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[Problem] AutoMessage & Jobs


Rekomendowane odpowiedzi

Opublikowano

76802742676602538413.png

 

Jak zmienić aby zamiast Lowca pisało L ?

 

I jak naprawić AutoMessage aby nie było ( Custom formatted message! )

Opublikowano

jobsConfig

 

 

 

# Jobs configuration. 
# Stores information about each job. 
# NOTE: When having multiple jobs, both jobs will give the income payout to the player 
# even if they give the pay for one action (make the configurations with this in mind) 
# and each job will get the respective experience. 
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player 
# and job2 gives 5 income and experience for killing a player. When the user kills a player 
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience. 
 
Jobs: 
  # must be one word 
  Woodcutter: 
    # full name of the job (displayed when browsing a job, used when joining and leaving) 
    # also can be used as a prefix for the user's name if the option is enabled. 
    # Shown as a prefix only when the user has 1 job. 
    # 
    # NOTE: Must be 1 word 
    fullname: Drwal 
    # Shortened version of the name of the job. Used as a prefix when the user has more 
    # than 1 job 
    shortname: D 
    description: Earns money felling and planting trees  
    # The colour of the name, for a full list of supported colours, go to the message config. 
    ChatColour: GREEN 
    # Option to let you choose what kind of prefix this job adds to your name. 
    # options are: full, title, job, shortfull, shorttitle, shortjob and none 
    chat-display: shortfull 
    # [OPTIONAL] - the maximum level of this class 
    #max-level: 10 
    # [OPTIONAL] - the maximum number of users on the server that can have this job at 
    # any one time (includes offline players). 
    #slots: 1 
    # Equation used for calculating how much experience is needed to go to the next level. 
    # Available parameters: 
    #  numjobs - the number of jobs the player has 
    #  joblevel - the level the player has attained in the job. 
    # NOTE: Please take care of the brackets when modifying this equation. 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    # Equation used for calculating how much income is given per action for the job level. 
    # Available parameters: 
    #  baseincome - the income for the action at level 1 (as set in the configuration). 
    #  joblevel - the level the player has attained in the job. 
    # NOTE: Please take care of the brackets when modifying this equation. 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    # Equation used for calculating how much experience is given per action for the job level. 
    # Available parameters: 
    #  baseexperience - the experience for the action at level 1 (as set in the configuration). 
    #  joblevel - the level the player has attained in the job. 
    # NOTE: Please take care of the brackets when modifying this equation. 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    ######################################################################## 
    # Section used to configure what items the job gets paid for, how much 
    # they get paid and how much experience they gain. 
    # 
    # For break and place, the block name or id is used. 
    # You can select a sub-type by using a '-' between the id and the bit 
    # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log 
    # 17-2 = birch log. 
    # 
    # If no sub-type is give, the payout will be for all sub-types. 
    # 
    # To get a list of all available block types, check the 
    # bukkit JavaDocs for a complete list of block types 
    # 
    # For kill tags (Kill and custom-kill), the name is the name of the 
    # mob. 
    # Available mobs: 
    #  Chicken 
    #  Cow 
    #  Pig 
    #  Sheep 
    #  Wolf 
    #  Creeper 
    #  Giant 
    #  Skeleton 
    #  Spider 
    #  Zombie 
    #  PigZombie 
    #  Squid 
    #  Ghast 
    #  Player 
    #  Slime 
    # 
    # NOTE: mob names are case sensitive. 
    # 
    # For custom-kill, it is the name of the job (also case sensitive). 
    # 
    # NOTE: If a job has both the pay for killing a player and for killing a 
    # specific class, they will get both payments. 
    ######################################################################## 
    # payment for breaking a block 
    Break: 
      # block name/id (with optional sub-type) 
      LOG: 
        # base income 
        income: 5.0 
        # base experience 
        experience: 5.0 
    # payment for placing a block 
    Place: 
      SAPLING: 
        income: 1.0 
        experience: 1.0 
      WOOD: 
        income: 2.0 
        experience: 2.0 
    # killing a mob 
    Kill: 
