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Problem czarne tło


Rekomendowane odpowiedzi

Opublikowano

Witam mam oto taki problem : gdy usunełem błogosławieństwo życia , many , hp,many 71018 , 71019 , 71020 To Mi Po Zalogowaniu zaczeło się robić czarne tło a o to ssyser :

 

 

 

 

1006 06:40:09752 :: Traceback (most recent call last):
1006 06:40:09752 ::   File "uiPhaseCurtain.py", line 61, in OnUpdate
1006 06:40:09752 ::   File "networkModule.py", line 147, in __ChangePhaseWindow
1006 06:40:09752 ::   File "introLogin.py", line 337, in Close
1006 06:40:09752 ::   File "networkModule.py", line 62, in Close
1006 06:40:09753 ::   File "introLogin.py", line 383, in SetPasswordEditLineFocus
1006 06:40:09753 :: AttributeError
1006 06:40:09753 :: : 
1006 06:40:09753 :: 'NoneType' object has no attribute 'SetText'
1006 06:40:09753 :: 
 
Proszę o pomoc dam limit :)

uberevil.png

Credits To: LoxTix

Opublikowano

Blad z rootami, intrologin 337 i 387 linijka cos chodzi chyba o hasło albo jakis tekst ns buttonach sprawdz te linijki pod katem tabow czy nie masz spacji i jak cos dodawales do root to usun

Nic Do Roota Nie Dodawałem Tylko Tak JAk Juz Pisałem Usunełem  błogosławieństwo życia , many , hp,many 71018 , 71019 , 71020 A Tu Jak Wygląda intrologin

 

 

 

 

 

import dbgimport app
import net
import ui
import ime
import snd
import wndMgr
import musicInfo
import serverInfo
import systemSetting
import ServerStateChecker
import locale
import constInfo
import uiCommon
import time
import ServerCommandParser
import ime
import uiScriptLocale


JAPAN_LOGIN = None
RUNUP_MATRIX_AUTH = FALSE
NEWCIBN_PASSPOD_AUTH = FALSE


LOGIN_DELAY_SEC = 0.0
SKIP_LOGIN_PHASE = FALSE
SKIP_LOGIN_PHASE_SUPPORT_CHANNEL = FALSE
FULL_BACK_IMAGE = FALSE


PASSPOD_MSG_DICT = {}


VIRTUAL_KEYBOARD_NUM_KEYS = 46
VIRTUAL_KEYBOARD_RAND_KEY = TRUE


def Suffle(src):
if VIRTUAL_KEYBOARD_RAND_KEY:
items = [item for item in src]


itemCount = len(items)
for oldPos in xrange(itemCount):
newPos = app.GetRandom(0, itemCount-1)
items[newPos], items[oldPos] = items[oldPos], items[newPos]


return "".join(items)
else:
return src


if locale.IsJAPAN():
SKIP_LOGIN_PHASE = TRUE
SKIP_LOGIN_PHASE_SUPPORT_CHANNEL = TRUE


elif  locale.IsNEWCIBN():
LOGIN_DELAY_SEC = 20.0
FULL_BACK_IMAGE = TRUE
NEWCIBN_PASSPOD_AUTH = TRUE
PASSPOD_MSG_DICT = {
"PASERR1" : locale.LOGIN_FAILURE_PASERR1,
"PASERR2" : locale.LOGIN_FAILURE_PASERR2,
"PASERR3" : locale.LOGIN_FAILURE_PASERR3,
"PASERR4" : locale.LOGIN_FAILURE_PASERR4,
"PASERR5" : locale.LOGIN_FAILURE_PASERR5,
}


elif locale.IsYMIR() or locale.IsCHEONMA():
FULL_BACK_IMAGE = TRUE


elif locale.IsHONGKONG():
FULL_BACK_IMAGE = TRUE
RUNUP_MATRIX_AUTH = TRUE 
PASSPOD_MSG_DICT = {
"NOTELE" : locale.LOGIN_FAILURE_NOTELEBLOCK,
}


elif locale.IsJAPAN():
FULL_BACK_IMAGE = TRUE


def IsFullBackImage():
global FULL_BACK_IMAGE
return FULL_BACK_IMAGE


def IsLoginDelay():
global LOGIN_DELAY_SEC
if LOGIN_DELAY_SEC > 0.0:
return TRUE
else:
return FALSE


def IsRunupMatrixAuth():
global RUNUP_MATRIX_AUTH
return RUNUP_MATRIX_AUTH 


def IsNEWCIBNPassPodAuth():
global NEWCIBN_PASSPOD_AUTH
return NEWCIBN_PASSPOD_AUTH


def GetLoginDelay():
global LOGIN_DELAY_SEC
return LOGIN_DELAY_SEC


app.SetGuildMarkPath("test")


class ConnectingDialog(ui.ScriptWindow):


def __init__(self):
ui.ScriptWindow.__init__(self)
self.__LoadDialog()
self.eventTimeOver = lambda *arg: None
self.eventExit = lambda *arg: None


def __del__(self):
ui.ScriptWindow.__del__(self)


def __LoadDialog(self):
try:
PythonScriptLoader = ui.PythonScriptLoader()
PythonScriptLoader.LoadScriptFile(self, "UIScript/ConnectingDialog.py")


self.board = self.GetChild("board")
self.message = self.GetChild("message")
self.countdownMessage = self.GetChild("countdown_message")


except:
import exception
exception.Abort("ConnectingDialog.LoadDialog.BindObject")


def Open(self, waitTime):
curTime = time.clock()
self.endTime = curTime + waitTime


self.Lock()
self.SetCenterPosition()
self.SetTop()
self.Show() 


def Close(self):
self.Unlock()
self.Hide()


def Destroy(self):
self.Hide()
self.ClearDictionary()


def SetText(self, text):
self.message.SetText(text)


def SetCountDownMessage(self, waitTime):
self.countdownMessage.SetText("%.0f%s" % (waitTime, locale.SECOND))


def SAFE_SetTimeOverEvent(self, event):
self.eventTimeOver = ui.__mem_func__(event)


def SAFE_SetExitEvent(self, event):
self.eventExit = ui.__mem_func__(event)


def OnUpdate(self):
lastTime = max(0, self.endTime - time.clock())
if 0 == lastTime:
self.Close()
self.eventTimeOver()
else:
self.SetCountDownMessage(self.endTime - time.clock())


def OnPressExitKey(self):
#self.eventExit()
return TRUE


class LoginWindow(ui.ScriptWindow):


