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Syndra nie dziala ?


Rekomendowane odpowiedzi

Opublikowano

Witam , mam problem pisze mi ze syndra od Hondy jest dla ViP ( mam wszystkie SOC , liby , vpre.. , lecz mi nie dziala prosze o pomoc i jak mozna to link z wgrana syndra . (chodzi mi o link do bola).. Dziękuje :)

Opublikowano

 ... " pisze mi ze syndra od Hondy jest dla ViP"
Raczej to dlatego bo nie masz Vipka więc znajdź sobie dla free userów

 

a tu masz ; (bez skanów i innych - to tylko tekst)

if myHero.charName ~= "Syndra" then return end
local version = 1.14
local AUTOUPDATE = true
local SCRIPT_NAME = "Syndra"

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

local SOURCELIB_URL = "https://raw.github.com/TheRealSource/public/master/common/SourceLib.lua"
local SOURCELIB_PATH = LIB_PATH.."SourceLib.lua"

if FileExist(SOURCELIB_PATH) then
require("SourceLib")
else
DOWNLOADING_SOURCELIB = true
DownloadFile(SOURCELIB_URL, SOURCELIB_PATH, function() PrintChat("Required libraries downloaded successfully, please reload") end)
end

if DOWNLOADING_SOURCELIB then PrintChat("Downloading required libraries, please wait...") return end

if AUTOUPDATE then
SourceUpdater(SCRIPT_NAME, version, "raw.github.com", "/princer007/BoL/master/"..SCRIPT_NAME..".lua", SCRIPT_PATH .. GetCurrentEnv().FILE_NAME, "/princer007/BoL/master/"..SCRIPT_NAME..".version"):CheckUpdate()
end

local RequireI = Require("SourceLib")
RequireI:Add("vPrediction", "https://raw.github.com/Hellsing/BoL/master/common/VPrediction.lua")
RequireI:Add("SOW", "https://raw.github.com/Hellsing/BoL/master/common/SOW.lua")
RequireI:Check()

if RequireI.downloadNeeded == true then return end

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

local MainCombo = {ItemManager:GetItem("DFG"):GetId(), _Q, _W, _E, _R, _R, _R, _IGNITE}
local _QE = 1337

--SpellData
local Ranges = {[_Q] = 790, [_W] = 925, [_E] = 700, [_R] = 675}
local Widths = {[_Q] = 125, [_W] = 190, [_E] = 45 * 0.5, [_R] = 1, [_QE] = 60}
local Delays = {[_Q] = 0.6, [_W] = 0.25, [_E] = 0.25, [_R] = 0.25, [_QE] = 1800} ---_QE delay updates in function of _E delay + Speed and the distance to the ball
local Speeds = {[_Q] = math.huge, [_W] = 1450, [_E] = 2500, [_R] = 1, [_QE] = 1600}
local FocusJungleNames = {"GiantWolf8.1.1","AncientGolem7.1.1","Wraith9.1.1","LizardElder10.1.1","Golem11.1.2","GiantWolf2.1.1","AncientGolem1.1.1",
"Wraith3.1.1","LizardElder4.1.1","Golem5.1.2","GreatWraith13.1.1","GreatWraith14.1.1"}

local pets = {"annietibbers", "shacobox", "malzaharvoidling", "heimertyellow", "heimertblue", "yorickdecayedghoul"}

local Balls = {}
local BallDuration = 6.9

local QERange = (Ranges[_Q] + 500)

local QECombo = 0
local WECombo = 0
local EQCombo = 0

local DrawPrediction = nil

local WStatus = nil

local DontUseRTime = 0
local UseRTime = 0

function OnLoad()
VP = VPrediction()
SOWi = SOW(VP)
STS = SimpleTS(STS_PRIORITY_LESS_CAST_MAGIC)
DLib = DamageLib()
DManager = DrawManager()

Q = Spell(_Q, Ranges[_Q], false)
Q:TrackCasting("SyndraQ")
Q:RegisterCastCallback(OnCastQ)

W = Spell(_W, Ranges[_W], false)
W:TrackCasting("SyndraW")
W:RegisterCastCallback(function() end)

W2 = Spell(_W, Ranges[_W], false)
W2:TrackCasting("syndraw2")
W2:RegisterCastCallback(OnCastW)

E = Spell(_E, Ranges[_E], false)
E:TrackCasting({"SyndraE", "syndrae5"})
E:RegisterCastCallback(OnCastE)

EQ = Spell(_E, Ranges[_E], false)
R = Spell(_R, Ranges[_R], false)

Q:SetSkillshot(VP, SKILLSHOT_CIRCULAR, Widths[_Q], Delays[_Q], Speeds[_Q], false)
W:SetSkillshot(VP, SKILLSHOT_CIRCULAR, Widths[_W], Delays[_W], Speeds[_W], false)
W2:SetSkillshot(VP, SKILLSHOT_CIRCULAR, Widths[_W], Delays[_W], Speeds[_W], false)
E:SetSkillshot(VP, SKILLSHOT_CONE, Widths[_E], Delays[_E], Speeds[_E], false) --E
EQ:SetSkillshot(VP, SKILLSHOT_LINEAR, 70, Delays[_E], Speeds[_E], false) --EQ

Q:SetAOE(true)
W:SetAOE(true)

