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Autoleveler


Rekomendowane odpowiedzi

Opublikowano

opis

auto leveluje wszystkie postacie


-- Version 1.0 --

local abilitySequence
local qOff, wOff, eOff, rOff = 0,0,0,0
function OnTick()
local qL, wL, eL, rL = player:GetSpellData(_Q).level + qOff, player:GetSpellData(_W).level + wOff, player:GetSpellData(_E).level + eOff, player:GetSpellData(_R).level + rOff
if qL + wL + eL + rL < player.level then
local spellSlot = { SPELL_1, SPELL_2, SPELL_3, SPELL_4, }
local level = { 0, 0, 0, 0 }
for i = 1, player.level, 1 do
level[abilitySequence] = level[abilitySequence] + 1
end
for i, v in ipairs({ qL, wL, eL, rL }) do
if v < level then LevelSpell(spellSlot) end
end
end
end

function OnLoad()
local champ = player.charName
-- Want a champion disabled? Put "--" in front of their line! --
if champ == "Aatrox" then abilitySequence = { 1, 2, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
elseif champ == "Ahri" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 2, 2, }
elseif champ == "Akali" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Alistar" then abilitySequence = { 1, 3, 2, 1, 3, 4, 1, 3, 1, 3, 4, 1, 3, 2, 2, 4, 2, 2, }
elseif champ == "Amumu" then abilitySequence = { 2, 3, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
elseif champ == "Anivia" then abilitySequence = { 1, 3, 1, 3, 3, 4, 3, 2, 3, 2, 4, 1, 1, 1, 2, 4, 2, 2, }
elseif champ == "Annie" then abilitySequence = { 2, 1, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Ashe" then abilitySequence = { 2, 3, 2, 1, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
elseif champ == "Blitzcrank" then abilitySequence = { 1, 3, 2, 3, 2, 4, 3, 2, 3, 2, 4, 3, 2, 1, 1, 4, 1, 1, }
elseif champ == "Brand" then abilitySequence = { 2, 3, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
elseif champ == "Caitlyn" then abilitySequence = { 2, 1, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Cassiopeia" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Chogath" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
elseif champ == "Corki" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, }
elseif champ == "Darius" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, }
elseif champ == "Diana" then abilitySequence = { 2, 1, 2, 3, 1, 4, 1, 1, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "DrMundo" then abilitySequence = { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
elseif champ == "Draven" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Elise" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, } rOff = -1
elseif champ == "Evelynn" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Ezreal" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
elseif champ == "FiddleSticks" then abilitySequence = { 3, 2, 2, 1, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
elseif champ == "Fiora" then abilitySequence = { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
elseif champ == "Fizz" then abilitySequence = { 3, 1, 2, 1, 2, 4, 1, 1, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Galio" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 3, 3, 2, 2, 4, 3, 3, }
elseif champ == "Gangplank" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Garen" then abilitySequence = { 1, 2, 3, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
elseif champ == "Gragas" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, }
elseif champ == "Graves" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 3, 4, 3, 3, 3, 2, 4, 2, 2, }
elseif champ == "Hecarim" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Heimerdinger" then abilitySequence = { 1, 2, 2, 1, 1, 4, 3, 2, 2, 2, 4, 1, 1, 3, 3, 4, 1, 1, }
elseif champ == "Irelia" then abilitySequence = { 3, 1, 2, 2, 2, 4, 2, 3, 2, 3, 4, 1, 1, 3, 1, 4, 3, 1, }
elseif champ == "Janna" then abilitySequence = { 3, 1, 3, 2, 3, 4, 3, 2, 3, 2, 1, 2, 2, 1, 1, 1, 4, 4, }
elseif champ == "JarvanIV" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 2, 1, 4, 3, 3, 3, 2, 4, 2, 2, }