IS_TEST = net.IsTest()


def __init__(self, stream):
print "NEW LOGIN WINDOW  ----------------------------------------------------------------------------"
ui.ScriptWindow.__init__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_LOGIN, self)
net.SetAccountConnectorHandler(self)


self.matrixInputChanceCount = 0
self.lastLoginTime = 0
self.inputDialog = None
self.connectingDialog = None
self.stream=stream
self.isNowCountDown=FALSE
self.isStartError=FALSE


self.xServerBoard = 0
self.yServerBoard = 0


self.loadingImage = None


self.virtualKeyboard = None
self.virtualKeyboardMode = "ALPHABET"
self.virtualKeyboardIsUpper = FALSE


def __del__(self):
net.ClearPhaseWindow(net.PHASE_WINDOW_LOGIN, self)
net.SetAccountConnectorHandler(0)
ui.ScriptWindow.__del__(self)
print "---------------------------------------------------------------------------- DELETE LOGIN WINDOW"


def Open(self):
ServerStateChecker.Create(self)


print "LOGIN WINDOW OPEN ----------------------------------------------------------------------------"


self.loginFailureMsgDict={
#"DEFAULT" : locale.LOGIN_FAILURE_UNKNOWN,


"ALREADY" : locale.LOGIN_FAILURE_ALREAY,
"NOID" : locale.LOGIN_FAILURE_NOT_EXIST_ID,
"WRONGPWD" : locale.LOGIN_FAILURE_WRONG_PASSWORD,
"FULL" : locale.LOGIN_FAILURE_TOO_MANY_USER,
"SHUTDOWN" : locale.LOGIN_FAILURE_SHUTDOWN,
"REPAIR" : locale.LOGIN_FAILURE_REPAIR_ID,
"BLOCK" : locale.LOGIN_FAILURE_BLOCK_ID,
"WRONGMAT" : locale.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER,
"QUIT" : locale.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE,
"BESAMEKEY" : locale.LOGIN_FAILURE_BE_SAME_KEY,
"NOTAVAIL" : locale.LOGIN_FAILURE_NOT_AVAIL,
"NOBILL" : locale.LOGIN_FAILURE_NOBILL,
"BLKLOGIN" : locale.LOGIN_FAILURE_BLOCK_LOGIN,
"WEBBLK" : locale.LOGIN_FAILURE_WEB_BLOCK,
}


self.loginFailureFuncDict = {
"WRONGPWD" : self.__DisconnectAndInputPassword,
"WRONGMAT" : self.__DisconnectAndInputMatrix,
"QUIT" : app.Exit,
}


self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
self.SetWindowName("LoginWindow")


if not self.__LoadScript(uiScriptLocale.LOCALE_UISCRIPT_PATH + "LoginWindow.py"):
dbg.TraceError("LoginWindow.Open - __LoadScript Error")
return


self.__LoadLoginInfo("loginInfo.py")


if app.loggined:
self.loginFailureFuncDict = {
"WRONGPWD" : app.Exit,
"WRONGMAT" : app.Exit,
"QUIT" : app.Exit,
}


if musicInfo.loginMusic != "":
snd.SetMusicVolume(systemSetting.GetMusicVolume())
snd.FadeInMusic("BGM/"+musicInfo.loginMusic)


snd.SetSoundVolume(systemSetting.GetSoundVolume())


# pevent key "[" "]"
ime.AddExceptKey(91)
ime.AddExceptKey(93)


self.Show()


global SKIP_LOGIN_PHASE
if SKIP_LOGIN_PHASE:
if self.isStartError:
self.connectBoard.Hide()
self.loginBoard.Hide()
self.serverBoard.Hide()
self.PopupNotifyMessage(locale.LOGIN_CONNECT_FAILURE, self.__ExitGame)
return


if self.loginInfo:
self.serverBoard.Hide()
else:
self.__RefreshServerList()
self.__OpenServerBoard()
else:
connectingIP = self.stream.GetConnectAddr()
if connectingIP:
self.__OpenLoginBoard()
if IsFullBackImage():
self.GetChild("bg1").Hide()
self.GetChild("bg2").Show()


else:
self.__RefreshServerList()
self.__OpenServerBoard()


app.ShowCursor()


def Close(self):


if self.connectingDialog:
self.connectingDialog.Close()
self.connectingDialog = None


ServerStateChecker.Destroy(self)


print "---------------------------------------------------------------------------- CLOSE LOGIN WINDOW "
#
# selectMusic이 없으면 BGM이 끊기므로 두개 다 체크한다. 
#
if musicInfo.loginMusic != "" and musicInfo.selectMusic != "":
snd.FadeOutMusic("BGM/"+musicInfo.loginMusic)


## NOTE : idEditLine와 pwdEditLine은 이벤트가 서로 연결 되어있어서
##        Event를 강제로 초기화 해주어야만 합니다 - [levites]
self.idEditLine.SetTabEvent(0)
self.idEditLine.SetReturnEvent(0)
self.pwdEditLine.SetReturnEvent(0)
self.pwdEditLine.SetTabEvent(0)


self.connectBoard = None
self.loginBoard = None
self.idEditLine = None
self.pwdEditLine = None
self.inputDialog = None
self.connectingDialog = None
self.loadingImage = None


self.serverBoard = None
self.serverList = None


# RUNUP_MATRIX_AUTH
self.matrixQuizBoard = None
self.matrixAnswerInput = None
self.matrixAnswerOK = None
self.matrixAnswerCancel = None
# RUNUP_MATRIX_AUTH_END


# NEWCIBN_PASSPOD_AUTH
self.passpodBoard = None
self.passpodAnswerInput = None
self.passpodAnswerOK = None
self.passpodAnswerCancel = None
# NEWCIBN_PASSPOD_AUTH_END


self.virtualKeyboard = None


self.KillFocus()
self.Hide()


self.stream.popupWindow.Close()
self.loginFailureFuncDict=None


ime.ClearExceptKey()


app.HideCursor()


def __SaveChannelInfo(self):
try:
file=open("channel.inf", "w")
file.write("%d %d %d" % (self.__GetServerID(), self.__GetRegionID()))
except:
print "LoginWindow.__SaveChannelInfo - SaveError"


def __LoadChannelInfo(self):
regionID = self.__GetRegionID()
serverID = self.__GetServerID()
try:
file=open("channel.inf")
lines=file.readlines()


if len(lines)>0:
tokens=lines[0].split()


selServerID=int(tokens[0])
selChannelID=int(tokens[1])


if len(tokens) == 3:
regionID = int(tokens[2])


return regionID, selServerID, selChannelID


except:
print "LoginWindow.__LoadChannelInfo - OpenError"
return -1, -1, -1


def __ExitGame(self):
app.Exit()


def SetIDEditLineFocus(self):
if self.idEditLine != None:
self.idEditLine.SetFocus()


def SetPasswordEditLineFocus(self):
#0000685: [M2EU] 아이디/비밀번호 유추 가능 버그 수정: 무조건 패스워드로 포커스가 가게 만든다
if locale.IsEUROPE():
self.idEditLine.SetText("")
self.pwdEditLine.SetText("")
if self.idEditLine != None:
self.idEditLine.SetFocus() 
else:
if self.pwdEditLine != None:
self.pwdEditLine.SetFocus() 


def OnEndCountDown(self):
self.isNowCountDown = FALSE
self.OnConnectFailure()


def OnConnectFailure(self):


if self.isNowCountDown:
return


snd.PlaySound("sound/ui/loginfail.wav")


if self.connectingDialog:
self.connectingDialog.Close()
self.connectingDialog = None


if app.loggined:
self.PopupNotifyMessage(locale.LOGIN_CONNECT_FAILURE, self.__ExitGame)
else:
self.PopupNotifyMessage(locale.LOGIN_CONNECT_FAILURE, self.SetPasswordEditLineFocus)


def OnHandShake(self):
if not IsLoginDelay():
snd.PlaySound("sound/ui/loginok.wav")
self.PopupDisplayMessage(locale.LOGIN_CONNECT_SUCCESS)


def OnLoginStart(self):
if not IsLoginDelay():
self.PopupDisplayMessage(locale.LOGIN_PROCESSING)


def OnLoginFailure(self, error):
if self.connectingDialog:
self.connectingDialog.Close()
self.connectingDialog = None


try:
loginFailureMsg = self.loginFailureMsgDict[error]
except KeyError:
if PASSPOD_MSG_DICT:
try:
loginFailureMsg = PASSPOD_MSG_DICT[error]
except KeyError:
loginFailureMsg = locale.LOGIN_FAILURE_UNKNOWN + error
else:
loginFailureMsg = locale.LOGIN_FAILURE_UNKNOWN  + error




