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[Problem] Plugin na prace.


Rekomendowane odpowiedzi

Opublikowano

Mam problem z wgranym pluginem Jobs. Spolszczyłem go wklejając nowy config.yml i potem jak wpisuje komende /jobs join np Gornik to od nowa wyskakują na chacie ponownie informacje o komendach w tym pluginie i tak w kółko tak jak by ta komenda odświerzała. Żadna ani Górnik ani Drwal nie działa za każdym razem tak samo

Opublikowano


# Jobs configuration. 

# Stores information about each job. 

# NOTE: When having multiple jobs, both jobs will give the income payout to the player 

# even if they give the pay for one action (make the configurations with this in mind) 

# and each job will get the respective experience. 

# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player 

# and job2 gives 5 income and experience for killing a player. When the user kills a player 

# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience. 

 

Jobs: 

  # must be one word 

  Woodcutter: 

    # full name of the job (displayed when browsing a job, used when joining and leaving) 

    # also can be used as a prefix for the user's name if the option is enabled. 

    # Shown as a prefix only when the user has 1 job. 

    # 

    # NOTE: Must be 1 word 

    fullname: Drwal 

    # Shortened version of the name of the job. Used as a prefix when the user has more 

    # than 1 job 

    shortname: D 

    description: Earns money felling and planting trees  

    # The colour of the name, for a full list of supported colours, go to the message config. 

    ChatColour: GREEN 

    # Option to let you choose what kind of prefix this job adds to your name. 

    # options are: full, title, job, shortfull, shorttitle, shortjob and none 

    chat-display: full 

    # [OPTIONAL] - the maximum level of this class 

    #max-level: 10 

    # [OPTIONAL] - the maximum number of users on the server that can have this job at 

    # any one time (includes offline players). 

    #slots: 1 

    # Equation used for calculating how much experience is needed to go to the next level. 

    # Available parameters: 

    #  numjobs - the number of jobs the player has 

    #  joblevel - the level the player has attained in the job. 

    # NOTE: Please take care of the brackets when modifying this equation. 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    # Equation used for calculating how much income is given per action for the job level. 

    # Available parameters: 

    #  baseincome - the income for the action at level 1 (as set in the configuration). 

    #  joblevel - the level the player has attained in the job. 

    # NOTE: Please take care of the brackets when modifying this equation. 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    # Equation used for calculating how much experience is given per action for the job level. 

    # Available parameters: 

    #  baseexperience - the experience for the action at level 1 (as set in the configuration). 

    #  joblevel - the level the player has attained in the job. 

    # NOTE: Please take care of the brackets when modifying this equation. 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    ######################################################################## 

    # Section used to configure what items the job gets paid for, how much 

    # they get paid and how much experience they gain. 

    # 

    # For break and place, the block name or id is used. 

    # You can select a sub-type by using a '-' between the id and the bit 

    # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log 

    # 17-2 = birch log. 

    # 

    # If no sub-type is give, the payout will be for all sub-types. 

    # 

    # To get a list of all available block types, check the 

    # bukkit JavaDocs for a complete list of block types 

    # http://jd.bukkit.org/apidocs/org/bukkit/Material.html 

    # 

    # For kill tags (Kill and custom-kill), the name is the name of the 

    # mob. 

    # Available mobs: 

    #  Chicken 

    #  Cow 

    #  Pig 

    #  Sheep 

    #  Wolf 

    #  Creeper 

    #  Giant 

    #  Skeleton 

    #  Spider 

    #  Zombie 

    #  PigZombie 

    #  Squid 

    #  Ghast 

    #  Player 

    #  Slime 

    # 

    # NOTE: mob names are case sensitive. 

    # 

    # For custom-kill, it is the name of the job (also case sensitive). 

    # 

    # NOTE: If a job has both the pay for killing a player and for killing a 

    # specific class, they will get both payments. 

    ######################################################################## 

    # payment for breaking a block 

    Break: 

      # block name/id (with optional sub-type) 

      LOG: 

        # base income 

        income: 5.0 

        # base experience 

        experience: 5.0 

    # payment for placing a block 

    Place: 

      SAPLING: 

        income: 1.0 

        experience: 1.0 

      WOOD: 

        income: 2.0 

        experience: 2.0 

    # killing a mob 

    Kill: 

      # mob name 

      Player: 

        # base income 

        income: 7.5 

        # base experience 

        experience: 7.5 

    # killing a jobs class 

    custom-kill: 

      # full name of the jobs class 

      Woodcutter: 

        # base income 

        income: 10.0 

        # base experience 

        experience: 10.0 

    # permissions granted for joining class 

    permissions: 

      # example node 

      aaaaaatest.node: 

        # true to give, false to revoke 

        value: true 

        # minimum level needed to grant permission.  Use 0 for all levels 

        level: 0 

      aaaaaatest.node2: 

        value: true 

        # Permission granted when reaching level 10 

        level: 10 

  Miner: 

    fullname: Gornik 

    shortname: G 

    description: Earns money mining minerals and ores. 

