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[Problem] AutoIn


Rekomendowane odpowiedzi

Opublikowano

Nie chce się właczyć, jak próbuje wbić na serwer cały czas.

Server isn't enabled yet! 
Try again in 5 seconds!

Nie ogarniam tego i prosił bym o pomoc.

Plugin do logowania LogIt, wersja AutoIn 3.0

Opublikowano

Nadal, moze coś confing AutoIn bo ja tego nie ogarniam :/

# Auto-In 3.0 by GoToFinal! Now with bungee and potatos!
# Plugin website: http://www.spigotmc.org/resources/auto-in.578/
# Issues/bugs, ideas, wiki, api on github: https://github.com/GotoFinal/AutoIn
# |
# You like this plugin? You can support me by donate: (USD) https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=UAAQ6D5CU2F5L
# More donate links in PLN, GBP or EUR you can find here: http://www.spigotmc.org/resources/auto-in.578/
# You can find my other plugins here: http://www.spigotmc.org/resources/authors/gotofinal.31682/
# I also creating plugins "for request" ($), Skype: gotofinal, e-mail: [email protected]<script cf-hash='f9e31' type="text/javascript">
/*  */</script>
# |
# If you want use this plugin with bungee vist wiki: https://github.com/GotoFinal/AutoIn/wiki/Bungee-Cord
# Don't change options if you don't understand them -> ask.
# Note: proxy = BungeeCord (or other supported proxy server), Server = Bukkit/Cauldron/Forge/Spigot server.

Sockets: # If you want use this plugin with proxy server (BungeeCord) see: https://github.com/GotoFinal/AutoIn/wiki/Sockets
- TYPE: LISTENER
  Enabled: false
  Host: localhost
  Port: 22644
  ServerName: serverOne
  Required: true

- TYPE: HANDLER
  Enabled: false
  Host: localhost
  Port: 22644

# OPTIONS


Options:
  ConfigurationVersion_DO_NOT_CHANGE_THIS: 3
  NettyThreads: 0 # 0 -> unlimited/as needed.
  UseChannels: false # DON'T USE THAT IF YOU CAN USE SOCKETS, Enable when you can't use sockets but you want use that on bungee server, it isn't good as sockets, but it should not explode. NOTE: You NEED MySQL for that, and this is slower and may by VERY buggy on first join.
  ReTryConnectSocketTime: 250 # Time in ms between trying connect LISTENER to HANLDER socket, on linux using smaller times can cause some weird problems.
  SaveData: # where AutoIn should store exceptions, enabled login, whitelists, cache and other player settings.
    Type: SQLite
    MySQL:
      Host: localhost
      Port: 3306
      User: root
      Pass: root
      Database: database
      Prefix: "GT_"
    SQLite:
      File: "AutoIn_PlayerOptions.db"

# Both

  Both: # options that can be used by proxy and server plugin. NOTE: Options are only relevant for the first server which connects to the player. See wiki: https://github.com/GotoFinal/AutoIn/wiki/Player-Connection

    Dependencies:
      ForceDisable: # If you have one of that plugin, you can force AutoIn to don't use them even if they can be used. (change to true)
        ProtocolLib: false
        Skript: false
        AuthMe: false
        LogIt: true
        XAuth: false

    Listeners:
      GetFromModule: true # you can try disable that and manualy configure priority below if auto-login will stop work after update of auth pluhin. PS: tell me about that problem!
      PlayerLoginEvent: LOWEST
      PlayerJoinEvent: LOWEST
      PlayerQuitEvent: MONITOR

    Players:
      AutoLogin: true # no more /login commands for premium users! Enable only on servers where you have auth plugin!
      Registration: true # if true, then even premium players needs to register. PS: You can make registration optional, see wiki: https://github.com/GotoFinal/AutoIn/wiki/Registration
      AllowNewCrackedPlayers: true # A.K.A. SwitchMode, If you disable that, only old cracked players will be able to join. New cracked players will be kicked from server. Good if you want switch from offline-mode to online-mode without losing players!
      FixedUUID: false # if true, then everyone have UUID generated from nickname
      CrackedWhiteListEnabled: false # WhiteList that works only on cracked players, black-list works even if this is disabled.
      # ignore this -> TODO: Dodać możliwość ustawienia domyślnego skina dla danej grupy (Może nie działać na niektórych wersjach)

      Sessions:
        Enabled: true # If enabled, plugin will remember premium players with their IP number, when servers will be down, premium players can be still auto-logged if IP will be valid.
        AsServerProtect: false # If true, then players with valid session can join even if mojang server are down and without using password. PS: You can enable this and ServerProtect, then registered players OR players with valid session can join.
        Expires: 1d # time in easy format, 1w = 1 week, 1d = 1 day, 1d5h12s -> 1 day, 5 hours, 12 seconds
        ExpiresOnRestart: true # If true sessions aren't saved on reload.