#0000685: [M2EU] 아이디/비밀번호 유추 가능 버그 수정: 무조건 패스워드로 포커스가 가게 만든다
loginFailureFunc=self.loginFailureFuncDict.get(error, self.SetPasswordEditLineFocus)


if app.loggined:
self.PopupNotifyMessage(loginFailureMsg, self.__ExitGame)
else:
self.PopupNotifyMessage(loginFailureMsg, loginFailureFunc)


snd.PlaySound("sound/ui/loginfail.wav")


def __DisconnectAndInputID(self):
if self.connectingDialog:
self.connectingDialog.Close()
self.connectingDialog = None


self.SetIDEditLineFocus()
net.Disconnect()


def __DisconnectAndInputPassword(self):
if self.connectingDialog:
self.connectingDialog.Close()
self.connectingDialog = None


self.SetPasswordEditLineFocus()
net.Disconnect()


def __DisconnectAndInputMatrix(self):
if self.connectingDialog:
self.connectingDialog.Close()
self.connectingDialog = None


self.stream.popupWindow.Close()
self.matrixInputChanceCount -= 1


if self.matrixInputChanceCount <= 0:
self.__OnCloseInputDialog()


elif self.inputDialog:
self.inputDialog.Show()


def __LoadScript(self, fileName):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, fileName)
except:
import exception
exception.Abort("LoginWindow.__LoadScript.LoadObject")


try:
GetObject=self.GetChild
self.serverBoard = GetObject("ServerBoard")
self.serverList = GetObject("ServerList")
self.serverSelectButton = GetObject("ServerSelectButton")
self.serverExitButton = GetObject("ServerExitButton")
self.connectBoard = GetObject("ConnectBoard")
self.loginBoard = GetObject("LoginBoard")
self.idEditLine = GetObject("ID_EditLine")
self.pwdEditLine = GetObject("Password_EditLine")
self.serverInfo = GetObject("ConnectName")
self.selectConnectButton = GetObject("SelectConnectButton")
self.loginButton = GetObject("LoginButton")
self.loginExitButton = GetObject("LoginExitButton")




self.Channel1Button = GetObject("Channel1Button")
self.Channel2Button = GetObject("Channel2Button")
self.Channel3Button = GetObject("Channel3Button")
self.Channel4Button = GetObject("Channel4Button")




self.Ch1 = GetObject("Channel1Button")
self.Ch2 = GetObject("Channel2Button")
self.Ch3 = GetObject("Channel3Button")
self.Ch4 = GetObject("Channel4Button") 


self.Ch1.SetEvent(self.__OnClickChannel1Button)
self.Ch2.SetEvent(self.__OnClickChannel2Button)
self.Ch3.SetEvent(self.__OnClickChannel3Button)
self.Ch4.SetEvent(self.__OnClickChannel4Button)




# RUNUP_MATRIX_AUTH
if IsRunupMatrixAuth():
self.matrixQuizBoard = GetObject("RunupMatrixQuizBoard")
self.matrixAnswerInput = GetObject("RunupMatrixAnswerInput")
self.matrixAnswerOK = GetObject("RunupMatrixAnswerOK")
self.matrixAnswerCancel = GetObject("RunupMatrixAnswerCancel")
# RUNUP_MATRIX_AUTH_END


# NEWCIBN_PASSPOD_AUTH
if IsNEWCIBNPassPodAuth():
self.passpodBoard = GetObject("NEWCIBN_PASSPOD_BOARD")
self.passpodAnswerInput = GetObject("NEWCIBN_PASSPOD_INPUT")
self.passpodAnswerOK = GetObject("NEWCIBN_PASSPOD_OK")
self.passpodAnswerCancel= GetObject("NEWCIBN_PASSPOD_CANCEL")
# NEWCIBN_PASSPOD_AUTH_END


self.virtualKeyboard = self.GetChild2("VirtualKeyboard")


if self.virtualKeyboard:
self.VIRTUAL_KEY_ALPHABET_UPPERS = Suffle(locale.VIRTUAL_KEY_ALPHABET_UPPERS)
self.VIRTUAL_KEY_ALPHABET_LOWERS = "".join([locale.VIRTUAL_KEY_ALPHABET_LOWERS[locale.VIRTUAL_KEY_ALPHABET_UPPERS.index(e)] for e in self.VIRTUAL_KEY_ALPHABET_UPPERS])
self.VIRTUAL_KEY_SYMBOLS = Suffle(locale.VIRTUAL_KEY_SYMBOLS)
self.VIRTUAL_KEY_NUMBERS = Suffle(locale.VIRTUAL_KEY_NUMBERS)
self.__VirtualKeyboard_SetAlphabetMode()


self.GetChild("key_space").SetEvent(lambda : self.__VirtualKeyboard_PressKey(' '))
self.GetChild("key_backspace").SetEvent(lambda : self.__VirtualKeyboard_PressBackspace())
self.GetChild("key_enter").SetEvent(lambda : self.__VirtualKeyboard_PressReturn())
self.GetChild("key_shift").SetToggleDownEvent(lambda : self.__VirtualKeyboard_SetUpperMode())
self.GetChild("key_shift").SetToggleUpEvent(lambda : self.__VirtualKeyboard_SetLowerMode())
self.GetChild("key_at").SetToggleDownEvent(lambda : self.__VirtualKeyboard_SetSymbolMode())
self.GetChild("key_at").SetToggleUpEvent(lambda : self.__VirtualKeyboard_SetAlphabetMode())


except:
import exception
exception.Abort("LoginWindow.__LoadScript.BindObject")


if self.IS_TEST:
self.selectConnectButton.Hide()
else:
self.selectConnectButton.SetEvent(ui.__mem_func__(self.__OnClickSelectConnectButton))


self.serverBoard.OnKeyUp = ui.__mem_func__(self.__ServerBoard_OnKeyUp)
self.xServerBoard, self.yServerBoard = self.serverBoard.GetLocalPosition()


self.serverSelectButton.SetEvent(ui.__mem_func__(self.__OnClickSelectServerButton))
self.serverExitButton.SetEvent(ui.__mem_func__(self.__OnClickExitButton))


self.loginButton.SetEvent(ui.__mem_func__(self.__OnClickLoginButton))
self.loginExitButton.SetEvent(ui.__mem_func__(self.__OnClickExitButton))


self.serverList.SetEvent(ui.__mem_func__(self.__OnSelectServer))


self.idEditLine.SetReturnEvent(ui.__mem_func__(self.pwdEditLine.SetFocus))
self.idEditLine.SetTabEvent(ui.__mem_func__(self.pwdEditLine.SetFocus))


self.pwdEditLine.SetReturnEvent(ui.__mem_func__(self.__OnClickLoginButton))
self.pwdEditLine.SetTabEvent(ui.__mem_func__(self.idEditLine.SetFocus))


