Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

Jak zmniejszyć exhaust broni


blondyn96

Rekomendowane odpowiedzi

Opublikowano

Witam, mam problem

chcialbym zeby bronie na moim serwie walily szybciej a nie wiem jak to zrobic, prosze o pomoc :(

Bo wale z broni jak stary dziadek swojego frędzla.

Opublikowano


-- The Forgotten Server Config

 

 

 

-- Account manager

accountManager = true

namelockManager = true

newPlayerChooseVoc = true

newPlayerSpawnPosX = 1000

newPlayerSpawnPosY = 1000

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 20

newPlayerMagicLevel = 10

generateAccountNumber = false

 

 

-- Auto Combo Dedecter

  comboTime = 100

    comboMembers = 2

    comboFriends = 3

    comboFriendsClearTime = 5 * 60 * 1000

    comboFriendsClearInterval = 1 * 60 * 1000

    comboShowAnimation = 1 

 

 

-- Anti Paralyze Dedection

paralyzeSlow = 10 -- decrease basespeed percent

paralyzeMinTime = 200 -- if unparalyze time under (miliseconds) count it as too fast

paralyzeChecks = 3 -- after how many too fast unparalyzes punish player (slow)  

 

 

-- Anti MC

-- At data/creaturescripts/scripts/Antimagebomb.lua --You can configure it!

antimulticlient = true --Do you want allow the player to check max players on one ip?

 

 

 

 

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false

 

 

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

 

 

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 50

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 60 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 30

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = true

removeWeaponCharges = true

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = false

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 10

stairhopDelay = 2 * 1000

pushCreatureDelay = 2 * 1000

deathContainerId = 1987

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

 

 

-- Connection config

worldId = 0

ip = "000000000"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 1000

motd = "Welcome to the Forgotten Server 8.60!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = false

allowClones = false

serverName = "Forgotten 8.60"

loginMessage = "Welcome to the Forgotten Server 8.60!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = false

 

 

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = "0000000"

sqlDatabase = "theforgottenserver"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "plain"

 

 

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 5

 

 

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 8

premiumDaysToFormGuild = 0

guildNameMinLength = 4

guildNameMaxLength = 20

 

 

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

 

 

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 1000

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false

 

 

-- Item usage

timeBetweenActions = 200

timeBetweenExActions = 1000

hotkeyAimbotEnabled = true

 

 

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "forgotten"

mapAuthor = "Komic"

randomizeTiles = true

storeTrash = true

cleanProtectedZones = true

mailboxDisabledTowns = "-1"

 

 

-- Process

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

 

 

-- Startup

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false

 

 

-- Spells

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = false

emoteSpells = true

 

 

-- Outfits

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = true

 

 

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

bankSystem = true

displaySkillLevelOnAdvance = false

promptExceptionTracerErrorBox = true

separateViplistPerCharacter = false

maximumDoorLevel = 500

maxMessageBuffer = 4

 

 

-- Saving-related

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = true

useHouseDataStorage = false

storePlayerDirection = false

 

 

-- Loot

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 25

 

 

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = true

 

 

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0

 

 

-- Premium-related

freePremium = true

premiumForPromotion = true

 

 

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = false

blessingReductionBase = 10

blessingReductionDecreament = 0

eachBlessReduction = 20

 

 

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 300.0

rateExperienceFromPlayers = 30.0

rateSkill = 50.0

rateMagic = 10.0

rateLoot = 10.0

rateSpawn = 1

 

 

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

 

 

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

 

 

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.5

rateStaminaUnderNormal = 0.5

staminaThresholdOnlyPremium = true

 

 

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 2 / 3

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 5

experienceShareActivity = 2 * 60 * 1000

 

 

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

 

 

-- Spawns

deSpawnRange = 2

deSpawnRadius = 50

 

 

-- Summons

maxPlayerSummons = 2

teleportAllSummons = false

teleportPlayerSummons = false

 

 

-- Status

ownerName = ""

ownerEmail = "@otland.net"

url = "http://otland.net/"

location = "Europe"

displayGamemastersWithOnlineCommand = false

 

 

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsOnStartup = false

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...