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Dproto 0.9.534.[02.2015] [Fix Exploit & Bug Fix]


LosT.

Rekomendowane odpowiedzi

Opublikowano

Dproto [Podwójny protokół] - globalnie znany plugin do metamoda, umożliwiający grę na serwerach Counter-Strike prot. 47 jak i 48. [steam & NoSteam]
Posiadający bogatą funkcjonalność i bardzo elastyczne ustawienia.
 
 
 
Cechy:

  • [Współpracuje z najnowszym HLDS,
  • Pozwala na łączenie się z serwerem obu protokołów (47&48, grę graczy posiadających Steam wraz z graczami NoSteam)
  • "Zabezpieczenie" (w pewnym stopniu)
  • "Kontrolę" nad ID graczy NoSteam (Ustawienie konkretnego ID, a nie zwykłego Valve_Steam_ID)

Wymagania:

  • Metamod 1.19-1.20, 1.21p37 lub 1.21.1-am,
  • Dowolny serwer z protokołem 48 (steam).

Dproto Config.cfg:
 

 

# ========================================================
#  DPROTO CONFIGURATION
# ========================================================
 
#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
 
 
# ========================================================
#  AUTHID MANAGEMENT
# ========================================================
 
# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666
 
# Use these options to set authid's for clients
 
# for HLTV (default is HLTV [7])
cid_HLTV = 7
 
# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam47 = 4
 
# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam48 = 4
 
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
 
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9
 
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
 
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
 
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
 
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
 
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
 
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
 
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
 
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
 
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0
 
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1
 
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
 
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
 
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt = 
 
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
 
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix ( for authids generated by IP
IPGen_Prefix2 = 4
 
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
 
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;
 
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;
 
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;
 
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;
 
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;
 
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;
 
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;
 
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0;
 
 
# Note that banid will use steamid WITHOUT any prefixes!
 
 
# ========================================================
#  ATTACKS SUPRESSION
# ========================================================
 
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
#   Default is 1 (ON).
FakePlayers_AntiReconnect = 1
 
# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   Default is 120 minutes.
#   Use 0 for permanent ban.
#   Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = 120
 
# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
#   Default is 1 (ON).
Exploits_CheckDownloads = 1
 
# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
#   Default is 1 (ON).
Exploits_DisableUploads = 1
 
 
# ========================================================
#  OTHER STUFF
# ========================================================
 
# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 2
 
# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
#   Default is 0 (OFF).
ThreatsLoggingMode = 0
 
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
 
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Source Engine)
#   1 = Old Style (Fix favorites list for p.47 clients)
#   2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 0
 
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = 
 
# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
 
# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
#   1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
#   0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
 
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1
 

 


 
Changelog:
 

 

Version 0.9.497:
Bug fix.

Version 0.9.491:
Bug fix.
 
Version 0.9.490:
Added exploit fix.
Fixed RevEmu2013 SteamID assigning on Linux.
 
Version 0.9.481:
Fixed some of false fake players detections.
 
Version 0.9.476:
Fixed SteamID processing.
 
Version 0.9.475:
EN
-Fixed trimming CRLF in steam.inf parsing.
-Removed config params: FakePlayers_ConnectInitiationCheck, FakePlayers_ClientValidationCheck, FakePlayers_CommandsOrderCheck.
-Default to generate steam id by ip for non-steam clients.
-Advanced fake clients detection.
RU
-Исправлено отрезание переноса строки при парсинге steam.inf файла.
-Удалены квары: FakePlayers_ConnectInitiationCheck, FakePlayers_ClientValidationCheck, FakePlayers_CommandsOrderCheck.
-По умолчанию для для non-Steam клиентов SteamID генерируется по IP.
-Расширенный детект Fake Players
 
0.9.357-0.9.391
- added quick fix against net_message overflow @ Netchan_CopyNormalFragments
- Fixed bug with HLTV SteamID in connect string set as BOT if cid_HLTV is 5.
- Added SteamIdHashSalt config parameter. Added emulator generated SteamIDs hashing.
- Fixed overflow file name format.
- Be lenient to the mod. Do not crash in PEntityOfEntIndex.
- PEntityOfEntIndex bugfix (thanks to PRoSToTeM@). Cleanup.
- Deltas processing bugfix (thanks to PRoSToTeM@). Cleanup.
- Option to log threat details. New config parameter: ThreatsLoggingMode. Spectate command rate limit to 1 per sec.
- Fixed utf8 checking function. Check whole userinfo for utf8 validity.
- Check requested customization in OnHandResources list too.
- Clear downloaded customizations on reconnect (actually on sendres command).
- Fixed bug with RequestedCustomizations cleanup on new connections.
- Increased connection flood burst level a bit to handle multi-protocol clients
- Fixed IsSafeFileToDownload on new builds to allow customizations downloads. Fixed CheckRequestedDlAgainstCustomizations code.
- Fixed custom reject message output for SteamEmu clients.
 