DLib:RegisterDamageSource(_Q, _MAGIC, 30, 40, _MAGIC, _AP, 0.60, function() return (player:CanUseSpell(_Q) == READY) end)--Without the 15% increase at rank 5
DLib:RegisterDamageSource(_W, _MAGIC, 40, 40, _MAGIC, _AP, 0.70, function() return (player:CanUseSpell(_W) == READY) end)
DLib:RegisterDamageSource(_E, _MAGIC, 25, 45, _MAGIC, _AP, 0.4, function() return (player:CanUseSpell(_E) == READY) end)--70 / 115 / 160 / 205 / 250 (+ 40% AP)
DLib:RegisterDamageSource(_R, _MAGIC, 45, 45, _MAGIC, _AP, 0.2, function() return (player:CanUseSpell(_R) == READY) end)--1 sphere

Menu = scriptConfig("Syndra", "Syndra")

Menu:addSubMenu("Orbwalking", "Orbwalking")
SOWi:LoadToMenu(Menu.Orbwalking)

Menu:addSubMenu("Target selector", "STS")
STS:AddToMenu(Menu.STS)

Menu:addSubMenu("Combo", "Combo")
Menu.Combo:addParam("UseQ", "Use Q", SCRIPT_PARAM_ONOFF, true)
Menu.Combo:addParam("UseW", "Use W", SCRIPT_PARAM_ONOFF, true)
Menu.Combo:addParam("UseE", "Use E", SCRIPT_PARAM_ONOFF, true)
Menu.Combo:addParam("UseEQ", "Use EQ", SCRIPT_PARAM_ONOFF, true)
Menu.Combo:addParam("UseR", "Use R", SCRIPT_PARAM_ONOFF, true)
Menu.Combo:addParam("Enabled", "Use Combo!", SCRIPT_PARAM_ONKEYDOWN, false, 32)

Menu:addSubMenu("Harass", "Harass")
Menu.Harass:addParam("UseQ", "Use Q", SCRIPT_PARAM_ONOFF, true)
Menu.Harass:addParam("UseW", "Use W", SCRIPT_PARAM_ONOFF, false)
Menu.Harass:addParam("UseE", "Use E", SCRIPT_PARAM_ONOFF, false)
Menu.Harass:addParam("UseEQ", "Use EQ", SCRIPT_PARAM_ONOFF, false)
Menu.Harass:addParam("ManaCheck", "Don't harass if mana < %", SCRIPT_PARAM_SLICE, 0, 0, 100)
Menu.Harass:addParam("Enabled", "Harass!", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("C"))
Menu.Harass:addParam("PP", "Perfect Poke(Harras when enemy do AA)", SCRIPT_PARAM_ONOFF, true)
Menu.Harass:addParam("Enabled2", "Harass (toggle)!", SCRIPT_PARAM_ONKEYTOGGLE, false, string.byte("L"))

Menu:addSubMenu("Farm", "Farm")
Menu.Farm:addParam("UseQ", "Use Q", SCRIPT_PARAM_LIST, 3, { "No", "Freeze", "LaneClear", "Both" })
Menu.Farm:addParam("UseW", "Use W", SCRIPT_PARAM_LIST, 3, { "No", "Freeze", "LaneClear", "Both" })
Menu.Farm:addParam("UseE", "Use E", SCRIPT_PARAM_LIST, 1, { "No", "Freeze", "LaneClear", "Both" })
Menu.Farm:addParam("ManaCheck2", "Don't farm if mana < % (freeze)", SCRIPT_PARAM_SLICE, 0, 0, 100)
Menu.Farm:addParam("ManaCheck", "Don't farm if mana < % (laneclear)", SCRIPT_PARAM_SLICE, 0, 0, 100)
Menu.Farm:addParam("Freeze", "Farm freezing", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("C"))
Menu.Farm:addParam("LaneClear", "Farm LaneClear", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("V"))

Menu:addSubMenu("JungleFarm", "JungleFarm")
Menu.JungleFarm:addParam("UseQ", "Use Q", SCRIPT_PARAM_ONOFF, true)
Menu.JungleFarm:addParam("UseW", "Use W", SCRIPT_PARAM_ONOFF, true)
Menu.JungleFarm:addParam("UseE", "Use E", SCRIPT_PARAM_ONOFF, false)
Menu.JungleFarm:addParam("Enabled", "Farm!", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("V"))

Menu:addSubMenu("EQ combo settings", "EQ")
Menu.EQ:addParam("Order", "Combo mode", SCRIPT_PARAM_LIST, 1, {"E -> Q" , "Q - > E"})
Menu.EQ:addParam("Range", "Place Q at range:", SCRIPT_PARAM_SLICE, 700, 0, Q.range)

Menu:addSubMenu("Ultimate", "R")
Menu.R:addSubMenu("Don't use R on", "Targets")
for i, enemy in ipairs(GetEnemyHeroes()) do
Menu.R.Targets:addParam(enemy.hash, enemy.charName, SCRIPT_PARAM_ONOFF, false)
end
Menu.R:addParam("CastR", "Force ultimate cast", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("J"))
Menu.R:addParam("DontUseR", "Don't use R in the next 10 seconds", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("G"))

Menu:addSubMenu("Misc", "Misc")
Menu.Misc:addParam("WPet", "Auto grab pets using W", SCRIPT_PARAM_ONOFF, true)
Menu.Misc:addParam("PRQ", "Prediction sensitivity(Q)", SCRIPT_PARAM_SLICE, 2, 1, 4)

Menu.Misc:addSubMenu("Auto-Interrupt", "Interrupt")
Interrupter(Menu.Misc.Interrupt, OnInterruptSpell)

