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Skrypt na kombo katy


Rekomendowane odpowiedzi

Opublikowano

Witam czy mogę dostać bana za ten skrypt do Katariny? Zamierzam tylko używać do cs`ów

--[[
 
    Version 1.01 Added New Wards
   
        All in one Katarina merged+modified by Kevinkev.
    with:
   
    -functionDescription (hotkey)
   
    -wardJump (g) <-hold
    -autoCS (z)         -shunpo (u)
    -autoKS (x)
    -autoGapCloseKill with e  (v)
    -combo (spacebar)
 
   
    I deleted the original descriptions because it was messy and I was scripting ok? >: O
   
    Credits to:
    eXtragoZ for Katarina Combo
    TRUS for edited Katarina Combo version
    Pain for (auto)KatarinaStealer V0.24
    Unlimited for Katarina CS
    ikita for Ward JUMP 
   
    Apologies for the code being quite messy, if anyone wants to... clean it up :P
   
    Note: The ratio values for QWE I'm not sure is 100% correct so please let me know.
   
    Any other stuff pm me or post a reply.
]]
 
if myHero.charName ~= "Katarina" then return end
 
    require "AllClass"
 
        require "spellDmg"
 
        local wille = false
 
        local willeHk = 85
 
        local f = false
 
    local autoEQ = false
   
        local fHk = 90
    local autoEQHk = 86
   
        local qrng = 675
 
        local wrng = 375
 
        local erng = 700
 
--[[            Code            ]]
 
local range = 730
 
local ULTK=82 --R (security method)
 
local tick = nil
 
ultcount = 0
 
-- Active
 
local ulti = false
 
local delayult = 300
 
local delayult2 = 1200
 
local timeulti = 0
 
local timeulti2 = 0
 
local timeq = 0
 
local lastqmark = 0
 
lastulti = 0
 
-- draw
 
local waittxt = {}
 
local calculationenemy = 1
 
local floattext = {"Skills are not available","Able to fight","Killable","Murder him!"}
 
local killable = {}
 
-- ts
 
local ts
 
--
 
local ignite = nil
 
local DFGSlot, HXGSlot, BWCSlot, SheenSlot, TrinitySlot, LichBaneSlot = nil, nil, nil, nil, nil, nil
 
local QREADY, WREADY, EREADY, RREADY, DFGREADY, HXGREADY, BWCREADY, IREADY = false, false, false, false, false, false, false, false
 
local hotkey = string.byte("X")  -- X
local scriptActive = active
 
--[[            Config          ]]                          
flashToggle = "0"
jumpKey = "G"
local HKF = string.byte(flashToggle) --Toggle on/off for includeFlash minus key "0"
local HK = string.byte(jumpKey) --Hold hotkey to flash to location. default at " G " (the key left to number 1)
local flashRange = 420 --Flash range is 400. Real range is larger if you flash inside a wall
local wardRange = 600 --Ward range is 600. I set it smaller so the ward won't pop too far to the other side of the wall, rendering your jump out of reach.
local jumpDelay = 50 -- a slight delay after warding before jumping
 
local includeFlash = true --initial setting when going into a new game
 
--Nothing
local lastJump = 0
local wardTarget
local jumpReady = false
 
       
 
function OnTick()
--WardJump
if jumpReady == true and GetTickCount() - lastJump > jumpDelay then
                jumpNowAlready()
        end
        if wardScriptActive then
       
                local x = mousePos.x
                local z = mousePos.z
                local dx = x - player.x
                local dz = z - player.z
                local rad1 = math.atan2(dz, dx)
               
                --Crap code here needs cleaning up
                                if GetInventorySlotItem(3154) ~= nil then
                        wardSlot = GetInventorySlotItem(3154)
 
