Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

[CoolDown] Lista Skilli


fifazzz

Rekomendowane odpowiedzi

Opublikowano

Poprostu patrzysz na ta liste wyszukujesz swojego skilla na ktorym chcesz miec Cooldown Patrzysz na liczby przy (Compare XXXX)[gdzie x to liczba] no a dalej to wiesz co robic.

 

Lista Skilli

 

 

;(country_type ENG)

 

;

; Á÷¾÷ ¼³Á¤

;

 

( jobsystem ( key 0 )

( name 23)

( grade 220 221 223 222 224 225)

( delaytime 0.7 )

)

 

( jobsystem ( key 1 )

( name 24)

( grade 226 227 228 229 230 231)

( delaytime 1.0 )

)

 

( jobsystem ( key 2 )

( name 25)

( grade 232 233 235 234 236 237)

( delaytime 0.8 )

)

 

( jobsystem ( key 100 )

( name 651)

( grade 232 233 234 235 236 237)

( delaytime 0.7 )

)

 

( jobsystem ( key 104 )

( name 653)

( grade 232 233 234 235 236 237)

( delaytime 0.7 )

)

 

( jobsystem ( key 106 )

( name 652)

( grade 232 233 234 235 236 237)

( delaytime 0.7 )

)

 

;

; °ø¿ë ½ºÅ³

;

 

( skill

( key "common-11")

( action 11)

( index 11)

( image "action002")

( name "Rest")

( desc "#nSit down for recovering health and energy.#nHotkey: X")

( level 1) ( grade 1 1)

( maxlevel 3 0)

( type active once )

( compare 3 0 )

( compare 4 0 )

)

 

( skill

( key "common-0")

( action 0)

( name "Run")

( index 0)

( image "active002")

( desc "#nMove faster than normal#nand you can escape from the danger.#nHotkey: Z")

( type chant once )

( compare 1 6)

( maxlevel 1)

)

 

( skill

( key "common-1")

( action 1)

( name

"Beheading"

"Removing Soul"

)

( index 1)

( image

"active001"

"active001-tin"

)

 

( desc

"#nCut the demon's neck#n for eternal rest#nRecovers health and energy."

"#nRemoves the demon's soul#nfor eternal rest#nRecovers health and energy.")

( type active use)

( compare 2 32 )

( compare 3 0 )

( compare 4 700 )

( motion 0 1 none )

( effect "" "Skill_R_1_1" "Skill_R_1_2" )

( maxlevel 1)

)

 

( skill

( key "common-62")

( action 62)

( index 62)

( image "comeback001")

( name "comeback")

( desc "Return skill bring you back to the next Returnstone.")

 

( type active once )

( compare 3 2300 )

( compare 4 1800 )

( motion 1 1 none )

( effect "" "Skill_R_1_1" "Skill_R_1_2" )

( maxlevel 1 )

( damagetype 2)

)

 

( skill

( key "common-100")

( action 100)

( name "Baby Transformation")

( index 100)

( image "sinsu001")

( desc "#nTransForm to baby animal#nRage gauge of level 1 required")

( type chant once )

( compare 3 1000)

( maxlevel 1)

( type active once)

( motion 64 64 none )

( damagetype 0)

)

 

( skill

( key "common-101")

( action 101)

( name "Young Transformation")

( index 101)

( image "sinsu002")

( desc "#nTransform to young adult#nRage gauge of level 2 required")

( type chant once )

( compare 3 3000)

( maxlevel 1)

( type active once)

( motion 64 64 none )

( damagetype 0)

)

 

( skill

( key "common-102")

( action 102)

( name "Adult Transformation")

( index 102)

( image "sinsu003")

( desc "#nTransform to ancient animal#nRage gauge of level 3 required")

( type chant once )

( compare 3 5000)

( maxlevel 1)

( type active once)

( motion 64 64 none )

( damagetype 0)

)

 

;

; ¹«»ç ¶°µ¹ÀÌ¿ë ½ºÅ³

;

 

( skill

( key "knight-2")

( name "Weapon Mastery")

( limit knight)

( action 2)

( image "passive001")

( desc "#nHandles weapon well#nfor giving more damage to the enemy.")

( ability "#nOn-target Poin + %1!d! Min/Max Attack + %2!d!")

( parameter 1 ( div skill_level 2))

( parameter 2 ( plus 1 (div skill_level 2)))

( level 1 60 70 80 82 0) ( grade 1 0)

( maxlevel 20 22 24 26 44 0)

; ( level 30 35 40 45 50 0) (grade 2 1)

; ( maxlevel 3 6 9 12 15 0)

; ( level 1 0) ( grade 1 0)

 

 

( type passive etc)

)

 

( skill

( key "knight-3")

( name "Lightning Slash")

( limit knight)

( action 3)

( image "active003")

( desc "#nUsing normalsword skills with#ncontroling of wrist#nfor more powerful attack.")

( ability "#nAdd. attack point + %1!d!#nAdd. On-target point + %2!d!#nEnergy used : %3!d!")

( parameter 1 (mul skill_level 8) )

( parameter 2 (div skill_level 2) )

( parameter 3 (plus 10 skill_level) )

( level 5 0) ( grade 1 0)

( maxlevel 10 0)

( type active use)

( compare 1 (plus 10 skill_level) )

( compare 2 weapon_range )

( compare 3 0 )

( compare 4 700 )

( motion 0 2 attackauto )

( effect "" "" "" )

( damagetype 1)

)

 

( skill

( key "knight-4")

( name "Mockery ")

( limit knight)

( action 4)

( image "active012")

( desc "#nMocks the opponent for increasing the hostility.")

( ability "#nHostility + %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus 50 ( mul 150 skill_level)) )

( parameter 2 ( plus 10 skill_level) )

( level 18 0) ( grade 1 1)

( maxlevel 5 0)

( type active use)

( compare 1 ( plus 10 skill_level) )

( compare 2 ( plus 115 (mul skill_level 7)) )

( compare 3 0 )

( compare 4 5000 )

( motion 0 3 none )

( effect "" "" "" )

( damagetype 2)

( targetkind 2)

)

 

( skill

( key "knight-5")

( name "Transcendental Blow")

( limit knight)

( action 5)

( image "active009")

( desc "#nControls vigor in the body#nfor attacking supreme damage to the enemy.")

( ability "#nAdd. attack point %1!d!#nAdd. On-target point + %2!d!#nHostility 200 %% increase#nfatal attack oppotunity 5 %% increase#nEnergy used : %3!d!")

( parameter 1 (plus 150 ( mul skill_level 50)) )

( parameter 2 (mul skill_level 2) )

( parameter 3 (plus 28 ( mul skill_level 3)) )

( level 30 0) ( grade 2 0)

( maxlevel 5 0)

( type active use)

( compare 1 (plus 28 ( mul skill_level 3)) )

( compare 2 weapon_range )

( compare 3 (minus 600 (mul (div (plus skill_level 1) 2) 100)) )

( compare 4 ( plus weapon_speed 3300) )

( motion 4 5 none )

( effect "" "" "" )

( sound "" "" "")

( damagetype 1)

)

 

( skill

( key "knight-6")

( name "Defense")

( limit knight)

( action 6)

( image "passive013")

( desc "#nDefend the oppenent's attack with the shield.#nShield must be equipped.")

( ability "#nShort distance defense + %1!d! %%#nLong distance defense + %2!d! %%")

( parameter 1 skill_level)

( parameter 2 ( plus skill_level 3))

; ( level 30 35 40 45 50 60 70 80 82 0) (grade 2 1)

( level 30 35 40 45 50 60 70 80 82 0) (grade 2 1)

( maxlevel 3 6 9 12 15 17 19 21 39 0)

( type passive etc)

)

 

( skill

( key "knight-7")

( name "Upward Slash")

( limit knight)

( action 7)

( image "active031")

( desc "#nAfter Lightning Slash, raise the sword for attacking upward .")

( ability "#nAdd. attack point + %1!d!#nAdd. On-target point + %2!d!#nHostility 50 %% Increase#nEnergy used : %3!d!")

( parameter 1 (plus 60 (mul skill_level 20)) )

( parameter 2 (plus skill_level (div skill_level 2)) )

( parameter 3 (plus 15 skill_level) )

( level 24 0) ( grade 1 0)

( maxlevel 5 0)

( condition 3 5 )

( type active use)

( compare 1 (plus 15 skill_level) )

( compare 2 weapon_range )

( compare 3 0 )

( compare 4 weapon_speed )

( combo 3 7 0)

( motion 0 6 attackauto )

( damagetype 1)

)

 

( skill

( key "knight-8")

( name "Provocation")

( limit knight)

( action 8)

( image "active024")

( desc "#nProvokes the opponent for increasing hostility.")

( ability "#nHostility + %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus 800 ( mul 200 skill_level)) )

( parameter 2 ( plus 24 (mul skill_level 4)) )

( level 41 0) ( grade 2 0)

( maxlevel 3 0)

( condition 4 5 )

( type active use)

( compare 1 ( plus 24 (mul skill_level 4)) )

( compare 2 ( plus 136 (mul skill_level 8)) )

( compare 3 0 )

( compare 4 5000 )

( motion 0 3 none )

( effect "" "" "" )

( damagetype 2)

( targetkind 2)

)

 

( skill

( key "knight-9")

( name "Flashing Slash")

( limit knight)

( action 9)

( image "active032")

( desc "#nStiffens the enemy for a short amount of time.")

( ability "#nAdd. attack point + %1!d!#nAdd. On-target point + %2!d!#nHostility 100 %% increase#nEnergy used : %3!d!")

( parameter 1 (plus 50 (mul skill_level 10)) )

( parameter 2 (plus 9 skill_level) )

( parameter 3 (plus 19 (mul skill_level 2)) )

( level 39 0) ( grade 2 0)

( maxlevel 3 0)

( condition 5 1 )

( type active use)

( compare 1 (plus 19 (mul skill_level 2)) )

( compare 2 weapon_range )

( compare 3 (minus 800 (mul (div (plus skill_level 1) 2) 100)) )

( compare 4 ( plus weapon_speed 3300) )

( combo 5 9 0)

( motion 7 8 attackauto )

( damagetype 1)

)

 

( skill

( key "knight-10")

( name "Increasing Concentration")

( limit knight)

( action 10)

( image "active033")

( desc "#nIncreases on-target point for a short while.")

( ability "#nAdd. On-target point +3#nEnergy used : 86")

;( level 42 60 70 80 85 90 95 99 0) ( grade 2 0)

( level 42 60 70 80 85 90 95 99 0) ( grade 2 0)

( maxlevel 1 2 3 4 5 6 7 8 0)

( type active once)

( compare 1 86 )

( compare 2 weapon_range )

( compare 3 0 )

( compare 4 90000 )

( motion 0 0 none )

( damagetype 0)

)

 

( skill

( key "knight-11")

( name "Critical Hit")

( limit knight)

( action 12)

( image "passive007")

( desc "#nEnable the skill that giving additional damage to the enemy.")

( ability "#nPercentae : %1!d! %% Add. Damege : %2!d! %%")

( parameter 1 skill_level)

( parameter 2 ( plus 50 ( mul skill_level 2)))

;( maxparamvalue 1 10)

( level 10 34 47 60 70 80 90 0) (grade 1 0)

( maxlevel 5 10 15 17 19 21 31 0)

( type passive etc)

)

 

( skill

( key "knight-12")

( name "Widening Wound")

( limit knight)

( action 13)

( image "active034")

( desc "#nIt's a next attack after Upward Slash.")

( ability "#nAdd. Attack Point + %1!d!#nAdd. On Target Point + %2!d!#nHostility 100 %% Increase#nEnergy used : %3!d!")

( parameter 1 (plus 80 (mul skill_level 24)) )

( parameter 2 (mul skill_level 2) )

( parameter 3 (plus 15 skill_level) )

( level 43 0) ( grade 2 0)

( maxlevel 5 0)

( condition 7 1)

( type active use)

( compare 1 (plus 15 skill_level) )

( compare 2 weapon_range )

( compare 3 0 )

( compare 4 weapon_speed )

( combo 3 7 13 0)

( motion 0 9 attackauto )

( damagetype 1)

)

 

( skill

( key "knight-13")

( name "Portect")

( limit knight)

( action 14)

( image "active040")

( desc "#nDecrease the fury point on selected group.")

( ability "#nContinuation Time %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus 300 ( mul skill_level 300)) )

( parameter 2 ( plus 25 ( mul skill_level 25)) )

( level 15 0) ( grade 1 1)

( maxlevel 1 0)

( type active use)

( compare 1 ( plus 25 ( mul skill_level 25)) )

( compare 2 190 )

( compare 3 0 )

( compare 4 150000 )

( motion 0 0 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "knight-14")

( name "Shield Attack")

( limit knight)

( action 15)

( image "active042")

( desc "#nAttack with the shield to impede the oppoenent#nIt can't be used on monsters.")