      Protections:
        CrackedPlayersNicknames: # If enabled, when new cracked player join to game he will get special protection "flag", that work like exception-player. so even if someone buy premium account with this same nickname, he will be still tract as cracked player.
        # If player will buy premium, he must disable protection using "IamNowPremium" command, or admin must disable it manually, using API or /setProtection command.
          Enabled: true
          AutoProtect: true # If disabled, player must use "ProtectMe" command, or protection must be enabled manually, using API or /setProtection command

 #       # ===================================================================================
 #       # -> NOT IMPLEMENTED YET <-  Options below that comment are -> NOT IMPLEMENTED YET <-
 #       # ===================================================================================
 #       # TODO: Implement.
 #
 #       PremiumPlayersUUIDs: # If enabled and you have also enabled "FixedUUID", then when premium player change nickname, he will still have old UUID, and old nickname will be banned. (becouse someone will have this same UUID as premium player)
 #         Enabled: true #
 #         Ban: true # If you disable that, then old nickname will not get ban, so if someone use old nickname he will have this same UUID as premium player. (It's not good, but you can then try option below)
 #         GenerateNewUUID: false # If enabled, OLD nickname will be saved to special database, and if someone will use that nickname, then he will get other UUID.
 #
 #       PremiumPlayersUUIDsConvert: # If you are more advanced, you can enable "PremiumPlayersUUIDsConvert" option instead of PremiumPlayersUUIDs.
 #       # This option allow you to run command (to server console, and to system, like running .sh scripts), if you enable it, you MUST use it to convert all data from old UUID to new UUID, so premium player will get new UUID to new nickname.
 #         Enabled: true
 #         CommandLine: # NATIVE -> command that will be sent to system. # GAME -> command that will be sent to minecraft server.
 #         # You can use 4 variables here: {oldNickname}, {newNickname}, {oldUUID}, {newUUID}
 #         - "NATIVE -> ..."
 #         - "GAME -> ..."
 #
 #       Bots: # Bot protection, it's implemented (not yet!) in special module, so you need enable that to start collecting data needed to use it.
 #         Enabled: true # when enabled it's starting collection some data (if option below is disabled) Collected data: time of play, destroyed blocks, placed blocks
 #         UseStats: false # If enabled, plugin will try use minecraft statistic system to get data. (Don't work on older versions of MC)
 #         MaxNewPlayersPer10Seconds: 5 # Max new player per 10 seconds.
 #         NotNewWhen:
 #           PlayTime: 10m # player must play longer than 10 mins to be mark as "old", if not using stats, only time when logged-in using Auth plugin is counted (Not work with xAuth, because of bad API).
 #           DestroyedBlocks: 10 # And dig 10 blocks.
 #           PlacedBlocks: 5 # And place 5 blocks.
 #       # ===================================================================================
 #       # -> NOT IMPLEMENTED YET <-  Options above that comment are -> NOT IMPLEMENTED YET <-
 #       # ===================================================================================

    ServerProtect:
      Enabled: true # If enabled and mojang server don't work, only registered players can join (So you must set "Registration" to true). If disabled, all players will be kicked.


    Cache: true # If enabled plugin will remember if username was premium. (It's saved to database/file) NOTE: Enable that if you have bigger server, like 100/200+ players online.

# Server

  Server: # ignored by proxy plugin.
    UpdateCacheOnPreJoin: false # It will try check if cache is updated before player join.
    UpdateCacheOnJoin: true  # It will try check if cache is updated after player join.