# RUNUP_MATRIX_AUTH
if IsRunupMatrixAuth(): 
self.matrixAnswerOK.SAFE_SetEvent(self.__OnClickMatrixAnswerOK)
self.matrixAnswerCancel.SAFE_SetEvent(self.__OnClickMatrixAnswerCancel)
self.matrixAnswerInput.SAFE_SetReturnEvent(self.__OnClickMatrixAnswerOK)
# RUNUP_MATRIX_AUTH_END


# NEWCIBN_PASSPOD_AUTH
if IsNEWCIBNPassPodAuth():
self.passpodAnswerOK.SAFE_SetEvent(self.__OnClickNEWCIBNPasspodAnswerOK)
self.passpodAnswerCancel.SAFE_SetEvent(self.__OnClickNEWCIBNPasspodAnswerCancel)
self.passpodAnswerInput.SAFE_SetReturnEvent(self.__OnClickNEWCIBNPasspodAnswerOK)


# NEWCIBN_PASSPOD_AUTH_END




if IsFullBackImage():
self.GetChild("bg1").Show()
self.GetChild("bg2").Hide()
return 1


def __VirtualKeyboard_SetKeys(self, keyCodes):
uiDefFontBackup = locale.UI_DEF_FONT
locale.UI_DEF_FONT = locale.UI_DEF_FONT_LARGE


keyIndex = 1
for keyCode in keyCodes: 
dbg.TraceError("%d" % keyIndex)
key = self.GetChild2("key_%d" % keyIndex)
if key:
key.SetEvent(lambda x=keyCode: self.__VirtualKeyboard_PressKey(x))
key.SetText(keyCode)
key.ButtonText.SetFontColor(0, 0, 0)
keyIndex += 1


for keyIndex in xrange(keyIndex, VIRTUAL_KEYBOARD_NUM_KEYS+1):
key = self.GetChild("key_%d" % keyIndex)
key.SetEvent(lambda x=' ': self.__VirtualKeyboard_PressKey(x))
key.SetText(' ')


locale.UI_DEF_FONT = uiDefFontBackup


def __VirtualKeyboard_PressKey(self, code):
ime.PasteString(code)


#if self.virtualKeyboardMode == "ALPHABET" and self.virtualKeyboardIsUpper:
# self.__VirtualKeyboard_SetLowerMode()


def __VirtualKeyboard_PressBackspace(self):
ime.PasteBackspace()


def __VirtualKeyboard_PressReturn(self):
ime.PasteReturn() 


def __VirtualKeyboard_SetUpperMode(self):
self.virtualKeyboardIsUpper = TRUE


if self.virtualKeyboardMode == "ALPHABET":
self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_ALPHABET_UPPERS)
elif self.virtualKeyboardMode == "NUMBER":
self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_SYMBOLS)
else:
self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_NUMBERS)


def __VirtualKeyboard_SetLowerMode(self):
self.virtualKeyboardIsUpper = FALSE


if self.virtualKeyboardMode == "ALPHABET":
self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_ALPHABET_LOWERS)
elif self.virtualKeyboardMode == "NUMBER":
self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_NUMBERS) 
else:
self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_SYMBOLS)


def __VirtualKeyboard_SetAlphabetMode(self):
self.virtualKeyboardIsUpper = FALSE
self.virtualKeyboardMode = "ALPHABET" 
self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_ALPHABET_LOWERS) 


def __VirtualKeyboard_SetNumberMode(self): 
self.virtualKeyboardIsUpper = FALSE
self.virtualKeyboardMode = "NUMBER"
self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_NUMBERS)


def __VirtualKeyboard_SetSymbolMode(self): 
self.virtualKeyboardIsUpper = FALSE
self.virtualKeyboardMode = "SYMBOL"
self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_SYMBOLS)


def Connect(self, id, pwd):
regionID = self.__GetRegionID()
serverID = self.__GetServerID()
if constInfo.SEQUENCE_PACKET_ENABLE:
net.SetPacketSequenceMode()


if IsLoginDelay():
loginDelay = GetLoginDelay()
self.connectingDialog = ConnectingDialog()
self.connectingDialog.Open(loginDelay)
self.connectingDialog.SAFE_SetTimeOverEvent(self.OnEndCountDown)
self.connectingDialog.SAFE_SetExitEvent(self.OnPressExitKey)
self.isNowCountDown = TRUE


else:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.LOGIN_CONNETING, self.SetPasswordEditLineFocus, locale.UI_CANCEL)


self.stream.SetLoginInfo(id, pwd)
self.stream.Connect()


def __OnClickExitButton(self):
self.stream.SetPhaseWindow(0)


def __OnClickExitButtonWarnox(self):
self.stream.SetPhaseWindow(0)


def __SetServerInfo(self, name):
net.SetServerInfo(name.strip())
self.serverInfo.SetText(name)


def __LoadLoginInfo(self, loginInfoFileName):
regionID = self.__GetRegionID()
serverID = self.__GetServerID()
try:
loginInfo={}
execfile(loginInfoFileName, loginInfo)
except IOError:
print(\
"자동 로그인을 하시려면" + loginInfoFileName + "파일을 작성해주세요\n"\
"\n"\
"내용:\n"\
"================================================================\n"\
"addr=주소\n"\
"port=포트\n"\
"id=아이디\n"\
"pwd=비밀번호\n"\
"slot=캐릭터 선택 인덱스 (없거나 -1이면 자동 선택 안함)\n"\
"autoLogin=자동 접속 여부\n"
"autoSelect=자동 접속 여부\n"
"locale=(ymir) LC_Ymir 일경우 ymir로 작동. 지정하지 않으면 korea로 작동\n"
);


id=loginInfo.get("id", "")
pwd=loginInfo.get("pwd", "")


if self.IS_TEST:
try:
addr=loginInfo["addr"]
port=loginInfo["port"]
account_addr=addr
account_port=port


net.SetMarkServer(addr, port)
self.__SetServerInfo(locale.CHANNEL_TEST_SERVER_ADDR % (addr, port))
except:
try:
addr=serverInfo.TESTADDR["ip"]
port=serverInfo.TESTADDR["tcp_port"]


net.SetMarkServer(addr, port)
self.__SetServerInfo(locale.CHANNEL_TEST_SERVER)
except:
import exception
exception.Abort("LoginWindow.__LoadLoginInfo - 테스트서버 주소가 없습니다")


else:
addr=loginInfo.get("addr", "")
port=loginInfo.get("port", 0)
account_addr=loginInfo.get("account_addr", addr)
account_port=loginInfo.get("account_port", port)


locale = loginInfo.get("locale", "")


if addr and port:
net.SetMarkServer(addr, port)


if locale == "ymir" :
net.SetServerInfo("천마 서버")
self.serverInfo.SetText("Y:"+addr+":"+str(port))
else:
net.SetServerInfo(addr+":"+str(port))
self.serverInfo.SetText("K:"+addr+":"+str(port))


slot=loginInfo.get("slot", 0)
isAutoLogin=loginInfo.get("auto", 0)
isAutoLogin=loginInfo.get("autoLogin", 0)
isAutoSelect=loginInfo.get("autoSelect", 0)


self.stream.SetCharacterSlot(slot)
self.stream.SetConnectInfo(addr, port, account_addr, account_port)
self.stream.isAutoLogin=isAutoLogin
self.stream.isAutoSelect=isAutoSelect