Menu.Misc:addSubMenu("Anti-Gapclosers", "AG")
AntiGapcloser(Menu.Misc.AG, OnGapclose)

Menu.Misc:addParam("MEQ", "Manual E+Q Combo", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("T"))

Menu:addSubMenu("Drawings", "Drawings")
DManager:CreateCircle(myHero, SOWi:MyRange() + 50, 1, {255, 255, 255, 255}):AddToMenu(Menu.Drawings, "AA Range", true, true, true)
--[[spell ranges]]
for spell, range in pairs(Ranges) do
DManager:CreateCircle(myHero, range, 1, {255, 255, 255, 255}):AddToMenu(Menu.Drawings, SpellToString(spell).." Range", true, true, true)
end
DManager:CreateCircle(myHero, QERange, 1, {255, 255, 255, 255}):AddToMenu(Menu.Drawings, "Q+E Range", true, true, true)
Menu:addSubMenu("Debug", "Debug")
Menu.Debug:addParam("DebugBall", "Track balls", SCRIPT_PARAM_ONOFF, false)
Menu.Debug:addParam("DebugCast", "Cast output", SCRIPT_PARAM_ONOFF, false)
Menu.Debug:addParam("DebugQ", "Draw Q prediction", SCRIPT_PARAM_ONOFF, false)
--[[Predicted damage on healthbars]]
DLib:AddToMenu(Menu.Drawings, MainCombo)

EnemyMinions = minionManager(MINION_ENEMY, W.range, myHero, MINION_SORT_MAXHEALTH_DEC)
JungleMinions = minionManager(MINION_JUNGLE, QERange, myHero, MINION_SORT_MAXHEALTH_DEC)
PosiblePets = minionManager(MINION_OTHER, W.range, myHero, MINION_SORT_MAXHEALTH_DEC)
PrintChat("Syndra: Loaded")
end

------------------------------------------------------------------------------------------------------------------------------------------------------------v
------------------------------------------------------------------------------------------------------------------------------------------------------------v
------------------------------------------------------------------------------------------------------------------------------------------------------------v

--Change the combo table depending on the active balls count.
function GetCombo()
local result = {}
for i, spell in ipairs(MainCombo) do
table.insert(result, spell)
end
for i = 1, #GetValidBalls() do
table.insert(result, _R)
end
return result
end

--Track the balls :p
function GetValidBalls(all)
local result = {}
for i, ball in ipairs(Balls) do
if (ball['added'] or ball['startT'] <= os.clock()) and Balls['endT'] >= os.clock() and ball['object']['valid'] then
if not WObject or ball.object.networkID ~= WObject.networkID then
table.insert(result, ball)
end
end
end
return result
end

function AddBall(obj)
for i = #Balls, 1, -1 do
if not Balls.added and GetDistanceSqr(Balls.object, obj) < 50*50 then
Balls.added = true
Balls.object = obj
do return end
end
end

--R balls
local BallInfo = {
added = true,
object = obj,
startT = os.clock(),
endT = os.clock() + BallDuration - GetLatency()/2000
}
table.insert(Balls, BallInfo)
end

function OnCreateObj(obj)
if obj and obj.valid then
if GetDistanceSqr(obj) < Q.rangeSqr * 2 then
if obj.name:find("Seed") then
DelayAction(AddBall, 0, {obj})
end
end
end
end

function OnDeleteObj(obj)
if obj.name:find("Syndra_") and (obj.name:find("_Q_idle.troy") or obj.name:find("_Q_Lv5_idle.troy")) then
for i = #Balls, 1, -1 do
if Balls.object and Balls.object.valid and GetDistanceSqr(Balls.object, obj) < 50 * 50 then
table.remove(Balls, i)
break
end
end
end
end

--Remove the non-active balls to save memory
function BTOnTick()
for i = #Balls, 1, -1 do
if Balls.endT <= os.clock() then
table.remove(Balls, i)
end
end
end

function BTOnDraw()--For testings
local activeballs = GetValidBalls()
for i, ball in ipairs(activeballs) do
DrawCircle(ball['object']['x'], myHero.y, ball['object']['z'], 100, ARGB(255,255,255,255))
end
end

function IsPet(name)
return table.contains(pets, name:lower())
end

function IsPetDangerous(name)
return (name:lower() == "annietibbers") or (name:lower() == "heimertblue")
end

function AutoGrabPets()
if W:IsReady() and W.status == 0 then
local pet = GetPet(true)
if pet then
W:Cast(pet.x, pet.z)
if Menu.Debug.DebugCast then PrintChat("Grab pet by W") end
end
end
end

function GetPet(dangerous)
PosiblePets:update()
--Priorize Enemy Pet's
for i, object in ipairs(PosiblePets.objects) do
if object and object.valid and object.team ~= myHero.team and IsPet(object.charName) and (not dangerous or IsPetDangerous(object.charName)) then
return object
end
end
end

function GetWValidBall(OnlyBalls)
local all = GetValidBalls()
local inrange = {}

local Pet = GetPet(true)
if Pet then
return {object = Pet}
end

--Get the balls in W range
for i, ball in ipairs(all) do
if GetDistanceSqr(ball.object, myHero.visionPos) <= W.rangeSqr then
table.insert(inrange, ball)
end
end

local minEnd = math.huge
local minBall

--Get the ball that will expire earlier
for i, ball in ipairs(inrange) do
if ball.endT < minEnd then
minBall = ball
minEnd = ball.endT
end
end

if minBall then
return minBall
end
if OnlyBalls then
return
end

Pet = GetPet()
if Pet then
return {object = Pet}
end

EnemyMinions:update()
JungleMinions:update()
PosiblePets:update()
local t = MergeTables(MergeTables(EnemyMinions.objects, JungleMinions.objects), PosiblePets.objects)
SelectUnits(t, function(t) return ValidTarget(t) and GetDistanceSqr(myHero.visionPos, t) < W.rangeSqr end)
if t[1] then
return {object = t[1]}
end
end