( ability "#nEnergy used : 58")

( level 25 0) ( grade 1 1)

( maxlevel 1 0)

( type active use)

( compare 1 58 )

( compare 2 36 )

( compare 3 0 )

( compare 4 10000 )

( motion 0 10 none )

( sound "" "" "efs005")

( damagetype 1)

)

 

( skill

( key "knight-15")

( name "Life Extension")

( limit knight)

( action 30)

( image "passive015")

( desc "#nAdd more Health Points to your original HP forever.")

( ability "#nHp Revision: %1!d! %%")

( parameter 1 ( plus 14 ( mul skill_level 10)) )

( level 50 55 60 65 70 75 80 85 90 95 0) ( grade 3 0)

( maxlevel 1 2 3 4 5 6 7 8 9 10 0)

; ( level 1 0) ( grade 3 0)

( type passive etc)

)

 

( skill

( key "knight-16")

( name "Powerful Upward Slash")

( limit knight)

( action 16)

( image "active058")

( desc "#nAfter stabbing the weapon deeply in to the body,#nlifting up strongly.#nWhen making a hit, you get 1 Death Blow Point.")

( ability "#nAdd. Attack Point + %1!d!#nEnergy used : %2!d!")

( parameter 1 ( div ( plus 100 ( mul skill_level 10)) 80) )

( parameter 2 ( plus 24 ( mul skill_level 2)) )

( level 50 57 63 68 0) ( grade 7 0)

( maxlevel 1 2 3 4 0)

( type active use)

( compare 1 ( plus 24 ( mul skill_level 2)) )

( compare 2 weapon_range )

( compare 3 0 )

( compare 4 ( plus weapon_speed 4600) )

( motion 0 28 none )

( damagetype 1)

)

 

( skill

( key "knight-17")

( name "Brutal Attack")

( limit knight)

( action 17)

( image "active059")

( desc "#nBy using the Death Blow Points,#nMaking a Brutal Attack to the enemy.#nDeath Blow Point is needed.#nDamage increases depending on the Death Blow Points.")

( ability "#nEnergy used : %1!d!")

( parameter 1 ( plus 12 ( mul skill_level 3)) )

( level 53 56 63 67 70 0) ( grade 7 0)

( maxlevel 1 2 3 4 5 0)

( pileskill 1 5)

( type active use)

( compare 1 ( plus 12 ( mul skill_level 3)) )

( compare 2 weapon_range )

( compare 3 0 )

( compare 4 700 )

( motion 0 30 none )

( damagetype 1)

)

; 2Â÷ÀüÁ÷±â¼ú(À屺)

 

( skill

( key "knight-18")

( name "Force of Defense")

( limit knight)

( action 18)

( image "active060")

( desc "#nIncreasing your defense for a while.")

( ability "#nAdd. Close Defense : %1!d! %%#nAdd. Log-range Defense : %2!d! %%#nLasting Time : 1200#nEnergy used : %3!d!")

( parameter 1 ( plus 14 ( mul skill_level 7)) )

( parameter 2 ( plus 14 ( mul skill_level 3)) )

( parameter 3 ( plus 300 ( mul skill_level 20)) )

( level 50 56 62 70 0) ( grade 11 1)

( maxlevel 1 2 3 4 0)

( type active once)

( compare 1 ( plus 300 ( mul skill_level 20)) )

( compare 2 0 )

( compare 3 0 )

( compare 4 30000 )

( motion 0 32 none )

( damagetype 0)

)

 

( skill

( key "knight-19")

( name "Call of Defense")

( limit knight)

( action 19)

( image "active061")

( desc "#nIncreasing group members' defense.#nIts effectiveness disappears if another chant is used.")

( ability "#nAdd. Close Defense : %1!d! %%#nAdd. Long-range Defense : %2!d! %%")

( parameter 1 ( plus 9 ( mul skill_level 7)) )

( parameter 2 ( plus 9 ( mul skill_level 3)) )

( level 51 57 63 0) ( grade 11 0)

( maxlevel 1 2 3 0)

( type active once)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 10000 )

( motion 0 0 none )

( damagetype 0)

)

 

; 2Â÷ÀüÁ÷±â¼ú(À¯¶û°Ë°´)

( skill

( key "knight-20")

( name "Parry")

( limit knight)

( action 20)

( image "passive017")

( desc "#nBy using your weapon, you can parry the enemy's attack.#nTwo Hand Sword must be equipped.")

( ability "#nAdd. Close Defense + %1!d! %%#nAdd. Long-range Defense + %2!d! %%")

( parameter 1 shield_application )

( parameter 2 ( div shield_application 3) )

( level 50 0) (grade 7 0)

( maxlevel 1 0)

( type passive etc)

)

 

( skill

( key "knight-21")

( name "Rush")

( limit knight)

( action 21)

( image "active069")

( desc "#nRushing to the enemy and enemy gets stiff instantly.#nBut distance must be more than 60.")

( ability "#nInstant Stiffness : %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus 1 ( mul skill_level 1)) )

( parameter 2 ( plus 46 ( mul skill_level 4)) )

( level 52 62 0) (grade 7 0)

( maxlevel 1 2 0)

( type active use)

( compare 1 ( plus 46 ( mul skill_level 4)) )

( compare 2 ( plus 60 ( mul skill_level 20)) )

( compare 3 1 )

( compare 4 ( minus 14000 ( mul skill_level 2000)) )

( motion 29 34 none )

( damagetype 1)

)

 

; 2Â÷ÀüÁ÷±â¼ú(À屺)

( skill

( key "knight-22")

( name "Shield Offense")

( limit knight)

( action 22)

( image "active070")

( desc "#nPushing away the enemy with the shield.#nOne who gets pushed become faint for a short amount of time.")

( ability "#nFaint Time : %1!d! #nEnergy used : %2!d!")

( parameter 1 skill_level )

( parameter 2 ( plus 72 ( mul skill_level 7)) )

( level 52 59 64 68 0) (grade 11 0)

( maxlevel 1 2 3 4 0)

( type active use)

( compare 1 ( plus 72 ( mul skill_level 7)) )

( compare 2 weapon_range )

( compare 3 0 )

( compare 4 15000 )

( motion 0 10 none )

( damagetype 1)

)

 

( skill

( key "knight-23")

( name "Call of Recovery")

( limit knight)

( action 23)

( image "active071")

( desc "#nRecoverig group members' HP little by little.#nts effectiveness disappears if another chant is used.")

( ability "#nRecovers minimum of %1!d! HP in every 3 seconds")

( parameter 1 ( plus 4 ( mul skill_level 8)) )

( level 55 61 67 0) ( grade 11 0)

( maxlevel 1 2 3 0)

( type active once)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 10000 )

( motion 0 0 none )

( damagetype 0)

)

 

( skill

( key "knight-24")

( name "Berserk")

( limit knight)

( action 24)

( image "active093")

( desc "#nOffensive power increases but Defensive power decreases.")

( ability "#nShort Range Attack + %1!d! %%#nDefense - %2!d! %%#nLasting Time : 60#nEnergy used : %3!d!")

( parameter 1 ( plus 5 ( mul skill_level 6)) )

( parameter 2 ( plus 3 ( mul skill_level 2)) )

( parameter 3 ( plus 200 ( mul skill_level 15)) )

( level 53 56 59 62 65 70 0) (grade 7 0)

( maxlevel 1 2 3 4 5 6 0)

( type active once)

( compare 1 ( plus 200 ( mul skill_level 15)) )

( compare 2 0 )

( compare 3 0 )

( compare 4 600000 )

( motion 0 31 none )

( damagetype 0)

)

 

( skill

( key "knight-25")

( name "Half Swing")

( limit knight)

( action 25)

( image "active094")

( desc "#nSwing a weapon and#nattack the front of 180 degree enemies.#nYou must equip two handed sword.#nYou get a Death Blow Point if you hit more than one enemy.")

( ability "#nEnergy used : %1!d!")

( parameter 1 ( plus 49 ( mul skill_level 9)) )

( level 54 58 62 66 69 0) (grade 7 0)

( maxlevel 1 2 3 4 5 0)

( type active use)

( compare 1 ( plus 49 ( mul skill_level 9)) )

( compare 2 weapon_range )

( compare 3 0 )

( compare 4 10000 )

( motion 0 25 none )

( damagetype 1)

)

 

 

; 2Â÷ÀüÁ÷±â¼ú(À屺)

( skill

( key "knight-26")

( name "Sacrifice")

( limit knight)

( action 26)

( image "active095")

( desc "#nUsing you HP to recover the target HP.")

( ability "#nHP used : %1!d! %%#nHP recovered : %2!d! %%")

( parameter 1 ( plus 5 ( mul skill_level 5)) )

( parameter 2 ( plus 50 ( mul skill_level 25)) )

( level 52 61 0) (grade 11 0)

( maxlevel 1 2 0)

( type active use)

( compare 1 0 )

( compare 2 120 )

( compare 3 0 )

( compare 4 40000 )

( motion 0 32 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "knight-27")

( name "Call of Lightning Defense")

( limit knight)

( action 27)

( image "active096")

( desc "#nIncrease Lightning defense of all member of group.#nEffectiveness disappears when other chant is used.")

( ability "#nLightning Resistance + %1!d! %%")

( parameter 1 ( plus 2 ( mul skill_level 3)) )

( level 53 57 64 0) (grade 11 0)

( maxlevel 1 2 3 0)

( type active once)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 10000 )

( motion 0 0 none )

( damagetype 0)

)

 

( skill

( key "knight-28")

( name "Call of Ice Defense")

( limit knight)

( action 28)

( image "active097")

( desc "#nIncrease Ice defense of all member of group.#nEffectiveness disappears when other chant is used.")

( ability "#nIce Resistance + %1!d! %%")

( parameter 1 ( plus 2 ( mul skill_level 3)) )

( level 53 57 64 0) (grade 11 0)

( maxlevel 1 2 3 0)

( type active once)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 10000 )

( motion 0 0 none )

( damagetype 0)

)

 

( skill

( key "knight-29")

( name "Call of Fire Defense")

( limit knight)

( action 29)

( image "active098")

( desc "#nIncrease Fire defense of all member of group.#nEffectiveness disappears when other chant is used.")

( ability "#nFire Resistance + %1!d! %%")

( parameter 1 ( plus 2 ( mul skill_level 3)) )

( level 53 57 64 0) (grade 11 0)

( maxlevel 1 2 3 0)

( type active once)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 10000 )

( motion 0 0 none )

( damagetype 0)

)

 

( skill

( key "knight-30")

( name "Call of On Target Point")

( limit knight)

( action 31)

( image "active099")

( desc "#nIncrease On Target Point of all member of group.#nEffectiveness disappears when other chant is used.")

( ability "#nOn Target Point + %1!d!")

( parameter 1 ( plus 5 ( mul skill_level 5)) )

( level 54 58 65 0) (grade 11 0)

( maxlevel 1 2 3 0)

( type active once)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 10000 )

( motion 0 0 none )

( damagetype 0)

)

 

( skill

( key "knight-31")

( name "Call of Physical Attack")

( limit knight)

( action 32)

( image "active100")

( desc "#nIncrease the Max Attack Point of all member of group.#nEffectiveness disappears when other chant is used.")

( ability "#nClose Attack + %1!d!")

( parameter 1 ( plus 25 ( mul skill_level 25)) )

( level 54 60 66 0) (grade 11 0)

( maxlevel 1 2 3 0)

( type active once)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 10000 )

( motion 0 0 none )

( damagetype 0)

)

 

( skill

( key "knight-32")

( name "Survival Instinct")

( limit knight)

( action 33)

( image "active101")

( desc "#nWhen remaining MP is 10%,#nconverting MP [Remaining MP * Skill Level * 2] to HP.")

( level 56 63 0) (grade 11 0)

( maxlevel 1 2 0)

( type active once)

( compare 1 0 )

( compare 2 0 )

( compare 3 1500 )

( compare 4 1800000 )

( motion 33 32 none )

( damagetype 0)

)

 

( skill

( key "knight-33")

( name "Elastic Shield")

( limit knight)

( action 34)

( image "active102")

( desc "#nIncrease the Defense of all member of group instantly.")

