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[Problem] Jobs/Otherdrops


Rekomendowane odpowiedzi

Opublikowano

Chodzi mi o prace Górnik która nie dostaje kasy za wykopanie stona jest to spowodowane otherdropsem bo mam drop z kamienia czy da się to jakiś zrobić?? Proszę o pomoc.

Nieregulaminowa sygnatura.


Opublikowano

nie możliwe . Jobs sie nie gryzie z OtherDrops . masz coś źle ustawione w jobs.general czy jakoś tak ;p

wiesz co ? Wbij w ten link : www.youtube.com/user/MrDjCitrox/videos  daj suba i roześlij znajomym ;_0

Opublikowano

Mam dobrze ustawione chodzi mi o to że gracz kopie STONE to mu kasy nie daje ani lvl inne prace dzialają dobrze. Może to nie przez OtherDrops ktoś na pewno coś takiego mial i może uda się mu mi pomóc.

Nieregulaminowa sygnatura.


Opublikowano

Usunelem otherdrops praca dziala dobrze to na 100% z otherdopsem tylko nie wiem co i szukam osoby która to może wie.

Nieregulaminowa sygnatura.


Opublikowano

OtherDrops

 

include-files:
##########
# The plugin will scan through and load these files after loading the main config below.
# Note: drops from included files will are inclusive and will all be added to the drop list.
##########
# - includes/od-fix_undroppables.yml # fix glass, bookshelf, boat and stairs drops
# - includes/od-goldtools-basic.yml # allow gold tools chance to get ice, glowstone and grass
# - includes/od-goldtools-smelt.yml # gold-pickaxe smelts ores to ingots, sand to glass, etc
# - includes/od-ore_extraction.yml # allow ores to be "extracted" - leaving behind the stone
# - includes/od-leaf_overhaul.yml # overhaul leaf drops (apples, cocoa beans, leaves, sticks & a very small chance of golden apple)
# - includes/od-playerdeath_zombie.yml # players drop zombies on death
# - includes/od-undead_chaos.yml # the undead shall rise again! Includes players dropping zombies/skeletons
# - includes/od-random_examples.yml # For crazy testing only :) Read through examples before activating.
# - includes/od-dyewool.yml # Dye wool after placing!
# - includes/od-stop_mob_farms.yml # Stop mob farming!

## Other users overhauls
# - includes/overhaul-catballs.yml # great example/playable config from Catballs (disable "ob" configs before using this one, otherwise you might have too many drops)
# - includes/overhaul-zarius.yml # Zar's messy config (I run this with no other includes, at the moment)

## Add your files here (alternatively just add your custom drops to the bottom of this file)
# - my_custom_file1.yml


aliases:
##########
# add custom YAML aliases here (advanced customisation) - see the wiki for more information

defaults:
##########
# add default values for the config below, "include-files" have their own "defaults" sections


otherdrops:
otherdrops:
DIAMOND_ORE:
- replacementblock: STONE
drop: COBBLESTONE
tool: [ANY_PICKAXE]
74:
- replacementblock: STONE
drop: COBBLESTONE
tool: [ANY_PICKAXE]
73:
- replacementblock: STONE
drop: COBBLESTONE
tool: [ANY_PICKAXE]
GOLD_ORE:
- replacementblock: STONE
drop: COBBLESTONE
tool: [ANY_PICKAXE]
IRON_ORE:
- replacementblock: STONE
drop: COBBLESTONE
tool: [ANY_PICKAXE]
21:
- replacementblock: STONE
drop: COBBLESTONE
tool: [ANY_PICKAXE]
STONE:
- drop: DIAMOND
tool: [iRON_PICKAXE, GOLDEN_PICKAXE, DIAMOND_PICKAXE, WOODEN_PICKAXE, STONE_PICKAXE]
chance: 0.9
message: "&bZnalazles Diament!"
- drop: IRON_ORE
tool: [iRON_PICKAXE, GOLDEN_PICKAXE, DIAMOND_PICKAXE, WOODEN_PICKAXE, STONE_PICKAXE]
chance: 1.8
message: "&fZnalazles Zelazo!"
- drop: GOLD_ORE
tool: [iRON_PICKAXE, GOLDEN_PICKAXE, DIAMOND_PICKAXE, WOODEN_PICKAXE, STONE_PICKAXE]
chance: 1.8
message: "&eZnalazles Zloto!"
- drop: COAL
tool: [iRON_PICKAXE, GOLDEN_PICKAXE, DIAMOND_PICKAXE, WOODEN_PICKAXE, STONE_PICKAXE]
chance: 4
message: "&0Znalazles Wegiel!"
- drop: EMERALD
tool: [iRON_PICKAXE, GOLDEN_PICKAXE, DIAMOND_PICKAXE, WOODEN_PICKAXE, STONE_PICKAXE]
chance: 1.5
message: "&aZnalazles Emerald!"
- drop: REDSTONE
tool: [iRON_PICKAXE, GOLDEN_PICKAXE, DIAMOND_PICKAXE, WOODEN_PICKAXE, STONE_PICKAXE]
chance: 2
message: "&cZnalazles Redstone!"
- drop: xp
tool: [ANY_PICKAXE]
quantity: 1-2
- drop: COBBLESTONE
tool: [ANY_PICKAXE]
chance: 100
SKELETON:
- drop: 384
tool: ANY
chance: 300
quantity: 2
ZOMBIE:
- drop: 384
tool: ANY
chance: 300
quantity: 2
CREEPER:
- drop: 384
tool: ANY
chance: 300
quantity: 2
SPIDER:
- drop: 384
tool: any
chance: 600
quantity: 2
PIGZOMBIE:
- drop: 384
tool: any
chance: 600
quantity: 2

##########
# Your changes here, or create a new .yml file and include it above in the "include-files" section
# Explore the included config files for many more examples
#
# If make a interesting or crazy config let me know on the forum and I might include it in the next release.
#
# Example:
# GLASS:
# - drop: GLASS
#
# - drop: MONEY
# quantity: 3-15
# message: You recycled the glass for %q dollars.