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function OnProcessSpell(unit, spell)
if (Menu.Harass.Enabled or Menu.Harass.Enabled2) and Menu.Harass.PP then
if unit.team ~= myHero.team then
if unit.type == myHero.type and unit ~= nil then
if spell.name:lower():find("attack") then
Harass(target)
end
end
end
end
end
function OnInterruptSpell(unit, spell)
if GetDistanceSqr(unit.visionPos, myHero.visionPos) < E.rangeSqr and E:IsReady() then

if Q:IsReady() then
StartEQCombo(unit, false)
else
E:Cast(unit.visionPos.x, unit.visionPos.z)
if Menu.Debug.DebugCast then PrintChat("Interrupt, E to cast pos") end
end

elseif GetDistanceSqr(unit.visionPos, myHero.visionPos) < QERange * QERange and Q:IsReady() and E:IsReady() then
StartEQCombo(unit)
end
end

function OnGapclose(unit, data)
if E:IsReady() and GetDistanceSqr(unit) < E.rangeSqr * 4 then
Qdistance = 300
StartEQCombo(unit, true)
end
end

function OnCastQ(spell)
local BallInfo = {
added = false,
object = {valid = true, x = spell.endPos.x, y = myHero.y, z = spell.endPos.z},
startT = os.clock() + math.max(0, 0.25 - GetDistance(myHero.visionPos, spell.endPos)/1500) - GetLatency()/2000,
endT = os.clock() + BallDuration + 1 - GetLatency()/2000
}

table.insert(Balls, BallInfo)
if os.clock() - QECombo < 1.5 then
CastSpell(_E, spell.endPos.x, spell.endPos.z)
QECombo = 0
end
Qdistance = nil
EQTarget = nil
EQCombo = 0
end
-- TODO:Prob not work cause of OnCastW not executing after WECombo
function OnCastW(spell)
if WECombo ~= 0 then
DelayAction(E:Cast(spell.endPos.x, spell.endPos.z), Delays[_W])
WECombo = 0
end
end

function OnCastE(spell)
--[[
if os.clock() - EQCombo < 1.5 and EQTarget then
DelayAction(function(t) Cast2Q(EQTarget) end, 0.6, {EQTarget})
end
]]
end

function StartEQCombo(unit, Qfirst)
if (Menu.EQ.Order == 1 or Qfirst == false) and Qfirst ~= true then
EQCombo = os.clock()
EQTarget = unit
Cast2Q(EQTarget)
E:Cast(unit.visionPos.x, unit.visionPos.z)
if Menu.Debug.DebugCast then PrintChat("Cast E to ball pos in direction of enemy (EQCombo)") end
else
QECombo = os.clock()
Cast2Q(unit)
end
end

function Cast2Q(target)
if not Q:IsReady() then return end
if GetDistanceSqr(target) > Q.rangeSqr then
EQ.delay = Q.delay
local spos = Vector(myHero.visionPos) + Menu.EQ.Range * (Vector(target) - Vector(myHero.visionPos)):normalized()
EQ:SetSource(spos)

local QEtargetPos, Hitchance, Position = EQ:GetPrediction(target)
local pos = Vector(myHero.visionPos) + Menu.EQ.Range * (Vector(QEtargetPos) - Vector(myHero.visionPos)):normalized()
Q:Cast(pos.x, pos.z)
if Menu.Debug.DebugCast then PrintChat("Cast Q to max alllowed distance in the direction of enemy (EQCombo)") end
else
if Qdistance then
local pos = Vector(myHero.visionPos) + Qdistance * (Vector(target) - Vector(myHero.visionPos)):normalized()
Q:Cast(pos.x, pos.z)
if Menu.Debug.DebugCast then PrintChat("Cast Q in direction of enemy (EQ Combo)") end
else
Q:Cast(target)
if Menu.Debug.DebugCast then PrintChat("Cast Q on enemy (EQ Combo)") end
end
end
end

function UseSpells(UseQ, UseW, UseE, UseEQ, UseR, target)
local Qtarget = STS:GetTarget(W.range)
local QEtarget = STS:GetTarget(QERange)
local Rtarget = STS:GetTarget(R.range)
local DFGUsed = false
if target then
Qtarget = target
Wtarget = target
QEtarget = target
end

if (os.clock() - DontUseRTime < 10) then
UseR = false
end
if UseW then
if Qtarget and W.status == 1 and (os.clock() - Q:GetLastCastTime() > 0.25) and (os.clock() - E:GetLastCastTime() > 0.25) then
if WObject.charName == nil or WObject.charName:lower() ~= "heimertblue" then --Don't throw the giant tower :D
W:Cast(Qtarget)
if Menu.Debug.DebugCast then PrintChat("Cast W on target in combo") end
end
elseif Qtarget and W.status == 0 and (os.clock() - E:GetLastCastTime() > 0.7) and (os.clock() - Q:GetLastCastTime() > 0.7) then
local validball = GetWValidBall()
if validball then
W:Cast(Qtarget)
if Menu.Debug.DebugCast then PrintChat("Cast W on target for get ball") end
end
end