# Proxy
  Proxy: # ignored by server
    ForcedServers: # players from selected group can be send to other servers. This override Proxy/BungeeCord setting!
      PREMIUM:
        Enabled: false
        Server: "PremiumServer" # works like "default_server" from bungee
        Force: false # works like "force_default_server" from bungee
        ForcedHosts: # works like "forced_hosts" from bungee -> this override "Force" option
          'eg.gotofinal.some.network.host.net': "CrackedServer"
        Fallback: "FallbackServer" # like "fallback_server" from bungee
      CRACKED:
        Enabled: false
        Server: "CrackedServer"
        Force: false
      EXCEPTION:
        Enabled: false
        Parent: CRACKED # Players with Exception status will use this same settings as Cracked players.
        Force: true # but you can add options to override them from parent.
      ERROR:
        Enabled: false
        Server: "ErrorServer"
Opublikowano


[16:58:19] [Server thread/INFO]: Starting minecraft server version 1.7.2

[16:58:19] [Server thread/INFO]: Loading properties

[16:58:19] [Server thread/INFO]: Default game type: SURVIVAL

[16:58:19] [Server thread/INFO]: Generating keypair

[16:58:19] [Server thread/INFO]: Starting Minecraft server on

[16:58:22] [Server thread/INFO]: This server is running CraftBukkit version git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks (MC: 1.7.2) (Implementing API version 1.7.2-R0.1-SNAPSHOT)

[16:58:22] [Server thread/INFO]: [AutoIn] Loading AutoIn v3.0-alpha.1

[16:58:22] [Server thread/INFO]: [AutoIn] Loading libraries from AutoIn/libs, remember: libs are only needed on some servers, and only with some enabled options.

[16:58:22] [Server thread/INFO]: [AutoIn] Like SQLite is needed on BungeeCord only if you use SQLite database, but isn't needed on bukkit, bukkit contains own SQLite library.

[16:58:22] [Server thread/ERROR]: Cannot load plugins\AutoIn\configuration.yml

nul.goto. ...\\.. .final..IIlIIllllI: expected '<document start>', but found BlockMappingStart

in "<string>", line 14, column 1:

Sockets: # If you want use this ...

^

 

at nul.goto. ...\\.. .final..IIlIlIIlII.abstract(AutoIn_GotoFinal) ~[AutoIn(2).jar:?]

at nul.goto. ...\\.. .final..IIlIlIIIlI.abstract(AutoIn_GotoFinal) ~[AutoIn(2).jar:?]

at nul.goto. ...\\.. .final..IIlIlIIlII.abstract(AutoIn_GotoFinal) [AutoIn(2).jar:?]

at nul.goto. ...\\.. .final..IIlIIlIIIl.abstract(AutoIn_GotoFinal) [AutoIn(2).jar:?]

at nul.goto. ...\\.. .final..do.continue(AutoIn_GotoFinal) [AutoIn(2).jar:?]

at com.gmail.bartlomiejkmazur.autoin.core.server.bukkit.AutoIn.onLoad(AutoIn_GotoFinal) [AutoIn(2).jar:?]

at org.bukkit.craftbukkit.v1_7_R1.CraftServer.loadPlugins(CraftServer.java:260) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.bukkit.craftbukkit.v1_7_R1.CraftServer.<init>(CraftServer.java:233) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at net.minecraft.server.v1_7_R1.PlayerList.<init>(PlayerList.java:63) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at net.minecraft.server.v1_7_R1.DedicatedPlayerList.<init>(SourceFile:14) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at net.minecraft.server.v1_7_R1.DedicatedServer.init(DedicatedServer.java:126) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:420) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

Caused by: org.yaml.snakeyaml.parser.ParserException: null; expected '<document start>', but found BlockMappingStart

at org.yaml.snakeyaml.parser.ParserImpl$ParseDocumentStart.produce(ParserImpl.java:231) ~[craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161) ~[craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:146) ~[craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:109) ~[craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:121) ~[craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:480) ~[craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.yaml.snakeyaml.Yaml.load(Yaml.java:399) ~[craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

... 13 more

[16:58:22] [Thread-7/INFO]: [AutoIn] No sockets. PS: you need configure sockets if you want use BungeeCord. See: https://github.com/GotoFinal/AutoIn/wiki/Sockets

[16:58:23] [Thread-6/WARN]: Could not get information about this CraftBukkit version; perhaps you are running a custom one?: FileNotFoundException

[16:58:23] [Server thread/INFO]: [LogIt] Loading LogIt v0.9.0-b12-SNAPSHOT

[16:58:23] [Server thread/INFO]: [AutoIn] Enabling AutoIn v3.0-alpha.1

[16:58:23] [Server thread/INFO]: [AutoIn] Found minecraft server engine, version: v1_7_R1 compatibility checking...