( ability "#nClose Defense + 350#nLong Dinstance Defense + 300#nLasting Time : 15#nEnergy used : 475")

( level 58 0) (grade 11 0)

( maxlevel 1 0)

( type active once)

( compare 1 475 )

( compare 2 0 )

( compare 3 0 )

( compare 4 1800000 )

( motion 0 32 none )

( damagetype 0)

)

 

( skill

( key "knight-34")

( name "Revival")

( limit knight)

( action 35)

( image "active016")

( desc "#nRevive one who is unable to fight#nwith minimum health point.")

( ability "#nHP recovered of Target 3 %%#nMP recovered of Target 1 %%#nEnergy used : %1!d!")

( parameter 1 ( plus 240 ( mul skill_level 80)) )

( level 59 69 0) (grade 11 1)

( maxlevel 1 2 0)

( type active use)

( compare 1 ( plus 240 ( mul skill_level 80)) )

( compare 2 64 )

( compare 3 3700 )

( compare 4 40000 )

( motion 33 34 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "knight-35")

( name "Increase of Critical Hit")

( limit knight)

( action 36)

( image "passive007")

( desc "#nIncrease the damage of Critical Hit.")

( level 61 0) (grade 7 0)

( condition 12 15)

( maxlevel 1 0)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 0 )

( type passive etc)

)

 

( skill

( key "knight-80")

( name "Artillery")

( limit knight)

( action 80)

( image "passive021")

( desc "#nYou may assemble and control the weapon of castle siege.")

( level 50 0) (grade 7 0)

( maxlevel 1 0)

( type passive etc)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 0 )

( motion 0 0 none )

( damagetype 0)

)

 

( skill

( key "knight-81")

( name "Artillery")

( limit knight)

( action 81)

( image "passive021")

( desc "#nYou may assemble and control the weapon of castle siege..")

( level 50 0) (grade 11 0)

( maxlevel 1 0)

( type passive etc)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 0 )

( motion 0 0 none )

( damagetype 0)

)

 

 

;

; ÁÖ¼ú»ç ÇÐÀÚ ½ºÅ³

;

 

( skill

( key "mage-2")

( name "Fire Magic")

( limit mage)

( action 2)

( image "active004")

( desc "#nThrow fire ball to the enemy#nto give fire damage.")

( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")

( parameter 1 ( div ( plus ( div (mul 3 char_level ) 2) ( div ( mul char_int ( mul skill_level 3 )) 10)) 2))

( parameter 2 ( plus 7 ( div skill_level 4 ) ) )

( maxparamvalue 1 450)

( level 8 0) ( grade 1 0)

( maxlevel 20 0)

( type active use)

( compare 1 ( plus 7 ( div skill_level 4 ) ) )

( compare 2 (plus 110 ( mul 3 skill_level)))

( compare 3 ( minus 1300 ( div ( mul 1300 ( mul fire_mastery 5) ) 100)) )

( compare 4 600 )

( motion 2 3 attackauto )

( effect "Skill_R_2_0" "Skill_R_2_1" "Skill_R_2_2" )

( sound "efs011_L" "efs010_L" "efs009")

( explosion 10 4 5)

( damagetype 1)

)

 

( skill

( key "mage-3")

( name "Ice Magic")

( limit mage)

( action 3)

( image "active005")

( desc "#nThrow a lump of ice to the enemy#nto give ice damage.")

 

( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")

( parameter 1 ( div ( plus ( div (mul 3 char_level ) 2 ) ( div ( mul char_int ( mul skill_level 3 ) ) 13 ) ) 2))

( parameter 2 ( plus 6 ( div skill_level 4 ) ) )

( maxparamvalue 1 350)

( level 3 0) ( grade 1 0)

( maxlevel 20 0)

( type active use)

( compare 1 (plus 6 ( div skill_level 4 )) )

( compare 2 (plus 120 ( mul 4 skill_level)))

( compare 3 800 )

( compare 4 600 )

( motion 2 3 attackauto )

( effect "Skill_R_3_0" "Skill_R_3_1" "Skill_R_3_2" )

( sound "efs013_L" "efs015_L" "efs017")

( explosion 11 6 7)

( damagetype 1)

)

 

( skill

( key "mage-4")

( name "Lightning Magic")

( limit mage)

( action 4)

( image "active006")

( desc "#nThrow lightning to the enemy#nto give lightning damage..")

 

( ability "#nMin Magic Attack Point + %1!d!#nMax Magic Attack Point + %2!d!#nEnergy used : %3!d!")

( parameter 1 ( div ( plus ( div (mul 3 char_level ) 2 ) ( div ( mul char_int ( mul skill_level 2 ) ) 16 ) ) 2))

( parameter 2 ( plus ( mul lightning_mastery 20) ( div ( plus ( div (mul 3 char_level ) 2 ) ( div ( mul char_int ( mul skill_level 2 ) ) 16 ) ) 2)))

( parameter 3 ( plus 2 ( div skill_level 2 ) ) )

( maxparamvalue 1 150)

( maxparamvalue 2 300)

( level 1 0) ( grade 1 1)

( maxlevel 10 0)

( type active use)

( compare 1 (plus 2 ( div skill_level 2 )) )

( compare 2 (plus 110 ( mul 6 skill_level)))

( compare 3 600 )

( compare 4 600 )

( motion 2 3 attackauto )

( effect "Skill_R_4_0" "Skill_R_4_1" "Skill_R_4_2" )

( sound "efs019_L" "efs020_L" "efs021")

( explosion 12 8 9)

( damagetype 1)

)

 

( skill

( key "mage-5")

( name "Long-range Protection")

( limit mage)

( action 5)

( image "active041")

( desc "#nPerfect defense from log range attack by one time.#nEfficiecy disappears after defense.")

( ability "#nEnergy used : 64")

( level 25 0) ( grade 1 1)

( maxlevel 1 0)

( type active use)

( compare 1 64 )

( compare 2 180)

( compare 3 800 )

( compare 4 5000 )

( motion 6 9 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-6")

( name "Ice Resistance")

( limit mage)

( action 6)

( image "passive003")

( desc "#nTrain the Ice Resistance")

 

( ability "#nIce Resistance %1!d! Increased")

( parameter 1 skill_level)

 

( level 1 0) ( grade 1 0)

( type passive etc)

)

 

( skill

( key "mage-7")

( name "Lightning Resistance")

( limit mage)

( action 7)

( image "passive004")

( desc "#nTrain Lightning Resistance")

 

( ability "#nLightning Resistance %1!d! Increased")

( parameter 1 skill_level)

 

( level 1 0) ( grade 1 0)

( type passive etc)

)

 

( skill

( key "mage-8")

( name "Heal")

( limit mage)

( action 8)

( image "active008")

( desc "#nRecover one's own health points.")

( ability "#nHealth recovered : %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus 100 ( div (plus ( div ( mul 15 char_level ) 10 ) ( div ( mul char_wis ( mul skill_level 5 ) ) 10 )) 2 ) ) )

( parameter 2 ( plus 6 ( mul skill_level 6 ) ) )

( maxparamvalue 1 300)

( level 7 0) ( grade 1 0)

( maxlevel 5 0)

( type active once)

( compare 1 ( plus 6 ( mul skill_level 6 ) ) )

( compare 3 0 )

( compare 4 4200 )

( motion 0 3 none )

( effect "" "" "Skill_R_8_2" )

( damagetype 0)

)

 

( skill

( key "mage-9")

( name "Shock Wave")

( limit mage)

( action 9)

( image "active013")

( desc "#nGive thestrong Shock Wave to the opponent.")

( ability "#nMin Magic Attack Point + %1!d! #nMax Magic Attack Point + %2!d! #nWnEnergy used : %3!d!")

( parameter 1 ( plus 50 ( div ( plus ( div ( mul skill_level 5) 3) ( div ( mul char_int ( mul skill_level 6)) 4)) 2)) )

( parameter 2 ( plus lightning_mastery ( plus 150 ( div ( plus ( div ( mul skill_level 5) 3) ( div ( mul char_int ( mul skill_level 11)) 3)) 2)) ) )

( parameter 3 ( plus 56 ( mul skill_level 6 )) )

( maxparamvalue 1 500)

( maxparamvalue 2 1200)

( level 31 0) ( grade 2 0)

( maxlevel 5 0)

( condition 4 5 )

( type active use)

( compare 1 ( plus 56 ( mul skill_level 6 )) )

( compare 2 32 )

( compare 3 0 )

( compare 4 1200 )

( motion 6 8 attackauto )

( effect "" "" "" )

( explosion 0 0 0)

( damagetype 1)

)

 

( skill

( key "mage-10")

( name "Cure")

( limit mage)

( action 10)

( image "active010")

( desc "#nRecover some health points of one who is selected.")

( ability "#nAmount of recovering : %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus (mul skill_level 30) (plus 70 ( div (plus ( div ( mul 7 char_level ) 11 ) ( div ( mul char_wis ( mul skill_level 3 ) ) 11 )) 2 ))))

( parameter 2 ( plus 8 ( mul skill_level 3 ) ) )

( maxparamvalue 1 500)

( level 16 0) ( grade 1 0)

( maxlevel 10 0)

( condition 8 3 )

( type active use)

( compare 1 ( plus 8 ( mul skill_level 2 )) )

( compare 2 ( plus 130 ( mul skill_level 3)) )

( compare 3 1800 )

( compare 4 600 )

( motion 4 5 none )

( effect "Skill_R_10_0" "" "Skill_R_10_2" )

( explosion 4 0 0)

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-11")

( name "Magic Mastery : Lightning")

( limit mage)

( action 12)

( image "passive008")

( desc "#nMax magic attack of lightning is increased.")

( ability "#nMax Magic Attack Point + %1!d!" )

( parameter 1 ( mul skill_level 20))

( level 30 60 70 80 0) ( grade 2 0)

( maxlevel 5 7 9 25 0)

( type passive etc)

)

 

( skill

( key "mage-12")

( name "Magic Mastery : Ice")

( limit mage)

( action 13)

( image "passive009")

( desc "#nIncrease the chance of making the enemy slow.")

( level 30 60 70 80 0) ( grade 2 0)

( maxlevel 5 7 9 25 0)

( type passive etc)

)

 

( skill

( key "mage-13")

( name "Magic Mastery : Fire")

( limit mage)

( action 14)

( image "passive010")

( desc "#nDecrease the incantion time on fire magic.")

( level 30 60 70 80 0) ( grade 2 0)

( maxlevel 5 7 9 25 0)

( type passive etc)

)

 

( skill

( key "mage-14")

( name "Meditation")

( limit mage)

( action 15)

( image "active017")

( desc "#nRecover one's own energy point slowly.")

( level 32 60 70 80 90 0) (grade 2 0)

( maxlevel 3 5 7 9 11 0)

( compare 1 ( minus char_level ( mul skill_level 9)) )

( compare 3 0 )

( compare 4 ( minus 60000 ( mul skill_level 5)) )

( type active once)

( damagetype 0)

)

 

( skill

( key "mage-15")

( name "Revival")

( limit mage)

( action 16)

( image "active016")

( desc "#nRevive one who is unable to fight#nwith minimum health point.")

( level 37 0) (grade 2 0)

( maxlevel 1 0)

( condition 10 1 )

( compare 1 240 )

( compare 2 64 )

( compare 3 3200 )

( compare 4 5000 )

( type active use)

( motion 4 3 none )

( effect "" "" "" )

( explosion 0 0 0)

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-16")

( name "Defensive incantation 1")

( limit mage)

( action 17)

( image "active015")

( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 1, Defense + 3")

( level 30 0) (grade 2 1)

( maxlevel 1 0)

( compare 1 45 )

( compare 3 2200 )

( compare 4 0 )

( type active once)

( motion 4 5 none )

( damagetype 0)

)

 

( skill

( key "mage-17")

( name "Defensive incantation 2")

( limit mage)

( action 18)

( image "active019")

( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 1, Defense + 5")

( level 35 0) (grade 2 1)

( maxlevel 1 0)

( compare 1 58 )

( compare 3 2200 )

( compare 4 0 )

( type active once)

( motion 4 5 none )

( damagetype 0)

)

 

( skill

( key "mage-18")

( name "Defensive incantation 3")

( limit mage)

( action 19)

( image "active020")

( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 2, Defense + 7")

( level 40 0) (grade 2 1)

( maxlevel 1 0)

( compare 1 64 )

( compare 3 2200 )

( compare 4 0 )

( type active once)

( motion 4 5 none )

( damagetype 0)

)

 

( skill

( key "mage-19")

( name "Defensive incantation 4")

( limit mage)

( action 20)

( image "active021")

( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 2, Defense + 10")

( level 45 0) (grade 2 1)

( maxlevel 1 0)

( compare 1 75 )

( compare 3 2200 )

( compare 4 0 )

( type active once)

( motion 4 5 none )

( damagetype 0)

)

 

( skill

( key "mage-20")

( name "Defensive incantation 5")

( limit mage)

( action 21)

( image "active022")

( desc "#nProtect one's body with power of earth.#nAbsortion Rate + 2, Defense + 15")

( level 50 60 70 80 90 0) (grade 2 1)

( maxlevel 1 2 3 4 5 0)

( compare 1 82 )

( compare 3 2200 )

( compare 4 0 )

( type active once)

( motion 4 5 none )

( damagetype 0)

)

 

( skill

( key "mage-21")

( name "Cure 2")

( limit mage)

( action 22)

( image "active023")

( desc "#nRecover some health points of one who is selected.")

