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Lol crash daje dużo + :)


DraGTS

Rekomendowane odpowiedzi

Opublikowano

Siema otóż odpalam lola wszystko ładnie śmiga wybieranie bohaterów i gdy przechodzi do ekranu ładowania postaći wywala mi go i wyskakuje bugsplat ... Tutaj zapis errora może ktoś będzie wiedział o co chodzi ;x : 

000000.000|       0.0000kb|      0.0000kb added| ALWAYS| Logging started at 2014-10-11T19:00:19.020
000000.000|       0.0000kb|      0.0000kb added| ALWAYS| Loading RADS dynamic library: C:\Users\zuzu\Desktop\LoL\RADS\RiotRadsIO.dll
000000.007|       0.0000kb|      0.0000kb added|   OKAY| Riot::RADS::Reader::RadsExportsMain::Initialize: RADS library initializing with specified working directory "C:\Users\zuzu\Desktop\LoL\RADS\solutions\lol_game_client_sln\releases\0.0.1.60\deploy".
000000.007|       0.0000kb|      0.0000kb added|   OKAY| Riot::RADS::Reader::RuntimeEnvironment::Create: Creating RADS runtime environment: RADS root directory = "C:/Users/zuzu/Desktop/LoL/RADS"
000000.008|       0.0000kb|      0.0000kb added|   OKAY| Riot::RADS::Reader::SolutionManifest::Load: ("C:/Users/zuzu/Desktop/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.1.60/solutionmanifest")
000000.009|       0.0000kb|      0.0000kb added|   OKAY| Riot::RADS::Reader::ConfigurationManifest::Load: ("C:/Users/zuzu/Desktop/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.1.60/configurationmanifest")
000000.009|       0.0000kb|      0.0000kb added|   OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("C:/Users/zuzu/Desktop/LoL/RADS/projects/lol_game_client_pl_pl/releases/0.0.0.211/releasemanifest")
000000.195|       0.0000kb|      0.0000kb added|   OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("C:/Users/zuzu/Desktop/LoL/RADS/projects/lol_game_client/releases/0.0.0.255/releasemanifest")
000000.195|       0.0000kb|      0.0000kb added|  ERROR| Riot::RADS::Reader::ReleaseManifest::LoadInternal: Failed to open "C:/Users/zuzu/Desktop/LoL/RADS/projects/lol_game_client/releases/0.0.0.255/releasemanifest".
000000.195|       0.0000kb|      0.0000kb added|  ERROR| Riot::RADS::Reader::`anonymous-namespace'::CreateListing: Failure to load project manifest "C:/Users/zuzu/Desktop/LoL/RADS/projects/lol_game_client/releases/0.0.0.255/releasemanifest".
000000.196|       0.0000kb|      0.0000kb added|  ERROR| Riot::RADS::Reader::`anonymous-namespace'::LoadSolution: RADS runtime environment load solution failed to create project listing: projectPath="C:/Users/zuzu/Desktop/LoL/RADS/projects/lol_game_client/releases/0.0.0.255".
000000.196|       0.0000kb|      0.0000kb added|  ERROR| Riot::RADS::Reader::RuntimeEnvironment::CollectProjects: RADS solution runtime environment project collection failed to load solution.
000000.196|       0.0000kb|      0.0000kb added|  ERROR| Riot::RADS::Reader::RuntimeEnvironment::Create: RADS runtime environment creation failed because it was unable to collect the projects.
000000.196|       0.0000kb|      0.0000kb added|  ERROR| Riot::RADS::Reader::RadsExportsMain::Initialize: RADS library initialization failed to create the runtime environment.
000000.196|       0.0000kb|      0.0000kb added|  ERROR| Failed to initialize Rads dynamic library: C:\Users\zuzu\Desktop\LoL\RADS\RiotRadsIO.dll
000000.256|       0.0000kb|      0.0000kb added|   OKAY| Unable to process data overlay file ./ToolsConfig.xml, defaulting to overlay now
000000.256|       0.0000kb|      0.0000kb added| ALWAYS| Data overlay start folder initialized to DATA, Content/Src
000000.257|       0.0000kb|      0.0000kb added| ALWAYS| Global logging level set to   WARN
000000.258|       0.0000kb|      0.0000kb added| ALWAYS| Build Version: Version 4.18.0.274 (Oct  9 2014/13:10:01) [PUBLIC] <Releases/4.18> ChangeList: 752304
000000.364|       0.0000kb|      0.0000kb added| ALWAYS| Started System Init
000000.366|       0.0000kb|      0.0000kb added| ALWAYS| Maestro Init
000000.370|       0.0000kb|      0.0000kb added| ALWAYS| Maestro completed init
000000.370|       0.0000kb|      0.0000kb added| ALWAYS| zip manifest, 'ClientZips.txt', not found (expected).
000000.388| ALWAYS| StartSession called
000000.388| ALWAYS| Started Init event arguments
000000.391| ALWAYS| Waiting until connection...
000000.395| ALWAYS| InitRenderer() enter
000000.395| ALWAYS| r3dRenderLayer::Init(0x00160200) enter
000000.424| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.457|  ERROR| Failed to load any localizations!
000000.458| ALWAYS| IME file, 'C:/Users/zuzu/Desktop/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.1.60/deploy/Data/Menu/IMEConfig.xml', is optional. The following error is expected.
000000.459|  ERROR| Missing file on r3dGFile open :C:/Users/zuzu/Desktop/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.1.60/deploy/Data/Menu/IMEConfig.xml
000000.467|  ERROR| Failed to find IME candidate list interface from the path set to: IME_AS2.gfx
000000.468| ALWAYS| SharedConfigPath: ../Air/preferences/
000000.490| ALWAYS| In Riot::Win::Resize: Resizing the window and retrieving monitor info
000000.490| ALWAYS| In Riot::Win::Resize: Initial VideoMode(326fa08) and resolution (1366 x 768) 
000000.490| ALWAYS| In Riot::Win::Resize: VideoMode(326fa08) and resolution (683 x 384) 
000000.496| ALWAYS| In Riot::Win::Resize: Resized window to resolution 1366x768
000000.496| ALWAYS| r3dRenderLayer::SetMode(XRes = 1366, YRes = 768, BPP = 32,  Flags=256) enter
000000.497| ALWAYS| r3dRenderLayer::SetMode: Creating d3d device
000001.063|  ERROR| Error in Direct3D9_CreateDevice: Invalid Call
000001.063|  ERROR| Error in CreateDevice! X3DParams: IMain=0x054E7388, DeviceType=0, HWindow=0x00160200, Flags=4, PP_Width=1366, PP_Height=768, PP_Format=1, PP_BufferCount=1, PP_MSType=0, PP_MSQuality=0, PP_SwapEffect=0, PP_HWnd=0x00160200, PP_Windowed=false, PP_AutoDepthStencil=true, PP_AutoDepthStencilFormat=8, PP_Flags=1, PP_RefreshRate=60, PP_PresentInterval=0, ReturnedDeviceIFace=0x055AA2DC

