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[Problem] Wszystkie litery w nicku wyświetlane są z małych liter


Rekomendowane odpowiedzi

Opublikowano

Siemano. Mam taki problem, otóż mam plugin na ranking "killpoints" BukkitSmerf i tam jest niestety tak że litery w nickach są z małych (wszystkie) i moje pytanie brzmi. Czy da się jakoś zmienić te litery aby były normalne.

 

Tak jest:

 

cmtu0z.jpg

 

A nicki mam:

 

KaMiLeX

KaMiLeX_PL_

 

A jeżeli nie da się żeby były normalne to czy da się chociaż żeby były wszystkie z dużych?

 

Wiem że to głupie o co pytam ale strasznie mi się nudzi i bawię się na localhoscie i wszystko chcę mieć na tiptop ;3 Pozdro 600 :D

 

 

Opublikowano

sprobuj zrobic w configu, jak nie uda sie to usun i wklej z powrotem :)

ew. Daj tutaj w code caly config

 

Proszę

General:
  UseMySQL: false
  MySQL:
    User: null
    Db: null
    Pass: null
    Host: null
  StartingPoints: 1000
# After every X minutes all players will be saved to DataBase set to 0 or -1 to disable.
  AutoSave: -1
# save in ASync. WARNING: not tested, possible errors!
  aSyncAutoSave: false
Kills:
# Jesli zabity ma wiecej punktow niz zabijajacy to losowy procent z roznicy tej liczby zostanie dodany do konta zabijajacego.
# If killed have more points than killer then random % of (KilledPoints - KillerPoints) is added to killer.
  MinPercentage: 5
  MaxPercentage: 10
  
# Jesli zabity ma mniej niz tyle puktow to zabijajacy dostaje od "MinPoints" do "MaxPoints" i dodatkowo ma "PercentageToGetNegative"% ze te punkty zostana odjete zamiast dodane.
# If killed have less than NegativeWhen points then killer can get points between MinPoints and MaxPoints. But also have some % to get negative points.
  NegativeWhen: 1000
  MinPoints: 5
  MaxPoints: 15
  PercentageToGetNegative: 50
  
# Procent z liczby punktow ktora zdobyl zabijajacy jest odejmowana od konta zabitego.
# % from points gained by killer is subtracted from killed points
  LoseMinPercentage: 15
  LoseMaxPercentage: 28
  
# Jesli zabity ma mniej puktow niz zabijajacy to moze dostac od tylu do tylu pkt + pewien % szans ze pkt bd ujemne.
# if killed have less points than killer then can get points between MinPoints2 and MaxPoints2. But also have some % to get negative points.
  MinPoints2: 5
  MaxPoints2: 25
  PercentageToGetNegative2: 20
  
# Podczas smierci z innego powodu pewien % punktów może zostać zabrany.
# When player die from other causes than being killed by player, some % of points can be removed.
  Deaths:
    BLOCK_EXPLOSION:
# % to lose points. If you set this to -1 then player don't lose points and plugin don't add death to player stat.
      LosePercentage: 100
# from 0 - 99 (only Integer)
      LoseMinPercentage: 1
# from 1 - 100 (only Integer) must be bigger than LoseMinPercentage
      LoseMaxPercentage: 5
# Points to remove will be multiplied by this number, so you can set it to eg: 0.1 to get more control.
      Multi: 1
# You can set own death message If you enable it. See bukkit page for help.
      DeathMsgEnabled: false
      DeathMsg: ""
    CONTACT:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    DROWNING:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    ENTITY_ATTACK:
      BAT:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      BLAZE:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      CAVE_SPIDER:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      CHICKEN:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      COW:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      CREEPER:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      ENDER_DRAGON:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      ENDERMAN:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      GHAST:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      GIANT:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      HORSE:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      IRON_GOLEM:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      MAGMA_CUBE:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      MUSHROOM_COW:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      OCELOT:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      PIG:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      PIG_ZOMBIE:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      PLAYER: # Maybe some NPC plugins can use this 
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      SHEEP:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      SILVERFISH:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      SKELETON:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      SLIME:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      SNOWMAN:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      SPIDER:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      SQUID:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      VILLAGER:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      WITCH:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      WITHER:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      WOLF:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
      ZOMBIE:
        LosePercentage: 100
        LoseMinPercentage: 1
        LoseMaxPercentage: 5
        Multi: 1
        DeathMsgEnabled: false
        DeathMsg: ""
    ENTITY_EXPLOSION:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    FALL:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    FALLING_BLOCK:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    FIRE:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    FIRE_TICK:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    LAVA:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    LIGHTNING:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    MAGIC:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    POISON:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    PROJECTILE:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    STARVATION:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    SUFFOCATION:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    SUICIDE:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    THORNS:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    VOID:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    PROJECTILE:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    WITHER:
      LosePercentage: 100
      LoseMinPercentage: 1
      LoseMaxPercentage: 5
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
    CUSTOM:
      LosePercentage: 0
      LoseMinPercentage: 0
      LoseMaxPercentage: 1
      Multi: 1
      DeathMsgEnabled: false
      DeathMsg: ""
Messages:
# Sorry for polish default language!
# NoPermissions: '&4You don't have permissions to do that! You need: &9(&c{%Permission%}&9)'
  NoPermissions: '&4Nie masz permissions by to zrobic! &9(&c{%Permission%}&9)'
# OnKill: '&9Player: &4{%killer%} &9kill: &4{%killed%} &9{%lose/win%}: &a{%Vpoints%} &9p of ranking. &b(KD: &a{%Vkd%}&b)'
  OnKill: '&8Gracz &3{%killed%} &8zostal zabity przez &3{%killer%} &8[&3{%Vpoints%}&8]'
# Lose: 'and lose'
  Lose: 'tracac'
# Win: 'and win'
  Win: 'zyskujac'
  TopListCmd:
# Points: 'points'
    Points: 'pkt'
# Kills: 'kills'
    Kills: 'zabicia'
# Deaths: 'deaths'
    Deaths: 'dedy'
    KD: 'kd'
  TopList:
    Top: ''
    Points: '&8{%pos%}. &3{%player%} &8[&3{%top%}&8]'
    Bot: ''
  Stat: '&8Staty Gracza: &3{%player%}\n&8Ranking: &3{%points%}\n&8Zabojstw: &3{%kills%}\n&8Smierci: &3{%deaths%}\n&8ELO: &3{%kd%}'

jeśli zmienię {%killed%} na {%KILLED%} to jak ktoś zabije to nie pokazuje nicku tylko {%KILLED%}

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