if not Qtarget and QEtarget and E:IsReady() and W.status == 1 and (WObject and WObject.name and WObject.name:find("Seed")) then
--Update the EQ speed and the range
EQ.delay = Q.range / E.speed + E.delay
local QEtargetPos, Hitchance, Position = EQ:GetPrediction(QEtarget)
local pos = Vector(myHero.visionPos) + Q.range * (Vector(QEtargetPos) - Vector(myHero.visionPos)):normalized()
if GetDistance(QEtargetPos, pos) <= (-0.6 * Q.range + 966) then
WECombo = os.clock()
if Menu.Debug.DebugCast then PrintChat("Throw ball in WE combo") end
W:Cast(pos.x, pos.z)
end
end
end

if UseQ then
if Qtarget and os.clock() - W:GetLastCastTime() > 0.25 and os.clock() - E:GetLastCastTime() > 0.25 then
VP.ShotAtMaxRange = true
local QtargetPos = VP:GetCircularAOECastPosition(Qtarget, (Delays[_Q]/Menu.Misc.PRQ), Widths[_Q], Ranges[_Q], Speeds[_Q], myHero)
Q:Cast(QtargetPos.x, QtargetPos.z)
DrawPrediction = QtargetPos
if Menu.Debug.DebugCast then PrintChat("Cast Q on target in combo") end
VP.ShotAtMaxRange = false
end
end

if UseEQ then
if not Qtarget and QEtarget and E:IsReady() and Q:IsReady() then--E + Q at max range
--Update the EQ speed and the range
EQ.delay = Q.range / E.speed
local tmp, Hitchance, QEtargetPos = EQ:GetPrediction(QEtarget)
local pos = Vector(myHero.visionPos) + Q.range * (Vector(QEtargetPos) - Vector(myHero.visionPos)):normalized()
if GetDistance(QEtargetPos, pos) <= (-0.6 * Q.range + 966) then
StartEQCombo(QEtarget)
end
end
end

if UseE and WECombo == 0 then
--Check to stun people with E
local validballs = GetValidBalls()
for i, enemy in ipairs(GetEnemyHeroes()) do
if ValidTarget(enemy) then
local tmp1, tmp2, enemyPos = VP:GetPredictedPos(enemy, 0.25, QESpeed, myHero.visionPos, false)
if enemyPos and enemyPos.z then
for i, ball in ipairs(validballs) do
if GetDistanceSqr(ball.object, myHero.visionPos) < Q.rangeSqr then
local Delay = E.delay + GetDistance(myHero.visionPos, ball.object) / E.speed
local QESpeed = Speeds[_QE]
local EP = Vector(ball.object) + (100+(-0.6 * GetDistance(ball.object, myHero.visionPos) + 966)) * (Vector(ball.object) - Vector(myHero.visionPos)):normalized()
local SP = Vector(ball.object) - 100 * (Vector(ball.object) - Vector(myHero.visionPos)):normalized()
local pointSegment, pointLine, isOnSegment = VectorPointProjectionOnLineSegment(SP, EP, enemyPos)
if isOnSegment and GetDistanceSqr(pointLine, enemyPos) <= (Widths[_QE] + VP:GetHitBox(enemy))^2 then
CastSpell(_E, ball.object.x, ball.object.z)
if Menu.Debug.DebugCast then PrintChat("Cast E to ball in direction of enemys in combo") end
end
end
end
end
end
end
end

if Rtarget and UseR then
if DLib:IsKillable(Qtarget, GetCombo()) or (os.clock() - UseRTime < 10) then
ItemManager:CastOffensiveItems(Rtarget)

DFG = ItemManager:GetItem("DFG"):GetSlot()
if DFG and myHero:CanUseSpell(DFG) == READY then
DFGUsed = true
end
end

if _IGNITE and GetDistanceSqr(Qtarget.visionPos, myHero.visionPos) < 600 * 600 and (DLib:IsKillable(Rtarget, GetCombo()) or (os.clock() - UseRTime < 10)) then
CastSpell(_IGNITE, Rtarget)
if Menu.Debug.DebugCast then PrintChat("Cast ignite on target") end
end
end

if UseR and not Q:IsReady() and R:IsReady() and not DFGUsed then
for i, enemy in ipairs(GetEnemyHeroes()) do
if ValidTarget(enemy) and (not Menu.R.Targets[enemy.hash] or (os.clock() - UseRTime < 10)) and GetDistanceSqr(enemy.visionPos, myHero.visionPos) < R.rangeSqr then
if DLib:IsKillable(enemy, GetCombo()) or (os.clock() - UseRTime < 10) then
if not DLib:IsKillable(enemy, {_Q, _E, _W}) or (os.clock() - UseRTime < 10) then
if not HasBuff(enemy, "UndyingRage") and not HasBuff(enemy, "JudicatorIntervention") then
R:Cast(enemy)
if Menu.Debug.DebugCast then PrintChat("UR FACE MY BALLS (R in combo) to target: " .. enemy.charName) end
end
end
end
end
end
end
end