0.9.330-0.9.356
- Added support of upcoming voice transcoding module
- Better HLTV client handling to prevent banning.
- Increased sprite replacer storage capacity. Should prevent "Running out of free nodes" server error.
- Security fixes and improvments. Closed one more way of lag out the server.
- Fallback to the server realtime on Windows if there is no QPC.
- Fixed missing skip for bots in fake players check.
- Fixed amxx kick for slot reservation.
- Fixed server-side game bots identification.
- Clearing entity flags on disconnect. This fixes bug when client identified as bot if connects on slot previously occupied by a bot. (Thanks to Turanga_Leela)
 
0.9.187 - 0.9.330:
- Added support for latest HLDS builds
- If EnableSXEIdGeneration = 1, then sXe Injected is used for the generation of SteamID for everyone except steam clients.
- cid_SXEI works correctly now, and it is only used if EnableSXEIdGeneration = 1.
- Added support of RevEmu2013 clients.
- Added dp_rejmsg_sxei and dp_rejmsg_revemu2013 cvars.
- AMXX plugins were updated and now include support for SXEI and RevEmu2013.
- Removed messages like: Unable to load strings pool from file './cstrike/estrpool/estrpool_main.dat'.
- Added fixes for flood with commands like 'new', 'dlfile', 'sendres', 'fullupdate'.
- Check for initial commands order on connect. New FakePlayers_CommandsOrderCheck config option.
- Added checking of requested downloads against precached resources. New Exploits_CheckDownloads config option.
- Added block of file uploads to the server. Added Exploits_DisableUploads config option.
- Ban for repeating connection attempts from same IP.
- Ban for violations in connection protocol.
- Send VoiceInit on new server builds (initializes voice for old clients) (thanks to Chuvi).
- Fixed average PPS calculation. This solves problem with HLSW.
- Loading steam server ID and version from steam.inf and steam_appid.txt files.
- Fixed server info answer: setting proper steam server ID, version, bots count, correct lock status when password set to "none".
- Fixed steam ID generation function to return "BOT" for bots.
- Fixed AY&SY and svc_bad error on new Linux builds.
- Refactored IPRateFilter to not block HLSW.
 
0.9.187:
- Fixed vulnerability used by "FVU" exploit
 
0.9.179:
- fixed "STEAM userid keysize is bogus" error on SteamEmu clients
 
0.9.178:
- fixed "Invalid challenge format" warning when client joins server
 
0.9.87-0.9.177:
- Some bugs fixed (I don't remember what bugs )
- Removed subserver and master-client as they are not needed now
- Added challenge checking code to "rules" and "players list" requests handlers
 
0.9.87:
- Fixed steamid generation for Steamclient 2009
 
0.9.86:
- Fixed: VAC Status was always "protected" on Windows servers.
- Moved all options to configure fakeplayers detector to dproto.cfg
- Update sample amxx plugins.
 
0.8.72:
- Added quick fix for vulnerability in netchan's fragment parser
- Enhanced detection of fakeplayers (against Argentinian haxxxorz)
 
0.8.68:
- Improvements/bugfixes in fakeplayers/packet flood detection code
- AMXX API and example plugins updated
- Fixed bug with cid_AVSMP, it was always 1
- Added useful commands for threats monitoring, check Readme.txt
 
0.8.65:
- Bugfix, bugfix, bugfix, bugfix....
- Added support for AVSMP clients
 
0.8.61:
- Fix for random svc_bads on connect
 
0.8.60:
- Proper bots detection method in fakeplayers detector
 
0.8.59:
- Fixed problems with AMD engines
- Fixed hybrid answer mode
- Fakeplayers detector won't kick and ban bots anymore
 
0.8.58:
- Fixed crash when working with bans DB (banid)
- Fix in new revEmu auth code
 
0.8.57:
- Project moved to new versioning system; version format for now is MAJOR.MINOR.REVISION
- Added support for latest linux engine.
- Added support for new revEmu/SteamClient2009 clients
- Added config options to set first prefix of steamid for clients. For example, revEmu clients may be marked as STEAM_4_0_xx
- Added 2-level protection against all kinds of fake players
- Added protection against flooding server with connectionless (PlayerList, ServerInfo, Rules) queries.
- Added option (HLTVExcept_IP) to allow HLTVs from specified address to join the server even if cid_HLTV is 5 (deprectated). May be useful if you using HLTVReport plugin, but you dont want to allow another HLTVs to join your server.
- Source code will not be available anymore.
- (untested) "The VAC problem" (when VAC banned clients are able to join server) should be fixed.
 