elseif champ == "Jax" then abilitySequence = { 3, 2, 1, 2, 2, 4, 2, 3, 2, 3, 4, 1, 3, 1, 1, 4, 3, 1, }
elseif champ == "Jayce" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, } rOff = -1
elseif champ == "Jinx" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Karma" then abilitySequence = { 1, 3, 1, 2, 3, 1, 3, 1, 3, 1, 3, 1, 3, 2, 2, 2, 2, 2, }
elseif champ == "Karthus" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 1, 3, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Kassadin" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Katarina" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 3, 2, 1, 4, 1, 1, 1, 3, 4, 3, 3, }
elseif champ == "Kayle" then abilitySequence = { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1, }
elseif champ == "Kennen" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
elseif champ == "Khazix" then abilitySequence = { 1, 3, 1, 2 ,1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "KogMaw" then abilitySequence = { 2, 3, 2, 1, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
elseif champ == "Leblanc" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, }
elseif champ == "LeeSin" then abilitySequence = { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Leona" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
elseif champ == "Lissandra" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Lucian" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Lulu" then abilitySequence = { 3, 2, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1, }
elseif champ == "Lux" then abilitySequence = { 3, 1, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
elseif champ == "Malphite" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, }
elseif champ == "Malzahar" then abilitySequence = { 1, 3, 3, 2, 3, 4, 1, 3, 1, 3, 4, 2, 1, 2, 1, 4, 2, 2, }
elseif champ == "Maokai" then abilitySequence = { 3, 1, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1, }
elseif champ == "MasterYi" then abilitySequence = { 3, 1, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 2, 2, 2, 4, 2, 2, }
elseif champ == "MissFortune" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "MonkeyKing" then abilitySequence = { 3, 1, 2, 1, 1, 4, 3, 1, 3, 1, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Mordekaiser" then abilitySequence = { 3, 1, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
elseif champ == "Morgana" then abilitySequence = { 1, 2, 2, 3, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
elseif champ == "Nami" then abilitySequence = { 1, 2, 3, 2, 2, 4, 2, 2, 3, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
elseif champ == "Nasus" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, }
elseif champ == "Nautilus" then abilitySequence = { 2, 3, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
elseif champ == "Nidalee" then abilitySequence = { 2, 3, 1, 3, 1, 4, 3, 2, 3, 1, 4, 3, 1, 1, 2, 4, 2, 2, }
elseif champ == "Nocturne" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Nunu" then abilitySequence = { 3, 1, 3, 2, 1, 4, 3, 1, 3, 1, 4, 1, 3, 2, 2, 4, 2, 2, }
elseif champ == "Olaf" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Orianna" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Pantheon" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, }
elseif champ == "Poppy" then abilitySequence = { 3, 2, 1, 1, 1, 4, 1, 2, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, }
elseif champ == "Quinn" then abilitySequence = { 3, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Rammus" then abilitySequence = { 1, 2, 3, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1, }
elseif champ == "Renekton" then abilitySequence = { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Rengar" then abilitySequence = { 1, 3, 2, 1, 1, 4, 2, 1, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Riven" then abilitySequence = { 1, 2, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
elseif champ == "Rumble" then abilitySequence = { 3, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Ryze" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Sejuani" then abilitySequence = { 2, 1, 3, 3, 2, 4, 3, 2, 3, 3, 4, 2, 1, 2, 1, 4, 1, 1, }