                        if player:CanUseSpell(wardSlot) ~= READY then
                                if GetInventorySlotItem(2049) ~= nil then
                                        wardSlot = GetInventorySlotItem(2049)
                                        if player:CanUseSpell(wardSlot) ~= READY then
                                                if GetInventorySlotItem(2045) ~= nil then
                                                        wardSlot = GetInventorySlotItem(2045)
                                                        if player:CanUseSpell(wardSlot) ~= READY then
                                                                if GetInventorySlotItem(2044) ~= nil then
                                                                        wardSlot = GetInventorySlotItem(2044)
                                                                elseif GetInventorySlotItem(2043) ~= nil then
                                                                        wardSlot = GetInventorySlotItem(2043)
                                                                else
                                                                        wardSlot = nil
                                                                end
                                                        end
                                                elseif GetInventorySlotItem(2044) ~= nil then
                                                        wardSlot = GetInventorySlotItem(2044)
                                                elseif GetInventorySlotItem(2043) ~= nil then
                                                        wardSlot = GetInventorySlotItem(2043)
                                                else
                                                        wardSlot = nil
                                                end
                                        end
                                elseif GetInventorySlotItem(2045) ~= nil then
                                        wardSlot = GetInventorySlotItem(2045)
                                        if player:CanUseSpell(wardSlot) ~= READY then
                                                if GetInventorySlotItem(2044) ~= nil then
                                                        wardSlot = GetInventorySlotItem(2044)
                                                elseif GetInventorySlotItem(2043) ~= nil then
                                                        wardSlot = GetInventorySlotItem(2043)
                                                else
                                                        wardSlot = nil
                                                end
                                        end
                                elseif GetInventorySlotItem(2044) ~= nil then
                                        wardSlot = GetInventorySlotItem(2044)
                                elseif GetInventorySlotItem(2043) ~= nil then
                                        wardSlot = GetInventorySlotItem(2043)
                                else
                                        wardSlot = nil
                                end
                        end
                elseif GetInventorySlotItem(2049) ~= nil then
                        wardSlot = GetInventorySlotItem(2049)
                        if player:CanUseSpell(wardSlot) ~= READY then
                                if GetInventorySlotItem(2045) ~= nil then
                                        wardSlot = GetInventorySlotItem(2045)
                                        if player:CanUseSpell(wardSlot) ~= READY then
                                                if GetInventorySlotItem(2044) ~= nil then
                                                        wardSlot = GetInventorySlotItem(2044)
                                                elseif GetInventorySlotItem(2043) ~= nil then
                                                        wardSlot = GetInventorySlotItem(2043)
                                                else
                                                        wardSlot = nil
                                                end
                                        end
                                elseif GetInventorySlotItem(2044) ~= nil then
                                        wardSlot = GetInventorySlotItem(2044)
                                elseif GetInventorySlotItem(2043) ~= nil then
                                        wardSlot = GetInventorySlotItem(2043)
                                else
                                        wardSlot = nil
                                end
                        end
                elseif GetInventorySlotItem(2045) ~= nil then
                        wardSlot = GetInventorySlotItem(2045)
                        if player:CanUseSpell(wardSlot) ~= READY then
                                if GetInventorySlotItem(2044) ~= nil then
                                        wardSlot = GetInventorySlotItem(2044)
                                elseif GetInventorySlotItem(2043) ~= nil then
                                        wardSlot = GetInventorySlotItem(2043)
                                else
                                        wardSlot = nil
                                end
                        end
                elseif GetInventorySlotItem(2044) ~= nil then
                        wardSlot = GetInventorySlotItem(2044)
                elseif GetInventorySlotItem(2043) ~= nil then
                        wardSlot = GetInventorySlotItem(2043)
                else
                        wardSlot = nil
                end
 
               
                if wardSlot ~= nil and jumpSlot ~= nil then
                        --for wards
                        local dx1 = flashRange*math.cos(rad1)
                        local dz1 = flashRange*math.sin(rad1)
                       
                        local x1 = x - dx1
                        local z1 = z - dz1
                        if player:CanUseSpell(jumpSlot) == READY and GetTickCount() - lastJump > 2000 and math.sqrt(dx*dx + dz*dz) < 600 then --Increase this number for smoother flash. (might fail if too large)
                                CastSpell( wardSlot, x, z )
                                jumpReady = true
                lastJump = GetTickCount()
                        else
                                player:MoveTo(x1, z1)
                        end
                end
                       
               
        end    
   
    --endWardJump
 
             
    local qdmg = math.floor((player:GetSpellData(_Q).level-1)*30 + 60 + player.ap * .45)
   
    local wdmg = math.floor((player:GetSpellData(_W).level-1)*35 + 40 + player.ap * .25 + player.addDamage * .6)
 
    local edmg = math.floor((player:GetSpellData(_E).level-1)*25 + 60 + player.ap * .4)
 
   
 
if f then
 
        for k = 1, objManager.maxObjects do
 
                local minionObjectI = objManager:GetObject(k)
 
                if minionObjectI ~= nil and string.find(minionObjectI.name,"Minion_") == 1 and minionObjectI.team ~= player.team and minionObjectI.dead == false then
 