000001.063|  ERROR| r3dRenderLayer::SetMode: Failed to create hw processing device, attemping sw vertex processing device
000001.564|  ERROR| Error in Direct3D9_CreateDevice: Invalid Call
000001.564|  ERROR| Error in CreateDevice! X3DParams: IMain=0x054E7388, DeviceType=0, HWindow=0x00160200, Flags=2, PP_Width=1366, PP_Height=768, PP_Format=1, PP_BufferCount=1, PP_MSType=0, PP_MSQuality=0, PP_SwapEffect=0, PP_HWnd=0x00160200, PP_Windowed=false, PP_AutoDepthStencil=true, PP_AutoDepthStencilFormat=8, PP_Flags=1, PP_RefreshRate=60, PP_PresentInterval=0, ReturnedDeviceIFace=0x055AA2DC

000001.564|  ERROR| r3dRenderLayer::SetMode: Failed to create device, aborting
000001.564| ALWAYS| r3dRenderer::SetMode failed, falling back to 1024x768
000001.564| ALWAYS| In InitRender: with 1024x768 resolution
000001.564| ALWAYS| In Riot::Win::Resize: Resizing the window and retrieving monitor info
000001.564| ALWAYS| In Riot::Win::Resize: Initial VideoMode(326fa08) and resolution (1024 x 768) 
000001.564| ALWAYS| In Riot::Win::Resize: VideoMode(326fa08) and resolution (512 x 384) 
000001.571| ALWAYS| In Riot::Win::Resize: Resized window to resolution 1024x768
000001.571| ALWAYS| In Riot::Win::Resize: Resizing the window and retrieving monitor info
000001.572| ALWAYS| In Riot::Win::Resize: Initial VideoMode(326fa08) and resolution (1024 x 768) 
000001.572| ALWAYS| In Riot::Win::Resize: VideoMode(326fa08) and resolution (512 x 384) 
000001.572| ALWAYS| In Riot::Win::Resize: Resized window to resolution 1024x768
000001.572| ALWAYS| r3dRenderLayer::SetMode(XRes = 1024, YRes = 768, BPP = 32,  Flags=256) enter
000001.572| ALWAYS| r3dRenderLayer::SetMode: Creating d3d device
000003.215|  ERROR| Can not open file <White.dds> *********
000003.215|  ERROR| Failed to load White.dds
000003.215|   WARN| r3dTexture EX: White.dds - not found. Dummy texture created.
000003.215|  ERROR| Can not open file <Blank.dds> *********
000003.215|  ERROR| Failed to load Blank.dds
000003.216|   WARN| r3dTexture EX: Blank.dds - not found. Dummy texture created.
000003.216| ALWAYS| r3dRenderLayer::SetMode: Initialize shaders for current rendering path
000003.216|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\Dilate\PS_2PASS_DILATE_FILTER_1.ps_2_0> 
000003.216|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\Dilate\PS_2PASS_DILATE_FILTER_2.ps_2_0> 
000003.216|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\Dilate\PS_2PASS_DILATE_FILTER_3.ps_2_0> 
000003.216|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\Dilate\PS_2PASS_DILATE_FILTER_4.ps_2_0> 
000003.216|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\Dilate\PS_2PASS_DILATE_FILTER_5.ps_2_0> 
000003.217|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\Dilate\PS_2PASS_DILATE_FILTER_6.ps_2_0> 
000003.217|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\Dilate\PS_2PASS_DILATE_FILTER_7.ps_2_0> 
000003.217|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\Dilate\PS_2PASS_DILATE_FILTER_8.ps_2_0> 
000003.217|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\Dilate\PS_2PASS_DILATE_FILTER_9.ps_2_0> 
000003.217|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\PS_DILATE_FILTER.ps_2_0> 
000003.217|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\PS_DILATE_FILTER3.ps_2_0> 
000003.217|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\PS_COPY_FILTER.ps_2_0> 
000003.217|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\PS_COPY_FILTER_WITH_COLOR_MOD.ps_2_0> 