self.id = None
self.pwd = None 
self.loginnedServer = None
self.loginnedChannel = None 
app.loggined = FALSE


self.loginInfo = loginInfo


try:
if not loginInfo:
self.__AnalyzeConnectionInfoCommandLine(app.__COMMAND_LINE__)
except:
import exception
exception.Abort("LoginWindow.__LoadLoginInfo - 접속 정보를 해석할 수 없습니다")


if self.id and self.pwd:
app.loggined = TRUE


if isAutoLogin:
self.Connect(id, pwd)


print "=================================================================================="
print "자동 로그인: %s - %s:%d %s" % (loginInfoFileName, addr, port, id)
print "=================================================================================="




def __AnalyzeConnectionInfoCommandLine(self, cmdLine):
if locale.IsJAPAN():
global JAPAN_LOGIN
if JAPAN_LOGIN:
(self.id, self.pwd) = JAPAN_LOGIN
else:
try:
ip, port, self.id, self.pwd = app.NetmarbleJP_DecryptString(cmdLine.strip()).split(",")[:4]
JAPAN_LOGIN = (self.id, self.pwd)
except:
cmdLine = cmdLine.strip()
if cmdLine:
dbg.LogBox(cmdLine)
self.isStartError = TRUE


self.loginnedServer, self.loginnedChannel = 1, 1
else:
pass




def PopupDisplayMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg)


def PopupNotifyMessage(self, msg, func=0):
if not func:
func=self.EmptyFunc


self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, func, locale.UI_OK)


# RUNUP_MATRIX_AUTH
def BINARY_OnRunupMatrixQuiz(self, quiz):
if not IsRunupMatrixAuth():
return


id = self.GetChild("RunupMatrixID")
id.SetText(self.idEditLine.GetText())


code = self.GetChild("RunupMatrixCode")


code.SetText("".join(["[%c,%c]" % (quiz[i], quiz[i+1]) for i in xrange(0, len(quiz), 2)]))


self.stream.popupWindow.Close()
self.serverBoard.Hide()
self.connectBoard.Hide()
self.loginBoard.Hide()
self.matrixQuizBoard.Show()
self.matrixAnswerInput.SetFocus()


def __OnClickMatrixAnswerOK(self):
answer = self.matrixAnswerInput.GetText()


print "matrix_quiz.ok"
net.SendRunupMatrixCardPacket(answer)
self.matrixQuizBoard.Hide() 


self.stream.popupWindow.Close()
self.stream.popupWindow.Open("WAITING FOR MATRIX AUTHENTICATION", 
self.__OnClickMatrixAnswerCancel, 
locale.UI_CANCEL)


def __OnClickMatrixAnswerCancel(self):
print "matrix_quiz.cancel"


if self.matrixQuizBoard:
self.matrixQuizBoard.Hide() 


if self.connectBoard:
self.connectBoard.Show() 


if self.loginBoard:
self.loginBoard.Show()


# RUNUP_MATRIX_AUTH_END


# NEWCIBN_PASSPOD_AUTH
def BINARY_OnNEWCIBNPasspodRequest(self):
if not IsNEWCIBNPassPodAuth():
return


if self.connectingDialog:
self.connectingDialog.Close()
self.connectingDialog = None


self.stream.popupWindow.Close()
self.serverBoard.Hide()
self.connectBoard.Hide()
self.loginBoard.Hide()
self.passpodBoard.Show()
self.passpodAnswerInput.SetFocus()


def BINARY_OnNEWCIBNPasspodFailure(self):
if not IsNEWCIBNPassPodAuth():
return


def __OnClickNEWCIBNPasspodAnswerOK(self):
answer = self.passpodAnswerInput.GetText()


print "passpod.ok"
net.SendNEWCIBNPasspodAnswerPacket(answer)
self.passpodAnswerInput.SetText("")
self.passpodBoard.Hide() 


self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.WAIT_FOR_PASSPOD, 
self.__OnClickNEWCIBNPasspodAnswerCancel, 
locale.UI_CANCEL)


def __OnClickNEWCIBNPasspodAnswerCancel(self):
print "passpod.cancel"


if self.passpodBoard:
self.passpodBoard.Hide() 


if self.connectBoard:
self.connectBoard.Show() 


if self.loginBoard:
self.loginBoard.Show()


# NEWCIBN_PASSPOD_AUTH_END




def OnMatrixCard(self, row1, row2, row3, row4, col1, col2, col3, col4):


if self.connectingDialog:
self.connectingDialog.Close()
self.connectingDialog = None


self.matrixInputChanceCount = 3


self.stream.popupWindow.Close()


# CHINA_MATRIX_CARD_BUG_FIX
## A~Z 까지 26 이내의 값이 들어있어야만 한다.
## Python Exception Log 에서 그 이상의 값이 들어있어서 에러 방지
## 헌데 왜 한국쪽 로그에서 이게 활용되는지는 모르겠음
row1 = min(30, row1)
row2 = min(30, row2)
row3 = min(30, row3)
row4 = min(30, row4)
# END_OF_CHINA_MATRIX_CARD_BUG_FIX


row1 = chr(row1 + ord('A'))
row2 = chr(row2 + ord('A'))
row3 = chr(row3 + ord('A'))
row4 = chr(row4 + ord('A'))
col1 = col1 + 1
col2 = col2 + 1
col3 = col3 + 1
col4 = col4 + 1


inputDialog = uiCommon.InputDialogWithDescription2()
inputDialog.SetMaxLength(8)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.__OnAcceptMatrixCardData))
inputDialog.SetCancelEvent(ui.__mem_func__(self.__OnCancelMatrixCardData))
inputDialog.SetTitle(locale.INPUT_MATRIX_CARD_TITLE)
inputDialog.SetDescription1(locale.INPUT_MATRIX_CARD_NUMBER)
inputDialog.SetDescription2("%c%d %c%d %c%d %c%d" % (row1, col1,
row2, col2,
row3, col3,
row4, col4))


inputDialog.Open()
self.inputDialog = inputDialog


def __OnAcceptMatrixCardData(self):
text = self.inputDialog.GetText()
net.SendChinaMatrixCardPacket(text)
if self.inputDialog:
self.inputDialog.Hide()
self.PopupNotifyMessage(locale.LOGIN_PROCESSING)
return TRUE


def __OnCancelMatrixCardData(self):
self.SetPasswordEditLineFocus()
self.__OnCloseInputDialog()
self.__DisconnectAndInputPassword()
return TRUE


def __OnCloseInputDialog(self):
if self.inputDialog:
self.inputDialog.Close()
self.inputDialog = None
return TRUE


def OnPressExitKey(self):
self.stream.popupWindow.Close()
self.stream.SetPhaseWindow(0)
return TRUE


def OnExit(self):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE, app.Exit, locale.UI_OK)


def OnUpdate(self):
ServerStateChecker.Update()


def EmptyFunc(self):
pass


#####################################################################################


def __ServerBoard_OnKeyUp(self, key):
if self.serverBoard.IsShow():
if app.DIK_RETURN==key:
self.__OnClickSelectServerButton()
return false


def __GetRegionID(self):
return 0


def __GetServerID(self):
return self.serverList.GetSelectedItem()