                        if  player:GetDistance(minionObjectI) < qrng and minionObjectI.health <= player:CalcDamage(minionObjectI,qdmg) and myHero:CanUseSpell(_Q) == READY then
 
                CastSpell(_Q, minionObjectI)
 
                                                elseif player:GetDistance(minionObjectI) < wrng and minionObjectI.health <= player:CalcDamage(minionObjectI,wdmg) and myHero:CanUseSpell(_W) == READY and  myHero:CanUseSpell(_Q) == COOLDOWN then     
 
                CastSpell(_W, minionObjectI)
 
                                                elseif player:GetDistance(minionObjectI) < erng and minionObjectI.health <= player:CalcDamage(minionObjectI,edmg) and wille and myHero:CanUseSpell(_E) == READY and myHero:CanUseSpell(_Q) == COOLDOWN and myHero:CanUseSpell(_W) == COOLDOWN then     
 
                CastSpell(_E, minionObjectI)
 
                                                end
 
                                        end
 
                        end
 
end
 
--PART
 
ts:update()
 
 
 
        DFGSlot, HXGSlot, BWCSlot, SheenSlot, TrinitySlot, LichBaneSlot = GetInventorySlotItem(3128), GetInventorySlotItem(3146), GetInventorySlotItem(3144), GetInventorySlotItem(3057), GetInventorySlotItem(3078), GetInventorySlotItem(3100)
 
        QREADY = (myHero:CanUseSpell(_Q) == READY)
 
        WREADY = (myHero:CanUseSpell(_W) == READY)
 
        EREADY = (myHero:CanUseSpell(_E) == READY)
 
        RREADY = (myHero:CanUseSpell(_R) == READY)
 
        DFGREADY = (DFGSlot ~= nil and myHero:CanUseSpell(DFGSlot) == READY)
 
        HXGREADY = (HXGSlot ~= nil and myHero:CanUseSpell(HXGSlot) == READY)
 
        BWCREADY = (BWCSlot ~= nil and myHero:CanUseSpell(BWCSlot) == READY)
 
        IREADY = (ignite ~= nil and myHero:CanUseSpell(ignite) == READY)
 
        if tick == nil or GetTickCount()-tick >= 100 then
 
                tick = GetTickCount()
 
                KCDmgCalculation()
 
        end
 
        if GetTickCount() > lastulti + 250 and ulti then ulti = false end
 
       
 
        if KCConfig.harass and ts.target ~= nil and not ulti then
 
                if QREADY then CastSpell(_Q, ts.target) end
 
        end
 
        if KCConfig.scriptActive and ts.target ~= nil and not ulti then
 
                if DFGREADY then CastSpell(DFGSlot, ts.target) end
 
                if QREADY then CastSpell(_Q, ts.target) end
 
                if EREADY then CastSpell(_E,ts.target) end
 
                if WREADY and GetDistance(ts.target)<375 and (((GetTickCount()-timeq>650 or GetTickCount()-lastqmark<650) and not QREADY) or not KCConfig.delayw) then CastSpell(_W) end
 
                if HXGREADY then CastSpell(HXGSlot, ts.target) end
 
                if BWCREADY then CastSpell(BWCSlot, ts.target) end
 
                if RREADY and KCConfig.useult and myHero:CanUseSpell(_Q) == COOLDOWN and myHero:CanUseSpell(_W) == COOLDOWN and myHero:CanUseSpell(_E) == COOLDOWN and not DFGREADY and not HXGREADY and not BWCREADY and GetDistance(ts.target)<275 then
 
                        timeulti = GetTickCount()
 
                        timeulti2 = GetTickCount()
 
                        CastSpell(_R)
 
                end
 
        end
 
--PART
 
if scriptActive then
if player:GetSpellData(_E).level > 0 then
                        for i=1, heroManager.iCount do
                                target = heroManager:GetHero(i)
                local eDmg = player:CalcMagicDamage(target, 25*(player:GetSpellData(_E).level-1)+60+(.4*player.ap))
                local wDmg = player:CalcMagicDamage(target, 35*(player:GetSpellData(_W).level-1)+40+(.25*player.ap)+(.6*player.addDamage)) --375
                local qDmg = player:CalcMagicDamage(target, 30*(player:GetSpellData(_Q).level-1)+60+(.45*player.ap))
                               