    ChatColour: DARK_GRAY 

    chat-display: full 

    #max-level: 10 

    #slots: 10 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    Break: 

      STONE: 

        income: 2.0 

        experience: 2.0 

      COAL_ORE: 

        income: 3.0 

        experience: 3.0 

      GLOWING_REDSTONE_ORE: 

        income: 3.0 

        experience: 3.0 

      IRON_ORE: 

        income: 4.0 

        experience: 4.0 

      GOLD_ORE: 

        income: 5.0 

        experience: 5.0 

      LAPIS_ORE: 

        income: 5.0 

        experience: 5.0 

      DIAMOND_ORE: 

        income: 6.0 

        experience: 6.0 

      OBSIDIAN: 

        income: 7.5 

        experience: 7.5 

      MOSSY_COBBLESTONE: 

        income: 6.0 

        experience: 6.0 

    Place: 

      RAILS: 

        income: 2.0 

        experience: 2.0 

      IRON_ORE: 

        income: -5.0 

        experience: -5.0 

      GOLD_ORE: 

        income: -6.0 

        experience: -6.0 

    Kill: 

      Player: 

        income: 7.5 

        experience: 7.5 

    custom-kill: 

      Miner: 

        income: 10.0 

        experience: 10.0 

  Builder: 

    fullname: Budowniczy 

    shortname: B 

    description: Earns money for building structures. 

    ChatColour: WHITE 

    chat-display: full 

    #max-level: 10 

    #slots: 10 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    Place: 

      COBBLESTONE: 

        income: 1.0 

        experience: 1.0 

      WOOD: 

        income: 1.5 

        experience: 1.5 

      FENCE: 

        income: 1.5 

        experience: 1.5 

      WOOL: 

        income: 1.5 

        experience: 1.5 

      STONE: 

        income: 2.25 

        experience: 2.25 

      GLOWSTONE: 

        income: 3.0 

        experience: 3.0 

      SANDSTONE: 

        income: 2.0 

        experience: 2.0 

      GLASS: 

        income: 3.0 

        experience: 3.0 

      BRICK: 

        income: 4.0 

        experience: 4.0 

      LAPIS_BLOCK: 

        income: 5.0 

        experience: 5.0 

      DOUBLE_STEP: 

        income: 2.0 

        experience: 2.0 

      STEP: 

        income: 2.0 

        experience: 2.0 

      BOOKSHELF: 

        income: 3.0 

        experience: 3.0 

      WOOD_STAIRS: 

        income: 2.0 

        experience: 2.0 

      COBBLESTONE_STAIRS: 

        income: 2.0 

        experience: 2.0 

      MOSSY_COBBLESTONE: 

        income: 5.0 

        experience: 5.0 

      DIAMOND_BLOCK: 

        income: 5.0 

        experience: 5.0 

      GOLD_BLOCK: 

        income: 5.0 

        experience: 5.0 

    Kill: 

      Player: 

        income: 7.5 

        experience: 7.5 

    custom-kill: 

      Builder: 

        income: 10.0 

        experience: 10.0 

  Digger: 

    fullname: Kopacz 

    shortname: k 

    description: Earns money for terraforming the world. 

    ChatColour: GOLD 

    chat-display: full 

    #max-level: 10 

    #slots: 10 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    Break: 

      DIRT: 

        income: 2.0 

        experience: 2.0 

      GRASS: 

        income: 2.0 

        experience: 2.0 

      GRAVEL: 

        income: 2.0 

        experience: 2.0 

      SAND: 

        income: 2.0 

        experience: 2.0 

      CLAY: 

        income: 2.0 

        experience: 2.0 

    Kill: 

      Player: 

        income: 7.5 

        experience: 7.5 

    custom-kill: 

      Digger: 

        income: 10.0 

        experience: 10.0 

  Farmer: 

    fullname: Farmer 

    shortname: Fa 

    description: Earns money farming crops. 

    ChatColour: BLUE 

    chat-display: full 

    #max-level: 10 

    #slots: 10 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    Break: 

      CROPS-7: 

        income: 4.0 

        experience: 4.0 

      SUGAR_CANE_BLOCK: 

        income: 4.0 

        experience: 4.0 

    Place: 

      CROPS-0: 

        income: 3.0 

        experience: 3.0 

      SUGAR_CANE_BLOCK: 

        income: 1.0 

        experience: 1.0 

    Kill: 

      Player: 

        income: 7.5 

        experience: 7.5 

    custom-kill: 

      Farmer: 

        income: 10.0 

        experience: 10.0 

  Hunter: 

    fullname: Lowca 

    shortname: Lo 

    description: Earns money killing animals and monsters. 