( ability "#nRecovering Point : %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus ( mul 50 skill_level ) (plus 500 ( div ( plus ( div ( mul char_level 8) 11) ( div ( mul char_wis ( mul skill_level 5)) 9)) 2)) ))

( parameter 2 ( plus 39 ( mul skill_level 3 ) ) )

( maxparamvalue 1 900)

( level 36 0) ( grade 2 0)

( maxlevel 5 0)

( condition 10 10 )

( type active use)

( compare 1 ( plus 39 ( mul skill_level 3 )) )

( compare 2 ( plus 170 ( mul skill_level 4)) )

( compare 3 1500 )

( compare 4 600 )

( motion 4 5 none )

( effect "Skill_R_10_0" "" "Skill_R_10_2" )

( explosion 4 0 0)

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-22")

( name "Lightning Blow")

( limit mage)

( action 23)

( image "active025")

( desc "#nLightning get blow up when it hits the target.")

( ability "#nMin Magic Attack Point + %1!d!#nMax Magic Attack Point + %2!d!#nEnergy used : %3!d!")

( parameter 1 ( plus 10 ( div ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 3)) 10) 2)) 2)) )

( parameter 2 ( plus ( mul lightning_mastery 20) ( div ( plus ( div ( mul char_level 3) 2) ( div ( mul char_int ( mul skill_level 5)) 8)) 2)))

( parameter 3 (plus 12 skill_level) )

( maxparamvalue 1 450)

( maxparamvalue 2 600)

( level 21 0) ( grade 1 0)

( maxlevel 10 0)

( condition 4 10 )

( type active use)

( compare 1 (plus 12 skill_level) )

( compare 2 (plus 120 ( mul skill_level 6)) )

( compare 3 700 )

( compare 4 600 )

( motion 2 3 attackauto )

( effect "Skill_R_4_0" "Skill_R_4_1" "Skill_R_4_2" )

( sound "efs019_L" "efs020_L" "efs021")

( explosion 12 8 9)

( damagetype 1)

)

 

( skill

( key "mage-23")

( name "Splashy Ice")

( limit mage)

( action 24)

( image "active026")

( desc "#nAttack with splahy ice wave.#nAll that is hit may get slow by the Ice Mastery.")

( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")

( parameter 1 ( div ( plus ( div ( mul char_level 5) 3) ( div ( mul char_int ( mul skill_level 5)) 7)) 2))

( parameter 2 ( plus 43 ( mul skill_level 6)) )

( maxparamvalue 1 320)

( level 34 0) ( grade 2 0)

( maxlevel 5 0)

( condition 3 10 )

( type active once)

( compare 1 ( plus 43 ( mul skill_level 6)) )

( compare 2 64 )

( compare 3 900 )

( compare 4 600 )

( motion 6 8 none )

( effect "Skill_R_3_0" "Skill_R_3_1" "Skill_R_3_2" )

( sound "efs013_L" "efs015_L" "efs017")

( explosion 11 6 7)

( damagetype 0)

)

 

( skill

( key "mage-24")

( name "Fire Blow")

( limit mage)

( action 25)

( image "active027")

( desc "#nWhen the Fire Blow is active#nAll the enemies get fired.")

( ability "#nMagic Attack Point+ %1!d!#nEnergy used : %2!d!")

( parameter 1 ( div ( plus ( div ( mul char_level 5) 3) ( div ( mul char_int ( mul skill_level 6)) 5)) 2))

( parameter 2 ( plus 32 ( mul skill_level 6)) )

( maxparamvalue 1 500)

( level 33 0) ( grade 2 0)

( maxlevel 5 0)

( condition 2 10 )

( type active use)

( compare 1 ( plus 32 ( mul skill_level 6)) )

( compare 2 180 )

( compare 3 2100 )

( compare 4 600 )

( motion 2 3 none )

( effect "Skill_R_2_0" "Skill_R_2_1" "Skill_R_2_2" )

( sound "efs011_L" "efs010_L" "efs009")

( explosion 10 4 5)

( damagetype 1)

)

 

( skill

( key "mage-25")

( name "Speed Up")

( limit mage)

( action 26)

( image "active028")

( desc "#nRun faster for certain amount of time.")

( ability "#nContinuation Time %1!d! Sec#nEnergy used : %2!d!")

( parameter 1 ( mul skill_level 600 ) )

( parameter 2 ( plus 82 ( mul skill_level 8)) )

( level 36 37 38 50 69 78 85 89 92 95 0) ( grade 2 0)

( maxlevel 1 2 3 4 5 6 7 8 9 0)

( type active use)

( compare 1 ( plus 82 ( mul skill_level 8)) )

( compare 2 160 )

( compare 3 2300 )

( compare 4 600 )

( motion 6 9 none )

( effect "" "" "" )

( sound "efs019_L" "efs020_L" "efs021")

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-26")

( name "Frost")

( limit mage)

( action 27)

( image "active029")

( desc "#nFreeze the targeted enemy for a while of time.#nHowever, it canceled when it gets attacked.")

( ability "#nContinuation Time 5 Sec#nEnergy used : 47")

( level 43 0) ( grade 2 0)

( maxlevel 1 0)

( condition 24 1 )

( type active use)

( compare 1 47 )

( compare 2 230 )

( compare 3 2000 )

( compare 4 600 )

( motion 2 3 none )

( effect "Skill_R_3_0" "Skill_R_3_1" "Skill_R_3_2" )

( sound "efs013_L" "efs015_L" "efs017")

( explosion 11 6 7)

( damagetype 1)

)

 

( skill

( key "mage-27")

( name "Group Cure")

( limit mage)

( action 28)

( image "active030")

( desc "#nRecover the health point of all the group members.")

( ability "#nRecovering Point : %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus ( plus ( div ( plus ( div char_level 2) (div ( mul char_wis ( mul skill_level 8)) 7)) 2) ( mul skill_level 60)) 100))

( parameter 2 ( plus 58 ( mul skill_level 4)) )

( maxparamvalue 1 540)

( level 47 0) ( grade 2 0)

( maxlevel 3 0)

( condition 22 5 )

( type active once )

( compare 1 ( plus 58 ( mul skill_level 4)) )

( compare 2 0 )

( compare 3 1200 )

( compare 4 600 )

( motion 4 5 none )

( effect "Skill_R_10_0" "" "Skill_R_10_2" )

( explosion 4 0 0)

( sound "" "" "")

( damagetype 0)

)

 

( skill

( key "mage-28")

( name "Restore")

( limit mage)

( action 29)

( image "active039")

( desc "#nRecover the selected one's all health point instantly.")

( ability "#nRecovering Point : 25 %%#nEnergy used : 112")

( level 42 0) ( grade 2 0)

( maxlevel 1 0)

( maxparamvalue 1 500 500)

( condition 16 1 )

( type active use)

( compare 1 112 )

( compare 2 180 )

( compare 3 0 )

( compare 4 90000 )

( motion 4 5 none )

( effect "Skill_R_10_0" "" "Skill_R_10_2" )

( explosion 4 0 0)

( damagetype 2)

( targetkind 1)

)

 

 

( skill

( key "mage-29")

( name "Lightning Summons")

( limit mage)

( action 31)

( image "active054")

( desc "#nStriking the lightning to the selected object from the sky.")

( ability "#nMin Magic Attack Point + %1!d!#nMax Magic Attack Point + %2!d!#nEnergy used : %3!d!")

( parameter 1 ( plus ( plus ( mul lightning_mastery 20) ( div ( mul char_level 3) 2)) ( plus ( div ( div ( mul char_int ( mul skill_level 2)) 7) 2) 320)) )

( parameter 2 ( plus ( plus ( mul lightning_mastery 20) ( div ( mul char_level 3) 2)) ( plus ( div ( div ( mul char_int ( mul skill_level 7)) 4) 2) 320)) )

( parameter 3 ( plus 22 ( mul skill_level 4)) )

( level 53 57 0) ( grade 7 0)

( maxlevel 1 2 0)

( maxparamvalue 1 451 900)

( condition 23 10 )

( type active use)

( compare 1 ( plus 22 ( mul skill_level 4)) )

( compare 2 190 )

( compare 3 800 )

( compare 4 600 )

( motion 10 11 attackauto )

( damagetype 1)

)

 

( skill

( key "mage-30")

( name "Hail")

( limit mage)

( action 32)

( image "active052")

( desc "#nDrop pieces of sharp ice from the sky.")

( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus ( div ( mul char_level 3) 2) ( plus ( div ( div ( mul char_int ( mul skill_level 5)) 6) 2) 240)) )

( parameter 2 ( plus 12 ( mul skill_level 4)) )

( level 51 58 64 67 0) ( grade 7 0)

( maxlevel 1 2 3 4 0)

( maxparamvalue 1 680 680)

( condition 3 20 )

( type active use)

( compare 1 ( plus 12 ( mul skill_level 4)) )

( compare 2 210 )

( compare 3 1000 )

( compare 4 600 )

( motion 14 15 attackauto )

( damagetype 1)

)

 

( skill

( key "mage-31")

( name "Flame Bomb")

( limit mage)

( action 33)

( image "active053")

( desc "#nExplode and fire up the selected target.")

( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus ( div ( mul char_level 3) 2) ( plus ( div ( div ( mul char_int ( mul skill_level 6)) 6) 2) 380)) )

( parameter 2 ( plus 16 ( mul skill_level 4)) )

( level 52 59 0) ( grade 7 0)

( maxlevel 1 2 0)

( maxparamvalue 1 720 720)

( condition 2 20 )

( type active use)

( compare 1 ( plus 16 ( mul skill_level 4)) )

( compare 2 180 )

( compare 3 1300 )

( compare 4 600 )

( motion 16 17 attackauto )

( damagetype 1)

)

 

; 2Â÷ÀüÁ÷±â¼ú(Áß¹æÀÇÀå)

 

( skill

( key "mage-32")

( name "Life Extension")

( limit mage)

( action 30)

( image "passive015")

( desc "#nAdd more Health Points to your original HP forever.")

( ability "#nHp Revision: %1!d! %%")

( parameter 1 ( plus 14 ( mul skill_level 10)) )

( level 50 55 60 65 70 75 80 85 90 95 0) ( grade 3 0)

; ( maxlevel 1 2 3 4 5 6 7 8 9 10 0)

; ( level 1 0) ( grade 3 0)

( type passive etc)

)

 

( skill

( key "mage-33")

( name "Summons")

( limit mage)

( action 34)

( image "active055")

( desc "#nRevive one player who's not able to fight.#nRevived character will get only 50% of EXP loss.#nRevived character will be brought up to you.")

( ability "#nEnergy used : %1!d!")

( parameter 1 ( plus 230 ( mul skill_level 30)) )

( level 50 61 68 0) ( grade 11 0)

( maxlevel 1 2 3 0)

( condition 16 1 )

( type active use)

( compare 1 ( plus 230 ( mul skill_level 30)) )

( compare 2 ( plus 128 ( mul skill_level 16)) )

( compare 3 ( minus 3000 ( mul skill_level 400)) )

( compare 4 5000 )

( motion 4 5 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-34")

( name "Cure 3")

( limit mage)

( action 35)

( image "active056")

( desc "#nRecover the selected target's HP.")

( ability "#nRecovering Point : %1!d! and more#nEnergy used : %2!d!")

( parameter 1 ( plus ( plus 750 ( mul skill_level 100)) ( div ( mul char_wis 11) 3)) )

( parameter 2 ( plus 39 ( mul skill_level 4)) )

( level 51 60 66 0) ( grade 11 0)

( maxlevel 1 2 3 0)

( type active use)

( compare 1 ( plus 39 ( mul skill_level 4)) )

( compare 2 190 )

( compare 3 1500 )

( compare 4 600 )

( motion 4 5 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-35")

( name "Hypnotism")

( limit mage)

( action 36)

( image "active057")

( desc "#nMake the enemies who are in the effective area to fall in a sleep.#nTarget can't do anything while it's under hypnosis#nbut when it get attacked, the effectiveness of magic will be gone away.")

( ability "#nTime : %1!d! and more#nEnergy used : %2!d!")