                               
                                if target ~= nil and target.visible == true and player.team ~= target.team and target.dead == false and player:GetDistance(target) < 650 then
                                                if target.health < wDmg + eDmg + qDmg then                                                             
                                                        CastSpell(_Q, target)
                                                                CastSpell(_E, target)
                                                                        Sleep(100)
                                                                                if target ~= nil and target.visible == true and player.team ~= target.team and target.dead == false and player:GetDistance(target) < 375 and target.health < wDmg then
                                                if player:CanUseSpell(_W) == READY then
                                                                CastSpell(_W, target)
                                                                end
                                                        end
                                                end
                                        end
                                               
                                                if target ~= nil and target.visible == true and player.team ~= target.team and target.dead == false and player:GetDistance(target) < 650 then
                                                if target.health < wDmg + eDmg then
                                                        CastSpell(_E, target)
                                                                Sleep(100)
                                                                        if target ~= nil and target.visible == true and player.team ~= target.team and target.dead == false and player:GetDistance(target) < 375 and target.health < wDmg then
                                                if player:CanUseSpell(_W) == READY then
                                                                CastSpell(_W, target)
                                                        end
                                                end
                                        end
                                               
                                                if target ~= nil and target.visible == true and player.team ~= target.team and target.dead == false and player:GetDistance(target) < 375 then
                                                if target.health < qDmg + wDmg then
                                                        if player:CanUseSpell(_Q) == READY then
                                                                if player:CanUseSpell(_W) == READY then
                                                                        CastSpell(_W, target)
                                                                                CastSpell(_Q, target)
                                                                        end
                                                                end
                                                        end
                                                end
                                        end
                                end
                        end
        end
 
end
 
function OnWndMsg(msg, key)
--PART1
        if key == fHk then
 
                if msg == KEY_DOWN then
 
                        if f then
 
                                f = false
 
                                PrintChat(">> Auto Farm Disabled")
 
                        else
 
                                f = true
 
                                PrintChat(">> Auto Farm Enabled")
 
                        end
 
                end
 
        end
    --AutoEQ
        if key == autoEQHk then
 
                if msg == KEY_DOWN then
 
                        if autoEQ then
 
                                autoEQ = false
 
                                PrintChat(">> Auto EQ Disabled")
 
                        else
 
                                autoEQ = true
 
                                PrintChat(">> Auto EQ Enabled")
 
                        end
 
                end
 
        end
 
        if key == willeHk then
 
                if msg == KEY_DOWN then
 
                        if wille then
 
                                wille = false
 
                                PrintChat("Shunpo Disabled")
 
                        else
 
                                wille = true
 
                                PrintChat("Shunpo Enabled")
 
                        end
 
                end
 
        end
--PART2
if key == hotkey then
if msg == KEY_DOWN then
if scriptActive then
scriptActive = false
PrintChat(">>!!!You're on your own now!!!!<<")
else
scriptActive = true
PrintChat(">>!!!You made the right choice!!!<<")
end
end
end
--PART3
 
        if key == ULTK and msg == KEY_DOWN then
 
                timeulti = GetTickCount()
 
                timeulti2 = GetTickCount()
 
        end
 
        SC__OnWndMsg(msg,key)
 
--wardJump
    if key == HK then
        if msg == KEY_DOWN then
            wardScriptActive = true
        else
            wardScriptActive = false
        end
    end
   
   
end
 
function jumpNowAlready()
        if wardScriptActive and jumpReady == true then
                for k = 1, objManager.maxObjects do
                local object = objManager:GetObject(k)
                        if object ~= nil and (string.find(object.name, "Ward") ~= nil or string.find(object.name, "Wriggle") ~= nil) and math.sqrt((mousePos.x - object.x)*(mousePos.x - object.x) + (mousePos.z - object.z)*(mousePos.z - object.z)) < 300 then
                                CastSpell( jumpSlot, object)
                                jumpReady = false
                        end
                end
        end
end
 
function OnLoad()
 
        KCConfig = scriptConfig("Katarina Combo 2.7", "katarinacombo")
 
        KCConfig:addParam("scriptActive", "Combo", SCRIPT_PARAM_ONKEYDOWN, false, 32)
 
        KCConfig:addParam("harass", "Harass", SCRIPT_PARAM_ONKEYDOWN, false, 84)
 
        KCConfig:addParam("drawcircles", "Draw Circles", SCRIPT_PARAM_ONOFF, true)
 
        KCConfig:addParam("drawtext", "Draw Text", SCRIPT_PARAM_ONOFF, true)
 
        KCConfig:addParam("useult", "Use Ult", SCRIPT_PARAM_ONOFF, true)
 