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

function Farm()
if (Menu.Farm.ManaCheck > (myHero.mana / myHero.maxMana) * 100 and Menu.Farm.LaneClear) or (Menu.Farm.ManaCheck2 > (myHero.mana / myHero.maxMana) * 100 and Menu.Farm.Freeze) then return end
EnemyMinions:update()
local UseQ = Menu.Farm.LaneClear and (Menu.Farm.UseQ >= 3) or (Menu.Farm.UseQ == 2 or Menu.Farm.UseQ == 4)
local UseW = Menu.Farm.LaneClear and (Menu.Farm.UseW >= 3) or (Menu.Farm.UseW == 2 or Menu.Farm.UseW == 4)
local UseE = Menu.Farm.LaneClear and (Menu.Farm.UseE >= 3) or (Menu.Farm.UseE == 2 or Menu.Farm.UseE == 4)

local CasterMinions = SelectUnits(EnemyMinions.objects, function(t) return (t.charName:lower():find("wizard") or t.charName:lower():find("caster")) and ValidTarget(t) and GetDistanceSqr(t) < W.rangeSqr end)
local MeleeMinions = SelectUnits(EnemyMinions.objects, function(t) return (t.charName:lower():find("basic") or t.charName:lower():find("cannon")) and ValidTarget(t) and GetDistanceSqr(t) < W.rangeSqr end)

if UseW then
if W.status == 0 then
if #MeleeMinions > 1 then
W:Cast(MeleeMinions[1].x, MeleeMinions[1].z)
if Menu.Debug.DebugCast then PrintChat("Cast W to first melee minion") end
elseif #CasterMinions > 1 then
W:Cast(CasterMinions[1].x, CasterMinions[1].z)
if Menu.Debug.DebugCast then PrintChat("Cast W to first caster minion") end
end
else
local BestPos1, BestHit1 = GetBestCircularFarmPosition(Ranges[_W], Widths[_W]*1.1, CasterMinions)
local BestPos2, BestHit2 = GetBestCircularFarmPosition(Ranges[_W], Widths[_W]*1.1, MeleeMinions)

if BestHit1 > 2 or (BestPos1 and #CasterMinions <= 2) then
W:Cast(BestPos1.x, BestPos1.z)
if Menu.Debug.DebugCast then PrintChat("Cast W on best hit position (Caster)") end
elseif BestHit2 > 2 or (BestPos2 and #MeleeMinions <= 2) then
W:Cast(BestPos2.x, BestPos2.z)
if Menu.Debug.DebugCast then PrintChat("Cast W on best hit position (Melee)") end
end
if #CasterMinions == 1 then
W:Cast(CasterMinions[1].x, CasterMinions[1].z)
elseif #MeleeMinions == 1 then
W:Cast(MeleeMinions[1].x, MeleeMinions[1].z)
end
W:Cast(myHero.x, myHero.z)
end
end

if UseQ and ( not UseW or W.status == 0 ) then
CasterMinions = GetPredictedPositionsTable(VP, CasterMinions, Delays[_Q], Widths[_Q], Ranges[_Q] + Widths[_Q], math.huge, myHero, false)
MeleeMinions = GetPredictedPositionsTable(VP, MeleeMinions, Delays[_Q], Widths[_Q], Ranges[_Q] + Widths[_Q], math.huge, myHero, false)

local BestPos1, BestHit1 = GetBestCircularFarmPosition(Ranges[_Q] + Widths[_Q], Widths[_Q], CasterMinions)
local BestPos2, BestHit2 = GetBestCircularFarmPosition(Ranges[_Q] + Widths[_Q], Widths[_Q], MeleeMinions)

if BestPos1 and BestHit1 > 1 then
CastSpell(_Q, BestPos1.x, BestPos1.z)
if Menu.Debug.DebugCast then PrintChat("Cast Q on best hit position (Caster)") end
elseif BestPos2 and BestHit2 > 1 then
CastSpell(_Q, BestPos2.x, BestPos2.z)
if Menu.Debug.DebugCast then PrintChat("Cast Q on best hit position (Melee)") end
end
end

if UseE and (not Q:IsReady() or not UseQ) then
local AllMinions = SelectUnits(EnemyMinions.objects, function(t) return ValidTarget(t) and GetDistanceSqr(t) < E.rangeSqr end)
local BestPos, BestHit = GetBestCircularFarmPosition(E.range, Widths[_Q], AllMinions)
if BestHit > 4 then
E:Cast(BestPos.x, BestPos.z)
if Menu.Debug.DebugCast then PrintChat("Cast E if hit >4 minions") end
else
local validballs = GetValidBalls()
local maxcount = 0
local maxpos

for i, ball in ipairs(validballs) do
if GetDistanceSqr(ball.object, myHero.visionPos) < Q.rangeSqr then
local Count = 0
for i, minion in ipairs(AllMinions) do
local EP = Vector(ball.object) + (100+(-0.6 * GetDistance(ball.object, myHero.visionPos) + 966)) * (Vector(ball.object) - Vector(myHero.visionPos)):normalized()
local SP = Vector(myHero.visionPos)
local pointSegment, pointLine, isOnSegment = VectorPointProjectionOnLineSegment(SP, EP, minion)
if isOnSegment and GetDistanceSqr(pointLine, enemyPos) < Widths[_QE] * Widths[_QE] then
Count = Count + 1
end
end
if Count > maxcount then
maxcount = Count
maxpos = Vector(ball.object)
end
end
end
if maxcount > 2 then
E:Cast(maxpos.x, maxpos.z)
if Menu.Debug.DebugCast then PrintChat("Cast E in farm counting balls") end
end
end
end
end

function JungleFarm()
JungleMinions:update()
local UseQ = Menu.JungleFarm.UseQ
local UseW = Menu.JungleFarm.UseW
local UseE = Menu.JungleFarm.UseE
local CloseMinions = SelectUnits(JungleMinions.objects, function(t) return GetDistanceSqr(t) <= W.rangeSqr and ValidTarget(t) end)
local AllMinions = SelectUnits(JungleMinions.objects, function(t) return ValidTarget(t) end)