elseif champ == "Shaco" then abilitySequence = { 2, 3, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1, }
elseif champ == "Shen" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Shyvana" then abilitySequence = { 2, 1, 2, 3, 2, 4, 2, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, }
elseif champ == "Singed" then abilitySequence = { 1, 3, 1, 3, 1, 4, 1, 2, 1, 2, 4, 3, 2, 3, 2, 4, 2, 3, }
elseif champ == "Sion" then abilitySequence = { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
elseif champ == "Sivir" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 3, 2, 3, 4, 3, 3, }
elseif champ == "Skarner" then abilitySequence = { 1, 2, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 3, 3, 3, 4, 3, 3, }
elseif champ == "Sona" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Soraka" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 3, 4, 2, 3, 2, 3, 4, 2, 3, }
elseif champ == "Swain" then abilitySequence = { 2, 3, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
elseif champ == "Syndra" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Talon" then abilitySequence = { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
elseif champ == "Taric" then abilitySequence = { 3, 2, 1, 2, 2, 4, 1, 2, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3, }
elseif champ == "Teemo" then abilitySequence = { 1, 3, 2, 3, 1, 4, 3, 3, 3, 1, 4, 2, 2, 1, 2, 4, 2, 1, }
elseif champ == "Thresh" then abilitySequence = { 1, 3, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1, }
elseif champ == "Tristana" then abilitySequence = { 3, 2, 2, 3, 2, 4, 2, 1, 2, 1, 4, 1, 1, 1, 3, 4, 3, 3, }
elseif champ == "Trundle" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 3, 4, 2, 3, 2, 3, 4, 2, 3, }
elseif champ == "Tryndamere" then abilitySequence = { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "TwistedFate" then abilitySequence = { 2, 1, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Twitch" then abilitySequence = { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 1, 2, 2, }
elseif champ == "Udyr" then abilitySequence = { 4, 2, 3, 4, 4, 2, 4, 2, 4, 2, 2, 1, 3, 3, 3, 3, 1, 1, }
elseif champ == "Urgot" then abilitySequence = { 3, 1, 1, 2, 1, 4, 1, 2, 1, 3, 4, 2, 3, 2, 3, 4, 2, 3, }
elseif champ == "Varus" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Vayne" then abilitySequence = { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Veigar" then abilitySequence = { 1, 3, 1, 2, 1, 4, 2, 2, 2, 2, 4, 3, 1, 1, 3, 4, 3, 3, }
elseif champ == "Vi" then abilitySequence = { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2, }
elseif champ == "Viktor" then abilitySequence = { 3, 2, 3, 1, 3, 4, 3, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, }
elseif champ == "Vladimir" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Volibear" then abilitySequence = { 2, 3, 2, 1, 2, 4, 3, 2, 1, 2, 4, 3, 1, 3, 1, 4, 3, 1, }
elseif champ == "Warwick" then abilitySequence = { 2, 1, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 3, 2, 4, 2, 2, }
elseif champ == "Xerath" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "XinZhao" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Yorick" then abilitySequence = { 2, 3, 1, 3, 3, 4, 3, 2, 3, 1, 4, 2, 1, 2, 1, 4, 2, 1, }
elseif champ == "Zac" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Zed" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Ziggs" then abilitySequence = { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Zilean" then abilitySequence = { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3, }
elseif champ == "Zyra" then abilitySequence = { 3, 2, 1, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
elseif champ == "Yasuo" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2, }
else PrintChat(string.format(" >> AutoLevelSpell Script disabled for %s", champ))
end
if abilitySequence and #abilitySequence == 18 then
PrintChat(" >> Activated")
else
PrintChat(" >> Error")
OnTick = function() end
return
end
end