000003.218|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/MouseOver\PS_APPLY_MASK.ps_2_0> 
000003.218|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\PS_TOON_INKING_FILTER.ps_2_0> 
000003.218|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\Gauss.ps_2_0> 
000003.218|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Filters\BlitScreenTransition.ps_2_0> 
000003.218|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/FXAA_PS.ps_3_0> 
000003.218|  ERROR| VertexShader::Compile: failed to open file <Data/Shaders/HLSL/Renderer/VS_SCREENVERTEX.vs_2_0> 
000003.218|  ERROR| VertexShader::Compile: failed to open file <Data/Shaders/HLSL/Renderer/VS_SCREENVERTEX_SCALE_AND_BIAS.vs_2_0> 
000003.218|  ERROR| VertexShader::Compile: failed to open file <Data/Shaders/HLSL/Renderer/VS_SCREENVERTEX_SCALE_AND_BIAS_AND_ROTATE.vs_2_0> 
000003.219|  ERROR| VertexShader::Compile: failed to open file <Data/Shaders/HLSL/Renderer/VS_SIMPLEWORLDVERTEX.vs_2_0> 
000003.219|  ERROR| VertexShader::Compile: failed to open file <Data/Shaders/HLSL/Renderer/VS_WORLDVERTEX.vs_2_0> 
000003.219|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Renderer/PS_SCREENVERTEX.ps_2_0> 
000003.219|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Renderer/PS_SIMPLEWORLDVERTEX.ps_2_0> 
000003.219|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Renderer/PS_WORLDVERTEX.ps_2_0> 
000003.219|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/Renderer/PS_SCREENVERTEX.ps_2_0> 
000003.220| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000003.376| ALWAYS| OS Version String: 7 Service Pack 1 Home Premium, x64
000003.376| ALWAYS| CPU: AuthenticAMD, AMD Athlon(tm) X2 Dual-Core QL-62, AMD64 Family 17 Model 3 Stepping 1, 2000 (0 core)
000003.376| ALWAYS| Measured processor speed: 2001
000003.376| ALWAYS| Display info: ATI Radeon HD 3200 Graphics  268435456 8.632.1.2000
000003.376| ALWAYS| Physical memory: 4294967296
000003.376| ALWAYS| {"messageType":"hardware_information","message_body":"Hardware Info","operating_system":"7 Service Pack 1 Home Premium, x64","cpu":"AuthenticAMD","cpu_processor":"AMD Athlon(tm) X2 Dual-Core QL-62","cpu_identifier":"AMD64 Family 17 Model 3 Stepping 1","cpu_topology":2,"gpu":"ATI Radeon HD 3200 Graphics ","video_memory":"268435456","driver_version":"8.632.1.2000","physical_memory":4294967296}
000003.376| ALWAYS| -----HARDWARE INFORMATION START-----
000003.376| ALWAYS| Operating System: 7 Service Pack 1 Home Premium, x64
000003.377| ALWAYS| GPU Manufacturer: ATI Radeon HD 3200 Graphics 
000003.377| ALWAYS| GPU Memory: 268435456
000003.377| ALWAYS| GPU Driver Version: 8.632.1.2000
000003.377| ALWAYS| CPU Brand: AuthenticAMD
000003.377| ALWAYS| CPU Processor Name: AMD Athlon(tm) X2 Dual-Core QL-62
000003.377| ALWAYS| CPU Identifier: AMD64 Family 17 Model 3 Stepping 1
000003.377| ALWAYS| CPU Speed: 2000
000003.377| ALWAYS| CPU Topology: 2 Core
000003.377| ALWAYS| Physical memory: 4294967296
000003.377| ALWAYS| -----HARDWARE INFORMATION END-----
000004.635| ALWAYS| r3dRenderLayer::SetMode exit successfully
000004.636|  ERROR| Can not open file <wall_of_grass_mask.dds> *********
000004.636|  ERROR| Failed to load wall_of_grass_mask.dds
000004.636|   WARN| r3dTexture EX: wall_of_grass_mask.dds - not found. Dummy texture created.
000004.637|  ERROR| Failed to load font size and resolution file. Game fonts will not work!
000004.637|  ERROR| Assertion failed!