      # mob name 
      Player: 
        # base income 
        income: 7.5 
        # base experience 
        experience: 7.5 
    # killing a jobs class 
    custom-kill: 
      # full name of the jobs class 
      Woodcutter: 
        # base income 
        income: 10.0 
        # base experience 
        experience: 10.0 
    # permissions granted for joining class 
    permissions: 
      # example node 
      aaaaaatest.node: 
        # true to give, false to revoke 
        value: true 
        # minimum level needed to grant permission.  Use 0 for all levels 
        level: 0 
      aaaaaatest.node2: 
        value: true 
        # Permission granted when reaching level 10 
        level: 10 
  Miner: 
    fullname: Gornik 
    shortname: G 
    description: 
    ChatColour: DARK_GRAY 
    chat-display: short
    #max-level: 10 
    #slots: 10 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    Break: 
      STONE: 
        income: 2.0 
        experience: 2.0 
      COAL_ORE: 
        income: 3.0 
        experience: 3.0 
      GLOWING_REDSTONE_ORE: 
        income: 3.0 
        experience: 3.0 
      IRON_ORE: 
        income: 4.0 
        experience: 4.0 
      GOLD_ORE: 
        income: 5.0 
        experience: 5.0 
      LAPIS_ORE: 
        income: 5.0 
        experience: 5.0 
      DIAMOND_ORE: 
        income: 6.0 
        experience: 6.0 
      OBSIDIAN: 
        income: 7.5 
        experience: 7.5 
      MOSSY_COBBLESTONE: 
        income: 6.0 
        experience: 6.0 
    Place: 
      RAILS: 
        income: 2.0 
        experience: 2.0 
      IRON_ORE: 
        income: -5.0 
        experience: -5.0 
      GOLD_ORE: 
        income: -6.0 
        experience: -6.0 
    Kill: 
      Player: 
        income: 7.5 
        experience: 7.5 
    custom-kill: 
      Miner: 
        income: 10.0 
        experience: 10.0 
  Builder: 
    fullname: Budowniczy 
    shortname: B 
    description: Earns money for building structures. 
    ChatColour: WHITE 
    chat-display: full 
    #max-level: 10 
    #slots: 10 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    Place: 
      COBBLESTONE: 
        income: 1.0 
        experience: 1.0 
      WOOD: 
        income: 1.5 
        experience: 1.5 
      FENCE: 
        income: 1.5 
        experience: 1.5 
      WOOL: 
        income: 1.5 
        experience: 1.5 
      STONE: 
        income: 2.25 
        experience: 2.25 
      GLOWSTONE: 
        income: 3.0 
        experience: 3.0 
      SANDSTONE: 
        income: 2.0 
        experience: 2.0 
      GLASS: 
        income: 3.0 
        experience: 3.0 
      BRICK: 
        income: 4.0 
        experience: 4.0 
      LAPIS_BLOCK: 
        income: 5.0 
        experience: 5.0 
      DOUBLE_STEP: 
        income: 2.0 
        experience: 2.0 
      STEP: 
        income: 2.0 
        experience: 2.0 
      BOOKSHELF: 
        income: 3.0 
        experience: 3.0 
      WOOD_STAIRS: 
        income: 2.0 
        experience: 2.0 
      COBBLESTONE_STAIRS: 
        income: 2.0 
        experience: 2.0 
      MOSSY_COBBLESTONE: 
        income: 5.0 
        experience: 5.0 
      DIAMOND_BLOCK: 
        income: 5.0 
        experience: 5.0 
      GOLD_BLOCK: 
        income: 5.0 
        experience: 5.0 
    Kill: 
      Player: 
        income: 7.5 
        experience: 7.5 
    custom-kill: 
      Builder: 
        income: 10.0 
        experience: 10.0 
  Digger: 
    fullname: Kopacz 
    shortname: k 
    description: Earns money for terraforming the world. 
    ChatColour: GOLD 
    chat-display: full 
    #max-level: 10 
    #slots: 10 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    Break: 
      DIRT: 
        income: 2.0 
        experience: 2.0 
      GRASS: 
        income: 2.0 
        experience: 2.0 
      GRAVEL: 
        income: 2.0 
        experience: 2.0 
      SAND: 
        income: 2.0 
        experience: 2.0 
      CLAY: 
        income: 2.0 
        experience: 2.0 
    Kill: 
      Player: 
        income: 7.5 
        experience: 7.5 
    custom-kill: 
      Digger: 
        income: 10.0 
        experience: 10.0 
  Farmer: 
    fullname: Farmer 
    shortname: Fa 
    description: Earns money farming crops. 
    ChatColour: BLUE 
    chat-display: full 
    #max-level: 10 
    #slots: 10 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    Break: 
      CROPS-7: 
        income: 4.0 
        experience: 4.0 
      SUGAR_CANE_BLOCK: 
        income: 4.0 
        experience: 4.0 
    Place: 
      CROPS-0: 
        income: 3.0 
        experience: 3.0 
      SUGAR_CANE_BLOCK: 
        income: 1.0 
        experience: 1.0 
    Kill: 
      Player: 
        income: 7.5 
        experience: 7.5 
    custom-kill: 