        KCConfig:addParam("delayw", "Delay W", SCRIPT_PARAM_ONOFF, true)
 
        KCConfig:permaShow("scriptActive")
 
        KCConfig:permaShow("harass")
 
        ts = TargetSelector(TARGET_LOW_HP,range,DAMAGE_MAGIC)
 
        ts.name = "Katarina"
 
        KCConfig:addTS(ts)
 
        if myHero:GetSpellData(SUMMONER_1).name:find("SummonerDot") then ignite = SUMMONER_1
 
        elseif myHero:GetSpellData(SUMMONER_2).name:find("SummonerDot") then ignite = SUMMONER_2 end
 
        for i=1, heroManager.iCount do
 
                waittxt[i] = i*3
 
        end
   
    --wardJump
                flashSlot = nil
 
        -- Champions that can ward jump
        if player.charName == "Katarina" then
                jumpSlot = _E
                jumpRange = 700
        end
 
end
 
 
 
function CheckBuffs()
 
    buffCount = player.buffCount
 
    for i = 1, buffCount, 1 do
 
        local buff = player:getBuff(i)
 
       PrintChat(tostring(buff))
 
           end
 
end
 
 
 
 
function KCDmgCalculation()
 
        local enemy = heroManager:GetHero(calculationenemy)
 
        if ValidTarget(enemy) then
 
                local dfgdamage, hxgdamage, bwcdamage, ignitedamage, Sheendamage, Trinitydamage, LichBanedamage  = 0, 0, 0, 0, 0, 0, 0
 
                local qdamage = getDmg("Q",enemy,myHero)
 
                local qdamage2 = getDmg("Q",enemy,myHero,2)
 
                local wdamage = getDmg("W",enemy,myHero)
 
                local edamage = getDmg("E",enemy,myHero)
 
                local rdamage = getDmg("R",enemy,myHero) --xdagger (champion can be hit by a maximum of 10 daggers (2 sec))
 
                local hitdamage = getDmg("AD",enemy,myHero)
 
                local dfgdamage = (DFGSlot and getDmg("DFG",enemy,myHero) or 0)
 
                local hxgdamage = (HXGSlot and getDmg("HXG",enemy,myHero) or 0)
 
                local bwcdamage = (BWCSlot and getDmg("BWC",enemy,myHero) or 0)
 
                local ignitedamage = (ignite and getDmg("IGNITE",enemy,myHero) or 0)
 
                local Sheendamage = (SheenSlot and hitdamage or 0)
 
                local Trinitydamage = (TrinitySlot and hitdamage*1.5 or 0)
 
                local LichBanedamage = (LichBaneSlot and getDmg("LICHBANE",enemy,myHero) or 0)
 
                local combo1 = hitdamage + qdamage*2 + qdamage2*2 + wdamage*2 + edamage*2 + rdamage*10 + Sheendamage + Trinitydamage + LichBanedamage --0 cd
 