# SEVER_LIST_BUG_FIX
def __ServerIDToServerIndex(self, regionID, targetServerID):
try:
regionDict = serverInfo.REGION_DICT[regionID]
except KeyError:
return -1


retServerIndex = 0
for eachServerID, regionDataDict in regionDict.items():
if eachServerID == targetServerID:
return retServerIndex


retServerIndex += 1 


return -1


def __ChannelIDToChannelIndex(self, channelID):
return channelID - 1
# END_OF_SEVER_LIST_BUG_FIX


def __OpenServerBoard(self):
self.serverExitButton.SetEvent(ui.__mem_func__(self.__OnClickExitServerButton))
self.serverExitButton.SetText(locale.UI_CLOSE)


# RUNUP_MATRIX_AUTH
# NEWCIBN_PASSPOD_AUTH_END


self.serverBoard.SetPosition(self.xServerBoard, wndMgr.GetScreenHeight())


if self.virtualKeyboard:
self.virtualKeyboard.Show()


if app.loggined:
self.Connect(self.id, self.pwd)
elif not self.stream.isAutoLogin:
self.connectBoard.Show()
self.loginBoard.Show()


loadRegionID, loadServerID, loadChannelID = self.__LoadChannelInfo()


serverIndex = self.__ServerIDToServerIndex(loadRegionID, loadServerID)
channelIndex = self.__ChannelIDToChannelIndex(loadChannelID)


# RUNUP_MATRIX_AUTH
if IsRunupMatrixAuth():
self.matrixQuizBoard.Hide()
# RUNUP_MATRIX_AUTH_END


# NEWCIBN_PASSPOD_AUTH
if IsNEWCIBNPassPodAuth():
self.passpodBoard.Hide()
# NEWCIBN_PASSPOD_AUTH_END




self.serverList.SelectItem(serverIndex)










## Show/Hide 코드에 문제가 있어서 임시 - [levites]
self.serverBoard.SetPosition(self.xServerBoard, self.yServerBoard)
self.serverBoard.Show()






if self.virtualKeyboard:
self.virtualKeyboard.Hide()


if app.loggined and not SKIP_LOGIN_PHASE_SUPPORT_CHANNEL:
self.serverList.SelectItem(self.loginnedServer-1)
self.__OnClickSelectServerButton()


def __OpenLoginBoard(self):


self.serverExitButton.SetEvent(ui.__mem_func__(self.__OnClickExitServerButton))
self.serverExitButton.SetText(locale.UI_CLOSE)


# RUNUP_MATRIX_AUTH
if IsRunupMatrixAuth():
self.matrixQuizBoard.Hide()
# RUNUP_MATRIX_AUTH_END


# NEWCIBN_PASSPOD_AUTH
if IsNEWCIBNPassPodAuth():
self.passpodBoard.Hide()
# NEWCIBN_PASSPOD_AUTH_END


if self.virtualKeyboard:
self.virtualKeyboard.Show()


if app.loggined:
self.Connect(self.id, self.pwd)
self.connectBoard.Hide()
self.loginBoard.Hide()
elif not self.stream.isAutoLogin:
self.connectBoard.Show()
self.loginBoard.Show()


## if users have the login infomation, then don't initialize.2005.9 haho
if self.idEditLine == None:
self.idEditLine.SetText("")
if self.pwdEditLine == None:
self.pwdEditLine.SetText("")


self.idEditLine.SetFocus()


global SKIP_LOGIN_PHASE
if SKIP_LOGIN_PHASE:
if not self.loginInfo:
self.connectBoard.Hide()


def __OnSelectRegionGroup(self):
self.__RefreshServerList()


def __OnSelectSettlementArea(self):
# SEVER_LIST_BUG_FIX
regionID = self.__GetRegionID()
serverID = self.serverListOnRegionBoard.GetSelectedItem()


serverIndex = self.__ServerIDToServerIndex(regionID, serverID)
self.serverList.SelectItem(serverIndex)
# END_OF_SEVER_LIST_BUG_FIX


self.__OnSelectServer()


def __RefreshServerList(self):
regionID = self.__GetRegionID()


if not serverInfo.REGION_DICT.has_key(regionID):
return


self.serverList.ClearItem()


regionDict = serverInfo.REGION_DICT[regionID]


# SEVER_LIST_BUG_FIX
visible_index = 1
for id, regionDataDict in regionDict.items():
name = regionDataDict.get("name", "noname")
if locale.IsBRAZIL() or locale.IsCANADA():
self.serverList.InsertItem(id, "%s" % (name))
else:
self.serverList.InsertItem(id, "  %02d. %s" % (visible_index, name))
visible_index += 1


# END_OF_SEVER_LIST_BUG_FIX


def __OnSelectServer(self):
self.__OnCloseInputDialog()
self.__RequestServerStateList()
self.__RefreshServerStateList()


def __RequestServerStateList(self):
regionID = self.__GetRegionID()
serverID = self.__GetServerID()


try:
channelDict = serverInfo.REGION_DICT[regionID][serverID]["channel"]
except:
print " __RequestServerStateList - serverInfo.REGION_DICT(%d, %d)" % (regionID, serverID)
return


for id, channelDataDict in channelDict.items():
key=channelDataDict["key"]
ip=channelDataDict["ip"]
udp_port=channelDataDict["udp_port"]
ServerStateChecker.Request(key, ip, udp_port)


def __RefreshServerStateList(self):


regionID = self.__GetRegionID()
serverID = self.__GetServerID()


try:
channelDict = serverInfo.REGION_DICT[regionID][serverID]["channel"]
except:
print " __RequestServerStateList - serverInfo.REGION_DICT(%d, %d)" % (regionID, serverID)
return


for channelID, channelDataDict in channelDict.items():
channelName = channelDataDict["name"]
channelState = channelDataDict["state"]




def __GetChannelName(self, regionID, selServerID, selChannelID):
try:
return serverInfo.REGION_DICT[regionID][selServerID]["channel"][selChannelID]["name"]
except KeyError:
if 9==selChannelID:
return locale.CHANNEL_PVP
else:
return locale.CHANNEL_NORMAL % (selChannelID)


def NotifyChannelState(self, addrKey, state):
regionID = self.__GetRegionID()
serverID = self.__GetServerID()
try:
stateName=serverInfo.STATE_DICT[state]
except:
stateName=serverInfo.STATE_NONE


regionID=int(addrKey/1000)
serverID=int(addrKey/10) % 100
channelID=addrKey%10


try:
serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["state"] = stateName
self.__RefreshServerStateList()


except:
import exception
exception.Abort(locale.CHANNEL_NOT_FIND_INFO)


def __OnClickExitServerButton(self):
print "exit server"
self.__OpenLoginBoard() 


if IsFullBackImage():
self.GetChild("bg1").Hide()
self.GetChild("bg2").Show()




def __OnClickSelectRegionButton(self):
regionID = self.__GetRegionID()
serverID = self.__GetServerID()


if (not serverInfo.REGION_DICT.has_key(regionID)):
self.PopupNotifyMessage(locale.CHANNEL_SELECT_REGION)
return


if (not serverInfo.REGION_DICT[regionID].has_key(serverID)):
self.PopupNotifyMessage(locale.CHANNEL_SELECT_SERVER)
return 


self.__SaveChannelInfo()


self.serverExitButton.SetEvent(ui.__mem_func__(self.__OnClickExitServerButton))
self.serverExitButton.SetText(locale.UI_CLOSE)


self.__RefreshServerList()
self.__OpenServerBoard()


def __OnClickSelectServerButton(self):
if IsFullBackImage():
self.GetChild("bg1").Hide()
self.GetChild("bg2").Show()


regionID = self.__GetRegionID()
serverID = self.__GetServerID()


if (not serverInfo.REGION_DICT.has_key(regionID)):
self.PopupNotifyMessage(locale.CHANNEL_SELECT_REGION)
return


if (not serverInfo.REGION_DICT[regionID].has_key(serverID)):
self.PopupNotifyMessage(locale.CHANNEL_SELECT_SERVER)
return


try:
channelDict = serverInfo.REGION_DICT[regionID][serverID]["channel"]
except KeyError:
return


try:
state = channelDict[channelID]["state"]
except KeyError:
self.PopupNotifyMessage(locale.CHANNEL_SELECT_CHANNEL)
return