( parameter 1 ( plus 4 ( mul skill_level 4)) )

( parameter 2 ( plus 98 ( mul skill_level 4)) )

( level 51 56 61 67 70 0) ( grade 11 0)

( maxlevel 1 2 3 4 5 0)

( type active use)

( compare 1 ( plus 98 ( mul skill_level 4)) )

( compare 2 ( plus 190 ( mul skill_level 10)) )

( compare 3 ( minus 2500 ( mul skill_level 100)) )

( compare 4 600 )

( motion 18 20 none )

( damagetype 3)

( targetkind 1 2)

)

 

; 2Â÷ÀüÁ÷±â¼ú(µµÀÎ)

 

( skill

( key "mage-36")

( name "Cold Binding")

( limit mage)

( action 37)

( image "active066")

( desc "#nFreeze up to 5 enemies in the effective area#n with cold frost.")

( ability "#nTime : %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus 6 ( mul skill_level 2)) )

( parameter 2 ( plus 60 ( mul skill_level 6)) )

( level 54 58 63 68 0) ( grade 7 0)

( maxlevel 1 2 3 4 0)

( condition 27 1 )

( type active use)

( compare 1 ( plus 60 ( mul skill_level 6)) )

( compare 2 210 )

( compare 3 1200 )

( compare 4 800 )

( motion 14 15 none )

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "mage-37")

( name "Refining Weapon")

( limit mage)

( action 38)

( image "active065")

( desc "#nGive additional Attack Point & Magic Attack Point on the selected weapon for a while.")

( ability "#nAdd. Attack Point & Magic Attack Point + %1!d!#nLasting Time : 900#nEnergy used : %2!d!")

( parameter 1 ( plus 16 ( mul skill_level 8)) )

( parameter 2 ( plus 50 ( mul skill_level 12)) )

( level 50 57 62 66 69 0) ( grade 7 0)

( maxlevel 1 2 3 4 5 0)

( type active use)

( compare 1 ( plus 50 ( mul skill_level 12)) )

( compare 2 100 )

( compare 3 1500 )

( compare 4 5000 )

( motion 18 19 none )

( damagetype 2)

( targetkind 1)

)

 

; 2Â÷ÀüÁ÷±â¼ú(Áß¹æÀÇÀå)

( skill

( key "mage-38")

( name "Defense Improvement")

( limit mage)

( action 39)

( image "active068")

( desc "#nIncrease the selected target's defense.")

( ability "#nAdd. Close Defense : %1!d!#nAdd. Log-range Defense : %2!d!#nLasting Time : 600#nEnergy used : %3!d!")

( parameter 1 ( plus 5 ( mul skill_level 30)) )

( parameter 2 ( plus 5 ( mul skill_level 20)) )

( parameter 3 ( plus 41 ( mul skill_level 31)) )

( level 53 62 0) ( grade 11 0)

( maxlevel 1 2 0)

( type active use)

( compare 1 ( plus 41 ( mul skill_level 31)) )

( compare 2 128 )

( compare 3 2000 )

( compare 4 5000 )

( motion 18 19 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-39")

( name "Soul Destruction")

( limit mage)

( action 40)

( image "active067")

( desc "#nThrow luminary to the selected target.")

( ability "#nMagic Attack Point + %1!d!#nEnergy used : %2!d!")

( parameter 1 ( div ( plus ( div ( mul char_level 3) 2) ( mul char_int ( mul skill_level 3))) 2) )

( parameter 2 ( plus 29 ( mul skill_level 8)) )

( maxparamvalue 1 450 450)

( level 52 63 0) ( grade 11 0)

( maxlevel 1 2 0)

( type active use)

( compare 1 ( plus 29 ( mul skill_level 8)) )

( compare 2 150 )

( compare 3 1200 )

( compare 4 6000 )

( motion 18 20 none )

( damagetype 1)

)

 

 

( skill

( key "mage-40")

( name "Chain Lightning")

( limit mage)

( action 41)

( image "active123")

( desc "#nDeliver the lightning effect to the selected target and the near the target continuously")

( ability "#nMin Magic Attack + %1!d!#nMax Magic Attack + %2!d!#nTime : %3!d!#nEnergy used : 174")

( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 7)) 3) 2)) 360) )

( parameter 2 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 10)) 4) 2)) 700) )

( parameter 3 ( plus 6 ( mul skill_level 2)) )

( level 59 0) ( grade 7 0)

( maxlevel 1 0)

( maxparamvalue 1 400 400)

( maxparamvalue 2 700 700)

( condition 23 10 )

( type active use)

( compare 1 174 )

( compare 2 190 )

( compare 3 2200 )

( compare 4 300 )

( motion 10 11 none )

( damagetype 1)

)

 

( skill

( key "mage-41")

( name "Thunder")

( limit mage)

( action 42)

( image "active075")

( desc "#nDrop thunderbolt to the selected target.")

( ability "#nMin Magic Attack + %1!d!#nMax Magic Attack + %2!d!#nEnergy used : %3!d!")

( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul ( div ( mul char_int 3) 2) ( mul skill_level 5)) 3) 2)) 360) )

( parameter 2 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul ( div ( mul char_int 3) 2) ( mul skill_level 10)) 2) 2)) 700) )

( parameter 3 ( plus 30 ( mul skill_level 8)) )

( level 63 66 0) ( grade 7 0)

( maxlevel 1 2 0)

( maxparamvalue 1 600 600)

( maxparamvalue 2 1500 1500)

( condition 31 2 )

( type active use)

( compare 1 ( plus 30 ( mul skill_level 8)) )

( compare 2 190 )

( compare 3 1000 )

( compare 4 600 )

( motion 10 11 none )

( damagetype 1)

)

 

( skill

( key "mage-42")

( name "Thunder Storm")

( limit mage)

( action 43)

( image "active076")

( desc "#nThunderbolts are droping for certain amount of time#non the selected area.#nAttack every target in the area every 2 seconds for 16 seconds.")

( ability "#nMin Magic Attack + %1!d!#nMax Magic Attack + %2!d!#nEnergy used : 352")

( parameter 1 ( mul ( plus ( plus lightning_mastery ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul ( div ( mul char_int 3) 2) ( mul skill_level 5)) 3) 2)) ) 360) ( div 6 10)) )

( parameter 2 ( mul ( plus ( plus lightning_mastery ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul ( div ( mul char_int 3) 2) ( mul skill_level 10)) 2) 2)) ) 700) ( div 6 10)) )

( level 65 0) ( grade 7 0)

( maxlevel 1 0)

( condition 41 1 )

( type active once)

( compare 1 352 )

( compare 2 190 )

( compare 3 4000 )

( compare 4 180000 )

( motion 12 13 none )

( damagetype 0)

)

 

( skill

( key "mage-43")

( name "Ice Restriction")

( limit mage)

( action 44)

( image "active077")

( desc "#nCall the ice to the selected target and give the damage to the target#nand reduce the moving speed.")

( ability "#nMin Magic Attack + %1!d!#nEnergy used : 126")

( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 2)) 6) 2)) 480) )

( level 56 0) ( grade 7 0)

( maxlevel 1 0)

( maxparamvalue 1 500 500)

( condition 24 2 )

( type active use)

( compare 1 126 )

( compare 2 190 )

( compare 3 800 )

( compare 4 600 )

( motion 14 15 none )

( damagetype 1)

)

 

( skill

( key "mage-44")

( name "Ice Storm")

( limit mage)

( action 45)

( image "active078")

( desc "#nIce and snow are droping for certain amount of time#non the selected area.#nAttack every target in the area every 2 seconds for 16 seconds.")

( ability "#nMagic Attack + %1!d!#nEnergy used : 396")

( parameter 1 ( mul ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 10)) 4) 2)) 240) ( div 6 10)) )

( level 65 0) ( grade 7 0)

( maxlevel 1 0)

( condition 44 1 )

( type active once)

( compare 1 396 )

( compare 2 190 )

( compare 3 4000 )

( compare 4 180000 )

( motion 14 15 none )

( damagetype 0)

)

 

( skill

( key "mage-45")

( name "Explosion")

( limit mage)

( action 46)

( image "active079")

( desc "#nThe selected target gets hot wind and#nit's exploded and burned.")

( ability "#nMagic Attack + %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 14)) 3) 2)) 380) )

( parameter 2 ( plus 32 ( mul skill_level 4)) )

( level 62 68 0) ( grade 7 0)

( maxlevel 1 2 0)

( maxparamvalue 1 790 790)

( condition 33 2 )

( type active use)

( compare 1 ( plus 32 ( mul skill_level 4)) )

( compare 2 180 )

( compare 3 1400 )

( compare 4 600 )

( motion 16 17 none )

( damagetype 1)

)

 

( skill

( key "mage-46")

( name "Explosive Burst")

( limit mage)

( action 47)

( image "active080")

( desc "#nBig explosion is made on the selected area#nAll enemies get damages.")

( ability "#nMin Magic Attack + %1!d!#nEnergy used : 142")

( parameter 1 ( plus ( plus ( div ( mul char_level 6) 2) ( div ( div ( mul char_int ( mul skill_level 4)) 5) 2)) 580) )

( level 64 0) ( grade 7 0)

( maxlevel 1 0)

( maxparamvalue 1 860 860)

( condition 25 5 )

( type active once)

( compare 1 142 )

( compare 2 180 )

( compare 3 1800 )

( compare 4 2200 )

( motion 16 17 none )

( damagetype 0)

)

 

( skill

( key "mage-47")

( name "Fire Storm")

( limit mage)

( action 48)

( image "active081")

( desc "#nFire is droping for certain amount of time#non the selected area.#nAttack every target in the area every 2 seconds for 16 seconds.")

( ability "#nMagic Attack + %1!d!#nEnergy used : 327")

( parameter 1 ( mul ( plus ( plus ( div ( mul char_level 3) 2) ( div ( div ( mul char_int ( mul skill_level 14)) 3) 2)) 380) ( div 6 10)) )

( level 65 0) ( grade 7 0)

( maxlevel 1 0)

( condition 47 1 )

( type active once)

( compare 1 327 )

( compare 2 180 )

( compare 3 4000 )

( compare 4 180000 )

( motion 12 13 none )

( damagetype 0)

)

 

 

; 2Â÷ÀüÁ÷±â¼ú(Áß¹æÀÇÀå)

( skill

( key "mage-48")

( name "Blessing of Strength")

( limit mage)

( action 49)

( image "active082")

( desc "#nIncrease the strength of the selected target.")

( ability "#nStrength + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")

( parameter 1 ( plus char_str ( plus 2 ( mul 6 skill_level))) )

( parameter 2 ( plus 64 ( mul 32 skill_level)) )

( level 54 63 0) ( grade 11 0)

( maxlevel 1 2 0)

( type active use)

( compare 1 ( plus 64 ( mul 32 skill_level)) )

( compare 2 94 )

( compare 3 2000 )

( compare 4 5000 )

( motion 18 19 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-49")

( name "Blessing of Health")

( limit mage)

( action 50)

( image "active083")

( desc "#nIncrease the health of the selected target.")

( ability "#nHP + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")

( parameter 1 ( plus char_hth ( plus 3 ( mul 8 skill_level))) )

( parameter 2 ( plus 60 ( mul 27 skill_level)) )

( level 54 64 0) ( grade 11 0)

( maxlevel 1 2 0)

( type active use)

( compare 1 ( plus 60 ( mul 27 skill_level)) )

( compare 2 94 )

( compare 3 2000 )

( compare 4 5000 )

( motion 18 19 none )

( damagetype 2)

( targetkind 1)

)

 

 

( skill

( key "mage-50")

( name "Blessing of Agility")

( limit mage)

( action 51)

( image "active084")

( desc "#nIncrease the Agility of the selected target.")

( ability "#nAgility + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")

( parameter 1 ( plus 3 ( mul 8 skill_level)) )

( parameter 2 ( plus 67 ( mul 26 skill_level)) )

( level 55 64 0) ( grade 11 0)

( maxlevel 1 2 0)

( type active use)

( compare 1 ( plus 67 ( mul 26 skill_level)) )

( compare 2 94 )

( compare 3 2000 )

( compare 4 5000 )

( motion 18 19 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-51")

( name "Blessing of Intelligence")

( limit mage)

( action 52)

( image "active085")

( desc "#nIncrease the Intelligence of the selected target.")

( ability "#nIntelligence + %1!d!#nLasting Time : 1200#nEnergy used : %2!d!")