[16:58:24] [Server thread/ERROR]: Error occurred while enabling AutoIn v3.0-alpha.1 (Is it up to date?)

java.lang.NoSuchMethodError: org.bukkit.plugin.java.JavaPlugin.getPlugin(Ljava/lang/Class;)Lorg/bukkit/plugin/java/JavaPlugin;

at nul.goto. ...\\.. .final..IlIllIIlII.getPlugin(AutoIn_GotoFinal) ~[?:?]

at com.gmail.bartlomiejkmazur.autoin.api.auth.BukkitLoginPlugin.getPluginName(AutoIn_GotoFinal) ~[?:?]

at com.gmail.bartlomiejkmazur.autoin.core.server.bukkit.AutoIn.for(AutoIn_GotoFinal) ~[?:?]

at nul.goto. ...\\.. .final..do.abstract(AutoIn_GotoFinal) ~[?:?]

at com.gmail.bartlomiejkmazur.autoin.core.server.bukkit.AutoIn.onEnable(AutoIn_GotoFinal) ~[?:?]

at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) ~[craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.bukkit.craftbukkit.v1_7_R1.CraftServer.loadPlugin(CraftServer.java:298) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.bukkit.craftbukkit.v1_7_R1.CraftServer.enablePlugins(CraftServer.java:280) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at org.bukkit.craftbukkit.v1_7_R1.CraftServer.<init>(CraftServer.java:234) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at net.minecraft.server.v1_7_R1.PlayerList.<init>(PlayerList.java:63) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at net.minecraft.server.v1_7_R1.DedicatedPlayerList.<init>(SourceFile:14) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at net.minecraft.server.v1_7_R1.DedicatedServer.init(DedicatedServer.java:126) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:420) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [craftbukkit.jar:git-Bukkit-1.6.4-R2.0-21-gcf51e92-b2938jnks]

[16:58:24] [Server thread/INFO]: Preparing level "world"

[16:58:24] [Server thread/ERROR]: Could not set generator for default world 'world_nether': Plugin 'TerrainControl' does not exist

[16:58:24] [Server thread/INFO]: Preparing start region for level 0 (Seed: 5408577162492393118)

[16:58:24] [Thread-6/WARN]: Could not get latest artifact information: FileNotFoundException

[16:58:25] [Server thread/INFO]: Preparing spawn area: 8%

[16:58:26] [Server thread/INFO]: Preparing spawn area: 55%

[16:58:26] [Server thread/INFO]: Preparing start region for level 1 (Seed: 1775728124648813851)

[16:58:27] [Server thread/INFO]: Preparing spawn area: 48%

[16:58:28] [Server thread/INFO]: Preparing start region for level 2 (Seed: 2320450209381854754)

[16:58:29] [Server thread/INFO]: [LogIt] Enabling LogIt v0.9.0-b12-SNAPSHOT

[16:58:30] [Server thread/WARN]: The following command(s) could not be aliased under 'drop' because they do not exist: rules

[16:58:30] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it

[16:58:30] [Server thread/INFO]: Done (6,489s)! For help, type "help" or "?"

 

 

Opublikowano
# Auto-In 3.0 by GoToFinal! Now with bungee and potatos!
# Plugin website: http://www.spigotmc.org/resources/auto-in.578/
# Issues/bugs, ideas, wiki, api on github: https://github.com/GotoFinal/AutoIn
# |
# You like this plugin? You can support me by donate: (USD) https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=UAAQ6D5CU2F5L
# More donate links in PLN, GBP or EUR you can find here: http://www.spigotmc.org/resources/auto-in.578/
# You can find my other plugins here: http://www.spigotmc.org/resources/authors/gotofinal.31682/
# I also creating plugins "for request" ($), Skype: gotofinal, e-mail: [email protected]<script cf-hash='f9e31' type="text/javascript"> /* */</script>
# |
# If you want use this plugin with bungee vist wiki: https://github.com/GotoFinal/AutoIn/wiki/Bungee-Cord
# Don't change options if you don't understand them -> ask.
# Note: proxy = BungeeCord (or other supported proxy server), Server = Bukkit/Cauldron/Forge/Spigot server.