credits

Frosty
gReY
Stratek

 

----------------------------------
01 - Operating System
----------------------------------


 
0101 - Operating System         : Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
0102 - Language                     : Polish (Regional Setting: Polish)
0103 - BIOS                             : Award Modular BIOS v6.00PG
0104 - Processor                     : Intel® Core2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
0105 - Memory                         : 3072MB RAM
0106 - Available OS Memory   : 3070MB RAM
0107 - Page File                      : 2580MB used, 3559MB available
0108 - Windows Dir                 : E:\Windows
0109 - DirectX Version            : DirectX 11
0110 - DX Setup Parameters   : Not found
0111 - User DPI Setting           : Using System DPI
0112 - System DPI Setting       : 96 DPI (100 percent)
0113 - DWM DPI Scaling         : Disabled
0114 - DxDiag Version             : 6.01.7601.17514

 

 

76561198045525575.png
Opublikowano

Może jakiś opis działania, film?

 

PS@ Sprawdzał ktoś ?

Opublikowano

Może jakiś opis działania, film?

 

PS@ Sprawdzał ktoś ?

a taki opis nie wystarczy?

 

sam automatycznie leveluje i tyle 

----------------------------------
01 - Operating System
----------------------------------


 
0101 - Operating System         : Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
0102 - Language                     : Polish (Regional Setting: Polish)
0103 - BIOS                             : Award Modular BIOS v6.00PG
0104 - Processor                     : Intel® Core2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
0105 - Memory                         : 3072MB RAM
0106 - Available OS Memory   : 3070MB RAM
0107 - Page File                      : 2580MB used, 3559MB available
0108 - Windows Dir                 : E:\Windows
0109 - DirectX Version            : DirectX 11
0110 - DX Setup Parameters   : Not found
0111 - User DPI Setting           : Using System DPI
0112 - System DPI Setting       : 96 DPI (100 percent)
0113 - DWM DPI Scaling         : Disabled
0114 - DxDiag Version             : 6.01.7601.17514

 

 

76561198045525575.png
Opublikowano

Dla mnie to troszkę useless, bo każdy na niektóre postacie maksuje co innego. Np w tym skrypcie jest AP tristana, phoenix udyr ( grają czasem tigerem ), na fizzie jest maksowanie Q-W a na końcu E, gdzie ja maksuję chociażny E-Q-W. Skrypt dla mnie zbędny ale może się komuś przydać.

 

Sam go robiles czy wkleiles tutaj?

f1a327ea2f.png

Opublikowano

Dla mnie to troszkę useless, bo każdy na niektóre postacie maksuje co innego. Np w tym skrypcie jest AP tristana, phoenix udyr ( grają czasem tigerem ), na fizzie jest maksowanie Q-W a na końcu E, gdzie ja maksuję chociażny E-Q-W. Skrypt dla mnie zbędny ale może się komuś przydać.

 

Sam go robiles czy wkleiles tutaj?

masz creditsy troche pomagałem 

 

ale to jeżeli chcesz ustawić sobie coś innego - levelowanie to zmieniasz numerki jak ty maksujesz eqw to 3,3,3,1,3 i już masz zmaksowane e i dalej te numerki

tzn nie 

 

robisz te 1,2,3,3,3,1,4,3,

----------------------------------
01 - Operating System
----------------------------------


 
0101 - Operating System         : Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
0102 - Language                     : Polish (Regional Setting: Polish)
0103 - BIOS                             : Award Modular BIOS v6.00PG
0104 - Processor                     : Intel® Core2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
0105 - Memory                         : 3072MB RAM
0106 - Available OS Memory   : 3070MB RAM
0107 - Page File                      : 2580MB used, 3559MB available
0108 - Windows Dir                 : E:\Windows
0109 - DirectX Version            : DirectX 11
0110 - DX Setup Parameters   : Not found
0111 - User DPI Setting           : Using System DPI
0112 - System DPI Setting       : 96 DPI (100 percent)
0113 - DWM DPI Scaling         : Disabled
0114 - DxDiag Version             : 6.01.7601.17514

 

 

76561198045525575.png
Opublikowano

Nie kazdemu bedzie sie chcialo bawic w te numerki wedlug mnie bez sensu nie kazdy na vayne maksuje q , bo w zaleznosci od lini nozna maksowac w.

Wiele postaci ma rozne metody maksowania wiec moim zdaniem to jest bezuzyteczne :)

lubie sie spowolnic

Opublikowano

elseif champ == "Cassiopeia" then abilitySequence = { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2,

 

 

ja bym dał 1,3,3,2 na początku 

''gram dla funu'' na bol'u ''a nie jakieś jebanej dywizji''

5113714074123771224953.png

 

Opublikowano

Wrzuć to na jakiś Pastebin.com, bo tutaj, że tak się wyrażę, d*** widać ;C

  • 2 tygodnie później...
Opublikowano

@login989

 

łapaj pastebina:

 

http://pastebin.com/BufHXRCn

 

 

nie ładnie kopiować :D

nie jest skopiowane sam pomagałem zrobić update do tego więc pozdro 

----------------------------------
01 - Operating System
----------------------------------


 
0101 - Operating System         : Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
0102 - Language                     : Polish (Regional Setting: Polish)
0103 - BIOS                             : Award Modular BIOS v6.00PG
0104 - Processor                     : Intel® Core2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
0105 - Memory                         : 3072MB RAM
0106 - Available OS Memory   : 3070MB RAM
0107 - Page File                      : 2580MB used, 3559MB available
0108 - Windows Dir                 : E:\Windows
0109 - DirectX Version            : DirectX 11
0110 - DX Setup Parameters   : Not found
0111 - User DPI Setting           : Using System DPI
0112 - System DPI Setting       : 96 DPI (100 percent)
0113 - DWM DPI Scaling         : Disabled
0114 - DxDiag Version             : 6.01.7601.17514

 

 

76561198045525575.png

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