( parameter 1 ( plus 2 ( mul 6 skill_level)) )

( parameter 2 ( plus 64 ( mul 36 skill_level)) )

( level 56 65 0) ( grade 11 0)

( maxlevel 1 2 0)

( type active use)

( compare 1 ( plus 64 ( mul 36 skill_level)) )

( compare 2 94 )

( compare 3 2000 )

( compare 4 5000 )

( motion 18 19 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-52")

( name "Increase of Critical Hit")

( limit mage)

( action 53)

( image "active086")

( desc "#nIncrease the appearance of Critical Hit of the selected target.")

( ability "#nCritical Hit + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")

( parameter 1 ( plus 2 ( mul skill_level 3)) )

( parameter 2 ( plus 72 ( mul 38 skill_level)) )

( level 57 66 0) ( grade 11 0)

( maxlevel 1 2 0)

( type active use)

( compare 1 ( plus 72 ( mul 38 skill_level)) )

( compare 2 94 )

( compare 3 2000 )

( compare 4 5000 )

( motion 18 19 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-53")

( name "Purification")

( limit mage)

( action 54)

( image "active087")

( desc "#nDisable all debuffs of the selected target.#nExcept the Revival Sequela.")

( ability "#nEnergy used : 74")

( level 50 0) ( grade 11 0)

( maxlevel 1 0)

( type active use)

( compare 1 74 )

( compare 2 170 )

( compare 3 2000 )

( compare 4 15000 )

( motion 18 19 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-54")

( name "Perfect Cure")

( limit mage)

( action 55)

( image "active088")

( desc "#nRecover the health of the selected targe instantly.#nRecover 35% of Max Health.")

( ability "#nEnergy used : %1!d!")

( parameter 1 ( plus 190 ( mul skill_level 30)) )

( level 52 62 69 0) ( grade 11 0)

( maxlevel 1 2 3 0)

( condition 29 1 )

( type active use)

( compare 1 ( plus 190 ( mul skill_level 30)) )

( compare 2 180 )

( compare 3 0 )

( compare 4 90000 )

( motion 0 7 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-55")

( name "Increase of Target Range")

( limit mage)

( action 56)

( image "passive019")

( desc "#nIncrease the range of all kinds of cure magic.")

( ability "#nApplication of Magic : [Cure, Cure 2, Cure 3, Restore]")

( level 53 0) ( grade 11 0)

( maxlevel 1 0)

( type passive etc)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 0 )

( motion 0 0 none )

)

 

( skill

( key "mage-56")

( name "Group Cure 2")

( limit mage)

( action 57)

( image "active089")

( desc "#nRecover the health point of all the group members.")

( ability "#nEnergy used : %1!d!")

( parameter 1 ( plus 72 ( mul skill_level 15)) )

( level 58 67 0) ( grade 11 0)

( maxlevel 1 2 0)

( condition 28 3 )

( type active once)

( compare 1 ( plus 72 ( mul skill_level 15)) )

( compare 2 128 )

( compare 3 1300 )

( compare 4 600 )

( motion 4 5 none )

( damagetype 0)

)

 

( skill

( key "mage-57")

( name "Perfect Group Cure 2")

( limit mage)

( action 58)

( image "active090")

( desc "#nRecover the Health of your group memebers in the effective area#nRecover 30% of Max HP of all group members instantly")

( ability "#nEnergy used : %1!d!")

( parameter 1 ( plus 400 ( mul skill_level 40)) )

( level 59 69 0) ( grade 11 0)

( maxlevel 1 2 0)

( condition 57 1 )

( type active once)

( compare 1 ( plus 400 ( mul skill_level 40)) )

( compare 2 128 )

( compare 3 0 )

( compare 4 900000 )

( motion 0 7 none )

( damagetype 0)

)

 

( skill

( key "mage-58")

( name "Perfect Healing")

( limit mage)

( action 59)

( image "active091")

( desc "#nRecover 100% of HP of selected target.#nBut, it takes a long tme to reactivate.")

( ability "#nEnergy used : 596")

( level 68 0) ( grade 11 0)

( maxlevel 1 0)

( type active use)

( compare 1 596 )

( compare 2 210 )

( compare 3 0 )

( compare 4 1800000 )

( motion 0 7 none )

( damagetype 2)

( targetkind 1)

)

 

( skill

( key "mage-59")

( name "Distance Control")

( limit mage)

( action 60)

( image "passive020")

( desc "#nIncrease the range of [soul Destruction].")

( level 58 0) ( grade 11 0)

( maxlevel 1 0)

( type passive etc)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 0 )

( motion 0 0 none )

)

 

( skill

( key "mage-60")

( name "Amnesia")

( limit mage)

( action 61)

( image "active092")

( desc "#nMake the anger point of selected target to zero.")

( ability "#nEnergy used : 50")

( level 59 0) ( grade 11 1)

( maxlevel 1 0)

( type active use)

( compare 1 50 )

( compare 2 190 )

( compare 3 1500 )

( compare 4 5000 )

( motion 18 20 none )

( damagetype 2)

( targetkind 2)

)

 

( skill

( key "mage-80")

( name "Artillery")

( limit mage)

( action 80)

( image "passive021")

( desc "#nYou may assemble and control the weapon of castle siege.")

( level 50 0) (grade 7 0)

( maxlevel 1 0)

( type passive etc)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 0 )

( motion 0 0 none )

( damagetype 0)

)

 

( skill

( key "mage-81")

( name "Artillery")

( limit mage)

( action 81)

( image "passive021")

( desc "#nYou may assemble and control the weapon of castle siege.")

( level 50 0) (grade 11 0)

( maxlevel 1 0)

( type passive etc)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 0 )

( motion 0 0 none )

( damagetype 0)

)

 

;

; ±Ã»ç ¶°µ¹ÀÌ¿ë ½ºÅ³

;

 

( skill

( key "archer-2")

( name "Bow Mastery")

( limit archer)

( action 2)

( image "passive005")

( desc "#nUse a bow more effectively.")

( ability "#nMin Attack Point + %1!d! Max Attack Point + %2!d!")

( parameter 1 ( div skill_level 2))

( parameter 2 skill_level )

( level 1 60 70 80 82 0) ( grade 1 0)

( maxlevel 10 12 14 16 34 0)

( type passive etc)

)

 

( skill

( key "archer-3")

( name "Staggering Blow")

( limit archer)

( action 3)

( image "active007")

( desc "#nDraw a bow longer#nfor more powful attack.")

( ability "#nAdd. Attack Poit + %1!d!#nAdd. On-target Point + %2!d!#nHostility 100 %% Increase#nChance of Fatal Blow 10 %% Increase#nEnergy used : %3!d!")

( parameter 1 ( plus 50 ( div ( mul skill_level (div (mul char_dex 7) 4)) 2)) )

( parameter 2 ( div skill_level 2 ) )

( parameter 3 ( plus 16 ( mul skill_level 3) ) )

( maxparamvalue 1 900)

( level 5 0) ( grade 1 0)

( maxlevel 10 0)

( type active use)

( compare 1 ( plus 16 ( mul skill_level 3)))

( compare 2 weapon_range)

( compare 3 ( minus 3000 ( mul skill_level 100)) )

( compare 4 0 )

( motion 2 3 none )

( effect "Skill_M_3_0" "" "" )

( sound "efs016_L" "" "")

( damagetype 1)

)

 

( skill

( key "archer-4")

( name "Passive Attack")

( limit archer)

( action 4)

( image "active014")

( desc "#nSkill that decreases the opponent's hostility.")

( ability "#nEnergy used : %1!d!")

( parameter 1 ( mul skill_level 2) )

( level 18 0) ( grade 1 0)

( maxlevel 3 0)

( type active use)

( compare 1 ( mul skill_level 2) )

( compare 2 weapon_range )

( compare 3 0 )

( compare 4 800 )

( motion 0 4 attackauto )

( effect "" "" "" )

( damagetype 1)

)

 

( skill

( key "archer-5")

( name "Concentration")

( limit archer)

( action 5)

( image "passive006")

( desc "#nConcentrate mind for incresing the on-target point#npermanently.")

( ability "#nOn-target Point + %1!d!")

( parameter 1 ( mul skill_level 2))

( level 15 60 70 80 82 0) ( grade 1 0)

( maxlevel 10 12 14 16 32 0)

( type passive etc)

)

 

( skill

( key "archer-6")

( name "Flamy Arrow")

( limit archer)

( action 6)

( image "active011")

( desc "#nShoot the arrow with flame#nto the opponent continuously.")

( ability "#nAdd. Attack Point + %1!d!#nAdd. On-target Point + %2!d!#nEnergy used : %3!d!")

( parameter 1 ( mul skill_level 12))

( parameter 2 ( mul skill_level 2) )

( parameter 3 ( plus 4 skill_level) )

( level 30 0) ( grade 2 0)

( maxlevel 5 0)

( type active use)

( compare 1 ( plus 4 mul skill_level) )

( compare 2 weapon_range )

( compare 3 800 )

( compare 4 0 )

( motion 2 3 attackauto )

( effect "Skill_M_6_0" "" "" )

( damagetype 1)

)

 

( skill

( key "archer-7")

( name "Chance Capture")

( limit archer)

( action 7)

( image "passive011")

( bmpname "passive011" "passive011" "passive011" "passive011" "passive011" "")

( desc "#nIncrease the chance of Fatal Blow#nwith its potential power.")

( ability "#nchance of Fatal Blow + %1!d! %%#nAdd. On-target Point + %2!d!")

( parameter 1 (plus 3 (mul skill_level 2)) )

( parameter 2 skill_level)

( level 30 35 40 45 50 0) (grade 2 1)

( maxlevel 1 1 1 1 1 0)

( compare 1 56 )

( compare 3 0 )

( compare 4 60000 )

( type active once)

( damagetype 0)

)

 

( skill

( key "archer-8")

( name "Perfect Evasion")

( limit archer)

( action 8)

( image "passive012")

( desc "#nEvade opponent's physical attack perfectly.")

( ability "#nChance Perfect Evasion+ %1!d! %%")

( parameter 1 ( plus skill_level 7) )

( level 38 60 70 80 85 90 0) (grade 2 0)

( maxlevel 10 11 12 14 15 25 0)

( type passive etc)

)

 

( skill

( key "archer-9")

( name "Heart Breaker")

( limit archer)

( action 9)

( image "active035")

( desc "#nPut the arrow deeply to stop the opponent for a while.")

( ability "#nAdd. Attack Point + %1!d!#nAdd. On-target Point + %2!d!#nHostility 50 %% Increase#nEnergy used : %3!d!#n")

( parameter 1 ( mul skill_level 12))

( parameter 2 ( mul skill_level 2))

( parameter 3 ( plus 50 skill_level))

( level 26 0) (grade 1 0)

( maxlevel 5 0)

( condition 3 5 )

( compare 1 ( plus 50 skill_level))

( compare 2 weapon_range)

( compare 3 ( minus 3000 ( mul skill_level 100)) )

( compare 4 0)

( type active use)

( motion 2 4 none )

( effect "Skill_M_3_0" "" "" )

( sound "efs016_L" "" "")

( damagetype 1)

)

 

( skill

( key "archer-10")

( name "Muscle Solidation")

( limit archer)

( action 10)

( image "active036")

( desc "#nSolidate muscles for increasing Min attack point for a while.")

( ability "#nMin Attack Point + 5#nEnergy used : 92")

( level 42 0) ( grade 2 0)

( maxlevel 1 0)

( compare 1 92)

( compare 3 0)

( compare 4 90000)

( type active once)

( damagetype 0)

)

 

( skill

( key "archer-11")

( name "Fatal Blow")

( limit archer)

( action 12)

( image "passive007")

( desc "#n Additional damage to the normal attack#nwill be operating.")

( ability "#n Chance of Operation : %1!d! %% Add. Attack : %2!d! %%")

( parameter 1 skill_level)

( parameter 2 ( plus 50 ( mul skill_level 2)))

( maxparamvalue 1 10)

( level 10 34 47 60 70 80 0) (grade 1 0)

( maxlevel 5 10 15 17 19 39 0)

( type passive etc)

)

 

( skill

( key "archer-12")

( name "Poison Arrow")

( limit archer)

( action 13)

( image "active037")

( desc "#nUse poison on the end of the arrow.#nPoison item is needed for using.")

( ability "#nAdd. Damage + %1!d!#nContinuous Time %2!d! Sec#nEnergy used : 15")

( parameter 1 ( plus char_level ( mul skill_level 10)))

( parameter 2 ( plus 10 ( mul skill_level 10)))

( level 43 0) ( grade 2 0)

( maxlevel 5 0)

( compare 1 15)

( compare 2 weapon_range)

( compare 3 1500)

( type active use)

( motion 2 4 none )

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-13")

( name "Blow-up Arrow")

( limit archer)

( action 14)

( image "active038")

( desc "#nArrow blows up after the arrow gets on target.")