File: C:/jenkins/workspace/game-code-Releases-4-18-public-win32/code/Game/LoL/UX/Font/Client/GameFontManager.cpp
Line: 99

Function: `anonymous-namespace'::CreateEternityDescFromFontDesc

Expression: !fontTypes.empty()
000004.637|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/RenderGlyph/PS_RENDER_FILL_AND_OUTLINE.ps_2_0> 
000004.637|  ERROR| PixelShader::Load: failed to open file <Data/Shaders/HLSL/RenderGlyph/PS_RENDER_GLOW.ps_2_0> 
000004.637|  ERROR| VertexShader::Compile: failed to open file <Data/Shaders/HLSL/RenderGlyph/VS_RENDER_FILL_AND_OUTLINE.vs_2_0> 
000004.638|  ERROR| VertexShader::Compile: failed to open file <Data/Shaders/HLSL/RenderGlyph/VS_RENDER_GLOW.vs_2_0> 
000004.638|  ERROR| FontMappings.txt was missing or otherwise unable to open
000005.145|  ERROR| Crash Occurred

Opublikowano

Grzebales cos w Routerze ?

Fire wall ?

Antywirus ?

Blokujesz pakiety jakies moze Net limiterem np. ?

 

Ja sie tak bawilem gdy mnie znajomy DDoSem wywalal z gry , Ogarnelem wszystko na routerze a potem nie moglem do gry wejsc bo blokowalem pakiety , Te od rito tez :D

 

Jak nie to sprobuj Repair :D

Edited_1.png

Opublikowano

Tutaj masz kilka rad co możesz zrobić:

  • Wyłącz FireWall,
  • Wyłącz Antywirusa,
  • Napraw grę,
  • Wgraj najnowsze sterowniki karty graficznej,
  • Przeinstaluj LoLa,
  • Napisz do supporta.

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