local CloseMinion = CloseMinions[1]
local FarMinion = AllMinions[1]
if not CloseMinion and os.clock()-Q:GetLastCastTime()>0.5 then
W:Cast(myHero.x, myHero.z)
end

if WStatus == "JungleSteal" then
W:Cast(myHero.x, myHero.z)
WStatus = nil
end
if ValidTarget(CloseMinion) then
local selectedTarget = GetTarget()

if selectedTarget and selectedTarget.type == CloseMinion.type then
DrawJungleStealingIndicator = true
SOWi:DisableAttacks()
if ValidTarget(selectedTarget) and DLib:IsKillable(selectedTarget, {_W}) and GetDistanceSqr(myHero.visionPos, selectedTarget) <= W.rangeSqr and W:IsReady() then
if WStatus == nil then
W:Cast(selectedTarget.x, selectedTarget.z)
WStatus = "JungleSteal"
end
end
else
if UseQ and Q:IsReady() then
Q:Cast(CloseMinion)
end
if UseW then
local targetBall = nil
local activeballs = GetValidBalls()
for i, ball in ipairs(activeballs) do
targetBall = ball
end
if UseQ and os.clock()-Q:GetLastCastTime() > 1 and os.clock()-Q:GetLastCastTime() < 6 and WStatus == nil and targetBall ~= nil then
DelayAction(function() return W:Cast(targetBall.object.x, targetBall.object.z) end, 0.1)
--W:Cast(targetBall.object.x, targetBall.object.z)
WStatus = "HaveBall"
elseif WStatus == "HaveBall" then
local ValidMinion = nil
----=== Valid minion
for i, minion in ipairs(JungleMinions.objects) do
for j=1, 12 do
if minion.name == FocusJungleNames[j] then
ValidMinion = minion
end
end
end
if not ValidMinion ~= nil then
ValidMinion = CloseMinion
end
----=== Finished
WStatus = nil
W:Cast(ValidMinion.x, ValidMinion.z)
--W:Cast(myHero.x, myHero.z)
end
end


if UseE and os.clock() - Q:GetLastCastTime() > 1 then
E:Cast(CloseMinion)
end
end
elseif ValidTarget(FarMinion) and GetDistanceSqr(FarMinion) <= (Q.range + 588)^2 and GetDistanceSqr(FarMinion) > Q.rangeSqr and DLib:IsKillable(FarMinion, {_E}) then
if Q:IsReady() and E:IsReady() then
local QPos = Vector(myHero.visionPos) + Q.range * (Vector(FarMinion) - Vector(myHero)):normalized()
Q:Cast(QPos.x, QPos.z)
QECombo = os.clock()
end
end
end

function UpdateSpellData()
if E.width ~= 2 * Widths[_E] and E:GetLevel() == 5 then
E.width = 2 * Widths[_E]
end

if R.range ~= (Ranges[_R] + 75) and R:GetLevel() == 5 then
R:SetRange(Ranges[_R] + 75)
end

W.status = WObject and 1 or 0
end

function Combo()
SOWi:DisableAttacks()
if not Q:IsReady() and (not W:IsReady() or not E:IsReady()) then
SOWi:EnableAttacks()
end
UseSpells(Menu.Combo.UseQ, Menu.Combo.UseW, Menu.Combo.UseE, Menu.Combo.UseEQ, Menu.Combo.UseR)
end

function Harass(target)
if Menu.Harass.ManaCheck > (myHero.mana / myHero.maxMana) * 100 then return end
UseSpells(Menu.Harass.UseQ, Menu.Harass.UseW, Menu.Harass.UseE, Menu.Harass.UseEQ, false, target)
end

function OnTick()
DrawPrediction = nil
DrawJungleStealingIndicator = false
BTOnTick()
SOWi:EnableAttacks()
DLib.combo = GetCombo()
UpdateSpellData()--update the spells data
DrawEQIndicators = false

if os.clock() - W:GetLastCastTime() > 1 and not W:IsReady() then
WStatus = nil
end

if Menu.Combo.Enabled then
Combo()
elseif (Menu.Harass.Enabled or Menu.Harass.Enabled2) and not Menu.Harass.PP then
Harass()
end

if Menu.Farm.LaneClear or Menu.Farm.Freeze then
Farm()
end

if Menu.JungleFarm.Enabled then
JungleFarm()
end

if Menu.R.UseR then
local Rtarget = STS:GetTarget(R.range)
if Rtarget then
R:Cast(Rtarget)
end
end

if Menu.Misc.WPet then
AutoGrabPets()
end

if Menu.R.DontUseR then
DontUseRTime = os.clock()
UseRTime = 0
end

if Menu.R.CastR then
UseRTime = os.clock()
DontUseRTime = 0
end

if Menu.Misc.MEQ and Q:IsReady() and E:IsReady() then
DrawEQIndicators = true
local PosibleTargets = GetEnemyHeroes()
local ClosestTargetMouse
local closestdist = 200 * 200
for i, target in ipairs(PosibleTargets) do
local dist = GetDistanceSqr(mousePos, target)
if ValidTarget(target) and dist < closestdist then
ClosestTargetMouse = target
closestdist = dist
end
end
if ClosestTargetMouse and GetDistanceSqr(ClosestTargetMouse, myHero.visionPos) < (QERange + 300)^2 then
if GetDistanceSqr(ClosestTargetMouse) < Q.rangeSqr then
StartEQCombo(ClosestTargetMouse, true)
else
StartEQCombo(ClosestTargetMouse)
end
end
end
end