 

Jobs

 

# Jobs configuration.
#
# Stores information about each job.
#
# For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.

Jobs:
Woodcutter:
fullname: Drwal
shortname: D
ChatColour: GREEN
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 0.1
experience: 2.0
Place:
SAPLING:
income: 0.1
experience: 2.0
WOOD:
income: 0.1
experience: 2.0
Kill:
Player:
income: 0.1
experience: 2.5
custom-kill:
Woodcutter:
income: 0.1
experience: 2.0
Miner:
fullname: Gornik
shortname: G
ChatColour: DARK_GRAY
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 0.1
experience: 2.0
COAL_ORE:
income: 0.1
experience: 3.0
IRON_ORE:
income: 0.1
experience: 4.0
GOLD_ORE:
income: 0.1
experience: 5.0
LAPIS_ORE:
income: 0.1
experience: 5.0
DIAMOND_ORE:
income: 0.1
experience: 6.0
OBSIDIAN:
income: 0.1
experience: 7.5
MOSSY_COBBLESTONE:
income: 0.1
experience: 6.0
Place:
RAILS:
income: 0.1
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 0.1
experience: 1.5
custom-kill:
Miner:
income: 0.1
experience: 10.0
Builder:
fullname: Budowniczy
shortname: B
ChatColour: WHITE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 0.1
experience: 1.0
WOOD:
income: 0.1
experience: 1.5
FENCE:
income: 0.1
experience: 1.5
WOOL:
income: 0.1
experience: 1.5
STONE:
income: 0.1
experience: 2.25
GLOWSTONE:
income: 0.1
experience: 3.0
SANDSTONE:
income: 0.1
experience: 2.0
GLASS:
income: 0.1
experience: 3.0
BRICK:
income: 0.1
experience: 4.0
LAPIS_BLOCK:
income: 0.1
experience: 5.0
DOUBLE_STEP:
income: 0.1
experience: 2.0
STEP:
income: 0.1
experience: 2.0
BOOKSHELF:
income: 0.1
experience: 3.0
WOOD_STAIRS:
income: 0.1
experience: 2.0
COBBLESTONE_STAIRS:
income: 0.1
experience: 2.0
MOSSY_COBBLESTONE:
income: 0.1
experience: 5.0
DIAMOND_BLOCK:
income: 0.1
experience: 5.0
GOLD_BLOCK:
income: 0.1
experience: 5.0
Kill:
Player:
income: 0.1
experience: 1.5
custom-kill:
Builder:
income: 0.1
experience: 1.0
Digger:
fullname: Robotnik
shortname: K
ChatColour: GOLD
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 0.1
experience: 2.0
GRASS:
income: 0.1
experience: 2.0
GRAVEL:
income: 0.1
experience: 2.0
SAND:
income: 0.1
experience: 2.0
CLAY:
income: 0.1
experience: 2.0
Kill:
Player:
income: 0.1
experience: 7.5
custom-kill:
Digger:
income: 0.1
experience: 10.0
Farmer:
fullname: Farmer
shortname: Fa
ChatColour: BLUE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 0.1
experience: 1.0
SUGAR_CANE_BLOCK:
income: 0.1
experience: 4.0
Place:
SUGAR_CANE_BLOCK:
income: 0.1
experience: 1.0
Kill:
Player:
income: 0.1
experience: 7.5
custom-kill:
Farmer:
income: 0.1
experience: 1.0
Hunter:
fullname: Lowca
shortname: L
ChatColour: RED
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 0.1
experience: 2.5
Cow:
income: 0.1
experience: 2.5
Pig:
income: 0.1
experience: 2.5
Sheep:
income: 0.1
experience: 2.5
Wolf:
income: 0.1
experience: 5.0
Creeper:
income: 0.1
experience: 10.0
Skeleton:
income: 0.1
experience: 10.0
Spider:
income: 0.1
experience: 10.0
Zombie:
income: 0.1
experience: 10.0
Player:
income: 1.0
experience: 15.0
custom-kill:
Woodcutter:
income: 0.1
experience: 10.0
Miner:
income: 0.1
experience: 10.0
Digger:
income: 0.1
experience: 10.0
Farmer:
income: 0.1
experience: 10.0
Builder:
income: 0.1
experience: 10.0
Hunter:
income: 0.1
experience: 20.0
Fisherman:
fullname: Rybak
shortname: Ry
ChatColour: AQUA
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 0.1
experience: 4.0
Kill:
Player:
income: 0.1
experience: 7.5
custom-kill:
Fisherman:
income: 0.1
experience: 10.0
Weaponsmith:
fullname: Szkutnik
shortname: S
ChatColour: DARK_PURPLE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 0.1
experience: 1.0
IRON_SWORD:
income: 0.1
experience: 2.0
GOLD_SWORD:
income: 0.1
experience: 3.0
DIAMOND_SWORD:
income: 0.1
experience: 4.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Player:
income: 0.1

 

Nieregulaminowa sygnatura.


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