0.4.8p:
- Fixed buffer overflow vulnerability in SV_ParseCvarValue2()
- Fixed crash for linux servers, when server started as unprivileged user that not able to write to server root directory.
 
0.4.8:
- Fixed problem with dropping clients with "Unknown HLTV Type" message
- Fix in anti-svc_bad code, it should work fine now 
 
0.4.7:
- Fixed: old WON clients (CS patch 21 and lower) unable to join server
 
0.4.6:
- Fixed NET_SendPacket error that appears when server tried to drop deprecated client
 
0.4.5:
- Implemented fix for "Server failed to transmit file AY&SY" kind of svc_bad's
- UTF8 Chat/Nicknames support completely removed (will add it to another plugin)
- Userinfo filter removed because it does not needed anymore (it was a temporary fix for svc_bad's)
- Added separate AuthProvider (dp_r_id_provider cvar) constant for HLTV (check amxx/dp_test.sma)
- Fixed GameNameChanger plugins under Windows.
- There are a lot of changes in dproto.cfg. Old configs won't work with this version.
 
0.4.3:
- Using on-the-fly offsets searching for patching.
- Dproto now supports all existing (and hopefully future) p48 engines for Windows and Linux (including engine_amd.so/engine_i486.so).
- Fixed vulnerability in SV_ParseVoiceData() used by hlds_vcrash exploit.
 
0.4.1:
- hlds_*** exploit fixed.
- Temporary fix for hlds_vcrash exploit: Patched swds.dll/engine_i686.so, uploaded here and here.
 
0.3.7:
- Possible DoS exploit fixed
- Added Subserver_IP option in dproto.cfg, used to set interface for subserver; subserver code will be rewrititten in next versions.
 
0.3.6:
- Implemented cid_Setti clientid type (for Setti server scanner). Default value is 3 (STEAM_x:x:x generated by ip). This is workaround for situation when server disappears from Setti's serverlist (because Setti scanner can't join the server) when cid_NoSteam47=5 is used.
- Plugins changing game description (adding timeleft for example) should work correctly now.
 
0.3.5:
- Fixed server response for very old clients (thx to Rulzy)
- Fixed bug when server drops HLTV if cid_NoSteam47/48 is deprecated(5)
 
0.3.4:
- Added server-side emulation support. Currently supported emus are: revEmu, old revEmu ( <= 9.73), hCupa's SteamEmu
- eSTEAMATiON support removed
- Local banlist should work correctly
- Completely rewritten client authorization code. All problems with UNKNOWN steamids and not working "deprecated" clientids may be fixed.
- There are a lot of changes in dproto.cfg. Old configs won't work with this version
 
0.3.3:
- Fixed: "deprecated" (5) ClientID did not work on cid_SteamPending (STEAM_0:0:0) clients
- Added: Various cvars for customizing reject messages for deprecated clients. Check the "HOW TO CHANGE REJECT MESSAGES WHEN CLIENTID IS 5 (DEPRECATED)" section of Readme for more details.
- Added: dp_version cvar that keeps current dproto version. It is exported to server rules by default, but you can turn the exporting off using ExportVesion option in dproto.cfg
- Added: Capability mode for steamIds generated by eST (to make it as in <= 0.3.0) versions, option OldEstCompatMode in dproto.cfg
 
0.3.2:
- Fixed: "STEAM userid keysize is bogus" on build 4554 (May, 2009) under windows (broken in 0.3.1 version)
- Fixed: Annoying #18 and #19 warnings under windows
 
0.3.1:
- Fixed: dproto gets wrong steamids from eSTEAMATiON.
 
0.3.0:
- Fixed bug with steamid corruption for some no-steam clients
 
0.2.9:
- Added dp_clientinfo command which can be used to get inforamtion about client's protocol. Check the Readme.txt and amxx directory for more info.
 
0.2.8:
- Added support for new engines: 4617 for Linux and 4554 (15 Jun 2009) for Windows.
 