                local combo2 = hitdamage + Sheendamage + Trinitydamage + LichBanedamage
 
                local combo3 = hitdamage + Sheendamage + Trinitydamage + LichBanedamage
 
                local combo4 = 0
 
                if QREADY then
 
                        combo2 = combo2 + qdamage*2 + qdamage2*2
 
                        combo3 = combo3 + qdamage + qdamage2
 
                        combo4 = combo4 + qdamage
 
                        if EREADY then
 
                                combo4 = combo4 + qdamage2
 
                        end
 
                end
 
                if WREADY then
 
                        combo2 = combo2 + wdamage*2
 
                        combo3 = combo3 + wdamage
 
                        if EREADY then
 
                                combo4 = combo4 + wdamage
 
                        end
 
                end
 
                if EREADY then
 
                        combo2 = combo2 + edamage*2
 
                        combo3 = combo3 + edamage
 
                        combo4 = combo4 + edamage
 
                end
 
                if myHero:CanUseSpell(_R) ~= COOLDOWN and not myHero.dead then
 
                        combo2 = combo2 + rdamage*10
 
                        combo3 = combo3 + rdamage*7
 
                        if EREADY then
 
                                combo4 = combo4 + rdamage*3
 
                        end
 
                end
 
                if DFGREADY then        
 
                        combo1 = combo1 + dfgdamage            
 
                        combo2 = combo2 + dfgdamage
 
                        combo3 = combo3 + dfgdamage
 
                        combo4 = combo4 + dfgdamage
 
                end
 
                if HXGREADY then              
 
                        combo1 = combo1 + hxgdamage    
 
                        combo2 = combo2 + hxgdamage
 
                        combo3 = combo3 + hxgdamage
 
                        combo4 = combo4 + hxgdamage
 
                end
 
                if BWCREADY then
 
                        combo1 = combo1 + bwcdamage
 
                        combo2 = combo2 + bwcdamage
 
                        combo3 = combo3 + bwcdamage
 
                        combo4 = combo4 + bwcdamage
 
                end
 
                if IREADY then
 
                        combo1 = combo1 + ignitedamage
 
                        combo2 = combo2 + ignitedamage
 
                        combo3 = combo3 + ignitedamage
 
                end
 
                if combo4 >= enemy.health then killable[calculationenemy] = 4
 
                elseif combo3 >= enemy.health then killable[calculationenemy] = 3
 
                elseif combo2 >= enemy.health then killable[calculationenemy] = 2
 
                elseif combo1 >= enemy.health then killable[calculationenemy] = 1
 
                else killable[calculationenemy] = 0 end  
 
        end
 
        if calculationenemy == 1 then calculationenemy = heroManager.iCount
 
        else calculationenemy = calculationenemy-1 end
 
end
 
function OnProcessSpell(unit, spell)
 
        if unit.isMe and spell.name == "KatarinaQ" then timeq = GetTickCount() end
 
end
 
 
 
function OnCreateObj(object)
 
if object.name == "katarina_deathLotus_mis.troy" then ulti = true lastulti = GetTickCount() end
 
        if object.name:find("katarina_daggered") then lastqmark = GetTickCount() end
 
end
 
 
 
 
 
function OnDraw()
 
        if KCConfig.drawcircles and not myHero.dead then
 
                DrawCircle(myHero.x, myHero.y, myHero.z, range, 0x19A712)
 
                if ts.target ~= nil then
 
                        for j=0, 10 do
 
                                DrawCircle(ts.target.x, ts.target.y, ts.target.z, 40 + j*1.5, 0x00FF00)
 
                        end
 
                end
 
        end
 
        for i=1, heroManager.iCount do
 
                local enemydraw = heroManager:GetHero(i)
 
                if ValidTarget(enemydraw) then
 
                        if KCConfig.drawcircles then
 
                                if killable[i] == 1 then
 
                                        for j=0, 20 do
 
                                                DrawCircle(enemydraw.x, enemydraw.y, enemydraw.z, 80 + j*1.5, 0x0000FF)
 
                                        end
 
                                elseif killable[i] == 2 then
 
                                        for j=0, 10 do
 
                                                DrawCircle(enemydraw.x, enemydraw.y, enemydraw.z, 80 + j*1.5, 0xFF0000)
 
                                        end
 
                                elseif killable[i] == 3 then
 
                                        for j=0, 10 do
 
                                                DrawCircle(enemydraw.x, enemydraw.y, enemydraw.z, 80 + j*1.5, 0xFF0000)
 
                                                DrawCircle(enemydraw.x, enemydraw.y, enemydraw.z, 110 + j*1.5, 0xFF0000)
 
                                        end
 
                                elseif killable[i] == 4 then
 
                                        for j=0, 10 do
 
                                                DrawCircle(enemydraw.x, enemydraw.y, enemydraw.z, 80 + j*1.5, 0xFF0000)
 
                                                DrawCircle(enemydraw.x, enemydraw.y, enemydraw.z, 110 + j*1.5, 0xFF0000)
 
                                                DrawCircle(enemydraw.x, enemydraw.y, enemydraw.z, 140 + j*1.5, 0xFF0000)
 
                                        end
 
                                end
 
                        end
 
                        if KCConfig.drawtext and waittxt[i] == 1 and killable[i] ~= 0 then
 
                                PrintFloatText(enemydraw,0,floattext[killable[i]])
 
                        end
 
                end
 
                if waittxt[i] == 1 then waittxt[i] = 30
 
                else waittxt[i] = waittxt[i]-1 end
 
        end
 
        SC__OnDraw()
 
end
 
 
 
 
 
function OnSendChat(msg)
 
        TargetSelector__OnSendChat(msg)
 
        ts:OnSendChat(msg, "pri")
 
end
 
 
 
 
 
PrintChat(">> Katarina Loaded! [Kevinkev] ")
 
 
function Sleep(ms)  -- milliseconds
        local t = GetTickCount()
  if GetTickCount() - t <= ms then
        end
end
Opublikowano

Używam tego skryptu, nie dostałem.

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