# 상태가 FULL 과 같으면 진입 금지
if state == serverInfo.STATE_DICT[3]: 
self.PopupNotifyMessage(locale.CHANNEL_NOTIFY_FULL)
return


self.__SaveChannelInfo()


try:
serverName = serverInfo.REGION_DICT[regionID][serverID]["name"]
channelName = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["name"]
addrKey = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["key"]
except:
print " ERROR __OnClickSelectServerButton(%d, %d, %d)" % (regionID, serverID, channelID)
serverName = locale.CHANNEL_EMPTY_SERVER
channelName = locale.CHANNEL_NORMAL % channelID


self.__SetServerInfo("%s, %s " % (serverName, channelName))


try:
ip = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["ip"]
tcp_port = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["tcp_port"]
except:
import exception
exception.Abort("LoginWindow.__OnClickSelectServerButton - 서버 선택 실패")


try:
account_ip = serverInfo.REGION_AUTH_SERVER_DICT[regionID][serverID]["ip"]
account_port = serverInfo.REGION_AUTH_SERVER_DICT[regionID][serverID]["port"]
except:
account_ip = 0
account_port = 0


try:
markKey = regionID*1000 + serverID*10
markAddrValue=serverInfo.MARKADDR_DICT[markKey]
net.SetMarkServer(markAddrValue["ip"], markAddrValue["tcp_port"])
app.SetGuildMarkPath(markAddrValue["mark"])
# GUILD_SYMBOL
app.SetGuildSymbolPath(markAddrValue["symbol_path"])
# END_OF_GUILD_SYMBOL


except:
import exception
exception.Abort("LoginWindow.__OnClickSelectServerButton - 마크 정보 없음")


self.stream.SetConnectInfo(ip, tcp_port, account_ip, account_port)


self.__OpenLoginBoard()


def __OnClickSelectConnectButton(self):
if IsFullBackImage():
self.GetChild("bg1").Show()
self.GetChild("bg2").Hide()
self.__RefreshServerList()
self.__OpenServerBoard()


def __OnClickLoginButton(self):
id = self.idEditLine.GetText()
pwd = self.pwdEditLine.GetText() 


if len(id)==0:
self.PopupNotifyMessage(locale.LOGIN_INPUT_ID, self.SetIDEditLineFocus)
return


if len(pwd)==0:
self.PopupNotifyMessage(locale.LOGIN_INPUT_PASSWORD, self.SetPasswordEditLineFocus)
return


self.Connect(id, pwd)


def __AutoSelect(self):
self.stream.SetConnectInfo("25.163.138.100", 13000, "25.163.138.100", 11002)
net.SetServerInfo("")
net.SetMarkServer("25.163.138.100", 13000)
#self.serverInfo.SetText("Server 1 - Channel 1")
app.SetGuildMarkPath("10.tga")
app.SetGuildSymbolPath("10") 
##
self.Ch1.Disable()


def __OnClickChannel1Button(self):
self.stream.SetConnectInfo("25.163.138.100", 13000, "25.163.138.100", 11002)
net.SetServerInfo("")
net.SetMarkServer("25.163.138.100", 13000)
#self.serverInfo.SetText("Server 1 - Channel 1")
app.SetGuildMarkPath("10.tga")
app.SetGuildSymbolPath("10") 
##
self.Ch1.Disable()
self.Ch2.Enable()
self.Ch3.Enable()
self.Ch4.Enable()


def __OnClickChannel2Button(self):
self.stream.SetConnectInfo("25.163.138.100", 16000, "25.163.138.100", 11002)
net.SetServerInfo("")
net.SetMarkServer("25.163.138.100", 16000)
#self.serverInfo.SetText("Server 1 - Channel 2")
app.SetGuildMarkPath("10.tga")
app.SetGuildSymbolPath("10") 
##
self.Ch1.Enable()
self.Ch2.Disable()
self.Ch3.Enable()
self.Ch4.Enable()


def __OnClickChannel3Button(self):
self.stream.SetConnectInfo("25.163.138.100", 18000, "25.163.138.100", 11002)
net.SetServerInfo("")
net.SetMarkServer("25.163.138.100", 18000)
#self.serverInfo.SetText("Server 1 - Channel 3")
app.SetGuildMarkPath("10.tga")
app.SetGuildSymbolPath("10") 
##
self.Ch1.Enable()
self.Ch2.Enable()
self.Ch3.Disable()
self.Ch4.Enable()


def __OnClickChannel4Button(self):
self.stream.SetConnectInfo("25.163.138.100", 22000, "25.163.138.100", 11002)
net.SetServerInfo("")
net.SetMarkServer("25.163.138.100", 22000)
#self.serverInfo.SetText("Server 1 - Channel 4")
app.SetGuildMarkPath("10.tga")
app.SetGuildSymbolPath("10") 
##
self.Ch1.Enable()
self.Ch2.Enable()
self.Ch3.Enable()
self.Ch4.Disable()






Teraz  :  networkmodule




###################################################################################################
# Network


import app
import chr
import dbg
import net
import snd


import chr
import chrmgr
import background
import player
import playerSettingModule


import ui
import uiPhaseCurtain


import locale


class PopupDialog(ui.ScriptWindow):


def __init__(self):
print "NEW POPUP DIALOG ----------------------------------------------------------------------------"
ui.ScriptWindow.__init__(self)
self.CloseEvent = 0


def __del__(self):
print "---------------------------------------------------------------------------- DELETE POPUP DIALOG "
ui.ScriptWindow.__del__(self)


def LoadDialog(self):
PythonScriptLoader = ui.PythonScriptLoader()
PythonScriptLoader.LoadScriptFile(self, "UIScript/PopupDialog.py")


def Open(self, Message, event = 0, ButtonName = locale.UI_CANCEL):


if TRUE == self.IsShow():
self.Close()


self.Lock()
self.SetTop()
self.CloseEvent = event


AcceptButton = self.GetChild("accept")
AcceptButton.SetText(ButtonName)
AcceptButton.SetEvent(ui.__mem_func__(self.Close))


self.GetChild("message").SetText(Message)
self.Show()


def Close(self):


if FALSE == self.IsShow():
self.CloseEvent = 0
return


self.Unlock()
self.Hide()


if 0 != self.CloseEvent:
self.CloseEvent()
self.CloseEvent = 0


def Destroy(self):
self.Close()
self.ClearDictionary()


