 1 of lapis lazuli named "&3Lapis" with lore "&4» &6Szansa:&7 {@szansa_lapis}%%" to be unstealable
                                format slot 8 of player with 1 of apple named "&4Apple" with lore "&4» &6Szansa:&7 {@szansa_apple}%%" to be unstealable
                if arg 1 is "vip":
                        if player has permission "pstone.vip":
                                open chest with 1 rows named "Drop dla vipa" to player
                                wait 1 tick
                                format slot 0 of player with 1 of diamond named "&bDiament" with lore "&4» &6Szansa:&7 {@szansa_diamentvip}%%" to be unstealable
                                format slot 1 of player with 1 of emerald named "&aSzmaragd" with lore "&4» &6Szansa:&7 {@szansa_emeraldvip}%%" to be unstealable
                                format slot 2 of player with 1 of ender pearl named "&aPerla endermana" with lore "&4» &6Szansa:&7 {@szansa_enderpearlvip}%%" to be unstealable
                                format slot 3 of player with 1 of gold ingot named "&6Zloto" with lore "&4» &6Szansa:&7 {@szansa_zlotovip}%%" to be unstealable
                                format slot 4 of player with 1 of iron ingot named "&8Zelazo" with lore "&4» &6Szansa:&7 {@szansa_zelazovip}%%" to be unstealable
                                format slot 5 of player with 1 of coal named "&0Wegiel" with lore "&4» &6Szansa:&7 {@szansa_wegielvip}%%" to be unstealable
                                format slot 6 of player with 1 of redstone named "&4RedStone" with lore "&4» &6Szansa:&7 {@szansa_redstonevip}%%" to be unstealable
                                format slot 7 of player with 1 of lapis lazuli named "&3Lapis" with lore "&4» &6Szansa:&7 {@szansa_lapisvip}%%" to be unstealable
                                format slot 8 of player with 1 of apple named "&4Apple" with lore "&4» &6Szansa:&7 {@szansa_applevip}%%" to be unstealable




command /statystyki [<text>]:
        aliases: staty
        trigger:
                if arg 1 is not set:
                        send "&eUzycie: /statystyki nazwa gracza/all" to player
                        stop
                if arg 1 is "all":
                        if player has permission "pstone.gracz":
                                open chest with 2 rows named "Statystyki Wszystkich" to player
                                wait 1 tick
                                format slot 0 of player with 1 of diamond named "&bDiament" with lore "&4» &6Wykopane Diamenty:&7 %{diamenty.%player%}%" to be unstealable
                                format slot 1 of player with 1 of emerald named "&aSzmaragd" with lore "&4» &6Wykopane Szmaragdy:&7 %{emeraldy.%player%}%" to be unstealable
                                format slot 2 of player with 1 of ender pearl named "&aPerla endermana" with lore "&4» &6Wykopane Perelki:&7 %{enderpearl.%player%}%" to be unstealable
                                format slot 3 of player with 1 of gold ingot named "&6Zloto" with lore "&4» &6Wykopane Zloto:&7 %{zloto.%player%}%" to be unstealable
                                format slot 4 of player with 1 of iron ingot named "&8Zelazo" with lore "&4» &6Wykopane Zelazo:&7 %{zelazo.%player%}%" to be unstealable
                                format slot 5 of player with 1 of coal named "&0Wegiel" with lore "&4» &6Wykopany Wegiel:&7 %{wegiel.%player%}%" to be unstealable
                                format slot 6 of player with 1 of redstone named "&4RedStone" with lore "&4» &6Wykopany RedStone:&7 %{redstone.%player%}%" to be unstealable
                                format slot 7 of player with 1 of lapis lazuli named "&3Lapis" with lore "&4» &6Wykopany Lapis :&7 %{lapis.%player%}%" to be unstealable
                                format slot 8 of player with 1 of apple named "&4Apple" with lore "&4» &6Wykopane Jablka:&7 %{apple.%player%}%" to be unstealable
                                format slot 9 of player with 1 of gunpowder named "&7Stone" with lore "&4» &6Wykopany Proch:&7 %{gunpowder.%player%}%" to be unstealable
                                format slot 10 of player with 1 of sand named "&6Sand" with lore "&4» &6Wykopany Piasek:&7 %{piasek.%player%}%" to be unstealable
                                format slot 11 of player with 1 of stone named "&7Stone" with lore "&4» &6Wykopany Stone:&7 %{wykopanystone.%player%}%" to be unstealable
                if arg 1 is player:
                        if player has permission "pstone.gracz":
                                open chest with 2 rows named "Statystyki Wszystkich" to player
                                wait 1 tick
                                format slot 0 of player with 1 of diamond named "&bDiament" with lore "&4» &6Wykopane Diamenty:&7 %{diamenty.%arg 1%}%" to be unstealable
                                format slot 1 of player with 1 of emerald named "&aSzmaragd" with lore "&4» &6Wykopane Szmaragdy:&7 %{emeraldy.%arg 1%}%" to be unstealable
                                format slot 2 of player with 1 of ender pearl named "&aPerla endermana" with lore "&4» &6Wykopane Perelki:&7 %{enderpearl.%arg 1%}%" to be unstealable
                                format slot 3 of player with 1 of gold ingot named "&6Zloto" with lore "&4» &6Wykopane Zloto:&7 %{zloto.%arg 1%}%" to be unstealable
                                format slot 4 of player with 1 of iron ingot named "&8Zelazo" with lore "&4» &6Wykopane Zelazo:&7 %{zelazo.%arg 1%}%" to be unstealable
                                format slot 5 of player with 1 of coal named "&0Wegiel" with lore "&4» &6Wykopany Wegiel:&7 %{wegiel.%arg 1%}%" to be unstealable
                                format slot 6 of player with 1 of redstone named "&4RedStone" with lore "&4» &6Wykopany RedStone:&7 %{redstone.%arg 1%}%" to be unstealable
                                format slot 7 of player with 1 of lapis lazuli named "&3Lapis" with lore "&4» &6Wykopany Lapis :&7 %{lapis.%arg 1%}%" to be unstealable
                                format slot 8 of player with 1 of apple named "&4Apple" with lore "&4» &6Wykopane Jablka:&7 %{apple.%arg 1%}%" to be unstealable
                                format slot 9 of player with 1 of gunpowder named "&7Stone" with lore "&4» &6Wykopany Proch:&7 %{gunpowder.%arg 1%}%" to be unstealable
                                format slot 10 of player with 1 of sand named "&6Sand" with lore "&4» &6Wykopany Piasek:&7 %{piasek.%arg 1%}%" to be unstealable
                                format slot 11 of player with 1 of stone named "&7Stone" with lore "&4» &6Wykopany Stone:&7 %{wykopanystone.%arg 1%}%" to be unstealable

sa tu jeszcze permisiones ale nie pamietam jakie 

Jeżeli odpowiadasz na moją odpowiedź użyj opcji "Cytuj" lub oznacz mnie w poście @adam23450

 

Opublikowano

Dziękuje a permisje już znalazłem a toto one  - pstone.vip , - pstone.gracz                          

 

:)

Proszę bardzo 

Jeżeli odpowiadasz na moją odpowiedź użyj opcji "Cytuj" lub oznacz mnie w poście @adam23450

 

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