( ability "#nAdd. Attack Point + %1!d!#nAdd. On-rarget Point + %2!d!#nHostility 75 %% Increase#nEnergy used : %3!d!")

( parameter 1 ( mul skill_level 19))

( parameter 2 ( mul skill_level 2))

( parameter 3 ( plus 8 ( div ( mul skill_level 3) 2)) )

( level 46 0) ( grade 2 0)

( maxlevel 5 0)

( condition 6 5)

( compare 1 ( plus 8 ( div ( mul skill_level 3) 2)) )

( compare 2 weapon_range)

( compare 3 800)

( compare 4 0)

( type active use)

( motion 2 4 attackauto )

( effect "" "" "" )

( damagetype 1)

)

 

( skill

( key "archer-14")

( name "Arrow of Silence")

( limit archer)

( action 15)

( image "active043")

( desc "#nBlock the opponent's magic temporally.#nIt can't be used on monsters.")

( ability "#nEnergy used : 72")

( level 25 0) ( grade 1 1)

( maxlevel 1 0)

( compare 1 72)

( compare 2 weapon_range)

( compare 3 2000)

( compare 4 15000)

( type active use)

( motion 2 4 none )

( damagetype 3)

( targetkind 1)

)

 

( skill

( key "archer-15")

( name "Life Extension")

( limit archer)

( action 30)

( image "passive015")

( desc "#nAdd more Health Points to your original HP forever.")

( ability "#nHp Revision: %1!d! %%")

( parameter 1 ( plus 14 ( mul skill_level 10)) )

( level 50 55 60 65 70 75 80 85 90 95 0) ( grade 3 0)

; ( maxlevel 1 2 3 4 5 6 7 8 9 10 0)

; ( level 1 0) ( grade 3 0)

( type passive etc)

)

 

( skill

( key "archer-16")

( name "Focus Shot")

( limit archer)

( action 16)

( image "active062")

( desc "#nFocus the target slowly for more accurate and powerful attack.#nAttack Power is depend on the time you focus.")

( ability "#nEnergy used : %1!d!")

( parameter 1 ( plus 25 ( mul skill_level 5)) )

( level 50 56 60 66 69 0) ( grade 7 0)

( maxlevel 1 2 3 4 5 0)

( pileskill 2 5)

( compare 1 ( plus 25 ( mul skill_level 5)) )

( compare 2 ( plus weapon_range 60) )

( compare 3 3300)

( compare 4 1000)

( type active once)

( motion 7 8 none )

( damagetype 0)

)

 

( skill

( key "archer-17")

( name "Range Extension")

( limit archer)

( action 17)

( image "passive016")

( desc "#nAttack longer distance than the weapon's effective distance.")

( ability "#nAdd. Range : %1!d!")

( parameter 1 ( mul skill_level 20) )

( level 51 58 67 0) ( grade 7 0)

( maxlevel 1 2 3 0)

( compare 1 0)

( compare 2 0)

( compare 3 0)

( compare 4 0)

( type passive etc)

( motion 0 0 none )

)

 

 

 

; 2Â÷ÀüÁ÷±â¼ú(°ß·æ±ºÀ屺)

 

 

 

 

 

( skill

( key "archer-18")

( name "Life Absorption")

( limit archer)

( action 18)

( image "active063")

( desc "#nReduce the target's HP and absorb some part of the HP.")

( ability "#nEnergy used : %1!d!")

( parameter 1 ( plus 20 ( mul skill_level 6)) )

( level 50 57 66 0) ( grade 11 0)

( maxlevel 1 2 3 0)

( compare 1 ( plus 20 ( mul skill_level 6)) )

( compare 2 160)

( compare 3 0)

( compare 4 6000)

( type active use)

( motion 0 11 none )

( damagetype 1)

)

 

( skill

( key "archer-19")

( name "Pain")

( limit archer)

( action 19)

( image "active064")

( desc "#nGive mental pain to the selected target continuously.")

( ability "#nEnergy used : %1!d!")

( parameter 1 ( plus 40 ( mul skill_level 8)) )

( level 51 56 62 68 0) ( grade 11 0)

( maxlevel 1 2 3 4 0)

( compare 1 ( plus 40 ( mul skill_level 8)) )

( compare 2 180)

( compare 3 1500)

( compare 4 30000)

( type active use)

( motion 10 11 none )

( damagetype 3)

( targetkind 1 2)

)

 

 

 

 

; 2Â÷ÀüÁ÷±â¼ú(´Þ±Ã)

 

 

 

 

( skill

( key "archer-20")

( name "Perfect Evasion 2")

( limit archer)

( action 20)

( image "passive018")

( desc "#nEvade opponent's physical attack perfectly.")

( ability "#nChance Perfect Evasion + %1!d! %%")

( parameter 1 ( plus ( plus evade 7) skill_level) )

( level 54 62 68 0) ( grade 7 0)

( maxlevel 1 2 3 0)

( condition 8 10 )

( type passive etc)

)

 

( skill

( key "archer-21")

( name "Mysterious Arrow")

( limit archer)

( action 21)

( image "active072")

( desc "#nShoot several arrows to the target.#nWhen it hit the target, it explodes#nand the target gets continuous damage for 5 seconds.")

( ability "#nShoot %1!d! arrows to the target continuously.#nEnergy used : %2!d!")

( parameter 1 ( plus skill_level 2) )

( parameter 2 ( plus 31 ( mul skill_level 11)) )

( level 57 67 70 0) ( grade 7 0)

( maxlevel 1 2 3 0)

( compare 1 ( plus 31 ( mul skill_level 11)) )

( compare 2 weapon_range)

( compare 3 0)

( compare 4 5000)

( type active use)

( motion 0 12 none )

( damagetype 1)

)

 

 

 

 

; 2Â÷ÀüÁ÷±â¼ú(°ß·æ±ºÀ屺)

 

 

 

 

 

( skill

( key "archer-22")

( name "Speed of Attack Reducer")

( limit archer)

( action 22)

( image "active073")

( desc "#nReduce the target's speed of physical attack for a while.")

( ability "#nSpeed of Attack reduces by %1!d! %%#nLasting Time : 15#nEnergy used : 20")

( parameter 1 ( mul skill_level 30) )

( level 52 61 0) ( grade 11 0)

( maxlevel 1 2 0)

( compare 1 20)

( compare 2 weapon_range)

( compare 3 0)

( compare 4 30000)

( type active use)

( motion 0 11 none )

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-23")

( name "Sight Interruption")

( limit archer)

( action 23)

( image "active074")

( desc "#nReduce the opponent's movement instantly by 50%.")

( ability "#nTime : %1!d!#nEnergy used : 68")

( parameter 1 ( mul skill_level 8) )

( level 53 58 69 0) ( grade 11 0)

( maxlevel 1 2 3 0)

( compare 1 ( plus 57 ( mul skill_level 11)) )

( compare 2 weapon_range)

( compare 3 1000)

( compare 4 5000)

( type active use)

( motion 10 11 none )

( damagetype 3)

( targetkind 1 2)

)

 

 

 

( skill

( key "archer-24")

( name "Lightning Resistance")

( limit archer)

( action 24)

( image "active103")

( desc "#nIncrease the resistance on Lightning.")

( ability "#nLightning Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")

( parameter 1 ( plus 10 ( mul skill_level 5)) )

( parameter 2 ( plus 42 ( mul skill_level 11)) )

( level 52 64 0) ( grade 7 0)

( maxlevel 1 2 0)

( compare 1 ( plus 42 ( mul skill_level 11)) )

( compare 2 weapon_range)

( compare 3 0)

( compare 4 60000)

( type active once)

( motion 0 9 none )

( damagetype 0)

)

 

( skill

( key "archer-25")

( name "Ice Resistance")

( limit archer)

( action 25)

( image "active104")

( desc "#nIncrease the resistance on Ice.")

( ability "#nIce Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")

( parameter 1 ( plus 10 ( mul skill_level 5)) )

( parameter 2 ( plus 42 ( mul skill_level 11)) )

( level 52 64 0) ( grade 7 0)

( maxlevel 1 2 0)

( compare 1 ( plus 42 ( mul skill_level 11)) )

( compare 2 weapon_range)

( compare 3 0)

( compare 4 60000)

( type active once)

( motion 0 9 none )

( damagetype 0)

)

 

( skill

( key "archer-26")

( name "Fire Resistance")

( limit archer)

( action 26)

( image "active105")

( desc "#nIncrease the resistance on fire.")

( ability "#nFire Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")

( parameter 1 ( plus 10 ( mul skill_level 5)) )

( parameter 2 ( plus 42 ( mul skill_level 11)) )

( level 52 64 0) ( grade 7 0)

( maxlevel 1 2 0)

( compare 1 ( plus 42 ( mul skill_level 11)) )

( compare 2 weapon_range)

( compare 3 0)

( compare 4 60000)

( type active once)

( motion 0 9 none )

( damagetype 0)

)

 

( skill

( key "archer-27")

( name "Powerful Arrow of Silence")

( limit archer)

( action 27)

( image "active106")

( desc "#nBlock the opponent's magic,#nand consume the target's MP for 10 seconds.")

( ability "#nMP Consumption per 1 sec : %1!d!#nLasting Time : 10#nEnergy used : %2!d!")

( parameter 1 ( minus 120 ( mul 70 ( minus 2 skill_level))) )

( parameter 2 ( plus 80 ( mul skill_level 20)) )

( level 53 63 0) ( grade 7 0)

( maxlevel 1 2 0)

( compare 1 ( plus 80 ( mul skill_level 20)) )

( compare 2 weapon_range)

( compare 3 2000)

( compare 4 40000)

( type active use)

( motion 2 3 none )

( damagetype 3)

( targetkind 1)

)

 

( skill

( key "archer-28")

( name "Curse Resistance")

( limit archer)

( action 28)

( image "active107")

( desc "#nIncrease the resistance on Curse.")

( ability "#nCurse Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")

( parameter 1 ( plus 10 ( mul skill_level 5)) )

( parameter 2 ( plus 22 ( mul skill_level 14)) )

( level 55 65 0) ( grade 7 0)

( maxlevel 1 2 0)

( compare 1 ( plus 22 ( mul skill_level 14)) )

( compare 2 weapon_range)

( compare 3 0)

( compare 4 60000)

( type active once)

( motion 0 9 none )

( damagetype 0)

)

 

( skill

( key "archer-29")

( name "Non-Attribution Resistance")

( limit archer)

( action 29)

( image "active108")

( desc "#nIncrease the resistance on Non-Attribution.")

( ability "#nNon-Attribution Resistance + %1!d! %%#nLasting Time : 900#nEnergy used : %2!d!")

( parameter 1 ( plus 10 ( mul skill_level 5)) )

( parameter 2 ( plus 22 ( mul skill_level 14)) )

( level 56 65 0) ( grade 7 0)

( maxlevel 1 2 0)

( compare 1 ( plus 22 ( mul skill_level 14)) )

( compare 2 weapon_range)

( compare 3 0)

( compare 4 60000)

( type active once)

( motion 0 9 none )

( damagetype 0)

)

 

( skill

( key "archer-30")

( name "Emergency Escape")

( limit archer)

( action 31)

( image "active109")

( desc "#nRun fastly to escape from the danger temporally#nIt effects on all your group members#nwho are near you.")

( ability "#nLasting Time : 38")

( level 59 0) ( grade 7 0)

( maxlevel 1 0)

( compare 1 70 )

( compare 2 weapon_range)

( compare 3 0)

( compare 4 1800000)

( type active once)

( motion 0 9 none )

( damagetype 0)

)

 

( skill

( key "archer-31")

( name "Critical Hit")

( limit archer)

( action 32)

( image "passive007")

( desc "#nThe power of attack is increased.#n And the percentage of activation remains same as 15%")

( level 61 0) ( grade 7 0)

( maxlevel 1 0)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 0)

( type passive etc)

( motion 0 0 none )

)

 

; 2Â÷ÀüÁ÷±â¼ú(°ß·æ±ºÀ屺)

 

( skill

( key "archer-32")

( name "Decrease of Target Range")

( limit archer)

( action 33)

( image "active110")

( desc "#nDecrease 50% 0f the range of selected target.")

( ability "#nLasting Time : 15#nEnergy used : 50")

( level 52 0) ( grade 11 0)

( maxlevel 1 0)

( compare 1 50)

( compare 2 200)

( compare 3 0)

( compare 4 30000)

( type active use)

( motion 0 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-33")

( name "MP Vaporization")

( limit archer)

( action 34)

( image "active111")

( desc "#nVaporize the target's MP for certain amount of time.")

