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[Inne] Lista wydarzeń bukkita


Rekomendowane odpowiedzi

Opublikowano

Coś dla developerów :)

 

 

 

  • Block

BlockBreakEvent - Called when block breaks
BlockBurnEvent - Called when block burns
BlockCanBuild - Called when we try to place a block to see if we can build it here
BlockDamageEvent - Called when block is damaged by a player
BlockDispenseEvent - Called when an item is dispensed from a block
BlockEvent - Represents a block related event *
BlockFadeEvent - Called when a block fades, melts, or disappears based on world conditions
BlockFormEvent - Called when a block is formed or spreads based on world conditions
BlockFromToEvent - Represents events with source block and a destination block, only applies to liquid and teleporting dragon eggs
BlockGrowEvent - Called when a block grows naturally in the world
BlockIgniteEvent - Called when a block is ignited
BlockPhysicsEvent - Thrown when a block physics check is called
BlockPistonEvent - ??
BlockPistonExtendEvent - ??
BlockPistonRetractEvent - ??
BlockPlaceEvent - Called when a block is placed by a player
BlockRedstoneEvent - Called when a block is powered by redstone or a redstone current changes
BlockSpreadEvent - Called when a block spreads based on world conditions
EntityBlockFormEvent - Called when a block is formed by entities
LeavesDecayEvent - Called when leaves are decaying naturally
NotePlayEvent - Called when a note block is being played through per player interaction or a redstone current
SignChangeEvent - Called when a sign is changed by a player

 

  • Enchantment

EnchantItemEvent - Called when an ItemStack is successfully enchanted at a table
PrepareItemEnchantEvent - Called when an ItemStack is inserted in an enchantment table, can be fired multiple times

 

  • Entity

CreatureSpawnEvent - Called when a creature is spawned into a world
CreperPowerEvent - Called when a Creeper is hit by lightning and becomes supercharged
EntityBreakDoorEvent - Called when an entity breaks a door
EntityChangeBlockEvent - Called when a LivingEntity changes a block
EntityCombustByBlockEvent - ??
EntityCombustByEntityEvent - ??
EntityCombustEvent - Called when an entity combusts (or catches on fire)
EntityCreatePortalEvent - Thrown when a LivingEntity creates a portal in a world
EntityDamageByBlockEvent - Called when entity is hurt by block
EntityDamageByEntityEvent - Called when entity is hurt by another entity
EntityDamageEvent - Stores data for damage events
EntityDeathEvent - Thrown when a LivingEntity dies
EntityEvent - Represents an entity-based event
EntityExplodeEvent - Called when an entity explodes
EntityInteractEvent - Called when an entity interacts with an object
EntityMakeLoveEvent - Called when an entity makes love with another entity
EntityPortalEnterEvent- Stores data for entities standing inside a portal block
EntityRegainHealthEvent - Stores data for health-regain events
EntityShootBowEvent - Called when a LivingEntity shoots a bow, firing an arrow
EntityTameEvent - Thrown when a LivingEntity is tamed
EntityTargetEvent - Called when a creature targets or untargets another entity
EntityTargetLivingEntityEvent - Called when an entity targets a LivingEntity and can only be the target
EntityTeleportEvent - Thrown when a non-player entity (such as an Enderman) tries to teleport from one location to another
ExpBottleEvent - Called when a ThrownExpBottle hits and releases experience
ExplosionPrimeEvent - Called when an entity has made a decision to explode (TNT, creeper)
FoodLevelChangeEvent - Called when a human entity's food level changes
ItemDespawnEvent - Called when an item despawns from the world
PigZapEvent - Called when a pig is struck by lightning
PlayerDeathEvent - Thrown whenever a Player dies
PotionSplashEvent - Called when a projectile is launched
SheepDyeWoolEvent - Called when a sheep's wool is dyed
SheepRegrowWoolEvent - Called when a sheep regrow its wool
SlimeSplitEvent - Called when a Slime splits into smaller fragments

 

  • Inventory

BrewEvent - Brewed something (?)
CraftItemEvent - Crafted an item (?)
FurnaceBurnEvent - Called when an ItemStack is being burned as furl in a furnace
FurnaceSmeltEvent - Same as above, but being smelted into another substance
InventoryClickEvent - ??
InventoryCloseEvent - Called when inventory is closed
InventoryEvent - Represents an inventory-related event
InventoryOpenEvent - Called when inventory is opened

 

  • Painting

PaintingBreakByEntityEvent - Triggered when a painting is removed by an entity
PaintingBreakEvent - Triggered when a painting is removed
PaintingEvent - Represents a painting-related event
PaintingPlaceEvent - Triggered when a painting is created in the world

 