Sockets: # If you want use this plugin with proxy server (BungeeCord) see: https://github.com/GotoFinal/AutoIn/wiki/Sockets
- TYPE: LISTENER
  Enabled: false
  Host: localhost
  Port: 22644
  ServerName: serverOne
  Required: true

- TYPE: HANDLER
  Enabled: false
  Host: localhost
  Port: 22644

# OPTIONS


Options:
  ConfigurationVersion_DO_NOT_CHANGE_THIS: 3
  NettyThreads: 0 # 0 -> unlimited/as needed.
  UseChannels: false # DON'T USE THAT IF YOU CAN USE SOCKETS, Enable when you can't use sockets but you want use that on bungee server, it isn't good as sockets, but it should not explode. NOTE: You NEED MySQL for that, and this is slower and may by VERY buggy on first join.
  ReTryConnectSocketTime: 250 # Time in ms between trying connect LISTENER to HANLDER socket, on linux using smaller times can cause some weird problems.
  SaveData: # where AutoIn should store exceptions, enabled login, whitelists, cache and other player settings.
    Type: SQLite
    MySQL:
      Host: localhost
      Port: 3306
      User: root
      Pass: root
      Database: database
      Prefix: "GT_"
    SQLite:
      File: "AutoIn_PlayerOptions.db"

# Both

  Both: # options that can be used by proxy and server plugin. NOTE: Options are only relevant for the first server which connects to the player. See wiki: https://github.com/GotoFinal/AutoIn/wiki/Player-Connection

    Dependencies:
      ForceDisable: # If you have one of that plugin, you can force AutoIn to don't use them even if they can be used. (change to true)
        ProtocolLib: false
        Skript: false
        AuthMe: false
        LogIt: true
        XAuth: false

    Listeners:
      GetFromModule: true # you can try disable that and manualy configure priority below if auto-login will stop work after update of auth pluhin. PS: tell me about that problem!
      PlayerLoginEvent: LOWEST
      PlayerJoinEvent: LOWEST
      PlayerQuitEvent: MONITOR

    Players:
      AutoLogin: true # no more /login commands for premium users! Enable only on servers where you have auth plugin!
      Registration: true # if true, then even premium players needs to register. PS: You can make registration optional, see wiki: https://github.com/GotoFinal/AutoIn/wiki/Registration
      AllowNewCrackedPlayers: true # A.K.A. SwitchMode, If you disable that, only old cracked players will be able to join. New cracked players will be kicked from server. Good if you want switch from offline-mode to online-mode without losing players!
      FixedUUID: false # if true, then everyone have UUID generated from nickname
      CrackedWhiteListEnabled: false # WhiteList that works only on cracked players, black-list works even if this is disabled.
      # ignore this -> TODO: Dodać możliwość ustawienia domyślnego skina dla danej grupy (Może nie działać na niektórych wersjach)

      Sessions:
        Enabled: true # If enabled, plugin will remember premium players with their IP number, when servers will be down, premium players can be still auto-logged if IP will be valid.
        AsServerProtect: false # If true, then players with valid session can join even if mojang server are down and without using password. PS: You can enable this and ServerProtect, then registered players OR players with valid session can join.
        Expires: 1d # time in easy format, 1w = 1 week, 1d = 1 day, 1d5h12s -> 1 day, 5 hours, 12 seconds
        ExpiresOnRestart: true # If true sessions aren't saved on reload.

      Protections:
        CrackedPlayersNicknames: # If enabled, when new cracked player join to game he will get special protection "flag", that work like exception-player. so even if someone buy premium account with this same nickname, he will be still tract as cracked player.
        # If player will buy premium, he must disable protection using "IamNowPremium" command, or admin must disable it manually, using API or /setProtection command.
          Enabled: true
          AutoProtect: true # If disabled, player must use "ProtectMe" command, or protection must be enabled manually, using API or /setProtection command