    ChatColour: RED 

    chat-display: full 

    #max-level: 10 

    #slots: 10 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    Kill: 

      Chicken: 

        income: 2.5 

        experience: 2.5 

      Cow: 

        income: 2.5 

        experience: 2.5 

      Pig: 

        income: 2.5 

        experience: 2.5 

      Sheep: 

        income: 2.5 

        experience: 2.5 

      Wolf: 

        income: 5.0 

        experience: 5.0 

      Creeper: 

        income: 10.0 

        experience: 10.0 

      Skeleton: 

        income: 10.0 

        experience: 10.0 

      Spider: 

        income: 10.0 

        experience: 10.0 

      Zombie: 

        income: 10.0 

        experience: 10.0 

      Player: 

        income: 7.5 

        experience: 7.5 

    custom-kill: 

      Woodcutter: 

        income: 10.0 

        experience: 10.0 

      Miner: 

        income: 10.0 

        experience: 10.0 

      Digger: 

        income: 10.0 

        experience: 10.0 

      Farmer: 

        income: 10.0 

        experience: 10.0 

      Builder: 

        income: 10.0 

        experience: 10.0 

      Hunter: 

        income: 20.0 

        experience: 20.0 

  Fisherman: 

    fullname: Fisherman 

    shortname: Fi 

    description: Earns money from fishing. 

    ChatColour: AQUA 

    chat-display: full 

    #max-level: 10 

    #slots: 10 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    Fish: 

      RAW_FISH: 

        income: 4.0 

        experience: 4.0 

    Kill: 

      Player: 

        income: 7.5 

        experience: 7.5 

    custom-kill: 

      Fisherman: 

        income: 10.0 

        experience: 10.0 

  Weaponsmith: 

    fullname: Kowal 

    shortname: kow 

    description: Earns money from crafting and repairing weapons. 

    ChatColour: DARK_PURPLE 

    chat-display: full 

    #max-level: 10 

    #slots: 10 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    Craft: 

      WOOD_SWORD: 

        income: 1.0 

        experience: 1.0 

      IRON_SWORD: 

        income: 2.0 

        experience: 2.0 

      GOLD_SWORD: 

        income: 3.0 

        experience: 3.0 

      DIAMOND_SWORD: 

        income: 4.0 

        experience: 4.0 

    Repair: 

      WOOD_SWORD: 

        income: 1.0 

        experience: 1.0 

      IRON_SWORD: 

        income: 2.0 

        experience: 2.0 

      GOLD_SWORD: 

        income: 3.0 

        experience: 3.0 

      DIAMOND_SWORD: 

        income: 4.0 

        experience: 4.0 

    Smelt: 

      IRON_INGOT: 

        income: 2.0 

        experience: 2.0 

      GOLD_INGOT: 

        income: 2.0 

        experience: 2.0 

  Brewer: 

    fullname: Chemik 

    shortname: Ch 

    description: Earns money brewing potions. 

    ChatColour: LIGHT_PURPLE 

    chat-display: full 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    Brew: 

      NETHER_STALK: 

        income: 1.0 

        experience: 1.0 

      REDSTONE: 

        income: 2.0 

        experience: 2.0 

      GLOWSTONE_DUST: 

        income: 2.0 

        experience: 2.0 

      SPIDER_EYE: 

        income: 2.0 

        experience: 2.0 

      FERMENTED_SPIDER_EYE: 

        income: 2.0 

        experience: 2.0 

      BLAZE_POWDER: 

        income: 2.0 

        experience: 2.0 

      SUGAR: 

        income: 2.0 

        experience: 2.0 

      SPECKLED_MELON: 

        income: 4.0 

        experience: 4.0 

      MAGMA_CREAM: 

        income: 4.0 

        experience: 4.0 

      GHAST_TEAR: 

        income: 4.0 

        experience: 4.0 

  Enchanter: 

    fullname: Enchanter 

    shortname: E 

    description: Earns money enchanting weapons. 

    ChatColour: DARK_BLUE 

    chat-display: full 

    #max-level: 10 

    #slots: 10 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    Enchant: 

      WOOD_SWORD: 

        income: 4.0 

        experience: 4.0 

      IRON_SWORD: 

        income: 6.0 

        experience: 6.0 

      GOLD_SWORD: 

        income: 8.0 

        experience: 8.0 

      DIAMOND_SWORD: 

        income: 10.0 

        experience: 10.0 

  None: 

    fullname: Assasin 

    shortname: Ass 

    ChatColour: WHITE 

    chat-display: none 

    #max-level: 10 

    #slots: 10 

    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) 

    income-progression-equation: baseincome*((1.05)^(joblevel-1)) 

    experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) 

    Kill: 

      Player: 

        income: 7.5

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