function GetDistanceToClosestHero(p)
local result = math.huge
for i, enemy in ipairs(GetEnemyHeroes()) do
if ValidTarget(enemy) then
result = math.min(result, GetDistanceSqr(p, enemy))
end
end
return result
end

myHero.barData = {PercentageOffset = {x = 0, y = 0}}

function OnDraw()
if Menu.Debug.DebugBall == 2 then
BTOnDraw()
end
if DrawEQIndicators then
DrawCircle3D(mousePos.x, mousePos.y, mousePos.z, 200, 3, GetDistanceToClosestHero(mousePos) < 200 * 200 and ARGB(200, 255, 0, 0) or ARGB(200, 0, 255, 0), 20)--sorry for colorblind people D:
end

if GetTarget() and GetTarget().type == 'obj_AI_Minion' and GetTarget().team == TEAM_NEUTRAL then
DrawCircle3D(GetTarget().x, GetTarget().y, GetTarget().z, 100, 2, Menu.JungleFarm.Enabled and ARGB(175, 255, 0, 0) or ARGB(175, 0, 255, 0), 25) --sorry for colorblind people D:
end

if DrawJungleStealingIndicator then
local pos = GetEnemyHPBarPos(myHero) + Vector(20, -4)
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)

DrawText(tostring("JungleStealing"), 16, pos.x+1, pos.y+1, ARGB(255, 0, 0, 0))
DrawText(tostring("JungleStealing"), 16, pos.x, pos.y, ARGB(255, 255, 255, 255))
end

if Menu.Harass.Enabled2 then
local pos = GetEnemyHPBarPos(myHero) + Vector(0, -4)
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)

DrawText(tostring("AH"), 16, pos.x+1, pos.y+1, ARGB(255, 0, 0, 0))
DrawText(tostring("AH"), 16, pos.x, pos.y, ARGB(255, 255, 255, 255))
end
if DrawPrediction ~= nil and Menu.Debug.DebugQ then
DrawCircle3D(DrawPrediction.x, DrawPrediction.y, DrawPrediction.z, 100, 3, ARGB(200, 255, 111, 111), 20)--sorry for colorblind people D:
end
end


 

----------------------------------
01 - Operating System
----------------------------------


 
0101 - Operating System         : Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
0102 - Language                     : Polish (Regional Setting: Polish)
0103 - BIOS                             : Award Modular BIOS v6.00PG
0104 - Processor                     : Intel® Core2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
0105 - Memory                         : 3072MB RAM
0106 - Available OS Memory   : 3070MB RAM
0107 - Page File                      : 2580MB used, 3559MB available
0108 - Windows Dir                 : E:\Windows
0109 - DirectX Version            : DirectX 11
0110 - DX Setup Parameters   : Not found
0111 - User DPI Setting           : Using System DPI
0112 - System DPI Setting       : 96 DPI (100 percent)
0113 - DWM DPI Scaling         : Disabled
0114 - DxDiag Version             : 6.01.7601.17514

 

 

76561198045525575.png
Opublikowano

Ja wiem ale chodzi mi o to ze pisze ZE JESY DLA VIPa ja mam wersjie free. Czy moglbym dostac folder z tym skryptem . Z gory dzieki

Opublikowano

@pepson132 
trochę trudno pomóc bo powinieneś zainstalować bola jeszcze raz i poczytać instrukcję po angielsku (Do skryptu)

może coś pomoże
ja nie wiem jak pomóc - nie mam syndry 
ale skrypt powinien śmigać

----------------------------------
01 - Operating System
----------------------------------


 
0101 - Operating System         : Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
0102 - Language                     : Polish (Regional Setting: Polish)
0103 - BIOS                             : Award Modular BIOS v6.00PG
0104 - Processor                     : Intel® Core2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
0105 - Memory                         : 3072MB RAM
0106 - Available OS Memory   : 3070MB RAM
0107 - Page File                      : 2580MB used, 3559MB available
0108 - Windows Dir                 : E:\Windows
0109 - DirectX Version            : DirectX 11
0110 - DX Setup Parameters   : Not found
0111 - User DPI Setting           : Using System DPI
0112 - System DPI Setting       : 96 DPI (100 percent)
0113 - DWM DPI Scaling         : Disabled
0114 - DxDiag Version             : 6.01.7601.17514

 

 

76561198045525575.png
Opublikowano

http://botoflegends.com/forum/topic/23554-script-hondas-7-syndra-for-free-users/

masz tutaj skrypt 

------------------

Piszcie czy działa jak coś

----------------------------------
01 - Operating System
----------------------------------


 
0101 - Operating System         : Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
0102 - Language                     : Polish (Regional Setting: Polish)
0103 - BIOS                             : Award Modular BIOS v6.00PG
0104 - Processor                     : Intel® Core2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
0105 - Memory                         : 3072MB RAM
0106 - Available OS Memory   : 3070MB RAM
0107 - Page File                      : 2580MB used, 3559MB available
0108 - Windows Dir                 : E:\Windows
0109 - DirectX Version            : DirectX 11
0110 - DX Setup Parameters   : Not found
0111 - User DPI Setting           : Using System DPI
0112 - System DPI Setting       : 96 DPI (100 percent)
0113 - DWM DPI Scaling         : Disabled
0114 - DxDiag Version             : 6.01.7601.17514

 

 

76561198045525575.png

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