 #       # ===================================================================================
 #       # -> NOT IMPLEMENTED YET <-  Options below that comment are -> NOT IMPLEMENTED YET <-
 #       # ===================================================================================
 #       # TODO: Implement.
 #
 #       PremiumPlayersUUIDs: # If enabled and you have also enabled "FixedUUID", then when premium player change nickname, he will still have old UUID, and old nickname will be banned. (becouse someone will have this same UUID as premium player)
 #         Enabled: true #
 #         Ban: true # If you disable that, then old nickname will not get ban, so if someone use old nickname he will have this same UUID as premium player. (It's not good, but you can then try option below)
 #         GenerateNewUUID: false # If enabled, OLD nickname will be saved to special database, and if someone will use that nickname, then he will get other UUID.
 #
 #       PremiumPlayersUUIDsConvert: # If you are more advanced, you can enable "PremiumPlayersUUIDsConvert" option instead of PremiumPlayersUUIDs.
 #       # This option allow you to run command (to server console, and to system, like running .sh scripts), if you enable it, you MUST use it to convert all data from old UUID to new UUID, so premium player will get new UUID to new nickname.
 #         Enabled: true
 #         CommandLine: # NATIVE -> command that will be sent to system. # GAME -> command that will be sent to minecraft server.
 #         # You can use 4 variables here: {oldNickname}, {newNickname}, {oldUUID}, {newUUID}
 #         - "NATIVE -> ..."
 #         - "GAME -> ..."
 #
 #       Bots: # Bot protection, it's implemented (not yet!) in special module, so you need enable that to start collecting data needed to use it.
 #         Enabled: true # when enabled it's starting collection some data (if option below is disabled) Collected data: time of play, destroyed blocks, placed blocks
 #         UseStats: false # If enabled, plugin will try use minecraft statistic system to get data. (Don't work on older versions of MC)
 #         MaxNewPlayersPer10Seconds: 5 # Max new player per 10 seconds.
 #         NotNewWhen:
 #           PlayTime: 10m # player must play longer than 10 mins to be mark as "old", if not using stats, only time when logged-in using Auth plugin is counted (Not work with xAuth, because of bad API).
 #           DestroyedBlocks: 10 # And dig 10 blocks.
 #           PlacedBlocks: 5 # And place 5 blocks.
 #       # ===================================================================================
 #       # -> NOT IMPLEMENTED YET <-  Options above that comment are -> NOT IMPLEMENTED YET <-
 #       # ===================================================================================

    ServerProtect:
      Enabled: true # If enabled and mojang server don't work, only registered players can join (So you must set "Registration" to true). If disabled, all players will be kicked.


    Cache: true # If enabled plugin will remember if username was premium. (It's saved to database/file) NOTE: Enable that if you have bigger server, like 100/200+ players online.

# Server

  Server: # ignored by proxy plugin.
    UpdateCacheOnPreJoin: false # It will try check if cache is updated before player join.
    UpdateCacheOnJoin: true  # It will try check if cache is updated after player join.


# Proxy
  Proxy: # ignored by server
    ForcedServers: # players from selected group can be send to other servers. This override Proxy/BungeeCord setting!
      PREMIUM:
        Enabled: false
        Server: "PremiumServer" # works like "default_server" from bungee
        Force: false # works like "force_default_server" from bungee
        ForcedHosts: # works like "forced_hosts" from bungee -> this override "Force" option
          'eg.gotofinal.some.network.host.net': "CrackedServer"
        Fallback: "FallbackServer" # like "fallback_server" from bungee
      CRACKED:
        Enabled: false
        Server: "CrackedServer"
        Force: false
      EXCEPTION:
        Enabled: false
        Parent: CRACKED # Players with Exception status will use this same settings as Cracked players.
        Force: true # but you can add options to override them from parent.
      ERROR:
        Enabled: false
        Server: "ErrorServer"

Zainstalowałem jeszcze raz teraz nie ma tego

/*  */</script>

ale błąd dalej występuje

Opublikowano

aktualny error? i wklejaj przez Pastebin, lepsze­.

 

Dziwi mnie ta linijka:

# I also creating plugins "for request" ($), Skype: gotofinal, e-mail: [email protected]<script cf-hash='f9e31' type="text/javascript"> /* */</script>

Ale ogólnie wklej aktualny błąd, po tych zmianach.

1438614356923701010629.png

 

Opublikowano

Z tego co widzę w logach... masz jakąś bardzo starą wersję servera, poszukaj i pobierz stablinego spigota pod 1.7.2 (bo chyba tej wersji chcesz uzywać)

Bo to co ty masz, to nie wiem co to jest, w jednym miejscu jest napisane 1.6.4 w innym 1.7.2 a do tego to jakiś edytowany CraftBukkit chyba.­

1438614356923701010629.png

 

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