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[Problem] Z Pluginem ClearLag


Rekomendowane odpowiedzi

Opublikowano

Siemka ! Mam problem ! Np na spawn stawiam obrazy no i sie usuwają , jak to wyłączyćaby nie usuwało obrazów ?  Albo jest plugin ItemStay no i clearlag usuwa ten item z itemstaya . jak zrobic aby np dany item o danej nazwie tez nie usuwało?

wiesz co ? Wbij w ten link : www.youtube.com/user/MrDjCitrox/videos  daj suba i roześlij znajomym ;_0

Opublikowano

Oto config

#--------------------------------------------------------------------#

#                   ClearLag Configuration File                      #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
#                                -                                   #
#        Here is a helpful tutorial on this configuration setup!     #
#--------------------------------------------------------------------#
#                     All possible mob names                         #
#--------------------------------------------------------------------#
settings:
  auto-update: true
  enable-signs: true
  config-version: 1
  disable-waterlife: true
  keep-spawn-in-memory: true
  enable-api: true
  
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse
 
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
  force-update: false
 
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: false
  check-radius: 8
  max-mobs: 5
 
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true
 
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: false
  zombie: 30
  skeleton: 30
  creeper: 20
 
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240
 
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
  enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
  max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
  interval: 30
#This is the radius around the player
  radius: 30
#This is the radius FROM the player (in blocks!)
  radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
  forcespawn: false
#4 = nighttime, what light level should mobs spawn in
  lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
  armor-chance: 30 
  mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
  animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
  
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6
  
#This option reduces global dispenser rate
dispenser-reducer:
  enabled: false
  time: 100
  
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
  tnt-reducer: false
  
#This option reduces fire spread rate
firespread-reducer:
  enabled: false
  time: 2000
  
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
  enabled: false
  limit: 40
  
spawn-limiter:
  enabled: false
  interval: 15
  monsters: 300
  animals: 300
  
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
  enabled: false
  interval: 15 
  tps-trigger: 14.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
  
#This is /lagg killmobs, put what you DON'T want removed! 
kill-mobs:
   disable-build-wither: false 
   mob-filter:
        - Villager
        - Wolf
        - Horse
  
#This takes care of mob spawners
mobspawner:
  enabled: false
  max-spawn: 4
  
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6
  
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
  broadcast-message: '&c&l&o[NinjaCraft]&a&o &aUsunieto +RemoveAmount Itemek/Itemkow!'
  broadcast-warning: true
  enable-scheduler: true
  autoremoval-interval: 460
  warnings:
        - time:400 msg:&c&l&o[Ninja-Craft] &a&oUwaga ! Lezace itemki zostana usuniete za &7+remaining &cseconds!
        - time:440 msg:&c&l&o[Ninja-Craft] &a&oUwaga ! Lezace itemki zostana usuniete za &7+remaining &cseconds!
  
#What should be removed during an auto-removal
remove:
  world-filter:
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
    - 266
  mobs:
  # - cow
 
#What should be removed during /lagg clear 
command-remove:
  world-filter:
    - this_world
  broadcast-removal: false
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  mobs:
  # - cow
   
check:
  world-filter:
    - this_world
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  mobs:
    creature: true
    animals: true
    monster: true
   
limit:
  enable-limit: false
  max: 1000
  check-interval: 60
  broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  world-filter:
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266

wiesz co ? Wbij w ten link : www.youtube.com/user/MrDjCitrox/videos  daj suba i roześlij znajomym ;_0

Opublikowano

Każdą linike "painting: true" zmień na " painting: false" a usuwanie itemków z pluginu ItemStay chyba nie da się zablokowac, bo to

zwykłe itemki.

Opublikowano

Ok Zablokowałem usuwanie itemków i obrazków . Do zamknięcia.

wiesz co ? Wbij w ten link : www.youtube.com/user/MrDjCitrox/videos  daj suba i roześlij znajomym ;_0

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