0.2.7:
- Redirection fixed for subserver (thx to GoD2.0);
- Subserver now correctly works with broadcast queries;
- Hybrid serverinfo answer type discovered by ineya, fixes visibility for all clients. Check dproto.cfg
 
0.2.6:
- Some compilation problems for linux fixed

*Skopiowane z pewnego rosyjskojęzycznego supportu Counter-Strike

 



Skan dla moderatora:

 

 

 

 
 

 

Aktualizacja 27.12.14

- Naprawa znalezionych błędów.

 

 

Aktualizacja 13.03.15

- Naprawa znalezionych błędów.

dproto_0_9_491 MPCForum.pl.rar

dproto_0.9_497 MPCForum.pl.rar

dproto_0_9_534 MPCForum.pl.rar

yyj6bCh.png
"Żaden etyczny inżynier oprogramowania nie zgodzi się napisać procedury zniszczBagdad.
Jego poczucie etyki domaga się, aby napisał procedurę
zniszczMiasto, a Bagdad przekazał jako parametr"
 
~
Nathaniel Borenstein 

Opublikowano

Doroto jest dostępny na pukanie przy zakupie lub reinkarnacji serwera wyrywa ci automatycznie na serwer

Kompletnie nie rozumiem co napisałeś :) 

 

To jest nowe dproto zawierające wszystkie fixy na explioty.

Tego praktycznie żadne firmy hostingowe nie mają.

A jak mają to dopiero wprowadzają i to, właśnie te wersję bo w "polskich" internetach są tylko dwa moje posty z tą wersją :)

yyj6bCh.png
"Żaden etyczny inżynier oprogramowania nie zgodzi się napisać procedury zniszczBagdad.
Jego poczucie etyki domaga się, aby napisał procedurę
zniszczMiasto, a Bagdad przekazał jako parametr"
 
~
Nathaniel Borenstein 

Opublikowano

lolek ma racje, doszly mnie sluchy że są już hostingi oferujące takie dproto. (nie wiem jak się ma sprawa z exploitami).

 

@off

LosT zdecyduj się na którym forum piszesz. Co to jest ta twoja programistyka?  :D

Jeśli odpowiadasz mi, bądź masz do mnie pytanie, oznacz mnie. Wtedy masz pewność, że Ci odpowiem.


7ltRHSP.png


 


Mentoruje w zarabianu przez internet: subsms, ppa, ppi, ppd, skracanie

Opublikowano

lolek ma racje, doszly mnie sluchy że są już hostingi oferujące takie dproto. (nie wiem jak się ma sprawa z exploitami).

 

@off

LosT zdecyduj się na którym forum piszesz. Co to jest ta twoja programistyka?  :D

Nie rozumiem Twojego spamu?

Nie wnosisz nic do tematu, robisz cały czas swoimi wypowiedziami offtop, bez urazy i z całym szacunkiem do Twojej osoby. 

 

Nie oferują, dopiero zaczynają, głównie zabezpieczali fixami cef.so i cef_fix. 

 

Jak na którym pisze?

O co Ci chodzi ? 

yyj6bCh.png
"Żaden etyczny inżynier oprogramowania nie zgodzi się napisać procedury zniszczBagdad.
Jego poczucie etyki domaga się, aby napisał procedurę
zniszczMiasto, a Bagdad przekazał jako parametr"
 
~
Nathaniel Borenstein 

  • 1 miesiąc temu...
Opublikowano

Pewnie wielu z was się zastanowi czemu nie wrzucam wersji 524 oraz 525. 
Mianowice dlatego nie jest wrzucona gdyż mają realne exploity, a wersja 497 jest stabilna.

Dodatkowo od 522 wymagane jest już nowsze Rev_Emu czyli CS'y V32-42 bez aktualizacji jakiejś nie wejdą na serwer, co też komplikuje sprawę.­

Nadal ostatnia stabilna wersja to 497 :)

yyj6bCh.png
"Żaden etyczny inżynier oprogramowania nie zgodzi się napisać procedury zniszczBagdad.
Jego poczucie etyki domaga się, aby napisał procedurę
zniszczMiasto, a Bagdad przekazał jako parametr"
 
~
Nathaniel Borenstein 

  • 1 miesiąc temu...
Opublikowano

Aktualizacja do wersji _534. 
Naprawienie wielu nowych błędów poczynając od wersji 522 po wersję 531. 

Osoby z klientem NoSteam z patchem starszym niż V43 mogą mieć problemy z dołączeniem / widocznością serwera. 

­

yyj6bCh.png
"Żaden etyczny inżynier oprogramowania nie zgodzi się napisać procedury zniszczBagdad.
Jego poczucie etyki domaga się, aby napisał procedurę
zniszczMiasto, a Bagdad przekazał jako parametr"
 
~
Nathaniel Borenstein 

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