( ability "#nMP Consumption for %1!d!#nEnergy used : %2!d!")

( parameter 1 ( plus 100 ( mul skill_level 250)) )

( parameter 2 ( plus 40 ( mul skill_level 16)) )

( level 53 65 0) ( grade 11 0)

( maxlevel 1 2 0)

( compare 1 ( plus 40 ( mul skill_level 16)) )

( compare 2 160)

( compare 3 2400)

( compare 4 30000)

( type active use)

( motion 10 11 none)

( damagetype 3)

( targetkind 1)

)

 

( skill

( key "archer-34")

( name "Curse of Critical Hit")

( limit archer)

( action 35)

( image "active112")

( desc "#nDecrease the activation percentage of Cirtical Hit temporally.")

( ability "#nPercentage of Cirtical Hit - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 26")

( parameter 1 ( plus 25 ( mul skill_level 25)) )

( parameter 2 ( plus 50 ( mul skill_level 20)) )

( level 54 67 0) ( grade 11 0)

( maxlevel 1 2 0)

( compare 1 26)

( compare 2 200)

( compare 3 0)

( compare 4 60000)

( type active use)

( motion 0 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-35")

( name "Curse of Strength")

( limit archer)

( action 36)

( image "active113")

( desc "#nDecrease the target's strength temporally.")

( ability "#nStrength - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 38")

( parameter 1 ( mul skill_level 24) )

( parameter 2 ( plus 50 ( mul skill_level 20)) )

( level 55 63 0) ( grade 11 0)

( maxlevel 1 2 0)

( compare 1 38)

( compare 2 190)

( compare 3 0)

( compare 4 60000)

( type active use)

( motion 0 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-36")

( name "Curse of Health")

( limit archer)

( action 37)

( image "active114")

( desc "#nDecrease the target's health temporally.")

( ability "#nHelath - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 38")

( parameter 1 ( mul skill_level 12) )

( parameter 2 ( plus 50 ( mul skill_level 20)) )

( level 56 63 0) ( grade 11 0)

( maxlevel 1 2 0)

( compare 1 38)

( compare 2 190)

( compare 3 0)

( compare 4 60000)

( type active use)

( motion 0 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-37")

( name "Curse of Agility")

( limit archer)

( action 38)

( image "active115")

( desc "#nDecrease the target's Agility temporally.")

( ability "#nAgility - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 42")

( parameter 1 ( mul skill_level 20) )

( parameter 2 ( plus 50 ( mul skill_level 20)) )

( level 56 64 0) ( grade 11 0)

( maxlevel 1 2 0)

( compare 1 42)

( compare 2 200)

( compare 3 0)

( compare 4 60000)

( type active use)

( motion 0 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-38")

( name "Curse of Intellegence")

( limit archer)

( action 39)

( image "active116")

( desc "#nDecrease the target's Intellegence temporally.")

( ability "#nIntellegence - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 42")

( parameter 1 ( mul skill_level 24) )

( parameter 2 ( plus 50 ( mul skill_level 20)) )

( level 57 64 0) ( grade 11 0)

( maxlevel 1 2 0)

( compare 1 42)

( compare 2 200)

( compare 3 0)

( compare 4 60000)

( type active use)

( motion 0 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-39")

( name "Curse of Wisdom")

( limit archer)

( action 40)

( image "active117")

( desc "#nDecrease the target's Wisdom temporally.")

( ability "#nWisdom - %1!d! %%#nLasting Time : %2!d!#nEnergy used : 38")

( parameter 1 ( mul skill_level 16) )

( parameter 2 ( plus 50 ( mul skill_level 20)) )

( level 58 66 0) ( grade 11 0)

( maxlevel 1 2 0)

( compare 1 38)

( compare 2 200)

( compare 3 0)

( compare 4 60000)

( type active use)

( motion 0 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-40")

( name "Curse of Defense")

( limit archer)

( action 41)

( image "active118")

( desc "#nDecrease the target's Defense temporally.")

( ability "#nShort Range Defense - %1!d! %%#nLong-Range Defense - %2!d!#nLasting Time : %3!d!#nEnergy used : 83")

( parameter 1 ( plus 4 ( mul skill_level 8)) )

( parameter 2 ( plus 2 ( mul skill_level 6)) )

( parameter 3 ( plus 30 ( mul skill_level 10)) )

( level 59 67 0) ( grade 11 0)

( maxlevel 1 2 0)

( compare 1 83)

( compare 2 180)

( compare 3 0)

( compare 4 60000)

( type active use)

( motion 0 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-41")

( name "Poison Cloud")

( limit archer)

( action 42)

( image "active119")

( desc "#nSpread the poison cloud and give continous damage#nto the all player in the poison cloud.#nPoison cloud stays for 12 seconds.")

( ability "#nLasting Time : 12#nEnergy used : %1!d!")

( parameter 1 ( plus 100 ( mul skill_level 16)) )

( level 59 70 0) ( grade 11 0)

( maxlevel 1 2 0)

( compare 1 ( plus 100 ( mul skill_level 16)) )

( compare 2 200)

( compare 3 2000)

( compare 4 180000)

( type active once)

( motion 10 11 none)

( damagetype 0)

)

 

( skill

( key "archer-42")

( name "Loss of Confidence")

( limit archer)

( action 43)

( image "active120")

( desc "#nDecrease the target's On-Target Point temporally.")

( ability "#n On-Target Point -50 %%#nLasting Time : 10#nEnergy used : 98")

( level 61 0) ( grade 11 0)

( maxlevel 1 0)

( compare 1 98)

( compare 2 90)

( compare 3 0)

( compare 4 30000)

( type active use)

( motion 0 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-43")

( name "Sight Blockade")

( limit archer)

( action 44)

( image "active121")

( desc "#nBlock the target's sight and#nmake the target blind.")

( ability "#nLasting Time : 10#nEnergy used : 100")

( level 62 0) ( grade 11 0)

( maxlevel 1 0)

( compare 1 100)

( compare 2 170)

( compare 3 1800)

( compare 4 30000)

( type active use)

( motion 10 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-44")

( name "Buff Remover")

( limit archer)

( action 45)

( image "active122")

( desc "#nDisable all the buffs from the target.")

( ability "#nEnergy used : 68")

( level 63 0) ( grade 11 0)

( maxlevel 1 0)

( compare 1 68)

( compare 2 200)

( compare 3 2300)

( compare 4 15000)

( type active use)

( motion 10 11 none)

( damagetype 3)

( targetkind 1 2)

)

 

( skill

( key "archer-80")

( name "Artillery")

( limit archer)

( action 80)

( image "passive021")

( desc "#nYou may assemble and control the weapon of castle siege.")

( level 50 0) (grade 7 0)

( maxlevel 1 0)

( type passive etc)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 0 )

( motion 0 0 none )

( damagetype 0)

)

 

( skill

( key "archer-81")

( name "Artillery")

( limit archer)

( action 81)

( image "passive021")

( desc "#nYou may assemble and control the weapon of castle siege.")

( level 50 0) (grade 11 0)

( maxlevel 1 0)

( type passive etc)

( compare 1 0 )

( compare 2 0 )

( compare 3 0 )

( compare 4 0 )

( motion 0 0 none )

( damagetype 0)

)

 

 

;

; ½Å¼ö °ü·Ã

;

 

( shinsu_ability

( key 0)

( name "Ancient Tiger")

( range 28)

)

 

( shinsu_ability

( key 4)

( name "Ancient Panther")

( range 28)

)

 

( shinsu_ability

( key 6)

( name "Ancient Bird")

( range 28)

)

 

;

; ½Å¼ö ±â¼ú

;

 

( skill

( key "gunchi-64")

( name "Lightning Wave")

( limit gunchi)

( action 64)

( image "tskill001")

( desc "#nConcentrate the lightning on the beak for shooting.")

( ability "#nRage Gauge used: 4")

( level 1 0) ( grade 1 1)

( maxlevel 1 0)

( compare 1 0)

( compare 2 200)

( compare 3 900)

( compare 4 600)

( compare 5 4)

( type active use)

( motion 2 3 attackauto)

( damagetype 1)

)

 

( skill

( key "gunchi-65")

( name "Icy Storm")

( limit gunchi)

( action 65)

( image "active047")

( desc "#nMake the frost falling to the enemies get reduced 50% of attacking & moving speed#n for a certain amount of time.")

( ability "#nRage Gauge used : 400")

( level 1 0) ( grade 2 1)

( maxlevel 1 0)

( compare 1 0)

( compare 2 0)

( compare 3 1200)

( compare 4 80000)

( compare 5 400)

( type active once)

( motion 4 5)

( damagetype 0)

)

 

( skill

( key "gunchi-66")

( name "Phoenix")

( limit gunchi)

( action 66)

( image "active048")

( desc "#nGet invincible from any types of attack for 15 seconds.#nbut, it can't not be performed when you get silence magic #nthat make you not to use magic.")

( ability "#nRage Gauge used : 4800")

( level 1 0) ( grade 3 1)

( maxlevel 1 0)

( compare 1 0)

( compare 2 0)

( compare 3 0)

( compare 4 1800000)

( compare 5 4800)

( type active once)

( motion 0 6 attackauto )

( damagetype 0)

)

 

( skill

( key "yungsang-67")

( name "Hard Hit")

( limit yungsang)

( action 67)

( image "active044")

( desc "#nHit the selected opponent hardly with the palm.")

( ability "#nRage Gauge used : 7")

( level 1 0) ( grade 1 1)

( maxlevel 1 0)

( compare 1 0)

( compare 2 28)

( compare 3 800)

( compare 4 600)

( compare 5 7)

( type active use)

( motion 2 3 attackauto)

( damagetype 1)

)

 

( skill

( key "yungsang-68")

( name "Destruction")

( limit yungsang)

( action 68)

( image "active045")

( desc "#nHit the target with two hands.#nwhen hit succeede, the target get faint.")

( ability "#nRage Gauge used : 400")

( level 1 0) ( grade 2 1)

( maxlevel 1 0)

( compare 1 0)

( compare 2 28)

( compare 3 1200)

( compare 4 15000)

( compare 5 400)

( type active use)

( motion 4 5)

( damagetype 1)

)

 

( skill

( key "yungsang-69")

( name "Rage")

( limit yungsang)

( action 69)

( image "active046")

( desc "#nGet 100% accuracy for 15 seconds#nwhen it performed.")

( ability "#nRage Gauge used : 4800")

( level 1 0) ( grade 3 1)

( maxlevel 1 0)

( compare 1 0)

( compare 2 0)

( compare 3 0)

( compare 4 1800000)

( compare 5 4800)

( type active once)

( motion 0 6)

( damagetype 0)

)

 

 

( skill

( key "tuguk-70")

( name "Earth Thorn")

( limit tuguk)

( action 70)

( image "active049")

( desc "#nPut its horn on the ground to attack#n the target object.")

( ability "#nRage Gauge used : 9")

( level 1 0) ( grade 1 1)

( maxlevel 1 0)

( compare 1 0)

( compare 2 weapon_range)

( compare 3 900)

( compare 4 600)

( compare 5 9)

( type active use)

( motion 2 3 attackauto)

( damagetype 1)

)

 

( skill

( key "tuguk-71")

( name "Shadow Canine")

( limit tuguk)

( action 71)

( image "active050")

( desc "#nTeleport to front of the enemy and attack.#nWhen when the attack succeede, opponent's accuracy of attack reduced by 50%.")

( ability "#nAfter succesful attack, ignore the defensive point for 10 seconds#nRage Gauge used : 400")

( parameter 1 ( mul char_dex 5))

( level 1 0) ( grade 2 1)

( maxlevel 1 0)

( compare 1 0)

( compare 2 100)

( compare 3 600)

( compare 4 60000)

( compare 5 400)

( type active use)

( motion 2 5)

( damagetype 1)

)

 

( skill

( key "tuguk-72")

( name "Adamant")

( limit tuguk)

( action 72)

( image "active051")

( desc "#nWhen it performs, all attacks get Fatal Blow 100%#n for 15 seconds.")

( ability "#nRage Gauge used : 4800")

( level 1 0) ( grade 3 1)

( maxlevel 1 0)

( compare 1 0)

( compare 2 0)

( compare 3 0)

( compare 4 1800000)

( compare 5 4800)

( type active once)

( motion 0 6)

( damagetype 0)

 

POzdrawiam.

Opublikowano

PiPr skasuj ten temat bo on nie ma sensu. Skopiował wszystko z twojego tematu [X-Perience] Skille i ich wartosci.

PSG 1, mp5k, tyle mi wystarczy...
k/d z psg1 i mp5k 2.52. Bez psg1, średnio ponad 2.0
×
×
  • Dodaj nową pozycję...