  • Player

AsyncPlayerChatEvent - Triggered synchronously depending how it was triggered
AsyncPlayerPreLoginEvent - Stores details for players attempting to log in
PlayerAnimationEvent - Represents a player animation event
PlayerBedEnterEvent - Fired when player is about to enter the bed
PlayerBedLeaveEvent - Fired when a player leaving the bed
PlayerBucketEmptyEvent - Called when a bucket is emptied
PlayerBucketEvent - Represents a bucket-related event
PlayerBucketFillEvent - Called when a player fills a bucket
PlayerChannelEvent - Called after a player registers or unregisters a new plugin channel
PlayerChatEvent - Holds information for player chat and commands !-DEPRECATED-!
PlayerChatTabCompleteEvent - Called when a player attempts to tab-complete a message
PlayerCommandPreprocessEvent - Called early in command handling process
PlayerDropItemEvent - Thrown when a player drops an item from inventory
PlayerEggThrowEvent - Called when a player throws an egg and it might hatch
PlayerEvent - Represents a player-related event
PlayerExpChangeEvent - Called when a players experience changes naturally
PlayerFishEvent - Thrown when a player is fishing
PlayerGameModeChangeEvent - Called when someone switches gamemode
PlayerInteractEntityEvent - Represents an event that is called when a player right clicks an entity
PlayerInteractEvent - Called when a player interacts w/ an object or air
PlayerInventoryEvent - Represents a player related inventory event, not that this event never actually did anything
PlayerItemBreakEvent - Fired when a player's item breaks
PlayerItemHeldEvent - Fired when a player changes their currently held item
PlayerJoinEvent - Called when a player joins a server
PlayerKickEvent - Called when a player is kicked from the server
PlayerLevelChangeEvent - Called when a players level changes
PlayerLoginEvent - Stores details for players attempting to log in
PlayerMoveEvent - Holds info for player movement events
PlayerPickupItemEvent - Thrown when a player picks up an item up from the ground.
PlayerPortalEvent - Called when a player completes the portaling process by standing in a portal
PlayerPreLoginEvent - Stores details for players attempting to log in
PlayerQuitEvent - Called when a player leaves a server
PlayerRegisterChannelEvent - Called immediately after player registers for a plugin channel
PlayerRespawnEvent - Called when a player respawns
PlayerShearEntityEvent - Called when a player shears an entity, like a sheep
PlayerTeleportEvent - Holds information is player teleport events
PlayerToggleFlightEvent - Called when a player toggles flying state
PlayerToggleSneakEvent - Called when a player toggles sneak state
PlayerToggleSprintEvent - Called when a player toggles sprint state
PlayerUnregisterChannelEvent - Called immediately after player unregisters for a plugin channel
PlayerVelocityEvent - ??

 

  • Server

MapIntializeEvent - Called when a map is loaded
PluginDisableEvent - Called when a plugin is diabled
PluginEnableEvent - Called when a plugin is enabled
PluginEvent - Used for plugin enable/disable events
RemoteServerCommandEvent - ??
ServerCommandEvent - ??
ServerEvent - Misc. server events
ServerListPingEvent - Called when a server list ping is coming in
ServiceEvent - An event relating to a registered service
ServiceRegisterEvent - Called when a service is registered
ServiceUnregisterEvent - Called when a service is unregistered

 

  • Vehicle

VehicleBlockCollisionEvent - Raised when a vehicle collides with a block
VehicleCollsionEvent - Raised when a vehicle collides
VehicleCreateEvent - Raised when a vehicle is created
VehicleDamageEvent - Raised when a vehicle receives damage from any source
VehicleDestroyEvent - Raised when a vehicle is destroyed by any causes, natural or player
VehicleEnterEvent - Raised when an entity enters the vehicle
VehicleEntityCollisionEvent - Raised when a vehicle collides with an entity
VehicleEvent - Represents a vehicle-related event
VehicleExitEvent - Raised when a living entity exits a vehicle
VehicleMoveEvent - Raised when a vehicle moves
VehicleUpdateEvent - Called when a vehicle is updated (?)

 

  • Weather

LightningStrikeEvent - Stores data for lightning striking
ThunderChangeEvent - Stores data for tunder state changing in a world
WeatherChangeEvent - Stores data for weather changing in a world
WeatherEvent - Represents a weather-related event

 

  • World

ChunkEvent - Represents a Chunk related event
ChunkLoadEvent - Called when a chunk is loaded
ChunkPopulateEvent - Thrown when a new chunk has finished being populated
ChunkUnloadEvent - Called when a chunk is unloaded
PortalCreateEvent - Called when a portal is created
SpawnChangeEvent - Called when world's spawn is changed
StructureGrowEvent - Called when an organic structure attempts to grow (Saping > Tree, Mushroom > Huge Mushroom) naturally or using bonemeal
WorldEvent - Represents events within a world
WorldInitEvent - Called when a World is initializing
WorldLoadEvent - Called when a World is loaded
WorldSaveEvent - Called when a World is saved
WorldUnloadEvent - Called when a World is unloaded

 

 

Lista nie jest moja. Znalazłem ją na forum bakit.org (nazwa celowo przekręcona, jeśli ktoś chce link do oryginalnego tematu pisać na pw) i postanowiłem ją udostępnić. Nie wiem, czy jest aktualna. Jeśli ktoś zna lepszą listę wydarzeń, niech poda mi ją na pw, a ja zaktualizuję temat :)

Z powodu licznych hejtów w moją stronę, nie będę korzystał więcej z tego konta (prawdopodobnie z forum też). Haters gonna hate...

Opublikowano


Jeżeli już chcesz taki coś podawać komuś kto się uczy, to przetłumacz chociaż co robi event a nie kopiuj wklej ;)­

Opublikowano

 

Jeżeli już chcesz taki coś podawać komuś kto się uczy, to przetłumacz chociaż co robi event a nie kopiuj wklej ;)­

 

Jak ktoś się uczy pisać w javie to powinien znać ang chociaż na tyle żeby to zrozumieć :) jak nie zna no to wiadomo ile będą warte jego pluginy :P

Z powodu licznych hejtów w moją stronę, nie będę korzystał więcej z tego konta (prawdopodobnie z forum też). Haters gonna hate...

Opublikowano

Boooshe,, dzieki! Wkońcu znalazłem, a szukałem tego po internetach.

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