def OnPressEscapeKey(self):
self.Close()
return TRUE


def OnIMEReturn(self):
self.Close()
return TRUE


##
## Main Stream
##
class MainStream(object):
isChrData=0 


def __init__(self):
print "NEWMAIN STREAM ----------------------------------------------------------------------------"
net.SetHandler(self)
net.SetTCPRecvBufferSize(64*1024)
net.SetTCPSendBufferSize(1024)
net.SetUDPRecvBufferSize(4096)


self.id=""
self.pwd=""
self.addr=""
self.port=0
self.account_addr=0
self.account_port=0
self.slot=0
self.isAutoSelect=0
self.isAutoLogin=0


self.curtain = 0
self.curPhaseWindow = 0
self.newPhaseWindow = 0


def __del__(self):
print "---------------------------------------------------------------------------- DELETE MAIN STREAM "


def Destroy(self):
if self.curPhaseWindow:
self.curPhaseWindow.Close()
self.curPhaseWindow = 0


if self.newPhaseWindow:
self.newPhaseWindow.Close()
self.newPhaseWindow = 0


self.popupWindow.Destroy()
self.popupWindow = 0


self.curtain = 0


def Create(self):
self.CreatePopupDialog()


self.curtain = uiPhaseCurtain.PhaseCurtain()


def SetPhaseWindow(self, newPhaseWindow):
if self.newPhaseWindow:
#print "이미 새로운 윈도우로 바꾼상태에서 또 바꿈", newPhaseWindow
self.__ChangePhaseWindow()


self.newPhaseWindow=newPhaseWindow


if self.curPhaseWindow:
#print "페이드 아웃되면 바꿈"
self.curtain.FadeOut(self.__ChangePhaseWindow)
else:
#print "현재 윈도우가 없는 상태라 바로 바꿈"
self.__ChangePhaseWindow()


def __ChangePhaseWindow(self):
oldPhaseWindow=self.curPhaseWindow
newPhaseWindow=self.newPhaseWindow
self.curPhaseWindow=0
self.newPhaseWindow=0


if oldPhaseWindow:
oldPhaseWindow.Close()


if newPhaseWindow:
newPhaseWindow.Open()


self.curPhaseWindow=newPhaseWindow


if self.curPhaseWindow:
self.curtain.FadeIn()
else:
app.Exit()


def CreatePopupDialog(self):
self.popupWindow = PopupDialog()
self.popupWindow.LoadDialog()
self.popupWindow.SetCenterPosition()
self.popupWindow.Hide()




## SelectPhase
########################################################################################## 
def SetLoginPhase(self):
net.Disconnect()


import introLogin
self.SetPhaseWindow(introLogin.LoginWindow(self))


def SetSelectEmpirePhase(self):
try:
import introEmpire 
self.SetPhaseWindow(introEmpire.SelectEmpireWindow(self))
except:
import exception
exception.Abort("networkModule.SetSelectEmpirePhase")




def SetReselectEmpirePhase(self):
try:
import introEmpire
self.SetPhaseWindow(introEmpire.ReselectEmpireWindow(self))
except:
import exception
exception.Abort("networkModule.SetReselectEmpirePhase")


def SetSelectCharacterPhase(self):
try:
locale.LoadLocaleData()
import introSelect
self.popupWindow.Close()
self.SetPhaseWindow(introSelect.SelectCharacterWindow(self))
except:
import exception
exception.Abort("networkModule.SetSelectCharacterPhase")


def SetCreateCharacterPhase(self):
try:
import introCreate
self.SetPhaseWindow(introCreate.CreateCharacterWindow(self))
except:
import exception
exception.Abort("networkModule.SetCreateCharacterPhase")


def SetTestGamePhase(self, x, y):
try:
import introLoading
loadingPhaseWindow=introLoading.LoadingWindow(self)
loadingPhaseWindow.LoadData(x, y)
self.SetPhaseWindow(loadingPhaseWindow)
except:
import exception
exception.Abort("networkModule.SetLoadingPhase")






def SetLoadingPhase(self):
try:
import introLoading
self.SetPhaseWindow(introLoading.LoadingWindow(self))
except:
import exception
exception.Abort("networkModule.SetLoadingPhase")


def SetGamePhase(self):
try:
import game
self.popupWindow.Close()
self.SetPhaseWindow(game.GameWindow(self))
except:
raise
import exception
exception.Abort("networkModule.SetGamePhase")


################################
# Functions used in python


## Login
def Connect(self): 
import constInfo
if constInfo.KEEP_ACCOUNT_CONNETION_ENABLE:
net.ConnectToAccountServer(self.addr, self.port, self.account_addr, self.account_port)
else:
net.ConnectTCP(self.addr, self.port)


#net.ConnectUDP(IP, Port)


def SetConnectInfo(self, addr, port, account_addr=0, account_port=0):
self.addr = addr
self.port = port
self.account_addr = account_addr
self.account_port = account_port


def GetConnectAddr(self):
return self.addr


def SetLoginInfo(self, id, pwd):
self.id = id
self.pwd = pwd
net.SetLoginInfo(id, pwd)


def CancelEnterGame(self):
pass


## Select
def SetCharacterSlot(self, slot):
self.slot=slot


def GetCharacterSlot(self):
return self.slot


## Empty
def EmptyFunction(self):
pass








Teraz : uiPhaseCurtain.py


import grp
import ui
import wndMgr
import app


class PhaseCurtain(ui.Bar):


def __init__(self):
print "NEW CURTAIN  ----------------------------------------------------------------------------"
ui.Bar.__init__(self, "CURTAIN")
self.speed = 0.1
self.curAlpha = 0.0
self.event = 0
self.args = -1
self.FadeInFlag = FALSE
self.SetWindowName("PhaseCurtain")
self.AddFlag("float")


def __del__(self):
print "---------------------------------------------------------------------------- DELETE CURTAIN"
ui.Bar.__del__(self)


def SAFE_FadeOut(self, event, args = -1):
self.FadeOut(ui.__mem_func__(event), args)


def FadeOut(self, event, args = -1):
self.curAlpha = 0.0
self.SetAlpha(self.curAlpha)
#self.SetTop()
self.Show()
self.event = event
self.args = args


def FadeIn(self):
self.event = 0
self.FadeInFlag = TRUE


def SetAlpha(self, alpha):
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())


color = grp.GenerateColor(0.0, 0.0, 0.0, alpha)
self.SetColor(color)


def OnUpdate(self):


if 0 != self.event:


self.curAlpha += self.speed
if self.curAlpha >= 1.0:
self.curAlpha = 1.0


# 이벤트 중간에 멈출경우를 대비해 미리 제거
event=self.event
self.event = 0


#print "페이드 아웃 완료 이벤트 실행"


if -1 != self.args:
event(self.args)
else:
event()


elif TRUE == self.FadeInFlag:


self.curAlpha -= self.speed
if self.curAlpha <= 0.0:
self.curAlpha = 0.0
self.eventFadeIn = 0
self.FadeInFlag = FALSE
self.Hide()


self.SetAlpha(self.curAlpha)

 

 

 
 
 
Jak Widać Wszystko W Porządku Taby Są All Jakby Co To Server NA Plikach Warum /Sasori

uberevil.png

Credits To: LoxTix

Opublikowano

Czekaj, od kiedy można mieć crash po usunieciu itemu z serwera, spróbuj usunąć go najpierw z samego sql, następnie eksportuj itemproto i usuń go z itemlist.

74f31dbf1675f.jpg

 

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