      Farmer: 
        income: 10.0 
        experience: 10.0 
  Hunter: 
    fullname: Lowca 
    shortname: Lo 
    description: Earns money killing animals and monsters. 
    ChatColour: RED 
    chat-display: full 
    #max-level: 10 
    #slots: 10 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    Kill: 
      Chicken: 
        income: 2.5 
        experience: 2.5 
      Cow: 
        income: 2.5 
        experience: 2.5 
      Pig: 
        income: 2.5 
        experience: 2.5 
      Sheep: 
        income: 2.5 
        experience: 2.5 
      Wolf: 
        income: 5.0 
        experience: 5.0 
      Creeper: 
        income: 10.0 
        experience: 10.0 
      Skeleton: 
        income: 10.0 
        experience: 10.0 
      Spider: 
        income: 10.0 
        experience: 10.0 
      Zombie: 
        income: 10.0 
        experience: 10.0 
      Player: 
        income: 7.5 
        experience: 7.5 
    custom-kill: 
      Woodcutter: 
        income: 10.0 
        experience: 10.0 
      Miner: 
        income: 10.0 
        experience: 10.0 
      Digger: 
        income: 10.0 
        experience: 10.0 
      Farmer: 
        income: 10.0 
        experience: 10.0 
      Builder: 
        income: 10.0 
        experience: 10.0 
      Hunter: 
        income: 20.0 
        experience: 20.0 
  Fisherman: 
    fullname: Fisherman 
    shortname: Fi 
    description: Earns money from fishing. 
    ChatColour: AQUA 
    chat-display: full 
    #max-level: 10 
    #slots: 10 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    Fish: 
      RAW_FISH: 
        income: 4.0 
        experience: 4.0 
    Kill: 
      Player: 
        income: 7.5 
        experience: 7.5 
    custom-kill: 
      Fisherman: 
        income: 10.0 
        experience: 10.0 
  Weaponsmith: 
    fullname: Kowal 
    shortname: kow 
    description: Earns money from crafting and repairing weapons. 
    ChatColour: DARK_PURPLE 
    chat-display: full 
    #max-level: 10 
    #slots: 10 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    Craft: 
      WOOD_SWORD: 
        income: 1.0 
        experience: 1.0 
      IRON_SWORD: 
        income: 2.0 
        experience: 2.0 
      GOLD_SWORD: 
        income: 3.0 
        experience: 3.0 
      DIAMOND_SWORD: 
        income: 4.0 
        experience: 4.0 
    Repair: 
      WOOD_SWORD: 
        income: 1.0 
        experience: 1.0 
      IRON_SWORD: 
        income: 2.0 
        experience: 2.0 
      GOLD_SWORD: 
        income: 3.0 
        experience: 3.0 
      DIAMOND_SWORD: 
        income: 4.0 
        experience: 4.0 
    Smelt: 
      IRON_INGOT: 
        income: 2.0 
        experience: 2.0 
      GOLD_INGOT: 
        income: 2.0 
        experience: 2.0 
  Brewer: 
    fullname: Chemik 
    shortname: Ch 
    description: Earns money brewing potions. 
    ChatColour: LIGHT_PURPLE 
    chat-display: full 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    Brew: 
      NETHER_STALK: 
        income: 1.0 
        experience: 1.0 
      REDSTONE: 
        income: 2.0 
        experience: 2.0 
      GLOWSTONE_DUST: 
        income: 2.0 
        experience: 2.0 
      SPIDER_EYE: 
        income: 2.0 
        experience: 2.0 
      FERMENTED_SPIDER_EYE: 
        income: 2.0 
        experience: 2.0 
      BLAZE_POWDER: 
        income: 2.0 
        experience: 2.0 
      SUGAR: 
        income: 2.0 
        experience: 2.0 
      SPECKLED_MELON: 
        income: 4.0 
        experience: 4.0 
      MAGMA_CREAM: 
        income: 4.0 
        experience: 4.0 
      GHAST_TEAR: 
        income: 4.0 
        experience: 4.0 
  Enchanter: 
    fullname: Enchanter 
    shortname: E 
    description: Earns money enchanting weapons. 
    ChatColour: DARK_BLUE 
    chat-display: full 
    #max-level: 10 
    #slots: 10 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    Enchant: 
      WOOD_SWORD: 
        income: 4.0 
        experience: 4.0 
      IRON_SWORD: 
        income: 6.0 
        experience: 6.0 
      GOLD_SWORD: 
        income: 8.0 
        experience: 8.0 
      DIAMOND_SWORD: 
        income: 10.0 
        experience: 10.0 
  None: 
    fullname: Assasin 
    shortname: Ass 
    ChatColour: WHITE 
    chat-display: none 
    #max-level: 10 
    #slots: 10 
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 
    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 
    Kill: 
      Player: 
        income: 7.5

 

 

Opublikowano

Hmm znajdź linijkę "chat-display: shortfull"

I spróbuj zmienić shortfull na shorttitle lub shortjob, jeżeli to nie pomoże to na którąś z innych opcji: full, title, job, shortfull, shorttitle, shortjob and none 

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